1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
posted
This beatmap was submitted using in-game submission on Donnerstag, 18. September 2014 at 14:55:01

Artist: Jerry Goldsmith
Title: Mulan's Decision
Source: Disney's Mulan
Tags: Mulan Jerry Goldsmith Decision Disney Short Hair
BPM: 79,38
Filesize: 2366kb
Play Time: 01:10
Difficulties Available:
  1. Hard (3,23 stars, 143 notes)
  2. MissGeurts' Normal (2 stars, 90 notes)


Download: Jerry Goldsmith - Mulan's Decision
Information: Scores/Beatmap Listing
---------------
Hard one - done (improving now)
Thx to MissGeurts for the normal Diff!
Now I need mods =)
posted
14:18 *Tician is editing [http://osu.ppy.sh/b/484727 Jerry Goldsmith - Mulan's Decision [Hard]]
14:19 Zare: beatmap file is incomplete or courrupt
14:19 Tician: o.o
14:20 Zare: try to reupload
14:20 Tician: incomplete - of course i am timing it at the moment^^ OK I Try^^
14:20 Tician: uploaded it again
14:21 Tician: maybe it took a little while for osu to put it into the database - I do not know^^
14:25 Zare: Offset 5605
14:25 Zare: BPM 79,20
14:27 Zare: actually no
14:27 Zare: that lines up with the end and the beginning
14:27 Zare: but not with the middle
14:27 Zare: fuck this
14:27 Tician: yeah i heard it it doenst fit ~ 38 seconds ^^
14:30 Tician: think i have to set more that 1 timing point =/
14:30 Zare: yeah wait
14:30 Zare: Im on it
14:30 Tician: ~30 seconds it's getting slower - sounds for me like that
14:34 Zare: http://puu.sh/b36XB/17d78170e2.png
14:34 Zare: try these
14:34 Tician: ok wait a sec
14:35 Zare: Actually
14:36 Tician: do you really think the 79 bpm is better than the 80bpm with my offset? Was sure it was right ._.
14:36 Zare: put the second one
14:36 Zare: 1. Offset: 37.353ms BPM: 79,00
14:36 Zare: there
14:38 Zare: So you have
14:38 Zare: 1. Offset: 5.615ms BPM: 79,38
14:38 Zare: and
14:38 Zare: 1. Offset: 37.353ms BPM: 79,00
14:38 Zare: 80 BPM is too fast
14:40 Tician: ok will hear it now
14:44 Zare: tbh I'm pretty positive this is good to go
14:44 Tician: It sound good but I dont like the "beep" on the second part. Can you listen to this: 2. Offset 37361 BPM 79. It should just replace the "beef" a half beat
14:45 Zare: "beep"
14:45 Zare: what the fk are you talking about
14:45 Tician: beep* haha
14:45 Tician: The metronome is ticking for me like "beep tak tak tak beep tak tak tak
14:46 Tician: You dont know what i mean? ._.
14:46 Zare: actually yes I see
14:47 Zare: you're right
14:48 Tician: :*
14:48 Tician: Do you know how to get this chat copied to the forum? I can give you a Kudosu for helping me =)
14:48 Zare: I can do that
posted
Hard
00:05:691 (1) - Circle should be snapped to the first beat.

As for everything after the break, I mean this in the least condescending way, but I feel like you should wait until you're more experienced before trying to map a hard difficulty. You don't really have a basic grasp of patterns and such. If you really want to map, I would suggest sticking to easy/normal difficulties and studying the patterns of ranked maps in editor mode.
posted
16:25 Tician: Wenn du da bist bekommt der Satz "Bist du Irre?" eine ganz neue bedeutung *kicher*. Grüß dich!
16:26 Irreversible: Hey :)
16:27 Tician: Ich weiß das du wahrscheinlich schwer beschäftigt bist dun soclhe Anfragen zu Hauf bekommst... abe rich bin neu im mappen und würde gerne mal feedback von jemandem haben der... Ahnung hat^^ :3
16:29 Tician: (und der auch deutsch spricht) ich verstehe englisch imemr sop schlecht wenn leute mit fachbegriffen ums ich werfen ._.
16:29 Tician: Also... worauf ich hinaus will... w+rdest du einen Blick auf eine map werfen? <.<
16:33 Irreversible: Klar
16:34 Tician: echt? Damit hab ich jetzt nicht gerechnet :D
16:34 *Tician is listening to [http://osu.ppy.sh/b/484727 Jerry Goldsmith - Mulan's Decision]
16:34 Tician: Oh das wäre so super *-*
16:35 Irreversible: Wer hat das timing gemacht?
16:36 Tician: Da hab ich hilfe bei bekommen weil es irgendwo langsamer wird - wer genau das war weiß ich nicht mehr :x
16:36 Irreversible: Also ja, timing ist vllt falsch, aber bin nicht gut darin lol
16:37 Irreversible: 00:08:638 (1) - Ich würd bei so sachen aufpassen, das ist in der relation viel zu nah am vorherigen objekt
16:37 Irreversible: 00:13:173 (4) - blanket (blanket heisst.. ummantelung http://puu.sh/b4xwg.png sowas sieht viel professioneller aus ^^ gilt für die ganze map)
16:37 Irreversible: 00:14:685 (1,2,3,4,5,6,7,8,9,10) - spacing komisch.. versuch DS anzuhaben, und so irgendwas kreatives zu kriegen,
16:38 Irreversible: 00:16:952 (10) - spacing
16:38 Irreversible: 00:17:708 - Hier ist ein echt starker beat, warum ist hier nichts? Sollte klickbar sein
16:38 Irreversible: 00:19:220 (2) - blanket
16:38 Irreversible: 00:24:133 (2,3) - hier würd ich kein blanket machen, sondern eher sowas: http://puu.sh/b4xBA.png
16:39 Irreversible: 00:26:779 (1) - blanket
16:39 Irreversible: 00:29:046 - hier hast du 3 beats.. würd ich mappen
16:39 Irreversible: 00:29:802 (1) - richtig mit dem ende stacken
16:39 Irreversible: vielleicht irgendwie http://puu.sh/b4xDv.png so, wenns dir gefällt
16:39 Irreversible: 00:31:314 (3) - blanket (mach 3 ein wenig offener)
16:39 Irreversible: 00:34:337 (4,5,1,2,3,4,5,6) - wieso ist der rhythmus hier völlig anders?
16:40 Tician: ich wollt nen sterne haben *hust*
16:40 Tician: -e
16:40 Irreversible: 00:45:715 (2,3,4,5,6) - die kurve geht schöner. probiers mal mit compose > convert slider to stream (dann machst du nen slider, und machst das. Du musst aber vorher bei beat snap divisor auf 1/4)
16:40 Irreversible: 00:48:753 (4) - nc
16:40 Tician: wa smeinst du mit dem blanket stimmmt das an den stellen nicht?
16:41 Irreversible: hab oben erklärt was blanket ist
16:41 Irreversible: 00:54:829 (6,7,8,9,10) - für solche sachen drück ctrl + shift + d und mach solche patterns
16:41 Irreversible: http://puu.sh/b4xL9.png sowas ist schön
16:41 Tician: ja ich weiß was es nun ist aber nichtw as du damit meinst was daran nicht stimmt^^
16:41 Irreversible: http://puu.sh/b4xLH.png
16:41 Irreversible: deine sehen iwie so aus xD
16:42 Irreversible: 00:59:955 (2,3) - hässlich http://puu.sh/b4xMW.png schöner
16:42 Tician: ah ok... uff liegt vllt an meinem skin dem fehlt der weiße kreis um die circle^^
16:42 Irreversible: 01:00:905 (5) - hässlich, beweg das mal zu 170 327 (oben rechts stehen die koordinaten) fürn schönes blanket
16:43 Irreversible: 01:10:209 - beweg den circle01:09:829 - hierher
16:43 Irreversible: Solche sachen halt :P Der Rhythmus ist manchmal ein wenig langweilig.. aber weiss gerade auch nicht wie man das fixen will, der song ist allgemein bisschen lw


gl~
posted
Hi just random mod.

[Hard]

- I agree with Cookie about the diff. Imo it's more a normal diff than an hard diff, because even if the bpm is low there's no real challenge to make it an hard diff, no jumps or kind of "skill move", at least you didn't make big mistakes or error so it not a bad diff just a normal.

- Also, Imo i could advise you to double the BPM it's not common to use kind of 79 BPM on osu! But as you want.

- YOu must have at list one kiai time on your beatmap also (i'm pretty sure)

- I recommend you to use hitsound to make your map more interesting, how about using clap hitsounds for example here :
00:06:370
00:07:882
00:08:071
etc...

00:08:638 : Why using a very short Distance Snapping? It will confuse player imo. I also suggest you to curve it more like (408;192 - 424;136 - 408;72 (after you can move / rotate it to have the adequat DS).
00:09:394 : Copy-paste the previous slider and try a blanket with the previous circle (ask you deutsch mate if you don't know what it is).
00:10:150 : This one overlapps the previous slider, i see that you make kind of symettry which is interesting, but because it so close of the Y axis, it's not so good. So you should find a solution.
00:13:173 : The blanket is not so good you should remake it.
00:13:929 : Ctrl-g it, better flow.
00:16:952 : Reverse it one more time again.
00:19:220 : The overlapp and blanket is not really good, you show rework your previous slider a lit00:30:2tle bit.
00:20:165 : ^
00:29:802 : The end's slider is not well stacked on the previous slider.
00:30:558 : Blanket here.

There's other stuff it has to be fixable, but i don't havez the time nom, i'll edit this later on.
I can try to make you an hard diff if you want.
posted
Fixed everything of Irre's advices^^

Aldwych wrote:

Hi just random mod.

[Hard]

- I agree with Cookie about the diff. Imo it's more a normal diff than an hard diff, because even if the bpm is low there's no real challenge to make it an hard diff, no jumps or kind of "skill move", at least you didn't make big mistakes or error so it not a bad diff just a normal.

- Also, Imo i could advise you to double the BPM it's not common to use kind of 79 BPM on osu! But as you want.

- YOu must have at list one kiai time on your beatmap also (i'm pretty sure) Set one

- I recommend you to use hitsound to make your map more interesting, how about using clap hitsounds for example here :
00:06:370
00:07:882
00:08:071
etc... set some... hell let's say many more >.<

00:08:638 : Why using a very short Distance Snapping? It will confuse player imo. I also suggest you to curve it more like (408;192 - 424;136 - 408;72 (after you can move / rotate it to have the adequat DS). I updated the map after your mod (but before reading it) and set some more spaces. I also let people test it in Multiplayer and I think it deserves now the "hard" diff^^
00:09:394 : Copy-paste the previous slider and try a blanket with the previous circle (ask you deutsch mate if you don't know what it is). same - out of date - I nearly changed everything to get the blanket right
00:10:150 : This one overlapps the previous slider, i see that you make kind of symettry which is interesting, but because it so close of the Y axis, it's not so good. So you should find a solution. out of date^^
00:13:173 : The blanket is not so good you should remake it. Like I said - nearly remaked every slider^^
00:13:929 : Ctrl-g it, better flow. Do not know how it was before I remaked it... is it better now? <.<
00:16:952 : Reverse it one more time again. Put a circle instead, was the same thing Irre was telling me - to hit the sound^^
00:19:220 : The overlapp and blanket is not really good, you show rework your previous slider a lit00:30:2tle bit. out of date
00:20:165 : ^ ood
00:29:802 : The end's slider is not well stacked on the previous slider.ood
00:30:558 : Blanket here. ood

There's other stuff it has to be fixable, but i don't havez the time nom, i'll edit this later on.
I can try to make you an hard diff if you want.
Thx for your mod, maybe it's my fault I should upload it earlier. Can you watch again for it? I think it is hard now, but it's a bit boring with the BPM of 79 I can't do anything more then add some jumps. Maybe some more if these 00:54:829 (6,7,8,9,10) -
If you still think it's too easy I will double the BPM and set some streams or jumps or both (and if it get's too hard... hell, let's make insane out of it :oops: )
posted
Ok! It seems that Irre did nice advices and it looks like more and hard diff now no kd for this one i got a previous one.

00:10:902 : Distance snapping with the preious circle is too low, i understand for the blanket but you're not force to make one.
00:13:929 : Here ctrl - G for the flow.
00:18:086 : You should rework this slider a little bit because the blanket is not perfect. So as you want.
00:30:558 : I understand the placement for the blanket, but it doesn't stacks with the last orange slider. A little bit bad. :<
00:31:314 : I don't really like this slider, imo it's ugly and really different from the last two, plus the flow given on your slider don't really fits with its placement, mave put the begining of this slider on the end of the first slider of the combo and try to make a cut sliders (like : t/31404)
00:40:398 : This slider doesn't sound good, you should enlarge it and finish it at 00:41:917
00:41:917 : If you did the advise above, delete this slider.
00:42:297 : And if you did above again and you feel it void here, add a circle.
01:02:614 : Is it a mistake? Becase the overlapp is ugly.

Ok, imo this is better, it's more challenging, there's more jumps and pattern, good. But i found weird the fact that you use too much different DS, i saw 1.6, 1.3, 1.2, 1.1, 1.0, 0.75 and it's not really constant. Of course this is my opinion and mapping style (in general on hard diff i use to have 1.0 and 1.5 DS not more (or 2.0 for more challenging) and use it for patterns to make it more sense).

Btw gl hf. :D
posted

Aldwych wrote:

Ok! It seems that Irre did nice advices and it looks like more and hard diff now no kd for this one i got a previous one.

00:10:902 : Distance snapping with the preious circle is too low, i understand for the blanket but you're not force to make one. fixed
00:13:929 : Here ctrl - G for the flow.done
00:18:086 : You should rework this slider a little bit because the blanket is not perfect. So as you want. done
00:30:558 : I understand the placement for the blanket, but it doesn't stacks with the last orange slider. A little bit bad. :< done
00:31:314 : I don't really like this slider, imo it's ugly and really different from the last two, plus the flow given on your slider don't really fits with its placement, mave put the begining of this slider on the end of the first slider of the combo and try to make a cut sliders (like : t/31404) done
00:40:398 : This slider doesn't sound good, you should enlarge it and finish it at 00:41:917 done
00:41:917 : If you did the advise above, delete this slider. ^
00:42:297 : And if you did above again and you feel it void here, add a circle. ^
01:02:614 : Is it a mistake? Becase the overlapp is ugly. It was on purpose, but i changed it^^

Ok, imo this is better, it's more challenging, there's more jumps and pattern, good. But i found weird the fact that you use too much different DS, i saw 1.6, 1.3, 1.2, 1.1, 1.0, 0.75 and it's not really constant. Of course this is my opinion and mapping style (in general on hard diff i use to have 1.0 and 1.5 DS not more (or 2.0 for more challenging) and use it for patterns to make it more sense).

Btw gl hf. :D
Thx again <3 Yeah I experimented with it, but I didnt find a DS I would like to keep all song long. But I think it's still good^^
posted
Thx to Zare, due to his feedback I changed a little to keep the drum-parts in the second half of the song^^
posted
*push*
posted
*push*
posted
*push*
posted
hey there!
mod from my queue!
please keep in mind that I'm just making suggestions and you are free to ignore what I'm saying. c:

General
  1. your mapset is missing a diff that has a star rating below 2.0, it's not rankable without one.
    You should add an Easy diff or lower difficulty of Normal so it's enjoyable for beginners and experienced players.
  2. in general your mapset is pretty unbalanced
    I'd prefer if you add another difficulty, preferably lower difficulty of Normal and Hard and add an Insane
    but that's not a must! c:


Normal
Ah, this diff needs some work, I'll give you some general tips which will improve readability and diff spread
  1. basically all of your setting should be lowered to make the diff playable for beginners, especially Slider Velocity, it moves way to fast!
    I'd suggest the following setting -
    HP4
    CS3.5
    AR4
    OD3
    SV between 1.0 and 1.4
    If you want me to explain in detail why, please send forum pm!
  2. 00:11:661 (1,2,3,4) - try to avoid stacks in the easiest difficulty of a mapset, it's hard to read!
    the same goes for back-forth stacking (00:18:842 (3,1,2) - )!
  3. for the same reason try to avooid overlaps! eg 00:14:685 (1) - and 00:13:929 (3) -
  4. 00:30:180 (1,2,3,4) - patterns like this look nice, but it's completely unreadable for beginner players, cause the stacks are at the sliderends, don't do that. >:
  5. 00:37:361 (1) - no SV changes in easiest diff! Never! how are newbie players supposed to read it? s:
    also, 100% volume is too loud
  6. 00:49:512 (1,2) - don't hide objects like this, you can't see the slidertrack so players will break the combo at the very beginning
  7. 00:53:310 (2,3,4,1,2,3,4,1,2,3) - too many circles at once, it's too tiring to play for lowest diff, imo
  8. 01:01:664 (1,1) - the next object is too close after the spinner, imo
    players need some more time to re-adjust their aim after a spinner


Hard
basically it looks okaaay, but definitely can be improved a lot. especially the rhythm
  1. I don't agree with this high SV. I'd prefer if you lower it,
    especially since Normal needs to be far easier and you have to adjust some settings to get a balanced spread
  2. 00:06:181 (2) - remove, there's no beat there that needs to be mapped
  3. 00:07:126 (3,4) - remove the reverse and add objects there, it should look more like this (so the beat at 00:07:693 is emphasized)
  4. 00:09:394 (2,3) - they overlap, which doesn't look good, move them?
  5. 00:10:906 (4,5) - why is (5) mapped but not the beat at 00:10:717 ? suggestion looks similar to the above, one long slider two short ones.
    can't post a picture right now, puush died. :C
  6. 00:12:039 - missing here a circe as well
  7. 00:13:929 (6) - add a reverse to this, cause there is an audiable beat at 00:14:307
  8. 00:14:685 (1,2,3,4,5,6,7,8,9) - no beat at (2), (5) and (8), remove them
    I'd also prefer if you merge them into sliders so you get slider from (1) to (3), from (4) to (6) and from (7) to (9).
  9. 00:18:086 (1) - beat on the white tick at 00:18:464 should be mapped, imo, try a different rhythm, maybe?
    you could replace 00:17:708 (11) - with a slider til the red tick at 00:18:086 and place another one from 00:18:464 to 00:18:842
  10. 00:20:354 - missing a cirlce here
  11. 00:22:054 (3) - remove, no beat

actually, the things I'm mentioning are pretty repititive, so I think you get what I'm saying. Please go through your diff and check for yourself which beats should be mapped and which not.
after you've done that you can send me a forum pm, so I can look at this again and do a proper mod!

Til then ~ ^w^
*squee*
posted
Wheee thx for your Mod, I will improve it right now! ^-^

Squirrel wrote:

hey there!
mod from my queue!
please keep in mind that I'm just making suggestions and you are free to ignore what I'm saying. c:

General
  1. your mapset is missing a diff that has a star rating below 2.0, it's not rankable without one.
    You should add an Easy diff or lower difficulty of Normal so it's enjoyable for beginners and experienced players. Really? I know that a song must have 2 diffs, one of them has to be easy or normal... but I will read the ranking criterias again^^
  2. in general your mapset is pretty unbalanced
    I'd prefer if you add another difficulty, preferably lower difficulty of Normal and Hard and add an Insane
    but that's not a must! c:
Let`s say I am lazy, if it`s really neccessary I will do a easy diff

Normal
Ah, this diff needs some work, I'll give you some general tips which will improve readability and diff spread
  1. basically all of your setting should be lowered to make the diff playable for beginners, especially Slider Velocity, it moves way to fast!
    I'd suggest the following setting -
    HP4 done
    CS3.5 uhm... how do I get the 0,5 bar? I can only choose 3 or 4
    AR4 done
    OD3 done
    SV between 1.0 and 1.4 set to 1,4
    If you want me to explain in detail why, please send forum pm!
  2. 00:11:661 (1,2,3,4) - try to avoid stacks in the easiest difficulty of a mapset, it's hard to read!
    the same goes for back-forth stacking (00:18:842 (3,1,2) - )!
  3. for the same reason try to avooid overlaps! eg 00:14:685 (1) - and 00:13:929 (3) -
  4. 00:30:180 (1,2,3,4) - patterns like this look nice, but it's completely unreadable for beginner players, cause the stacks are at the sliderends, don't do that. >:
  5. 00:37:361 (1) - no SV changes in easiest diff! Never! how are newbie players supposed to read it? s:
    also, 100% volume is too loud
  6. 00:49:512 (1,2) - don't hide objects like this, you can't see the slidertrack so players will break the combo at the very beginning
  7. 00:53:310 (2,3,4,1,2,3,4,1,2,3) - too many circles at once, it's too tiring to play for lowest diff, imo
  8. 01:01:664 (1,1) - the next object is too close after the spinner, imo
    players need some more time to re-adjust their aim after a spinner


Due to the new SV I had to replace nearly everything and tried to not overlap any directly following objects, hope I didnt forget anything you mentioned.

Hard
basically it looks okaaay, but definitely can be improved a lot. especially the rhythm well the song has so many sounds, everyone is hearing other things to map^^
  1. I don't agree with this high SV. I'd prefer if you lower it,
    especially since Normal needs to be far easier and you have to adjust some settings to get a balanced spread don`t agree :C
  2. 00:06:181 (2) - remove, there's no beat there that needs to be mapped done
  3. 00:07:126 (3,4) - remove the reverse and add objects there, it should look more like this (so the beat at 00:07:693 is emphasized)
    I dont hear any sound 00:08:260 to map so I changed a little bit
  4. 00:09:394 (2,3) - they overlap, which doesn't look good, move them? dont see them overlapping but I moved them a bit
  5. 00:10:906 (4,5) - why is (5) mapped but not the beat at 00:10:717 ? suggestion looks similar to the above, one long slider two short ones.
    can't post a picture right now, puush died. :C I dont hear any sound between the slider and the circles x.x I just hear them same like 00:35:093 (1,2) and mapped it that way
  6. 00:12:039 - missing here a circe as well I do not really agree, but I added one, cause I cant explain why I do not agree with that
  7. 00:13:929 (6) - add a reverse to this, cause there is an audiable beat at 00:14:307 I will not do that, the slider is based on 2 (beginning and ending) hard sounds (tambourine or something like this) same sound like 00:10:906 (4,5) , 00:07:693 (4,5) (ok not the same sound but... its always this 2 sounds I hear), 00:19:598 (3,4) - , 00:22:999 (5,6) - , ... Let`s say the whole song long^^
  8. 00:14:685 (1,2,3,4,5,6,7,8,9) - no beat at (2), (5) and (8), remove them It is, but normaly what I can hear is also 00:15:252 and 00:16:008 . It`s a tiny sound, sounds like somebody is ticking with a stick against something empty.
    I'd also prefer if you merge them into sliders so you get slider from (1) to (3), from (4) to (6) and from (7) to (9).
  9. 00:18:086 (1) - beat on the white tick at 00:18:464 should be mapped, imo, try a different rhythm, maybe?
    you could replace 00:17:708 (11) - with a slider til the red tick at 00:18:086 and place another one from 00:18:464 to 00:18:842 Fixed it my way^^
  10. 00:20:354 - missing a cirlce here llike I said above^^
  11. 00:22:054 (3) - remove, no beat
fixed
actually, the things I'm mentioning are pretty repititive, so I think you get what I'm saying. Please go through your diff and check for yourself which beats should be mapped and which not.
after you've done that you can send me a forum pm, so I can look at this again and do a proper mod!

Til then ~ ^w^
*squee*
posted
from Scorpiour's Modding Queue

Mulan? a star for u in advance

General

  1. try custom color setting

Hard

  1. 00:17:708 (11,1) - swap nc setting
  2. 00:43:436 (11,1) - ^
  3. 00:46:474 (6,1) - ^
  4. 00:18:086 (1,2,3,4) - ds shifting like this is not recommended to be set in a hard diff, try to larger these ds or change them to sliders to give a better ds composing setting
  5. 00:33:581 (3,4) - same above, fix other stuffs like this by urself
  6. 00:54:069 (4) - nc as u did before
  7. 01:04:323 (1) - u can try ctrl+g here
  8. generally nothing wrong

MissGeurts' Normal

  1. in this whole diff, hs's volume's a bit loud, low down a bit is better imo
  2. 00:26:779 (1,2,3,4,5) - regular pentagon
  3. 00:26:779 (1,6) - stack
  4. 00:49:512 (1,2) - avoid this overlap
  5. 00:55:588 (7) - nc
  6. 00:53:310 (2,3,4,5,6,7,8,9,10) - this part's really hard to noobs, for lots of stacks with low ar...
  7. 00:58:247 (1,2) - swap nc setting
  8. hmm, still need to improve... get more mods and see what other modders' advice to u
well, i love this movie very much, coz that story is amazing lol

唧唧复唧唧,木兰当户织

good luck
posted

Hollow Wings wrote:

from Scorpiour's Modding Queue

Mulan? a star for u in advance

General

  1. try custom color setting

Hard

  1. 00:17:708 (11,1) - swap nc setting
  2. 00:43:436 (11,1) - ^
  3. 00:46:474 (6,1) - ^
  4. 00:18:086 (1,2,3,4) - ds shifting like this is not recommended to be set in a hard diff, try to larger these ds or change them to sliders to give a better ds composing setting
  5. 00:33:581 (3,4) - same above, fix other stuffs like this by urself
  6. 00:54:069 (4) - nc as u did before
  7. 01:04:323 (1) - u can try ctrl+g here
  8. generally nothing wrong

MissGeurts' Normal

  1. in this whole diff, hs's volume's a bit loud, low down a bit is better imo
  2. 00:26:779 (1,2,3,4,5) - regular pentagon
  3. 00:26:779 (1,6) - stack
  4. 00:49:512 (1,2) - avoid this overlap
  5. 00:55:588 (7) - nc
  6. 00:53:310 (2,3,4,5,6,7,8,9,10) - this part's really hard to noobs, for lots of stacks with low ar...
  7. 00:58:247 (1,2) - swap nc setting
  8. hmm, still need to improve... get more mods and see what other modders' advice to u
well, i love this movie very much, coz that story is amazing lol

唧唧复唧唧,木兰当户织

good luck
Fixed everything, hope AiMod in the hard one stop going crazy so I can fix all DS issues. Thx for the Mod and the Star <3
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.