DJ Fish mod
DJ Fish wrote:
Hi from my queue
This is a really nice map and I love it. It may be too good for me to mod but I'll just put some suggestions in my mod.
[Hard]
00:03:887 (1) - Move this a bit downward cause idk it just looks better for me done
00:06:665 (7) - Maybe new combo here since it is a big white tick also with the other big white ticks in the map im trying to place new combos folowing melody, why new combo shoud be on big white tick anyway )
00:26:387 (5,6) - Maybe change slider's shape then stack it or try curving it in another direction then blanket it i like this pattern
00:29:165 (5,6,7) - These shape of triplets may have been too repititive, try forming other shapes of triplets only triangles and stacks come in mind - byt i dont want use them there
00:32:498 (1) - Make this slider straight? yeah why not - remaped it a litle
00:48:332 (2,3) - Don't stack this and just overlap them partially cause it uses 1/4 distance and some people may see it as a 1/2 distance circle cause you used this kind of stack for a 1/2 distance circle earlier in the map same problem with 00:43:054 (2,3) and the other circles i didnt see issue there - any expirienced player can notice changes by looking at aproach cirles
[Normal]
00:04:443 (2) - Move this higher i liked it on hard diff, but this time no
00:11:109 (2,2) - Stack these and then move to the left i did this intentional and if it's overlap bothers you - its only visible in editor
[Easy]
00:08:332 (1,2) - Maybe blanket? to many effort in remaping just for a blanket sorry )
00:20:276 (3)- I'm not sure if it is fine to put object in 1/2 ticks in an easy difficulty so maybe delete this slider and put a circle at 00:20:554
thanks for pointing this place , but i think repeat slider fits there better - changed
00:39:998 (2,1,2) - Avoid overlaps in easy difficulties this one didnt so visible while playing
00:43:332 (1,2,3) - Avoid overlaps in easy difficuties and next two realy hard to avoid cos distance is short
00:47:776 (2,3,4) - Avoid overlaps in easy difficulties
00:55:554 (3) - Maybe make this a straight slider instead? it's part of this pattern 00:52:221 (3,3) -
Sorry if my suggestions might be useless but I wish I helped a least a little
thankyou for modding - i appreciate it !
William K mod
William K wrote:
Hi~ From my queue.
[General]ok
- The Background size is currently 1024 x 768, how about finding a bigger sized one? i made bg by myself - is cos game was 4:3
- I checked the source on Steam, http://store.steampowered.com/app/206440/. Please have the "To the moon" capitalized into "To the Moon" like the one you did with the title.
[Hard]i did it to emphasize this notes and, considering bpm, this jups not realy so intence
- 00:04:443 (2,1,2,3) - The way you spaced this felt tricky, and it's Hard difficulty. Please avoid tricky patterns like this.
00:04:998 (1,2,3) - These notes are 1/2, and 00:04:443 (2,1) - have a 1/1 gap. And they're spaced similarly. Consider making the 1/1 clearer by making 2-1 at 00:04:443 (2,1) - farer than it's now.
stacked 00:04:443 (2,1) -- 00:05:832 (4,5,6,7,8,9,10) - Why's 00:05:832 (4) - a reversed slider but 00:06:387 (5,6,7,8,9,10) - aren't? They sounded similar imo, not higher or not lower.
Make them all the same for consistency? idea was - make first one as slider to prepare players for triples- 00:03:887 (1,2) - How about swapping NCs here, since 00:04:443 (2) - is a downbeat. i didnt see connection betwen NC and up\downbeats )
- 00:04:998 (1) - Unnecessary NC.
- 00:33:887 (1) - The spinner ended too fast for a Hard. its hard - there shod be hard places )
- 00:12:221 (4,5,6) - I don't recommend jumps here, because they're calm. 00:12:221 (4,5,6) - The one here are more intense than 00:12:221 (4,5,6) - .
- 00:21:109 (1,2,3) - ^
That's from me, I guess. I'm abit confused with the triplets concept, since the instruments are filled with triplets all the way. Good song :3 Good luck~
thanks for mod !
ReFaller mod
thanks!ReFaller wrote:
Remember you have one ranked GD, time to help this map to get it as your own ranked map.
[Easy]
Playable on every way, good job.
[Normal]
00:42:221 (3,4,5) - My idea for simplier and easier to play rhythm it points to some random objects, but i got the idea - done
00:56:804 (3) - Don't let people to rapid clicks on normal difficulty, delete this one its not the easiest diff in set - i think its fine
00:58:887 (3,1) - Consider remove spinner and replace with 3/2 slider which starts on 00:58:887 (3) i like spinner more and spinners are good for randomize scores
[Hard]
00:33:887 (1) - Too ninja spinner. Even if auto gets 1000 score, is hardly possible to get 300 on first meet. Start it on 00:33:471 (4) it fits and not against ranking criteria
00:59:026 (1) - Finish this spinner where you put green line. Maybe this one will be short, but it will ends on last note. Because it will appear just after clicking previous circle, it is enough time for react. but note stil last a few more after this green line and fades near last big white tick
Good luck.