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Ryu* - Sakura Mirage

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Irreversible
[Exhaust]

00:03:099 (1) - Just something minor, but the sound seems the same to me here, how about copying this slider and insert it here 00:03:420 (2) - ? Obviously flipped.
00:04:382 (1) - making that one paralell to 7 would create an interesting flow to the next slider, I also like the small jump created. http://puu.sh/fvrkt/7245a37801.jpg
00:05:666 (1,2,3,4,5) - That curve doesn't really look.. curvy.. well, I'd prefer it slightly curvier but up to you.
00:06:949 (9) - That downbeat seems quite wasted, that's an outstanding sound, yet it's stacked. Some movement would definitely fit.
00:27:805 (2) - According to your logic used 00:25:238 (2) - here, I'd extend the pointed out slider by 1/4.
00:57:163 (1) - This part lacks consistency in my opinion, the song is pretty much all the time the same here, so for my taste there's too much variation in it. What I want to say is that I like stuff like 01:04:382 (4) - , yet it's nowhere to be found at places like 00:59:249 (4,5) - . That's why the slider just looks random to me.
01:02:778 (1,2,3,4,5) - Same here, why is this stream curved differently than 01:02:137 (1,2,3,4,5) - ? You could create a pretty flowy pattern with copying that shape.

Rest is ok.

[Ultra]

00:08:394 (1,2,1,2,1,2,1,2) - wow, cool
00:10:640 (1,1,1,1,1,1) - Even tho you change the SV here, the NC is definitely overused here. Either reduce it here or 00:08:394 (1,2,1,2,1,2,1,2) - (although I'd keep that one), because two NC spam-patterns just look heck weird to me.
00:16:897 (1) - increase DS to follow the pattern b4
00:20:586 (3,4) - 8-)
00:30:452 - I'd delete this circle, since ther clear and outstanding 1/4 starts later, namely 00:30:612 - .
00:37:431 (1) - Move the arc slightly down, I kinda dislike the .. too open arcs
00:50:265 (1,2,3,4) - Why aren't there 1/4 sliders? Would only follow your pattern
01:06:789 (1,2,1,2) - Uh.. well I'd increase the spacing here although it might get harder to play, for the pattern and the uh uh things
01:09:676 (3) - 320 32? The jump created afterwards feels better
01:39:917 (3,4) - I bet that this doesn't play right. The sudden DS increase and decrease at once just doesn't feel correct.
01:41:922 (1) - Same. Looks cool, but dunno about the playability. I'd actually place it at 284 / 0, so you have to follow the entire bow.

GL
Topic Starter
Avena

Irreversible wrote:

[Exhaust]

00:03:099 (1) - Just something minor, but the sound seems the same to me here, how about copying this slider and insert it here 00:03:420 (2) - ? Obviously flipped. It's sexy atm i don't want to change it
00:05:666 (1,2,3,4,5) - That curve doesn't really look.. curvy.. well, I'd prefer it slightly curvier but up to you. it's kendra it's hot idc

Rest is ok.

[Ultra]

00:10:640 (1,1,1,1,1,1) - Even tho you change the SV here, the NC is definitely overused here. Either reduce it here or 00:08:394 (1,2,1,2,1,2,1,2) - (although I'd keep that one), because two NC spam-patterns just look heck weird to me. Fixed the second one's NCs
00:37:431 (1) - Move the arc slightly down, I kinda dislike the .. too open arcs ew no it's hawt
00:50:265 (1,2,3,4) - Why aren't there 1/4 sliders? Would only follow your pattern bcuz i can
01:06:789 (1,2,1,2) - Uh.. well I'd increase the spacing here although it might get harder to play, for the pattern and the uh uh things Will be too hard

GL
deleted = fixed
updated
Lust
Once, and now again.

[GENERAL]
  1. Delete the .osb in the folder
[ULTRA]
  1. 00:41:602 (1,2,3,4,1,2,3,4,1,2,3,4) - The movement of this stream was quite difficult, as you have a fast moving pattern going up with 00:41:602 (1,2,3,4) - , followed by speed-dampening stream 00:41:922 (1,2,3,4) - here and finally a direction changing play 00:42:243 (1,2,3,4) - here. I suggest you make this a bit more linear, the lack of momentum moving forward makes things a bit difficult.
  2. 00:45:292 (2) - Players with non-transparent hitbursts are not going to be able to notice this or otherwise have a very hard time doing so (transparent hitburst or not)
  3. 00:57:805 (1,2) - A lot of the players that I asked to testplay found a lot of difficulty aiming here after repeated tries. However, they weren't sure if it was the distance, if they couldn't notice it in time, or simply their aim was off. I'll leave it up to you to fix this one
  4. 01:07:110 (1,2,1,2,1,2) - Personally, I never really liked these - they can be hard to read and aim effectively. I suggest unstacking them a bit more than how you have, but not by too much as to where the pattern you were hoping for is ruined. Just a tiny bit more should do the trick
  5. 01:13:848 (1,2,3,4,5,6,7) - 1/8 sliders can be difficult to interpret since they move so fast usually. The testplayers that I had seemed to have play this with no problem, but from a personal standpoint I think changing these to circles can be more effective. Up to you with this one though
  6. 01:30:532 (1,2,3,4,5) - A lot of player's seemed to dig this pattern. Nice work!
[LEADER's INFINITE]
  1. 00:32:618 (1,2,3,4) - Players seemed to have some difficulty reading this pattern due to the fast-paced momentum the previous pattern gave off followed by a stop and go with 00:32:457 (7) - . What I suggest doing is moving 00:32:457 (7) - to somewhere like 206:372 so that the momentum continues, making the anti-jumps contrast more with the previous pattern and thus making it more noticeable
  2. 00:39:035 (1,2,1,2,3,4) - I've always been a fan of patterns like these haha, love it!
  3. 01:37:430 (1,2,3,4) - These seemed to cause quite a bit of trouble for some. I recommend turning these into regular, linear streams
[ADVANCED]
  1. 00:48:500 (2) - Move this down a bit, as it is touching the HP bar and can serve as a distraction
  2. 01:09:516 (7,1) - I would unstack these, the NC on 1 can be confuse the player
[NOVICE]
  1. 00:31:334 (4,6) - 6 can be hard to notice and read while underneath of 4's hitburst
    01:14:971 (1,1) - Two spinners in a row can create quite a challenge; this requires a lot of stamina and players might actually not be expecting it. For the lowest difficulty of the set, I recommend mapping one or the other out.
Most of the suggestions on the upper diffs were made by players with whom I asked to testplay. I would request that you take them seriously, as they are the players that those diffs are targeted for
Find me in game when everything is sorted out
Topic Starter
Avena
Fixed everything except for the 1/8 sliders on ULTRA since I personally feel they are fine.
Also applied for Leader bcuz he let me.
Gamu
hello~ :3

[ General]
  1. normal-hitfinish have a little risky delay. Just in case, please try to use this: http://puu.sh/g7BHd/aa3cedb56c.wav
  2. PreviewTime hasn't been snapped. 01:21:388 is the correct time. It isn't unrankble, but if you fixed it, that is good.
  3. Remove "Sakura" in Tags. It has been already used with a Title.

[ NOVICE]
  1. 00:26:201 (3,4) and 01:30:372 (3,4)...etc - Such a stacks did it on purpose? Why aren't a perfect stacks like this (00:31:334 (4,5) and 01:25:238 (3,4)...etc)? I don't know the reason for using the two methods D: I would like to recommend the unification.
  2. 00:52:832 - I feel a little strange to not take this sound, also there is sound like a clap, it's inappropriate to ignore. You can add a circle there or create the two the sliders as shown in the figure below. I would like to recommend the latter suggestion.

[ INTERMEDIATE]
  1. 01:32:938 (3) - normal-hitnormal and normal-hitclap are missing.

[ ADVANCED]
  1. 00:35:505 (2,3,4,5,6) - 4 streams flowing from the slider end point are a little hard in hard level. Please try this rhythm.
  2. 00:57:965 (4) - I prefer the middle of the triangle :p (x:316 y:300)
  3. 01:41:602 (8) - Add a new combo? I thought it will fit the song.

[ HYPER]
  1. This is a collab diff, so add your name and guest name in diff name?

[ EXHAUST]
  1. fine

[ LEADER'S INFINITE]
  1. 00:16:414 (3,5,2) - These also requires a drum-hitnormal. Because clearly there are sounds.
  2. 00:36:066 (4) - normal-hitnormal and normal-hitclap are missing.
  3. 00:51:869 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I think it is difficult to understand that this streams are continuing. Therefore please try to create a streams like this~! Also they will fit the song.
    image&code
    52,154,51869,5,8,1:0:0:0:
    48,180,51949,1,0,0:0:0:0:
    44,208,52029,1,0,0:0:0:0:
    40,236,52110,1,0,0:0:0:0:
    124,276,52190,5,8,1:0:0:0:
    128,248,52271,1,0,0:0:0:0:
    132,220,52351,1,0,0:0:0:0:
    136,194,52431,1,0,0:0:0:0:
    228,186,52511,5,8,1:0:0:0:
    224,212,52591,1,0,0:0:0:0:
    220,240,52671,1,0,0:0:0:0:
    216,268,52752,1,0,0:0:0:0:
    300,308,52832,5,8,1:0:0:0:
    304,280,52913,1,0,0:0:0:0:
    308,252,52993,1,0,0:0:0:0:
    312,226,53073,1,0,0:0:0:0:
    404,220,53152,5,4,1:0:0:0:
  4. 01:09:837 (1) - I think flow to the top (x:256) is better than the left. Please try to create this flow as shown in the figure below.
  5. 01:18:821 (3,4,5,6,7) - I feel a little strange flows. Try to create a beautiful star here owo?

[ ULTRA]
  1. 00:02:778 (1) - normal-hitnormal and normal-hitclap are missing.
  2. 01:32:136 (1,2,3) - I think the flow is a little bad. Please try the opposite flow as shown in the figure below.
  3. 01:34:009 (2) - normal-hitnormal and normal-hitclap are missing.
  4. 01:34:009 (2,3) - Add a new combo? Because these are 1/3 rhythm
Topic Starter
Avena

Gamu wrote:

hello~ :3

[ General]
  1. Remove "Sakura" in Tags. It has been already used with a Title. Doesn't actually matter, also it makes it easier to read the "Sakura Series" in tags.

[ NOVICE]
  1. 00:26:201 (3,4) and 01:30:372 (3,4)...etc - Such a stacks did it on purpose? Why aren't a perfect stacks like this (00:31:334 (4,5) and 01:25:238 (3,4)...etc)? I don't know the reason for using the two methods D: I would like to recommend the unification. Honey.. You really don't know nothing about manually unstacking? it helps you space things properly and make them "flow" better.
Deleted = Fixed
Holy shit you're a good modder.
Gamu
I think the spread issue has been resolved.
Also this map (mainly, HYPER ~ ULTRA) got many mods.

Everything looks fine!

Bubbled~

Good luck~o3o
Frim4503
still waiting this map for getting ranked :D
Aurele
meow
Cerulean Veyron
Hoping this won't get unranked once again.

Gz~
wendao
congrats!!
Rumia-
wooo
P o M u T a

wendao wrote:

congrats!!
meii18

wendao wrote:

recongrats!!
Akiyama Mizuki
Brilliant mapset!
Leader
Finally.
Avishay
Rereregratz!
konekokittenzzz
woosh woosh wibble wobble woosh
-GN
that took forever, please no unrank this time
Aurele
last rank <3
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