Hige Driver join. SELEN - Dadadadadadadadadada

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Irreversible
wait for my mod please~
tutuhaha
你已经坚挺了4...3天了
做的很好(拍肩
Kuron-kun
I don't know if someone mentioned it before, but.

Is it allowed to get ranked with auto getting 100 on 1/16 sliders?
Horo
Hey I definitely agree with the AR10 comment, it should be like AR9.6

Also I'm all for troll maps and everything but has anyone commented on the fact that the hitsounds used in this are LITERALLY gunshots from Counter Strike? I don't mind reusing sounds from other stuff of course, but they are just so out of place and don't even sound remotely relevant.

I'm talking about normal-hitfinish18. It's a silenced M4 from CS. Also why the heck are they called 2, 4, 5, and 18??? Can't you keep it to 1, 2, 3, 4? Not that it really matters.

Also normal-hitwhistle2 is some really low quality sword clash or something that is barely audible.
Flask

Mao wrote:

Reason for Disqualification


[list]
[*]01:15:771 (1) - 01:17:309 (1) - 01:21:924 (1) - and 01:23:463 (1) - should be 2/3 Sliders rather than 3/4. It has even been mapped like this in HARD.
In my opinion, these sliders should be mapped in 3/4 since I just wanted to make something like... a pressure between the slider and the next note? These things are really popular and most of map contains this pattern, I think you (yeah, you, the person who's reading this post) have used something like this before, that a 3/4 slider with a object after that to emphasize the long vocal at the start of the 3/4 slider.



Look at the purple area of the example picture, that's what I called the "pressure". As what I've said above, that's placing for emphasizing the vocal there, and for connecting the slider and the note. If I use a 2/3 slider instead of 3/4, the effect won't be that great, and the pattern won't feel that cool after that.

Also, I only use 1/3 rhythm to follow the vocal during the kiai time, obviously there's no vocal at where those sliders are, so something placed with 3/4 would be just like a self-create rhythm, which is kinda acceptable imo.

That's my idea for the pattern, I won't change it cuz what I've just said above. Feel free to post your comment, I'd like to hear that.
Well, since it's unranked now, I'd like to wait for Irre's modpost (or IRC mod? idk which form will Irre prefer to do) before I do any actions on my map. Thanks for checking!
Asphyxia
Alright, I was asked to post here my suggestions and / or opinions.

I honestly agree on the unrank. The 3/4 sliders could work, but considering the kiai is is fully (almost, at least) 1/3, making these sliders 3/4 doesn't make sense either way because there's nothing to support the blue tick. If anything, they should be turned to 2/3 to follow the vocals at least (like done in Hard).

Moreover, if this is allowed to get re-ranked on its current state, what Flask could do is silence the slider ends, probably not the best possible solution but oh well. And if this is allowed to get re-ranked, Flask should turn 01:26:155 (1,1) - & 01:20:001 (1,1) - etc to 3/4 because now it's just inconsistent which makes it weird to play. :f

Hope that makes even a bit sense and of course, good luck on the re-rank! o/
Koiyuki
The main problem is the settings of BASIC AND MEDIUM ARE TOTALLY THE SAME.
whoops ar3 to ar8 :o

About the patterns like 01:15:771 (1) - in insane, I quite agree with Asphyxia's opinion.

Also I had a short discussion with Flask, we reached an agreement that 2/3 sliders are better than 3/4 sliders here and the end of the sliders should be silenced, although 3/4 sliders doesnt affect too much.

Well, hope it can requalified soon.

Edit: About AR10 in SPECIAL diff, I think it's fine.
White Wolf

Horo wrote:

Hey I definitely agree with the AR10 comment, it should be like AR9.6

Also I'm all for troll maps and everything but has anyone commented on the fact that the hitsounds used in this are LITERALLY gunshots from Counter Strike? I don't mind reusing sounds from other stuff of course, but they are just so out of place and don't even sound remotely relevant.

I'm talking about normal-hitfinish18. It's a silenced M4 from CS. Also why the heck are they called 2, 4, 5, and 18??? Can't you keep it to 1, 2, 3, 4? Not that it really matters.

Also normal-hitwhistle2 is some really low quality sword clash or something that is barely audible.
What are you talking about? That's not C:/Program Files (x86)/Steam/steamapps/Counter-Strike Source/cstrike/sound/weapons/m4a1/m4a1-silencer.wav or something baka

lol I actually remember the path
Kyubey

Horo wrote:

hitsounds
That's allowed. This is easter egg, it's just funny, I don't see any promlems with it. You can check https://osu.ppy.sh/s/206284 this or https://osu.ppy.sh/s/109185 this map, there're some easter eggs too, and noone complained about it because it's funny.
Avena
If you insist on a long slider (Even though I find 2/3 fine), Use 5/6 or a repeating 1/6 slider.
Overwrite
DADADADADADADADADADamn it
Zweib
agree that a lower AR is better.

AR10 performs quite bad while doing the 156bpm stream in this map
Yales

Zweib wrote:

agree that a lower AR is better.

AR10 performs quite bad while doing the 156bpm stream in this map
And... The jumps :o
Xytox

Horo wrote:

Hey I definitely agree with the AR10 comment, it should be like AR9.6
Yessssss.

Wasn't this lower AR before? I saw the map got qualified, got pretty excited, then I found out it's AR10 and was put off by the fact.
The jumps may be big, but the bpm is so low that AR10 makes the map annoying to read.
Niokin
i just wonder why nobody did this in their diffs
if you do a new combo spam in parts like
01:14:617 -
for example, assuming the player hits everything perfectly there, all the notes will show a 打 in the background
it fits perfectly with the song and i thought that was why the skin was there, oh well
Myxo

Niokin wrote:

i just wonder why nobody did this in their diffs
if you do a new combo spam in parts like
01:14:617 -
for example, assuming the player hits everything perfectly there, all the notes will show a 打 in the background
it fits perfectly with the song and i thought that was why the skin was there, oh well
That would completely mess up the HP drain and also all those 打 would most likely cause unreadability
Irreversible
Hii

[General]

Uh.. Something about the spread settings. You use 3,2,3 in the lowest diff, as well as in the MEDIUM diff? That doesn't seem balanced at all. Especially the increasing of 5 points on AR from MEDIUM -> HARD.. It's necessary to increase the settings in the MEDIUM diff for sure.

01:20:771 - Add a kiai flash for more emphasis?

[BASIC]

00:51:540 (3) - missing clap on the end? Would only be consistent with 00:20:771 (3) -
00:59:232 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - Ehh.. This part seems too clustered for being the lowest diff, imagine you're a new player, and want to play this map, suddenly many objects appear with repeats, short sliders, long sliders. Wouldn't you be really frustrated because you have no clue how to play this? I strongly recommend to remap this part, while using longer sliders and less repeater. Moreover, the polarity 01:03:847 (3,4) - here is really bad, first it's all spammed, then you have 2 objects, it feels weird.
01:14:232 - Adding a circle with this cool hitsound would be fitting.
01:19:232 (2) - NC
01:26:155 (4) - Don't you think a single circle represents her strong finishing vocal "da" better?
01:26:924 (1,2,3) - I like that!

[MEDIUM]

00:25:194 (1) - I can see you're following the vocals here, yet this can be disturbing for players on this level. I'd stick to the downbeat 00:25:386 - , so I suggest to add something here instead of going for a 1/1 red tick slider.
00:28:463 (1) - Just wondering, but why are you using a "special" slider shape here, while using a simple one 00:29:232 (2) - ? It's up to you of course, but I think 2 clean shapes would fit better.
00:59:232 (1) - Especially this part will only profit of increasing the AR
01:11:540 (1) - Uh... please don't map it like that, you're ruining the calmness of that part, also there are lots of polarity issues; Try http://puu.sh/dgTvQ/01265625c6.jpg instead, and also add these cool hitsounds please.

[HARD]

00:58:655 (4) - A cooler rhythm could be created (imo) if you'd only keep one repeater and 00:59:040 - add a circle here instead, to match the vocals (don't know if you're an instrumental mapper, but I'd yet do it haha)
01:13:847 (2) - Where is the cool hitsound?
01:21:924 (4) - Blanket

Wow, this diff is really special. Good job.

[INSANE]

00:14:232 (3) - What do you think about a pattern change like http://puu.sh/dgU36/e7c7b408f9.jpg ? The flow will also improve, I'd say.
Now something that I talked to you about ingame, 00:16:155 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this part. It seems needlessly overmapped to me, and doesn't fit the song at all. Also, the hitsounds, they sound rather odd than anything else to me. It sounds like you want to hide that you mapped it, but .. it's still there (idk how to express lol). Why not sticking to the rhythm you've used before? It will fit a lot more, honestly. And instead of 00:17:982 (4) - placing a broken hitsound here you could just map it..
00:22:309 (1,2,3,4,5) - I don't know what you were following here, but apart from 1/1 drums and vocals (which you tried to follow?) I can't hear anything, so you should really go through this rhythm again, so it will match .. whatever you were following, better.
00:33:078 (1,2,3) - Move them a bit so they don't overlap? Same with 00:32:309 (7,8,9) - .
00:36:732 (3,4,5,6) - Just some little movements will help your pattern looking a ton cleaner. http://puu.sh/dgUzT/9487112b6b.jpg
00:40:001 (4,5,6) - A personal suggestion, to make it a bit more interesting would be a stack: http://puu.sh/dgUCu/e8c8d97af0.jpg
00:52:597 (4) - Why placing a circle when it's not even really audible? Either remove it or increase it by at least +20% volume.
00:58:463 (5) - NC?
01:04:136 (3) - That's not audible either..
01:07:694 (1) - Move a bit up, it's slightly overlapping.
01:10:386 (2) - ctrl + h the shape to compliment slider 1 better?
01:13:847 (1,1) - As well, add the cool hitsound used in SPECIAL.
01:15:771 (1) - Now to the unranking reason, I've read your explanation and it doesn't really make sense. We often use this technique, as said, to put pressure, but that's in 1/2 and 1/4 songs, this part is 1/3, so wouldn't it be 1/6? Anyway, for the sake of sounding cleaner I recommend simple 1/3. Same to all other spots. This part is really difficult already, so why making it even harder? xD
01:31:828 (2) - overlap
01:34:617 (1,2,3,1,2,3,4,5,6,7,8) - Why do you map notes when you silence (or make them inaudible) them anyway? Flask pls!

I really hope you can fix some things, because the diff itself isn't bad, just the rhythms you've used, they can be improved for sure.

[EXTREME]

HP 5.5? Why? Increase it to 6, to match the spread I'd say.

00:58:078 (8,9,1,2,3,4) - cool hitsounding~

Enjoyable diff! I like it. except the 1/3 because it kills me, literally

[SPECIAL]

I think it has been said enough, something around AR 9.6 will fit a lot more.

00:26:732 (6) - missing hitsound? 00:25:578 (3) - like the one you've used here..
00:32:886 (6) - same
00:40:001 (3) - missing NC
00:59:521 (1) - remove that NC, why is it there?
01:01:347 (5) - NC
01:02:501 (1) - That sounds quite weak with only a soft hitsound, I suggest adding a stronger one.
01:03:367 (1) - remove NC, not needed.
01:04:617 (1) - remove this NC, if you want add one 01:04:232 (3) - instead, but I dont' think it's necessary after all, up2u
01:30:578 (1) - no NC
01:31:347 (1) - no NC
01:31:155 (4) - this clap sounds wrong, better remove it.
01:35:963 (1,2,1) - this ncing seems weird as well, i'd 01:35:963 (1) - remove that one.
01:39:040 (1) - same, remove
01:40:771 (6) - add a NC

All of these NC suggestions are either because: Downbeat, unconsistency within the map, wrong NCing, I'd really tidy them up. Apart from that, I can't really judge, but it seems to flow quite good.


call me~
tutuhaha
(๑ŐдŐ)b
Loneight

Irreversible wrote:

Hii
[HARD]

00:58:655 (4) - A cooler rhythm could be created (imo) if you'd only keep one repeater and 00:59:040 - add a circle here instead, to match the vocals (don't know if you're an instrumental mapper, but I'd yet do it haha)
01:13:847 (2) - Where is the cool hitsound?
01:21:924 (4) - Blanket

Wow, this diff is really special. Good job. :arrow:Thanks!
Thank you for modding! Irreversible
osu file format v13

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TitleUnicode:打打打打打打打打打打
Artist:Hige Driver join. SELEN
ArtistUnicode:ヒゲドライバー join. SELEN
Creator:spboxer3
Version:HARD
Source:REFLEC BEAT groovin'!!
Tags:kiddly Loneight BakaHuang Flask Oracle
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44,260,47309,1,0,0:0:0:0:
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368,112,50386,2,0,L|272:104,1,80,8|0,0:0|0:0,0:0:0:0:
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80,328,52597,2,0,P|104:260|92:204,1,120,4|0,0:0|0:0,0:0:0:0:
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60,84,53463,1,0,0:0:0:0:
152,60,53847,1,0,0:0:0:0:
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256,144,54424,1,0,0:0:0:0:
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332,336,55386,1,0,0:0:0:0:
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360,180,55963,5,2,0:0:0:0:
360,180,56059,1,0,0:0:0:0:
360,180,56155,2,0,P|392:172|456:188,1,80,4|0,0:0|0:0,0:0:0:0:
484,96,56540,2,0,P|461:72|442:8,1,80,8|0,0:0|0:0,0:0:0:0:
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272,128,57213,1,0,0:0:0:0:
228,152,57309,2,0,P|188:160|148:152,1,80,4|0,0:0|0:0,0:0:0:0:
148,56,57694,6,0,P|184:48|240:64,1,80,4|0,0:0|0:0,0:0:0:0:
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180,304,58463,1,4,0:0:0:0:
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384,104,60386,2,0,P|388:68|380:20,1,80,0|8,0:0|0:0,0:0:0:0:
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212,272,61540,2,0,P|256:272|308:292,1,80,4|8,0:0|0:0,0:0:0:0:
124,332,61924,2,0,P|104:268|132:204,1,120,4|0,0:0|0:0,0:0:0:0:
156,188,62309,5,4,0:0:0:0:
80,132,62501,2,0,L|-4:144,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
132,52,63078,2,0,P|192:40|272:52,1,120,4|8,0:0|0:0,0:0:0:0:
292,72,63463,2,0,P|336:72|384:64,1,80,0|8,0:0|0:0,0:0:0:0:
460,28,63847,6,0,L|464:120,1,80,4|8,0:0|0:0,0:0:0:0:
403,259,64232,2,0,L|400:180,1,80,0|8,0:0|0:0,0:0:0:0:
448,344,64617,1,0,0:0:0:0:
448,344,64713,2,0,P|396:340|348:352,1,80,8|0,0:0|0:0,0:0:0:0:
324,364,65001,2,0,P|288:368|232:360,1,80,8|8,0:0|0:0,0:0:0:0:
148,376,65386,6,0,L|160:236,1,120,4|8,0:0|0:0,0:0:0:0:
132,216,65771,2,0,P|92:208|52:216,1,80,0|8,0:0|0:0,0:0:0:0:
32,120,66155,2,0,P|92:112|168:124,1,120,4|8,0:0|0:0,0:0:0:0:
196,132,66540,2,0,P|232:124|284:124,1,80,0|8,0:0|0:0,0:0:0:0:
352,64,66924,6,0,L|344:196,1,120,4|8,0:0|0:0,0:0:0:0:
364,228,67309,2,0,P|400:240|456:232,1,80,0|8,0:0|0:0,0:0:0:0:
508,168,67694,1,4,0:0:0:0:
496,72,67886,1,8,0:0:0:0:
412,20,68078,2,0,P|348:12|280:20,1,120,4|0,0:0|0:0,0:0:0:0:
256,48,68463,5,4,0:0:0:0:
256,48,68559,2,0,P|212:52|164:44,1,80,8|0,0:0|0:0,0:0:0:0:
32,64,69040,1,8,0:0:0:0:
96,136,69232,5,0,0:0:0:0:
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212,308,69809,1,8,0:0:0:0:
276,236,70001,5,0,0:0:0:0:
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396,84,70578,1,8,0:0:0:0:
472,144,70771,5,0,0:0:0:0:
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352,296,71348,1,8,0:0:0:0:
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192,252,72309,6,0,L|144:264,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
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104,32,73847,2,0,P|164:24|240:32,1,128,8|2,0:0|0:0,0:0:0:0:
376,112,74617,6,0,P|404:104|452:108,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
304,148,75001,2,0,P|283:127|262:84,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
372,192,75386,2,0,P|364:220|337:259,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
304,148,75771,2,0,P|244:144|184:152,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
124,180,76155,6,0,L|60:176,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
124,260,76540,2,0,L|61:272,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
168,328,76924,2,0,L|110:356,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
248,308,77309,2,0,L|372:324,1,106.666666666667,4|0,0:0|0:0,0:0:0:0:
432,304,77694,6,0,L|488:260,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
404,228,78078,2,0,L|430:161,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
344,172,78463,2,0,L|333:101,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
264,164,78847,2,0,L|220:108,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
192,196,79232,2,0,L|125:169,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
148,264,79617,2,0,L|77:274,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
160,344,80001,6,0,B|76:356|76:356|0:332,1,160,4|8,0:0|0:0,0:0:0:0:
72,152,80771,6,0,P|68:120|56:84,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
124,212,81155,2,0,P|153:224|190:232,2,53.3333333333333,8|0|4,0:0|0:0|0:0,0:0:0:0:
44,228,81540,2,0,P|18:247|-6:275,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
72,152,81924,2,0,P|120:132|176:152,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
244,184,82309,6,0,L|300:180,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
240,104,82694,2,0,L|293:85,2,53.3333333333333,8|0|4,0:0|0:0|0:0,0:0:0:0:
204,32,83078,2,0,L|250:0,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
164,104,83463,2,0,P|160:160|176:220,1,106.666666666667,8|0,0:0|0:0,0:0:0:0:
140,284,83847,6,0,L|120:340,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
220,304,84232,2,0,L|215:363,2,53.3333333333333,8|0|4,0:0|0:0|0:0,0:0:0:0:
300,296,84617,2,0,L|310:354,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
372,264,85001,2,0,L|397:317,2,53.3333333333333,8|0|4,0:0|0:0|0:0,0:0:0:0:
428,208,85386,2,0,L|466:253,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
468,140,85771,2,0,L|516:173,2,53.3333333333333,8|0|4,0:0|0:0|0:0,0:0:0:0:
448,64,86155,6,0,B|416:80|376:64|376:64|336:72|336:72|292:64,1,160,4|8,0:0|0:0,0:0:0:0:
100,44,86924,6,0,L|48:36,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
176,20,87309,1,8,0:0:0:0:
184,172,87694,2,0,L|236:164,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
104,156,88078,1,8,0:0:0:0:
88,284,88463,6,0,L|36:276,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
156,328,88847,2,0,L|208:320,2,53.3333333333333,4|0|4,0:0|0:0|0:0,0:0:0:0:
160,248,89232,2,0,B|176:164|176:164|160:80,1,160,4|2,0:0|0:0,0:0:0:0:
400,56,90001,5,0,0:0:0:0:
400,56,90097,2,0,L|492:60,1,80,8|0,0:0|0:0,0:0:0:0:
316,100,90578,1,8,0:0:0:0:
376,176,90771,5,0,0:0:0:0:
376,176,90867,2,0,L|463:203,1,80,8|0,0:0|0:0,0:0:0:0:
283,196,91348,1,8,0:0:0:0:
324,284,91540,5,0,0:0:0:0:
324,284,91636,2,0,L|401:333,1,80,8|0,0:0|0:0,0:0:0:0:
228,279,92117,1,8,0:0:0:0:
228,279,92309,6,0,P|188:288|128:276,1,80,8|4,0:0|0:0,0:0:0:0:
72,344,92694,2,0,L|64:216,1,120,2|0,0:0|0:0,0:0:0:0:
76,176,93078,5,0,0:0:0:0:
76,176,93174,2,0,L|72:80,1,80,8|0,0:0|0:0,0:0:0:0:
208,196,93655,1,8,0:0:0:0:
208,196,93847,5,0,0:0:0:0:
208,196,93943,2,0,L|228:102,1,80,8|0,0:0|0:0,0:0:0:0:
330,249,94424,1,8,0:0:0:0:
330,249,94617,5,0,0:0:0:0:
330,249,94713,2,0,L|374:163,1,80,8|0,0:0|0:0,0:0:0:0:
434,331,95194,1,8,0:0:0:0:
434,331,95386,6,0,L|499:260,1,80,8|4,0:0|0:0,0:0:0:0:
456,180,95771,2,0,P|444:116|460:64,1,120,2|0,0:0|0:0,0:0:0:0:
492,32,96155,5,0,0:0:0:0:
492,32,96251,2,0,P|452:32|408:24,1,80,8|0,0:0|0:0,0:0:0:0:
264,104,96732,1,8,0:0:0:0:
188,48,96924,5,0,0:0:0:0:
188,48,97021,2,0,P|148:40|100:48,1,80,8|0,0:0|0:0,0:0:0:0:
212,176,97501,1,8,0:0:0:0:
308,188,97694,5,0,0:0:0:0:
308,188,97790,2,0,P|352:180|400:188,1,80,8|0,0:0|0:0,0:0:0:0:
244,272,98271,1,8,0:0:0:0:
164,328,98463,6,0,P|120:316|72:320,1,80,8|4,0:0|0:0,0:0:0:0:
12,376,98847,2,0,L|20:232,1,120,2|0,0:0|0:0,0:0:0:0:
36,212,99232,5,0,0:0:0:0:
36,212,99328,2,0,P|40:172|32:128,1,80,8|0,0:0|0:0,0:0:0:0:
168,32,99809,1,8,0:0:0:0:
168,32,100001,5,0,0:0:0:0:
168,32,100097,2,0,P|208:36|252:28,1,80,8|0,0:0|0:0,0:0:0:0:
348,164,100578,1,8,0:0:0:0:
348,164,100771,5,0,0:0:0:0:
348,164,100867,2,0,P|344:204|352:248,1,80,8|0,0:0|0:0,0:0:0:0:
376,284,101155,2,0,P|380:332|368:372,1,80,0|8,0:0|0:0,0:0:0:0:
288,316,101540,5,4,0:0:0:0:
288,316,101732,1,2,0:0:0:0:
288,316,101924,1,4,0:0:0:0:
Axey

Irreversible wrote:

[MEDIUM]

00:25:194 (1) - I can see you're following the vocals here, yet this can be disturbing for players on this level. I'd stick to the downbeat 00:25:386 - , so I suggest to add something here instead of going for a 1/1 red tick slider. sorry dont change
00:28:463 (1) - Just wondering, but why are you using a "special" slider shape here, while using a simple one 00:29:232 (2) - ? It's up to you of course, but I think 2 clean shapes would fit better. ok use (1) instead of (2)
00:59:232 (1) - Especially this part will only profit of increasing the AR del one note? ok?
01:11:540 (1) - Uh... please don't map it like that, you're ruining the calmness of that part, also there are lots of polarity issues; Try http://puu.sh/dgTvQ/01265625c6.jpg instead, and also add these cool hitsounds please. i think it fits for me and seems not big problem, dont want to change this .
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