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Endou Yurika - Futari no Chronostasis

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Topic Starter
Venellys

Gray Veyron wrote:

Update me >.>
ok updated, need more mods... or bat mods!! :D
sheela
Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.

General

  1. The offset is 682 (+21). The chorus was really off. But modify it after the mod.

Easy

  1. 00:08:804 (2) - Nazi. The "flow" got a little weird there. I mean the note isn't with the previous object's curve. So you can move the note more down, and move the next objects to somewhere else.
  2. 00:10:947 (1) - The straight slider looks plain in my opinion. Try a curve. It should follow the curve you made to 00:12:232 (2,3) .
  3. 00:29:803 (3,4,5) - The aspect got a little ugly. The flow isn't fitting, in my opinion. I was thinking of this pattern.
    It should get a better flow.
  4. 00:41:803 to 00:51:661 - The new combo pattern doesn't fit with the music. For instance, it's obvious that 00:48:660 (4) should have a new combo, since the beat where the object lands is changing the music. So this is what I suggest: 00:41:803 (4,3,4) should have a new combo, then remove them from 00:43:518 (1,1,1) .
  5. 00:55:518 - The hitsounds got really loud. I suggest to reduce the hitsound volume to ~50%.
  6. 00:59:803 (2) - This slider sounds a little weird, in my opinion. I think the tail isn't powerful enough to handle the downbeat. Try this rhythm.
    It should fit with the music, and make the rhythm constant.

Aoki's Normal

  1. 00:00:661 (1,2,3,4) - This rhythm gives me the shiver. I mean that it doesn't follow very well with the music. The note you put on 00:01:518 has no beat, and the repeat of 00:01:946 (3) can't, in my opinion, handle the strong beat. Try this rhythm.
    The slider in the above should hold the long beats properly.
  2. 00:05:375 (3) - The slider sounds a bit weird. I think the tail isn't fitting with the downbeat. Try this:
    I think this slider is better. The repeat lands on a strong beat.
  3. 00:13:946 (6) - Nazi. The flow is a bit off. Move it where the note will be part of the previous object's curve (e.g.: x:281 y:174). You need to make modifications for the next objects.
  4. 00:16:303 (4) - In my opinion, the tail doesn't fit with the music. A note should handle the beat.
  5. 00:28:089 (5,1) - Swap the new combo. The (5) is landed on a downbeat. There's also 00:33:661 (1,2) .
  6. 00:37:518 (2) - I think this note should have a normal sound sampleset. It'll continue the hitsound pattern.
  7. 00:38:375 (1) - The note got a little weird, as it doesn't follow the rhythm. It's also a bother of the hitsound, in my opinion. A better rhythm should be if if you 00:38:803 (2,3,4) to the downbeat.
  8. 00:48:661 (1) - Flip the slider vertically. It should get a better flow for 00:47:803 (3,4) . Also, try a perfect blanket with 00:49:946 (2) .
  9. 00:52:089 (1) - I suggest to end the spinner to 00:54:661 . That way, players will get more time to get back on track.

Hard

  1. 00:01:518 (3) - This slider isn't following anything. It sounds really weird. Try this rhythm. It should sound fitting.
  2. 00:07:303 (5) - If you delete this note, and move 00:07:518 (1,2,3,4) to where the note was, it should fit with the vocals and music, since the red tick has a stronger beat, and there's no beat on the downbeat.
  3. 00:12:661 (1,2,3) - What's with those sliders? They sound really weird. Please make another rhythm.
  4. 00:22:732 (1,2) - This sounds really weird. These sliders broke the rhythm, so it's not good. Use a 1/2 rhythm.
  5. 00:35:803 - Add a note to fill the empty space. You added on to 00:39:232 , so why not 00:35:803 .
  6. 00:55:518 - Reduce the hitsound volume. It's too loud.
In my taste, the hard is a little boring. Try jumps to spice up the difficulty. For example, you can make jump between 00:22:303 (4,1) since the vocal on 00:22:732 is higher. There's more, like 00:29:589 (5,1) -, 00:38:161 (4,1) -, etc. Next time you make a hard difficulty, try them. It'll be more fun. If you don't know where to make jumps, you can poke me in-game, and it'll be my pleasure to help you.

Veyron's Insane

  1. 00:09:232 (1) - I was thinking of flipping the slider vertically. That way, the slider could shoot more naturally to the next object.
  2. 00:26:803 (2) - Nazi. The stack isn't properly stack.
  3. 00:39:661 (4) - I suggest to make a blanket pattern with 00:40:089 (5) . Which means that you should move it to x:158 y:265. In my opinion, the flow wasn't following well when the tail is overlapping with (3)'s tail.
  4. 00:43:518 (6) - Add a new combo, since the beat got stronger.
  5. I don't like the pattern of 01:03:661 (5,6,7) . It kills the flow, so it's uncomfortable to play. I suggest to flip 01:04:089 (6) vertically, and move it to x:374 y:353. This will get a better flow.
Cool insane Gray Veyron. You improved more and more your mapping skill.
I found rhythm issues in the easier difficulties, so just be careful.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!
Cerulean Veyron

sheela901 wrote:

Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.

Veyron's Insane

  1. 00:09:232 (1) - I was thinking of flipping the slider vertically. That way, the slider could shoot more naturally to the next object. Okay
  2. 00:26:803 (2) - Nazi. The stack isn't properly stack. Okay, and I hope my 1.6x spacing for jumps won't break the DS.
  3. 00:39:661 (4) - I suggest to make a blanket pattern with 00:40:089 (5) . Which means that you should move it to x:158 y:265. In my opinion, the flow wasn't following well when the tail is overlapping with (3)'s tail. Okay, just moved the slider on a different grid closer to your suggested grid.
  4. 00:43:518 (6) - Add a new combo, since the beat got stronger. owps, Okay
  5. I don't like the pattern of 01:03:661 (5,6,7) . It kills the flow, so it's uncomfortable to play. I suggest to flip 01:04:089 (6) vertically, and move it to x:374 y:353. This will get a better flow. Well, it didn't "kill" the flow here if you'd look closer to it, Since i was performing a Bounce formation here, the flow won't matter here.
Cool insane Gray Veyron. You improved more and more your mapping skill. Yeppuuu x''> and you improved your modding skills too \8D/
I found rhythm issues in the easier difficulties, so just be careful.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!
Good mod, Sheela! Thanks! Veela will give you kudos when she's back from school stuffs.

hail to da king, soabs o3o/ sheela's mod is da best of all mods we received >:3
Update like blehehhheheheh ~(o3O~)
Cyc17-
Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.



[Gerenal]
first red line.I think the vol need use 20% or 25%
and kiai time use 55% on vol
and Gradually increasing the vol and on the last spinner gradually reduced :p


[Eazy]
Gerenal
some circle change be a long slider or slider+circle
and Relaxed rhythm density It will be eazy :3

Beats
00:29:803 (3,4,5) - move the Slider Coordinates for embellish map :)
collapsed text
[img]http://puu.sh/byIEP/c8dc2be737.jpg
[/img]
00:34:089 (2) - ctrl+G maybe better for flow :p


[Hard]
Gerenal
some rhythm you can ignore it or elapse it
and reducing the distance :)

Beats
00:01:518 (3,4,5) - the note3,4 come to 00:01:732
the note 5 come to 00:02:803

00:04:946 (3) - move it to 00:05:161
00:07:089 (4) - delete this circle ignore this rhythm maybe better :p

00:15:446 (3,4,5,6) - reducing the distance

00:42:446 (3) -move it to 00:42:661 and move on x:320 y:292
00:56:803 (5) - this circle. ummm you can ignore it. or maybe change
collapsed text
change


ignore

01:15:018 (2) - move to 01:15:232

[Veryron's Insane]
Gerenal
It's ok w.and next. some suggestion ww
SV use 1.9 or 1.8 is better w

Beats
00:51:661 (11) - shorten the spiner. spinner start on 00:52:303 .and slider become folded slider


Normal is clear >w<
I hope this can help you >w<
ganbatte~
Cerulean Veyron

Cyc17- wrote:

Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~

[Veryron's Insane]
Gerenal
It's ok w.and next. some suggestion ww
SV use 1.9 or 1.8 is better w It'd look like a Hard diff if i do that, sorry :c

Beats
00:51:661 (11) - shorten the spiner. spinner start on 00:52:303 .and slider become folded slider But i'm planning for the spinner to follow the vocals on the song track. It's a good rhythm, but i prefer mine :/


Normal is clear >w< But it looks messy to me :3 aokiplzdontkillme
I hope this can help you >w<
ganbatte~
Nothing to change... Really sorry :C ... But i hope other mods for other diffs can help much on Veela's diffs. Don't worry, you'll get a kudo soon after she's back :]

Thanks for reviewing my diff anyway, and improve your English in the future days! ^3^/ you too aoki >:3 /me runs
Cyc17-

Gray Veyron wrote:

Nothing to change... Really sorry :C ... But i hope other mods for other diffs can help much on Veela's diffs. Don't worry, you'll get a kudo soon after she's back :]

Thanks for reviewing my diff anyway, and improve your English in the future days! ^3^/ you too aoki >:3 /me runs
ummha...
yeah you send post on the modding queue to me, but I'm sorry to can't modding more things for improve >m<
1. your map‘s quality is good
2. not any DS error
3. sound and I try to test play It's well

so just I think you should use SV 1.8 or 1.9( just my habit :3 )
and some neta can be more characteristics
just like 00:07:303 (6,7,1,2) shorten the SV
you can make it be a peculiar slider neta
ummm how to say.. the circle overlap on slider
or Increase the distance the slider
Put them in the opposite position ,that all you like. :3
Cerulean Veyron
Uhhh... Thanks... :l :] :3
Xiaolin
fixed some stuff from sheela's mod, sorry also for being inactive, aottg is kewl >>
Diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
661,428.571428571429,4,2,0,40,1,0
14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
21232,-100,4,2,0,50,0,0
55517,-100,4,2,0,60,0,1
86375,-100,4,2,0,40,0,0
86803,-100,4,2,0,35,0,0
87232,-100,4,2,0,30,0,0
87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


[Colours]
Combo1 : 170,0,0
Combo2 : 204,0,204
Combo3 : 0,0,149
Combo4 : 196,196,0

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256,192,86375,12,0,88946,0:0:0:0:
Topic Starter
Venellys

sheela901 wrote:

Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.

General

  1. The offset is 682 (+21). The chorus was really off. But modify it after the mod. ok i'll resnap notes

Easy

  1. 00:08:804 (2) - Nazi. The "flow" got a little weird there. I mean the note isn't with the previous object's curve. So you can move the note more down, and move the next objects to somewhere else. ok i guess
  2. 00:10:947 (1) - The straight slider looks plain in my opinion. Try a curve. It should follow the curve you made to 00:12:232 (2,3) . its fine when straight, i think flow is still good here
  3. 00:29:803 (3,4,5) - The aspect got a little ugly. The flow isn't fitting, in my opinion. I was thinking of this pattern. ^ also i'm making triangle here
    It should get a better flow.
  4. 00:41:803 to 00:51:661 - The new combo pattern doesn't fit with the music. For instance, it's obvious that 00:48:660 (4) should have a new combo, since the beat where the object lands is changing the music. So this is what I suggest: 00:41:803 (4,3,4) should have a new combo, then remove them from 00:43:518 (1,1,1) . ok, added new combos
  5. 00:55:518 - The hitsounds got really loud. I suggest to reduce the hitsound volume to ~50%. 60% is not THAT loud, because this is the kiai of song, it should be little loud
  6. 00:59:803 (2) - This slider sounds a little weird, in my opinion. I think the tail isn't powerful enough to handle the downbeat. Try this rhythm. maybe still fine with the rhythm
    It should fit with the music, and make the rhythm constant.

Hard

  1. 00:01:518 (3) - This slider isn't following anything. It sounds really weird. Try this rhythm. It should sound fitting. ok changed
  2. 00:07:303 (5) - If you delete this note, and move 00:07:518 (1,2,3,4) to where the note was, it should fit with the vocals and music, since the red tick has a stronger beat, and there's no beat on the downbeat. i think rhythm is ok
  3. 00:12:661 (1,2,3) - What's with those sliders? They sound really weird. Please make another rhythm. ok change to 1/2 sliders
  4. 00:22:732 (1,2) - This sounds really weird. These sliders broke the rhythm, so it's not good. Use a 1/2 rhythm. im following vocal here
  5. 00:35:803 - Add a note to fill the empty space. You added on to 00:39:232 , so why not 00:35:803 . ok added
  6. 00:55:518 - Reduce the hitsound volume. It's too loud. same before
In my taste, the hard is a little boring. Try jumps to spice up the difficulty. For example, you can make jump between 00:22:303 (4,1) since the vocal on 00:22:732 is higher. There's more, like 00:29:589 (5,1) -, 00:38:161 (4,1) -, etc. Next time you make a hard difficulty, try them. It'll be more fun. If you don't know where to make jumps, you can poke me in-game, and it'll be my pleasure to help you. ok i will try to make jumps when i will make another hard :)
I found rhythm issues in the easier difficulties, so just be careful.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!

Cyc17- wrote:

Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.



[Gerenal]
first red line.I think the vol need use 20% or 25% its too quiet for the notes
and kiai time use 55% on vol ^
and Gradually increasing the vol and on the last spinner gradually reduced :p


[Eazy]
Gerenal
some circle change be a long slider or slider+circle i think its ok keep them as long slider because its eazy
and Relaxed rhythm density It will be eazy :3 ^

Beats
00:29:803 (3,4,5) - move the Slider Coordinates for embellish map :)the reply of this mod is on sheela's mod, go see it
collapsed text
[img]http://puu.sh/byIEP/c8dc2be737.jpg
[/img]
00:34:089 (2) - ctrl+G maybe better for flow :p the distance snap will break


[Hard]
Gerenal
some rhythm you can ignore it or elapse it it's hard, it should have big distance snaps
and reducing the distance :) ^ :)

Beats
00:01:518 (3,4,5) - the note3,4 come to 00:01:732 fixed on sheela's mod
the note 5 come to 00:02:803 ^

00:04:946 (3) - move it to 00:05:161 i think its ok
00:07:089 (4) - delete this circle ignore this rhythm maybe better :p following vocal

00:15:446 (3,4,5,6) - reducing the distance ok

00:42:446 (3) -move it to 00:42:661 and move on x:320 y:292 i think its hard for player to know
00:56:803 (5) - this circle. ummm you can ignore it. or maybe change no change
collapsed text
change


ignore

01:15:018 (2) - move to 01:15:232 i think rhythm is fine

Normal is clear >w<

Gray Veyron wrote:

But it looks messy to me :3 aokiplzdontkillme
I hope this can help you >w<
ganbatte~
thank you Sheela901 for nice mod, Cyc17- for mod, AND GRAY VEYRON FOR SENDING MODS!! (^o^) #GrayVeyron4BAT

i updated the GDs with resnapping notes for sheela's timing check, so if i do wrong on your diff, pls tell me so i will fix them and sorry ;w;
keep finding mods, gray veyron (maybe lapis aoki), i will start finding bats to check my map right now, too hard finding one now ;;ww;;
Oyatsu
Hello, from my queue. Sorry for late, I mod slowly.
[General]
  1. The volumn of mp3 is quite low, i sugguest you can convert it abit louder. I can't hear anything although I used earphone.
  2. I don't sure but the kiai time should be ended at 01:09:232 - Don't be long kiai time, it isn't supported
  3. Unicode of the singer is: 遠藤ゆりか and the romanised singer is Yurika Endo , not Endou. It is mentioned on the name of her official website : http://yurika-endo.com/ or in the http://vgmdb.net/album/45994.
  4. I don't sure that the tittle has TV Size or not. So I advise you to receive a check from Japanese Metadata Queue.
  5. I really don't the drum is the normal sound, it is so noisy and no sensible with the song. The custom sound of S is more sensible.
[Veyron's Insane]
  1. 00:02:375 (1) - Put whistle at the head, I think the sound is more great.
  2. 00:04:089 - The finish sound here is quite loud for me, I sugguest reducing it into about 40~50%. It is better than current one.
  3. 00:04:089 (1,2,3,4) - This rhythm is abit off for me, you ignored the voice at 00:04:732 - 00:04:839 - So, I sugguest for a new rhythm, it is more balance and no ignored the voice. Try my rhythm or change into simlar something if you want:
  4. 00:07:411 (7) - Really here didn't have any sound, so it is abit overmap if you keep the current. Remove it, they will follow both the voice and the instrument. I'm sure
  5. 00:10:411 - I can hear a whistle here, right? Let you try to hear. There is. Ok, with them, if I was you, I will make end the slider 00:10:089 (3) - at 00:10:411 - then put a circle at 00:10:518 - .
  6. 00:13:089 (2) - The slider-repeat is not sensible with the sound that I feel. We can follow the voice at 00:13:303 - . Following the voice here is better than you follow the instrument. I will put a circle at 00:13:089 - , then put a slider started from 00:13:303 - to 00:13:518 - .
  7. 00:16:946 (7) - I'm sure that you are following the voice right? But the slider runned without the reason. My mean is it is so random. If really that you're following the voice, I will sugguest for a better rhythm that: Putting a circle at 00:16:946 - , then put a slider started 00:17:161 - to 00:17:589 -
  8. 00:17:803 (1,2,3) - And yeah, I can feel that it should have a slider started from 00:17:803 - to 00:18:018 - and then it should be 2 circles at 00:18:232 - 00:18:446 - . Or you can understand simply that Ctrl+G. YOu can use the img if my English was so bad.
  9. 00:22:303 - You can add clap of Drum-addition and 00:22:518 - add finish of Drum-addition too.
  10. 00:25:732 (4) - Add Clap ^
  11. 00:26:696 - I can hear the guitar here. Add a circle pls
  12. 00:33:661 (2) - Opposite it, it is nicer pattern and flow (my mean is Ctrl+J)
  13. 00:34:518 (4,5) - The slider, really that the repeat is at 00:34:946 - ignored the big tick. Often, the big tick should be had a new note. So I can give you my rhythm for this. It is better than current. Remove the repeat of 00:34:518 (4) - , then remove 00:35:161 (5) - . Put a slider started from 00:34:946 - to 00:35:161 -
  14. 00:35:482 (7) - Remove, since it didn't follow anything in both voice and instrument.
  15. 00:50:375 (6) - NC
  16. 01:03:232 (4,5) - This rhythm is like 00:58:732 (10,1) - . But there isn't 1/4. So, I sugguest you use 1/2 rhythm, use 1/4 rhythm here isn't correcy
  17. 01:14:161 (4) - Put at 92/268 is better for me
  18. 00:54:875 - I think the drum stream starts here, so spinner should be end at 00:54:661 - , then you can put 2 circle drum stream at 00:54:875 - 00:54:982 -
[Hard]
  1. HP+6
    CS+3,5
    AR+7
    OD+6
  2. 00:02:375 (5) - There isn't any sound here, so you can remove it
  3. 00:07:518 (1) - Slider should be started here.
  4. 00:12:875 - There is voice here, so the slider run 1/4 isn't correct, I sugguest you end slider at 00:12:875 - Afterward, there is a voice word here 00:13:089 - , and the 2nd slider started here. The rhythm is so bad. So you can try my rhythm:
  5. 00:15:875 - Better, should there is a slider started from 00:15:875 - . Your rhythm runs so randomly. They didn't follow anything. 00:15:446 (3,4,5,6) - Try my better rhythm.
  6. 00:25:303 (3,4) - This complete stack is really not good for me. I want they are not stack.
  7. 00:27:661 (4,1,2) - Slider at big tick? I really don't appreciate it. And afterward, many circles run also makde me feel abit bored. I sugguest you can change like my rhythm. I think it is more fun via any ways.
  8. 00:51:661 (3) - Add whistle, the sound is nicer.
  9. 01:09:125 - Add circle, I can hear drum
  10. 01:09:232 (1,2,3) - I prefer if they were more blanket. Try my pattern.
  11. 01:26:161 (5) - Add whistle, the sound is better, right?
[Aoki's Normal]
  1. Remove the Widesreen Support, it didn't need, because your map doesn't have SB
  2. 00:05:396 (3) - This slider runs quite randomly, I feel the rhythm is abit baka. I want to remove it. Then putting a circle at 00:05:396 - , a slider be started from 00:05:824 - to 00:06:467 . Then remove 00:07:110 (5) - , and add repeat for 00:05:824 (4) - this slider. They follow the voice better.
  3. 00:16:324 (4) - Really that I don't have any sounds or voice at 00:16:539 - . So I advise you should change the slider into single circle at 00:16:324 -
  4. 00:22:110 (2,3) - I think the rhyhm should repeat. My mean is the 1/2-repeat slider should be first, then second one is note (or you can understand my mean is Ctrl+G). It's better rhythm for now.
  5. 00:32:396 (2) - Remove drum, drum here I don't like
  6. 00:34:967 (3,4) - Ctrl+G
  7. 00:52:110 (1) - the slider should be started at 00:51:896 - . You can hear the voice. Don't forget keep long to 00:54:682 - Add whistle for spinner, the sound is nicer.
  8. 01:09:039 - Add a circle, this diff is Normal. So you can be free to add to follow drum.
  9. 01:17:396 (1) - Remove NC, 01:19:110 (6) - NC, 01:21:253 (1) - Remove NC
  10. 01:24:467 - The strong instrument is here. Your rhythm didn't work perfectly. I want to follow that instrument. Try my rhythm.
[Easy]
  1. 00:03:232 (2) - The circle should be putted at 00:03:018 - There is piano here. With your current time, no have anything.
  2. 00:07:518 (1) - Tail of this slider should be at 220/136, it is better blanket for me
  3. 00:14:375 (1,2) - The rhythm is abit off for me. I feel it is abit weird. They run randomly and no follow anything. The voice is only now, right? So I want to remove 00:15:661 (2) - , then make shorter of the slider to 00:15:024 - and creat a repeat, the slider will work better.
  4. 00:30:661 (4) - It arounds the slider (3) and the slider 00:31:518 (5) - arounds 00:30:661 (4) . It is nicer for me. Let's see?
  5. 01:22:946 (1,2,3,4) - LIke I said in diff Normal, The rhythm run quite randomly. No follow the voice and instrument. So you can use my rhythm. Anyways, I still think it is better than current one.
[]
Your map needs some more works. Improve something. Don't give up ;)
Cerulean Veyron

Oyatsu wrote:

Hello, from my queue. Sorry for late, I mod slowly. Nyyaaa, but your mod is worth waiting :3
[General]
  1. I don't sure that the tittle has TV Size or not. So I advise you to receive a check from Japanese Metadata Queue. I've posted there already, So i hope Veela doesn't mind this :/
[Veyron's Insane]
  1. 00:02:375 (1) - Put whistle at the head, I think the sound is more great. Okay
  2. 00:04:089 - The finish sound here is quite loud for me, I sugguest reducing it into about 40~50%. It is better than current one. The current volume is arranged with 50% volume, so i don't think it needs to be reduced.
  3. 00:04:089 (1,2,3,4) - This rhythm is abit off for me, you ignored the voice at 00:04:732 - 00:04:839 - So, I sugguest for a new rhythm, it is more balance and no ignored the voice. Try my rhythm or change into simlar something if you want: My rhythm here is the vocal track, so i might break a little rhythm here, just gonna keep it.
  4. 00:07:411 (7) - Really here didn't have any sound, so it is abit overmap if you keep the current. Remove it, they will follow both the voice and the instrument. I'm sure It's an Insane diff, triplets like this one is okay for Insane's Rhythm.
  5. 00:10:411 - I can hear a whistle here, right? Let you try to hear. There is. Ok, with them, if I was you, I will make end the slider 00:10:089 (3) - at 00:10:411 - then put a circle at 00:10:518 - . I think the pattern here is okay, If i was you, i wouldn't mention this.
  6. 00:13:089 (2) - The slider-repeat is not sensible with the sound that I feel. We can follow the voice at 00:13:303 - . Following the voice here is better than you follow the instrument. I will put a circle at 00:13:089 - , then put a slider started from 00:13:303 - to 00:13:518 - . Went on my own track on the next notes, but changed... i guess...
  7. 00:16:946 (7) - I'm sure that you are following the voice right? But the slider runned without the reason. My mean is it is so random. If really that you're following the voice, I will sugguest for a better rhythm that: Putting a circle at 00:16:946 - , then put a slider started 00:17:161 - to 00:17:589 - The rhythm for the vocal track here looks fine as it is, since i was making a little Vertical Symmetry here.
  8. 00:17:803 (1,2,3) - And yeah, I can feel that it should have a slider started from 00:17:803 - to 00:18:018 - and then it should be 2 circles at 00:18:232 - 00:18:446 - . Or you can understand simply that Ctrl+G. YOu can use the img if my English was so bad. Starting by a single circle would be better than a slider to me, so keeping it.
  9. 00:22:303 - You can add clap of Drum-addition and 00:22:518 - add finish of Drum-addition too. I tried that, It's a bit noisy when this is the only clap for the drums on this track, it would confuse players about the hitsounds and so on... keeping
  10. 00:25:732 (4) - Add Clap ^ ^
  11. 00:26:696 - I can hear the guitar here. Add a circle pls The sound came from the 1/2 beat, for short, the previous circle. I think a triplet here doesn't make sense with the song track at all.
  12. 00:33:661 (2) - Opposite it, it is nicer pattern and flow (my mean is Ctrl+J) Good, but the Bounce formation'd flow will break here, i will see if other modders before you will mention this.
  13. 00:34:518 (4,5) - The slider, really that the repeat is at 00:34:946 - ignored the big tick. Often, the big tick should be had a new note. So I can give you my rhythm for this. It is better than current. Remove the repeat of 00:34:518 (4) - , then remove 00:35:161 (5) - . Put a slider started from 00:34:946 - to 00:35:161 - It would've break my symmetry here when changing the rhythm, plus, it sounds unfitting on my tracks.
  14. 00:35:482 (7) - Remove, since it didn't follow anything in both voice and instrument. Hear closer to the vocals.
  15. 00:50:375 (6) - NC Short NC on the previous track, but okay
  16. 01:03:232 (4,5) - This rhythm is like 00:58:732 (10,1) - . But there isn't 1/4. So, I sugguest you use 1/2 rhythm, use 1/4 rhythm here isn't correcy Same reason, It's an "Insane".
  17. 01:14:161 (4) - Put at 92/268 is better for me Symmetry will break here, keeping this
  18. 00:54:875 - I think the drum stream starts here, so spinner should be end at 00:54:661 - , then you can put 2 circle drum stream at 00:54:875 - 00:54:982 - Leaving the vocal track finish it's line first, then, ongoing with the instrument track. just keeping it
Your map needs some more works. Improve something. Don't give up ;)
Thanks, Oyatsu! Improve your English soon.

Yuyup updatup veelup :3
Jonarwhal
Hi m4m~

General~
SPOILER
Every diff has a different thing with the combos. I think it's the best in normal/insane, so you should make your nc's in easy/hard more like those.You can tell because the kiai startes with yellow in easy, blue in hard, and red in the others.
Easy~
SPOILER
00:07:539 (1) - blanket slider body to 00:05:825 (4) - this sliders body
00:10:968 (1,2,3) - fix spacing
00:16:753 (1) - shorten the lenth of this, maybe it can start 00:16:753 (1) - here
00:25:110 (2) - fix blanket to 00:23:825 (4) - this tail, it's a very slight change like this
01:01:967 (5,1) - blanket? the way this looks now is kinda ugle
Normal~
SPOILER
00:16:324 (4) - I think a circle will work here, and look a bit better
00:25:539 (2) - this tail is so close to stacking with 00:23:824 (5) - this tail so I think it should
00:48:682 (1,2) - blanket?
01:01:110 (4,5) - ^
01:14:396 (3) - stack with (1), this also improves blanket
01:24:253 (3,4) - fix blanket a bit
Hard~
SPOILER
00:03:896 - add note here if you want to
00:09:039 - ^
00:12:467 - ^
00:31:967 (2) - what happened to this shape? were you trying to do this ? Also, blanket it better
01:08:182 - add note if you want
01:11:824 - ^
Insane~
SPOILER
nvm, I tried to mod this but found nothing
Nice map and good luck!
Topic Starter
Venellys
thanks for the mods! I will edit this post for mod reply, btw, jonawaga, i'll mod your map soon when i have time here, thanks again ^w^

Sorry for late rply ;w;

Oyatsu wrote:

Hello, from my queue. Sorry for late, I mod slowly.
[General]
  1. The volumn of mp3 is quite low, i sugguest you can convert it abit louder. I can't hear anything although I used earphone. but this is official mp3 for the song, i dont have a software to make the volume up
  2. I don't sure but the kiai time should be ended at 01:09:232 - Don't be long kiai time, it isn't supported maybe it's fine
  3. Unicode of the singer is: 遠藤ゆりか and the romanised singer is Yurika Endo , not Endou. It is mentioned on the name of her official website : http://yurika-endo.com/ or in the http://vgmdb.net/album/45994. ok, also fixed with delis' preference
  4. I don't sure that the tittle has TV Size or not. So I advise you to receive a check from Japanese Metadata Queue. ^
  5. I really don't the drum is the normal sound, it is so noisy and no sensible with the song. The custom sound of S is more sensible. Gray Veyron gave me this hitsounds i think it is ok with the song
[Hard]
  1. HP+6
    CS+3,5
    AR+7
    OD+6
    if i raise the stats like OD or HP the spread gap will be big, i will keep
  2. 00:02:375 (5) - There isn't any sound here, so you can remove it the tling on the song im following
  3. 00:07:518 (1) - Slider should be started here. i dont get it :/
  4. 00:12:875 - There is voice here, so the slider run 1/4 isn't correct, I sugguest you end slider at 00:12:875 - Afterward, there is a voice word here 00:13:089 - , and the 2nd slider started here. The rhythm is so bad. So you can try my rhythm: i change my way here
  5. 00:15:875 - Better, should there is a slider started from 00:15:875 - . Your rhythm runs so randomly. They didn't follow anything. 00:15:446 (3,4,5,6) - Try my better rhythm. ^
  6. 00:25:303 (3,4) - This complete stack is really not good for me. I want they are not stack. maybe its fine because of flow
  7. 00:27:661 (4,1,2) - Slider at big tick? I really don't appreciate it. And afterward, many circles run also makde me feel abit bored. I sugguest you can change like my rhythm. I think it is more fun via any ways. you mean downbeat? i will see this when its ok to keep
  8. 00:51:661 (3) - Add whistle, the sound is nicer. its sound not good to me :/
  9. 01:09:125 - Add circle, I can hear drum its hard diff, i dont like to put triple circles here
  10. 01:09:232 (1,2,3) - I prefer if they were more blanket. Try my pattern. maybe its ok if its not like full blanket
  11. 01:26:161 (5) - Add whistle, the sound is better, right? ok
[Easy]
  1. 00:03:232 (2) - The circle should be putted at 00:03:018 - There is piano here. With your current time, no have anything.
  2. 00:07:518 (1) - Tail of this slider should be at 220/136, it is better blanket for me
  3. 00:14:375 (1,2) - The rhythm is abit off for me. I feel it is abit weird. They run randomly and no follow anything. The voice is only now, right? So I want to remove 00:15:661 (2) - , then make shorter of the slider to 00:15:024 - and creat a repeat, the slider will work better.
  4. 00:30:661 (4) - It arounds the slider (3) and the slider 00:31:518 (5) - arounds 00:30:661 (4) . It is nicer for me. Let's see?
  5. 01:22:946 (1,2,3,4) - LIke I said in diff Normal, The rhythm run quite randomly. No follow the voice and instrument. So you can use my rhythm. Anyways, I still think it is better than current one.

    i fix most mod you said, not all ty ^^
Your map needs some more works. Improve something. Don't give up ;)

jonawaga wrote:

Hi m4m~

General~
SPOILER
Every diff has a different thing with the combos. I think it's the best in normal/insane, so you should make your nc's in easy/hard more like those.You can tell because the kiai startes with yellow in easy, blue in hard, and red in the others.
Easy~
SPOILER
00:07:539 (1) - blanket slider body to 00:05:825 (4) - this sliders body ok
00:10:968 (1,2,3) - fix spacing ok
00:16:753 (1) - shorten the lenth of this, maybe it can start 00:16:753 (1) - here but it is short for newbies to spin
00:25:110 (2) - fix blanket to 00:23:825 (4) - this tail, it's a very slight change like okthis
01:01:967 (5,1) - blanket? the way this looks now is kinda ugle it already blanket on the circle
Hard~
SPOILER
00:03:896 - add note here if you want to im following th e little tling in the song, maybe its ok keeping
00:09:039 - ^ im following vocal
00:12:467 - ^ ok
00:31:967 (2) - what happened to this shape? were you trying to do its ok, i make blanket here little bitthis ? Also, blanket it better
01:08:182 - add note if you want same reason, follow vocals
01:11:824 - ^ ^
Nice map and good luck!
ty both of you! ^^ i will also update the GDs soon because i have so many exams here sorry for replying late ;w;
Cerulean Veyron
A Goodbye to the "Reunion"! This change will make another shty drama between me and the "fggt", yuyuyup o3o/

I'll edit this post, too, for the replacement.
Topic Starter
Venellys

Gray Veyron wrote:

A Goodbye to the "Reunion"! This change will make another shty drama between me and the "fggt", yuyuyup o3o/

I'll edit this post, too, for the replacement.
i feel sad on lapis aoki(when you tell everything about her) :'( i will update tomorrow afternoon with the replacement.

yes, no reunion and more good drama to watch >w>
Xiaolin
wot am i missing

EDIT: here's my diff, sorry for not replaying, sometimes i really get tired >.>''
Moe
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
661,428.571428571429,4,2,0,40,1,0
14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
21232,-100,4,2,0,50,0,0
55517,-100,4,2,0,60,0,1
86375,-100,4,2,0,40,0,0
86803,-100,4,2,0,35,0,0
87232,-100,4,2,0,30,0,0
87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


[Colours]
Combo1 : 170,0,0
Combo2 : 204,0,204
Combo3 : 0,0,149
Combo4 : 196,196,0

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Delis
from Metadata Queue! no kudosu please :)

What I refered:
  1. http://anime-rurumo.com/music.html
  2. http://yurika-endo.com/discography/futarino.php
    []
  3. Romanised Artist: Endou Yurika // As Ranking Criteria says, the artist needs to be "surname firstname" format.
  4. Artist: 遠藤ゆりか // you can see it in the website.
  5. Title: Remove (TV Size) from the title and then move it to tags without the parentheses.
  6. The other: Remove the audio from the video file, current video couldn't go for rank as is due to the reason.
Topic Starter
Venellys

Delis wrote:

from Metadata Queue! no kudosu please :)

What I refered:
  1. http://anime-rurumo.com/music.html
  2. http://yurika-endo.com/discography/futarino.php
    []
  3. Romanised Artist: Endou Yurika // As Ranking Criteria says, the artist needs to be "surname firstname" format.
  4. Artist: 遠藤ゆりか // you can see it in the website.
  5. Title: Remove (TV Size) from the title and then move it to tags without the parentheses.
  6. The other: Remove the audio from the video file, current video couldn't go for rank as is due to the reason.
ty Gray Veyron for sending Delis ^^ i fix all, but i cannot remove the sound on the video... i will find someone to help me :/
LAPIS AOKI HALPMIHALPMIHALPMIHALPMIHALPMIII ;;;ww;;;w;w;w;w;;w;;w;/
Xiaolin

VeeLaHee104 wrote:

Delis wrote:

from Metadata Queue! no kudosu please :)

What I refered:
  1. http://anime-rurumo.com/music.html
  2. http://yurika-endo.com/discography/futarino.php
    []
  3. Romanised Artist: Endou Yurika // As Ranking Criteria says, the artist needs to be "surname firstname" format.
  4. Artist: 遠藤ゆりか // you can see it in the website.
  5. Title: Remove (TV Size) from the title and then move it to tags without the parentheses.
  6. The other: Remove the audio from the video file, current video couldn't go for rank as is due to the reason.
ty Gray Veyron for sending Delis ^^ i fix all, but i cannot remove the sound on the video... i will find someone to help me :/
LAPIS AOKI HALPMIHALPMIHALPMIHALPMIHALPMIII ;;;ww;;;w;w;w;w;;w;;w;/
;-;
Celizavia
NM


fix it o/

Easy
  1. the first part of the diff is too loud imo, ouw about lowering to 40%?
  2. 00:03:253(2) this note sounds really awkward to me since the sound starts at the red tick instead, how about a slider at 00:03:039 till 00:03:467?
  3. drag the breaktime at 00:18:253 http://puu.sh/ce59T/c35aa3c60f.jpg
  4. 00:30:253(3,4,5) make a blanket instead to this 3 sliders, it will make a great pattern imo
  5. 00:32:824(5) remove clap
  6. 00:55:753 too loud :| maybe 50%?
Aoki's Normal
  1. CS=3?
  2. 00:04:089 how about this? http://puu.sh/ce5Nv/045bc564b4.jpg
  3. 00:16:946 add a 1/2 slider?
  4. 00:28:089(1) add finish?
  5. 00:34:946 ^
  6. 01:14:375(1,3) stack properly
  7. 01:19:303(5,3) overlapp
Hard
  1. 00:05:824 this please,http://puu.sh/ce5W5/d3b90bf1d5.jpg
  2. drag the breaktime at 00:18:253
  3. 00:22:753(1,2) this sliders doesnt make sense since it doesnt follow anything, make the (1) 's end at the big white tick please
  4. 00:34:967(1) add finish
  5. 00:55:753 too loud :| maybe 50%?
GL with your map
Topic Starter
Venellys

Celizavia wrote:

NM


fix it o/ ok i hope lapis aoki wont kill me for this

Easy
  1. the first part of the diff is too loud imo, ouw about lowering to 40%? ok
  2. 00:03:253(2) this note sounds really awkward to me since the sound starts at the red tick instead, how about a slider at 00:03:039 till 00:03:467? maybe its fine keeping
  3. drag the breaktime at 00:18:253 http://puu.sh/ce59T/c35aa3c60f.jpg ok
  4. 00:30:253(3,4,5) make a blanket instead to this 3 sliders, it will make a great pattern imo ok
  5. 00:32:824(5) remove clap ok
  6. 00:55:753 too loud :| maybe 50%? ok
Hard
  1. 00:05:824 this please,http://puu.sh/ce5W5/d3b90bf1d5.jpg ok
  2. drag the breaktime at 00:18:253 ok
  3. 00:22:753(1,2) this sliders doesnt make sense since it doesnt follow anything, make the (1) 's end at the big white tick please i'm following the vocal here keep
  4. 00:34:967(1) add finish ok
  5. 00:55:753 too loud :| maybe 50%? ok
GL with your map
ty for mod ^^
HabiHolic
From my queue request Gray Veyron

Normal diff finish call me please
Xiaolin
WAIT WAIT

why did you remove my normal diff ? ; _ ;

/me cri </3
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