Wow why you're so mean to me like this </3 just cause I have a ranked map that doesn't mean you be mean to me ;_;
omfg, so luckyGray Veyron wrote:
Owww, Humans DO have school, supercars like me don't \:3/
Expect the Insane GD you request me next week, a bit busy here.
Wait, UAE mappers reunion? Why should i map a diff with that bstrd?
don't depress aoki, just do something he want and he will be nice to you, its not because you have ranked map and be mean to you(your ranked map is actually a lazy map. so gray's map is still the same rate, but not lazy. 4diff on 3.4min song, very fun and fine. yours too). he's just doing road rage or something xDLapis Aoki wrote:
Wow why you're so mean to me like this </3 just cause I have a ranked map that doesn't mean you be mean to me ;_;
lol, i didn't even know someone request this song, i just found it and map it, your welcome ~ ^^Majimoji wrote:
I've been waiting for someone to do a beat map for this song. Thanks!
thanks for mod ^^[Teichan] wrote:
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.
Hello, from M4M, sorry for the delay.
[General]
offset-2 i think offset is ok...
try to find a custom hitsound. ok, i will tell to veyron to make one for me
[Easy]
AR-1
00:07:516 (1) - This slider looks bad with 00:05:802 (4)
00:30:659 (4) - blanket?
00:31:516 (5) - ^ with 4
00:33:230 (1) - turn it into a slider.
i fix all mods, thanks
[Hard]
00:04:946 (3) - move it to 00:04:839
00:05:161 - add note
00:07:303 (5,1) - substitiue it with a slider
00:08:161 (2,3) - ^
00:11:803 (4) - move it to 00:11:696
00:12:661 (1,2,3) - unreasonable
00:15:446 - add note
00:18:232 - 00:20:803 - consider mapping some?
00:22:732 (1) - remove 3/4, unreasonable
00:42:661 - add note
00:50:161 (5,1) - remove 5 and move 1 to 00:50:482
....why do you use so many 3/4 sliders? Surely some of them looks good, however abusing them makes the whole beatmap suck.
01:15:232 - add note
01:17:589 (5,1) - use a new slider to replace them
01:26:375 (1) - it should stop at 01:28:089
i fix all except adding notes and change sliders.
Thank you so much for the mod o3o[Teichan] wrote:
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.
Hello, from M4M, sorry for the delay.
[General]
offset-2
try to find a custom hitsound.
[Aoki's Normal]
00:14:375 (1,2,3) - turn it into this to fit vocal Fixed, about the first slider, I added a note instead a second repeat
00:48:232 (4,1) - remove stack Fixed
01:24:661 (4,5) - Consider turning it into sliders on red line? Nah, I like the way it is
osu file format v13
[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739
[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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ok, i will update your diff soon!!Lapis Aoki wrote:
Nyan diffosu file format v13
[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739
[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
[Events]
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Video,0,"video.avi"
//Break Periods
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LOL SORRY XDGray Veyron wrote:
Sorry for the sht delay, My mind was out of patterns... Thanks to you ;_;
Download me!
I've also made the hitsounds you've told me to make, idfk if it fits to the map, But sounds nice to me (^3^) It's with my GD btw...
And...Good...Luck...
normal is not mine anyway, thank you for the mod ~ ^^TaikuGx wrote:
From my mod queue~ hey there how did you ... ? nvm, hi
Easy
00:10:947 (1) - Add a finish on the head. On Normal there is a finish + this part is like the very beginning where you've already put a finish
00:29:803 (3) - I recommend curving this slider the opposite direction so it's symmetric with 00:30:661 (4,5) -
01:02:374 (1) - Add a finish. You can clearly hear a strong note there.
01:09:232 (1) - ^
01:22:946 (1) - ^
This diff looks awesome to me. Good job with the patterns and the blankets thank you~ i fixed all you said ^^
Hard
General: I would recommend using a higher DS. After all it's a hard diff and for me it rather plays like a Normal+ with pretty high SV. But that's just my opinion
00:04:732 (2,3,4,5) - This part doesn't fit the vocals well at all. I would use this: http://puu.sh/bmpCJ/c6d27bebb1.jpg i'll keep this little
00:10:946 (1) - Add a finish
00:13:411 (3) - This doesn't fit the music as well. I suggest using 1/6 snap divisor there and do it like this: http://puu.sh/bmpMs/36e5d9cf12.jpg hmm i will think about it when another modder say this
00:15:446 - Add a circle here. That's where the vocals start again
00:16:089 (6) - I would reverse it one more time i will let spinner be there instead
00:43:304 (5) - I would delete this circle and start 00:43:518 (1) - there instead because it's only one long note. Also extend the slider a little : http://puu.sh/bmpYC/7e4526be05.jpg i'm following the vocals here
00:45:018 (4,1) - ^ ^
00:57:018 (6,1) - ^ ^
00:58:732 (4,1) - Doesn't fit very well. My suggestion: http://puu.sh/bmq62/c38e7cc928.jpg
01:21:232 (1,2) - I would curve 1 a little more for perfect blanket
no reply means fixed
That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked Any sort of feedback for my mod would be much appretiated
Thanks for modding ~ ! :3TaikuGx wrote:
From my mod queue~ hey there
Normal
00:00:661 (1) - Add a finish on the head. On Easy there is a finish The finish is at a different timing at easy, so no
00:01:946 (3,4) - I know it's pretty nitpicking but I would curve 4 a little more for a perfect blanket Fixed
00:31:518 (1,2) - They are not quite parallel. Better copy slider 1 and Ctrl + G I'll keep it the way it is
00:51:232 (4,5) - I would keep the spacing consistant . I think this part would rather confuse newer players Eh what, I don't remember I made it like that, VeeLa what did you do please lol, anyways, fixed ~ :3
01:09:661 (2) - Just personal preference, but I would use a normal curved slider instead of a linear one because you only use curved and straight ones in your diff Fixed
Not a lot to add. This diff looks good to me
That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked Any sort of feedback for my mod would be much appretiated
osu file format v13
[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739
[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
[Events]
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//Break Periods
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Veela will give you kudo when she's back from her work, Thanks, litz!Chaoslitz wrote:
NM request from my queue ^^
Veyron's Insane
00:15:875 (5) - This is not really following the rhythm, suggest move the slider from 00:16:089 to 00:15:875 The spacing would look weird, but okay
00:39:232 (3,4) - Don't stack together Well, it's not stacked much here.
01:17:803 (6) - Flow not well, change to this The flow i made looks fine, and the one you suggested is literally the same flow. And so, I'll just keep the current one.
01:24:446 (1,2) - Change to this for a stronger rhythm http://puu.sh/bpfoG/7726f09215.jpg I was following the vocals here, The rhythm you made is good too, but i will change if someone mentions this again.
Good luck ;D
Chaoslitz wrote:
NM request from my queue ^^
Aoki's Normal
00:48:232 (4) Move a bit closer To what? Can you tell to move it closer to which object please?
00:51:232 (4,5) - Don't place so close ;-;Explain?I already fixed that, but VeeLa didn't update
Good luck ;D
Thank you for modding ~ :3LixRei wrote:
Came from mod queue at Grey Veyron's request (hm... should I really say this...?)
[Aoki's Normal]That's it... I'm not saying many things, so I don't deserve kudosu.
- 00:51:661 (5) - Stack this note properly or move it somewhere else... Now I understand what you both meant, well, I fixed this issue, but VeeLa didn't updated yet
- 01:01:946 (5) - Fix blanket with 01:01:089 (4) - by moving it a bit upside. Fixed
Well, good luck, all of you!
osu file format v13
[General]
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Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739
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Thanks for modding :>fm4a93au04 wrote:
Hello ~ from my queue ~
fm4a93au04's standard modding queue
If it offend you , then sorry , I just want to help you ~
Hope it work ...Modding ...[Aoki's Normal]
For this song , don’t always follow 1/2 beat . It’s boring =..= .
Since it hard to tell you by word , so I’ll give you the code bellow ......
00:00:661 (1,2,3,4) – Prefer to vol. 20% and : volume 20% is too low, and also, didn't fix that thing below even if do follow the music, cause it might confuse the players, cause you're telling me to do this only on this part, not at any other part, so its confusing
Match the sound at 00:00:661 . 00:01:303 . 00:02:161 . 00:03:018 . 00:03:446 . anyway .
Why not follow guiter sound ? Like ( reference ):
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Do some change ~ don’t always 1/2 beat =..= .
A little boring imo ……
00:29:803 ~ 00:37:518 – Uh … change clap to no clap , and change no clap to clap … At the first part i didn't remove the normal sample cause i felt like it went off-beat but the second one fixed
00:51:232 (4,5) – Why not overlap ? I honestly changed it, but VeeLa didn't updated cause of school
01:17:803 ~ 01:25:946 - Change clap to no clap , and change no clap to clap … Didn't fix the first one cause I said the reason but fixed the second one
Good luck to your map ~
osu file format v13
[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739
[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Lapis Aoki wrote:
To what? Can you tell to move it closer to which object please?
Chaoslitz wrote:
NM request from my queue ^^ veyron sent you here? kkk :3
Easy
00:48:232 (4) - Try for a better flow, Like this maybe its good when blanket
00:38:375 (3) - Try for a better blanket combo ok
Hard
00:04:732 (2,3) - Try this? http://puu.sh/bpfuM/b342b33b4a.jpg i think its ok
00:07:303 (5,1) - Switch this two
00:11:803 (4) - Move to 00:11:696 (4), and for if you change this, Don't stack 00:11:375 (2) blanket will be bad
00:12:446 - May be you can place a note here im not following vocal here
00:13:411 (3) - Shorten this slider, start from 00:13:518
00:15:875 (5) - Remove this and place the slider in 00:16:089 to here
00:45:875 (2) - End at 00:46:303
01:13:518 (3) - Same, end at 01:13:732
no comment means fixed, thank you ^^
Good luck ;D
LixRei wrote:
Came from mod queue at Grey Veyron's request (hm... should I really say this...?) yes its ok~ hes helping me finding mods ^^
[General][Easy]
- Well... during Kiai Time in every diff the hitsounds become too loud. It's actually a bit unexpected and bothersome, so you should check it. It's actually a bit less bothersome in Normal... (maybe because it doesn't use those hitsounds...) ok, i will remake it better now
[Hard]
- 00:29:803 (3,4,5) - Those blankets are down by a little... or is it intentional? (3)'s a bit upside while (4)'s down. intentional because i'm making a triangle here
- 00:34:089 (2,3) - Correct blanket by moving (2)'s end a bit. ok
- 00:45:232 (3) - Move this a little to the side to fix blanket with 00:43:518 (1) ok
That's it... I'm not saying many things, so I don't deserve kudosu. no, your mod is little helpful ^^
- You should space a bit further every note you have before break... it's a bit bothersome to read them with the background music as it is. i will change little
- 01:26:161 (5) - Add some finish hitsound, because it doesn't feel like the end. but song ended with something like fade.
Well, good luck, all of you!
Edit: I also noticed you have a .osb in folder. Since you don't have a storyboard, you should delete it. lol, i was trying to add veyron's insane at the first place then this file went in my beatmap XD ok thank you
thank you for modding this, 3 of you ^^/fm4a93au04 wrote:
Hello ~ from my queue ~
fm4a93au04's standard modding queue
If it offend you , then sorry , I just want to help you ~ its ok, you helped much for me ^^
Hope it work ...Modding ...[Easy]
00:04:518 (2,3) – I prefer to :
00:05:804 (4,5) – My suggestion :
If you do so then early 00:07:303 (1,2) 1/2 beat .
00:09:232 (3,4) – Same .
Also do a composing for reference .
Uh … it need many picture to tell you my suggestion , but I'm lazy so give you the code =..= ( open a new diff to feeling it )
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I prefer to follow that rhythm to map it ~ but you have your style , so this is just a reference ( it’s my mapping style =..= ) .
Something maybe important about my code .
1. If you watch it carefully , you will find that .
I use this 2 time difference to avoid beginners confusion .
When they see this :
They will think up this :
And when they see this :
They will know it is :
So it’s very fair to beginner … maybe … so , I think it’s a tip to make a E diff .
If you use > 2 kind of time diffrence in a short time , they absolutly cofuse by obj’s spacing .
( If you already know it , then ignore me )
2. 00:14:375 (1,2) – This is okey in E . Why ?
Since 00:14:375 (1) . also = a long-click-note , so it is acceptable . ( my English is bad , hope you can understand what I say … )
All I want to say is :
MY CODE IS RANKABLE ~~~~~ !!!! <- KICK HIM ~~~ !!
<- If you like it , then try to compose better then I …
------------------------------------------------------------------------------------------
Consider move your S:C1-W ( whistle ) to S:C1-F ( finish ) , since W fit this song and you don’t frequently use F .
You can just change to S and change back to S:C1 after F sound , like :
00:04:089 (1) –
I forgot to delete it after mod , so you will see this in my code …
-----------------------------------------------------------------------------------
01:07:517 (3,1) – Avoid this overlap .
00:55:518 ~ 01:25:946 – Turn down vol. to 50% .
I think , always follow 1/2 beat is boring . Try to do something that acceptable and more funny ~
i fix all except few slider changes and rhythm changes, but thank you ^^
[Hard]
00:04:732 (2,3) – Why not match vocal ? Maybe :
00:06:875 (3,4,5,1,2,3,4) –
00:12:661 (1,2,3,4) – Why do this ? I can’t understand =..= . This compsing don’t fit in here .
00:44:589 (3,4,1) – Blanket better .
00:51:661 (3) – End F .
01:02:375 (1) – F ?
I fix all except 00:12:661 (1,2,3,4) - , thank you
Good luck to your map ~ thank you ^^
Yes yes, i will be that LATER >_>VeeLaHee104 wrote:
^, omg so pro, pls be BAT soon :3
AND BIG THANKS GRAY VEYRON FOR FINDING MODS!!! YOU HELPED THE REUNION MAP REALLY WELL ^o^/ i hope our kawai bby Lapis Aoki can help us too~
and i hope i can help you back like this on your coming map :3
thank you for mod! small and useful ^^ updating soon~nadapan wrote:
From my modding queue
[Easy][Hard]
- 00:03:232 (2) - x: 360 y: 116
- 00:55:518 (1,2,3) - Blanket is off
- 01:19:518 (1,2,3) - Blanket is off
- 01:24:232 (2) - x: 280 y: 268
Good Luck
- 01:14:375 (1,2) - Blanket is off
- 01:19:303 (4,1) - Blanket is off
Thanks, PuttyoU!PuttyoU wrote:
from my modding queues
I see Insane diff only this time. As i expected ^3^
[Veyron's Insane]Good luck
- 00:46:946 (5,6,7) - I get bored with the same pattern. rhythm change please. I think it's fine, since i was making a Claw formation here, i don't need to change the pattern's rhythm. I might break it's flow for short.
- 00:52:089 (1) - spinner end here 00:53:482 - It's too fast for the second spinner to appear, Although i'm following the vocals on the song track.
- 01:00:661 (5) - other type slider here. Okay, but not what you suggested
- 01:11:375 (9) - change slider + 1circle Following the vocals here.
- 01:18:232 (7) - change slider + 2 circle ^
ok updated, need more mods... or bat mods!!Gray Veyron wrote:
Update me >.>
Good mod, Sheela! Thanks! Veela will give you kudos when she's back from school stuffs.sheela901 wrote:
Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.I found rhythm issues in the easier difficulties, so just be careful.Veyron's Insane
Cool insane Gray Veyron. You improved more and more your mapping skill. Yeppuuu x''> and you improved your modding skills too \8D/
- 00:09:232 (1) - I was thinking of flipping the slider vertically. That way, the slider could shoot more naturally to the next object. Okay
- 00:26:803 (2) - Nazi. The stack isn't properly stack. Okay, and I hope my 1.6x spacing for jumps won't break the DS.
- 00:39:661 (4) - I suggest to make a blanket pattern with 00:40:089 (5) . Which means that you should move it to x:158 y:265. In my opinion, the flow wasn't following well when the tail is overlapping with (3)'s tail. Okay, just moved the slider on a different grid closer to your suggested grid.
- 00:43:518 (6) - Add a new combo, since the beat got stronger. owps, Okay
- I don't like the pattern of 01:03:661 (5,6,7) . It kills the flow, so it's uncomfortable to play. I suggest to flip 01:04:089 (6) vertically, and move it to x:374 y:353. This will get a better flow. Well, it didn't "kill" the flow here if you'd look closer to it, Since i was performing a Bounce formation here, the flow won't matter here.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!
Nothing to change... Really sorry :C ... But i hope other mods for other diffs can help much on Veela's diffs. Don't worry, you'll get a kudo soon after she's back :]Cyc17- wrote:
Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~[Veryron's Insane]
Gerenal
It's ok w.and next. some suggestion ww
SV use 1.9 or 1.8 is better w It'd look like a Hard diff if i do that, sorry :c
Beats
00:51:661 (11) - shorten the spiner. spinner start on 00:52:303 .and slider become folded slider But i'm planning for the spinner to follow the vocals on the song track. It's a good rhythm, but i prefer mine :/
Normal is clear >w< But it looks messy to me :3 aokiplzdontkillme
I hope this can help you >w<
ganbatte~
ummha...Gray Veyron wrote:
Nothing to change... Really sorry :C ... But i hope other mods for other diffs can help much on Veela's diffs. Don't worry, you'll get a kudo soon after she's back :]
Thanks for reviewing my diff anyway, and improve your English in the future days! ^3^/ you too aoki >:3 /me runs
osu file format v13
[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739
[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
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Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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17804,-100,4,2,0,50,0,0
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88089,-100,4,2,0,20,0,0
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sheela901 wrote:
Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.General
- The offset is 682 (+21). The chorus was really off. But modify it after the mod. ok i'll resnap notes
Easy
- 00:08:804 (2) - Nazi. The "flow" got a little weird there. I mean the note isn't with the previous object's curve. So you can move the note more down, and move the next objects to somewhere else. ok i guess
- 00:10:947 (1) - The straight slider looks plain in my opinion. Try a curve. It should follow the curve you made to 00:12:232 (2,3) . its fine when straight, i think flow is still good here
- 00:29:803 (3,4,5) - The aspect got a little ugly. The flow isn't fitting, in my opinion. I was thinking of this pattern. ^ also i'm making triangle here
It should get a better flow.- 00:41:803 to 00:51:661 - The new combo pattern doesn't fit with the music. For instance, it's obvious that 00:48:660 (4) should have a new combo, since the beat where the object lands is changing the music. So this is what I suggest: 00:41:803 (4,3,4) should have a new combo, then remove them from 00:43:518 (1,1,1) . ok, added new combos
- 00:55:518 - The hitsounds got really loud. I suggest to reduce the hitsound volume to ~50%. 60% is not THAT loud, because this is the kiai of song, it should be little loud
- 00:59:803 (2) - This slider sounds a little weird, in my opinion. I think the tail isn't powerful enough to handle the downbeat. Try this rhythm. maybe still fine with the rhythm
It should fit with the music, and make the rhythm constant.I found rhythm issues in the easier difficulties, so just be careful.Hard
In my taste, the hard is a little boring. Try jumps to spice up the difficulty. For example, you can make jump between 00:22:303 (4,1) since the vocal on 00:22:732 is higher. There's more, like 00:29:589 (5,1) -, 00:38:161 (4,1) -, etc. Next time you make a hard difficulty, try them. It'll be more fun. If you don't know where to make jumps, you can poke me in-game, and it'll be my pleasure to help you. ok i will try to make jumps when i will make another hard
- 00:01:518 (3) - This slider isn't following anything. It sounds really weird. Try this rhythm. It should sound fitting. ok changed
- 00:07:303 (5) - If you delete this note, and move 00:07:518 (1,2,3,4) to where the note was, it should fit with the vocals and music, since the red tick has a stronger beat, and there's no beat on the downbeat. i think rhythm is ok
- 00:12:661 (1,2,3) - What's with those sliders? They sound really weird. Please make another rhythm. ok change to 1/2 sliders
- 00:22:732 (1,2) - This sounds really weird. These sliders broke the rhythm, so it's not good. Use a 1/2 rhythm. im following vocal here
- 00:35:803 - Add a note to fill the empty space. You added on to 00:39:232 , so why not 00:35:803 . ok added
- 00:55:518 - Reduce the hitsound volume. It's too loud. same before
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!
thank you Sheela901 for nice mod, Cyc17- for mod, AND GRAY VEYRON FOR SENDING MODS!! (^o^) #GrayVeyron4BATCyc17- wrote:
Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
[Gerenal]
first red line.I think the vol need use 20% or 25% its too quiet for the notes
and kiai time use 55% on vol ^
and Gradually increasing the vol and on the last spinner gradually reduced :p[Eazy]
Gerenal
some circle change be a long slider or slider+circle i think its ok keep them as long slider because its eazy
and Relaxed rhythm density It will be eazy :3 ^
Beats
00:29:803 (3,4,5) - move the Slider Coordinates for embellish map ↓ the reply of this mod is on sheela's mod, go see itcollapsed text00:34:089 (2) - ctrl+G maybe better for flow :p the distance snap will break[img]http://puu.sh/byIEP/c8dc2be737.jpg
[/img][Hard]
Gerenal
some rhythm you can ignore it or elapse it it's hard, it should have big distance snaps
and reducing the distance ^
Beats
00:01:518 (3,4,5) - the note3,4 come to 00:01:732 fixed on sheela's mod
the note 5 come to 00:02:803 ^
00:04:946 (3) - move it to 00:05:161 i think its ok
00:07:089 (4) - delete this circle ignore this rhythm maybe better :p following vocal
00:15:446 (3,4,5,6) - reducing the distance ok
00:42:446 (3) -move it to 00:42:661 and move on x:320 y:292 i think its hard for player to know
00:56:803 (5) - this circle. ummm you can ignore it. or maybe change no changecollapsed textchange
ignore
01:15:018 (2) - move to 01:15:232 i think rhythm is fine
Normal is clear >w<I hope this can help you >w<Gray Veyron wrote:
But it looks messy to me :3 aokiplzdontkillme
ganbatte~