ok的 會有這種情況是因為auto會比正確放開的點還來的早一些 這算是已知bug了
所以會有100的情況 如果BPM低於一定的速度即使是使用1/16也不會有100
所以會有100的情況 如果BPM低於一定的速度即使是使用1/16也不會有100
其实你和我说中文就好了:) 改好了 谢谢Atrue wrote:
[Normal]
General
Overall ok, just I think hitsound can be better used if it was not original clap.
And some patterns can be confusing, but considering the spread, I'd say that's ok.
Placement
00:59:040 (4,1,2) - Really confusing for a "medium" player, especially here the rhythm is complex.
天..我还以为是自己打出来的........[ S a k u r a ] wrote:
Special
01:13:847 (1) - 01:14:232 (1) -
不確定這可不可以
不是很懂
2014-11-28 11:31 EvilElvis: before i'll mod delete sdvx tag or it can cause drama and fast unrank
2014-11-28 11:31 EvilElvis: because of konami copyrights
2014-11-28 11:32 spboxer3: okay
2014-11-28 11:33 spboxer3: I will fix it when next upload :3
2014-11-28 11:33 EvilElvis: sure thing
2014-11-28 11:41 EvilElvis: is osb in folder needed? asking because i honestly didn't added any skins to my beatmaps
2014-11-28 11:41 EvilElvis: and don't know
2014-11-28 11:41 EvilElvis: if it needed or not
2014-11-28 11:41 EvilElvis: here
2014-11-28 11:41 EvilElvis: :D
2014-11-28 11:42 spboxer3: no, osb is excess in this version xD
2014-11-28 11:43 spboxer3: osb can't affect skin in the folder
2014-11-28 11:43 EvilElvis: okay then, tag, osb and i'd make 3rd combocolor a bit brighter http://puu.sh/d8y7L/22c77e62da.png
2014-11-28 11:44 spboxer3: how about 140,140,140?
2014-11-28 11:45 EvilElvis: will work as well
2014-11-28 11:45 EvilElvis: btw
2014-11-28 11:45 EvilElvis: isn't extra should be named extreme and extreme should be named extra?
2014-11-28 11:47 EvilElvis: seems like yes
2014-11-28 11:48 spboxer3: no idea about this orz... extreme is regular level in jubeat but Extra is another diff in IIDX ((x
2014-11-28 11:49 EvilElvis: https://osu.ppy.sh/forum/t/178700
2014-11-28 11:51 spboxer3: lemme see, wait a sec ;w;
2014-11-28 11:51 EvilElvis: sure
2014-11-28 11:51 EvilElvis: i'll take some water
2014-11-28 11:53 spboxer3: okay :3
2014-11-28 11:53 spboxer3: I will rename it
2014-11-28 11:56 EvilElvis: poke me after!
2014-11-28 11:56 spboxer3: :o it's finished?
2014-11-28 11:56 EvilElvis: yup
2014-11-28 11:56 EvilElvis: it's nothing to complain about from my side
2014-11-28 11:57 spboxer3: ok^^ wait min
2014-11-28 11:58 spboxer3: done, please check again>w<
2014-11-28 11:59 spboxer3: btw, you will get 100th post in this thread \o/
2014-11-28 12:00 EvilElvis: huum
2014-11-28 12:01 EvilElvis: one min
2014-11-28 12:01 spboxer3: okay?
2014-11-28 12:02 EvilElvis: i'll just ask qat about diffnames once again
2014-11-28 12:02 EvilElvis: to be sure
2014-11-28 12:03 EvilElvis: uhh
2014-11-28 12:04 EvilElvis: just one thing, what about renaming extra to expert? Since Extra diffname really common to hard maps it can affect some troubles
2014-11-28 12:04 EvilElvis: or another
2014-11-28 12:06 spboxer3: want to change to another... but it's oracle's diff, want to ask him before I change it
2014-11-28 12:17 EvilElvis: ACTION is editing [http://osu.ppy.sh/b/487384 Hige Driver join. SELEN - Dadadadadadadadadada [SPECIAL]]
2014-11-28 12:17 EvilElvis: found one thing 01:39:040 (1,1) -
2014-11-28 12:17 spboxer3: can't connect Flask orz...
2014-11-28 12:18 EvilElvis: it will be kinda hard to catch because of 1/8s in there
2014-11-28 12:18 spboxer3: umm nc?
2014-11-28 12:18 spboxer3: oh
2014-11-28 12:18 EvilElvis: mind somewhat stacking it?
2014-11-28 12:18 EvilElvis: like
2014-11-28 12:18 EvilElvis: https://osu.ppy.sh/ss/2286933
2014-11-28 12:18 EvilElvis: for example
2014-11-28 12:19 spboxer3: I can reduce one repeat to change 1/4 rhythm spacing
2014-11-28 12:19 EvilElvis: or this
2014-11-28 12:19 EvilElvis: it will work good too
2014-11-28 12:19 spboxer3: ok :3
2014-11-28 12:20 spboxer3: disconnect for Flask atm _(:3」ㄥ)_
2014-11-28 14:03 EvilElvis: i think it's okay
2014-11-28 14:03 spboxer3: \o/
2014-11-28 14:03 EvilElvis: did you fixed that 1/8?
2014-11-28 14:03 spboxer3: upload done
2014-11-28 14:04 spboxer3: yes
thank you EvilElvis<3EvilElvis wrote:
Not a real mod but we changed diffnames, deleted osb and changed one 1/8 in the higest diff. So i think it's ready
nice map !Zero__wind wrote:
dadadadadadadadadada
fixed and thanks everyone^^Minakami Yuki wrote:
gratz!
but you forget to change the diff name in creator words
Even if the song appears in the game, tagging more random konami games is asking for trouble.Priti wrote:
- Add to tags: SOUND VOLTEX II -infinite infection- SDVX
tutuhaha wrote:
高歌一曲祝你平安
顺便恭喜~
jamesalegre15 wrote:
Am I the only one who see this error?
BTW nice mapset
Atrue wrote:
3. If you care about SPECIAL:01:13:847 (1) - this kind of stuff, and auto cannot get SS on it, it's a well-known bug and won't affect the playability of the part. In fact, when going into the hardest part, the kiai, we need this kind of things to let the HP grow back, this is a way to make it easier and more playable.
Atrue wrote:
3. If you care about SPECIAL:01:13:847 (1) - this kind of stuff, and auto cannot get SS on it, it's a well-known bug and won't affect the playability of the part. In fact, when going into the hardest part, the kiai, we need this kind of things to let the HP grow back, this is a way to make it easier and more playable.
oh i seeLach wrote:
For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type. Maps with these issues used to be unranked to fix it, but now it doesn't seem to be an issue even though it breaks an aspect of the game (albeit, one rarely used)
Might be useful to keep in mind next time you place fast repeating slider that they can sometimes break with auto.
@bat(s) it might be worth fixing these in future maps before qualification, as it is a simple, yet bizarre fix.
oh that XDjatie1 wrote:
Just a note that the ANOTHER diff by flask (unranked) has it's background set to BG.png instead of BG.jpg.
Or just a higher SV..Lach wrote:
For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type.
Doesn't always work and isn't always the best solution. An anchor in the middle does nothing to the shape of the slider or the length of it.Yales wrote:
Or just a higher SV..Lach wrote:
For what it's worth, it's possible to fix that by adding a red anchor which changes the slider type.