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Petit Rabbit's - Daydream cafe(you Remix)

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Topic Starter
Asahina Momoko

sheela901 wrote:

Ah! I copied the same notes as the previous suggestion. T - T I couldn't find what I was trying to search. Sorry...

all right, no problem lol
thank you for reply :)
BeatofIke
Modding soon! :3
Topic Starter
Asahina Momoko

BeatofIke wrote:

Modding soon! :3
sure, thank you <3
,and your star!(noticed after once i wrote it lol)
ShiraKai
こんにちは :)

[General]
  1. 検索しやすいように"Mokori"と"M_o_k_o_r_i"のタグを入れませんか?
[Easy]
このDiffだけ00:00:970 - 00:43:484 の区間もS:Cで作っていたのが気になりました、他のdiffと合わせてN:Cで音を置いた方が曲に合っていると思います :?
  1. 00:00:970 (1) - 終点をNormalのwhistle(以降N : whistle)に変えませんか? clapを重ねるのは違和感があります… :? あと始点にも同じものを追加。
  2. 00:01:999 (2) - add clap
  3. 00:02:341 (3) - 始点にN : whistle
  4. 00:03:713 (1) - ^ 終点もclapではないでしょう
  5. 00:05:084 (3) - ^ 終点は何もつけなくてもいいかも
  6. 00:06:456 (1) - ^ 始点、終点に
  7. 00:07:827 (2) - ^ 始点、終点のclapを変更
  8. 00:09:199 (3) - ^
  9. 00:10:570 (4) - add NC? かなり音が変化していますしここは入れたいです。
  10. 00:11:941 (1) - 終点にN : whistle
  11. 00:13:313 (3) - ^ 始点のfinishはあってない気がするのでこれもN : whistleに変えるといいかもしれません
  12. 00:14:684 (1) - 始点と終点をN : whistle、中点にclap
  13. 00:16:056 (3) - ^ ただここの終点はそれらしい音が無いのでないも付けない方が曲にフィットすると思います
  14. 00:17:084 (4) - 音量を少し小さめでadd clap?
  15. 00:17:427 (1) - 始点にfinish? うるさいなと感じたらN : whistleでもいいと思います。終点にN : whistle
  16. 00:18:799 (3) - ^
  17. 00:20:170 (1) - ^
  18. 00:21:199 (2) - add clap
  19. 00:21:541 (3) - 終点にN : whistle
    後もこんな感じで付けていくといい感じになるかなと思います。個人的に自分のdiffsで音付けを大幅に変えるのはあまりよくないと考えています :? 意図して今の音付けにしているならすみません :cry:
  20. 00:36:627 (1) - 00:35:256 (3) - と同じ形を使いませんか? フリシテフリシテフリシテ
  21. 01:01:313 (1) - 00:59:941 (3) - を利用してblanketするならx;160,y:240辺りがgoodだと思います。 ※移動したらその後のスペーシング調整を忘れないように
  22. 01:16:399 (3) - 流れを考えると上に曲げるより下に曲げた方がよさそうです
  23. 02:15:541 (3) - 02:16:056 - まで伸ばすのは… 02:15:884 - で止めませんか?
  24. 02:45:541 (5) - add NC? 02:41:256 (1,2,3) - の区間が長いのでこの辺で入れたいです 終点にDrum : clap?
  25. 03:29:427 (4) - add NC
blanket自体はいいことなんですが、それにこだわるあまり同じような配置ばかりが目につきました、もう少しバリエーションを持たせてあげたいです :(

[Normal]
  1. 00:02:341 (3) - 中点にclap
  2. 00:03:713 (1) - 始点にwhstle、終点にclap
  3. 00:05:084 (4) - 中点にclap
  4. 00:07:827 (1) - whistle
  5. 00:08:170 (2) - clap
  6. 00:22:570 - add note? パァーンって鳴ってるからS:C10のclapとともにnote置きたいです ;)
  7. 00:31:141 (1) - 終点にclap
  8. 00:32:856 (4) - ここclapでは?
  9. 00:33:541 (6) - SamplesetのDrumだけとかどうでしょう?
  10. 00:33:884 (1) - 始点にwhistle
  11. 00:42:113 (1) - whistle
  12. 00:50:341 (1,2,1,2) - 始点、終点ともにwhistleだけでいいと思います。
  13. 00:53:084 (3) - 始点はwhistleでは? 終点にwhistle
  14. 00:54:113 (1) - ^
  15. 00:54:284 - 強い音が鳴っているのでここは拾いたいです。00:54:284 - から00:54:799 - まで伸ばすスライダーを使いませんか?
  16. 01:01:313 (1) - 中点にclap
  17. 01:03:370 (5) - 終点にfinish?
  18. 01:06:799 (1) - 形を綺麗に整えましょう
  19. 01:09:541 (1) - どちらとも何もつけなくていい気がします…
  20. 01:10:570 (2) - add clap
  21. 01:33:884 (5) - S:C10のclap入れたい!!!
  22. 01:42:456 (1) - 始点のclap外して終点にclap
  23. 01:44:856 (2) - S:C10のclap!!!
  24. 02:17:427 (2) - whistle忘れ?
  25. 02:19:484 (1) - どうせなら02:17:427 (2) - の位置に頭を持って行きたいなあ
  26. 02:27:027 (4,1) - 若干重なりが気になるので02:27:713 (1) - のお尻を持ち上げて欲しい :D
  27. 02:34:570 (4) - 始点にwhistl e
  28. 02:38:684 (1) - move to x:294,y:237
  29. 02:41:256 (1) - 02:42:627 (3) - の始点にwhistleいれるならこっちにも
  30. 02:42:113 (2) - whistle
  31. 02:42:627 (3) - 形を整えましょう
  32. 02:46:227 (3) - add Drum clap?
  33. 02:46:570 (4) - S:C10 again
    02:46:913 (1) - whistleじゃなくてfinishでいきたい!
  34. 02:49:656 (1,2) - finishいらないかなあ… 1番にはなかったから入れるなら1番にも!
  35. 02:53:599 (3,4,5) - Normalにしてはリズムが難しいような… このままで行くなら02:53:941 (4) - にもclap入れてあげると分かり易いはず :idea:
  36. 02:55:141 (1) - 始点のclap外して終点にclap
  37. 02:56:341 (3) - finish
  38. 02:57:541 (5) - S:C10
  39. 03:04:913 (1) - 始点にもclap欲しい…
  40. 03:14:170 (3) - 03:11:427 (1,2) - のパターン的にここにNC欲しいです :D
  41. 03:15:713 (6) - ここにもNC? いいアクセントになります :)
  42. 03:36:113 (4,1) - (4)のhit300で(1)のリバース部分が隠れてるからアンランクの原因になるかも :? 03:35:941 (3,4) - と対応させてこんなのどうでしょう?
  43. 03:41:427 (1) - S:C10?
  44. 03:41:770 (2) - add NCとfinish
  45. 03:52:056 (5) - 始点と終点にfinish?
ひとまず休憩~~~~ :oops:
Meg
thanks for modding, Omg No Pls, Estellia-, VINXIS, imoutosan, sheela901!
almost fixed!

http://puu.sh/cJ5mr.zip
Topic Starter
Asahina Momoko

ShiraKai wrote:

こんにちは :)

[General]
  1. 検索しやすいように"Mokori"と"M_o_k_o_r_i"のタグを入れませんか?
 ⇒入れておきます!

[Easy]
このDiffだけ00:00:970 - 00:43:484 の区間もS:Cで作っていたのが気になりました、他のdiffと合わせてN:Cで音を置いた方が曲に合っていると思います :?
  1. 00:00:970 (1) - 終点をNormalのwhistle(以降N : whistle)に変えませんか? clapを重ねるのは違和感があります… :? あと始点にも同じものを追加。
  2. 00:01:999 (2) - add clap
  3. 00:02:341 (3) - 始点にN : whistle
  4. 00:03:713 (1) - ^ 終点もclapではないでしょう
  5. 00:05:084 (3) - ^ 終点は何もつけなくてもいいかも
  6. 00:06:456 (1) - ^ 始点、終点に
  7. 00:07:827 (2) - ^ 始点、終点のclapを変更
  8. 00:09:199 (3) - ^
  9. 00:10:570 (4) - add NC? かなり音が変化していますしここは入れたいです。
  10. 00:11:941 (1) - 終点にN : whistle
  11. 00:13:313 (3) - ^ 始点のfinishはあってない気がするのでこれもN : whistleに変えるといいかもしれません
  12. 00:14:684 (1) - 始点と終点をN : whistle、中点にclap
  13. 00:16:056 (3) - ^ ただここの終点はそれらしい音が無いのでないも付けない方が曲にフィットすると思います
  14. 00:17:084 (4) - 音量を少し小さめでadd clap?
  15. 00:17:427 (1) - 始点にfinish? うるさいなと感じたらN : whistleでもいいと思います。終点にN : whistle
  16. 00:18:799 (3) - ^
  17. 00:20:170 (1) - ^
  18. 00:21:199 (2) - add clap
  19. 00:21:541 (3) - 終点にN : whistle
    後もこんな感じで付けていくといい感じになるかなと思います。個人的に自分のdiffsで音付けを大幅に変えるのはあまりよくないと考えています :? 意図して今の音付けにしているならすみません :cry:
  20. 00:36:627 (1) - 00:35:256 (3) - と同じ形を使いませんか? フリシテフリシテフリシテ
  21. 01:01:313 (1) - 00:59:941 (3) - を利用してblanketするならx;160,y:240辺りがgoodだと思います。 ※移動したらその後のスペーシング調整を忘れないように
  22. 01:16:399 (3) - 流れを考えると上に曲げるより下に曲げた方がよさそうです
  23. 02:15:541 (3) - 02:16:056 - まで伸ばすのは… 02:15:884 - で止めませんか?
  24. 02:45:541 (5) - add NC? 02:41:256 (1,2,3) - の区間が長いのでこの辺で入れたいです 終点にDrum : clap?
  25. 03:29:427 (4) - add NC
blanket自体はいいことなんですが、それにこだわるあまり同じような配置ばかりが目につきました、もう少しバリエーションを持たせてあげたいです :(

⇒easyとnormalリマップしてから音付けぐちゃぐちゃのままなの忘れてました、変な状態でmodしてもらっちゃってすいません;;;; アドバイスもらったところ参考に全体的に見直します! バリエーション。。。がんばってみます(´・◡・`) all fixです!

[Normal]
  1. 00:02:341 (3) - 中点にclap
  2. 00:03:713 (1) - 始点にwhstle、終点にclap
  3. 00:05:084 (4) - 中点にclap
  4. 00:07:827 (1) - whistle
  5. 00:08:170 (2) - clap
  6. 00:22:570 - add note? パァーンって鳴ってるからS:C10のclapとともにnote置きたいです ;)
  7. 00:31:141 (1) - 終点にclap
  8. 00:32:856 (4) - ここclapでは?
  9. 00:33:541 (6) - SamplesetのDrumだけとかどうでしょう?
  10. 00:33:884 (1) - 始点にwhistle
  11. 00:42:113 (1) - whistle
  12. 00:50:341 (1,2,1,2) - 始点、終点ともにwhistleだけでいいと思います。
  13. 00:53:084 (3) - 始点はwhistleでは? 終点にwhistle
  14. 00:54:113 (1) - ^
  15. 00:54:284 - 強い音が鳴っているのでここは拾いたいです。00:54:284 - から00:54:799 - まで伸ばすスライダーを使いませんか?
  16. 01:01:313 (1) - 中点にclap
  17. 01:03:370 (5) - 終点にfinish?
  18. 01:06:799 (1) - 形を綺麗に整えましょう
  19. 01:09:541 (1) - どちらとも何もつけなくていい気がします…
  20. 01:10:570 (2) - add clap
  21. 01:33:884 (5) - S:C10のclap入れたい!!!
  22. 01:42:456 (1) - 始点のclap外して終点にclap
  23. 01:44:856 (2) - S:C10のclap!!!
  24. 02:17:427 (2) - whistle忘れ?
  25. 02:19:484 (1) - どうせなら02:17:427 (2) - の位置に頭を持って行きたいなあ
  26. 02:27:027 (4,1) - 若干重なりが気になるので02:27:713 (1) - のお尻を持ち上げて欲しい :D
  27. 02:34:570 (4) - 始点にwhistl e
  28. 02:38:684 (1) - move to x:294,y:237
  29. 02:41:256 (1) - 02:42:627 (3) - の始点にwhistleいれるならこっちにも
  30. 02:42:113 (2) - whistle
  31. 02:42:627 (3) - 形を整えましょう
  32. 02:46:227 (3) - add Drum clap?
  33. 02:46:570 (4) - S:C10 again
    02:46:913 (1) - whistleじゃなくてfinishでいきたい!
  34. 02:49:656 (1,2) - finishいらないかなあ… 1番にはなかったから入れるなら1番にも!
  35. 02:53:599 (3,4,5) - Normalにしてはリズムが難しいような… このままで行くなら02:53:941 (4) - にもclap入れてあげると分かり易いはず :idea:
  36. 02:55:141 (1) - 始点のclap外して終点にclap
  37. 02:56:341 (3) - finish
  38. 02:57:541 (5) - S:C10
  39. 03:04:913 (1) - 始点にもclap欲しい…
  40. 03:14:170 (3) - 03:11:427 (1,2) - のパターン的にここにNC欲しいです :D
  41. 03:15:713 (6) - ここにもNC? いいアクセントになります :)
  42. 03:36:113 (4,1) - (4)のhit300で(1)のリバース部分が隠れてるからアンランクの原因になるかも :? 03:35:941 (3,4) - と対応させてこんなのどうでしょう?
  43. 03:41:427 (1) - S:C10?
  44. 03:41:770 (2) - add NCとfinish
  45. 03:52:056 (5) - 始点と終点にfinish?
⇒こちらについても同様all fixです~~

ひとまず休憩~~~~ :oops:
modありがとうございました!とりあえず音なんとかします!
Topic Starter
Asahina Momoko

iMage-- wrote:

thanks for modding, Omg No Pls, Estellia-, VINXIS, imoutosan, sheela901!
almost fixed!

http://puu.sh/cJ5mr.zip
修正ありがとう~ :)

時間のとこ書き足しておきます
neonat
General

I really suggest you add in some time into the AudioLeadIn in Notepad for all difficulties, to ensure there is 2000ms of time before first object

Easy

00:14:684 (1,2,3) - can you make this pattern more identical in shape,00:14:684 (1,3) don't really curve around the circle the same way
01:01:313 (1) - this curve seems off, the middle of the curve looks too angular, it's starting to look like a V
01:02:856 (3) - this is quite an unexpected change in rhythm for Easy, wouldn't really recommend it, I don't know if putting a NC would do any good either
01:05:084 (2,3) - improve the blanket
01:27:370 (3,1) - spacing error, they are too close to each other, it's 0.7x instead of the usual 1.0
01:46:227 (2,3) - would be better if the blanket was nicer
01:57:541 (1,2) - ^
02:15:027 (2) - changing this to a slider that ends at 02:15:199 would fit the song better, the rhythm feels incomplete right now
03:34:570 (4,1) - I think you should improve this blanket
03:55:141 (4,1) - ^
04:17:427 (1) - add a finish at the start of the slider to go along with the cymbals in the song

It's not Easy trying to come up with a decent rhythm for an Easy for this song that can keep inventing itself and be refreshing yet simple enough for players, I can see quite an effort to do so here though, so that's a good point

Normal

00:17:427 (1) - finish on start of slider
00:18:456 (2) - finish on end of slider
00:20:170 (1,3) - finish
00:21:541 (5) - finish on start of slider
00:39:370 (1) - ^
00:40:741 (3) - ^
00:42:113 (1) - finish
00:57:199 (3,4,5) - I think this can be arranged better,especially between 00:57:199 (3,4)
01:00:456 (4) - place it higher to be in line with the end of 00:59:941 (3) for smoother transition
01:02:684 (3) - move it to 01:02:513 - it will honestly sound more fitting to the music, it's currently following nothing in the music
01:35:599 (1,2,3) - you should keep the flow going in the direction of the curve, instead of putting the next circle and slider shifting more to the right:
02:00:284 (1,1) - why the NCs?
02:26:341 (3,4) - use the same shapes
02:46:227 (3) - this note is extra, and there is nothing here in the music that is strong, you should remove it
02:54:284 (5,6) - swapping places so slider comes before circle would suit the held vocals better over here
04:01:656 (3) - extend the slider to end at 04:02:170 so that the rhythm here wouldn't sound so strange as the objects end where the song stops for awhile and the strong beat is mapped to, making the silence less awkward
04:22:056 (4,5) - slider before circle, so the slider goes along with the prolonged music at 04:22:056

Hard

00:19:484 (3,4) - would be better if they didn't overlap
00:19:827 (4,1) - don't let them touch each other
00:21:370 (5,1) - don't let them touch each other
00:25:656 (2) - shouldn't the NC start here on the downbeat
00:37:141 (2) - stack it with 00:35:941 (2) would be better as it won't overlap 00:36:456 (3) as well
00:39:370 (1,1,1,3,1) - finish on the start of all these sliders
00:43:484 (1) - reduce the volume for the end of this slider, which should be more silent and less noisy
01:02:513 (4) - NC for the change in rhythm
01:05:599 (5) - either here or 01:05:256 (4) place a NC, currently the combo use seems weird in the Hard overall, and this is one of them
01:36:799 (4,1) - don't overlap them
01:41:256 (1,2) - looks too close to each other, almost touching, don't really look pleasing
01:48:970 (4) - this isn't good, the slider ends on an on-beat which starts a line in the vocal, which would fit nicely with a slider start instead
02:10:913 (6) - slider too curved, looks squeezed, doesn't look well, may affect flow as well
02:16:399 (4,1) - either place it closer so they overlap more or space them away, this near-yet-not-touching looks bad
02:28:913 (3) - NC like the previous identical pattern before this
02:33:884 (3,1) - don't overlap
02:37:141 (6) - just to inform you this differs from the way you used NC for this kind of rhythm
03:48:627 (1,3) - don't overlap
03:57:199 (3,4,5,6,7) - space 03:57:884 (7) equally from both the other stacks
04:00:970 (1,2,3,4,5,6,7,8) - why is this one combo and 01:04:056 (1,2,3,4,1,2,3,4) not just 1 combo either? Another example of inconsistencies in combo use
04:17:427 (1) - finish on start of slider
04:20:170 (1) - ^
04:21:370 (6) - according to previous patterns wouldn't this be the NC instead

NC seems to keep changing in pattern here, it makes things confusing and messy

Collab Insane

01:04:399 (2,4) - blanket better
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult
01:40:913 (3,4,5) - they are not in a straight line
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process

Extra

01:05:427 (3) - this slider starts off-beat and it's super obvious it is not on the music and sounds really bad. Anything that holds quite long should have been at 01:05:256 and not at 01:05:427 when there is nothing, this part of the rhythm has to change
02:10:484 - you should have a note here
02:24:456 (1,2) - you can't tell which end is the start if it's on HD, like hiding objects underneath others, it can be unrankable (or is, idk)
02:25:827 (3) - straighten the slider:
02:47:256 (2,3,4) - better alignment and use a spacing that looks less weird please
03:15:713 - since the break doesn't start here, add a note or you'll lose the effect
04:09:884 (4,6) - don't overlap


Overall, hitsounds can be improved in all difficulties, as well as the use of combo

Good Luck
Topic Starter
Asahina Momoko

neonat wrote:

General

I really suggest you add in some time into the AudioLeadIn in Notepad for all difficulties, to ensure there is 2000ms of time before first object
⇒sure i think so too, i'll change

Easy

00:14:684 (1,2,3) - can you make this pattern more identical in shape,00:14:684 (1,3) don't really curve around the circle the same way
01:01:313 (1) - this curve seems off, the middle of the curve looks too angular, it's starting to look like a V
01:02:856 (3) - this is quite an unexpected change in rhythm for Easy, wouldn't really recommend it, I don't know if putting a NC would do any good either
01:05:084 (2,3) - improve the blanket
01:27:370 (3,1) - spacing error, they are too close to each other, it's 0.7x instead of the usual 1.0
01:46:227 (2,3) - would be better if the blanket was nicer
01:57:541 (1,2) - ^
02:15:027 (2) - changing this to a slider that ends at 02:15:199 would fit the song better, the rhythm feels incomplete right now
03:34:570 (4,1) - I think you should improve this blanket
03:55:141 (4,1) - ^
04:17:427 (1) - add a finish at the start of the slider to go along with the cymbals in the song

It's not Easy trying to come up with a decent rhythm for an Easy for this song that can keep inventing itself and be refreshing yet simple enough for players, I can see quite an effort to do so here though, so that's a good point

⇒all fixed, and i consider to change some objects because of clear rhythm

Normal

00:17:427 (1) - finish on start of slider
00:18:456 (2) - finish on end of slider
00:20:170 (1,3) - finish
00:21:541 (5) - finish on start of slider
00:39:370 (1) - ^
00:40:741 (3) - ^
00:42:113 (1) - finish
00:57:199 (3,4,5) - I think this can be arranged better,especially between 00:57:199 (3,4)
01:00:456 (4) - place it higher to be in line with the end of 00:59:941 (3) for smoother transition
01:02:684 (3) - move it to 01:02:513 - it will honestly sound more fitting to the music, it's currently following nothing in the music
01:35:599 (1,2,3) - you should keep the flow going in the direction of the curve, instead of putting the next circle and slider shifting more to the right:
02:00:284 (1,1) - why the NCs?
02:26:341 (3,4) - use the same shapes
02:46:227 (3) - this note is extra, and there is nothing here in the music that is strong, you should remove it
02:54:284 (5,6) - swapping places so slider comes before circle would suit the held vocals better over here
04:01:656 (3) - extend the slider to end at 04:02:170 so that the rhythm here wouldn't sound so strange as the objects end where the song stops for awhile and the strong beat is mapped to, making the silence less awkward
04:22:056 (4,5) - slider before circle, so the slider goes along with the prolonged music at 04:22:056

⇒all fixed, some points was just i overlooked ones :)

Hard

00:19:484 (3,4) - would be better if they didn't overlap
00:19:827 (4,1) - don't let them touch each other
00:21:370 (5,1) - don't let them touch each other
00:25:656 (2) - shouldn't the NC start here on the downbeat
00:37:141 (2) - stack it with 00:35:941 (2) would be better as it won't overlap 00:36:456 (3) as well
00:39:370 (1,1,1,3,1) - finish on the start of all these sliders
00:43:484 (1) - reduce the volume for the end of this slider, which should be more silent and less noisy
01:02:513 (4) - NC for the change in rhythm
01:05:599 (5) - either here or 01:05:256 (4) place a NC, currently the combo use seems weird in the Hard overall, and this is one of them
01:36:799 (4,1) - don't overlap them
01:41:256 (1,2) - looks too close to each other, almost touching, don't really look pleasing
01:48:970 (4) - this isn't good, the slider ends on an on-beat which starts a line in the vocal, which would fit nicely with a slider start instead
02:10:913 (6) - slider too curved, looks squeezed, doesn't look well, may affect flow as well
02:16:399 (4,1) - either place it closer so they overlap more or space them away, this near-yet-not-touching looks bad
02:28:913 (3) - NC like the previous identical pattern before this
02:33:884 (3,1) - don't overlap
02:37:141 (6) - just to inform you this differs from the way you used NC for this kind of rhythm
03:48:627 (1,3) - don't overlap
03:57:199 (3,4,5,6,7) - space 03:57:884 (7) equally from both the other stacks
04:00:970 (1,2,3,4,5,6,7,8) - why is this one combo and 01:04:056 (1,2,3,4,1,2,3,4) not just 1 combo either? Another example of inconsistencies in combo use
04:17:427 (1) - finish on start of slider
04:20:170 (1) - ^
04:21:370 (6) - according to previous patterns wouldn't this be the NC instead

NC seems to keep changing in pattern here, it makes things confusing and messy
⇒almost fixed

Collab Insane

01:04:399 (2,4) - blanket better
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult
01:40:913 (3,4,5) - they are not in a straight line
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process

Extra

01:05:427 (3) - this slider starts off-beat and it's super obvious it is not on the music and sounds really bad. Anything that holds quite long should have been at 01:05:256 and not at 01:05:427 when there is nothing, this part of the rhythm has to change ⇒keep, it's match for "pyon pyon"s sound
02:10:484 - you should have a note here ⇒nice idea :)
02:24:456 (1,2) - you can't tell which end is the start if it's on HD, like hiding objects underneath others, it can be unrankable (or is, idk) ⇒keep, it was ok i've asked to BAT, but i keep it in my mind
02:25:827 (3) - straighten the slider: ⇒ok
02:47:256 (2,3,4) - better alignment and use a spacing that looks less weird please ⇒fixed
03:15:713 - since the break doesn't start here, add a note or you'll lose the effect ⇒added one circle
04:09:884 (4,6) - don't overlap ⇒fixed


Overall, hitsounds can be improved in all difficulties, as well as the use of combo

Good Luck
thanks for your mod, it was so deep and useful mod :)
-Nanaka-
IRC
2014-11-16 11:35 -Nanaka-: EasyとかIRCでいいですかー?
2014-11-16 11:36 M o k o r i: おおお
2014-11-16 11:36 M o k o r i: 全然大丈夫です!
2014-11-16 11:36 -Nanaka-: おkです、お待たせしいて申し訳ない;;
2014-11-16 11:36 M o k o r i: いえこちらこそ長いのにありがとうございます;;
2014-11-16 11:37 -Nanaka-: Easyからいきますね!
2014-11-16 11:37 M o k o r i: はい!
2014-11-16 11:39 -Nanaka-: 00:00:970 (1,2) - ここはしたに下がるより横か上に向かう流れのがいいとおもいます
2014-11-16 11:39 M o k o r i: http://puu.sh/cSyfP/75fa876926.jpg
2014-11-16 11:39 M o k o r i: こんなイメージでしょうか?
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyim/52c3102141.jpg
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyko/cf4543c458.jpg
2014-11-16 11:41 M o k o r i: あああなるほど!
2014-11-16 11:41 -Nanaka-: dsはいじってませんが
2014-11-16 11:41 -Nanaka-: はいw
2014-11-16 11:42 -Nanaka-: 00:18:799 (3) - ここも真上でぶらんけっとした方がいいと思いますー
2014-11-16 11:44 M o k o r i: ほい!
2014-11-16 11:44 -Nanaka-: 00:37:999 (2) - リバース消して00:38:684 - 1/4スライダーですかね
2014-11-16 11:44 -Nanaka-: 提案していくんでいいと思ったやつだけ更新しといてください!
2014-11-16 11:45 -Nanaka-: 00:59:941 (3,1) - もうちょっと綺麗に出来ると思います
2014-11-16 11:45 -Nanaka-: 01:01:313 (1,2) - ^
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - 4への流れが気になるので手前からもう少し広くおいてもいいかなと
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - add Note?
2014-11-16 11:48 -Nanaka-: 01:27:027 (2) -
2014-11-16 11:48 -Nanaka-: 消して
2014-11-16 11:49 -Nanaka-: 次のスライダーを赤線から
2014-11-16 11:50 -Nanaka-: 01:32:513 (4) - デザインはいいと思いますがこれもさっきと同じです
2014-11-16 11:50 -Nanaka-: 01:36:970 (1) - 上に向かうリバース
2014-11-16 11:53 -Nanaka-: 01:52:056 (3) - 音取り提案http://puu.sh/cSz3B/a95a0bc111.jpg
2014-11-16 11:54 -Nanaka-: 01:54:799 (2) - ここはボーカル取ったほうが自然でうちやすいかとhttp://puu.sh/cSz8C/43634bdc69.jpg
2014-11-16 11:55 -Nanaka-: 02:00:284 (1,2) - ここもですがデザインと流れは素晴らしいと思うので任せます
2014-11-16 11:56 -Nanaka-: 02:05:427 (3,1) - もう少し綺麗にしたい
2014-11-16 11:57 -Nanaka-: 02:20:856 (3,4) - ^
2014-11-16 11:58 -Nanaka-: 02:52:399 (1,3) - 汚いのと3のスライダーがEasyっぽくないですw
2014-11-16 11:59 -Nanaka-: 02:56:513 (3) - リバース消して伸ばしてあげたい
2014-11-16 12:00 -Nanaka-: 02:59:256 (3) - ここもリバース消して伸ばすか1/4追加
2014-11-16 12:02 -Nanaka-: 03:05:084 (3) - 音取り提案http://puu.sh/cSzDh/1144464e33.jpg
2014-11-16 12:04 -Nanaka-: 03:07:141 (2,4) - 消してhttp://puu.sh/cSzLp/06720295ee.jpg
2014-11-16 12:05 -Nanaka-: 03:11:427 (1,2) - blanket揃えたい
2014-11-16 12:06 -Nanaka-: 03:11:427 (1,2) - こことって意味です
2014-11-16 12:07 -Nanaka-: 03:14:513 (2,3) - 音取りhttp://puu.sh/cSzWf/b82ff7bd8b.jpg
2014-11-16 12:07 -Nanaka-: 03:26:684 (1) - 2をこぴぺ
2014-11-16 12:09 -Nanaka-: 03:30:799 (3) - http://puu.sh/cSA5h/a8f9f961b9.jpg
2014-11-16 12:11 -Nanaka-: 03:33:199 (2,3) - ここリズム狂ってるので3消して2を03:33:370 - 03:34:227 - まで
2014-11-16 12:13 -Nanaka-: 03:36:627 (1) - ここもボーカルとってあげた方がやりやすいと思うので長い白線からとってみてください
2014-11-16 12:15 -Nanaka-: 03:40:056 (2) - ここもですねhttp://puu.sh/cSAqw/6fd9498553.jpg
2014-11-16 12:19 -Nanaka-: 03:58:227 (1,2,3,4) - こんなリズムでどうですかhttp://puu.sh/cSAFM/89e8afe92a.jpg
2014-11-16 12:20 M o k o r i: 全然チャット打ててないですけど修正しまくってます!
2014-11-16 12:20 -Nanaka-: www
2014-11-16 12:20 M o k o r i: いそいそ
2014-11-16 12:21 -Nanaka-: 04:01:999 (2,3) - このリズム初心者には辛そうなんでスライダーにしませんか
2014-11-16 12:29 -Nanaka-: 04:21:199 (2,3) - シンバルが不自然なんでこれでどうですかhttp://puu.sh/cSBgQ/8ed5c994db.jpg
2014-11-16 12:30 -Nanaka-: 終わったらNormalいきますねー
2014-11-16 12:31 M o k o r i: もうちょいです;;
2014-11-16 12:31 -Nanaka-: あーーい作業してるんでゆっくりでいいですよ!
2014-11-16 12:31 M o k o r i: はいいい;;
2014-11-16 12:40 M o k o r i: ちょっと電話来ましたすぐ戻りますううう
2014-11-16 12:40 -Nanaka-: あーい
2014-11-16 12:49 M o k o r i: もどりましたー、easyオッケーです!
2014-11-16 12:50 -Nanaka-: あーい
2014-11-16 12:51 -Nanaka-: 00:02:341 (3) - 1番と同じでいいと思います
2014-11-16 12:52 -Nanaka-: http://puu.sh/cSCI2/090a83afb7.jpg
2014-11-16 12:52 -Nanaka-: こんな感じでDSも問題ないかと
2014-11-16 12:53 M o k o r i: fmfm
2014-11-16 12:53 -Nanaka-: 00:09:199 (1) - 普通に1/4  x2で
2014-11-16 12:55 -Nanaka-: 00:33:884 (1) - こういうのもNormal的には良くないと思います
2014-11-16 12:56 -Nanaka-: 6の右上持って星にするか左上からでいいかと
2014-11-16 12:59 -Nanaka-: 00:51:541 (1,2) - いいんですが赤線から初めてメリハリつけるのもいいかなとhttp://puu.sh/cSD8o/b10da1e92e.jpg
2014-11-16 12:59 -Nanaka-: ただsound変えないとです
2014-11-16 13:01 -Nanaka-: 00:58:227 (5) - 消して伸ばしたほうが好きです
2014-11-16 13:04 -Nanaka-: 01:27:027 (2) - 音取りhttp://puu.sh/cSDoN/83edfd7072.jpg
2014-11-16 13:04 -Nanaka-: 01:33:884 (5) - 前のPattern的にNC
2014-11-16 13:05 -Nanaka-: 01:38:341 (3) - ボーカル取るならこうじゃないですかhttp://puu.sh/cSDv6/6edf9a0cb8.jpg
2014-11-16 13:06 -Nanaka-: 01:41:770 (2) - ^
2014-11-16 13:07 -Nanaka-: 01:50:684 (1,2,3) - ここのリズム難しそう
2014-11-16 13:10 -Nanaka-: 02:11:256 (1,2) - 無理にリバースで切らなくてもいいかとhttp://puu.sh/cSDJM/74badc32bf.jpg  http://puu.sh/cSDMw/81e4feb73a.jpg
2014-11-16 13:11 -Nanaka-: 後考えると前者の方が無難かも
2014-11-16 13:12 -Nanaka-: 02:19:484 (1) - こういう急カーブもダメかなと
2014-11-16 13:13 -Nanaka-: 02:27:713 (1) - 1番のリズムが好きでした
2014-11-16 13:14 -Nanaka-: 02:30:456 (1,2) - ^ここもどちらかと言うと伸びてると思います
2014-11-16 13:16 -Nanaka-: ここはボーカル強いんでそっちで取ったほうがいいかと
2014-11-16 13:18 -Nanaka-: 02:54:284 (5) - 1番と同じです、スルーしたならこのままで!
2014-11-16 13:19 -Nanaka-: 02:55:141 (1) - 1/4?
2014-11-16 13:20 -Nanaka-: 03:04:913 (1,2) - 音取りhttp://puu.sh/cSElL/43d4a18cc8.jpg
2014-11-16 13:22 -Nanaka-: 03:07:141 (4) - 途切れるのは違和感ありましたhttp://puu.sh/cSEqo/9791ed0388.jpg
2014-11-16 13:24 -Nanaka-: 今のままだと03:15:027 - 浮いてるのでhttp://puu.sh/cSEx4/5c3d973e5d.jpg
2014-11-16 13:27 -Nanaka-: 03:33:713 (1) - 普通に1/4終点finishで
2014-11-16 13:28 -Nanaka-: 03:34:399 (2) - 始点のCLap浮いてます
2014-11-16 13:28 -Nanaka-: 03:36:456 (1,2) - 03:14:513 (2,3) - こことおなじです
2014-11-16 13:29 -Nanaka-: 03:37:827 (1,2) - ^
2014-11-16 13:33 -Nanaka-: 03:47:256 (1) - これもリバースじゃなくていいかと
2014-11-16 13:35 -Nanaka-: 03:51:370 (4,5) - 角度つけるといいかとhttp://puu.sh/cSF8W/ffac6d3d4d.jpg
2014-11-16 13:38 -Nanaka-: 04:19:484 (6) - 前のパターンでよさそう
2014-11-16 13:40 -Nanaka-: 02:46:913 (1) - 2.3と同じ形
2014-11-16 13:41 -Nanaka-: かなりいい感じのノーマルだと思います!
2014-11-16 13:42 M o k o r i: 大方修正しました!
2014-11-16 13:42 -Nanaka-: Easyはある程度blanket無視していいのでもこんな感じに広く使ってあげればいいと思います
2014-11-16 13:43 M o k o r i: fmfm
2014-11-16 13:46 -Nanaka-: Hardの00:37:999 (1,2) - 02:11:941 (2) - 02:47:599 (3) - 03:28:056 (1) - こういうボールが踊るスライダーはアンランクなので少しcurve緩めるといいかと!
2014-11-16 13:47 -Nanaka-: ご飯食べてくるのでHardはまた今度でお願いします!
2014-11-16 13:47 M o k o r i: わかりました!!!
2014-11-16 13:48 M o k o r i: すいません長い時間ありがとうございます;;
2014-11-16 13:49 M o k o r i: いえいえとんでもないです!
2014-11-16 13:49 M o k o r i: むしろこんな長いのお願いしてるので;;
no kd
Topic Starter
Asahina Momoko

-Nanaka- wrote:

IRC
2014-11-16 11:35 -Nanaka-: EasyとかIRCでいいですかー?
2014-11-16 11:36 M o k o r i: おおお
2014-11-16 11:36 M o k o r i: 全然大丈夫です!
2014-11-16 11:36 -Nanaka-: おkです、お待たせしいて申し訳ない;;
2014-11-16 11:36 M o k o r i: いえこちらこそ長いのにありがとうございます;;
2014-11-16 11:37 -Nanaka-: Easyからいきますね!
2014-11-16 11:37 M o k o r i: はい!
2014-11-16 11:39 -Nanaka-: 00:00:970 (1,2) - ここはしたに下がるより横か上に向かう流れのがいいとおもいます
2014-11-16 11:39 M o k o r i: http://puu.sh/cSyfP/75fa876926.jpg
2014-11-16 11:39 M o k o r i: こんなイメージでしょうか?
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyim/52c3102141.jpg
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyko/cf4543c458.jpg
2014-11-16 11:41 M o k o r i: あああなるほど!
2014-11-16 11:41 -Nanaka-: dsはいじってませんが
2014-11-16 11:41 -Nanaka-: はいw
2014-11-16 11:42 -Nanaka-: 00:18:799 (3) - ここも真上でぶらんけっとした方がいいと思いますー
2014-11-16 11:44 M o k o r i: ほい!
2014-11-16 11:44 -Nanaka-: 00:37:999 (2) - リバース消して00:38:684 - 1/4スライダーですかね
2014-11-16 11:44 -Nanaka-: 提案していくんでいいと思ったやつだけ更新しといてください!
2014-11-16 11:45 -Nanaka-: 00:59:941 (3,1) - もうちょっと綺麗に出来ると思います
2014-11-16 11:45 -Nanaka-: 01:01:313 (1,2) - ^
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - 4への流れが気になるので手前からもう少し広くおいてもいいかなと
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - add Note?
2014-11-16 11:48 -Nanaka-: 01:27:027 (2) -
2014-11-16 11:48 -Nanaka-: 消して
2014-11-16 11:49 -Nanaka-: 次のスライダーを赤線から
2014-11-16 11:50 -Nanaka-: 01:32:513 (4) - デザインはいいと思いますがこれもさっきと同じです
2014-11-16 11:50 -Nanaka-: 01:36:970 (1) - 上に向かうリバース
2014-11-16 11:53 -Nanaka-: 01:52:056 (3) - 音取り提案http://puu.sh/cSz3B/a95a0bc111.jpg
2014-11-16 11:54 -Nanaka-: 01:54:799 (2) - ここはボーカル取ったほうが自然でうちやすいかとhttp://puu.sh/cSz8C/43634bdc69.jpg
2014-11-16 11:55 -Nanaka-: 02:00:284 (1,2) - ここもですがデザインと流れは素晴らしいと思うので任せます
2014-11-16 11:56 -Nanaka-: 02:05:427 (3,1) - もう少し綺麗にしたい
2014-11-16 11:57 -Nanaka-: 02:20:856 (3,4) - ^
2014-11-16 11:58 -Nanaka-: 02:52:399 (1,3) - 汚いのと3のスライダーがEasyっぽくないですw
2014-11-16 11:59 -Nanaka-: 02:56:513 (3) - リバース消して伸ばしてあげたい
2014-11-16 12:00 -Nanaka-: 02:59:256 (3) - ここもリバース消して伸ばすか1/4追加
2014-11-16 12:02 -Nanaka-: 03:05:084 (3) - 音取り提案http://puu.sh/cSzDh/1144464e33.jpg
2014-11-16 12:04 -Nanaka-: 03:07:141 (2,4) - 消してhttp://puu.sh/cSzLp/06720295ee.jpg
2014-11-16 12:05 -Nanaka-: 03:11:427 (1,2) - blanket揃えたい
2014-11-16 12:06 -Nanaka-: 03:11:427 (1,2) - こことって意味です
2014-11-16 12:07 -Nanaka-: 03:14:513 (2,3) - 音取りhttp://puu.sh/cSzWf/b82ff7bd8b.jpg
2014-11-16 12:07 -Nanaka-: 03:26:684 (1) - 2をこぴぺ
2014-11-16 12:09 -Nanaka-: 03:30:799 (3) - http://puu.sh/cSA5h/a8f9f961b9.jpg
2014-11-16 12:11 -Nanaka-: 03:33:199 (2,3) - ここリズム狂ってるので3消して2を03:33:370 - 03:34:227 - まで
2014-11-16 12:13 -Nanaka-: 03:36:627 (1) - ここもボーカルとってあげた方がやりやすいと思うので長い白線からとってみてください
2014-11-16 12:15 -Nanaka-: 03:40:056 (2) - ここもですねhttp://puu.sh/cSAqw/6fd9498553.jpg
2014-11-16 12:19 -Nanaka-: 03:58:227 (1,2,3,4) - こんなリズムでどうですかhttp://puu.sh/cSAFM/89e8afe92a.jpg
2014-11-16 12:20 M o k o r i: 全然チャット打ててないですけど修正しまくってます!
2014-11-16 12:20 -Nanaka-: www
2014-11-16 12:20 M o k o r i: いそいそ
2014-11-16 12:21 -Nanaka-: 04:01:999 (2,3) - このリズム初心者には辛そうなんでスライダーにしませんか
2014-11-16 12:29 -Nanaka-: 04:21:199 (2,3) - シンバルが不自然なんでこれでどうですかhttp://puu.sh/cSBgQ/8ed5c994db.jpg
2014-11-16 12:30 -Nanaka-: 終わったらNormalいきますねー
2014-11-16 12:31 M o k o r i: もうちょいです;;
2014-11-16 12:31 -Nanaka-: あーーい作業してるんでゆっくりでいいですよ!
2014-11-16 12:31 M o k o r i: はいいい;;
2014-11-16 12:40 M o k o r i: ちょっと電話来ましたすぐ戻りますううう
2014-11-16 12:40 -Nanaka-: あーい
2014-11-16 12:49 M o k o r i: もどりましたー、easyオッケーです!
2014-11-16 12:50 -Nanaka-: あーい
2014-11-16 12:51 -Nanaka-: 00:02:341 (3) - 1番と同じでいいと思います
2014-11-16 12:52 -Nanaka-: http://puu.sh/cSCI2/090a83afb7.jpg
2014-11-16 12:52 -Nanaka-: こんな感じでDSも問題ないかと
2014-11-16 12:53 M o k o r i: fmfm
2014-11-16 12:53 -Nanaka-: 00:09:199 (1) - 普通に1/4  x2で
2014-11-16 12:55 -Nanaka-: 00:33:884 (1) - こういうのもNormal的には良くないと思います
2014-11-16 12:56 -Nanaka-: 6の右上持って星にするか左上からでいいかと
2014-11-16 12:59 -Nanaka-: 00:51:541 (1,2) - いいんですが赤線から初めてメリハリつけるのもいいかなとhttp://puu.sh/cSD8o/b10da1e92e.jpg
2014-11-16 12:59 -Nanaka-: ただsound変えないとです
2014-11-16 13:01 -Nanaka-: 00:58:227 (5) - 消して伸ばしたほうが好きです
2014-11-16 13:04 -Nanaka-: 01:27:027 (2) - 音取りhttp://puu.sh/cSDoN/83edfd7072.jpg
2014-11-16 13:04 -Nanaka-: 01:33:884 (5) - 前のPattern的にNC
2014-11-16 13:05 -Nanaka-: 01:38:341 (3) - ボーカル取るならこうじゃないですかhttp://puu.sh/cSDv6/6edf9a0cb8.jpg
2014-11-16 13:06 -Nanaka-: 01:41:770 (2) - ^
2014-11-16 13:07 -Nanaka-: 01:50:684 (1,2,3) - ここのリズム難しそう
2014-11-16 13:10 -Nanaka-: 02:11:256 (1,2) - 無理にリバースで切らなくてもいいかとhttp://puu.sh/cSDJM/74badc32bf.jpg  http://puu.sh/cSDMw/81e4feb73a.jpg
2014-11-16 13:11 -Nanaka-: 後考えると前者の方が無難かも
2014-11-16 13:12 -Nanaka-: 02:19:484 (1) - こういう急カーブもダメかなと
2014-11-16 13:13 -Nanaka-: 02:27:713 (1) - 1番のリズムが好きでした
2014-11-16 13:14 -Nanaka-: 02:30:456 (1,2) - ^ここもどちらかと言うと伸びてると思います
2014-11-16 13:16 -Nanaka-: ここはボーカル強いんでそっちで取ったほうがいいかと
2014-11-16 13:18 -Nanaka-: 02:54:284 (5) - 1番と同じです、スルーしたならこのままで!
2014-11-16 13:19 -Nanaka-: 02:55:141 (1) - 1/4?
2014-11-16 13:20 -Nanaka-: 03:04:913 (1,2) - 音取りhttp://puu.sh/cSElL/43d4a18cc8.jpg
2014-11-16 13:22 -Nanaka-: 03:07:141 (4) - 途切れるのは違和感ありましたhttp://puu.sh/cSEqo/9791ed0388.jpg
2014-11-16 13:24 -Nanaka-: 今のままだと03:15:027 - 浮いてるのでhttp://puu.sh/cSEx4/5c3d973e5d.jpg
2014-11-16 13:27 -Nanaka-: 03:33:713 (1) - 普通に1/4終点finishで
2014-11-16 13:28 -Nanaka-: 03:34:399 (2) - 始点のCLap浮いてます
2014-11-16 13:28 -Nanaka-: 03:36:456 (1,2) - 03:14:513 (2,3) - こことおなじです
2014-11-16 13:29 -Nanaka-: 03:37:827 (1,2) - ^
2014-11-16 13:33 -Nanaka-: 03:47:256 (1) - これもリバースじゃなくていいかと
2014-11-16 13:35 -Nanaka-: 03:51:370 (4,5) - 角度つけるといいかとhttp://puu.sh/cSF8W/ffac6d3d4d.jpg
2014-11-16 13:38 -Nanaka-: 04:19:484 (6) - 前のパターンでよさそう
2014-11-16 13:40 -Nanaka-: 02:46:913 (1) - 2.3と同じ形
2014-11-16 13:41 -Nanaka-: かなりいい感じのノーマルだと思います!
2014-11-16 13:42 M o k o r i: 大方修正しました!
2014-11-16 13:42 -Nanaka-: Easyはある程度blanket無視していいのでもこんな感じに広く使ってあげればいいと思います
2014-11-16 13:43 M o k o r i: fmfm
2014-11-16 13:46 -Nanaka-: Hardの00:37:999 (1,2) - 02:11:941 (2) - 02:47:599 (3) - 03:28:056 (1) - こういうボールが踊るスライダーはアンランクなので少しcurve緩めるといいかと!
2014-11-16 13:47 -Nanaka-: ご飯食べてくるのでHardはまた今度でお願いします!
2014-11-16 13:47 M o k o r i: わかりました!!!
2014-11-16 13:48 M o k o r i: すいません長い時間ありがとうございます;;
2014-11-16 13:49 M o k o r i: いえいえとんでもないです!
2014-11-16 13:49 M o k o r i: むしろこんな長いのお願いしてるので;;
no kd
ありがとうございましたー!! :)
Gamu
irc mod
2014-11-16 22:18 Gamu: タイトルは Daydream café(you Remix)とするべきかな。 この曲の作った人の動画、soundcloudを見る限り "e"と"("すぺーす入ってないから
2014-11-16 22:18 M o k o r i: なるほど、直しておきます
2014-11-16 22:18 Gamu: 正直どうでもいいことなんだけど、結構うるさいからw
2014-11-16 22:19 M o k o r i: 結構細かくチェックされるんですね~
2014-11-16 22:19 Gamu: うん めんどくさい
2014-11-16 22:20 Gamu: tagsに"mokori"を入れたほうがいいかもです。 名前にスペースがある人は入れてる人多いので。 
2014-11-16 22:20 M o k o r i: m_o_k_o_r_iとは別にってことでしょうか?
2014-11-16 22:20 Gamu: そうですね
2014-11-16 22:20 M o k o r i: 了解ですー
2014-11-16 22:20 Gamu: _は公式サイトだと検索に引っかからないので
2014-11-16 22:21 Gamu: mokoriで検索に引っかかせるみたいな
2014-11-16 22:21 M o k o r i: fmfm
2014-11-16 22:21 Gamu: フォルダに入ってるosbファイルはSbに使うので、不要です。
2014-11-16 22:22 M o k o r i: 消して再アップロードします
2014-11-16 22:22 Gamu: このmod終わってからでいいんじゃないかな
2014-11-16 22:23 M o k o r i: その予定です~
2014-11-16 22:24 Gamu: Eas
2014-11-16 22:24 Gamu: Y
2014-11-16 22:24 Gamu: 00:04:741 (2) - hitsoundのパターン的にwhistleはいらないかな。
2014-11-16 22:25 Gamu: a
2014-11-16 22:25 Gamu: ミスw ごめんなさい
2014-11-16 22:25 M o k o r i: はい!w
2014-11-16 22:26 Gamu: 00:07:827 (2,3) - この二つの終点についているwhistleはclapのほうがいいです
2014-11-16 22:26 Gamu: 00:10:570 (1) - これも
2014-11-16 22:27 Gamu: 00:21:541 (3) - ^
2014-11-16 22:27 M o k o r i: 了解ですー
2014-11-16 22:28 Gamu: 00:50:341 (1) - 始点にはclapとfinish, 終点にはclap
2014-11-16 22:29 Gamu: 00:52:399 (3) - 終点にclap
2014-11-16 22:29 Gamu: 00:53:084 (1) - ^
2014-11-16 22:29 Gamu: 00:54:284 (2) - 始点、終点にclapも加えたほうがいいかな
2014-11-16 22:30 M o k o r i: 直しましたー
2014-11-16 22:31 Gamu: 00:55:827 (1) - ~01:05:084 (2) - ここまで始点、終点全てにclapをいれるといいかもです。今のままでは中途半端な感じがします
2014-11-16 22:32 M o k o r i: fmfm
2014-11-16 22:32 Gamu: 01:05:427 (3) - これは終点だけにclapを
2014-11-16 22:33 M o k o r i: 了解です
2014-11-16 22:33 Gamu: もこりさんってtickに音をつけれるって知ってますか
2014-11-16 22:33 M o k o r i: それってもしかして
2014-11-16 22:34 M o k o r i: スライダーの間に線入れてやるヤツですか?
2014-11-16 22:34 Gamu: http://puu.sh/cT4v1/931c0ae9b5.jpg
2014-11-16 22:34 Gamu: うさぎマークのこれです
2014-11-16 22:34 Gamu: そうですね
2014-11-16 22:35 M o k o r i: 他の譜面参考にと思ってみたことはありましたけど何か分からずじまいだったので
2014-11-16 22:35 M o k o r i: 一切これでは使ってないです・・・
2014-11-16 22:35 Gamu: 簡単なので教えましょうか
2014-11-16 22:35 M o k o r i: すみませんお願いします;;
2014-11-16 22:35 Gamu: 使う目的としては
2014-11-16 22:35 Gamu: 例えばこれ
2014-11-16 22:35 Gamu: 01:09:541 (1) -
2014-11-16 22:36 Gamu: スネアおとがスライダーの真ん中でなっててclapを入れたいんだけど入れれない場合
2014-11-16 22:37 Gamu: そのときclap音と同じ音を soft-slidertick10みたいな名前でフォルダに追加する
2014-11-16 22:38 M o k o r i: ああああああなるほど!!!
2014-11-16 22:38 Gamu: それでtickのとこにS:C10の緑線を入れるだけ
2014-11-16 22:39 M o k o r i: 他のsongフォルダとかに何で入ってるんだろうなーって思ってましたけどそういうことだったんですね._.
2014-11-16 22:39 Gamu: ただtickは他の音量と比べて大きいので、-10%音量をさげることをおすすめします
2014-11-16 22:39 M o k o r i: わかりました
2014-11-16 22:40 Gamu: easy normalにとってこれは結構便利
2014-11-16 22:41 M o k o r i: 確かに・・・
2014-11-16 22:41 Gamu: どうしてもhitsoundが不十分になってしまいますからね
2014-11-16 22:41 Gamu: あとで入れてみるといいかもです
2014-11-16 22:42 M o k o r i: ですね、長いスライダー置いてるとき音付けどうすればいいんだろうと思ってましたけどそれでいけそうです!
2014-11-16 22:42 Gamu: 今のところ見てみると配置とかはもう十分
2014-11-16 22:42 Gamu: 良いから、あとはhitsoundって感じです
2014-11-16 22:42 M o k o r i: え、ほんとですか
2014-11-16 22:43 Gamu: Easyしか見てないけど・・・
2014-11-16 22:43 Gamu: 綺麗でいいと思いますよ
2014-11-16 22:43 M o k o r i: easy-hardはこれがはじめて作ったやつなので結構自信なかったもので
2014-11-16 22:44 Gamu: 1stは思えない出来栄え
2014-11-16 22:45 Gamu: 続きいっていいかな
2014-11-16 22:45 M o k o r i: はい!
2014-11-16 22:46 Gamu: tickいれることできれば結構変わってくるのでまたhitsoundは後日にしてそれ以外みますね
2014-11-16 22:46 M o k o r i: 了解です
2014-11-16 22:46 Gamu: 01:44:856 (3) - ここのサークルはないほうがいいです
2014-11-16 22:46 Gamu: タイミングがわかりづらいかな
2014-11-16 22:47 M o k o r i: fmfm
2014-11-16 22:48 M o k o r i: 消しときました
2014-11-16 22:48 Gamu: 02:16:399 (4) - ここもかな
2014-11-16 22:49 Gamu: 02:29:084 (3) - ここが合ってないので、このようなリズムはどうですか
2014-11-16 22:49 Gamu: http://puu.sh/cT5pL/8318c7bc5f.jpg
2014-11-16 22:50 Gamu: (3)のスライダーを消して、(2)を赤線まで伸ばして、サークルを02:29:770にポツンと
2014-11-16 22:51 M o k o r i: おお、これに変えます
2014-11-16 22:51 Gamu: 02:40:056 (2) - これも合ってないから、 http://puu.sh/cT5vI/fa579f7de3.jpg
2014-11-16 22:54 M o k o r i: その音取りに変えてみたんですが
2014-11-16 22:54 M o k o r i: http://puu.sh/cT5Cy/3abac76807.jpg
2014-11-16 22:54 M o k o r i: こういう重なったやつはさけたほうがいいですか?
2014-11-16 22:55 Gamu: スペーシング的にきついから02:41:256 (1)の形を変えたほうがいいですかね
2014-11-16 22:56 Gamu: http://puu.sh/cT5Nu/b707437597.jpg
2014-11-16 22:56 Gamu: こんなんはどうですか
2014-11-16 22:57 Gamu: あ、たりなかった
2014-11-16 22:57 M o k o r i: おおお
2014-11-16 22:58 Gamu: http://puu.sh/cT5Sy/5ff3062a97.jpg
2014-11-16 22:59 Gamu: こんな感じならいけますね
2014-11-16 23:00 M o k o r i: できました~
2014-11-16 23:00 Gamu: よかった
2014-11-16 23:00 Gamu: 03:08:856 (5) - http://puu.sh/cT5ZN/617c73e2ef.jpg
2014-11-16 23:00 Gamu: がいいです
2014-11-16 23:01 M o k o r i: あ
2014-11-16 23:01 M o k o r i: これ気になってたところなんですけど
2014-11-16 23:01 M o k o r i: タタンっていうか
2014-11-16 23:02 M o k o r i: easyで白線⇒赤線ってオッケーなんでしょうか
2014-11-16 23:02 Gamu: 数個ならいいんじゃないかな
2014-11-16 23:02 M o k o r i: なるほど、それ気にしすぎてこんな感じになってしまってるとこ他にもあったかもしれないので跡で見直します
2014-11-16 23:03 Gamu: ちょっとまってくださいね
2014-11-16 23:04 Gamu: 大丈夫そうです
2014-11-16 23:04 M o k o r i: 了解です!
2014-11-16 23:05 Gamu: 03:33:199 (2) - http://puu.sh/cT6h4/d152c32c23.jpg
2014-11-16 23:06 Gamu: 03:40:399 (3) - http://puu.sh/cT6j5/0647a9674b.jpg
2014-11-16 23:07 Gamu: Easyはこれで終わり
2014-11-16 23:08 M o k o r i: おkです、修正できました
2014-11-16 23:10 Gamu: 00:39:370 (1) - 中点、whistleではなくclapだと思います
2014-11-16 23:11 M o k o r i: 了解です
2014-11-16 23:11 Gamu: 01:17:770 (1) - finish欲しい
2014-11-16 23:12 M o k o r i: 入れました~
2014-11-16 23:12 Gamu: 01:25:999 (1) - 見栄え悪いので、x:116 y:208に移動させてみてください
2014-11-16 23:13 M o k o r i: http://puu.sh/cT6H6/c2ebab1abe.jpg
2014-11-16 23:13 M o k o r i: この位置ですか?
2014-11-16 23:14 Gamu: あ、CTRL+Jをした形の方がいいかも
2014-11-16 23:14 Gamu: 上下反転します
2014-11-16 23:14 M o k o r i: fmfm
2014-11-16 23:14 M o k o r i: そのあとをまた調整ってことでしょうか?
2014-11-16 23:15 Gamu: CTRL+Jとx:116 y:208です
2014-11-16 23:15 Gamu: 両方お願いします
2014-11-16 23:15 Gamu: http://puu.sh/cT6Pi/5fd509651a.jpg
2014-11-16 23:16 M o k o r i: http://puu.sh/cT6P6/21e48763f3.jpg
2014-11-16 23:16 M o k o r i: できました~
2014-11-16 23:16 Gamu: ( ・∀・) イイネ!
2014-11-16 23:17 Gamu: 02:28:913 (3,4,5) - こういう単発はリズムとりにくいので、リピートスライダー
2014-11-16 23:17 M o k o r i: :D
2014-11-16 23:17 Gamu: を使うといいかもです
2014-11-16 23:18 Gamu: http://puu.sh/cT6X4/72c1b80cea.jpg
2014-11-16 23:18 Gamu: こんなかんじですかね
2014-11-16 23:18 M o k o r i: すみません1つ質問してもいいですか?
2014-11-16 23:18 M o k o r i: さっきの反転のやつに戻っちゃうんですけど
2014-11-16 23:18 M o k o r i: 1の長いスライダーのあと2,3とかぶっちゃってますけどこれも調整して移動って感じで大丈夫でしょうか
2014-11-16 23:19 Gamu: そうそう2,3は調整お願いします
2014-11-16 23:19 M o k o r i: わかりました!
2014-11-16 23:19 Gamu: 今のままじゃ危ないww
2014-11-16 23:22 M o k o r i: ですよねw
2014-11-16 23:22 Gamu: 02:46:913 (4) - new combo追加~
2014-11-16 23:23 M o k o r i: 了解ですー
2014-11-16 23:24 Gamu:  normalはこれだけかな
2014-11-16 23:26 Gamu: おっと、忘れた Timing > Resnap All notesをやってといてください
2014-11-16 23:26 M o k o r i: これは
2014-11-16 23:27 M o k o r i: やるとどんな効果があるんでしょうか?
2014-11-16 23:27 Gamu: 微妙にずれているサークルたちを直してくれます
2014-11-16 23:27 M o k o r i: おおお
2014-11-16 23:27 Gamu: http://puu.sh/cT7up/8cecca92a2.png
2014-11-16 23:28 Gamu: こういうふうにエラーが出てしまうんです ずれていると
2014-11-16 23:28 M o k o r i: ということは基本的に一回終わるときとかの前には
2014-11-16 23:28 M o k o r i: これやったほうがいいってことでしょうか
2014-11-16 23:29 Gamu: やったほうがいいですね
2014-11-16 23:29 Gamu: エラーの確認方法は、CTRL+SHIFT+A
2014-11-16 23:29 M o k o r i: なるほど、では次からこれやるようにします!
2014-11-16 23:29 Gamu: 全diffよろしくです
2014-11-16 23:30 M o k o r i: わかりました~
2014-11-16 23:32 Gamu: 00:19:141 (2) - こういうの完璧にスタックしちゃいたいんですが、どうですか http://puu.sh/cT7Mi/719a5d5ac5.jpg
2014-11-16 23:34 Gamu: 00:32:856 (4) - clap忘れてます
2014-11-16 23:34 M o k o r i: スタックと微調整しました~
2014-11-16 23:34 Gamu: 00:43:484 (1) - 終点はSoftで締めたほうがいいですね、だから緑線をSoftni
2014-11-16 23:35 Gamu: ほ~い
2014-11-16 23:35 Gamu: 01:01:313 (1) - new comboいらないかな
2014-11-16 23:36 Gamu: 01:16:227 (3,1,2,3) - これ全てにclapつけたほうがいいかも
2014-11-16 23:36 Gamu: 01:24:456 (1,2,3) - ^
2014-11-16 23:37 Gamu: 01:43:999 (1,2,3) - ^
2014-11-16 23:37 M o k o r i: ここまで全修正ですー
2014-11-16 23:37 Gamu: 01:57:541 (1) - 始点にsoft-finish欲しいですな
2014-11-16 23:38 M o k o r i: いれました
2014-11-16 23:38 Gamu: 02:05:770 (1) - リズムミスしやすいので、スペーシングをはなしたほうがいいですね
2014-11-16 23:39 Gamu: 02:26:684 (2) - CTRL+Gをしたながれが好き
2014-11-16 23:40 M o k o r i: 了解です
2014-11-16 23:41 Gamu: 02:37:484 (2,3) - 二つにclap~
2014-11-16 23:42 M o k o r i: おkです
2014-11-16 23:43 Gamu: 02:46:227 (1,2,3,4,5) - ないほうが自然かも?
2014-11-16 23:43 Gamu: 02:45:713 (1,2,3) - これらにclap~
2014-11-16 23:44 Gamu: 03:26:684 (1) - 始点finish~
2014-11-16 23:44 M o k o r i: 02:46:227 (1,2,3,4,5) - だけちょっと考えさせてください!
2014-11-16 23:44 Gamu: 了解です
2014-11-16 23:44 Gamu: 結構微妙なところですw
2014-11-16 23:44 M o k o r i: SDあげるために連打置いちゃってるやつなので代替案見つけ次第かえますw
2014-11-16 23:45 Gamu: バランス調整難しいですもんね・・・しょうがないです
2014-11-16 23:45 M o k o r i: ですよね;;
2014-11-16 23:46 Gamu: 04:24:456 (1) - スペーシング離したいところ・・・
2014-11-16 23:47 M o k o r i: ここでジャンプさせればSDちょうどあげられるかも説・・・!
2014-11-16 23:47 Gamu: 曲的にジャンプさせてもいいかんじですね
2014-11-16 23:48 Gamu: Hard diffはちょっと全体的に窮屈な感じでした。めんどくさいと思うのですがスペーシングを1.1xを基準に配置し直してみてはどうでしょうか
2014-11-16 23:48 M o k o r i: fmfm
2014-11-16 23:48 Gamu: 1.1xか1.2xくらい
2014-11-16 23:49 Gamu: 窮屈だと逆にやりにくいし、見栄えも悪くなってしまうので
2014-11-16 23:49 M o k o r i: 確かにそれは自分でもなんとなく感じてました._____.
2014-11-16 23:49 Gamu: いい配置とか思いつかなかったら呼んでくれればお助けします
2014-11-16 23:50 M o k o r i: 一回これベースにDS変えてみてもしあれでしたらまた頼らせてください;;
2014-11-16 23:50 Gamu: 了解です
2014-11-16 23:51 M o k o r i: あとさっきの連打ですけど消して最後ジャンプさせたらSD調整できました
2014-11-16 23:51 Gamu: (・∀・)イイネ!!
2014-11-16 23:51 M o k o r i: (´・◡・`)
2014-11-16 23:53 Gamu: ExtraとかInsaneはあまり見るのが得意ではないので、これで終わりかな。あとは、tickを使った音付けとか、HardのDS調整とかしてもらったあと見ます

がんばって!

EDIT:
irc mod 2
2014-11-20 21:14 Gamu: <Easy>
2014-11-20 21:14 Gamu: 01:13:656 (3) - 終点のclapいらないかな
2014-11-20 21:14 M o k o r i: はい~
2014-11-20 21:15 Gamu: 01:16:399 (3) - 終点はいいんだけど、始点が曲に合ってないので こうしてください http://puu.sh/cYkXd/e55d6aae92.jpg
2014-11-20 21:15 Gamu: 01:21:884 (3) - ここの終点clapいらない~
2014-11-20 21:16 Gamu: 01:24:627 (3) -   これと同じ感じに http://puu.sh/cYkXd/e55d6aae92.jpg
2014-11-20 21:17 M o k o r i: 了解ですー
2014-11-20 21:17 Gamu: 01:32:856 (5) - ここも変なので、こうしてみよう  http://puu.sh/cYl36/bfcd3cb97c.jpg
2014-11-20 21:19 Gamu: 02:23:599 (3) - ここはhttp://puu.sh/cYl7J/8004260777.jpg がいいかな
2014-11-20 21:20 Gamu: 02:24:627 (5) - easy diffだし、ここはなくてもいいかな
2014-11-20 21:20 M o k o r i: fmfm
2014-11-20 21:20 Gamu: 02:37:313 (3) - http://puu.sh/cYlah/4eb6a966e7.jpg
2014-11-20 21:21 Gamu: 02:56:513 (3) - http://puu.sh/cYlc4/5f09efdc33.jpg
2014-11-20 21:21 Gamu: 02:57:541 (4) - remove~
2014-11-20 21:23 M o k o r i: 音取りの変更は全部修正しますけど形整えるの時間かかるのでこのIRC後にじっくり修正してもいいですかー?
2014-11-20 21:23 Gamu: そのほうがいいですね
2014-11-20 21:23 M o k o r i: わかりました!
2014-11-20 21:24 Gamu: とりあえず修正してもらいたいところをずらっと書くのであとでゆっくり修正してくださいな
2014-11-20 21:24 Gamu: 04:16:056 (1) - new comboいらない
2014-11-20 21:25 Gamu: 04:18:799 (3) - 終点のclapはいらない~
2014-11-20 21:25 Gamu: easyはこれだけ
2014-11-20 21:25 M o k o r i: 音とり以外全修正しました
2014-11-20 21:26 Gamu: <Normal>
2014-11-20 21:26 Gamu: 00:34:913 (2) - whistleよりもclap
2014-11-20 21:27 Gamu: 01:27:199 (3) - 終点clap
2014-11-20 21:27 M o k o r i: おkです
2014-11-20 21:27 Gamu: 01:27:713 (4) - clap
2014-11-20 21:28 Gamu: 01:28:056 (5) - 始点clap
2014-11-20 21:28 Gamu: 01:36:113 (2) - remove a clap
2014-11-20 21:29 M o k o r i: わかりました
2014-11-20 21:29 Gamu: 02:09:884 (4) - ここのtickno
2014-11-20 21:29 Gamu: tickの音はclapと同じ音がいいです
2014-11-20 21:30 M o k o r i: それやってて思ったんですけど
2014-11-20 21:30 M o k o r i: これファイルサイズ結構ぎりで10Mオーバーするとまずいでしょうか?
2014-11-20 21:30 Gamu: 全然問題ないよー
2014-11-20 21:30 M o k o r i: ありゃw
2014-11-20 21:30 Gamu: 今は32MBまでおkだと思う
2014-11-20 21:31 M o k o r i: なるほど!動画なしは10Mいかだと思ってました
2014-11-20 21:31 M o k o r i: あとで追加して変えますね
2014-11-20 21:31 Gamu: は~い
2014-11-20 21:32 Gamu: 02:24:284 (3) - 終点clapはいらない
2014-11-20 21:32 Gamu: http://puu.sh/cYlCg/2ab089ff39.jpg こうするともっと良いよ~
2014-11-20 21:33 Gamu: 02:29:770 (4) - ここも~http://puu.sh/cYlCg/2ab089ff39.jpg に
2014-11-20 21:33 Gamu: 02:35:084 (5) - remove a clap
2014-11-20 21:34 M o k o r i: fmfm
2014-11-20 21:34 Gamu: 02:37:999 (6) - 終点clapいらない~
2014-11-20 21:35 M o k o r i: あ
2014-11-20 21:35 Gamu: 02:46:913 (1) - このfinishは終点ではなく始点かと~
2014-11-20 21:35 M o k o r i: すいません質問なんですけども
2014-11-20 21:35 Gamu: はい
2014-11-20 21:35 M o k o r i: samplesetのこのSSは
2014-11-20 21:35 M o k o r i: 設定してる音+違う音を同時にくっつけられるって効果なんでしょうか
2014-11-20 21:35 M o k o r i: なんか言い方おかしいなw
2014-11-20 21:36 Gamu: 簡単にいうと
2014-11-20 21:38 Gamu: samplesetは normal-hitnormal, soft-hitnormal, drum-hitnormalの音を出せる。 たとえば、今緑線でN:1のようにNormalの音をメインにしてる場合、オブジェクトを選択してAutoからSoftに変えると そのオブジェクトの音はnormal-hitnormalではなく、soft-hitnormalの音が出るようになる
2014-11-20 21:38 Gamu: わかりづらいかな
2014-11-20 21:38 M o k o r i: fmfm
2014-11-20 21:38 M o k o r i: ということは
2014-11-20 21:38 M o k o r i: 線を引かなくても音を変えられる
2014-11-20 21:39 M o k o r i: ってことでしょうか
2014-11-20 21:39 Gamu: はい
2014-11-20 21:39 M o k o r i: なるほど~~
2014-11-20 21:39 Gamu: ついでに下のadditonsも説明しますね
2014-11-20 21:39 M o k o r i: おおおありがとうです
2014-11-20 21:41 Gamu: これはwhistle, clap, finishに対応してて、例えば今N:1のようにNormalの音をメインにしてる場合、オブジェクトを選択してAutoからSoftに変えただけでは意味がなく、Softに変えると同時にwhistleとかclapの音を付けると、soft-hitwhistleやsoft-hitclapの音が出るようになる
2014-11-20 21:42 Gamu: Normal-hitnormalとsoft-hitwhistleの音を同時に使いたいなぁっていう時に使える
2014-11-20 21:42 M o k o r i: なるほど!!!
2014-11-20 21:42 M o k o r i: 上級者向けな機能だ・・・
2014-11-20 21:42 Gamu: なれると結構便利よー
2014-11-20 21:43 M o k o r i: 幅はすごい広がりそうだから使えるようにがんばってみます。。。
2014-11-20 21:44 Gamu: clapの代わりにnormal-hitnormalを使ってる人いたりするけど、そういう人はこの機能を使ってるかな
2014-11-20 21:44 Gamu: 緑線でいちいち引かなくてもsampleset:normalにするだけでいいからね
2014-11-20 21:45 M o k o r i: 今までいちいち緑線引いてました・・・w
2014-11-20 21:45 Gamu: 昔はそうやってたw
2014-11-20 21:45 Gamu: NatsumeRinとかそういうのやってた気がする 緑線大量にあるw
2014-11-20 21:45 M o k o r i: BATでもそういう人いるにはいるんですねw
2014-11-20 21:46 Gamu: http://puu.sh/cYm7O/b6cb728782.jpg
2014-11-20 21:46 M o k o r i: wwwwwwwwwwwww
2014-11-20 21:46 Gamu: ACTION is editing [http://osu.ppy.sh/b/84036 Megpoid GUMI - Aitai [NTR]]
2014-11-20 21:47 Gamu: http://puu.sh/cYm9Q/943f461a3f.jpg
2014-11-20 21:47 Gamu: これなんかひどかった
2014-11-20 21:47 M o k o r i: なんじゃこりゃ(白目)
2014-11-20 21:47 M o k o r i: 1個1個に線が引いてあるww
2014-11-20 21:48 Gamu: 見る側も作る側も大変
2014-11-20 21:48 M o k o r i: これはmod大変そうだ・・・
2014-11-20 21:49 Gamu: 02:46:913 (1) - 始点にfinish, 始点のclapは削除
2014-11-20 21:50 Gamu: 02:46:913 (1) - 終点のfinishを削除
2014-11-20 21:50 M o k o r i: なおしましたー
2014-11-20 21:52 Gamu: Normalはこれだけ~
2014-11-20 21:52 M o k o r i: はい~
2014-11-20 21:53 Gamu: <Hard>
2014-11-20 21:53 Gamu: 00:21:884 (2,3) - http://puu.sh/cYmnZ/7b4d8a448e.jpg こうしよう
2014-11-20 21:54 Gamu: コピペ使うと便利ですよ~
2014-11-20 21:54 M o k o r i: あれ、形なぜか違ってた・・・
2014-11-20 21:54 M o k o r i: コピペしました;;
2014-11-20 21:55 Gamu: たまに勝手にスライダーずれる時があるw
2014-11-20 21:55 M o k o r i: 知らなかった・・・w
2014-11-20 21:56 Gamu: ほんとたまにだけどね
2014-11-20 21:56 Gamu: 01:06:799 (1) - 始点finish~
2014-11-20 21:58 Gamu: 01:25:999 (3) - finish
2014-11-20 21:58 Gamu: 01:27:027 (4) - 終点finish
2014-11-20 21:58 M o k o r i: いれました~
2014-11-20 21:59 Gamu: 01:52:913 (1) - remove a new combo
2014-11-20 22:00 M o k o r i: 01:55:999 (6) - にNC入れてもいいと思います?
2014-11-20 22:00 Gamu: いれたほうがいいかも?
2014-11-20 22:00 M o k o r i: 了解ですー
2014-11-20 22:04 Gamu:  ぱぱっとだけど以上かな~
Topic Starter
Asahina Momoko

Gamu wrote:

irc mod
2014-11-16 22:18 Gamu: タイトルは Daydream café(you Remix)とするべきかな。 この曲の作った人の動画、soundcloudを見る限り "e"と"("すぺーす入ってないから
2014-11-16 22:18 M o k o r i: なるほど、直しておきます
2014-11-16 22:18 Gamu: 正直どうでもいいことなんだけど、結構うるさいからw
2014-11-16 22:19 M o k o r i: 結構細かくチェックされるんですね~
2014-11-16 22:19 Gamu: うん めんどくさい
2014-11-16 22:20 Gamu: tagsに"mokori"を入れたほうがいいかもです。 名前にスペースがある人は入れてる人多いので。 
2014-11-16 22:20 M o k o r i: m_o_k_o_r_iとは別にってことでしょうか?
2014-11-16 22:20 Gamu: そうですね
2014-11-16 22:20 M o k o r i: 了解ですー
2014-11-16 22:20 Gamu: _は公式サイトだと検索に引っかからないので
2014-11-16 22:21 Gamu: mokoriで検索に引っかかせるみたいな
2014-11-16 22:21 M o k o r i: fmfm
2014-11-16 22:21 Gamu: フォルダに入ってるosbファイルはSbに使うので、不要です。
2014-11-16 22:22 M o k o r i: 消して再アップロードします
2014-11-16 22:22 Gamu: このmod終わってからでいいんじゃないかな
2014-11-16 22:23 M o k o r i: その予定です~
2014-11-16 22:24 Gamu: Eas
2014-11-16 22:24 Gamu: Y
2014-11-16 22:24 Gamu: 00:04:741 (2) - hitsoundのパターン的にwhistleはいらないかな。
2014-11-16 22:25 Gamu: a
2014-11-16 22:25 Gamu: ミスw ごめんなさい
2014-11-16 22:25 M o k o r i: はい!w
2014-11-16 22:26 Gamu: 00:07:827 (2,3) - この二つの終点についているwhistleはclapのほうがいいです
2014-11-16 22:26 Gamu: 00:10:570 (1) - これも
2014-11-16 22:27 Gamu: 00:21:541 (3) - ^
2014-11-16 22:27 M o k o r i: 了解ですー
2014-11-16 22:28 Gamu: 00:50:341 (1) - 始点にはclapとfinish, 終点にはclap
2014-11-16 22:29 Gamu: 00:52:399 (3) - 終点にclap
2014-11-16 22:29 Gamu: 00:53:084 (1) - ^
2014-11-16 22:29 Gamu: 00:54:284 (2) - 始点、終点にclapも加えたほうがいいかな
2014-11-16 22:30 M o k o r i: 直しましたー
2014-11-16 22:31 Gamu: 00:55:827 (1) - ~01:05:084 (2) - ここまで始点、終点全てにclapをいれるといいかもです。今のままでは中途半端な感じがします
2014-11-16 22:32 M o k o r i: fmfm
2014-11-16 22:32 Gamu: 01:05:427 (3) - これは終点だけにclapを
2014-11-16 22:33 M o k o r i: 了解です
2014-11-16 22:33 Gamu: もこりさんってtickに音をつけれるって知ってますか
2014-11-16 22:33 M o k o r i: それってもしかして
2014-11-16 22:34 M o k o r i: スライダーの間に線入れてやるヤツですか?
2014-11-16 22:34 Gamu: http://puu.sh/cT4v1/931c0ae9b5.jpg
2014-11-16 22:34 Gamu: うさぎマークのこれです
2014-11-16 22:34 Gamu: そうですね
2014-11-16 22:35 M o k o r i: 他の譜面参考にと思ってみたことはありましたけど何か分からずじまいだったので
2014-11-16 22:35 M o k o r i: 一切これでは使ってないです・・・
2014-11-16 22:35 Gamu: 簡単なので教えましょうか
2014-11-16 22:35 M o k o r i: すみませんお願いします;;
2014-11-16 22:35 Gamu: 使う目的としては
2014-11-16 22:35 Gamu: 例えばこれ
2014-11-16 22:35 Gamu: 01:09:541 (1) -
2014-11-16 22:36 Gamu: スネアおとがスライダーの真ん中でなっててclapを入れたいんだけど入れれない場合
2014-11-16 22:37 Gamu: そのときclap音と同じ音を soft-slidertick10みたいな名前でフォルダに追加する
2014-11-16 22:38 M o k o r i: ああああああなるほど!!!
2014-11-16 22:38 Gamu: それでtickのとこにS:C10の緑線を入れるだけ
2014-11-16 22:39 M o k o r i: 他のsongフォルダとかに何で入ってるんだろうなーって思ってましたけどそういうことだったんですね._.
2014-11-16 22:39 Gamu: ただtickは他の音量と比べて大きいので、-10%音量をさげることをおすすめします
2014-11-16 22:39 M o k o r i: わかりました
2014-11-16 22:40 Gamu: easy normalにとってこれは結構便利
2014-11-16 22:41 M o k o r i: 確かに・・・
2014-11-16 22:41 Gamu: どうしてもhitsoundが不十分になってしまいますからね
2014-11-16 22:41 Gamu: あとで入れてみるといいかもです
2014-11-16 22:42 M o k o r i: ですね、長いスライダー置いてるとき音付けどうすればいいんだろうと思ってましたけどそれでいけそうです!
2014-11-16 22:42 Gamu: 今のところ見てみると配置とかはもう十分
2014-11-16 22:42 Gamu: 良いから、あとはhitsoundって感じです
2014-11-16 22:42 M o k o r i: え、ほんとですか
2014-11-16 22:43 Gamu: Easyしか見てないけど・・・
2014-11-16 22:43 Gamu: 綺麗でいいと思いますよ
2014-11-16 22:43 M o k o r i: easy-hardはこれがはじめて作ったやつなので結構自信なかったもので
2014-11-16 22:44 Gamu: 1stは思えない出来栄え
2014-11-16 22:45 Gamu: 続きいっていいかな
2014-11-16 22:45 M o k o r i: はい!
2014-11-16 22:46 Gamu: tickいれることできれば結構変わってくるのでまたhitsoundは後日にしてそれ以外みますね
2014-11-16 22:46 M o k o r i: 了解です
2014-11-16 22:46 Gamu: 01:44:856 (3) - ここのサークルはないほうがいいです
2014-11-16 22:46 Gamu: タイミングがわかりづらいかな
2014-11-16 22:47 M o k o r i: fmfm
2014-11-16 22:48 M o k o r i: 消しときました
2014-11-16 22:48 Gamu: 02:16:399 (4) - ここもかな
2014-11-16 22:49 Gamu: 02:29:084 (3) - ここが合ってないので、このようなリズムはどうですか
2014-11-16 22:49 Gamu: http://puu.sh/cT5pL/8318c7bc5f.jpg
2014-11-16 22:50 Gamu: (3)のスライダーを消して、(2)を赤線まで伸ばして、サークルを02:29:770にポツンと
2014-11-16 22:51 M o k o r i: おお、これに変えます
2014-11-16 22:51 Gamu: 02:40:056 (2) - これも合ってないから、 http://puu.sh/cT5vI/fa579f7de3.jpg
2014-11-16 22:54 M o k o r i: その音取りに変えてみたんですが
2014-11-16 22:54 M o k o r i: http://puu.sh/cT5Cy/3abac76807.jpg
2014-11-16 22:54 M o k o r i: こういう重なったやつはさけたほうがいいですか?
2014-11-16 22:55 Gamu: スペーシング的にきついから02:41:256 (1)の形を変えたほうがいいですかね
2014-11-16 22:56 Gamu: http://puu.sh/cT5Nu/b707437597.jpg
2014-11-16 22:56 Gamu: こんなんはどうですか
2014-11-16 22:57 Gamu: あ、たりなかった
2014-11-16 22:57 M o k o r i: おおお
2014-11-16 22:58 Gamu: http://puu.sh/cT5Sy/5ff3062a97.jpg
2014-11-16 22:59 Gamu: こんな感じならいけますね
2014-11-16 23:00 M o k o r i: できました~
2014-11-16 23:00 Gamu: よかった
2014-11-16 23:00 Gamu: 03:08:856 (5) - http://puu.sh/cT5ZN/617c73e2ef.jpg
2014-11-16 23:00 Gamu: がいいです
2014-11-16 23:01 M o k o r i: あ
2014-11-16 23:01 M o k o r i: これ気になってたところなんですけど
2014-11-16 23:01 M o k o r i: タタンっていうか
2014-11-16 23:02 M o k o r i: easyで白線⇒赤線ってオッケーなんでしょうか
2014-11-16 23:02 Gamu: 数個ならいいんじゃないかな
2014-11-16 23:02 M o k o r i: なるほど、それ気にしすぎてこんな感じになってしまってるとこ他にもあったかもしれないので跡で見直します
2014-11-16 23:03 Gamu: ちょっとまってくださいね
2014-11-16 23:04 Gamu: 大丈夫そうです
2014-11-16 23:04 M o k o r i: 了解です!
2014-11-16 23:05 Gamu: 03:33:199 (2) - http://puu.sh/cT6h4/d152c32c23.jpg
2014-11-16 23:06 Gamu: 03:40:399 (3) - http://puu.sh/cT6j5/0647a9674b.jpg
2014-11-16 23:07 Gamu: Easyはこれで終わり
2014-11-16 23:08 M o k o r i: おkです、修正できました
2014-11-16 23:10 Gamu: 00:39:370 (1) - 中点、whistleではなくclapだと思います
2014-11-16 23:11 M o k o r i: 了解です
2014-11-16 23:11 Gamu: 01:17:770 (1) - finish欲しい
2014-11-16 23:12 M o k o r i: 入れました~
2014-11-16 23:12 Gamu: 01:25:999 (1) - 見栄え悪いので、x:116 y:208に移動させてみてください
2014-11-16 23:13 M o k o r i: http://puu.sh/cT6H6/c2ebab1abe.jpg
2014-11-16 23:13 M o k o r i: この位置ですか?
2014-11-16 23:14 Gamu: あ、CTRL+Jをした形の方がいいかも
2014-11-16 23:14 Gamu: 上下反転します
2014-11-16 23:14 M o k o r i: fmfm
2014-11-16 23:14 M o k o r i: そのあとをまた調整ってことでしょうか?
2014-11-16 23:15 Gamu: CTRL+Jとx:116 y:208です
2014-11-16 23:15 Gamu: 両方お願いします
2014-11-16 23:15 Gamu: http://puu.sh/cT6Pi/5fd509651a.jpg
2014-11-16 23:16 M o k o r i: http://puu.sh/cT6P6/21e48763f3.jpg
2014-11-16 23:16 M o k o r i: できました~
2014-11-16 23:16 Gamu: ( ・∀・) イイネ!
2014-11-16 23:17 Gamu: 02:28:913 (3,4,5) - こういう単発はリズムとりにくいので、リピートスライダー
2014-11-16 23:17 M o k o r i: :D
2014-11-16 23:17 Gamu: を使うといいかもです
2014-11-16 23:18 Gamu: http://puu.sh/cT6X4/72c1b80cea.jpg
2014-11-16 23:18 Gamu: こんなかんじですかね
2014-11-16 23:18 M o k o r i: すみません1つ質問してもいいですか?
2014-11-16 23:18 M o k o r i: さっきの反転のやつに戻っちゃうんですけど
2014-11-16 23:18 M o k o r i: 1の長いスライダーのあと2,3とかぶっちゃってますけどこれも調整して移動って感じで大丈夫でしょうか
2014-11-16 23:19 Gamu: そうそう2,3は調整お願いします
2014-11-16 23:19 M o k o r i: わかりました!
2014-11-16 23:19 Gamu: 今のままじゃ危ないww
2014-11-16 23:22 M o k o r i: ですよねw
2014-11-16 23:22 Gamu: 02:46:913 (4) - new combo追加~
2014-11-16 23:23 M o k o r i: 了解ですー
2014-11-16 23:24 Gamu:  normalはこれだけかな
2014-11-16 23:26 Gamu: おっと、忘れた Timing > Resnap All notesをやってといてください
2014-11-16 23:26 M o k o r i: これは
2014-11-16 23:27 M o k o r i: やるとどんな効果があるんでしょうか?
2014-11-16 23:27 Gamu: 微妙にずれているサークルたちを直してくれます
2014-11-16 23:27 M o k o r i: おおお
2014-11-16 23:27 Gamu: http://puu.sh/cT7up/8cecca92a2.png
2014-11-16 23:28 Gamu: こういうふうにエラーが出てしまうんです ずれていると
2014-11-16 23:28 M o k o r i: ということは基本的に一回終わるときとかの前には
2014-11-16 23:28 M o k o r i: これやったほうがいいってことでしょうか
2014-11-16 23:29 Gamu: やったほうがいいですね
2014-11-16 23:29 Gamu: エラーの確認方法は、CTRL+SHIFT+A
2014-11-16 23:29 M o k o r i: なるほど、では次からこれやるようにします!
2014-11-16 23:29 Gamu: 全diffよろしくです
2014-11-16 23:30 M o k o r i: わかりました~
2014-11-16 23:32 Gamu: 00:19:141 (2) - こういうの完璧にスタックしちゃいたいんですが、どうですか http://puu.sh/cT7Mi/719a5d5ac5.jpg
2014-11-16 23:34 Gamu: 00:32:856 (4) - clap忘れてます
2014-11-16 23:34 M o k o r i: スタックと微調整しました~
2014-11-16 23:34 Gamu: 00:43:484 (1) - 終点はSoftで締めたほうがいいですね、だから緑線をSoftni
2014-11-16 23:35 Gamu: ほ~い
2014-11-16 23:35 Gamu: 01:01:313 (1) - new comboいらないかな
2014-11-16 23:36 Gamu: 01:16:227 (3,1,2,3) - これ全てにclapつけたほうがいいかも
2014-11-16 23:36 Gamu: 01:24:456 (1,2,3) - ^
2014-11-16 23:37 Gamu: 01:43:999 (1,2,3) - ^
2014-11-16 23:37 M o k o r i: ここまで全修正ですー
2014-11-16 23:37 Gamu: 01:57:541 (1) - 始点にsoft-finish欲しいですな
2014-11-16 23:38 M o k o r i: いれました
2014-11-16 23:38 Gamu: 02:05:770 (1) - リズムミスしやすいので、スペーシングをはなしたほうがいいですね
2014-11-16 23:39 Gamu: 02:26:684 (2) - CTRL+Gをしたながれが好き
2014-11-16 23:40 M o k o r i: 了解です
2014-11-16 23:41 Gamu: 02:37:484 (2,3) - 二つにclap~
2014-11-16 23:42 M o k o r i: おkです
2014-11-16 23:43 Gamu: 02:46:227 (1,2,3,4,5) - ないほうが自然かも?
2014-11-16 23:43 Gamu: 02:45:713 (1,2,3) - これらにclap~
2014-11-16 23:44 Gamu: 03:26:684 (1) - 始点finish~
2014-11-16 23:44 M o k o r i: 02:46:227 (1,2,3,4,5) - だけちょっと考えさせてください!
2014-11-16 23:44 Gamu: 了解です
2014-11-16 23:44 Gamu: 結構微妙なところですw
2014-11-16 23:44 M o k o r i: SDあげるために連打置いちゃってるやつなので代替案見つけ次第かえますw
2014-11-16 23:45 Gamu: バランス調整難しいですもんね・・・しょうがないです
2014-11-16 23:45 M o k o r i: ですよね;;
2014-11-16 23:46 Gamu: 04:24:456 (1) - スペーシング離したいところ・・・
2014-11-16 23:47 M o k o r i: ここでジャンプさせればSDちょうどあげられるかも説・・・!
2014-11-16 23:47 Gamu: 曲的にジャンプさせてもいいかんじですね
2014-11-16 23:48 Gamu: Hard diffはちょっと全体的に窮屈な感じでした。めんどくさいと思うのですがスペーシングを1.1xを基準に配置し直してみてはどうでしょうか
2014-11-16 23:48 M o k o r i: fmfm
2014-11-16 23:48 Gamu: 1.1xか1.2xくらい
2014-11-16 23:49 Gamu: 窮屈だと逆にやりにくいし、見栄えも悪くなってしまうので
2014-11-16 23:49 M o k o r i: 確かにそれは自分でもなんとなく感じてました._____.
2014-11-16 23:49 Gamu: いい配置とか思いつかなかったら呼んでくれればお助けします
2014-11-16 23:50 M o k o r i: 一回これベースにDS変えてみてもしあれでしたらまた頼らせてください;;
2014-11-16 23:50 Gamu: 了解です
2014-11-16 23:51 M o k o r i: あとさっきの連打ですけど消して最後ジャンプさせたらSD調整できました
2014-11-16 23:51 Gamu: (・∀・)イイネ!!
2014-11-16 23:51 M o k o r i: (´・◡・`)
2014-11-16 23:53 Gamu: ExtraとかInsaneはあまり見るのが得意ではないので、これで終わりかな。あとは、tickを使った音付けとか、HardのDS調整とかしてもらったあと見ます

がんばって!
ありがとうございました!助かりました~ :)
Meg

neonat wrote:

General

Collab Insane

01:04:399 (2,4) - blanket better fixed
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult fixed
01:40:913 (3,4,5) - they are not in a straight line fixed
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there we can listen stream sound. keep here.

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process
yes, but in our opinions, Hard and Insane are completely different things. so no problem this stream and jump.
if BAT will say "this diff has many stream and jump", we'll fix some them/


Good Luck
thank you for modding.
http://puu.sh/cVKeF.zip
BeatofIke

BeatofIke wrote:

Modding soon! :3
God. I'm so terrible at remembering things.
I will mod this map within 1-3 days. Stay tuned! :|
Topic Starter
Asahina Momoko

BeatofIke wrote:

BeatofIke wrote:

Modding soon! :3
God. I'm so terrible at remembering things.
I will mod this map within 1-3 days. Stay tuned! :|
no probrem lol
Oracle
:oops:
CodeS
Go Go Mokori ^^
BeatofIke
Sorry for the delay M o k o r i.
Mod request via M4M. I will only mod the Hard and Collab Insane difficulties. See General for reason.


[General]
  1. I should probably mention this, but the difficulty gap between Hard and Insane is pretty high imo. While I could easily SS Hard difficulty, I can't even pass the Insane difficulty.
  2. You should probably add a silenced "soft-sliderslide10" file since you have a hitclap10 in your folder. Should you use a S:C10 green timing section, the slider slides won't be silenced and can cause inconsistent slider slide sounds.
  3. I'm very sorry to say this but, your Insane and Extra difficulties are very overmapped. There are lots of ghost notes, unnecessary 3/4 sliders, weird flow/spacing, and lots of questionable musical transitions between some notes. For your safety, I would consider (and please trust me on this) removing Extra difficulty and sticking with remapping some parts of your Collab Insane. Your Easy, Normal, and Hard difficulties are in the right direction and seems to be on good standing, which is a good thing.
[Hard]
  1. 00:03:027 (2) - There's no 1/4 playing in this part. i would suggest replacing it with a circle and add a note at 00:03:199 and 00:03:284 (4) on the start of 00:03:370 (5). Here is an example:
  2. 00:10:570 (1) - You could polish this slider better:
    Image and Code

    120,128,10570,6,0,B|92:172|116:232|176:240|176:240|160:288|196:344|256:336,1,300,2|2,0:0|0:0,0:0:0:0:
  3. 00:14:256 (5) - Add a note here. You can hear an extra percussion sound here.
  4. 01:04:741 (1,2,3,4) - You could make this a square pattern by moving 4 at 328|64 and stacking 01:06:799 (1) with it.
  5. 01:05:599 (1,2,3) - Try changing the angle of this pattern so 1 does not overlap with 01:04:741 (1).
  6. 01:08:856 (3) - Weird slider shape ._.
  7. 02:38:856 (2) - This kick slider doesn't follow the vocals too well. The rhythm of the vocals goes like this:
  8. 02:40:313 (2) - Remove this note. It doesn't follow any part of the vocal lines.
  9. 04:24:627 (2,3) - Try reverse selecting (Edit -> Reverse Select) these notes for better flow and readability. The note at 04:24:627 (2) is hidden by the note at 04:24:113 (4). Also, 2 and 3 are not exactly symmetrical. Move them at 192|156 and 320|156 respectively so the spacing is the same.
  10. 04:25:313 (1) - Add a green timing section S:C10 and add a soft-finish at the start of this slider.
[Collab Insane]
  1. 00:05:084 (1,1,1,1,1,1,1) - There's no need to spam combos here (same as 00:16:056 (1,1,1,1,1,1,1) - 00:27:027 (1,1,1,1,1,1,1,1) - 00:37:999 (1,1,1,1,1,1,1,1)). Please remove theses combos and separate them into 2 combos (1 combo per measure).
  2. 00:08:084 (2,2,2) - Very confusing to read imo. I expected these slider to be 1/2 but it wasn't. Same with 00:14:256 (4) - 00:20:427 (2) -
  3. 00:22:484 (2) - Move this note at 00:22:399 (2). The current note doesn't follow anything in the music.
  4. 00:54:284 (1,2) - Why not just make this slider 1/1? Using 3/4 sliders are discouraged unless it actually follows the music.
  5. 01:07:656 (5) - Why the 3/4 again? Just make this slider 1/1.
  6. 01:10:741 (1,2) - Make this slider 1/2? I really don't understand what you are trying to follow? ._.
  7. 01:20:684 (1,1) - These 1/4 sliders follows nothing in the music. Just replace them with hit circles.
  8. 01:36:456 (1) - Remove this combo since you do not need it here. In addition, try stacking 01:36:456 (1) with 01:36:284 (3) for better readability/emphasis with the vocals.
  9. 02:02:513 (1,2,3) - Ghost 1/4 notes (does not follow anything). Replace the 1/4 sliders with circles. Same with 02:07:313 (1,2,3).
  10. 02:38:941 (3) - Remove this note. The vocals are not following this note.
  11. 03:02:684 (5,6,1,2,3) - More ghost 1/4 sliders orz.
I'll just stop from here >.<
Good luck with your map!
Topic Starter
Asahina Momoko

BeatofIke wrote:

Sorry for the delay M o k o r i.
Mod request via M4M. I will only mod the Hard and Collab Insane difficulties. See General for reason.
no problem! :)

[General]
  1. I should probably mention this, but the difficulty gap between Hard and Insane is pretty high imo. While I could easily SS Hard difficulty, I can't even pass the Insane difficulty. ⇒hmm...some short sliders have added in insane diff, and it's the biggest factor whitch making difficulty gap, i think. so perhaps it will be changed some patterns in fixing overmapped sections.
  2. You should probably add a silenced "soft-sliderslide10" file since you have a hitclap10 in your folder. Should you use a S:C10 green timing section, the slider slides won't be silenced and can cause inconsistent slider slide sounds. ⇒sure, nice suggestion! will fix it
  3. I'm very sorry to say this but, your Insane and Extra difficulties are very overmapped. There are lots of ghost notes, unnecessary 3/4 sliders, weird flow/spacing, and lots of questionable musical transitions between some notes. For your safety, I would consider (and please trust me on this) removing Extra difficulty and sticking with remapping some parts of your Collab Insane. Your Easy, Normal, and Hard difficulties are in the right direction and seems to be on good standing, which is a good thing.
    ⇒ yes, i know there are many overmapped parts as you say, but i don't want to remove extra diff because i made it with my attached feelings of this anime and song. so change some part and remake it
[Hard]
  1. 00:03:027 (2) - There's no 1/4 playing in this part. i would suggest replacing it with a circle and add a note at 00:03:199 and 00:03:284 (4) on the start of 00:03:370 (5). Here is an example:
  2. 00:10:570 (1) - You could polish this slider better: ⇒so cool!!
    Image and Code

    120,128,10570,6,0,B|92:172|116:232|176:240|176:240|160:288|196:344|256:336,1,300,2|2,0:0|0:0,0:0:0:0:
  3. 00:14:256 (5) - Add a note here. You can hear an extra percussion sound here.
  4. 01:04:741 (1,2,3,4) - You could make this a square pattern by moving 4 at 328|64 and stacking 01:06:799 (1) with it.
  5. 01:05:599 (1,2,3) - Try changing the angle of this pattern so 1 does not overlap with 01:04:741 (1).
  6. 01:08:856 (3) - Weird slider shape ._.
  7. 02:38:856 (2) - This kick slider doesn't follow the vocals too well. The rhythm of the vocals goes like this:
  8. 02:40:313 (2) - Remove this note. It doesn't follow any part of the vocal lines. ⇒keep, because it sounds "ki mi to" and put 3circles to matche each sounds.
  9. 04:24:627 (2,3) - Try reverse selecting (Edit -> Reverse Select) these notes for better flow and readability. The note at 04:24:627 (2) is hidden by the note at 04:24:113 (4). Also, 2 and 3 are not exactly symmetrical. Move them at 192|156 and 320|156 respectively so the spacing is the same.
  10. 04:25:313 (1) - Add a green timing section S:C10 and add a soft-finish at the start of this slider.
    ⇒ fixed without commented point


[Collab Insane]
  1. 00:05:084 (1,1,1,1,1,1,1) - There's no need to spam combos here (same as 00:16:056 (1,1,1,1,1,1,1) - 00:27:027 (1,1,1,1,1,1,1,1) - 00:37:999 (1,1,1,1,1,1,1,1)). Please remove theses combos and separate them into 2 combos (1 combo per measure).
  2. 00:08:084 (2,2,2) - Very confusing to read imo. I expected these slider to be 1/2 but it wasn't. Same with 00:14:256 (4) - 00:20:427 (2) -
  3. 00:22:484 (2) - Move this note at 00:22:399 (2). The current note doesn't follow anything in the music.
  4. 00:54:284 (1,2) - Why not just make this slider 1/1? Using 3/4 sliders are discouraged unless it actually follows the music.
  5. 01:07:656 (5) - Why the 3/4 again? Just make this slider 1/1.
  6. 01:10:741 (1,2) - Make this slider 1/2? I really don't understand what you are trying to follow? ._.
  7. 01:20:684 (1,1) - These 1/4 sliders follows nothing in the music. Just replace them with hit circles.
  8. 01:36:456 (1) - Remove this combo since you do not need it here. In addition, try stacking 01:36:456 (1) with 01:36:284 (3) for better readability/emphasis with the vocals.
  9. 02:02:513 (1,2,3) - Ghost 1/4 notes (does not follow anything). Replace the 1/4 sliders with circles. Same with 02:07:313 (1,2,3).
  10. 02:38:941 (3) - Remove this note. The vocals are not following this note.
  11. 03:02:684 (5,6,1,2,3) - More ghost 1/4 sliders orz.
I'll just stop from here >.<
Good luck with your map!
thanks for your mod! :)
Eni
Add kiai at 03:26:684 - in Normal to be consistent with Easy and Hard.

The first kiai in ExtRabbit's should start at 01:34:227 - to follow the vocal and match 02:46:913 -. Remove kiai mode from the green lines on 01:33:541 - and 01:33:884 -.

I personally recommend adding a burst kiai at 03:41:770 - in all difficulties (you already do this in the Collab Insane).

no kudosu
Topic Starter
Asahina Momoko

Project Railgun wrote:

Add kiai at 03:26:684 - in Normal to be consistent with Easy and Hard.

The first kiai in ExtRabbit's should start at 01:34:227 - to follow the vocal and match 02:46:913 -. Remove kiai mode from the green lines on 01:33:541 - and 01:33:884 -.

I personally recommend adding a burst kiai at 03:41:770 - in all difficulties (you already do this in the Collab Insane).

no kudosu
thanks for your suggestion, all fixed :)
micchi_chi
Hi~ Very late M4M from my modding Q~
Sorry, very busy these days >.<
(If you don't remember me, just consider this as random M4M :3)
BTW, have you mod my map? .-. If you haven't you can mod after I mod yours :3
I have two pending maps, you can choose either ^^
Now let's start~!

Yay, I love gochiusa <3
[Easy]
  1. The AR seems to be very low, it's unbalanced with the SV... Change it to 3 maybe? It won't affect the difficulty much
  2. 00:24:627 Add a note here... The sound is pretty big
  3. 00:25:313 ^ It won't affect the difficulty, don't worry
  4. 00:31:141 (1,2,3) - Maybe place them perfectly on the middle? o-o
  5. 00:33:884 (1) - Maybe add finish at head? I hear cymbal echo here
  6. 00:57:199 (3) - I think ctrl+g this would make the flow better
  7. 01:22:913 Need a note here for vocal
  8. 01:25:999 (1,2) - Blanket the (1)'s tail with (2)
  9. 01:52:056 (3) - This sounds weird... Maybe move it 1/2 tick forward since the big sound starts here 01:51:884
  10. 01:56:856 (5) - I think this slider is pretty unnecessary. Let it pause after (4) end for easy
  11. 02:01:313 (2) - Maybe would be better to change this into a circle and start a slider here 02:01:656 It would be more fitting. http://puu.sh/drlSf/f08582e318.jpg
  12. 02:02:684 If you apply the mod above, you might want to add a note here
  13. 02:23:599 (3) - This is 1/2 tick late. Move this 1/2 tick forward and add a note here 02:24:284 http://puu.sh/drm1A/273f9229c1.jpg
  14. 02:45:541 (1) - Again, 1/2 tick late. Move this 1/2 tick forward
  15. 02:53:770 (3) - I think ctrl+h (1) would make a better symmetry... http://puu.sh/drmaV/bcc8ceddba.jpg
  16. 03:04:399 (2,3) - This sounds weird. Maybe you have to do some modification... Let's delete those notes. Add a note here 03:04:399 Next, start a 1/1 reverse slider here 03:04:570 and finally add a note here 03:05:770 http://puu.sh/drmpo/64d7b0bd2c.jpg It sounds better imo.
  17. 03:07:484 (3) - No no, move this 1/2 tick forward
  18. 03:59:941 (3,4) - ^
  19. 04:21:199 (2) - Change this to 1/2 slider. And move 04:21:884 (3) - 1/2 tick forward. http://puu.sh/drmE7/60bd98e121.jpg
  20. The rest are fine

[Normal]
  1. The SV seems very high for Normal.... Maybe 1.10 would be better... But recalculating them would be troublesome -,-
  2. 00:22:570 (1,1) - Fix the blanket?
  3. 00:28:399 (1) - Reposition this so it would blanket with 00:27:027 (1) - http://puu.sh/drmWQ/ba82ab027e.jpg
  4. 01:25:313 (6) - Change this to a circle or a 1/1 slider.
  5. 01:27:199 (3) - This doesn't seems to do well with (1). Try to change it shape, like this for example: http://puu.sh/drn9U/c494529051.jpg But yeah, you have to change 01:28:056 (5) - to avoid overlap
  6. 01:39:713 (1,2) - Just change this to circles, don't increase the difficulty with this
  7. 01:41:770 (2) - Move this 1/2 tick forward
  8. 02:13:141 (2) - ^ and add a note here 02:13:656
  9. 02:15:541 (1) - This is unnecessary, replace this with a 1/1 reverse slider starting here 02:15:199 http://puu.sh/drnt7/523e1dcdfd.jpg
  10. 02:18:113 (4) - Move this 1/2 tick forward
  11. 02:51:027 (3,1) - Bad overlap :( Try this one maybe : http://puu.sh/drnCv/8334a191bd.jpg Don't forget to DS
  12. 03:59:599 (4,5,6) - Nope, replace this with a 1/1 reverse slider starting here 03:59:427
  13. 04:00:456 If you apply the mod above, you might want to add a 1/1 slider here
  14. The rest are fine, but I think you better avoid unnecessary 1/2 reverse sliders like this 03:47:256 (1) - There's a lot of them in this map.

[Hard]
  1. The star difficulty is pretty far from Normal eh o-o
  2. 00:43:484 (1) - extend this slider here 00:44:513 or here 00:44:684
  3. 01:33:541 (4) - Change this to 1/4 reverse slider which end here 01:33:799 Or a 1/8 reverse slider
  4. 01:44:856 (2) - Maybe slowing down the slider here would be more stylish ;)
  5. 02:49:313 (2) - Maybe ctrl+g this to make it symmetrical with the previous 2 sliders
  6. 03:15:713 Start the break here
  7. 03:52:056 (4) - Change this to 1/1 slider, it's more fitting since there's no sound at the reverse. And slow it down if you want ^^
  8. Okay, that's all ^^

I'll end my mod here~
Good luck~! ^^
Topic Starter
Asahina Momoko

hanyuu_nanodesu wrote:

Hi~ Very late M4M from my modding Q~
Sorry, very busy these days >.<
(If you don't remember me, just consider this as random M4M :3) 
BTW, have you mod my map? .-. If you haven't you can mod after I mod yours :3
⇒OMG i've written ur queue and checked response for several days, but maybe i thought it have'nt accepted because u responded after the several days......
then, i'll mod yours asap!! very sorry ;w;

I have two pending maps, you can choose either ^^
Now let's start~!

Yay, I love gochiusa <3
[Easy]
  1. The AR seems to be very low, it's unbalanced with the SV... Change it to 3 maybe? It won't affect the difficulty much
  2. 00:24:627 Add a note here... The sound is pretty big it's calm part, and i made it not onto vocal, so keep it
  3. 00:25:313 ^ It won't affect the difficulty, don't worry ^^
  4. 00:31:141 (1,2,3) - Maybe place them perfectly on the middle? o-o
  5. 00:33:884 (1) - Maybe add finish at head? I hear cymbal echo here
  6. 00:57:199 (3) - I think ctrl+g this would make the flow better
  7. 01:22:913 Need a note here for vocal
  8. 01:25:999 (1,2) - Blanket the (1)'s tail with (2)
  9. 01:52:056 (3) - This sounds weird... Maybe move it 1/2 tick forward since the big sound starts here 01:51:884
  10. 01:56:856 (5) - I think this slider is pretty unnecessary. Let it pause after (4) end for easy
  11. 02:01:313 (2) - Maybe would be better to change this into a circle and start a slider here 02:01:656 It would be more fitting. keep, it's fit to back sound imo and i like this pattern and placement ;w; http://puu.sh/drlSf/f08582e318.jpg
  12. 02:02:684 If you apply the mod above, you might want to add a note here
  13. 02:23:599 (3) - This is 1/2 tick late. Move this 1/2 tick forward and add a note here 02:24:284 http://puu.sh/drm1A/273f9229c1.jpg
  14. 02:45:541 (1) - Again, 1/2 tick late. Move this 1/2 tick forward
  15. 02:53:770 (3) - I think ctrl+h (1) would make a better symmetry... http://puu.sh/drmaV/bcc8ceddba.jpg
  16. 03:04:399 (2,3) - This sounds weird. Maybe you have to do some modification... Let's delete those notes. Add a note here 03:04:399 Next, start a 1/1 reverse slider here 03:04:570 and finally add a note here 03:05:770 http://puu.sh/drmpo/64d7b0bd2c.jpg It sounds better imo.
  17. 03:07:484 (3) - No no, move this 1/2 tick forward
  18. 03:59:941 (3,4) - ^
  19. 04:21:199 (2) - Change this to 1/2 slider. And move 04:21:884 (3) - 1/2 tick forward. http://puu.sh/drmE7/60bd98e121.jpg
  20. The rest are fine
i didn't changed some parts you suggested about moving 1/2 tick. because certainly it's fit to song, but if i do so, there will be many difficult parts for easy.
and i checked another same songs ranked maps(not remix), there are same placing :)
though, it was so helpful for me to recheck timing!

[Normal]
  1. The SV seems very high for Normal.... Maybe 1.10 would be better... But recalculating them would be troublesome -,- i think there's no problem, and fixing SV is so hard as u say lol
  2. 00:22:570 (1,1) - Fix the blanket?
  3. 00:28:399 (1) - Reposition this so it would blanket with 00:27:027 (1) - http://puu.sh/drmWQ/ba82ab027e.jpg
  4. 01:25:313 (6) - Change this to a circle or a 1/1 slider.
  5. 01:27:199 (3) - This doesn't seems to do well with (1). Try to change it shape, like this for example: http://puu.sh/drn9U/c494529051.jpg But yeah, you have to change 01:28:056 (5) - to avoid overlap so good suggestion!
  6. 01:39:713 (1,2) - Just change this to circles, don't increase the difficulty with this
  7. 01:41:770 (2) - Move this 1/2 tick forward keep
  8. 02:13:141 (2) - ^ and add a note here 02:13:656
  9. 02:15:541 (1) - This is unnecessary, replace this with a 1/1 reverse slider starting here 02:15:199 http://puu.sh/drnt7/523e1dcdfd.jpg
  10. 02:18:113 (4) - Move this 1/2 tick forward
  11. 02:51:027 (3,1) - Bad overlap :( Try this one maybe : http://puu.sh/drnCv/8334a191bd.jpg Don't forget to DS
  12. 03:59:599 (4,5,6) - Nope, replace this with a 1/1 reverse slider starting here 03:59:427
  13. 04:00:456 If you apply the mod above, you might want to add a 1/1 slider here
  14. The rest are fine, but I think you better avoid unnecessary 1/2 reverse sliders like this 03:47:256 (1) - There's a lot of them in this map.
some parts fixed!!

[Hard]
  1. The star difficulty is pretty far from Normal eh o-o i heard BAT like "maybe allowed under 1.50SD gap",but i consider to reduce it
  2. 00:43:484 (1) - extend this slider here 00:44:513 or here 00:44:684 hmm, sry keep it ;w;
  3. 01:33:541 (4) - Change this to 1/4 reverse slider which end here 01:33:799 Or a 1/8 reverse slider fixed :oops:
  4. 01:44:856 (2) - Maybe slowing down the slider here would be more stylish ;)
  5. 02:49:313 (2) - Maybe ctrl+g this to make it symmetrical with the previous 2 sliders
  6. 03:15:713 Start the break here oops nice idea!
  7. 03:52:056 (4) - Change this to 1/1 slider, it's more fitting since there's no sound at the reverse. And slow it down if you want ^^ fixed~ :oops:
  8. Okay, that's all ^^

I'll end my mod here~
Good luck~! ^^
thanks for mod, then i'll do for yours soon :)
Axarious

General
  1. Ooh, extra.
ExtRabbit's
  1. 00:02:599 (1,2,4,5) - Ctrl HJ? (1) to (2)'s ds is 0.32x while (4) to (5) is 0.44x. Quite noticeable.
  2. 00:03:713 (1,2) - Link Why skip over beats when you don't skip over them in the next measure?
  3. 00:09:713 (4) - 1/8 slider for 3 reverses so it will point towards (1) instead of away from (1).
  4. 00:10:570 (1,2) - Vertical to simulate bouncing, maybe.
  5. 00:11:941 (1,2,3) - Nice.
  6. 00:14:684 (1) - Skipping over 00:14:941 - this beat, feels awkward and inconsistent.
  7. 00:15:199 (1) - Ctrl G so it points towards (2) rather than away from it.
  8. 00:16:056 (1,2,3) - Check stacking. I suggest moving 00:16:399 (2) - to x:451 y:82 and 00:16:741 (3) - to x:241 y:53 or redo slider (1) entirely.
  9. 00:18:456 (7) - Ctrl G so it points towards rather than away from (1).
  10. 00:19:827 (7) - Shouldn't ever have to use 1/16. This also puts the distance from (1) at 11.74x and the slider follow circle isn't in range of (1). Change to 1/8 or remove (1) altogether. Messes up player's timing.
  11. 00:24:456 (2,5) - The game stacked this wrong, manually fix it by moving it to x:283 y:231.
  12. 00:26:170 (1,2) - Ctrl G. Awkward triangle is a no-no, followed by an intense decrease of ds.
  13. 00:27:541 (4) - Move to x:456 y:216 to make a perfect zigzag rather than freehanding placement.
  14. 00:27:713 (1,2) - Why have bends in these?
  15. 00:28:399 (1,2,3) - Why ugly 1/8 slider -> 5.43x distance snap between (2) and (3)? This adds nothing to the map except unneeded movement to rush to the next circle and screws with the player's timing.
  16. 00:28:913 (3,1) - Shouldn't stack, they have different sounds.
  17. 00:29:770 (1,2,3) - Ugly 1/8 slider -> 5.36x distance snap between (2) and (3)?
  18. 00:30:284 (3,1) - Shouldn't stack, different sounds.
  19. 00:31:141 (1,2,3,4,1,2,3,4,1,2) - Consistent jumping please, no stacks to make the player stop moving for 1/2 a beat.
  20. 00:32:856 (1,2,3,4,5,6) - Music doesn't call for a star here.
  21. 00:34:227 (3,4,5,6,1) - Map to singing here instead?
  22. 00:37:999 (1,1,1,1) - Skystar style, nice.
  23. 00:39:370 (1,2,3,4,1,2,1,2,1) - Marvelous.
  24. 00:41:256 (1) - Circle here instead?
  25. 00:41:941 (5) - ^ Here too, gives time to start the stream rather than having momentum away from the stream and less time to recover due to the momentum shift.
  26. 00:42:970 (2,4) - I don't think this is rankable, these are the kinds of reverse sliders that you find in 2b difficulties, hard to see and play unless you memorize where they are/look for them in editor. Also, overlap between (1) and (3) can be avoided.
  27. 00:51:370 (4) - Move to x:184 y:36 for a zig zag?
  28. 00:56:684 (1) - Move to x:365 y:270 to rid of overlap with the blanketing slider, still looks nice and playable.
  29. 00:58:227 (1) - Move to x:157 y:41 to combat stack leniency which ruins the blanket. This fixes it.
  30. 01:08:684 (1,2,3,4,5) - Move these closer together so it's possible for players to combo through them without having thoughts about an "aim-fest" map.
  31. 01:11:427 (1,2,3,1,2,1) - This, too.
  32. 01:13:999 (3) - Move to x:274 y:179 for a triangle rather than having a stack with (1).
  33. 01:14:170 (1,2,3,4,5) - Move closer together.
  34. 01:17:770 (1,2,3,4,5,6,1) - Exciting.
  35. 01:31:313 (1) - Slider should end 01:31:484 - here, stream should start 01:31:570 - here. You don't need that many combo for a stream that doesn't change direction.
  36. 01:33:027 (1,2,3,1) - Jeez, this distance snap. Definitely comboable but 10.50x distance snap really isn't something fun to look at.
  37. 01:36:284 (1,2,1,2) - What does bending the slider add to the map? Does it reflect anything in the song besides the singing?
  38. 01:39:199 (1,2,3,1) - 1/4 sliders should be straight here, bending them makes them look messy.
  39. 01:51:884 (6,1) - Move to x:126 y:196 for symmetry in that pattern, as well as the circle that it stacks with.
  40. 01:57:541 (1,2,3,4,5,6,1) - Magnificent.
  41. 01:59:084 (1,2,3,1,1,2,3) - Astounding.
  42. 02:04:913 (3,1) - Move to x:251 y:153 if you want to fix the misplaced autostack the game did for you.
  43. 02:21:370 (1,2,3,4,5) - Large ds.
  44. 02:22:913 (5) - A simple curve will do here.
  45. 02:24:113 (1,2,3,4,5) - Also large ds.
  46. 02:29:770 (1) - 1/8 slider rather than 1/4. More satisfying to press, more significant drop off of the sound.
  47. 02:31:827 (1,2,3) - Should maintain ds between this. (1) to (2) has a 1.48x, so from (2) to (3) should have the same ds. This is for readability only, it gives a hint to when the slider should be left and when the circle should be clicked.
  48. 02:43:999 (1) - End slider here 02:44:170 - , stream starts 02:44:256 - here.
  49. 02:44:341 (1,2,3,4,1,2,3,4,5,6) - Change the direction of a slider on a white tick.
  50. 02:45:713 (1,2,3) - Why SV change to make these look like 1/8 sliders?
  51. 02:46:227 (1,2,3,4) - Fix ds. These aren't spaced evenly, it looks messy.
  52. 02:49:656 (1,1,1,2) - Terrible blankets.
  53. 02:57:370 (1,2) - Why SV change to make these look like 1/8 sliders?
  54. 02:58:570 (3,4) - Ctrl G.
  55. 03:04:570 (1,4) - Change (4) a bit, curve it or something so it doesn't look like a repeat.
  56. 03:10:056 (1) - End slider 03:10:227 - here. Stream starts 03:10:313 - here.
  57. 03:13:141 (2,3,1,2,3,4,1,2,3,4,5,6,7) - HELL. NO.
  58. 03:42:970 (1,1) - Link Loosen blanket and place like this instead so it's not confused as a circle.
  59. 04:14:684 (1,2) - Has got to be the /ugliest/ two sliders I've ever seen.
  60. 04:22:399 (1,2,3) - 1/3 sliders, not 1/4.
  61. 04:25:313 (1) - Move red point higher so the head and tail don't overlap.
Topic Starter
Asahina Momoko

Axarious wrote:


General
  1. Ooh, extra.
ExtRabbit's
  1. 00:02:599 (1,2,4,5) - Ctrl HJ? (1) to (2)'s ds is 0.32x while (4) to (5) is 0.44x. Quite noticeable.
  2. 00:03:713 (1,2) - Link Why skip over beats when you don't skip over them in the next measure? i think you're right
  3. 00:09:713 (4) - 1/8 slider for 3 reverses so it will point towards (1) instead of away from (1).
  4. 00:10:570 (1,2) - Vertical to simulate bouncing, maybe.
  5. 00:11:941 (1,2,3) - Nice.
  6. 00:14:684 (1) - Skipping over 00:14:941 - this beat, feels awkward and inconsistent.
  7. 00:15:199 (1) - Ctrl G so it points towards (2) rather than away from it.
  8. 00:16:056 (1,2,3) - Check stacking. I suggest moving 00:16:399 (2) - to x:451 y:82 and 00:16:741 (3) - to x:241 y:53 or redo slider (1) entirely. nice suggestion!
  9. 00:18:456 (7) - Ctrl G so it points towards rather than away from (1). sry i keep it, because it's fit the flow from previous circle to this one.
  10. 00:19:827 (7) - Shouldn't ever have to use 1/16. This also puts the distance from (1) at 11.74x and the slider follow circle isn't in range of (1). Change to 1/8 or remove (1) altogether. Messes up player's timing. keep 1/16 slider, but changed it to be shorten
  11. 00:24:456 (2,5) - The game stacked this wrong, manually fix it by moving it to x:283 y:231.
  12. 00:26:170 (1,2) - Ctrl G. Awkward triangle is a no-no, followed by an intense decrease of ds. hmm...keep it
  13. 00:27:541 (4) - Move to x:456 y:216 to make a perfect zigzag rather than freehanding placement.
  14. 00:27:713 (1,2) - Why have bends in these? i think it's better to see than only straighten one
  15. 00:28:399 (1,2,3) - Why ugly 1/8 slider -> 5.43x distance snap between (2) and (3)? This adds nothing to the map except unneeded movement to rush to the next circle and screws with the player's timing. i think so, so changed to circle and replace next circle:oops:
  16. 00:28:913 (3,1) - Shouldn't stack, they have different sounds. ^^
  17. 00:29:770 (1,2,3) - Ugly 1/8 slider -> 5.36x distance snap between (2) and (3)? ^^
  18. 00:30:284 (3,1) - Shouldn't stack, different sounds. ^^
  19. 00:31:141 (1,2,3,4,1,2,3,4,1,2) - Consistent jumping please, no stacks to make the player stop moving for 1/2 a beat. sry no change QAQ
  20. 00:32:856 (1,2,3,4,5,6) - Music doesn't call for a star here. i can hear that
  21. 00:34:227 (3,4,5,6,1) - Map to singing here instead? keep it, i like this pattern ;w;
  22. 00:37:999 (1,1,1,1) - Skystar style, nice.
  23. 00:39:370 (1,2,3,4,1,2,1,2,1) - Marvelous.
  24. 00:41:256 (1) - Circle here instead? fixed
  25. 00:41:941 (5) - ^ Here too, gives time to start the stream rather than having momentum away from the stream and less time to recover due to the momentum shift. fixed too
  26. 00:42:970 (2,4) - I don't think this is rankable, these are the kinds of reverse sliders that you find in 2b difficulties, hard to see and play unless you memorize where they are/look for them in editor. Also, overlap between (1) and (3) can be avoided.
  27. 00:51:370 (4) - Move to x:184 y:36 for a zig zag? keep it, i want to make a flow to stop once here
  28. 00:56:684 (1) - Move to x:365 y:270 to rid of overlap with the blanketing slider, still looks nice and playable. keep it, i like it
  29. 00:58:227 (1) - Move to x:157 y:41 to combat stack leniency which ruins the blanket. This fixes it. also keep ;w;
  30. 01:08:684 (1,2,3,4,5) - Move these closer together so it's possible for players to combo through them without having thoughts about an "aim-fest" map. maybe i'll make closer another same pattern parts, but i keep here because i think it's not too far each other
  31. 01:11:427 (1,2,3,1,2,1) - This, too. changed pattern
  32. 01:13:999 (3) - Move to x:274 y:179 for a triangle rather than having a stack with (1).fixed
  33. 01:14:170 (1,2,3,4,5) - Move closer together. fixed
  34. 01:17:770 (1,2,3,4,5,6,1) - Exciting.
  35. 01:31:313 (1) - Slider should end 01:31:484 - here, stream should start 01:31:570 - here. You don't need that many combo for a stream that doesn't change direction. fixed, nice suggestion
  36. 01:33:027 (1,2,3,1) - Jeez, this distance snap. Definitely comboable but 10.50x distance snap really isn't something fun to look at. here is 0.5SV part, so DS is doubled.
  37. 01:36:284 (1,2,1,2) - What does bending the slider add to the map? Does it reflect anything in the song besides the singing? same reason as 00:27:713 (1,2) -
  38. 01:39:199 (1,2,3,1) - 1/4 sliders should be straight here, bending them makes them look messy. i made it to fit lyric says, so maybe straight slider is not much imo ;w;
  39. 01:51:884 (6,1) - Move to x:126 y:196 for symmetry in that pattern, as well as the circle that it stacks with.
  40. 01:57:541 (1,2,3,4,5,6,1) - Magnificent.
  41. 01:59:084 (1,2,3,1,1,2,3) - Astounding.
  42. 02:04:913 (3,1) - Move to x:251 y:153 if you want to fix the misplaced autostack the game did for you.
  43. 02:21:370 (1,2,3,4,5) - Large ds. keep it
  44. 02:22:913 (5) - A simple curve will do here. it's also good, but sry keep it
  45. 02:24:113 (1,2,3,4,5) - Also large ds. this pettern is not hard to aim imo
  46. 02:29:770 (1) - 1/8 slider rather than 1/4. More satisfying to press, more significant drop off of the sound. that's good! fixed here and same part :)
  47. 02:31:827 (1,2,3) - Should maintain ds between this. (1) to (2) has a 1.48x, so from (2) to (3) should have the same ds. This is for readability only, it gives a hint to when the slider should be left and when the circle should be clicked. fixed
  48. 02:43:999 (1) - End slider here 02:44:170 - , stream starts 02:44:256 - here. fixed
  49. 02:44:341 (1,2,3,4,1,2,3,4,5,6) - Change the direction of a slider on a white tick.
  50. 02:45:713 (1,2,3) - Why SV change to make these look like 1/8 sliders? fixed
  51. 02:46:227 (1,2,3,4) - Fix ds. These aren't spaced evenly, it looks messy. omg i had a bad mistake, fixed!
  52. 02:49:656 (1,1,1,2) - Terrible blankets. yea it was so terrible lol
  53. 02:57:370 (1,2) - Why SV change to make these look like 1/8 sliders?
  54. 02:58:570 (3,4) - Ctrl G.
  55. 03:04:570 (1,4) - Change (4) a bit, curve it or something so it doesn't look like a repeat. fixed 03:05:256 (4) - to be blanket with 03:05:770 (2) -
  56. 03:10:056 (1) - End slider 03:10:227 - here. Stream starts 03:10:313 - here.
  57. 03:13:141 (2,3,1,2,3,4,1,2,3,4,5,6,7) - HELL. NO. changed DS a little but i want to make it separated stream. it's my taste
  58. 03:42:970 (1,1) - Link Loosen blanket and place like this instead so it's not confused as a circle.
  59. 04:14:684 (1,2) - Has got to be the /ugliest/ two sliders I've ever seen.
  60. 04:22:399 (1,2,3) - 1/3 sliders, not 1/4.
  61. 04:25:313 (1) - Move red point higher so the head and tail don't overlap.
i fixed without red letter !
ty for your mod! :oops:
Moecho
Sorry I can't mod your Extra, too hard for me ;w;

I wanted to since it's Gochuuisa ;w; but well~ Good luck!w
Topic Starter
Asahina Momoko

Moecho wrote:

Sorry I can't mod your Extra, too hard for me ;w;

I wanted to since it's Gochuuisa ;w; but well~ Good luck!w
sure, thx lol
iyasine
hi~ super rookie mokori ! リクエストありがとうございます :)
Extraをmodさせてもらいますねっ

[ExtRabbit's]
  1. 00:00:970 - シンバルの音が鳴ってますのでfinishが欲しいと思いました。
  2. 01:06:456 - S:C10のclapを付けるとBGMとバッチリ合うと思います、volはお好みで。
  3. 01:17:770 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2) - I love you :oops:
  4. 02:21:884 (4,5) - デザインの提案。slider tail の向きを画像のようにしてみませんか?(1)~(5)全体のビジュアルはこっちが好みです、次の02:22:227 (1) - への踏切もしやすくなると思いますがどうでしょう。 :!:
  5. 03:06:113 (1) - 細かいですが x:315 y:208 に移動するとより美しくなると思います。 :idea:
  6. 03:11:941 (5) - add NC をして1/4 sliderを1カラーでまとめてみませんか?stremeのスペーシングの関係で(5)が少し読みにくいので。
  7. 04:14:684 - add finish ?
  8. 04:15:027 - おそらくwhistle のつけ忘れだと思います。

以上です。GOD!!!!!!!!!!

BAT様!どなたかお願いします!とてもいいmapです!
Topic Starter
Asahina Momoko

iyasine wrote:

hi~ super rookie mokori ! リクエストありがとうございます :)
Extraをmodさせてもらいますねっ こんにちは、ありがとうございます :oops:

[ExtRabbit's]
  1. 00:00:970 - シンバルの音が鳴ってますのでfinishが欲しいと思いました。
  2. 01:06:456 - S:C10のclapを付けるとBGMとバッチリ合うと思います、volはお好みで。
  3. 01:17:770 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2) - I love you :oops:
  4. 02:21:884 (4,5) - デザインの提案。slider tail の向きを画像のようにしてみませんか?(1)~(5)全体のビジュアルはこっちが好みです、次の02:22:227 (1) - への踏切もしやすくなると思いますがどうでしょう。 :!:
  5. 03:06:113 (1) - 細かいですが x:315 y:208 に移動するとより美しくなると思います。 :idea:
  6. 03:11:941 (5) - add NC をして1/4 sliderを1カラーでまとめてみませんか?stremeのスペーシングの関係で(5)が少し読みにくいので。
  7. 04:14:684 - add finish ?
  8. 04:15:027 - おそらくwhistle のつけ忘れだと思います。

以上です。GOD!!!!!!!!!!

BAT様!どなたかお願いします!とてもいいmapです!
すぐにmodしていただいて助かりました、ありがとうございました!all fixです!
引き続きがんばっていくます~(∩・▽・∩)
RandF
thank you for request!
focus extra~

[ExtRabbit's]
  1. 00:43:570 (1) - 他のdiffみたいにsoft-hitsoundにして静かにした方が良いと思いますがどうでしょ?
  2. 02:36:799- add noteした方が良いと思います。1番でも音取っているので
  3. 04:02:341 (1) - deleteした方がbackmusicに合ってて良いと思いました。
- no kds -

やっぱExtraは難しいね。たいしたmodできなくてごめんなさい :(
一通り遊ばせてもらいましたが、良いmapだと思います!
star for you~☆

~Good Luck~
Topic Starter
Asahina Momoko

RandomEffect wrote:

thank you for request!
focus extra~

[ExtRabbit's]
  1. 00:43:570 (1) - 他のdiffみたいにsoft-hitsoundにして静かにした方が良いと思いますがどうでしょ? softつけました!
  2. 02:36:799- add noteした方が良いと思います。1番でも音取っているので circleでadd noteしました~
  3. 04:02:341 (1) - deleteした方がbackmusicに合ってて良いと思いました。 星型崩れちゃうのでいったんkeepで;w;
 

- no kds -

やっぱExtraは難しいね。たいしたmodできなくてごめんなさい :(
一通り遊ばせてもらいましたが、良いmapだと思います!
star for you~☆

~Good Luck~
ありがとうございました!助かりました~ :oops:
☆までありがとうです!(∩・▽・∩)
VINXIS
second mod cuz i want this ranked already (but small)
general
widescreen support because 16:9 bg anyway lmao
Eas
00:57:199 (3,2) - imperfect stack
01:10:570 (2) - x:88 y:112
01:53:427 (1) - move the slider end a little more to teh left and then fix the blanket with 01:52:913 (4) - after
04:05:084 (3,4) - fix blanket pls bb
Normal
00:21:541 (5) - nc
00:22:570 (1) - remove ^
00:38:684 (4) - x:188 y:272
01:20:513 (1,3) - imperfect stack
02:05:427 (5,2) - ^ but obvs lmao
02:11:256 (1,1) - ^
02:27:027 (4,1) - ehhhhhhhhhhhhh chagne the position for 1 of them pl s
04:18:113 (3) - move a bit to the left
2many rabbits (extra)
WAH THIS LOOKS SO MUCH DIFFERENT COMPARED TO BEFORE did u remap lmao
00:19:827 (7) - aren't 1/16th sliders unrankable
00:56:170 (2) - x:268 y:128
01:23:599 (2,3) - imperfect stack
01:33:884 (1) - volume 70% pls
01:47:427 (5,1) - imperfect stack
01:54:627 (1,2,3,4) - end slider on the red tick and delete the circle on red tick
02:18:799 (1,1) - imperfect stack
02:46:570 (1) - ehhhh
03:41:770 (1,2,1) - imperfect stack
03:42:370 (4,6) - imperfect stack
03:47:856 (3,4) - imperfect stack lmao
03:48:970 (5,2) - ^
04:03:027 (1) - lol u sud end this slider on 04:03:327 and add a 1/8 kick slider on the white tick instead lma o

M o k o r i for best mapper \o/
Topic Starter
Asahina Momoko

VINXIS wrote:

second mod cuz i want this ranked already (but small) thanks VINXIS!
general
widescreen support because 16:9 bg anyway lmao maybe i'll change BG size, then keep it in my mind
Eas
00:57:199 (3,2) - imperfect stack
01:10:570 (2) - x:88 y:112
01:53:427 (1) - move the slider end a little more to teh left and then fix the blanket with 01:52:913 (4) - after
04:05:084 (3,4) - fix blanket pls bb
Normal
00:21:541 (5) - nc
00:22:570 (1) - remove ^
00:38:684 (4) - x:188 y:272 i moved 00:40:399 (2) - to make stack perfectly instead of moving it
01:20:513 (1,3) - imperfect stack it already stacked perfectly xD
02:05:427 (5,2) - ^ but obvs lmao
02:11:256 (1,1) - ^
02:27:027 (4,1) - ehhhhhhhhhhhhh chagne the position for 1 of them pl s
04:18:113 (3) - move a bit to the left keep it
2many rabbits (extra)
WAH THIS LOOKS SO MUCH DIFFERENT COMPARED TO BEFORE did u remap lmao
00:19:827 (7) - aren't 1/16th sliders unrankable it's fit for music, so i'll ask to BAT about it
00:56:170 (2) - x:268 y:128 sry it's stacked with 00:55:484 (1) - ;w;
01:23:599 (2,3) - imperfect stack
01:33:884 (1) - volume 70% pls nice suggestion!
01:47:427 (5,1) - imperfect stack
01:54:627 (1,2,3,4) - end slider on the red tick and delete the circle on red tick shorten the slider instead of it
02:18:799 (1,1) - imperfect stack
02:46:570 (1) - ehhhh there is a purpose to put that, so keep ;w;
03:41:770 (1,2,1) - imperfect stack
03:42:370 (4,6) - imperfect stack
03:47:856 (3,4) - imperfect stack lmao
03:48:970 (5,2) - ^
04:03:027 (1) - lol u sud end this slider on 04:03:327 and add a 1/8 kick slider on the white tick instead lma o nice!

M o k o r i for best mapper \o/
fixed all of no commented, thank you for helpful mod! :oops:
Meg
made ending part.
http://puu.sh/e5Iap.zip

to Oracle :
Thank you forgive my selfishness ><
Topic Starter
Asahina Momoko
thank you iMage--, updated!
Oracle
it's totally okay, iMage ;_; and i've gone through the set with Mokori via irc.
I don't think i have time to take any action on this set, sorry!
But I still hope my "normal mod" might help a bit.
STAR!

21:23 Oracle: 01:01:313 (1,2,1) -
21:23 Oracle: very risky pattern
21:23 Oracle: newbies can't indicate the spacing properly
21:23 M o k o r i: oh
21:24 Oracle: 01:05:084 (2,3) - replace it
21:24 M o k o r i: sure~, then try to remake these
21:24 Oracle: http://puu.sh/eTBJh/ce002bc367.jpg
21:24 Oracle: with this one
21:24 Oracle: starting on 01:05:256 -
21:24 Oracle: following vocal here might not be a good choice
21:24 Oracle: it's a hardkore remix
21:24 Oracle: so drums are the strongest
21:24 M o k o r i: fmfm
21:25 Oracle: 01:27:199 (2) - i recomend shorten this for 1/2
21:25 Oracle: like all the sliders earlier or later than this one
21:26 M o k o r i: fmfm
21:28 Oracle: 03:07:313 - you ignore the strong beat here which is very sad ;_;
21:29 Oracle: 03:37:999 (2,2) - the overlap here might be confusing
21:29 Oracle: try to avoid it if possible
21:30 Oracle: 03:59:770 - you ignored the strongest one again
21:30 Oracle: 04:00:113 - and here too
21:30 Oracle: http://puu.sh/eTCvL/7e5cef0cf2.jpg i would use something like this to follow if i was you
21:31 M o k o r i: it looks so terrible easy than rescently i made new easy QAQ
21:31 Oracle: it's not bad
21:32 Oracle: just the things i noticed after a quick check
21:32 Oracle: for easies
21:32 Oracle: try to follow the strongest beat
21:32 Oracle: choose rhythm wisely
21:33 M o k o r i: sure, try to make it better with your advice!! :D
21:33 Oracle: Normal is gooood
21:33 M o k o r i: thanks ;w;
21:33 Oracle: i bet you like fanzhen maps
21:34 Oracle: and skystar?
21:35 M o k o r i: yea i like both of two :D
21:35 Oracle: they're both good friends of mine
21:36 M o k o r i: also like another type mapper for ex RLC and cryo :D
21:36 M o k o r i: oh xD
21:36 Oracle: reminds me of the old me when i was newbie
21:37 Oracle: you're really talented...
21:37 Oracle: 04:18:799 (4,5,6) - noooo too hard
21:37 M o k o r i: oh
21:38 M o k o r i: i couldn't notice that's hard QAQ sure fix!
21:39 Oracle: the hard is awesome
21:39 M o k o r i: xD
21:39 Oracle: 01:10:399 (2,3) - might not be natural enough... the stacking
21:39 Oracle: try somewhere else?
21:40 Oracle: 01:25:999 (1,2) - move them further apart
21:40 M o k o r i: sure, move 3 to another :D
21:41 Oracle: 01:50:170 (5,1) - could have a blanket between them
21:42 M o k o r i: sure :D
21:42 Oracle: 02:16:227 (1,2,3) - try this? http://puu.sh/eTE4R/efb2da0fb1.jpg
21:42 Oracle: there's NC so antijump would be fine i guess
21:42 Oracle: ...ahh i'm not sure as well
21:42 Oracle: pick whatever you like
21:42 Oracle: ~
21:43 M o k o r i: ok then i consider which is better!
21:44 Oracle: 03:15:713 - might be great to have a note here lol
21:45 Oracle: 03:27:884 (4,5,6) - the stacking is really confusing to read
21:45 Oracle: because there's an 1/1 gap
21:46 M o k o r i: fmfm
21:46 Oracle: 04:08:513 (3,1) - antijump =.=
21:47 M o k o r i: sure xD
21:48 *Oracle is editing [http://osu.ppy.sh/b/560522 Petit Rabbit's - Daydream cafe(you Remix) [ExtRabbit's]]
21:48 Oracle: 00:05:770 (1,2) - try 4 notes instead??
21:48 Oracle: there're 4 apparent sounds~
21:48 Oracle: 00:16:056 (1,2,3,4) - ...awesome
21:49 M o k o r i: thanks QAQ
21:49 Oracle: 00:43:484 (1) -
21:49 Oracle: http://puu.sh/eTF4j/c4a9b32af1.jpg
21:49 Oracle: put it here!
21:49 Oracle: with a blanket xD
21:49 M o k o r i: !!
21:50 M o k o r i: that's good xDDD
21:50 Oracle: hmm
21:50 Oracle: 01:04:741 (1,2,3,4) - try to ctrl+G on everyone
21:50 Oracle: seperately?
21:51 Oracle: 01:08:684 (1,2,3,4,5) - this is hard as hell
21:51 Oracle: i would use ctrl+G on every one as well
21:51 Oracle: seperately
21:51 M o k o r i: seperately means
21:51 Oracle: means
21:51 Oracle: select one
21:51 Oracle: ctrl+G
21:51 M o k o r i: ctrl+g with 1,3 or 2,4?
21:51 Oracle: then select next one
21:51 Oracle: ctrl+G on 1, then on 2, then on 3
21:52 M o k o r i: oh i got it :D
21:52 Oracle: http://puu.sh/eTFnN/57fc007029.jpg
21:52 Oracle: like this
21:52 Oracle: so the flow is much better to sightread
21:52 Oracle: 01:10:570 (3,4) - we need a larger jump between these
21:52 Oracle: remember: the last note of jumps could be very large
21:53 Oracle: especially when it's a stop sound
21:53 Oracle: 01:15:370 (2) - ctrl+G!
21:53 Oracle: 01:16:056 (5,1) - larger jump!!
21:54 Oracle: http://puu.sh/eTFEr/55c8f78c8b.jpglike this
21:54 Oracle: 01:24:284 (5,1) - this is what we want(large jump on stop-note)
21:55 M o k o r i: fmfm
21:55 Oracle: 01:33:799 (4,1) - you might want to move them closer
21:55 Oracle: the short kick slider is extremely easy to break
21:55 Oracle: and it does not add much on star rating
21:55 Oracle: so it's like"very hard to FC but no pp"
21:55 Oracle: www
21:55 M o k o r i: i seewww
21:56 Oracle: 01:39:199 (1,2,3) - flows bad imo ;_;
21:56 Oracle: try to rearrange them~
21:56 M o k o r i: sure~ :D
21:56 Oracle: 01:50:341 (3) - i would go for ctrl+G for this one
21:57 Oracle: 01:53:427 (1,2,3,1,2,3) - you need hitsound on slider heads
21:57 Oracle: 01:56:341 (1) -
21:57 Oracle: put this one at...
21:58 Oracle: 472,224?
21:58 Oracle: or around there
21:58 Oracle: feels much better to me
21:58 M o k o r i: sure then move there :D
21:58 Oracle: 02:02:513 (1,2,3) - i kind of dislike this kind of anti-flow sliders
21:58 Oracle: not sure if that's only me
21:59 Oracle: i always have trouble playing them
21:59 M o k o r i: fmfm
22:00 Oracle: i'm not sure about this but 02:22:399 (2) -
22:00 Oracle: stack it on 02:21:713 (3) - ?
22:02 Oracle: 02:46:484 (4,1) - again!
22:03 M o k o r i: sure :D
22:04 Oracle: 03:52:056 (1,2) - i was expecting speed up sliders D:
22:05 Oracle: 04:22:399 (1,2,3) - this is somehow wrongly snapped
22:05 Oracle: the slider ends should be on 1/8 tick
22:06 Oracle: ahh
22:06 Oracle: 1/6*!
22:06 Oracle: http://puu.sh/eTHmJ/e213d20133.jpg
22:06 M o k o r i: ok xD
22:06 Oracle: 04:29:770 (1,2,3,4,1,2,3) - OH HI SKYSTAR
22:07 M o k o r i: lol
22:07 Oracle: that would be all i can offer
22:07 Oracle: sorry i couldn't help you further
22:07 Oracle: but atleast i finished modding the set!!! lol
Meg
おらくる~~~~~~ ;w;
Topic Starter
Asahina Momoko
thank you Oracle!! almost fixed, and updated (∩・▽・∩)
Koiyuki
hi I'm taking the place of Oracle here~

General metadata and files check
  1. normal-sliderslide, normal-sliderslide2, normal-sliderslide10, normal-sliderslide11 and soft-sliderslide10.wav is 62byte version which is not completely slienced, you should copy soft-sliderslide.wav(44byte version) to take the place of them.
  2. The background is 1365*768, hmm, make 1366*768 instead?
  3. Sorry but can you show the source of the title? I'm not quite sure about the title...
The complete mod will come in 1~2 days by editing this post, sorry for keep you waiting long.
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