forum

Sushi Killer - Zora [Osu|Taiko]

posted
Total Posts
222
show more
Topic Starter
Nerova Riuz GX

Anxient wrote:

you begged. yes i did, for some reason

yoroshiku
00:10:829 (2,3) - maybe do this? http://puu.sh/omMUd/fab667dea4.jpg imo looks 300% better than it is :L k done
00:23:371 (1) - why NC? to specify the difference
00:30:998 (3) - flip this maybe? http://puu.sh/omMZX/a5b06ec42c.jpg nice
00:50:151 (2,1,2) - maybe make the distance seem the same lol i mean youve been doing that this whole time, why not do it here http://puu.sh/omN93/1c340fa10c.jpg a bit nazi, :I kinda fix the spacing anyway
00:52:693 (2,1) - maybe give this more distance? i mean theres a really thick sound in (1) http://puu.sh/omNc4/604abf7da1.jpg i feel that's enough :/
01:06:931 (3,4,5) - this spacing is weird imo. 01:06:931 (3,4) - has less emphasis but a buttload of spacing. 01:07:100 (4,5) - meanwhile, this has some sort of emphasis but has way less spacing. try http://puu.sh/omNhD/8b032a354d.jpg this. stack it here 01:05:913 (5) - Not really. I want to make an intentional slow down on (4) and (5) to drop a unique emphasizing on vocal. those differences are prepared for that.
01:27:609 (1,2,3) - what why oh wait fuck i forgot to change the hitsounds
01:49:304 (1,2) - ? yes
02:22:354 (1) - maybe give more spacing? http://puu.sh/omNyH/0ac7662f14.jpg tbh i think that's enough for this part
02:41:337 (1) - i seriously think ctrl g would work better not fond of stacking heads :p
sry no kd because of this post p/3914647
Topic Starter
Nerova Riuz GX
updated all diff because of tag change

oh fk why did i forget to change that
Secretpipe
where's liiraye diff
Topic Starter
Nerova Riuz GX

Secretpipe wrote:

where's liiraye diff
i was planning to add his diff but he refused :v
DeRandom Otaku
Hi~ from my queue

Your request was accepted xD

General :
  1. You forgot to Disable widescreen support in Easy and It's my pleasure to meet you. diffs >w>
It's my pleasure to meet you. :
  1. Decrease OD , 8.5 is really high for this~
  2. 00:25:405 - it would be better if u do this : http://puu.sh/oEYcK/494a82a44e.jpg
  3. 03:15:744 (3,1) - make blanket?
Kyubey's Insane :
  1. Maybe set AR to 8.7 or 8.8 ~ cuz 170 bpm
  2. 01:31:676 (5,8) - maybe use 1/4 sliders instead
Thats all -w- this map is too perfect for me QwQ

Good Luck!~
Kyubey

DeRandom Otaku wrote:

Kyubey's Insane :
  1. Maybe set AR to 8.7 or 8.8 ~ cuz 170 bpm it feels readable with current AR
  2. 01:31:676 (5,8) - maybe use 1/4 sliders instead i like how two triplets are played here
BeatofIke
[General]
  1. You have unused hitsounds: drum-hitclap3.wav, drum-hitfinish3.wav, drum-hitnormal3.wav, drum-hitwhistle3.wav, and drum-sliderslide3.wav
[Chu's Normal]
  1. 02:23:710 (1,3) - Maybe swap combos? Like remove combo here and add one at 02:25:066 (1). Just a suggestion.
[Hard]
  1. 00:06:761 (1) - Well, you do have an unsnapped green line here. Very minor tbh.
[It's my pleasure to meet you...]
  1. Good map, but maybe reduce the OD to 8.
Not really much worth mentioning tbh. No need for kudosu if this doesn't help you lol
Topic Starter
Nerova Riuz GX

DeRandom Otaku wrote:

Hi~ from my queue

Your request was accepted xD kool

General :
  1. You forgot to Disable widescreen support in Easy and It's my pleasure to meet you. diffs >w>
ok
It's my pleasure to meet you. :
  1. Decrease OD , 8.5 is really high for this~ alright
  2. 00:25:405 - it would be better if u do this : http://puu.sh/oEYcK/494a82a44e.jpg gonna keep the long slider for the consistency
  3. 03:15:744 (3,1) - make blanket? I'm not going to make a blanket there :/

BeatofIke wrote:

[General]
  1. You have unused hitsounds: drum-hitclap3.wav, drum-hitfinish3.wav, drum-hitnormal3.wav, drum-hitwhistle3.wav, and drum-sliderslide3.wav
[Chu's Normal]
  1. 02:23:710 (1,3) - Maybe swap combos? Like remove combo here and add one at 02:25:066 (1). Just a suggestion.
[Hard]
  1. 00:06:761 (1) - Well, you do have an unsnapped green line here. Very minor tbh.
[It's my pleasure to meet you...]
  1. Good map, but maybe reduce the OD to 8.
Not really much worth mentioning tbh. No need for kudosu if this doesn't help you lol

most of them are general things. all fixed.
Underforest
nice map
_handholding
  • Easy
    I think you're better off removing the slider tick rate as it's not really needed and even sounds awkward in some sliders such as 00:26:083 (1)
  1. 02:06:083 (1) - It's awfully quiet here and imo I dont think you can justify a spinner here
  • Normal
  1. 00:36:253 (2) - I would move this down a bit so the between (1) and (3) is nice and smooth
  2. 01:12:354 - I really dont like how you skipped this beat, it feels really empty
  • Hard
  1. 02:06:083 (1) - i think this spiiner should start 02:10:151 . I mean this is where the sound starts
  2. 02:56:931 (1) - Delete NC
  • Kyubey
  1. 00:46:083 (5) - I would NC this for readability
  2. 00:48:795 (5) - ^
  3. 00:51:507 (5) - ^
  4. 00:54:219 (5) - ^
  5. 01:04:049 (1) - I think you can delete this NC, it seems rather spammy without a real purpose. Unless that purpose was to make the player experience their first in-game rainbow
  6. 01:04:727 (1) - ^
  7. 01:24:388 (1) - I think you can get rid of 1 or 2 NCs here. There doesnt seem to be anything that justifies it in that pattern or the rhythm but the player will get more hp that they should
  8. 01:42:354 (3,4,5) - The spacing suddenly gets small unlike anywhere else in the map. Increase it?
  9. 02:11:507 (1) - same as the beginning if you applied it
    No Kiai time?
    dont hate me for this terrible mod of NC placements ;w; orz
  • It's my pleasure to you
    Looks great
Really cool set, the structure was especially nice. GL!
Kyubey
Kisses
  • Kyubey
  1. 00:46:083 (5) - I would NC this for readability it's totally readable for insane players D: same goes for same places
  2. 00:48:795 (5) - ^
  3. 00:51:507 (5) - ^
  4. 00:54:219 (5) - ^
  5. 01:04:049 (1) - I think you can delete this NC, it seems rather spammy without a real purpose. Unless that purpose was to make the player experience their first in-game rainbow i'm following beats in the music with these ncs in the whole part
  6. 01:04:727 (1) - ^
  7. 01:24:388 (1) - I think you can get rid of 1 or 2 NCs here. There doesnt seem to be anything that justifies it in that pattern or the rhythm but the player will get more hp that they should i made these ncs to differentiate these patterns, same goes for 02:51:676 (1,2,3) - this
  8. 01:42:354 (3,4,5) - The spacing suddenly gets small unlike anywhere else in the map. Increase it? made it lower for some variety, and seen that sound as perfect opportunity to do that
  9. 02:11:507 (1) - same as the beginning if you applied it as before, i followed the beats
    No Kiai time? track doesn't feel that intense for me to put kiais there
    dont hate me for this terrible mod of NC placements ;w; orz don't worry!
Thank you for checking!
Topic Starter
Nerova Riuz GX

Kisses wrote:

  • Easy
    I think you're better off removing the slider tick rate as it's not really needed and even sounds awkward in some sliders such as 00:26:083 (1) but slidertick rate <1 is not rankable
  1. 02:06:083 (1) - It's awfully quiet here and imo I dont think you can justify a spinner here the pitch slowly goes up so it works imo
  • Hard
  1. 02:06:083 (1) - i think this spiiner should start 02:10:151 . I mean this is where the sound starts ummm, that might be correct, but I want to extend the spinner so it won't be that hard to complete. But, this point did notice me about the problem on HP setting.
  2. 02:56:931 (1) - Delete NC Personally I would like to keep it cuz they are two mirrored patterns, so I can simply specifying them with another NC
thanks.
_handholding
sorry by 'slider tick rate' I meant to say slider tick hitsound. Though now that i think about it you'll props wont change it now lol
arronchu1207

Kisses wrote:

  • Normal
  1. 00:36:253 (2) - I would move this down a bit so the between (1) and (3) is nice and smooth Tried something here
  2. 01:12:354 - I really dont like how you skipped this beat, it feels really empty Fixed
N0thingSpecial
from your M4M, the diffs are good so I'll probably just be nazi-ing, so deny all of the mods if you will, cause it is all issues that can be ignored and it would still be rankable and fun to play

Kyubey's Insane (mfw you ask people to mod this but it's the difficulty I have the least problem with)
01:18:795 (3,4) - I feel like these could be spaced out a little bit more to show that they are doubles, cause the distance between 01:18:287 (6,1) - and 01:18:541 (2,3) - are so similar I played it like a triplet the first time

01:31:676 (5,8) - why not change these to 1/4 sliders

02:00:659 (1) - this is so random I would just recommend deleting it and map the break, then again I just point this out cause I just find it so random and funny for no good reason.

it's me pleasure to mod this
00:03:371 (3) - 00:06:083 (3) - 00:08:795 (3) - 00:11:507 (3) - 00:14:219 (3) - 00:16:931 (3) - 00:19:643 (3) - I feel like these are oversimplifying the melody that the song provides

00:23:032 (1,1) - it feels like this could be a slider instead for better playability

00:24:219 (4) - OCD, the top part of the zig zag is not parallel to the bottom part.

00:31:507 (1,2,3,4) - not a big fan of these symmetrical angled sliders, try this

01:15:575 (3,4) - these could 1/4 sliders instead of 1/8, feels like it fits the

01:19:473 (5) - why not a 1/4 slider if the song did provided that 1/4 there, plus you have a clap there so the emphasis would be stronger there

01:38:626 (5,1) - not an overlap but it still felt cluttered when I played it and it caught my eye

02:39:473 (4) - I feel like it would fit the melody better if this was a 1/2 slider + triplet, I played it and it felt awkward as I need to hold for 1/1 when the was a prominent note in the melody

03:02:580 (5) - this sounds like it should end at 1/4 not 1/6

03:08:456 (1,2,1,2) - for more relaxing play (not necessarily better) I feel like these two should be 1/3 sliders with reveres arrow so the player would know the next set would also be 1/3

I know it's useless but have my star ༼ つ ◕_◕ ༽つ ☆
Kyubey
N0thingSpecial
01:18:795 (3,4) - I feel like these could be spaced out a little bit more to show that they are doubles, cause the distance between 01:18:795 (3,4) - and 01:18:541 (2,3) - are so similar I played it like a triplet the first time little distance change won't affect anything much but will make the shape i'm not pleased with, compact pattern feels much better for me

01:31:676 (5,8) - why not change these to 1/4 sliders since it's a light insane, i decided to use 1/4 slider only in the ends of the parts to not load the diff with them. also 1/4 sound there feels better rather when tapped as 1/4 notes, since it's very clear and makes you to click that

02:00:659 (1) - this is so random I would just recommend deleting it and map the break, then again I just point this out cause I just find it so random and funny for no good reason. playing slowly appearing circles for such a long time (don't forget the part after this) will be really boring, so i left that part unmapped. and this slider is just... i feel like mapping this sharp sound because why not
Thank you for checking.
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I think, you need BN here... I'm afraid that I'll be useless.
Song and beatmaps
Add "8bit" or "chuptune" to Tags
Easy
02:48:795 (4,1) - you can make blanket here (thereby you avoid this flow-overlap)
03:04:388 (3) - reverse red-sliderpoint (%image%)
Chu's Normal
00:17:609 (3) - normal lines is boring:D
00:54:219 (3,4,5,1) - i think this pattern is hard for novice (because it's hard for me xD)
01:12:524 (6) - make sliderpoints away from each other
01:31:676 (2,3) - i don't hear any sounds here and i think you should move 01:31:676 (2) - to 01:31:846 :!:
01:35:575 (3,4) - strange flow
02:27:100 (4,4) - stack?
03:04:388 (1) - remove nc
Hard
00:01:337 (1,2) - don't stack because you don't have stacks "slider-circle" in following patterns
00:24:049 (3,4) - strange jump i think
01:19:219 - add note for triple (you have chiptune-sound here)
01:40:659 (1) - remove nc
Good luck!
{end of mod}
Topic Starter
Nerova Riuz GX

N0thingSpecial wrote:

from your M4M, the diffs are good so I'll probably just be nazi-ing, so deny all of the mods if you will, cause it is all issues that can be ignored and it would still be rankable and fun to play

it's me pleasure to mod this
00:03:371 (3) - 00:06:083 (3) - 00:08:795 (3) - 00:11:507 (3) - 00:14:219 (3) - 00:16:931 (3) - 00:19:643 (3) - I feel like these are oversimplifying the melody that the song provides basically that's exactly what i want to do here tbh

00:23:032 (1,1) - it feels like this could be a slider instead for better playability but somehow a slider can't be better than circles for the momentum

00:24:219 (4) - OCD, the top part of the zig zag is not parallel to the bottom part. idk looks good to me

00:31:507 (1,2,3,4) - not a big fan of these symmetrical angled sliders, try this but their lengths are calculated so their angles can be all well-performed for the pattern

01:15:575 (3,4) - these could 1/4 sliders instead of 1/8, feels like it fits the no, they should be in 1/8

01:19:473 (5) - why not a 1/4 slider if the song did provided that 1/4 there, plus you have a clap there so the emphasis would be stronger there get into the background and you'll find out there's no bass and drum around this place, so a plain pattern is better for that cuz circles wont do echoing

01:38:626 (5,1) - not an overlap but it still felt cluttered when I played it and it caught my eye gonna say that's fine for me as always

02:39:473 (4) - I feel like it would fit the melody better if this was a 1/2 slider + triplet, I played it and it felt awkward as I need to hold for 1/1 when the was a prominent note in the melody All of the 1/4 triplets/streams are all intentionally removed (except the middle one cuz part finisher) so it can separate two kiais with their own different unique style. as you can see, the first kiai is much complicate.

03:02:580 (5) - this sounds like it should end at 1/4 not 1/6 NOT 1/4 but a different 1/6, changed

03:08:456 (1,2,1,2) - for more relaxing play (not necessarily better) I feel like these two should be 1/3 sliders with reveres arrow so the player would know the next set would also be 1/3 i'd rather stay like this with a different NC pattern

I know it's useless but have my star ༼ つ ◕_◕ ༽つ ☆
yes
Topic Starter
Nerova Riuz GX

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I think, you need BN here... I'm afraid that I'll be useless.
Song and beatmaps
Add "8bit" or "chuptune" to Tags not going to do that cuz mashup, they both didn't go through the whole song

Easy
02:48:795 (4,1) - you can make blanket here (thereby you avoid this flow-overlap)
03:04:388 (3) - reverse red-sliderpoint (%image%)
both of them are intentionally made, and i don't know why people keep complaining about some sliderbody block
Hard
00:01:337 (1,2) - don't stack because you don't have stacks "slider-circle" in following patterns I'm gonna keep that for a calm intro starter
00:24:049 (3,4) - strange jump i think why do I have to change that? I guess I need a better reason to convince me for this move
01:19:219 - add note for triple (you have chiptune-sound here) triplets here are not for such a plain thing
01:40:659 (1) - remove nc this NC is placed for the pattern's sake
Good luck!
{end of mod}
ok good
arronchu1207

100bit wrote:

Chu's Normal
00:17:609 (3) - normal lines is boring:D You're right omg fixed
00:54:219 (3,4,5,1) - i think this pattern is hard for novice (because it's hard for me xD) ok i will fix it for u ♥(wtf
01:12:524 (6) - make sliderpoints away from each other ok
01:31:676 (2,3) - i don't hear any sounds here and i think you should move 01:31:676 (2) - to 01:31:846 :!: tried something here
01:35:575 (3,4) - strange flow fixed
02:27:100 (4,4) - stack? If I stack it ,the distance of 02:28:795 (4,1) will be sucky but I will keep your opinion
03:04:388 (1) - remove nc fixed
Thanks for mod
Yousei
这图居然还不rank
很气【
Pho
Quality mod.

[Easy]
  1. Would name this Normal already for these 1/1 circle patterns.
[Chu's Normal]
  1. 00:34:219 (4,1) - NC switch and set one at 00:36:592 (5) - . Also switch NC at 00:42:015 (6,1) - and:
    00:47:439 (5,1) - 00:54:897 (5,1) - 00:55:236 (1,2) - 00:58:287 (7,1) -
  2. 00:50:151 (4) - NC
  3. Okay, seems like your NCing is somewhat strange, it'd have been better if you set them after every 2 stanzas. Please check your whole NCing again, it's inconsistent right now.
  4. 01:25:066 (3,4) - Try to avoid polarity switches when possible, here it'd have been better if you set a circle at 01:25:744 - to avoid this.
  5. 01:27:100 - Same as above.
[Hard]
  1. 02:32:863 (1) - Shouldn't be necessary, delete NC.
  2. 02:34:558 (5,1) - 03:12:524 (5,1) - Nc switch.
[Kyubey's Insane]
  1. 01:06:422 (3) - NC for new song section
  2. 01:18:456 (1,2,3,4) - Found that rhythm pattern unintuitive to play, mostly due to weird polarity changes. Works with the song, but considering you're not following that main 8-bit melody afterwards anymore it'd be better if you set circles on the white ticks after these doublets to have a more stable rhythm pattern.
[N/A]
  1. Just naming it Another would be cool already imo
  2. 01:15:236 (1,2,3,4) - Nice 1/8, but they don't follow what is played in the music. Idk if you want to leave this at that.
  3. 01:17:948 (1) - I found this single 1/8 slider in the middle of nowhere confusing, a 1/4 slider would fit in better to the rhythm here.
  4. 01:43:032 (1,2) -
  5. 02:14:219 (4,1) - 02:19:643 (4,1) - NC switch here, you did the same at 00:47:439 (1) - 00:52:863 (1) -
  6. 02:50:490 (2,2,2) - 328 | 16. Sets the accents on the 2-circles properly which are also the notes emphasized in the track.
Can't say that much about this set, clean maps overall.
Can call me back when you think it's ready. Good luck! o/
Topic Starter
Nerova Riuz GX

Pho wrote:

Quality mod. LOL

[Easy]
  1. Would name this Normal already for these 1/1 circle patterns. done. Also adjusted the song settings cuz that's too weird.
[Hard]
  1. 02:32:863 (1) - Shouldn't be necessary, delete NC.
  2. 02:34:558 (5,1) - 03:12:524 (5,1) - Nc switch. all done
[N/A]
  1. Just naming it Another would be cool already imo i really want to keep this ;-;
  2. 01:15:236 (1,2,3,4) - Nice 1/8, but they don't follow what is played in the music. Idk if you want to leave this at that. uhh i tend to keep them
  3. 01:17:948 (1) - I found this single 1/8 slider in the middle of nowhere confusing, a 1/4 slider would fit in better to the rhythm here. I don't have problem playing this diff myself, but you're right. changed.
  4. 01:43:032 (1,2) - not knowing what you're going to say...though I understand this sucks
  5. 02:14:219 (4,1) - 02:19:643 (4,1) - NC switch here, you did the same at 00:47:439 (1) - 00:52:863 (1) - ok
  6. 02:50:490 (2,2,2) - 328 | 16. Sets the accents on the 2-circles properly which are also the notes emphasized in the track. done. that's much better.
Can't say that much about this set, clean maps overall.
Can call me back when you think it's ready. Good luck! o/
did some improvements as well:
  1. remake the slider on 02:00:659 (1) - in Easy and Hard
  2. change all of the 1/3 patterns into soft sample so hitnormal won't mess up with the song itself
might change chu's normal into advanced
Kyubey

Pho wrote:

[Kyubey's Insane]
  1. 01:06:422 (3) - NC for new song section it's strange i skipped it
  2. 01:18:456 (1,2,3,4) - Found that rhythm pattern unintuitive to play, mostly due to weird polarity changes. Works with the song, but considering you're not following that main 8-bit melody afterwards anymore it'd be better if you set circles on the white ticks after these doublets to have a more stable rhythm pattern. but i'm following the 8-bit tunes where it's possible, the only thing i mostly ignored is the tune in the end of track because it would be very unpleasant to play. chiptune doubles are way too significant here so i can't change them to triples, because it starts sounding weird for me
Thank you for the check!

Nerova Riuz GX, set that NC for me please.
arronchu1207
Fixed all
Thanks for mod !
Topic Starter
Nerova Riuz GX

All updated.


applied change for Kyubey

And diff name change!
Yousei
我滴个吗这还没rank啊

da Nerova
Pho
One final note: Shouldn't artist and song name be written in japanese as in the original video?

So basically title should be ゾーラ and artist should be 寿司 キラー
Might add すし as tag as well while you're at it lol
Topic Starter
Nerova Riuz GX
So, Sushi Killer is an alias that has been used in English most of the time (e.g. SoundCloud)
"寿司 キラー" is just a translated name, not being used for his songs (An extra note, he didn't start his music career in Japan so that might be the reason why he used English)
well making them in tags is a nice idea so i added them lol

And, for those who may ask, the title is "Zora", not "Zora (Live Mashup)".
that mashup is for the title of video, and when the song's mp3 released there's just zora in title.
also this is not even "live" mashup if you're listening to the song LOL
Pho
Let's get this rolling, Bubbled
Xinchii

泡圖區星數最高
lLinutionHD
良い地図
Seijiro
o:
Seijiro
double post to mention we worked a couple of totally un-important stuff + general hitsounding on the first part since it kinda lacked of any hitsounds

Notice to whoever will start complaining: drum-hitclap2 is intended to have a delay since it's a reverse crush sound



EDIT: Ok, nevermind, I'll be qualifying this tomorrow
Seijiro

MrSergio wrote:

Ok, nevermind, I'll be qualifying this tomorrow
Tomorrow is today and I shall retry
Zerss
omgyes, gratz!~
Cerulean Veyron
It's a pleasure to see this qualified.

/o/ \o/ \o\ o///////
N0thingSpecial
it's about time lol
Please sign in to reply.

New reply