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Oranges & Lemons - Soramimi Cake (TV Size)

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Topic Starter
Nuolong
This beatmap was submitted using in-game submission on Friday, March 06, 2015 at 7:42:54 PM

Artist: Oranges & Lemons
Title: Soramimi Cake (TV Size)
Source: Azumanga Daioh
Tags: Cake of Mishearing, lemones, lemons
BPM: 135
Filesize: 2450kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.14 stars, 75 notes)
  2. Hard (2.94 stars, 210 notes)
  3. Insane (3.81 stars, 246 notes)
  4. Normal (1.79 stars, 140 notes)
Download: Oranges & Lemons - Soramimi Cake (TV Size)
Information: Scores/Beatmap Listing
---------------
Omg much improve yush!!1!
100% improve for insane.
100% improve for hard.
100% improve for normal.
100% improve for easy.
Thank you
Thank you everyone who modded for the earlier version.
Thank you Andrea for modding new version!
Thank you Dorothy for modding new version with such detail!
Thank you LixRei for modding new version with such detail!
Topic Starter
Nuolong
I realize my beatmaps are kind of messed up. I will update my beatmap when I am done. :)
Miramono
Hi! from modding queue...Yey first mod :)

MOD
[General]
  1. Consider checking AiMod for errors (ctrl + shift + A), try to lessen them
  2. Open song setup and lower the sample volume from 100 to 50 because it's too loud for me
[Easy]
  1. 00:11:111 (10) - start slider here and end at 00:11:777 then move x:384 y:144
  2. 00:40:444 (2) - move x:320 y:224
  3. 00:43:999 (6) - move x:320 y:96
  4. 01:26:222 (8) - move x:432 y:192
[Normal]
  1. 00:14:248 (6) - move x:376 y:192
  2. 01:15:137 (9) & 01:18:248 (4) - change this to a different pattern? for me, the slider is too long
[Hard]
  1. 01:05:836 (5) - ctrl + G
  2. 01:08:947 (5) - ^
  3. 01:18:725 (5) - ^

That's all, sorry for the short mod, I'm not an expert at his yet
Good Luck :D
Topic Starter
Nuolong

Miramono wrote:

Hi! from modding queue...Yey first mod :)

MOD
[General]
  1. Consider checking AiMod for errors (ctrl + shift + A), try to lessen them
  2. Open song setup and lower the sample volume from 100 to 50 because it's too loud for me
[Easy]
  1. 00:11:111 (10) - start slider here and end at 00:11:777 then move x:384 y:144
  2. 00:40:444 (2) - move x:320 y:224
  3. 00:43:999 (6) - move x:320 y:96
  4. 01:26:222 (8) - move x:432 y:192
[Normal]
  1. 00:14:248 (6) - move x:376 y:192
  2. 01:15:137 (9) & 01:18:248 (4) - change this to a different pattern? for me, the slider is too long
[Hard]
  1. 01:05:836 (5) - ctrl + G
  2. 01:08:947 (5) - ^
  3. 01:18:725 (5) - ^

That's all, sorry for the short mod, I'm not an expert at his yet
Good Luck :D
Thank you, Miramono! I won't make any changes yet, because I'm going on vacation today. 8-)
Kamure
Ah... Realized that Miramono's mod hasn't been applied yet, I will start off with some general stuff.

[General]
  1. First of all, the timing is really off. It should be:
    BPM:135
    Offset: 4040
  2. The Cake of Mishearing part of the title should really go in the tags. At least, I'm pretty sure translations need not to be in the title.
  3. Azumanga Daioh not the artist.
  4. The artist is Oranges & Lemons.
  5. Set up a preview point for the map, which is where the song will begin whenever you load it up on the osu! menu or the site. To do so, go to a suitable point, such as:
    00:04:040
    00:32:484
    01:00:928
    then go to Timing(at the very top)--->Set Current Point As Preview Point.
  6. Remember to apply these things on EVERY difficulty.
  7. Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0. (Translation: Replace your song file with this.)
  8. Add the TV size part to every difficulty's title. If you have problems with reuploading the map (without creating a new mapset) due to the title change, don't ask me. I don't know how to handle that.

I recommend applying these after Miramono's mod. Then, go ahead with the timing changes (as well as the inevitable note replacements) and the other Song Setup changes.

If you have any questions, feel free to ask.

I will be back to mod the actual notes after my weekend vacation.
micchi_chi
Hi~ M4M from my modding Q~

[General]
  1. Be sure to apply my mod after you applied Chamle's mod. He's right, you need to fix some general stuff
  2. About the artist, some proof here (myanimelist.net) : http://puu.sh/bbfUR/d2c5dc4c25.png
  3. About the preview point, I suggest to put it here 01:00:928
  4. After you change the offset, don't forget to resnap all note by go to timing ---> Resnap all notes http://puu.sh/b8m7p/1458b5a273.jpg
  5. Add "TV size" on all of your diff
  6. Make sure your DS is always constant on Easy and Normal
  7. Add some tags, I'm sure you can find some
  8. Add some hitsounds. You can follow some of my suggestions below
  9. This is an opening right? Add video?

[Easy]
  1. 00:09:373 (6) - New Combo (NC) here
  2. 00:11:373 (10) - I believe this note should start here 00:11:373 (10) -
  3. 00:04:040 (1) - Add finish here
  4. 00:11:151 (10) - Finish on head
  5. 00:14:262 Add a note here
  6. 00:16:484 (6) - NC
  7. 00:17:595 (9) - Finish
  8. 00:18:262 Start the break here
  9. 00:25:373 ^
  10. 00:34:706 Add a note
  11. 00:35:595 ^
  12. 00:36:039 (5) - NC
  13. 00:38:262 Add a note
  14. 00:39:151 ^
  15. 00:43:151 (5) - NC here instead of here 00:44:928 (1) -
  16. 00:46:706 - Start the break here
  17. 00:53:817 ^
  18. 01:00:928 (1) - Finish on head
  19. 01:07:151 (1) - ^
  20. 01:13:817 (1) - ^
  21. 01:20:039 (1) - ^
  22. 01:23:151 (1) - Finish
  23. 01:27:595 (2) - Move it here 01:27:373
  24. 01:28:484 (3) - Move here 01:28:039
  25. 01:29:373 (4) - Move here 01:28:706
  26. 01:29:373 - Add a note here

[Normal]
  1. AR ---> 4
  2. Why you suddenly use 1/6 beat snap divisor? 1/4 is already correct
  3. 00:07:595 (7) - NC
  4. 00:08:484 (8,9) - Try to blanket (8)'s tail with (9)
  5. 00:11:150 (1) - Add finish
  6. 00:12:928 (3,4,5,6) - What with this snapping?
  7. 00:17:595 (6) - Finish
  8. 00:18:262 Start the break here
  9. 00:25:373 ^
  10. 00:36:039 (5) - NC here instead of here 00:36:928 (1) -
  11. 00:39:595 (3) - NC and add finish
  12. 00:43:150 (8) - NC here instead of here 00:43:595 (1) - and finish
  13. 00:44:484 (4,5,6,7,8,9,10,11) - Avoid using so many circles on normal, use 1/2 slider instead
  14. 00:46:039 (11) - Finish
  15. 00:44:928 (6) - NC
  16. 00:46:706 (1) - Finish
  17. 00:52:039 (6) - NC and finish
  18. 00:57:484 (5) - Place it here 00:57:373 and NC too
  19. 00:56:484 (4) - Shorten this to 00:56:817 Keep the reverse
  20. 01:05:817 (3,1) - Stack properly
  21. 01:00:928 (1) - Finish instead of whistle
  22. 01:07:150 (1) - ^
  23. 01:14:262 (7) - ^ NC too
  24. 01:20:039 (5) - ^ NC too
  25. 01:23:150 (1) - Finish
  26. 01:24:928 (5) - NC
  27. 01:26:706 (9) - NC

[Hard]
  1. CS ---> 4
  2. 00:04:040 (1) - Finish
  3. 00:11:151 (6) - Finish and NC here instead of here 00:11:373 (1) -
  4. 00:17:595 (8) - Finish
  5. 00:18:262 (1) - This seems undermapped, map this part instead of making it as a single slider.
  6. 00:21:817 (1) - ^
  7. 00:23:595 (1,2,3,4) - Window jump, wow o-o Avoid this on hard
  8. 00:27:373 (7) - NC
  9. 00:28:039 (10) - Extend this to 00:28:039 (10) - and reduce the reverse so it would reverse only once.
  10. 00:28:928 - Then add a note here.
  11. 00:30:706 (7) - Remove the reverse, and start a slider here 00:31:151 NC here too
  12. 00:32:484 (1) - Finish
  13. 00:34:262 (8) - NC
  14. 00:38:039 (7) - ^
  15. 00:39:373 (10) - Finish on tail
  16. 00:41:151 (6) - NC
  17. 00:43:151 (1) - Finish
  18. 00:46:039 (14) - Finish
  19. 00:46:706 Map this part on hard !!!
  20. 00:53:817 ^
  21. 01:07:151 (1) - Finish instead of whistle
  22. 01:13:817 (1) - ^

Well I think that's enough...
I wouldn't mod your Insane since I think I have already modded enough...
Good luck~!
The Girls
Nana's Mod queue.

[General]
  1. So I suggest you fix some of your problems before submitting to mod queues...since. I am struggling without fixing the offset.
  2. Your metadata is inconsistent. You changed the name of only one of the maps. Make sure all of them have the marker "(TV Size)" INCLUDING the parentheses.
  3. You really shouldn't let mods stack up. It wastes modders time and energy since there are so many duplicates . And we have to look at what the previous person has suggested and build our mods after theirs. Additionally, once you fix your map, lots of what we have to say becomes irrelevant if you remapped and updated according to a previous mod.
  4. Add Kiai Time to make your song stand out.
[Easy]
  1. 00:08:444 - New Combo.
  2. 00:11:151 - Slider should start here.
  3. Turn on DS, the spacing between your sliders and your hitcircles are different for an easy difficulty.
  4. 00:14:262 - Add note here.
  5. 00:36:039 - NC.
  6. Your map seems rather uninspired. You should consider remapping this map in general to make it fun.
  7. 00:39:595 - This entire combo's spacing.
  8. 00:43:151 NC
  9. 01:13:817 Given your approach rate, try stacking or placing the slider elsewhere altogether.
  10. 01:23:151 DS. You MUST have uniform DS for Easy~Normal difficulties. This is unrankable if not fixed.
[Normal]
  1. Don't map in 1/6 time. Your song isn't in 1/6 time. You are mapping on the 5/6th beat because the offset is wrong. Once you fix that, make sure to change the time to 1/4 and manually go through your song and make sure it re-snaps to the right note.
  2. 00:07:581 New Combo. Combos should be new at the beginning of measures, when there are significant key or time sig. changes. Easy combos are 2-4, Normal 4-8, Hard 6-10, Insane up to 15 usually.
  3. 00:08:470 too close to previous note.
  4. 00:09:359 BLanket.
  5. Don't free hand the Distance Snapping. Turn it on and you'll not have this problem.
I'm struggling past what I've modded so far. If you manage to get around to fixing this a priori issues. I ssuppose I can come back and add some more usable input.
Topic Starter
Nuolong
Thank you three for the mod! Once again, I'm still on vacation so I won't making any updates yet. Chamle=M4M, will do when I get back.
Topic Starter
Nuolong
Okay, so, I've improved the map according to these maps, and I will update it after going through a couple of last fixes.
Also,
Chamle, going to start your mod right now. And I don't understand that bitrate thing. I tried replacing it with that mp3 link, but it kind of messed up the song so I stopped.

The Girls, I don't really understand how distance snapping works. Does that mean I need to remap the whole thing and then start using distance snaps?

Thanks ^_^ I've changed a lot of things from your mods ^_^
aigoh
From modding queue!
Before worrying about distance snap, you'll need to fix these major problems. These are the ones mappers make sure they have it right before they start to map.
[general]
1) Timing: I think offset should be at 4075. A way to check if your offset is accurate is to reduce the playback rate (lower right corner) and see if the offset is too slow or too fast.
2) Beat snap divider: use 1/4, not 1/6!
3) This is a fast song, so set the slider tick rate to 2.
4) So when you start using a different offset and different beat snap divider, you’ll have to move around the notes, change the length of the slider, etc. First do Ctrl+ A and move the notes to the proper starting point. This gives some ease to moving notes to the new offset AND new beat snap divider.
5) Do this for every difficulty
6) Let me know if you’re finished.
Topic Starter
Nuolong

mangocurry wrote:

From modding queue!
Before worrying about distance snap, you'll need to fix these major problems. These are the ones mappers make sure they have it right before they start to map.
[general]
1) Timing: I think offset should be at 4075. A way to check if your offset is accurate is to reduce the playback rate (lower right corner) and see if the offset is too slow or too fast.
2) Beat snap divider: use 1/4, not 1/6!
3) This is a fast song, so set the slider tick rate to 2.
4) So when you start using a different offset and different beat snap divider, you’ll have to move around the notes, change the length of the slider, etc. First do Ctrl+ A and move the notes to the proper starting point. This gives some ease to moving notes to the new offset AND new beat snap divider.
5) Do this for every difficulty
6) Let me know if you’re finished.
Finished! Thanks! I gave you kudosu for this post, so I won't for the rest of your mod. ^_^
aigoh
wheew!

I know. I just like this song and want to see how this map turns out :D
Topic Starter
Nuolong

mangocurry wrote:

wheew!

I know. I just like this song and want to see how this map turns out :D
Good to know that you like this song! ^_^ Woops, I forgot to update the map. I'm just tinkering to see how I can add a combo burst character. I got it, but it's way too big. I think it'll be fine though, because the character is supposed to be.. I guess.. scary?

I just went out now, I'll be back to update the map in about 5-10 minutes. :)
aigoh
oh so it's fixed now!
Modding
[general]
1) Place every note on the ¼ ticks, since you are not using 1/6 anymore.
2) Stick to distance spacing as much as possible. I’ll explain it below.
[normal]
jumps are too much for normal. try comparing your jumps to normal difficulties of other maps.
[Insane]
00:04:112 (1,2,3) –move (1) to white tick, (2) to blue, (3) to red. Every note should be right on the ¼ ticks. Same goes for the following (it’s just placing the notes on the tick…so I think it’s easier if you browse through the map):
00:04:963 (5,6,7) –
00:07:630 (1,2,3) –
00:08:519 (5,6,7) –
00:11:186 (1,2,3) –
00:12:074 (5,6,7) –
00:14:741 (1,2,3) –
00:15:630 (5,6,7) –
00:32:519 (1,2,3,4,5) –
00:34:297 (1,2,3,4,5,6,7,8,9) –
00:36:074 (1,2) –
00:36:963 (4,5) –
00:43:223 (1,2,3) –
00:44:111 (5,6,7) –
01:00:963 (1,2,3,4,5,6) –
01:04:000 (1,2,3,4,5,6) –
01:07:223 (1,2,3,4,5,6) –
01:13:852 (1,2,3,4,5,6) –
01:16:889 (1,2,3,4,5,6) –
01:20:000 (1,2,3,4,5,6) -
01:23:186 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) –
01:24:889 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - haha so this needs distance snap.
Press alt and on the right upper corner, “beat snap divisor” turns into “distance spacing.” I’m guessing that you wanted to place the notes with distance snap set around… 0.6?
01:29:186 (8,9,10,11) –try to keep distance between notes the same as in 01:28:519 (6,7) -
Topic Starter
Nuolong

mangocurry wrote:

oh so it's fixed now!
Modding
[general]
1) Place every note on the ¼ ticks, since you are not using 1/6 anymore.
2) Stick to distance spacing as much as possible. I’ll explain it below.
[normal]
jumps are too much for normal. try comparing your jumps to normal difficulties of other maps.
[Insane]
00:04:112 (1,2,3) –move (1) to white tick, (2) to blue, (3) to red. Every note should be right on the ¼ ticks. Same goes for the following (it’s just placing the notes on the tick…so I think it’s easier if you browse through the map):
00:04:963 (5,6,7) –
00:07:630 (1,2,3) –
00:08:519 (5,6,7) –
00:11:186 (1,2,3) –
00:12:074 (5,6,7) –
00:14:741 (1,2,3) –
00:15:630 (5,6,7) –
00:32:519 (1,2,3,4,5) –
00:34:297 (1,2,3,4,5,6,7,8,9) –
00:36:074 (1,2) –
00:36:963 (4,5) –
00:43:223 (1,2,3) –
00:44:111 (5,6,7) –
01:00:963 (1,2,3,4,5,6) –
01:04:000 (1,2,3,4,5,6) –
01:07:223 (1,2,3,4,5,6) –
01:13:852 (1,2,3,4,5,6) –
01:16:889 (1,2,3,4,5,6) –
01:20:000 (1,2,3,4,5,6) -
01:23:186 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) –
01:24:889 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - haha so this needs distance snap.
Press alt and on the right upper corner, “beat snap divisor” turns into “distance spacing.” I’m guessing that you wanted to place the notes with distance snap set around… 0.6?
01:29:186 (8,9,10,11) –try to keep distance between notes the same as in 01:28:519 (6,7) -
Thanks so much! High school's just started for me, and its one of the hardest schools in America T_T I'll fix the stuff over the weekend. :) Thanks for clearing ings up for me and also finally, someone who modded Insane! :D And for all those empty missing lines, just to make sure, it's all for distance snapping, right?
Kibbleru
i may be able to give u some advice if u catch me in game

oh i forgot to save log ._.
Kamure
Heyo, again!
Now, let's get serious.

[General]
  1. Add video?
  2. Make sure to delete all unnecessary files in your Songs folder (lolz.png and lol.png).
  3. Usually, I'd be a stickler and make you change the dimensions of the background from 800x598to 800x600... Actually, I would still do it just in case other people catch that...
  4. The beat seem a tiny bit on the early side, no? Increase the offset by ~15ms, if you think so too...
  5. Don't forget to snap the preview point to 01:00:978
  6. 01:00:978 - In all of the difficulties in the notepad, add this list of timing points:
    Timing Points
    60978,444.444444444444,7,1,0,50,1,1
    70311,444.444444444444,4,1,0,50,1,1
    73866,444.444444444444,7,1,0,50,1,1
    83199,444.444444444444,4,1,0,50,1,1
    86754,444.444444444444,7,1,0,50,1,1
    This needs to be implemented because the first beat of each measure makes the main menu flash. If we left it as 4/4 for that part, the flashes would be on irregular beats. If you need help or a better explanation, message me.
    Oh and I also added the Kiai Time. You should add Kiai Time to all of the difficulties at that spot.

[Easy]
  1. I advise using a smaller grid size in all of the difficulties in order to be meticulous about spacing. With a bigger grid size, you can't really map whatever you really want to and have truly consistent spacing.
  2. 00:05:867 (3) - This slider is just a touch off-screen, but it's very noticeable. Move it and the circles afterwards to accomodate.
  3. 00:09:423 (5) - Add NC
  4. 00:09:867 (1) - Remove NC
  5. 00:11:201 (4) - Add NC
  6. 00:14:756 (9) - ^
  7. 00:15:645 (10) - This should be farther away. Move the rest of the notes as you desire, as a result.
  8. 00:43:201 (4) - Remove NC
  9. 00:44:089 (1) - Add NC
  10. 01:10:311 - I advise centering this whole part, just to make it look neater.

[Normal]
  1. Ah... too many spacing errors. I won't talk too much about it for this difficulty. Instead, I'll give you some questions to ask yourself (found at the bottom). I can get more specific if you catch me in-game only and I'm not busy.
  2. 00:56:519 (4) - Move the Beat Snap Divisor to 1/4 and extend the slider endpoint so that, in the timeline, it reaches the next blue tick. Also, make sure that the formation around it looks good. :D
  3. 00:07:630 (7) - Add NC
  4. 01:10:297 (5) - Add NC
  5. 01:10:741 (1) - Remove NC
  6. 01:13:852 (6) - Add NC
  7. 01:14:297 (1) - Remove NC

[Hard]
  1. Here is where you can start to play around with spacing and aesthetics. Right now it doesn't look too bad at all. I will be more specific for this difficulty.
  2. 00:05:408 (5,1) - Increase the spacing between these two notes. Try reversing it, then ctl-<, and move it to [x:360 y:320]
  3. 00:07:630 (1,2) - Move to [x:300 y:176] for equal spacing.
  4. 00:09:408 (1,2,3,4,5) - Two things. 1.) Make sure both sides completely mirror each other, just to make it look nicer. 2.) The start of (1) has to be closer to the note before.
  5. 00:11:186 (1,2) - I like what happens afterwards, but this part just doesn't feel good. Try playing around with the formation.
  6. 00:15:630 (3) - Move to [x:104 y:136] for spacing. Rotate it to align it with the slider after, if you want, to make it look better.
  7. 00:18:297 (1) - Same idea here as in 00:05:408 (5,1).
  8. 00:21:852 (1) - ^
  9. 00:28:074 (4) - You know what to do.
  10. 00:39:852 (1) - Move this to [x:352 y:352]. It just looks better this way.
  11. 00:41:186 (1,2,3) - I'm not a fan of the formation, to be honest. But I'll let this be your call.
  12. 00:56:867 (3) - Move to [x:280 y:44]. Because this note is off-beat, it should be farther away to signfiy a "later beat." Also, snap to the blue tick. It also sound more with the rhythm when the new offset is applied.
  13. 01:05:423 (3,4) - This kind of spacing is not good. Remember, whenever a new musical phrase is introduced, the notes before and after the change should be farther apart.
  14. 01:08:534 (3,4) - ^
  15. 01:10:312 (1,2,3,4,5,6,7,8) - More circular please? Use the Create Polygon Circles or Convert slider to stream functions if you have to.
  16. 01:14:756 (3,1) - Same as 01:05:423
  17. 01:18:312 (3,4) - ^
  18. 01:20:978 (3,4) - ^
  19. 01:23:201 - Everything else from here on should be more consistent in spacing as well.
  20. 01:26:756 (7) - Add NC
  21. 01:27:867 (1) - Remove NC

[Insane]
  1. Again, I'll leave spacing to whatever you play with... If you need help, ask me in-game for this issue only as well. But honestly, I wouldn't do too much to the formations at the Kiai Time; they are pretty cool.
  2. What's with the extra uninherited timing sections? Remove them (and add the ones from before).
  3. 00:05:408 (1) - Remove NC
  4. 00:05:852 (3) - Add NC
  5. 00:08:963 (1) - Remove NC
  6. 00:09:408 (3) - Add NC (by the way, this windmill really fits)
  7. 00:12:519 (1,3) - Add NC, Remove NC (sigh...)
  8. 00:15:408 (1) - Remove NC
  9. 00:16:074 (1) - ^
  10. 00:18:297 (1) - Extend the slider so it ends on the beat. Alternatively, you can add two circles in the beats afterwards.
  11. 00:51:406 (1) - Remove NC
  12. 01:11:073 (3) - AH! OFF-BEAT!
  13. 01:22:073 (3,4) - I have to say this. Change the spacing here. The anti-jump simply does not work here. Either increase the spacing or place the slider under the (3).
  14. 01:23:184 - The rhythm here just does not fit with the song. Change it.

Spacing Tips
1. Can the player figure out the spacing in accordance to its difficulty? In Normal, there are formations that can easily confuse a player, due to the spacing being inconsistent, very small or large in unnecessary spots, or just plain unreadable. For example, this very old ranked map looks really bad today.
2. Are any of the jumps/anti-jumps necessary? Wait, why did I ask this question? Don't worry too much about this, since these two things are not a problem.
3. Is it consistent in the right areas, in terms of time and space? There will be times when you can play around with the spacing, increasing it or decreasing it as the song progresses. But since this is a rather simple song, you have to make sure that the spacing stays as consistent as possible. Remember to use the very small grid size.
4. Does it make the the formation it is in and the area around it neat? ...Aesthetics. I honestly don't know what to say here. It's all what you think looks nice and (as you play more) "palatable."
5. If I never saw this map before in my life, would I be able to read the formations? Again, make sure it looks good, is readable, plays well, and consistent enough for the player to play.


Again, if you need me to clarify absolutely anything, feel free to ask me.

Oh, and in case you don't know, NC stands for new combo.
neonat
General

Remove the extra timing points in Insane, you cannot have different timings for different difficulties
Change the colours of the combos to suit the BG, you are still using the default colours

Easy

Increase the difficulty level. OD and HP should at least be 2 instead of 1
Fix spacing errors like 00:15:630 (10)
01:12:963 (4) - touches the health bar, lower it
01:27:408 (2,3,4) - this is a difficult rhythm for an Easy

The form is too rigid, it's moves too much in straight paths and lines, there is no flow around the map. It doesn't play well and it looks very unpolished, like how older maps used to be

Normal

Also too rigid and doesn't play well with all the straight paths.
Check for spacing errors like 00:09:408 (9,1) and 00:36:963 (2,3) and 00:39:630 (1,2) and 00:40:963 (3,4) and 00:48:519 (4,1) and 01:04:075 (1,2,3)
00:37:852 (3,1) - not even stacked perfectly
00:56:519 (4) - this doesn't fit the song

Spacing issues all around the map, please go through and amend those

Hard

OD is too low, at least +1

00:05:408 (5,1) - too close, space them further
00:14:963 (2,3) - don't keep changing spacing unnecessarily
Still doesn't flow well, too rigid and straight, the map doesn't play well. Things like 00:43:630 (3,4,5,6,7,8,9,10) should always be avoided, it isn't good

I saw a bit of copy paste of patterns as well, makes it less imaginative and bland

Insane

OD HP and AR -1 they are all too high for this
01:11:073 (3) - not even placed right

Map is again just too rigid and doesn't flow
It can't be played well and just isn't nice to look at either


The whole mapset has a long way to go, the Insane just doesn't seem to have a nice rhythm, the objects are just so dull and not uniquely this song.
Spacing is an issue for all and for the harder difficulties, use spacing changes wisely and appropriately and correct times and phrases.
It also lacks hitsounds, other than the finishes here and there, add more various hitsounds to add more colour to the map, emphasizing different parts of the song
Good Luck
Topic Starter
Nuolong

Chamle wrote:

Heyo, again!
Now, let's get serious.

[General]
  1. Add video? Can't find
  2. Make sure to delete all unnecessary files in your Songs folder (lolz.png and lol.png). Yup
  3. Usually, I'd be a stickler and make you change the dimensions of the background from 800x598to 800x600... Actually, I would still do it just in case other people catch that... wat
  4. The beat seem a tiny bit on the early side, no? Increase the offset by ~15ms, if you think so too... Yup
  5. Don't forget to snap the preview point to 01:00:978 Yup
  6. 01:00:978 - In all of the difficulties in the notepad, add this list of timing points: wat
    Timing Points
    60978,444.444444444444,7,1,0,50,1,1
    70311,444.444444444444,4,1,0,50,1,1
    73866,444.444444444444,7,1,0,50,1,1
    83199,444.444444444444,4,1,0,50,1,1
    86754,444.444444444444,7,1,0,50,1,1
    This needs to be implemented because the first beat of each measure makes the main menu flash. If we left it as 4/4 for that part, the flashes would be on irregular beats. If you need help or a better explanation, message me.
    Oh and I also added the Kiai Time. You should add Kiai Time to all of the difficulties at that spot. Meh I tried.

[Easy]
  1. I advise using a smaller grid size in all of the difficulties in order to be meticulous about spacing. With a bigger grid size, you can't really map whatever you really want to and have truly consistent spacing.
  2. 00:05:867 (3) - This slider is just a touch off-screen, but it's very noticeable. Move it and the circles afterwards to accomodate. Done
  3. 00:09:423 (5) - Add NC Done
  4. 00:09:867 (1) - Remove NC Done
  5. 00:11:201 (4) - Add NC Done
  6. 00:14:756 (9) - ^ Done
  7. 00:15:645 (10) - This should be farther away. Move the rest of the notes as you desire, as a result. Done
  8. 00:43:201 (4) - Remove NC Done
  9. 00:44:089 (1) - Add NC Done
  10. 01:10:311 - I advise centering this whole part, just to make it look neater. Done

[Normal]
  1. Ah... too many spacing errors. I won't talk too much about it for this difficulty. Instead, I'll give you some questions to ask yourself (found at the bottom). I can get more specific if you catch me in-game only and I'm not busy.
  2. 00:56:519 (4) - Move the Beat Snap Divisor to 1/4 and extend the slider endpoint so that, in the timeline, it reaches the next blue tick. Also, make sure that the formation around it looks good. :D Done
  3. 00:07:630 (7) - Add NC Done
  4. 01:10:297 (5) - Add NC Done
  5. 01:10:741 (1) - Remove NC Done
  6. 01:13:852 (6) - Add NC Done
  7. 01:14:297 (1) - Remove NC Done

[Hard]
  1. Here is where you can start to play around with spacing and aesthetics. Right now it doesn't look too bad at all. I will be more specific for this difficulty.
  2. 00:05:408 (5,1) - Increase the spacing between these two notes. Try reversing it, then ctl-<, and move it to [x:360 y:320] I don't get what you mean here... but I understand the spacing is bad
  3. 00:07:630 (1,2) - Move to [x:300 y:176] for equal spacing. Done
  4. 00:09:408 (1,2,3,4,5) - Two things. 1.) Make sure both sides completely mirror each other, just to make it look nicer. 2.) The start of (1) has to be closer to the note before. Hai
  5. 00:11:186 (1,2) - I like what happens afterwards, but this part just doesn't feel good. Try playing around with the formation. Tried, but couldn't find a way w/o making it look/feel worse
  6. 00:15:630 (3) - Move to [x:104 y:136] for spacing. Rotate it to align it with the slider after, if you want, to make it look better. Moved, no need to rotate, imo it looks fine :)
  7. 00:18:297 (1) - Same idea here as in 00:05:408 (5,1). Done
  8. 00:21:852 (1) - ^ Hai
  9. 00:28:074 (4) - You know what to do. Kk
  10. 00:39:852 (1) - Move this to [x:352 y:352]. It just looks better this way.
  11. 00:41:186 (1,2,3) - I'm not a fan of the formation, to be honest. But I'll let this be your call. I'll keep it, because then I'll need to do more work. Hehe.... and also because I need alternates and it's for a diff. increase (confusing)
  12. 00:56:867 (3) - Move to [x:280 y:44]. Because this note is off-beat, it should be farther away to signfiy a "later beat." Also, snap to the blue tick. It also sound more with the rhythm when the new offset is applied. Hai
  13. 01:05:423 (3,4) - This kind of spacing is not good. Remember, whenever a new musical phrase is introduced, the notes before and after the change should be farther apart. Hmm.. how to put this.. I actually wanna keep this//like you said, starting in like-hard diffs I can do harder spacing and stuff? Well anyways, I'll keep this for now just because hat's a whole load to redo and no one before you said anything was wrong about it. But that doesn't mean I don't agree with or opinions/or think your opinion is unworthy, you're really helpful! But I'll just keep it for now
  14. 01:08:534 (3,4) - ^ -
  15. 01:10:312 (1,2,3,4,5,6,7,8) - More circular please? Use the Create Polygon Circles or Convert slider to stream functions if you have to. DA FAQ? Functions?! They have those?! Ok whatevs without those functions I made it more.. circular ._. XD
  16. 01:14:756 (3,1) - Same as 01:05:423 -
  17. 01:18:312 (3,4) - ^ -
  18. 01:20:978 (3,4) - ^ -
  19. 01:23:201 - Everything else from here on should be more consistent in spacing as well. Done
  20. 01:26:756 (7) - Add NC Done
  21. 01:27:867 (1) - Remove NC Done

[Insane]
  1. Again, I'll leave spacing to whatever you play with... If you need help, ask me in-game for this issue only as well. But honestly, I wouldn't do too much to the formations at the Kiai Time; they are pretty cool.
  2. What's with the extra uninherited timing sections? Remove them (and add the ones from before).
  3. 00:05:408 (1) - Remove NCDone
  4. 00:05:852 (3) - Add NC Done
  5. 00:08:963 (1) - Remove NC Done
  6. 00:09:408 (3) - Add NC (by the way, this windmill really fits) Done ty :3
  7. 00:12:519 (1,3) - Add NC, Remove NC (sigh...) Done
  8. 00:15:408 (1) - Remove NC Done
  9. 00:16:074 (1) - ^ Done
  10. 00:18:297 (1) - Extend the slider so it ends on the beat. Alternatively, you can add two circles in the beats afterwards. Done
  11. 00:51:406 (1) - Remove NC Done
  12. 01:11:073 (3) - AH! OFF-BEAT! Done Omg when did that happen
  13. 01:22:073 (3,4) - I have to say this. Change the spacing here. The anti-jump simply does not work here. Either increase the spacing or place the slider under the (3). Done
  14. 01:23:184 - The rhythm here just does not fit with the song. Change it. Suggestions, please? lol... I was trying to make a slightly overmapped finale ending of AWESOME

Spacing Tips
1. Can the player figure out the spacing in accordance to its difficulty? In Normal, there are formations that can easily confuse a player, due to the spacing being inconsistent, very small or large in unnecessary spots, or just plain unreadable. For example, this very old ranked map looks really bad today.
2. Are any of the jumps/anti-jumps necessary? Wait, why did I ask this question? Don't worry too much about this, since these two things are not a problem.
3. Is it consistent in the right areas, in terms of time and space? There will be times when you can play around with the spacing, increasing it or decreasing it as the song progresses. But since this is a rather simple song, you have to make sure that the spacing stays as consistent as possible. Remember to use the very small grid size.
4. Does it make the the formation it is in and the area around it neat? ...Aesthetics. I honestly don't know what to say here. It's all what you think looks nice and (as you play more) "palatable."
5. If I never saw this map before in my life, would I be able to read the formations? Again, make sure it looks good, is readable, plays well, and consistent enough for the player to play.


Again, if you need me to clarify absolutely anything, feel free to ask me.

Oh, and in case you don't know, NC stands for new combo.
Thank you for the mod... I won't really deal with the spacing that much right now because I've tried before and checked your tips but I still have trouble. Again, thanks! I'll TRY to get to your map again. Which is a maybe not because I have a couple of other maps I need to mod and I'm sick of it.
Topic Starter
Nuolong

neonat wrote:

General

Remove the extra timing points in Insane, you cannot have different timings for different difficulties Done
Change the colours of the combos to suit the BG, you are still using the default colours kk

Easy

Increase the difficulty level. OD and HP should at least be 2 instead of 1 made them 2
Fix spacing errors like 00:15:630 (10) Ok
01:12:963 (4) - touches the health bar, lower it What? I must of changed it by this time, I think, so it don't matter
01:27:408 (2,3,4) - this is a difficult rhythm for an Easy no other way to make a good beat without someone else to comment on it after I change it into something else

The form is too rigid, it's moves too much in straight paths and lines, there is no flow around the map. It doesn't play well and it looks very unpolished, like how older maps used to be k

Normal

Also too rigid and doesn't play well with all the straight paths.
Check for spacing errors like 00:09:408 (9,1) and 00:36:963 (2,3) and 00:39:630 (1,2) and 00:40:963 (3,4) and 00:48:519 (4,1) and 01:04:075 (1,2,3)
00:37:852 (3,1) - not even stacked perfectly
00:56:519 (4) - this doesn't fit the song

Spacing issues all around the map, please go through and amend those


I'm redoing this difficulty, it totally sucks because all these glitches w/ the spacing
Hard

OD is too low, at least +1

00:05:408 (5,1) - too close, space them further yep
00:14:963 (2,3) - don't keep changing spacing unnecessarily -_- fixed
Still doesn't flow well, too rigid and straight, the map doesn't play well. Things like 00:43:630 (3,4,5,6,7,8,9,10) should always be avoided, it isn't good made is h4wter

I saw a bit of copy paste of patterns as well, makes it less imaginative and bland I never knew about copy/paste features when I made this :/

Insane

OD HP and AR -1 they are all too high for this damnit too high too low I suck lol
01:11:073 (3) - not even placed right changed in previous mod ty

Map is again just too rigid and doesn't flow
It can't be played well and just isn't nice to look at either I think I ruined it.. it looked good b4 and it was my mistake to take advice from a single person that it was too overmapped.. with that, it turned even worse.


The whole mapset has a long way to go, the Insane just doesn't seem to have a nice rhythm, the objects are just so dull and not uniquely this song. harsh ;_;
Spacing is an issue for all and for the harder difficulties, use spacing changes wisely and appropriately and correct times and phrases.
It also lacks hitsounds, other than the finishes here and there, add more various hitsounds to add more colour to the map, emphasizing different parts of the song I effin hate working w/ hitsounds it's like impossible for this song
Good Luck ty :D
Thank you for mod ! :D
neonat
Pardon me if I seem harsh lol, I just seem to write that way. Anyway, regarding the spacing, especially for the easier difficulties, you can just keep distance snap on all the way and shift the objects such that they adhere to that snap, everything should then be spaced evenly.
You can switch it off and then press Alt whenever you want it temporarily on when checking your other difficulties, Hard and above
Topic Starter
Nuolong

neonat wrote:

Pardon me if I seem harsh lol, I just seem to write that way. Anyway, regarding the spacing, especially for the easier difficulties, you can just keep distance snap on all the way and shift the objects such that they adhere to that snap, everything should then be spaced evenly.
You can switch it off and then press Alt whenever you want it temporarily on when checking your other difficulties, Hard and above
Thanks! It's fine, you were nice enough to mod my map. :)

And I've tried the distance snap thing.. it worked for Easy, but for Normal.. it seemed all messed up. I'm probably gonna get my friend to do a GD of normal. :D
Topic Starter
Nuolong
Hai! I'm currently improving all of these to make them MUCH MUCH better. I realize that back then I wasn't too good at the game and therefore I wasn't good at beatmapping, either. So far I have improved/updated hard and insane difficulties.

Done. With normal too.
PS. Not making normal because the current difficulties are in 1 star-3 stars. So, I don't think a normal difficulty is needed. Unless mods say I do.
Andrea
I can't really give you a proper modding since I've saw a lot of mistakes starting by Easy difficulty already, so I'll mention you some basic stuff.

~Easy~
  1. 00:00:549 (1) - These kind of slider shapes are really weird, also I noticed you used a lot of points, it doesn't make them look beautiful, use just a few points and give a good structure to your sliders.
  2. 00:04:105 (1) - Don't use black combo colour, it's unrankable and it's always confusing to see and read, due to the fact that if you dim the background, you will be unable to see the circles of this colour.
  3. 00:17:438 (3) - This kind of short sliders are really tricky for Easy difficulties, make sure to always use simple and easy rhythms, that could be easily understood from beginners.
  4. 00:20:104 (3) - Also, don't use a lot of slider repeats, since they're really confusing to read for beginners, it makes things even worse rather than easier.
  5. 00:59:882 (1) - Such kind of spinner are incredibly short and unfitting even for Insane difficulties, make sure to give a good lenght to spinners if you add them, and also give some timing gap to the next objects after it on the easiest difficulties, to give newbies the proper time to react after it.
Also, I noticed there are 3 red lines in the entire difficulty, make sure to ALWAYS use only one, which is the main one for the timing, as for the rest you should only add green lines and nothing else, this is really important.

Hope you will learn from this and if you have any questions please let me know. Best of luck!
Topic Starter
Nuolong

Andrea wrote:

I can't really give you a proper modding since I've saw a lot of mistakes starting by Easy difficulty already, so I'll mention you some basic stuff. I'm horrible at Easier difficulties ;w; Aw can you come back and mod rest maybe? :3

~Easy~
  1. 00:00:549 (1) - These kind of slider shapes are really weird, also I noticed you used a lot of points, it doesn't make them look beautiful, use just a few points and give a good structure to your sliders. I looked at a lot of your maps, ok maybe not a lot because you have like 200+ maps, osuplayer111, so I looked at SOME of your maps and wow they are beautiful o.o Your sliders are so symmetrical!! :D So I redid a lot of sliders in mine and now I think it looks a lot better.
  2. 00:04:105 (1) - Don't use black combo colour, it's unrankable and it's always confusing to see and read, due to the fact that if you dim the background, you will be unable to see the circles of this colour. Oh, so it is unrankable. I play with black screen, and I put off skin option so I didn't remember that one of the color combo is black. I changed it to light turquoise.
  3. 00:17:438 (3) - This kind of short sliders are really tricky for Easy difficulties, make sure to always use simple and easy rhythms, that could be easily understood from beginners. Thanks, I now stretched out longer sliders :)
  4. 00:20:104 (3) - Also, don't use a lot of slider repeats, since they're really confusing to read for beginners, it makes things even worse rather than easier. ^
  5. 00:59:882 (1) - Such kind of spinner are incredibly short and unfitting even for Insane difficulties, make sure to give a good lenght to spinners if you add them, and also give some timing gap to the next objects after it on the easiest difficulties, to give newbies the proper time to react after it. ^
Also, I noticed there are 3 red lines in the entire difficulty, make sure to ALWAYS use only one, which is the main one for the timing, as for the rest you should only add green lines and nothing else, this is really important. Wait what? Well, you're probably right....but I don't see three red lines, only 3 green ones, and 2 red ones (one each for beginning and end.) Anyways, I used the same thing I did before when I was new to the game and created this map. As you probably know, what you are modding here is my updated version :3

Hope you will learn from this and if you have any questions please let me know. Best of luck! Thank you :) Maybe (if you want) you can now mod other diffs? Maybe only harder ones (I'm going to redo normal to make it look nicer, maybe even hard too.)
Noffy
Hi there with a mod requested in The Banana Queue!
If there's any questions feel free to pm me in-game or on the forum especially because I'm not fully sure whether my explanations managed to make sense.
Mostly more general things to start out with~


Red= VERY IMPORTANT

[Metadata]
Title: Should be 空耳ケーキ(TV size)
Romanised Title: Should be Soramimi Cake (TV Size)
Tags: Maybe Add Lemones - When looking for the artist I've seen it spelled as both Lemons and Lemones (thanks engrish) from official sources. Add this to tags so anybody that searches with Lemones can still find this map o/



[General]
  1. Look at the timing panel, the uninherited timing points are different between the difficulties, this is a major unrankable issue.
    From the ranking criteria:
  2. You mapped with a medium grid? woah.. It may make distance snapping and slider making life easier for you if you turn off grid snap.
  3. Your combo colours are inconsistent! I reccomend opening each difficulty in notepad (File->open .osu in notepad), going to the colours section, and copying it from one difficulty to all the rest. I personally reccomend using the combo colors from Insane as they look the best :D
    Image of what should be the same in each difficulty when looking at the .osu files in notepad
  4. The comboburst you have is waayyy too big, taking up pretty much the entire screen on a 1366x768 resolution, when the max width allowed is 500 pixels if I recall correctly.
    Here's a scaled down version I made for you to use instead: Here
  5. The resolution for your background is pretty low, I reccomend maybe asking Ringating for help getting a higher quality background.
  6. The New Combo patterns are very inconsistent in this, with some being 10 notes long and another only one note long for no immediately obvious reason. I reccomend you figure out a set pattern to use for when you set the new combos to help this be more consistent.
    For example: I set a new combo whenever there is a big white tick, or every second big white tick. This helps make it easier to keep track the pattern and avoid consistency mistakes.
  7. As Andrea mentioned, your map has 3 red lines when it should only have one.
    You do not need to add more than one red line unless the timing changes, which is not the case here. Look at the timing panel (f6 is the shortcut to open it) and remove the other two.
    Take a look at this timing panel:

    You seem to be using the second and third one to start and end the kiai, when this should be done using inherited (green) timing points.
    There are also these two points:
    The uninherited timing point does not inherit previous qualities and ends up cancelling out the x0.75 sv from the inherited timing point.
    Make sure that when you change it to an inherited timing point that you have the slider velocity set to x1.00 unless you want to resnap all sliders and notes.
[Easy]
  1. Maybe I should have mentioned this above in the attempted explanation about the inherited and uninherited timing points, but you should not have any slider speed changes in an easy as this can be confusing to new players.
  2. 00:00:549 (1) - Sliders with sharp turns like these is where the turning off grid snap mentioned in the General section can come in. You would then be able to put the red anchor exactly where the slider tick is, helping the slider look more even and ensuring that it feels like it's turning right on the beat.
    For example: 00:34:327 (2) - this can become this which will appear to follow the music more like it is intended to.
  3. 00:20:104 (5,6) - These kinds of pairs sprinkled throughout this difficulty are significantly harder than the rest of the map and don't look very good with the low ds and slider velocity because of how close they are. Since hardly any of the slider is visible they can be mistaken for a series of 4 hitcircles.
  4. 00:45:882 (3,4) - Please don't use 1/2 on an easy, especially in a stack, as this can be super duper confusing the newbies who would play this.
[Normal]
  1. 00:02:327 (3) - Unless its serving a special purpose, sliders like these are better off with only one anchor point instead of two like you did here. It will help them stay smooth looking.
    For example: 00:46:771 (1) - this becomes This
  2. 00:17:216 (6,1) - Make sure to double check for spacing errors like these as jumps in normal and below are a big no-no. If you look at the yellow text in the upper right corner it will tell you the distance of the selected note to the next and previous notes, making this easier to check for problems that AiMod doesn't pick up on.
    You can then use this to go through and make sure everything is snapped to 1.20x distance.
  3. 00:03:438 (4) - I can't figure out why, maybe it's related to the different offsets in the different diffs, but this note feels very hard to hit correctly.
  4. 00:16:327 (4,5,6) - This part doesn't seem to follow the music really really or anything very well. Maybe this rhythm instead?
  5. 01:00:104 (4) - There are quite a few short repeat sliders like this, but this one is a bit more difficult because it's so short you can't see any reverse arrows besides the first one, and for players at the skill who would play normal this would be very confusing as it is unclear how long it should be held.


For the next two difficulties I have fewer specifics to point out, however... I personally think they're using more circles than needed that should be sliders.
[Hard]
  1. 00:05:882 (4,5) - Check the distance snap
  2. 00:22:771 (4,5,6,7,1) - Rather a lot of circles when the song is doing the same thing as what you mapped with sliders just a combo before @ 00:18:771 (2,3,4,5,6,7,8) - .
  3. 00:48:104 (6,8) - Overlaps like these are kinda weird and should be avoided unless serving a certain aesthetic purpose. Like it could be a triangle like this instead
[Insane]
  1. 00:17:408 (5) - This is misleading, and does not seem like a place where a jump would be. Consider using ctrl+g to make it start at the other of the slider instead.
Ahh I already ran out of things to say specifically 'A';
Good luck with this map! owo/
Topic Starter
Nuolong
Reply

dorothy3242 wrote:

Hi there with a mod requested in The Banana Queue! yay bananas
If there's any questions feel free to pm me in-game or on the forum especially because I'm not fully sure whether my explanations managed to make sense.
Mostly more general things to start out with~


Red= VERY IMPORTANT

[Metadata]
Title: Should be 空耳ケーキ(TV size)
Romanised Title: Should be Soramimi Cake (TV Size)
Tags: Maybe Add Lemones - When looking for the artist I've seen it spelled as both Lemons and Lemones (thanks engrish) from official sources. Add this to tags so anybody that searches with Lemones can still find this map o/
did all of this :3


[General]
  1. Look at the timing panel, the uninherited timing points are different between the difficulties, this is a major unrankable issue.
    From the ranking criteria:
  2. You mapped with a medium grid? woah.. It may make distance snapping and slider making life easier for you if you turn off grid snap.
  3. Your combo colours are inconsistent! I reccomend opening each difficulty in notepad (File->open .osu in notepad), going to the colours section, and copying it from one difficulty to all the rest. I personally reccomend using the combo colors from Insane as they look the best :D
    Image of what should be the same in each difficulty when looking at the .osu files in notepad
  4. The comboburst you have is waayyy too big, taking up pretty much the entire screen on a 1366x768 resolution, when the max width allowed is 500 pixels if I recall correctly.
    Here's a scaled down version I made for you to use instead: Here
  5. The resolution for your background is pretty low, I reccomend maybe asking Ringating for help getting a higher quality background.
  6. The New Combo patterns are very inconsistent in this, with some being 10 notes long and another only one note long for no immediately obvious reason. I reccomend you figure out a set pattern to use for when you set the new combos to help this be more consistent.
    For example: I set a new combo whenever there is a big white tick, or every second big white tick. This helps make it easier to keep track the pattern and avoid consistency mistakes.
  7. As Andrea mentioned, your map has 3 red lines when it should only have one.
    You do not need to add more than one red line unless the timing changes, which is not the case here. Look at the timing panel (f6 is the shortcut to open it) and remove the other two.
    Take a look at this timing panel:

    You seem to be using the second and third one to start and end the kiai, when this should be done using inherited (green) timing points.
    There are also these two points:
    The uninherited timing point does not inherit previous qualities and ends up cancelling out the x0.75 sv from the inherited timing point.
    Make sure that when you change it to an inherited timing point that you have the slider velocity set to x1.00 unless you want to resnap all sliders and notes.
did all of this... lol I used my old template which was when I was a noob at this game xD I should've started totally fresh :3

[Easy]
  1. Maybe I should have mentioned this above in the attempted explanation about the inherited and uninherited timing points, but you should not have any slider speed changes in an easy as this can be confusing to new players. slider change doesn't seem that much of a change to me, I will keep it unless a lot of other mods say so.
  2. 00:00:549 (1) - Sliders with sharp turns like these is where the turning off grid snap mentioned in the General section can come in. You would then be able to put the red anchor exactly where the slider tick is, helping the slider look more even and ensuring that it feels like it's turning right on the beat.
    For example: 00:34:327 (2) - this can become this which will appear to follow the music more like it is intended to. done :3 wow this is a really good easy difficulty technique :o
  3. 00:20:104 (5,6) - These kinds of pairs sprinkled throughout this difficulty are significantly harder than the rest of the map and don't look very good with the low ds and slider velocity because of how close they are. Since hardly any of the slider is visible they can be mistaken for a series of 4 hitcircles. made them 4 stacked circles
  4. 00:45:882 (3,4) - Please don't use 1/2 on an easy, especially in a stack, as this can be super duper confusing the newbies who would play this.
stretched it out
[Normal]
  1. 00:02:327 (3) - Unless its serving a special purpose, sliders like these are better off with only one anchor point instead of two like you did here. It will help them stay smooth looking. done
    For example: 00:46:771 (1) - this becomes This
  2. 00:17:216 (6,1) - Make sure to double check for spacing errors like these as jumps in normal and below are a big no-no. If you look at the yellow text in the upper right corner it will tell you the distance of the selected note to the next and previous notes, making this easier to check for problems that AiMod doesn't pick up on. ok
    You can then use this to go through and make sure everything is snapped to 1.20x distance.
  3. 00:03:438 (4) - I can't figure out why, maybe it's related to the different offsets in the different diffs, but this note feels very hard to hit correctly. I keep it the same because it sounds fine to me owo
  4. 00:16:327 (4,5,6) - This part doesn't seem to follow the music really really or anything very well. Maybe this rhythm instead? done
  5. 01:00:104 (4) - There are quite a few short repeat sliders like this, but this one is a bit more difficult because it's so short you can't see any reverse arrows besides the first one, and for players at the skill who would play normal this would be very confusing as it is unclear how long it should be held. meh I changed one, but for others I think its fine unless more mods say to do it.


For the next two difficulties I have fewer specifics to point out, however... I personally think they're using more circles than needed that should be sliders. thats my type of beatmapping- jumps and cirlces
[Hard]
  1. 00:05:882 (4,5) - Check the distance snap oops
  2. 00:22:771 (4,5,6,7,1) - Rather a lot of circles when the song is doing the same thing as what you mapped with sliders just a combo before @ 00:18:771 (2,3,4,5,6,7,8) - . ok I changed it
  3. 00:48:104 (6,8) - Overlaps like these are kinda weird and should be avoided unless serving a certain aesthetic purpose. changed to some sliderzLike it could be a triangle like this instead
[Insane]
  1. 00:17:408 (5) - This is misleading, and does not seem like a place where a jump would be. Consider using ctrl+g to make it start at the other of the slider instead. lol ikr, done as image is shown but more of a jump.
Ahh I already ran out of things to say specifically 'A';
Good luck with this map! owo/ ty :3

TY FOR MOD!!!!!!!!! AND MY 100TH POST! YAY! :D
Lurei


Yo! Late mod from alternate Q, but it's still in time.

lol, osu! got weird.

It placed diffs in a weird order. :v

[Overview]

  1. Crap, you better check your AiMod and fix what it's screaming. You won't rank this otherwise (and this is the reason as for why osu! is weird).
  2. Consider moving your offset to 00:00:549 - instead. Since you have several notes before the uninherited timing section, it's considered unrankeable (something like this happened on another map of mine). Do it on every difficulty if you're doing it.
  3. Slider Tick 2 seems like overmapping this song. Slider Tick 1 fits better on all diffs IMO.
  4. Your Slider Velocity on every diff is out of balance. While Easy and Normal have the same, Hard increases it to 1.60x. I'm pretty sure you need to fix this. You need to remap Normal with a higher SV (around 1.10x would be good to be able to read 1/2 sliders properly). And Hard should be 1.40 and Insane 1.70 to balance the diffs. I really suggest you do this, since it will help you an awful lot.
  5. Also, you're better mapping with a smaller grid size, to access a variety of different and better-looking patterns. Just press G until "Grid Size: Tiny" appears on your screen. You should do this on every diff if you're mapping it with this tool.
  6. And last but not for least, you need to use more hitsounds. Just by checking your Easy for a bit I noticed you barely used any hitsound at all. If you need help with hitsounding, better go and look for someone else to teach you how to use HS eficiently (I'm a noob at this, sadly ;w;).

[Easy]

  1. ...will only give general advice for this diff. There are several things for you to work first.
  2. First, your New Combos. You're practically NCing every note since place NC every downbeat (or big white tick, whatever you understand). So, you should avoid spamming NC every note, and for that you're better NCing every two downbeats. This makes your NCs follow most of the rhythm changes and it avoids needless NC spam.
  3. Second, Slider Velocity changes. You can't do this on Easy and Normal diffs, since you're still teaching newbies how to play. They can't expect sliders that suddenly are slowed or faster than before. Also, altering SV alters the Distance Snap. So, yeah; I'm telling you to not change SV.
  4. Third, stacking. 00:23:660 (3,4,5,6) - Things like this are a official no-no on Easy. Place a newbie who has absolutely no idea how to play to do this. He will miss the stacked notes since they are too hard to read due that they are practically covered by the note above. So, you need to change it.
  5. Fourth, 1/2 beat notes. Something like 00:45:882 (2) - will be very surprising for a rookie on Easy, since this is faster than what they can play. If you want to place emphasis on that last 1/2 beat, no matter what, it's better if you do something like this with 00:44:993 (1,2) - to leave a 1/1 beat gap between notes. That is still okay in an Easy. And maybe something like this works on 01:28:105 (1,2) -
  6. Fifth, constant spacing. There are places on this map where notes are very far apart from each other, and this is because you didn't used Distance Snap to place them. In Easy and Normal, spacing needs to be consistent and that's the reason that it's encouraged to always use constant DS values.

[Normal]

  1. Same NC, DS and SV advice as Easy applies on this diff as well (NC because your NCs are too short right now; the SV and DS thing is justified on Easy already).
  2. 00:04:105 (1,2) - Maybe change those into a 3/2 beat slider would work to follow beats more accurately?
  3. 00:07:660 (1,2) - ^ (and place a circle on 00:08:549 - too)
  4. 00:11:216 (1,2) - ^ + circle on 00:12:104 -
  5. 00:14:771 (1,2) - 3/2 slider maybe?
  6. 00:31:660 (2) - You shouldn't use sliders with multiple reverses on Normal, especially if they're too short like this one. It's hard to play.
  7. 00:32:549 (1,2) - 3/2 slider?
  8. 00:36:104 (1,2) - ^ + another 3/2 slider on 00:36:993 -
  9. Well, long story short: I suggest that every time you use a rhythm like the one above, you should use a 3/2 slider to follow beats more accurately and to hold on vocals. It makes beatmap sightly easier to play and a bit more cool IMO. I also suggest it because the already mentioned notes and places like 00:53:882 (1,2) - are pretty hard to play.
  10. 01:00:104 (2,3,4,5,1) - Also, many 1/2 notes placed together are very, very hard to play since quick-tap. Make some 1/2 sliders out of this, please. :(
  11. 01:27:216 - End the slider here, and add another slider on 01:27:438 - with it's end on 01:27:882 - to follow vocals properly.
  12. 01:28:549 - End slider here and add another one on 01:28:771 - with it's end on 01:29:216 - for the same reason as above.

[Hard]

  1. NC consistency, please. Decide if you'll place NC every two downbeats or every downbeat (since in this diff, combos are bigger).
  2. 00:14:104 (5,6,7,1) - This is hard to read due to the low AR and low BPM. You should rearrange those notes, since it's a bit too hard for a slow Hard IMO.
  3. 00:27:882 (2) - Better turn this into a circle and place a 3/4 slider on 00:28:104 - to make this easier to play. It actually seems to be a bit hard to play for a Hard. And don't forget to place a circle on 00:28:993 -
  4. 00:31:660 (4) - This is overmapping, since there isn't anything on the blue ticks. Make it a 1/2 slider instead.
  5. 00:50:327 (1) - End this on 00:50:549 - to follow vocal properly. Right now, slider ends on nothing.
  6. 01:00:104 (3) - Remove two reverses and add a circle on 01:00:549 - to avoid overmapping.
  7. This diff uses a lot of stacking patterns. Techinically, they are okay; but a lot of them are very boring IMO. Consider remapping several patterns where you stack (not all of them if you don't want) to make map more interesting.

I would mod Insane, but I'll just go and rage-write some things... So, I'll say this instead: Watch out for NC consistency (every 2 or every downbeat) and overmapping. Use a lower Playback Rate if necessary (lower-right corner of Editor) to check overmapping (where you map something, but there is no sound to be mapped).

This looks like an older set, actually. :o
I suggest looking at several recent beatmaps to check their style and maybe rearrange patterns, since right now it really looks like old sets.

...overall, the map still has a bit more to go. Not in the sense where it needs a lot of work, but more in the sense of subjectivity (since style is so different, actual players might hate it). I hope you consider some things I wrote here... Map will really improve with hard work and dedication, so don't give up! :)

Good luck!
Topic Starter
Nuolong

LixRei wrote:



Yo! Late mod from alternate Q, but it's still in time.

lol, osu! got weird.

It placed diffs in a weird order. :v only my maps because I'm weird ;_;

[Overview]

  1. Crap, you better check your AiMod and fix what it's screaming. You won't rank this otherwise (and this is the reason as for why osu! is weird).
  2. Consider moving your offset to 00:00:549 - instead. Since you have several notes before the uninherited timing section, it's considered unrankeable (something like this happened on another map of mine). Do it on every difficulty if you're doing it.
  3. Slider Tick 2 seems like overmapping this song. Slider Tick 1 fits better on all diffs IMO.
  4. Your Slider Velocity on every diff is out of balance. While Easy and Normal have the same, Hard increases it to 1.60x. I'm pretty sure you need to fix this. You need to remap Normal with a higher SV (around 1.10x would be good to be able to read 1/2 sliders properly). And Hard should be 1.40 and Insane 1.70 to balance the diffs. I really suggest you do this, since it will help you an awful lot.
  5. Also, you're better mapping with a smaller grid size, to access a variety of different and better-looking patterns. Just press G until "Grid Size: Tiny" appears on your screen. You should do this on every diff if you're mapping it with this tool.
  6. And last but not for least, you need to use more hitsounds. Just by checking your Easy for a bit I noticed you barely used any hitsound at all. If you need help with hitsounding, better go and look for someone else to teach you how to use HS eficiently (I'm a noob at this, sadly ;w;).
    Ty changed some stuff

[Easy]

  1. ...will only give general advice for this diff. There are several things for you to work first.
  2. First, your New Combos. You're practically NCing every note since place NC every downbeat (or big white tick, whatever you understand). So, you should avoid spamming NC every note, and for that you're better NCing every two downbeats. This makes your NCs follow most of the rhythm changes and it avoids needless NC spam.
  3. Second, Slider Velocity changes. You can't do this on Easy and Normal diffs, since you're still teaching newbies how to play. They can't expect sliders that suddenly are slowed or faster than before. Also, altering SV alters the Distance Snap. So, yeah; I'm telling you to not change SV.
  4. Third, stacking. 00:23:660 (3,4,5,6) - Things like this are a official no-no on Easy. Place a newbie who has absolutely no idea how to play to do this. He will miss the stacked notes since they are too hard to read due that they are practically covered by the note above. So, you need to change it.
  5. Fourth, 1/2 beat notes. Something like 00:45:882 (2) - will be very surprising for a rookie on Easy, since this is faster than what they can play. If you want to place emphasis on that last 1/2 beat, no matter what, it's better if you do something like this with 00:44:993 (1,2) - to leave a 1/1 beat gap between notes. That is still okay in an Easy. And maybe something like this works on 01:28:105 (1,2) -
  6. Fifth, constant spacing. There are places on this map where notes are very far apart from each other, and this is because you didn't used Distance Snap to place them. In Easy and Normal, spacing needs to be consistent and that's the reason that it's encouraged to always use constant DS values.
    I do 1 NC for every big white tick for all diffs. I don't see anything wrong with constant spacing and I'm keeping stacking, because nothing else to put it for. I'll see what other mods reccommend :3 keeping 1/2 sliders too because I think its fine and SV=I don't think it's a big deal right now, fixed other stuff

[Normal]

  1. Same NC, DS and SV advice as Easy applies on this diff as well (NC because your NCs are too short right now; the SV and DS thing is justified on Easy already).
  2. 00:04:105 (1,2) - Maybe change those into a 3/2 beat slider would work to follow beats more accurately?
  3. 00:07:660 (1,2) - ^ (and place a circle on 00:08:549 - too)
  4. 00:11:216 (1,2) - ^ + circle on 00:12:104 -
  5. 00:14:771 (1,2) - 3/2 slider maybe?
  6. 00:31:660 (2) - You shouldn't use sliders with multiple reverses on Normal, especially if they're too short like this one. It's hard to play.
  7. 00:32:549 (1,2) - 3/2 slider?
  8. 00:36:104 (1,2) - ^ + another 3/2 slider on 00:36:993 -
  9. Well, long story short: I suggest that every time you use a rhythm like the one above, you should use a 3/2 slider to follow beats more accurately and to hold on vocals. It makes beatmap sightly easier to play and a bit more cool IMO. I also suggest it because the already mentioned notes and places like 00:53:882 (1,2) - are pretty hard to play.
  10. 01:00:104 (2,3,4,5,1) - Also, many 1/2 notes placed together are very, very hard to play since quick-tap. Make some 1/2 sliders out of this, please. :(
  11. 01:27:216 - End the slider here, and add another slider on 01:27:438 - with it's end on 01:27:882 - to follow vocals properly.
  12. 01:28:549 - End slider here and add another one on 01:28:771 - with it's end on 01:29:216 - for the same reason as above. Changed one or two things but for other stuff I don't really understand, I think its fine

[Hard]

  1. NC consistency, please. Decide if you'll place NC every two downbeats or every downbeat (since in this diff, combos are bigger). because it's hard and I place more notes per NC, I still do NC every big tick.
  2. 00:14:104 (5,6,7,1) - This is hard to read due to the low AR and low BPM. You should rearrange those notes, since it's a bit too hard for a slow Hard IMO. changed to triangle
  3. 00:27:882 (2) - Better turn this into a circle and place a 3/4 slider on 00:28:104 - to make this easier to play. It actually seems to be a bit hard to play for a Hard. And don't forget to place a circle on 00:28:993 -
  4. 00:31:660 (4) - This is overmapping, since there isn't anything on the blue ticks. Make it a 1/2 slider instead. meh, it isn't that hard. [/color]
  5. 00:50:327 (1) - End this on 00:50:549 - to follow vocal properly. Right now, slider ends on nothing.
  6. 01:00:104 (3) - Remove two reverses and add a circle on 01:00:549 - to avoid overmapping. It's my special part
  7. This diff uses a lot of stacking patterns. Techinically, they are okay; but a lot of them are very boring IMO. Consider remapping several patterns where you stack (not all of them if you don't want) to make map more interesting. I'll try later

I would mod Insane, but I'll just go and rage-write some things... So, I'll say this instead: Watch out for NC consistency (every 2 or every downbeat) and overmapping. Use a lower Playback Rate if necessary (lower-right corner of Editor) to check overmapping (where you map something, but there is no sound to be mapped). k

This looks like an older set, actually. :o meh I would only call myself decent for insane diffs
I suggest looking at several recent beatmaps to check their style and maybe rearrange patterns, since right now it really looks like old sets.

...overall, the map still has a bit more to go. Not in the sense where it needs a lot of work, but more in the sense of subjectivity (since style is so different, actual players might hate it). I hope you consider some things I wrote here... Map will really improve with hard work and dedication, so don't give up! :) but what about Hazer his style is different and players (some) love him!! xDDD

Good luck! ty :D
Thanks for mod!! Sorry if my reply seems rude, it's just because I'm tired XD And don't be offended that I didn't change a lot of things, its because I think its fine and I'll see if more people think the same way too.
Topic Starter
Nuolong
Okay, now I'm serious.
If you see this map and want to mod, don't do it yet.
I am going to repolish and remap this a bit (Now that I understand beatmap flow and patterns more (and better sliders lol))
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