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yuikonnu - Natsu no Owari, Koi no Hajimari

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Topic Starter
xChippy

Star Stream wrote:

From queue.. ok

[General]
the timings at last, a few fixes

[Normal]
00:04:563 (2) - pretty hard to guess the next notes, add a circle at 00:05:047 - or like this
did this one
00:24:886 (2) - same, add a circle at 00:25:370 - or at least whistle on 00:25:854 (3) - This one should be okay as it is a normal 1/1 gap
00:58:434 (1) - fill this part with circles and sliders. it's great to express how the song goes, not with one spinner I want to follow the rapid drum with the spinner >< I also did this in Hard
01:22:628 (1) - nazi thing but you could make it to don't touch the slider
01:25:208 (1) - how about put this to the right a bit? would play better
02:11:983 (1) - same as 00:58:434 (1) - same

[Hard]
00:03:757 (1,2) - start the combo from 2, not 1 like you did on 00:02:467 (5,1) -
00:39:725 (4,5,1) - start the combo from 4, it's pretty dizzy to read
00:42:305 (4) - i'd like to put this on near (182,68) to jump to '5'. would make better sense with the next 3 hits
02:08:918 (3) - mistake? hmm? if you mean the Distance it's intentional for a little jump
02:17:305 (2) - try put in on (230,145), not that good to see but better to play
02:28:434 (1) - curve, it feels too hard to play with 02:28:112 (4) -

[Insane]
00:43:596 (4,1,2,3,1,2,3,4) - cool, haha =w=b
00:46:821 (2,3,4) - my way, how about this? (clap on 1's end, 3457, whistle on 26) I'll consider I kinda like how mine flows and not sure about the triplet, I want to follow beats that are loud when possible
00:49:886 - clap? hmm can't hear one so nope
02:20:208 (4) - i could hardly see this note, i guess you'd better add NC on 3 did a little bit reworking on the pattern so the approach circle is more visible
02:51:983 (2) - ctrl+g (if you do, on 4 too) yea it flows nice but, not what I intended here ><, I'll change if more mention
03:07:144 (1) - ^, it breaks the flow
03:08:757 - 5%, mute here please
03:31:659 (1,2,3,1,2,3,4) - as i see the pattern, you'd better combo in this way (way better to read)
03:47:788 (2,3,4,5) - stack 2 on 1 to express the music, would be great if you NC on 2 too imo the stack doesnt really fit ><, so prefer to keep as is
03:59:988 (1) - ctrl+g, this big spacing isn't really good with this slow and calm mood


Really cool map, nice work. xChippy
Thanks! =w=b
Thanks for modding! 8-)
ValPyen
This is my first Mod Beatmap
I Maybe not very professional
You Beatmap great!
I Very Like :)
#modreqs
My English is very bad, sorry :(
Many come from Google Translate: P
[Normal]
00:25:531 - add Circle
00:43:918 (3) - This cool !
01:02:789 (1,2) - I feel a little too hard
01:08:434 (3,4) - ^
01:54:402 (2) - End point 01:54:886 Change to 01:54:725
03:04:563 (1) - I think it does not need to change color ...
03:16:176 (3,4) - I feel a little too hard
[Hard]
00:48:757 (3,1) - I think it is not very smooth
01:21:338 (1,2,3) - ^ Make a cleaner triangle
Examples
01:24:402 (2) - Change direction
[Insane]
00:58:596 (2,3,4,5,6,7,8,9,1,2,3,4,5) - Circle too much, try to change the Slide or change the arrangement
03:04:563 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - ^
03:20:692 (1,2,3) - Ctrl + G
03:37:304 (1,2) - Replaced to Circle
03:45:853 (1,2,3,4,5,6,7,8) - Try a more interesting arrangement

My personal view :)
Very Great Map , I Very Like :D Nice
Topic Starter
xChippy

ValPyen wrote:

This is my first Mod Beatmap
I Maybe not very professional
You Beatmap great!
I Very Like :)
#modreqs
My English is very bad, sorry :(
Many come from Google Translate: P
[Normal]
00:25:531 - add Circle nah prefer as it is now
00:43:918 (3) - This cool ! Thanks :3
01:02:789 (1,2) - I feel a little too hard it's fine, this is no easy but normal.
01:08:434 (3,4) - ^ ^
01:54:402 (2) - End point 01:54:886 Change to 01:54:725 Ending it on the place now will play more comfortable
03:04:563 (1) - I think it does not need to change color ... I think it does need to change, cuz of the stanza
03:16:176 (3,4) - I feel a little too hard same
[Hard]
00:48:757 (3,1) - I think it is not very smooth should be fine
01:21:338 (1,2,3) - ^ Make a cleaner triangle not triangle intention so keep it
Examples
01:24:402 (2) - Change direction Ok
[Insane]
00:58:596 (2,3,4,5,6,7,8,9,1,2,3,4,5) - Circle too much, try to change the Slide or change the arrangement nah I see no problem here
03:04:563 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - ^ ^
03:20:692 (1,2,3) - Ctrl + G bad flow so nope
03:37:304 (1,2) - Replaced to Circle This plays better for the calm emphasize imo
03:45:853 (1,2,3,4,5,6,7,8) - Try a more interesting arrangement I see no problems with this, if you got any suggestions feel free to poke me and I'll consider

My personal view :)
Very Great Map , I Very Like :D Nice
Thanks for modding!
Unsfamiliar
It's a heart!
2014-09-06 23:38 xChippy: Unsfa best maid #2014 =w=b
2014-09-06 23:38 Unsfamiliar: ;w;
2014-09-06 23:38 Unsfamiliar: Anyway!
2014-09-06 23:39 Unsfamiliar: 03:05:047 (4,5,6,7,8,9,1) -
2014-09-06 23:39 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/486613 yuikonnu - Natsu no Owari, Koi no Hajimari [Insane]]
2014-09-06 23:39 Unsfamiliar: I totally just noticed this was a heart!!!!
2014-09-06 23:39 Unsfamiliar: omfg
2014-09-06 23:39 xChippy: :OOOOOO
2014-09-06 23:39 Unsfamiliar: I thought it was just random stuff while playing it
2014-09-06 23:39 xChippy: orz TwT
2014-09-06 23:40 Unsfamiliar: noooo, but when I noticed
2014-09-06 23:40 Unsfamiliar: it's simply beautiful~
2014-09-06 23:40 Unsfamiliar: heheh... so please
2014-09-06 23:40 xChippy: Yaaay \:D/
2014-09-06 23:41 Unsfamiliar: well I hope you don't mind if I just say some minor things irc, do you?
2014-09-06 23:41 xChippy: Sure go ahead owo
2014-09-06 23:42 Unsfamiliar: not very substantive, but some things I noticed and remember from when I first played it
2014-09-06 23:42 Unsfamiliar: 03:47:143 (1,2) - this for example
2014-09-06 23:42 Unsfamiliar: I feel maybe you should make the anti-jump more obvious
2014-09-06 23:42 Unsfamiliar: or NC accordingly
2014-09-06 23:43 Unsfamiliar: totally put me off, when I tried HD
2014-09-06 23:44 xChippy: Hmm aight I removed NC from (1) put it on (2) instead and moved it a bit away also
2014-09-06 23:44 xChippy: should be okay now I think owo
2014-09-06 23:44 Unsfamiliar: ok cool
2014-09-06 23:45 Unsfamiliar: 00:11:579 (5) - is there anything here to map to?
2014-09-06 23:45 Unsfamiliar: I don't believe so, unless you prove me wrong!
2014-09-06 23:46 Unsfamiliar: For me, just that one 1/2 note would suffice
2014-09-06 23:46 Unsfamiliar: maybe further away too
2014-09-06 23:47 xChippy: hmm aight owo
2014-09-06 23:48 Unsfamiliar: 00:06:499 (1) - replace whistle with clap on head?
2014-09-06 23:48 Unsfamiliar: for consistency
2014-09-06 23:48 Unsfamiliar: you can hear the bass guitar change notes
2014-09-06 23:49 xChippy: Good catch
2014-09-06 23:49 xChippy: done
2014-09-06 23:50 Unsfamiliar: 00:21:176 (1,2,3,4,5) - I don't know about you, but I kind of dislike the drum sampling here
2014-09-06 23:50 Unsfamiliar: lol
2014-09-06 23:50 xChippy: hmm
2014-09-06 23:50 Unsfamiliar: the default drum hit normal is just... horrid
2014-09-06 23:50 Unsfamiliar: haha
2014-09-06 23:51 Unsfamiliar: for the triplet anyway
2014-09-06 23:51 Unsfamiliar: just my opinion
2014-09-06 23:51 xChippy: aight done
2014-09-06 23:51 Unsfamiliar: I guess leaving it on 00:21:660 (5) - might be ok
2014-09-06 23:51 xChippy: went with nothing instead owo
2014-09-06 23:52 xChippy: yea did owo
2014-09-06 23:54 Unsfamiliar: 01:03:918 (1,2,3) - you ought to check the timing of these
2014-09-06 23:54 Unsfamiliar: well (1) and (2)
2014-09-06 23:54 Unsfamiliar: they don't seem to be snapped to 1/4 to me!
2014-09-06 23:55 Unsfamiliar: in fact, (2) doesn't seem to be there at all...
2014-09-06 23:55 xChippy: Oh snap I got caught
2014-09-06 23:55 xChippy: ACTION runs
2014-09-06 23:56 Unsfamiliar: well, it does play ok i guess haha
2014-09-06 23:56 Unsfamiliar: making 1/6 would be really confusing
2014-09-06 23:56 xChippy: Hmm well idk how to make it play comfy instead orz
2014-09-06 23:56 xChippy: yea dat^
2014-09-06 23:56 Unsfamiliar: and not mapping (2) would make peeps rage
2014-09-06 23:56 Unsfamiliar: and spaz out
2014-09-06 23:56 Unsfamiliar: so yeah
2014-09-06 23:56 Unsfamiliar: just keep it in mind for future mods
2014-09-06 23:56 Unsfamiliar: and when BATs serve you your cake
2014-09-06 23:57 xChippy: yeah aight :P
2014-09-07 00:00 Unsfamiliar: 01:54:402 (3,1) - blanket could be improved, if you're going for one :P
2014-09-07 00:01 xChippy: aight owo
2014-09-07 00:04 Unsfamiliar: flow is very well executed in this map
2014-09-07 00:04 Unsfamiliar: bar maybe this 02:27:950 (4,5) -
2014-09-07 00:05 Unsfamiliar: but in terms of playability, it's absolutely fine
2014-09-07 00:05 Unsfamiliar: I just like nitpicking on weird circle>slider angles :3
2014-09-07 00:06 xChippy: Yeah I'm usually like dat aswell :P
2014-09-07 00:06 xChippy: but I wanted to try this aswell a bit owo
2014-09-07 00:07 Unsfamiliar: yeah i know what you mean. Like sometimes there's a weird angle and you're like no way that could work!
2014-09-07 00:07 Unsfamiliar: but then you test it
2014-09-07 00:07 Unsfamiliar: and it's brilliant
2014-09-07 00:07 xChippy: Yeah xD that :P
2014-09-07 00:07 Unsfamiliar: smiles all round :)
2014-09-07 00:07 xChippy: Also
2014-09-07 00:07 xChippy: Blaaaaaankettt this way
2014-09-07 00:08 xChippy: owo
2014-09-07 00:08 Unsfamiliar: pls
2014-09-07 00:08 Unsfamiliar: 02:27:144 (1,5) - not even
2014-09-07 00:09 xChippy: hue
2014-09-07 00:09 Unsfamiliar: https://osu.ppy.sh/ss/2007613
2014-09-07 00:09 Unsfamiliar: that is perfection
2014-09-07 00:09 Unsfamiliar: heheh
2014-09-07 00:10 xChippy: huehuehue :P
2014-09-07 00:10 xChippy: done =w=
2014-09-07 00:10 Unsfamiliar: 02:27:144 (1,3) - make sure (3) is stack properly on (1) end
2014-09-07 00:11 Unsfamiliar: default skin hides nothing!
2014-09-07 00:12 xChippy: fixed ww
2014-09-07 00:13 Unsfamiliar: 02:29:079 (3,4) - pls remove the whistles on the slider bodies, unless you really intended to put them here
2014-09-07 00:13 Unsfamiliar: the default one is just eww
2014-09-07 00:13 xChippy: oh woops owo
2014-09-07 00:13 Unsfamiliar: yeah, can't tell in editor
2014-09-07 00:14 Unsfamiliar: but it's pretty obvious when you play
2014-09-07 00:16 Unsfamiliar: i was sure there was 1 more someone
2014-09-07 00:16 Unsfamiliar: but I can't seem to find it
2014-09-07 00:16 xChippy: owo
2014-09-07 00:16 xChippy: you mean a whisle on the body?
2014-09-07 00:17 Unsfamiliar: yeah
2014-09-07 00:17 xChippy: idk I did some self modding before i went to camp
2014-09-07 00:17 I mean *somewhere btw orz
2014-09-07 00:17 xChippy: maybe it was there idk
2014-09-07 00:17 Unsfamiliar: mmk
2014-09-07 00:17 Unsfamiliar: 02:43:273 (1,2,3,4) - these jumps are pretty big!
2014-09-07 00:17 Unsfamiliar: and irregular because of the pattern you used
2014-09-07 00:18 Unsfamiliar: as in, the diagonal jumps are greater
2014-09-07 00:18 Unsfamiliar: was slightly uncomfortable for me
2014-09-07 00:19 Unsfamiliar: 02:43:596 (3,4) - especially this one because you need to hit the triplet stack on (4)
2014-09-07 00:19 xChippy: hmmm
2014-09-07 00:21 xChippy: Well I reduced the scale of the jump atlast, but Idk I kinda like this one owo
2014-09-07 00:21 xChippy: it fits with the intensity of the music imo
2014-09-07 00:22 Unsfamiliar: ah i see
2014-09-07 00:22 Unsfamiliar: cool then
2014-09-07 00:23 Unsfamiliar: forget the first pattern for now, I'd personally do something like
2014-09-07 00:23 Unsfamiliar: https://osu.ppy.sh/ss/2007678
2014-09-07 00:23 Unsfamiliar: for the 2nd pattern. just saying
2014-09-07 00:23 Unsfamiliar: mush easier to hit that triplet
2014-09-07 00:23 Unsfamiliar: and I don't feel intensity 'drop' per say
2014-09-07 00:25 Unsfamiliar: 03:03:918 (5,6) - might as well blanket here =w=
2014-09-07 00:25 Unsfamiliar: 03:05:047 (4,5,6,7,8,9,1,2,3,4,5,6,7) - <3
2014-09-07 00:26 Unsfamiliar: (now that I know it's a heart lol)
2014-09-07 00:26 xChippy: wwwwww
2014-09-07 00:26 xChippy: done the blanket btw
2014-09-07 00:26 xChippy: also trying out the pattern you send me
2014-09-07 00:27 Unsfamiliar: oh ok, it's no big deal though
2014-09-07 00:27 Unsfamiliar: 03:11:402 (1) - Must see firework here, or I'll cry
2014-09-07 00:27 xChippy: Must slap a SBer or I'll cry ;w;
2014-09-07 00:28 Unsfamiliar: if you slap the SBer, I'm sure they'll be the one to cry
2014-09-07 00:28 xChippy: Let them!
2014-09-07 00:28 xChippy: if they won't make one, let them cry! www
2014-09-07 00:29 Unsfamiliar: hahaha
2014-09-07 00:29 Unsfamiliar: hidoi ;w;
2014-09-07 00:29 xChippy: hmm I'll consider the patter nowo
2014-09-07 00:30 xChippy: owo*
2014-09-07 00:30 xChippy: Doubting the fall in spacing of (1) so hmmm yeah idk
2014-09-07 00:30 Unsfamiliar: yeah, that's why I mentioned to forget about the first pattern for the time being
2014-09-07 00:30 xChippy: aaah owo
2014-09-07 00:31 xChippy: overread that
2014-09-07 00:31 xChippy: ow
2014-09-07 00:31 xChippy: My keyboard is derping TwT
2014-09-07 00:31 Unsfamiliar: i'm derping
2014-09-07 00:31 Unsfamiliar: getting late
2014-09-07 00:32 Unsfamiliar: 03:20:127 (2,2,2,2) - oh chippy ww
2014-09-07 00:32 xChippy: aight
2014-09-07 00:32 xChippy: hueheuehu
2014-09-07 00:32 Unsfamiliar: it's fine to play
2014-09-07 00:32 Unsfamiliar: but
2014-09-07 00:32 Unsfamiliar: 03:20:046 (1,2,3) -
2014-09-07 00:32 Unsfamiliar: forces me to change finger arrrrggggghhh
2014-09-07 00:32 xChippy: lol xD
2014-09-07 00:33 Unsfamiliar: because it's even..
2014-09-07 00:36 Unsfamiliar: ahh you mapped the piano bit~
2014-09-07 00:36 Unsfamiliar: <3
2014-09-07 00:36 xChippy: :3
2014-09-07 00:37 Unsfamiliar: 03:56:172 - can you reduce the vol on this maybe?
2014-09-07 00:37 xChippy: oh right
2014-09-07 00:38 Unsfamiliar: since it's just not in the song and it's a quiet part so it's really obvious
2014-09-07 00:38 Unsfamiliar: 03:58:122 - and here
2014-09-07 00:38 xChippy: yep
2014-09-07 00:39 Unsfamiliar: phew
2014-09-07 00:39 Unsfamiliar: annnnd done
2014-09-07 00:39 Unsfamiliar: excellent diff
2014-09-07 00:39 xChippy: \:D/
2014-09-07 00:39 Unsfamiliar: i've told you this many times before
2014-09-07 00:39 xChippy: Thanks =w=b!
2014-09-07 00:39 Unsfamiliar: even after you only mapped until after the first kiai
2014-09-07 00:40 Unsfamiliar: heheh
2014-09-07 00:40 xChippy: lol xD
2014-09-07 00:40 xChippy: Well post it~~ and be BAT unsfa
2014-09-07 00:40 Unsfamiliar: I can probably take a look at the other diffs, especially the collab hard, sometime later though
2014-09-07 00:40 xChippy: It's fine lol
2014-09-07 00:40 xChippy: if you have time would be cool
2014-09-07 00:41 xChippy: But if your busy its cool
Good luck :3
Topic Starter
xChippy
Thanks Unsfa =w=b
kakifly
m4m from your queue

Normal

- maybe remove 00:04:563 (2) - and extend 00:04:725 (3) - by 1/2 and move it to 00:04:563 ? personally i just dont think mapping the vocals here is needed it sounds weird imo; you can do something other than i suggested and keep a consistent beat tho
- 00:25:531 - add note
- 00:28:434 (4,1) - not perfectly stacked; move 00:29:725 (1) - to y295
- 00:31:983 (6) - add note here; the sound is just as strong as 00:31:337 (4,5) - so idk why you leave this unmapped
- 00:34:563 (5,1) - blanket
- 00:36:015 (3,1) - not stacked properly move 00:37:467 (1) - to x166 y213
- 00:41:660 (3) - move it up a bit; it looks better
- 00:43:918 (3) - would this be a bit hard to read for normal ??
- 01:02:789 (1,2,3,4) - the rhythm is a bit too inconsistent for normal; maybe just not map this part?
- 01:11:015 (3,1) - stack.. move 01:12:305 (1) - to x161 y128
- 02:51:660 (1) - line this up with 02:51:015 (4) - to avoid slight overlap ? make adjustments to next few notes
- 03:00:692 (3) - even out spacing; just a tiny bit off
- 03:47:143 (5) - move y=111 for perfect stack

xChipmixx's Hard

- 00:36:821 (3) - move a bit to the right; it just slightly overlaps;
- 00:38:112 (2) - stack on 00:36:821 (3) - if u do that ^
- 00:39:886 (2,3) - i suggest switching the places of 2 and 3 so its less confusing and more readable
- 00:45:208 (1) - 00:46:176 (4) - not perfect stack, move 00:46:176 (4) - to y=111
- 00:49:079 (1) - 00:50:370 (1) - ^ move 00:50:370 (1) - to x271 y163
- 00:50:370 (1) - 00:51:337 (4) - another stack that should be fixed.. getting lazy finding the xy now lo u_u move 00:51:337 (4) - to x147 y182
- 01:13:596 (1,5) - stack
- 01:20:047 (1,3) - ^
- 02:25:854 (1,6) - ^
- 02:38:434 (1,4) - ^
- 03:04:886 (1) - i suggest ending this at 03:07:144 and starting another spinner 1/4 after it since this spinner gets really long; same with all diffs; and even though i only mention this one there are a few other long spinners too which can be changed
- stack tail of 03:15:530 (2) - onto 03:13:918 (2) - ??
- 03:35:208 (5,2) - stack
- 03:37:304 (1,2,3) - maybe just not map this part; it feels empty when you do and i think a nice short rest for the player is nice


nice mapset ~ good luck !!
Topic Starter
xChippy

kakifly wrote:

m4m from your queue

Normal

- maybe remove 00:04:563 (2) - and extend 00:04:725 (3) - by 1/2 and move it to 00:04:563 ? personally i just dont think mapping the vocals here is needed it sounds weird imo; you can do something other than i suggested and keep a consistent beat tho
- 00:25:531 - add note did something else.
- 00:28:434 (4,1) - not perfectly stacked; move 00:29:725 (1) - to y295
- 00:31:983 (6) - add note here; the sound is just as strong as 00:31:337 (4,5) - so idk why you leave this unmapped Left this unmapped to emphasize the next beat, also the previous note has a high pitched instrument supporting it therefore it would fit to give it a small blank after it.
- 00:34:563 (5,1) - blanket not my intention, if I were to blanket it would give the slider an ugly curve which would ruin the flow.
- 00:36:015 (3,1) - not stacked properly move 00:37:467 (1) - to x166 y213
- 00:41:660 (3) - move it up a bit; it looks better
- 00:43:918 (3) - would this be a bit hard to read for normal ?? nah should be fine, there is a clear pattern
- 01:02:789 (1,2,3,4) - the rhythm is a bit too inconsistent for normal; maybe just not map this part? Nope prefer to map this, leaving this blank is weird imo.
- 01:11:015 (3,1) - stack.. move 01:12:305 (1) - to x161 y128
- 02:51:660 (1) - line this up with 02:51:015 (4) - to avoid slight overlap ? make adjustments to next few notes
- 03:00:692 (3) - even out spacing; just a tiny bit off
- 03:47:143 (5) - move y=111 for perfect stack

xChipmixx's Hard

- 00:36:821 (3) - move a bit to the right; it just slightly overlaps; it doesn't overlap o-o,
- 00:38:112 (2) - stack on 00:36:821 (3) - if u do that ^ ~
- 00:39:886 (2,3) - i suggest switching the places of 2 and 3 so its less confusing and more readable
- 00:45:208 (1) - 00:46:176 (4) - not perfect stack, move 00:46:176 (4) - to y=111
- 00:49:079 (1) - 00:50:370 (1) - ^ move 00:50:370 (1) - to x271 y163
- 00:50:370 (1) - 00:51:337 (4) - another stack that should be fixed.. getting lazy finding the xy now lo u_u move 00:51:337 (4) - to x147 y182
- 01:13:596 (1,5) - stack
- 01:20:047 (1,3) - ^
- 02:25:854 (1,6) - ^
- 02:38:434 (1,4) - ^
- 03:04:886 (1) - i suggest ending this at 03:07:144 and starting another spinner 1/4 after it since this spinner gets really long; same with all diffs; and even though i only mention this one there are a few other long spinners too which can be changed I don't like using 1/4 spinners. As those imo don't make much sense music wise. They start at a place with no beat mostly (same case here). So they will be annoying for other modes sometimes. So prefer to keep it as-is
- stack tail of 03:15:530 (2) - onto 03:13:918 (2) - ??
- 03:35:208 (5,2) - stack
- 03:37:304 (1,2,3) - maybe just not map this part; it feels empty when you do and i think a nice short rest for the player is nice


nice mapset ~ good luck !!
No Comment: Fixed
Thanks for modding!
HabiHolic
Sorry for late. your IRC Request

[Normal]

00:27:789 (3) - This is my suggestion. 00:28:434 (4) - of the beginning of this blanket?
00:58:434 (1) - I think the spinner is inappropriate in this part. The beginning of the spinner 01:00:692 - here. Spinners End 01:01:821 - here.
00:58:434 ~ 01:00:370 - If we fix the details if you're over. This part shall mapping.
02:11:983 (1) - same 00:58:434 (1)
03:37:304 - i don't understand this green line need. your use this green line?
03:38:111 (1,2) - This seems not good rhythm. I will suggest here a rhythm.

03:43:595 - add note here. It sounds like the drum sound here.
03:47:143 (5) - NC? I think it needs to be highlighted.

[xChipmixx's Hard]

00:09:402 (2) - not bad 1/1 slider. but I suspect there is a vocal're gone along
00:30:854 (1) - Delete NC. i think don't need NC here
00:32:950 (2) - flow is bad >_>. ctrl + g? Notes are easily handled
00:42:305 (4) - This spacing is bad. the full schedule

00:58:434 (1) - same normal diff
01:25:208 (4) - NC?

I'm laze modding >_> sorry :o
Topic Starter
xChippy

HabiHolic wrote:

Sorry for late. your IRC Request

[Normal]

00:27:789 (3) - This is my suggestion. 00:28:434 (4) - of the beginning of this blanket? Flow not very good than :/
00:58:434 (1) - I think the spinner is inappropriate in this part. The beginning of the spinner 01:00:692 - here. Spinners End 01:01:821 - here. it is following the drum, but I'll rethink if more mention this
00:58:434 ~ 01:00:370 - If we fix the details if you're over. This part shall mapping.
02:11:983 (1) - same 00:58:434 (1) same
03:37:304 - i don't understand this green line need. your use this green line?
03:38:111 (1,2) - This seems not good rhythm. I will suggest here a rhythm.

03:43:595 - add note here. It sounds like the drum sound here.
03:47:143 (5) - NC? I think it needs to be highlighted.

[xChipmixx's Hard]

00:09:402 (2) - not bad 1/1 slider. but I suspect there is a vocal're gone along For Ice
00:30:854 (1) - Delete NC. i think don't need NC here for consistency
00:32:950 (2) - flow is bad >_>. ctrl + g? Notes are easily handled For Ice
00:42:305 (4) - This spacing is bad. the full schedule For Ice

00:58:434 (1) - same normal diff same
01:25:208 (4) - NC? nah it's fine owo

I'm laze modding >_> sorry :o
Thank you Habi-chan wwww
Lust
IRC modded with xChippy

Log
16:07 xChippy: Yo Lust o/ owo
16:07 Lust: heya
16:09 xChippy: Can i request a mod wwww?
16:10 Lust: sure
16:10 xChippy: I want my 1st non tv size out there www
16:10 xChippy: tho I probably already requested this map o-o
16:10 *xChippy is listening to [http://osu.ppy.sh/b/486651 yuikonnu - Natsu no Owari, Koi no Hajimari]
16:10 Lust: >.< yuiko
16:11 Lust: alright if you have time we can do this right now in irc
16:11 xChippy: oh sure
16:11 Lust: shouldnt there be two nico's before douga in the tags? xD
16:12 xChippy: oh snap
16:12 xChippy: but uuh
16:12 xChippy: idk
16:12 xChippy: double tags owo?
16:12 xChippy: won't affect I think but okay owo
16:12 Lust: i would add it for search string purposes
16:13 Lust: https://osu.ppy.sh/forum/p/3119526
16:13 xChippy: okie
16:16 *Lust is editing [http://osu.ppy.sh/b/486613 yuikonnu - Natsu no Owari, Koi no Hajimari [Insane]]
16:16 xChippy: o/
16:16 Lust: 01:03:918 (1,2,3,4,5,6,7,8) - this stream is a bit overmapped, delete all the objects and play it back at 25% and you can hear that some objects arent needed
16:16 Lust: in fact since there arent a lot of sounds to accent the stream, the play becomes a little awkward
16:16 xChippy: yeah I discussed this with someone else aswel
16:17 xChippy: hmm..
16:17 Lust: players wont be able to stream here consistently if there isnt anything in the music to back it up
16:17 Lust: i understand you are going off of an "implied rhythm" but tbh it doesnt really work here
16:17 xChippy: than I suppose the violin is no option
16:17 xChippy: aight going with the drums
16:18 Lust: please do =A=
16:19 xChippy: oh how about dis http://puu.sh/bIp1E/fd30beb561.jpg
16:19 Lust: perfect, exactly what i had
16:23 Lust: 02:54:079 (7,8,1) - i would move this down, it touches the HP bar and thats a guideline and tbh you can avoid this
16:23 xChippy: aight fixed
16:26 Lust: hmmm my main gripe are these 3/4 sliders, getting 100s on all of these sliders orz
16:27 xChippy: yeah I intentionally mapped it like this tho
16:28 Lust: 01:05:208 (3,4,2,3) - stuff like this can work so much better as 1/2 sliders
16:28 Lust: the hold effect doesnt really work well
16:29 Lust: 01:09:402 (7,1) - this is great, because it serves as a nice transition
16:54 xChippy: bleh my internet is failing atm
16:55 Lust: did you get my messages before you dc'd
16:55 xChippy: the last what I have is...
16:55 xChippy: the one where I last said something
16:57 Lust: http://puu.sh/bIsqS/0fd0a05ee6.png
16:58 xChippy: yeah and after that I said smth right
16:58 Lust: nope
16:58 xChippy: uh dafuq lol
16:59 xChippy: shit inet lol
16:59 xChippy: Yeah I know what you mean there but I intentionally mapped it 3/4 fitting it with the holding vocal
16:59 xChippy: at most places
16:59 xChippy: need tor echeck those again lol
17:00 Lust: i understand you intended to have a hold there, but tbh its not really playing as well as i hoped
17:00 xChippy: Tho I kinda like how they play
17:00 Lust: please consider to shorten at least some of them
17:00 xChippy: I'll ask a bit around
17:00 xChippy: Was planning to anyways lol first time using so many 3/4s
17:00 Lust: alright, ask around and then call me back sometime

What we fixed:
  1. Removed a stream that clashed too much with the music
  2. Moved an object that was touching the hp bar
  3. Discussed about the usage of extended 3/4 sliders

I want you to go ask around more about those sliders, to me they feel a bit unnatural and I get 100s all over the place with them. Call me back after you gather some more opinons
CXu
give up your kds
Topic Starter
xChippy
hereee dem kds
log
20:08 CXu: 01:05:208 (3) - I think this one should be 1/2, since "ga" ends at 01:05:370 -
20:08 xChippy: oh right also dat drum
20:08 CXu: 01:05:531 (4,2) - are fine, since there is that "hi" and "fu"
20:08 CXu: 01:09:402 (7) - is fine too since long vocal
20:09 CXu: 01:17:144 (5) - shorten this to 1/2 as well imo
20:09 CXu: since ro ends at red tick
20:10 CXu: 02:18:112 (1,2) - idk I feel like this should be 1/2 then 3/4 xd
20:11 xChippy: hmm true owo
20:11 CXu: 02:29:725 (1) - 1/2, and possibly 3/4 for next slider as well (and I gues sfor similar parts in last kiai if you feel like consistency)
20:12 xChippy: Tho about this one 01:17:144 (5) - the ro seems to go a little further than the red tick tho owo
20:12 xChippy: or rip my ears
20:13 CXu: I think it's just because of vocals being not 100% on-beat
20:13 CXu: 01:19:241 (2) - like the tsu being late here
20:13 CXu: 03:17:143 (7) - 1/2 cuz "i"
20:13 CXu: 03:19:724 (4,1,2,3) - pls stillhard ;;
20:14 xChippy: heuehuehu
20:14 xChippy: 03:17:143 (7) - Tho this one is consistent with the rest ;w;, hmmm
20:14 xChippy: Gonna check which plays more comfy first owo
20:15 CXu: yeah I know it's consistent xd
20:15 CXu: but she sings differently so o3o
20:15 xChippy: yeah owo
20:16 CXu: the last kiai is different already
20:16 xChippy: yeah pitch change
20:16 CXu: so i think it's fine to change it up a bit
20:16 xChippy: so aight owo
20:16 CXu: anyhow, other 3/4's are fine o3o
20:16 xChippy: aight owo
20:16 xChippy: get kds ahuheeuh
Lust
Finished our modding via IRC

Log
16:43 xChippy: Yo Lust~
16:43 Lust: herro
16:43 xChippy: I got some opinions owo and did an IRC with CXu owo
16:43 xChippy: majority said it played fine tho
16:43 xChippy: but I removed some to fit it exactly with the vocal
16:48 Lust: gimme a few moments
16:51 xChippy: aight owo
16:57 Lust: much better so far
16:57 xChippy: cool
17:00 Lust: definitely more confident about bubbling this now
17:01 xChippy: :)
17:02 *Lust is editing [http://osu.ppy.sh/b/486613 yuikonnu - Natsu no Owari, Koi no Hajimari [Insane]]
17:03 Lust: 00:52:628 (6,7) - i suggest you arrange these more in a straight forward manner so that players wont end up getting 100s on these sliders
17:03 Lust: 00:52:467 (4,5) - the stacks here stop the momentum
17:03 Lust: so the player will not continue onwards to 00:52:628 (6,7) -
17:04 xChippy: aight
17:05 Lust: http://puu.sh/bJOaZ/22f200b5b4.jpg something like this maybe? make it more like a stream play
17:06 xChippy: I did this if its fine http://puu.sh/bJOhk/c128a0eaad.jpg
17:06 Lust: even better
17:07 Lust: i was hoping for a similar effect as 01:08:596 (2,3,4,5) -
17:07 Lust: but that works too
17:09 Lust: 02:26:983 (8) - touches the HP bar, its a guideline and in this instance it can be avoided
17:10 xChippy: fixed
17:14 Lust: 03:08:273 (1) - i would lower the volume of the slider tick here, it gets in the way of the effect you are trying to make
17:16 Lust: 03:32:627 (1) - this is a nice pattern and all, but 03:31:821 (2,2) - 's hitbursts are in the way and thus making 03:32:627 (1) - more difficult to see (slider body-wise)
17:17 xChippy: Whilst playing it's fine tho
17:18 Lust: http://puu.sh/bJPf1/afc2a8bac0.jpg do you think players will be able to see this
17:18 Lust: http://puu.sh/bJPht/811f723a38.jpg again, a little further on, pretty hard to read tbh
17:19 Lust: even during the slider is being played
17:19 xChippy: oh snap I forgot that I have an invisible 300
17:19 xChippy: forgot that that wasnt standard LOOL
17:19 xChippy: hmm ok.. lemme see
17:19 Lust: always remember to check things with the default template skin
17:19 Lust: especially when modding things for bubble or rank
17:21 xChippy: I removed 03:32:869 (4) - and switched the pattern to this http://puu.sh/bJPrC/e220b179b6.jpg
17:21 Lust: yeah thats looking good
17:23 Lust: other than that diff is good to go
17:23 *Lust is editing [http://osu.ppy.sh/b/488643 yuikonnu - Natsu no Owari, Koi no Hajimari [xChipmixx's Hard]]
17:23 Lust: 00:58:434 (1) - awww kinda disappointed you went with a spinner here xD
17:24 xChippy: well yeah ;w;
17:24 xChippy: idk it fits with the drums tho
17:24 xChippy: but ehh I can map it if it's really a problem
17:24 Lust: nah i dont really care haha, wouldve like to see it mapped out though personally
17:27 Lust: alright this diff looks good too
17:27 xChippy: cool~
17:27 xChippy: oh snap just noticed
17:28 xChippy: 1367x768 BG XD
17:28 Lust: yeah i am aware
17:28 Lust: i was going to tell you at the end
17:28 Lust: i can resize it for you
17:28 xChippy: it's fine I'm on it now
17:29 Lust: 00:43:918 (3) - ehhh i wouldn't recommend you keep this slider shape, its pretty confusing especially for newer players who cannot interpret when to let go and when to hit 1
17:29 Lust: also they could get confused on how it plays
17:29 *Lust is editing [http://osu.ppy.sh/b/486651 yuikonnu - Natsu no Owari, Koi no Hajimari [Normal]]
17:29 Lust: normal btw
17:30 xChippy: ;w; popular demand bleh
17:30 xChippy: aight changed
17:30 Lust: i mean its cool, but its just not going to fly in the easiest diff xD
17:31 Lust: 03:04:563 (1) - i suggest you move this to another location, since this is the same spacing from 03:03:273 (3) - as is 03:04:241 (4) - players can be confused which one to hit with the AR
17:32 xChippy: aight
17:32 xChippy: 256|300 I did
17:32 Lust: perfect

We fixed quite a bit, mostly includes changing confusing patterns and moving objects that touch the hp bar

Call me back after you are satisfied with everything
Topic Starter
xChippy

Lust wrote:

Finished our modding via IRC

Log
16:43 xChippy: Yo Lust~
16:43 Lust: herro
16:43 xChippy: I got some opinions owo and did an IRC with CXu owo
16:43 xChippy: majority said it played fine tho
16:43 xChippy: but I removed some to fit it exactly with the vocal
16:48 Lust: gimme a few moments
16:51 xChippy: aight owo
16:57 Lust: much better so far
16:57 xChippy: cool
17:00 Lust: definitely more confident about bubbling this now
17:01 xChippy: :)
17:02 *Lust is editing [http://osu.ppy.sh/b/486613 yuikonnu - Natsu no Owari, Koi no Hajimari [Insane]]
17:03 Lust: 00:52:628 (6,7) - i suggest you arrange these more in a straight forward manner so that players wont end up getting 100s on these sliders
17:03 Lust: 00:52:467 (4,5) - the stacks here stop the momentum
17:03 Lust: so the player will not continue onwards to 00:52:628 (6,7) -
17:04 xChippy: aight
17:05 Lust: http://puu.sh/bJOaZ/22f200b5b4.jpg something like this maybe? make it more like a stream play
17:06 xChippy: I did this if its fine http://puu.sh/bJOhk/c128a0eaad.jpg
17:06 Lust: even better
17:07 Lust: i was hoping for a similar effect as 01:08:596 (2,3,4,5) -
17:07 Lust: but that works too
17:09 Lust: 02:26:983 (8) - touches the HP bar, its a guideline and in this instance it can be avoided
17:10 xChippy: fixed
17:14 Lust: 03:08:273 (1) - i would lower the volume of the slider tick here, it gets in the way of the effect you are trying to make
17:16 Lust: 03:32:627 (1) - this is a nice pattern and all, but 03:31:821 (2,2) - 's hitbursts are in the way and thus making 03:32:627 (1) - more difficult to see (slider body-wise)
17:17 xChippy: Whilst playing it's fine tho
17:18 Lust: http://puu.sh/bJPf1/afc2a8bac0.jpg do you think players will be able to see this
17:18 Lust: http://puu.sh/bJPht/811f723a38.jpg again, a little further on, pretty hard to read tbh
17:19 Lust: even during the slider is being played
17:19 xChippy: oh snap I forgot that I have an invisible 300
17:19 xChippy: forgot that that wasnt standard LOOL
17:19 xChippy: hmm ok.. lemme see
17:19 Lust: always remember to check things with the default template skin
17:19 Lust: especially when modding things for bubble or rank
17:21 xChippy: I removed 03:32:869 (4) - and switched the pattern to this http://puu.sh/bJPrC/e220b179b6.jpg
17:21 Lust: yeah thats looking good
17:23 Lust: other than that diff is good to go
17:23 *Lust is editing [http://osu.ppy.sh/b/488643 yuikonnu - Natsu no Owari, Koi no Hajimari [xChipmixx's Hard]]
17:23 Lust: 00:58:434 (1) - awww kinda disappointed you went with a spinner here xD
17:24 xChippy: well yeah ;w;
17:24 xChippy: idk it fits with the drums tho
17:24 xChippy: but ehh I can map it if it's really a problem
17:24 Lust: nah i dont really care haha, wouldve like to see it mapped out though personally
17:27 Lust: alright this diff looks good too
17:27 xChippy: cool~
17:27 xChippy: oh snap just noticed
17:28 xChippy: 1367x768 BG XD
17:28 Lust: yeah i am aware
17:28 Lust: i was going to tell you at the end
17:28 Lust: i can resize it for you
17:28 xChippy: it's fine I'm on it now
17:29 Lust: 00:43:918 (3) - ehhh i wouldn't recommend you keep this slider shape, its pretty confusing especially for newer players who cannot interpret when to let go and when to hit 1
17:29 Lust: also they could get confused on how it plays
17:29 *Lust is editing [http://osu.ppy.sh/b/486651 yuikonnu - Natsu no Owari, Koi no Hajimari [Normal]]
17:29 Lust: normal btw
17:30 xChippy: ;w; popular demand bleh
17:30 xChippy: aight changed
17:30 Lust: i mean its cool, but its just not going to fly in the easiest diff xD
17:31 Lust: 03:04:563 (1) - i suggest you move this to another location, since this is the same spacing from 03:03:273 (3) - as is 03:04:241 (4) - players can be confused which one to hit with the AR
17:32 xChippy: aight
17:32 xChippy: 256|300 I did
17:32 Lust: perfect

We fixed quite a bit, mostly includes changing confusing patterns and moving objects that touch the hp bar

Call me back after you are satisfied with everything
Thanks Lust!
dammit bg
Lust
Alright, looking good to me. Bubbled!
Topic Starter
xChippy

Lust wrote:

Alright, looking good to me. Bubbled!
Coooool 8-) Thanks Lust!
captin1
shoot I was looking through this to rank and i realized there's a spot near the end that was off timing wise orzz i suck sorry
SPOILER
233473,454.545454545455,4,2,2,20,1,8
234377,491.803278688525,4,2,2,25,1,0
235851,428.571428571429,4,2,2,25,1,8
236280,476.190476190476,4,2,2,25,1,0
237713,545.454545454546,4,2,2,25,1,8
238258,576.923076923077,4,2,2,25,1,0
238834,545.454545454546,4,2,2,25,1,0
239379,612.244897959184,4,2,2,25,1,0
239988,857.142857142857,4,2,2,25,1,8
240845,857.142857142857,4,2,2,25,1,0
replace the ending red lines with this and it should work out better, gomenasaiiiiii

[Normal]
  1. 00:23:273 (3) - clap on end
  2. 00:25:854 (3,4) - ^ for both
  3. 00:56:176 (2) - finish might work here too, since it's in the music
  4. 01:22:628 (1) - try a clap on the head, sounds nice
  5. 02:02:628 (2) - surprised you didn't end this 1/2 earlier and have a circle on 02:03:757 - , would fit the music better imo
  6. 02:49:079 (1) - move middle white point to the left a bit for a nicer curve w
  7. 03:38:595 (2) - not seeing the reason for this note, kinda breaks most of your patterns
  8. 03:47:788 (2) - wao symmetry pls :D
[xChipmixx's Hard]
  1. 00:05:692 (4) - whistle on head?
  2. 00:23:918 (3) - clap on head
  3. 00:28:434 (1) - clap on end
  4. 00:30:370 (4) - ^
  5. 00:38:918 (2) - ^
  6. 00:40:692 (6) - ^
  7. 00:41:337 (1) - clap on head
  8. 00:41:821 (2) - clap on end
  9. 01:52:950 (3) - whistle on head
[Insane]
  1. 00:41:337 (1) - clap on head
  2. 00:41:821 (2) - clap on end
  3. 01:22:628 (2) - clap on head with the finish sounds better to keep your pattern
  4. 03:32:950 (1) - ^
should work out better after this, let me know
Topic Starter
xChippy
all fixed~~ owo
captin1
owo
Topic Starter
xChippy
(/OwO)/ tyyyy \(OwO\)
zhengyuanhang
Hi, M4M

xChipmixx's Hard
1. Change AR into 8.
2. 00:32:950 (2,4) - I think the overlap is bad in Hard.
3. 01:21:338 (1,3) - ^

Insane
1. Change OD into 8.
2. 02:10:370 (1,2) - Swap them.
3. 02:42:628 (1,2,3,4,1,2,3,4) - I think it is a bad pattern. Consider changing it into another pattern.
4. 02:48:434 (3,4,5,6) - I think changing them into a 1/8 kick slider wil be better.
Topic Starter
xChippy

zhengyuanhang wrote:

Hi, M4M

xChipmixx's Hard
1. Change AR into 8. nah doesnt fit
2. 00:32:950 (2,4) - I think the overlap is bad in Hard. its fine
3. 01:21:338 (1,3) - ^ ^

Insane
1. Change OD into 8. nah
2. 02:10:370 (1,2) - Swap them. intentional did it like this so no
3. 02:42:628 (1,2,3,4,1,2,3,4) - I think it is a bad pattern. Consider changing it into another pattern. what's bad about it?
4. 02:48:434 (3,4,5,6) - I think changing them into a 1/8 kick slider wil be better. nah seems fine as-is
Uuuh idk where you get it, but I'm not accepting M4M atm lol
Thanks for modding anyways
Umi
We did a little IRC, Fixed some patterns/rythms/NCs

Log
2014-09-29 17:45 Umi: wanna irc ?
2014-09-29 17:45 xChippy: oh sure owo
2014-09-29 17:45 Umi: ok then :3
2014-09-29 17:46 Umi: the settings of normal diff aren't a bit too high considering it's the easiest difficulty ?
2014-09-29 17:47 Umi: I'd reduce AR/HP/OD by 1
2014-09-29 17:48 xChippy: hmm yeah true
2014-09-29 17:48 xChippy: going HP and OD plus 1
2014-09-29 17:48 xChippy: AR idk yet
2014-09-29 17:48 xChippy: lemme try
2014-09-29 17:48 Umi: ok i'm testplaying atm and it play good imo
2014-09-29 17:49 xChippy: okie
2014-09-29 17:50 Umi: 01:15:531 (2,3,4) - this might be consused for newbies
2014-09-29 17:51 xChippy: fixed
2014-09-29 17:51 Umi: bpm is quite high it make the pattern even more ahrd to read
2014-09-29 17:51 Umi: k good
2014-09-29 17:53 Umi: 02:07:789 (2,1) - nazi but this blanket can be improved a bit :3
2014-09-29 17:53 Umi: 02:18:757 (5,6,1) - oh, same as before
2014-09-29 17:54 xChippy: Hmm this one should be fine I think
2014-09-29 17:54 xChippy: as it is more clear
2014-09-29 17:54 xChippy: as the previous one
2014-09-29 17:54 Umi: u think, it's pretty much the same imo, but well as u want
2014-09-29 17:55 Umi: 02:43:112 (2,3) - how about delete 3 and extend 2 to 02:43:596 -
2014-09-29 17:55 Umi: feel better, there is too much 1/2 successively
2014-09-29 17:56 xChippy: okie
2014-09-29 17:57 Umi: a personal opinion here
2014-09-29 17:58 Umi: 03:12:305 (1,2) - / 03:22:627 (1,2) - this kind of pattern doesn't play good at all imo
2014-09-29 17:58 Umi: a simple rythm would fit and play better > http://puu.sh/bSIn3/10cef0fb19.jpg
2014-09-29 17:58 xChippy: hmmm
2014-09-29 17:59 Umi: i know u're trying to follow the voice here
2014-09-29 17:59 Umi: but kinda meh D:
2014-09-29 17:59 xChippy: I did those cuz of the pitch change therefore a diffrent rythm for this kiai, hmm...
2014-09-29 18:00 xChippy: orz idk
2014-09-29 18:01 Umi: it's up to u but i'd love u to fix it
2014-09-29 18:01 Umi: ACTION runs
2014-09-29 18:02 xChippy: it´s also for making the diff harder www
2014-09-29 18:02 xChippy: since the hard is pretty hard uuh lol
2014-09-29 18:02 xChippy: meh lemme try some magic
2014-09-29 18:02 Umi: ahah k
2014-09-29 18:03 xChippy: oh btw I added a note here 03:30:046 (3) -
2014-09-29 18:03 xChippy: 03:30:046
2014-09-29 18:03 xChippy: for consistency o/o
2014-09-29 18:03 Umi: ah yean nice
2014-09-29 18:04 Umi: u should add one here too so ?
2014-09-29 18:04 Umi: 03:28:756 -
2014-09-29 18:04 xChippy: nope look other kiais owo
2014-09-29 18:04 Umi: ah no nvm
2014-09-29 18:04 Umi: yep it's okay
2014-09-29 18:05 Umi: 00:09:402 (2) - is this your part ?
2014-09-29 18:05 Umi: hard diff
2014-09-29 18:06 xChippy: I can fix for him owo
2014-09-29 18:06 Umi: kay
2014-09-29 18:06 Umi: rrythm feel awkward
2014-09-29 18:07 Umi: he is mostly following the voice here, but suddenlyhe skip it
2014-09-29 18:07 Umi: try this rythm
2014-09-29 18:08 Umi: http://puu.sh/bSJ0P/f7b9051e67.jpg
2014-09-29 18:10 xChippy: He´s sitting next to me atm actually
2014-09-29 18:10 xChippy: he wanted this http://puu.sh/bSJak/24f913d5e4.jpg
2014-09-29 18:10 xChippy: o.o
2014-09-29 18:10 Umi: hum
2014-09-29 18:11 xChippy: better pic owo http://puu.sh/bSJel/1dc32c1fd5.jpg
2014-09-29 18:11 Umi: well yeah it's still better
2014-09-29 18:11 Umi: yeah yeah good :3
2014-09-29 18:12 Umi: 00:30:854 (1,2) -
2014-09-29 18:12 Umi: Exchange them, i mean
2014-09-29 18:13 Umi: http://puu.sh/bSJlX/183314667c.jpg
2014-09-29 18:13 Umi: so u don't skip the beat at 00:31:015 -
2014-09-29 18:13 Umi: about the pattern u can just stack (5) with (1)
2014-09-29 18:14 xChippy: done
2014-09-29 18:14 Umi: http://puu.sh/bSJqs/695031d1fb.jpg
2014-09-29 18:14 Umi: k :3
2014-09-29 18:14 Umi: 00:39:725 (1,3) - switch NC
2014-09-29 18:16 xChippy: yeah
2014-09-29 18:16 Umi: 01:06:660 (3,1) - stack perfectly
2014-09-29 18:16 xChippy: done
2014-09-29 18:18 Umi: 01:21:015 (4,1,2,3) - hmm confused
2014-09-29 18:18 xChippy: yeah I ran out of ideas xD
2014-09-29 18:18 xChippy: hmmm
2014-09-29 18:18 Umi: try this ?
2014-09-29 18:18 xChippy: ACTION Uses magic
2014-09-29 18:18 Umi: http://puu.sh/bSJHW/cc66c6ba89.jpg
2014-09-29 18:20 xChippy: I switched 2 and 3 instead
2014-09-29 18:20 xChippy: for jump with 4 owo
2014-09-29 18:20 xChippy: if its fine owo
2014-09-29 18:21 Umi: lemme see
2014-09-29 18:21 Umi: hum can u screen ?
2014-09-29 18:21 Umi: it's actually weird for me xD
2014-09-29 18:21 xChippy: https://osu.ppy.sh/ss/2084673
2014-09-29 18:22 Umi: yup nice
2014-09-29 18:23 Umi: 03:27:143 (8,1) -
2014-09-29 18:23 Umi: i'd stack them instead
2014-09-29 18:23 Umi: easier to understand
2014-09-29 18:23 xChippy: omg what dis guy doi
2014-09-29 18:23 xChippy: fixed lol
2014-09-29 18:23 Umi: lol
2014-09-29 18:24 Umi: ok go for insane now :3
2014-09-29 18:26 Umi: 00:54:886 (4) -
2014-09-29 18:26 Umi: ctrl g ?
2014-09-29 18:27 Umi: flow way better
2014-09-29 18:30 xChippy: hmmm
2014-09-29 18:31 xChippy: okie
2014-09-29 18:31 xChippy: I moved 00:54:886 (4,6) - 369, 97 also
2014-09-29 18:32 Umi: 01:07:144 (1) - i think i already told ut this
2014-09-29 18:32 xChippy: for distance and triangle
2014-09-29 18:32 Umi: but this 1/1 gap feel weird, really ><
2014-09-29 18:33 xChippy: did a 3/4 and 1/2 afterwards
2014-09-29 18:33 xChippy: to fit with the rest of the map
2014-09-29 18:33 xChippy: www
2014-09-29 18:33 Umi: K cool
2014-09-29 18:36 Umi: 02:02:789 (2,3,4) -
2014-09-29 18:36 Umi: awkward flow
2014-09-29 18:36 Umi: i'd put it in this way
2014-09-29 18:36 Umi: http://puu.sh/bSKXW/d45eaa71e3.jpg
2014-09-29 18:38 xChippy: hmm it doesn´t flow that awkward for me :<,
2014-09-29 18:38 xChippy: it does look awkward but eeeh
2014-09-29 18:38 Umi: the mouvement of the mouse feel froced
2014-09-29 18:39 Umi: wait i'll draw something for u xD
2014-09-29 18:39 xChippy: yeey owo
2014-09-29 18:40 Umi: look
2014-09-29 18:40 Umi: http://puu.sh/bSLh2/c2f8cee42a.jpg
2014-09-29 18:41 Umi: u go up and then directly down
2014-09-29 18:42 xChippy: hmmm okie
2014-09-29 18:42 xChippy: wouldnt stacking it fix it owo?
2014-09-29 18:42 xChippy: oh wait hmm
2014-09-29 18:42 Umi: screen
2014-09-29 18:43 xChippy: did something else owo https://osu.ppy.sh/ss/2084758
2014-09-29 18:44 Umi: oh yeah look good
2014-09-29 18:44 Umi: 03:15:853 (3) - improve the blanket and also ctrl G
2014-09-29 18:45 xChippy: fixed
2014-09-29 18:46 Umi: and that's it
2014-09-29 18:46 xChippy: owo/
2014-09-29 18:47 Umi: well i'm not a pro at timing but it seems that captin1 already checked it, look fine to me
2014-09-29 18:47 xChippy: yeah it should be good now
2014-09-29 18:47 Umi: upload
2014-09-29 18:47 Umi: and and we can go
2014-09-29 18:47 xChippy: Aye o7
2014-09-29 18:47 xChippy: done


Qualified!
Topic Starter
xChippy
Thanks Umi~~!! =w=b
Skystar
Grats, yuikonnu <3
alacat
Umippy :3

gz, Chippy!
Aka
i feel bad that i couldnt get there in 2+ weeks XmX

congratz anyways, fun fun ;~;
Dainesl
why is there no Japanese artist/title for this ;w;

http://osu.ppy.sh/ss/2084888 other maps had that...
Umi
Orz my bad.. well i guess we will have to fix this.

Summon QAT.

Artist : ゆいこんぬ

Tittle : 夏の終わり、恋の始まり
Asphyxia
Disqualified because missing Japanese artist & title, should be a quick fix!

Fixed, here's your heart back!
Topic Starter
xChippy
Thanks Asphyxia! =w=b

Sorry for the inconvenience!
Umi

xChippy wrote:

Sorry for the inconvenience!
Dainesl
re-congrats~
Lust
Congratulations!
se-no
congratz

nice yuikonnuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
Unsfamiliar
ome! :)
HabiHolic
Gratz Chippy!
Rakuen
Grats
Zero__wind
not a bad one, congratz~
it'd be better if you pay more attention on the hitsound consistency when you decided to do some custom stuff which is not in the music
talking about things like 01:36:499 (4) - with 01:41:660 (4) - and some others
Oyatsu
Congratz!! xChippy :D
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