updated all
ok new SDVXRumia- wrote:
SOUND VOLTEX II -infinite affection- .
HAHAHAHAExPew wrote:
ok new SDVXRumia- wrote:
SOUND VOLTEX II -infinite affection- .
HAHAHAHA *facedesk*
:3Priti wrote:
@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmation
A sure for this too?bbj0920 wrote:
Why not Gravity Wars to the tags, which is 3rd series of SDVX?
Thanks for modding~Rakuen wrote:
As requested!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed:3Priti wrote:
@Next BAT: I want to make some small changes on Ultra, pls no rank without my confirmationA sure for this too? Unneededbbj0920 wrote:
Why not Gravity Wars to the tags, which is 3rd series of SDVX?
Modding based on diffs NHHIXXCombo Colors
- Color of 4 and 1 looks identical, try to change to a different color? It's fine.
INTERMEDIATE
- 00:09:676 (1) - DS? Looks like 1 more reverse These are really confusing, I think the low spacing helps.
- 00:27:484 (1) - ^
modders 2 scaredDesperate-kun wrote:
Considering the amount of diffs and the Extras' difficulties, this had surprisingly few mods lol
Congratz :3
Priti #1 producer of 6-star-maps 2015
There were tons of playtests that didn't make posts..FlobuFlobs wrote:
5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
Sure there are alot more bad maps than this, this map is actually very nice but i mean IF you could make the map better with more mods then why not? it has less mods than diffsPriti wrote:
There were tons of playtests that didn't make posts..FlobuFlobs wrote:
5 Mods for such a big mapset? (i dont count bubble mods)
dont you think mods could make the map better and polish it abit more? better quality? better playability
Also wtf mod quantity means nothing about quality I mean I had sets that are worse than this with MUCH more mods.
[INTERMEDIATE][ADVANCED]
- 00:08:393 (3) - since the diff is more like a normal, this kind of sliders is not easy to follow.
- 01:37:430 (2,3,4,5) - it's hard to follow the circles after the reverse slider in this bpm.
- 01:33:741 (6,7) - minor suggestion: this is not easy to realize that it's a 1/3
And Exhaust is way too hard for the spread, it's nearly an extreme diff.
- 01:14:971 (1,1,1,1,1,1,1) - it's just hard to follow. spinners are too short. and it's not a low bpm so 1/1 is not really enough for recover.
- 01:36:789 (1,2,3,4,5,6,7,8,9,10) - too hard for a "hard", it's more like a insane. But in the first 1 minute it's more like a hard. and this diff should be a hard.
Overall, this mapset needs a light insane. Thus INTERMEDIATE & ADVANCED should be easier to fit in their original role.
I seriously think the spread is fine, I'll gather more opinions, but for now adding another diff for the sake of it will be dumb.TicClick wrote:
Hi. There's apparently a difficulty gap between ADVANCED and EXHAUSTED that I overlooked while modding, but I asked a few people around and figured that yes, it's worth disqualifying for. However, this is not the only problem.
[ULTRA]ULTRA is also confusing or uncomfortable to play at times, for ex., 01:40:318 (5,6,7) - where you barely leave player a chance to reach slider tails and score 300s. These ones aren't an actual issue, A whole lot of maps use 1/8 slider streams and when spacing is low like this it's fine..
- 01:07:110 (1,2,1,2,1,2,1,1,2,1) - it's apparently confusing during to inconsistency. Would be cool for unreadability contest, though. I honestly feel this is overreacting, It's not even ~that~ unreadable, the sliders are unstacked, the NCs make it a bit nicer to read and it follows something in the song anyways.
- 01:20:987 (1) - this new combo is confusing because it makes it look like this is on a blue or red tick fixed
--------------
Also:[INTERMEDIATE][ADVANCED]
- 00:08:393 (3) - since the diff is more like a normal, this kind of sliders is not easy to follow. Considering ADVANCED has relatively complex patterns, it's something that should help the player learn about trickier things
- 01:37:430 (2,3,4,5) - it's hard to follow the circles after the reverse slider in this bpm. fixed
- 01:33:741 (6,7) - minor suggestion: this is not easy to realize that it's a 1/3 Fixed
And Exhaust is way too hard for the spread, it's nearly an extreme diff.
- 01:14:971 (1,1,1,1,1,1,1) - it's just hard to follow. spinners are too short. and it's not a low bpm so 1/1 is not really enough for recover. Fixed
- 01:36:789 (1,2,3,4,5,6,7,8,9,10) - too hard for a "hard", it's more like a insane. But in the first 1 minute it's more like a hard. and this diff should be a hard. Fixed
Overall, this mapset needs a light insane. Thus INTERMEDIATE & ADVANCED should be easier to fit in their original role.
Others are mostly fixed, and agreed with the creatorTicClick wrote:
Hi. There's apparently a difficulty gap between ADVANCED and EXHAUSTED that I overlooked while modding, but I asked a few people around and figured that yes, it's worth disqualifying for. However, this is not the only problem. All the speedy patterns are fixed, fine now I guess
[ULTRA]
- 01:07:110 (1,2,1,2,1,2,1,1,2,1) - it's apparently confusing during to inconsistency. Would be cool for unreadability contest, though. The first 2 sliders which are stacked together sound the same (idk how to explain this tho orz), and it's 1/2 sliders, not much jumpy, kinda readable for cautious Extra players
P o M u T a wrote:
8-)
babe u still alive?P o M u T a wrote:
8-)