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Endou Yurika - Futari no Chronostasis

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Xiaolin
Wow why you're so mean to me like this </3 just cause I have a ranked map that doesn't mean you be mean to me ;_;
Topic Starter
Venellys

Gray Veyron wrote:

Owww, Humans DO have school, supercars like me don't \:3/

Expect the Insane GD you request me next week, a bit busy here.
Wait, UAE mappers reunion? Why should i map a diff with that bstrd?
omfg, so lucky

i make reunion because i want you and lapis aoki to BEHAVE and respect each other, not rage and despair like what your doing. so i will give you 1 punishment by mapping a insane for me. wwww >3<

Lapis Aoki wrote:

Wow why you're so mean to me like this </3 just cause I have a ranked map that doesn't mean you be mean to me ;_;
don't depress aoki, just do something he want and he will be nice to you, its not because you have ranked map and be mean to you(your ranked map is actually a lazy map. so gray's map is still the same rate, but not lazy. 4diff on 3.4min song, very fun and fine. yours too). he's just doing road rage or something xD

WOW, i will be the mother of Gray Veyron and Lapis Aoki <333 ^^

i update your normal diff, lapis, waiting for veyron's insane to finish ~ READY FOR MODS :)
Magimoji
I've been waiting for someone to do a beat map for this song. Thanks!
Lavender
Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hello, from M4M, sorry for the delay.
[General]
offset-2
try to find a custom hitsound.
[Easy]
AR-1
00:07:516 (1) - This slider looks bad with 00:05:802 (4)
00:30:659 (4) - blanket?
00:31:516 (5) - ^ with 4

00:33:230 (1) - turn it into a slider.
[Aoki's Normal]
00:14:375 (1,2,3) - turn it into this to fit vocal
00:48:232 (4,1) - remove stack
01:24:661 (4,5) - Consider turning it into sliders on red line?
[Hard]
00:04:946 (3) - move it to 00:04:839
00:05:161 - add note
00:07:303 (5,1) - substitiue it with a slider
00:08:161 (2,3) - ^
00:11:803 (4) - move it to 00:11:696
00:12:661 (1,2,3) - unreasonable

00:15:446 - add note
00:18:232 - 00:20:803 - consider mapping some?
00:22:732 (1) - remove 3/4, unreasonable
00:42:661 - add note
00:50:161 (5,1) - remove 5 and move 1 to 00:50:482
....why do you use so many 3/4 sliders? Surely some of them looks good, however abusing them makes the whole beatmap suck.
01:15:232 - add note
01:17:589 (5,1) - use a new slider to replace them
01:26:375 (1) - it should stop at 01:28:089
Topic Starter
Venellys

Majimoji wrote:

I've been waiting for someone to do a beat map for this song. Thanks!
lol, i didn't even know someone request this song, i just found it and map it, your welcome ~ ^^

[Teichan] wrote:

Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hello, from M4M, sorry for the delay.
[General]
offset-2 i think offset is ok...
try to find a custom hitsound. ok, i will tell to veyron to make one for me
[Easy]
AR-1
00:07:516 (1) - This slider looks bad with 00:05:802 (4)
00:30:659 (4) - blanket?
00:31:516 (5) - ^ with 4

00:33:230 (1) - turn it into a slider.
i fix all mods, thanks
[Hard]
00:04:946 (3) - move it to 00:04:839
00:05:161 - add note
00:07:303 (5,1) - substitiue it with a slider
00:08:161 (2,3) - ^
00:11:803 (4) - move it to 00:11:696
00:12:661 (1,2,3) - unreasonable

00:15:446 - add note
00:18:232 - 00:20:803 - consider mapping some?
00:22:732 (1) - remove 3/4, unreasonable
00:42:661 - add note
00:50:161 (5,1) - remove 5 and move 1 to 00:50:482
....why do you use so many 3/4 sliders? Surely some of them looks good, however abusing them makes the whole beatmap suck.
01:15:232 - add note
01:17:589 (5,1) - use a new slider to replace them
01:26:375 (1) - it should stop at 01:28:089

i fix all except adding notes and change sliders.
thanks for mod ^^
Xiaolin

[Teichan] wrote:

Red means it conflicts with the guideline, you must fix it.
Blue means some of my important suggestions, you can ignore it.
Black just means my comments.

Hello, from M4M, sorry for the delay.
[General]
offset-2
try to find a custom hitsound.
[Aoki's Normal]
00:14:375 (1,2,3) - turn it into this to fit vocal Fixed, about the first slider, I added a note instead a second repeat
00:48:232 (4,1) - remove stack Fixed
01:24:661 (4,5) - Consider turning it into sliders on red line? Nah, I like the way it is
Thank you so much for the mod o3o

Nyan diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
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87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


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Cerulean Veyron
Sorry for the sht delay, My mind was out of patterns... Thanks to you ;_;

Download me!
I've also made the hitsounds you've told me to make, idfk if it fits to the map, But sounds nice to me (^3^) It's with my GD btw...

And...Good...Luck...
Topic Starter
Venellys

Lapis Aoki wrote:

Nyan diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
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87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


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ok, i will update your diff soon!!

Gray Veyron wrote:

Sorry for the sht delay, My mind was out of patterns... Thanks to you ;_;

Download me!
I've also made the hitsounds you've told me to make, idfk if it fits to the map, But sounds nice to me (^3^) It's with my GD btw...

And...Good...Luck...
LOL SORRY XD

OMG YOUR INSANE IS SO FUN AND PERFECT >w< i will add your diff soon with the update of Aoki's Normal and its ok, the hitsounds are good~ i use little of them, i'll keep other hitsounds because your using them~ going to find mods now ~ ^^!
TaikuGx
From my mod queue~ hey there :)

Easy

00:10:947 (1) - Add a finish on the head. On Normal there is a finish + this part is like the very beginning where you've already put a finish
00:29:803 (3) - I recommend curving this slider the opposite direction so it's symmetric with 00:30:661 (4,5) -
01:02:374 (1) - Add a finish. You can clearly hear a strong note there.
01:09:232 (1) - ^
01:22:946 (1) - ^

This diff looks awesome to me. Good job with the patterns and the blankets :)


Normal

00:00:661 (1) - Add a finish on the head. On Easy there is a finish
00:01:946 (3,4) - I know it's pretty nitpicking but I would curve 4 a little more for a perfect blanket
00:31:518 (1,2) - They are not quite parallel. Better copy slider 1 and Ctrl + G
00:51:232 (4,5) - I would keep the spacing consistant . I think this part would rather confuse newer players
01:09:661 (2) - Just personal preference, but I would use a normal curved slider instead of a linear one because you only use curved and straight ones in your diff

Not a lot to add. This diff looks good to me :)

Hard

General: I would recommend using a higher DS. After all it's a hard diff and for me it rather plays like a Normal+ with pretty high SV. But that's just my opinion :)

00:04:732 (2,3,4,5) - This part doesn't fit the vocals well at all. I would use this: http://puu.sh/bmpCJ/c6d27bebb1.jpg
00:10:946 (1) - Add a finish
00:13:411 (3) - This doesn't fit the music as well. I suggest using 1/6 snap divisor there and do it like this: http://puu.sh/bmpMs/36e5d9cf12.jpg
00:15:446 - Add a circle here. That's where the vocals start again
00:16:089 (6) - I would reverse it one more time
00:43:304 (5) - I would delete this circle and start 00:43:518 (1) - there instead because it's only one long note. Also extend the slider a little : http://puu.sh/bmpYC/7e4526be05.jpg
00:45:018 (4,1) - ^
00:57:018 (6,1) - ^
00:58:732 (4,1) - Doesn't fit very well. My suggestion: http://puu.sh/bmq62/c38e7cc928.jpg
01:21:232 (1,2) - I would curve 1 a little more for perfect blanket


That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked :) Any sort of feedback for my mod would be much appretiated :D
Topic Starter
Venellys

TaikuGx wrote:

From my mod queue~ hey there :) how did you ... ? nvm, hi

Easy

00:10:947 (1) - Add a finish on the head. On Normal there is a finish + this part is like the very beginning where you've already put a finish
00:29:803 (3) - I recommend curving this slider the opposite direction so it's symmetric with 00:30:661 (4,5) -
01:02:374 (1) - Add a finish. You can clearly hear a strong note there.
01:09:232 (1) - ^
01:22:946 (1) - ^

This diff looks awesome to me. Good job with the patterns and the blankets :) thank you~ i fixed all you said ^^


Hard

General: I would recommend using a higher DS. After all it's a hard diff and for me it rather plays like a Normal+ with pretty high SV. But that's just my opinion :)

00:04:732 (2,3,4,5) - This part doesn't fit the vocals well at all. I would use this: http://puu.sh/bmpCJ/c6d27bebb1.jpg i'll keep this little
00:10:946 (1) - Add a finish
00:13:411 (3) - This doesn't fit the music as well. I suggest using 1/6 snap divisor there and do it like this: http://puu.sh/bmpMs/36e5d9cf12.jpg hmm i will think about it when another modder say this
00:15:446 - Add a circle here. That's where the vocals start again
00:16:089 (6) - I would reverse it one more time i will let spinner be there instead
00:43:304 (5) - I would delete this circle and start 00:43:518 (1) - there instead because it's only one long note. Also extend the slider a little : http://puu.sh/bmpYC/7e4526be05.jpg i'm following the vocals here
00:45:018 (4,1) - ^ ^
00:57:018 (6,1) - ^ ^
00:58:732 (4,1) - Doesn't fit very well. My suggestion: http://puu.sh/bmq62/c38e7cc928.jpg
01:21:232 (1,2) - I would curve 1 a little more for perfect blanket

no reply means fixed

That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked :) Any sort of feedback for my mod would be much appretiated :D
normal is not mine anyway, thank you for the mod ~ ^^
Xiaolin

TaikuGx wrote:

From my mod queue~ hey there :)

Normal

00:00:661 (1) - Add a finish on the head. On Easy there is a finish The finish is at a different timing at easy, so no
00:01:946 (3,4) - I know it's pretty nitpicking but I would curve 4 a little more for a perfect blanket Fixed
00:31:518 (1,2) - They are not quite parallel. Better copy slider 1 and Ctrl + G I'll keep it the way it is
00:51:232 (4,5) - I would keep the spacing consistant . I think this part would rather confuse newer players Eh what, I don't remember I made it like that, VeeLa what did you do please lol, anyways, fixed ~ :3
01:09:661 (2) - Just personal preference, but I would use a normal curved slider instead of a linear one because you only use curved and straight ones in your diff Fixed

Not a lot to add. This diff looks good to me :)

That's it from me. Keep in mind that I'm still a beginner in modding so these are only suggestions. Anyway this mapset already looks pretty neat as it is now. So best of luck with getting it ranked :) Any sort of feedback for my mod would be much appretiated :D
Thanks for modding ~ ! :3
diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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17804,-100,4,2,0,50,0,0
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88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


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Combo2 : 204,0,204
Combo3 : 0,0,149
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@VeeLaHee104 I would suggest that you map this part 00:00:661 in both hard and easy diff, cause its mapped in my diff and Veyron's diff ~ :>
Chaoslitz
NM request from my queue ^^

Easy
00:48:232 (4) - Try for a better flow, Like this

00:38:375 (3) - Try for a better blanket combo


Aoki's Normal
00:48:232 (4) Move a bit closer
00:51:232 (4,5) - Don't place so close ;-;

Hard
00:04:732 (2,3) - Try this? http://puu.sh/bpfuM/b342b33b4a.jpg
00:07:303 (5,1) - Switch this two
00:11:803 (4) - Move to 00:11:696 (4), and for if you change this, Don't stack 00:11:375 (2)
00:12:446 - May be you can place a note here
00:13:411 (3) - Shorten this slider, start from 00:13:518
00:15:875 (5) - Remove this and place the slider in 00:16:089 to here
00:45:875 (2) - End at 00:46:303
01:13:518 (3) - Same, end at 01:13:732

Veyron's Insane
00:15:875 (5) - This is not really following the rhythm, suggest move the slider from 00:16:089 to 00:15:875
00:39:232 (3,4) - Don't stack together
01:17:803 (6) - Flow not well, change to this

01:24:446 (1,2) - Change to this for a stronger rhythm http://puu.sh/bpfoG/7726f09215.jpg

Good luck ;D
Cerulean Veyron

Chaoslitz wrote:

NM request from my queue ^^

Veyron's Insane
00:15:875 (5) - This is not really following the rhythm, suggest move the slider from 00:16:089 to 00:15:875 The spacing would look weird, but okay
00:39:232 (3,4) - Don't stack together Well, it's not stacked much here.
01:17:803 (6) - Flow not well, change to this The flow i made looks fine, and the one you suggested is literally the same flow. And so, I'll just keep the current one.

01:24:446 (1,2) - Change to this for a stronger rhythm http://puu.sh/bpfoG/7726f09215.jpg I was following the vocals here, The rhythm you made is good too, but i will change if someone mentions this again.

Good luck ;D
Veela will give you kudo when she's back from her work, Thanks, litz!

Update my sht when you're back, Soab veela.
Lurei
Came from mod queue at Grey Veyron's request (hm... should I really say this...?)

[General]

  1. Well... during Kiai Time in every diff the hitsounds become too loud. It's actually a bit unexpected and bothersome, so you should check it. It's actually a bit less bothersome in Normal... (maybe because it doesn't use those hitsounds...)
[Easy]

  1. 00:29:803 (3,4,5) - Those blankets are down by a little... or is it intentional? (3)'s a bit upside while (4)'s down.
  2. 00:34:089 (2,3) - Correct blanket by moving (2)'s end a bit.
  3. 00:45:232 (3) - Move this a little to the side to fix blanket with 00:43:518 (1)
[Aoki's Normal]

  1. 00:51:661 (5) - Stack this note properly or move it somewhere else...
  2. 01:01:946 (5) - Fix blanket with 01:01:089 (4) - by moving it a bit upside.
[Hard]

  1. You should space a bit further every note you have before break... it's a bit bothersome to read them with the background music as it is.
  2. 01:26:161 (5) - Add some finish hitsound, because it doesn't feel like the end.
That's it... I'm not saying many things, so I don't deserve kudosu.
Well, good luck, all of you!

Edit: I also noticed you have a .osb in folder. Since you don't have a storyboard, you should delete it.
Xiaolin

Chaoslitz wrote:

NM request from my queue ^^

Aoki's Normal
00:48:232 (4) Move a bit closer To what? Can you tell to move it closer to which object please?
00:51:232 (4,5) - Don't place so close ;-; Explain? I already fixed that, but VeeLa didn't update

Good luck ;D

LixRei wrote:

Came from mod queue at Grey Veyron's request (hm... should I really say this...?)

[Aoki's Normal]

  1. 00:51:661 (5) - Stack this note properly or move it somewhere else... Now I understand what you both meant, well, I fixed this issue, but VeeLa didn't updated yet
  2. 01:01:946 (5) - Fix blanket with 01:01:089 (4) - by moving it a bit upside. Fixed
That's it... I'm not saying many things, so I don't deserve kudosu.
Well, good luck, all of you!
Thank you for modding ~ :3
:3
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
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88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


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Combo2 : 204,0,204
Combo3 : 0,0,149
Combo4 : 196,196,0

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292,105,80375,2,0,P|237:130|158:113,1,120,0|2,1:0|0:0,0:0:0:0:
62,95,81232,6,0,L|108:220,1,120,0|2,1:0|0:0,0:0:0:0:
198,281,82089,1,0,1:0:0:0:
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255,102,85518,2,0,L|378:102,1,120,0|2,1:0|0:0,0:0:0:0:
256,192,86375,12,0,88946,0:0:0:0:
@VeeLaHee104: I know, school started, even with me, so pls update in the weekends if possible ~ :>
fm4a93au04
Hello ~ from my queue ~

fm4a93au04's standard modding queue


If it offend you , then sorry , I just want to help you ~

Hope it work ...

Modding ...
[Easy]

00:04:518 (2,3) – I prefer to :



00:05:804 (4,5) – My suggestion :



If you do so then early 00:07:303 (1,2) 1/2 beat .

00:09:232 (3,4) – Same .



Also do a composing for reference .

Uh … it need many picture to tell you my suggestion , but I'm lazy so give you the code =..= ( open a new diff to feeling it )

Timing Points :

661,428.571428571429,4,2,0,50,1,0
3875,-100,4,2,0,50,0,0
4303,-100,4,2,0,50,0,0
14375,-100,4,2,0,30,0,0
15018,-100,4,2,0,50,0,0
15875,-100,4,2,0,30,0,0
16946,-100,4,2,0,20,0,0
17803,-100,4,1,0,30,0,0
Obj :

15,310,4089,5,4,0:0:0:0:
81,234,4518,2,0,P|160:239|218:171,1,150,2|0,0:0|0:0,0:0:0:0:
108,83,5803,2,0,P|163:36|236:43,1,150,2|0,0:0|0:0,0:0:0:0:
336,56,6875,1,0,0:0:0:0:
423,103,7303,6,0,B|391:153|411:198|411:198|432:247|393:303,1,200,2|0,0:0|0:0,0:0:0:0:
302,317,8589,1,0,0:0:0:0:
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241,167,10946,5,4,0:0:0:0:
341,164,11375,2,0,L|490:160,1,150,2|0,0:0|0:0,0:0:0:0:
429,298,12661,2,0,L|279:301,1,150,2|0,0:0|0:0,0:0:0:0:
182,186,13946,1,0,0:0:0:0:
85,160,14375,6,0,B|114:75|205:86,2,150,2|2|2,1:2|0:0|0:0,0:0:0:0:
87,210,15875,2,0,L|141:295,1,100,2|2,1:2|1:2,0:0:0:0:
290,294,16946,2,0,P|395:270|381:181,1,200,2|4,0:0|0:0,0:0:0:0:

I prefer to follow that rhythm to map it ~ but you have your style , so this is just a reference ( it’s my mapping style =..= ) .

Something maybe important about my code .

1. If you watch it carefully , you will find that .

I use this 2 time difference to avoid beginners confusion .

When they see this :



They will think up this :



And when they see this :



They will know it is :



So it’s very fair to beginner … maybe … so , I think it’s a tip to make a E diff .

If you use > 2 kind of time diffrence in a short time , they absolutly cofuse by obj’s spacing .

( If you already know it , then ignore me )

2. 00:14:375 (1,2) – This is okey in E . Why ?

Since 00:14:375 (1) . also = a long-click-note , so it is acceptable . ( my English is bad , hope you can understand what I say … )

All I want to say is :

MY CODE IS RANKABLE ~~~~~ !!!! <- KICK HIM ~~~ !!

<- If you like it , then try to compose better then I …

------------------------------------------------------------------------------------------

Consider move your S:C1-W ( whistle ) to S:C1-F ( finish ) , since W fit this song and you don’t frequently use F .

You can just change to S and change back to S:C1 after F sound , like :

00:04:089 (1) –



I forgot to delete it after mod , so you will see this in my code …

-----------------------------------------------------------------------------------

01:07:517 (3,1) – Avoid this overlap .

00:55:518 ~ 01:25:946 – Turn down vol. to 50% .

I think , always follow 1/2 beat is boring . Try to do something that acceptable and more funny ~

[Aoki's Normal]

For this song , don’t always follow 1/2 beat . It’s boring =..= .

Since it hard to tell you by word , so I’ll give you the code bellow ......

00:00:661 (1,2,3,4) – Prefer to vol. 20% and :



Match the sound at 00:00:661 . 00:01:303 . 00:02:161 . 00:03:018 . 00:03:446 . anyway .

Why not follow guiter sound ? Like ( reference ):

Timing Point :

661,428.571428571429,4,2,0,20,1,0
3982,-100,4,2,0,40,0,0
14375,-100,4,2,0,30,0,0
14589,-100,4,2,0,40,0,0
15875,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
Obj :

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48,185,4089,6,0,P|23:132|35:60,1,120,4|0,0:0|0:0,0:0:0:0:
72,30,4732,1,2,0:0:0:0:
162,110,5161,2,0,P|225:109|272:65,1,120,0|0,0:0|0:0,0:0:0:0:
325,93,5803,2,0,P|336:149|390:178,1,120,2|0,0:0|0:0,0:0:0:0:
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65,337,8589,1,0,0:0:0:0:
65,337,9232,6,0,P|11:267|22:180,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
131,236,10946,1,4,0:0:0:0:
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414,279,12018,1,0,0:0:0:0:
436,100,12661,2,0,P|374:99|317:139,1,120,2|0,0:0|0:0,0:0:0:0:
284,170,13303,2,0,P|233:200|173:198,1,120,2|2,0:0|0:0,0:0:0:0:
115,188,13946,1,0,0:0:0:0:
115,188,14375,6,0,L|71:252,2,60,0|0|0,1:0|0:0|0:0,0:0:0:0:
155,142,15018,2,0,B|206:71|206:71|257:57,1,120,2|0,0:0|0:0,0:0:0:0:
296,50,15661,1,0,0:0:0:0:
355,41,15875,2,0,P|374:105|365:163,1,120,0|2,1:2|1:2,0:0:0:0:
168,100,17803,6,0,P|116:116|80:171,1,120,4|0,0:0|1:0,0:0:0:0:
88,288,18661,2,0,P|139:274|182:220,1,120,0|0,0:0|1:0,0:0:0:0:
300,224,19518,2,0,P|336:270|392:288,1,120,2|0,0:0|1:0,0:0:0:0:
492,216,20375,1,2,0:0:0:0:
484,336,20803,1,0,1:0:0:0:
Just focus on rhythm … Oh , for sure , it just a reference ~~~~~~ if offend then sorry =..= .

Do some change ~ don’t always 1/2 beat =..= .

A little boring imo ……

00:29:803 ~ 00:37:518 – Uh … change clap to no clap , and change no clap to clap …

00:51:232 (4,5) – Why not overlap ?

01:17:803 ~ 01:25:946 - Change clap to no clap , and change no clap to clap …

[Hard]

00:04:732 (2,3) – Why not match vocal ? Maybe :



00:06:875 (3,4,5,1,2,3,4) –



00:12:661 (1,2,3,4) – Why do this ? I can’t understand =..= . This compsing don’t fit in here .

00:44:589 (3,4,1) – Blanket better .

00:51:661 (3) – End F .

01:02:375 (1) – F ?

Good luck to your map ~
Xiaolin

fm4a93au04 wrote:

Hello ~ from my queue ~

fm4a93au04's standard modding queue


If it offend you , then sorry , I just want to help you ~

Hope it work ...

Modding ...
[Aoki's Normal]

For this song , don’t always follow 1/2 beat . It’s boring =..= .

Since it hard to tell you by word , so I’ll give you the code bellow ......

00:00:661 (1,2,3,4) – Prefer to vol. 20% and : volume 20% is too low, and also, didn't fix that thing below even if do follow the music, cause it might confuse the players, cause you're telling me to do this only on this part, not at any other part, so its confusing



Match the sound at 00:00:661 . 00:01:303 . 00:02:161 . 00:03:018 . 00:03:446 . anyway .

Why not follow guiter sound ? Like ( reference ):

Timing Point :

661,428.571428571429,4,2,0,20,1,0
3982,-100,4,2,0,40,0,0
14375,-100,4,2,0,30,0,0
14589,-100,4,2,0,40,0,0
15875,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
Obj :

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85,233,3018,2,0,P|111:285|98:358,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
48,185,4089,6,0,P|23:132|35:60,1,120,4|0,0:0|0:0,0:0:0:0:
72,30,4732,1,2,0:0:0:0:
162,110,5161,2,0,P|225:109|272:65,1,120,0|0,0:0|0:0,0:0:0:0:
325,93,5803,2,0,P|336:149|390:178,1,120,2|0,0:0|0:0,0:0:0:0:
413,232,6446,1,2,0:0:0:0:
292,269,6875,6,0,L|317:347,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
177,306,7732,2,0,L|158:248,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
65,337,8589,1,0,0:0:0:0:
65,337,9232,6,0,P|11:267|22:180,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
131,236,10946,1,4,0:0:0:0:
242,282,11375,6,0,P|301:305|366:291,1,120,0|2,0:0|0:0,0:0:0:0:
414,279,12018,1,0,0:0:0:0:
436,100,12661,2,0,P|374:99|317:139,1,120,2|0,0:0|0:0,0:0:0:0:
284,170,13303,2,0,P|233:200|173:198,1,120,2|2,0:0|0:0,0:0:0:0:
115,188,13946,1,0,0:0:0:0:
115,188,14375,6,0,L|71:252,2,60,0|0|0,1:0|0:0|0:0,0:0:0:0:
155,142,15018,2,0,B|206:71|206:71|257:57,1,120,2|0,0:0|0:0,0:0:0:0:
296,50,15661,1,0,0:0:0:0:
355,41,15875,2,0,P|374:105|365:163,1,120,0|2,1:2|1:2,0:0:0:0:
168,100,17803,6,0,P|116:116|80:171,1,120,4|0,0:0|1:0,0:0:0:0:
88,288,18661,2,0,P|139:274|182:220,1,120,0|0,0:0|1:0,0:0:0:0:
300,224,19518,2,0,P|336:270|392:288,1,120,2|0,0:0|1:0,0:0:0:0:
492,216,20375,1,2,0:0:0:0:
484,336,20803,1,0,1:0:0:0:
Just focus on rhythm … Oh , for sure , it just a reference ~~~~~~ if offend then sorry =..= .

Do some change ~ don’t always 1/2 beat =..= .

A little boring imo ……

00:29:803 ~ 00:37:518 – Uh … change clap to no clap , and change no clap to clap … At the first part i didn't remove the normal sample cause i felt like it went off-beat but the second one fixed

00:51:232 (4,5) – Why not overlap ? I honestly changed it, but VeeLa didn't updated cause of school

01:17:803 ~ 01:25:946 - Change clap to no clap , and change no clap to clap … Didn't fix the first one cause I said the reason but fixed the second one


Good luck to your map ~
Thanks for modding :>
Update soon pls :<
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
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55517,-100,4,2,0,60,0,1
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Combo3 : 0,0,149
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252,148,49946,2,0,P|238:195|268:268,1,120,0|2,1:0|0:0,0:0:0:0:
372,304,50803,1,0,1:0:0:0:
464,228,51232,1,2,0:0:0:0:
444,108,51661,1,0,1:0:0:0:
256,192,52089,12,0,55089,0:0:0:0:
57,138,55518,6,0,P|93:182|174:193,1,120,4|0,0:0|1:0,0:0:0:0:
269,172,56375,2,0,L|250:51,1,120,2|0,0:0|1:0,0:0:0:0:
367,78,57232,2,0,L|387:205,1,120,2|0,0:0|1:0,0:0:0:0:
304,284,58089,1,2,0:0:0:0:
183,281,58518,2,0,P|125:260|46:273,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
254,185,59803,5,2,0:0:0:0:
370,215,60232,1,0,1:0:0:0:
388,333,60661,1,2,0:0:0:0:
274,295,61089,2,0,P|201:285|161:247,1,120,0|2,1:0|0:0,0:0:0:0:
68,192,61946,2,0,P|115:148|173:143,1,120,0|2,1:0|0:0,0:0:0:0:
274,191,62803,6,0,L|314:77,1,120,0|2,1:0|0:0,0:0:0:0:
433,72,63661,2,0,L|391:195,1,120,0|2,1:0|0:0,0:0:0:0:
338,291,64518,1,0,1:0:0:0:
223,325,64946,2,0,P|162:330|106:304,1,120,2|0,0:0|1:0,0:0:0:0:
15,232,65803,5,2,0:0:0:0:
131,204,66232,1,0,1:0:0:0:
168,90,66661,1,2,0:0:0:0:
248,178,67089,1,0,1:0:0:0:
248,178,67518,6,0,P|305:160|368:179,1,120,2|0,0:0|1:0,0:0:0:0:
443,262,68375,2,0,L|493:146,1,120,2|0,0:0|1:0,0:0:0:0:
406,66,69232,5,4,0:0:0:0:
288,96,69661,2,0,P|220:84|164:112,1,120
116,208,70518,2,0,P|70:171|56:113,1,120,0|2,1:0|0:0,0:0:0:0:
112,8,71375,1,0,1:0:0:0:
228,36,71803,2,0,P|273:72|288:130,1,120,2|0,0:0|1:0,0:0:0:0:
248,244,72661,5,2,0:0:0:0:
332,332,73089,2,0,P|420:352|472:332,2,120,0|2|0,1:0|0:0|1:0,0:0:0:0:
212,348,74375,2,0,P|216:288|268:232,1,120,2|0,0:0|1:0,0:0:0:0:
372,228,75232,2,0,P|400:192|396:108,1,120,2|0,0:0|1:0,0:0:0:0:
296,64,76089,5,2,0:0:0:0:
176,48,76518,1,0,1:0:0:0:
92,132,76946,1,2,0:0:0:0:
156,232,77375,6,0,L|132:308,2,60,0|2|0,1:0|0:0|1:0,0:0:0:0:
256,164,78232,2,0,P|336:148|372:160,1,120,2|0,0:0|1:0,0:0:0:0:
448,250,79089,2,0,P|478:210|484:134,1,120,2|0,0:0|1:0,0:0:0:0:
401,55,79946,1,2,0:0:0:0:
292,105,80375,2,0,P|237:130|158:113,1,120,0|2,1:0|0:0,0:0:0:0:
62,95,81232,6,0,L|108:220,1,120,0|2,1:0|0:0,0:0:0:0:
198,281,82089,1,0,1:0:0:0:
224,163,82518,2,0,L|177:53,1,120,2|0,0:0|1:0,0:0:0:0:
58,32,83375,5,2,0:0:0:0:
10,141,83803,1,0,1:0:0:0:
87,232,84232,1,2,0:0:0:0:
170,317,84661,2,0,P|203:261|192:196,1,120,0|2,1:0|0:0,0:0:0:0:
255,102,85518,2,0,L|378:102,1,120,0|2,0:0|0:0,0:0:0:0:
256,192,86375,12,0,88946,0:0:0:0:
Chaoslitz

Lapis Aoki wrote:

To what? Can you tell to move it closer to which object please?

Like this, a little bit downward
Move it together with 00:49:946 (2)
:3
Xiaolin
i'll keep the way it is lol, cause of the flow :P
Cerulean Veyron
'Cause of the flow? Give a break, soab -.-

S/he's trying to tell you to make a BLANKET for your "Flow" > http://puu.sh/btkO3/d41e107ece.png
It doesn't matter if you want it as a triangle formation and not to change it's way, If this ^, Flow's still the same as you did.

btw, 00:51:232 (4,5) - Stacking or Splitting is okay here, But replacing it as a slider for a downbeat makes more sense for the vocals on the song track. And it'd fit the Rhythm, just my suggestion t(U_U )
SPOILER
Instead of you being here, why not study like Veela? Include Math as your main subject to study Geometry/Trigonometry/Tangent/Polynomial/etc... to know how to place circles in the rightful grid and create inspiring sliders SMARTLY, not STUPID.

English too, your English has lots of wrong grammars.

/bkbkbk VeeLa: Stroked the other file on my last post, because I've did a few personal changes here, so update this hell when you're back.
Topic Starter
Venellys
^, omg so pro, pls be BAT soon :3

Chaoslitz wrote:

NM request from my queue ^^ veyron sent you here? kkk :3

Easy
00:48:232 (4) - Try for a better flow, Like this maybe its good when blanket

00:38:375 (3) - Try for a better blanket combo ok


Hard
00:04:732 (2,3) - Try this? http://puu.sh/bpfuM/b342b33b4a.jpg i think its ok
00:07:303 (5,1) - Switch this two
00:11:803 (4) - Move to 00:11:696 (4), and for if you change this, Don't stack 00:11:375 (2) blanket will be bad
00:12:446 - May be you can place a note here im not following vocal here
00:13:411 (3) - Shorten this slider, start from 00:13:518
00:15:875 (5) - Remove this and place the slider in 00:16:089 to here
00:45:875 (2) - End at 00:46:303
01:13:518 (3) - Same, end at 01:13:732

no comment means fixed, thank you ^^

Good luck ;D

LixRei wrote:

Came from mod queue at Grey Veyron's request (hm... should I really say this...?) yes its ok~ hes helping me finding mods ^^

[General]

  1. Well... during Kiai Time in every diff the hitsounds become too loud. It's actually a bit unexpected and bothersome, so you should check it. It's actually a bit less bothersome in Normal... (maybe because it doesn't use those hitsounds...) ok, i will remake it better now
[Easy]

  1. 00:29:803 (3,4,5) - Those blankets are down by a little... or is it intentional? (3)'s a bit upside while (4)'s down. intentional because i'm making a triangle here
  2. 00:34:089 (2,3) - Correct blanket by moving (2)'s end a bit. ok
  3. 00:45:232 (3) - Move this a little to the side to fix blanket with 00:43:518 (1) ok
[Hard]

  1. You should space a bit further every note you have before break... it's a bit bothersome to read them with the background music as it is. i will change little
  2. 01:26:161 (5) - Add some finish hitsound, because it doesn't feel like the end. but song ended with something like fade.
That's it... I'm not saying many things, so I don't deserve kudosu. no, your mod is little helpful ^^
Well, good luck, all of you!

Edit: I also noticed you have a .osb in folder. Since you don't have a storyboard, you should delete it. lol, i was trying to add veyron's insane at the first place then this file went in my beatmap XD ok thank you

fm4a93au04 wrote:

Hello ~ from my queue ~

fm4a93au04's standard modding queue


If it offend you , then sorry , I just want to help you ~ its ok, you helped much for me ^^

Hope it work ...

Modding ...
[Easy]

00:04:518 (2,3) – I prefer to :



00:05:804 (4,5) – My suggestion :



If you do so then early 00:07:303 (1,2) 1/2 beat .

00:09:232 (3,4) – Same .



Also do a composing for reference .

Uh … it need many picture to tell you my suggestion , but I'm lazy so give you the code =..= ( open a new diff to feeling it )

Timing Points :

661,428.571428571429,4,2,0,50,1,0
3875,-100,4,2,0,50,0,0
4303,-100,4,2,0,50,0,0
14375,-100,4,2,0,30,0,0
15018,-100,4,2,0,50,0,0
15875,-100,4,2,0,30,0,0
16946,-100,4,2,0,20,0,0
17803,-100,4,1,0,30,0,0
Obj :

15,310,4089,5,4,0:0:0:0:
81,234,4518,2,0,P|160:239|218:171,1,150,2|0,0:0|0:0,0:0:0:0:
108,83,5803,2,0,P|163:36|236:43,1,150,2|0,0:0|0:0,0:0:0:0:
336,56,6875,1,0,0:0:0:0:
423,103,7303,6,0,B|391:153|411:198|411:198|432:247|393:303,1,200,2|0,0:0|0:0,0:0:0:0:
302,317,8589,1,0,0:0:0:0:
172,240,9232,2,0,P|140:168|173:93,2,150,2|2|0,0:0|0:0|0:0,0:0:0:0:
241,167,10946,5,4,0:0:0:0:
341,164,11375,2,0,L|490:160,1,150,2|0,0:0|0:0,0:0:0:0:
429,298,12661,2,0,L|279:301,1,150,2|0,0:0|0:0,0:0:0:0:
182,186,13946,1,0,0:0:0:0:
85,160,14375,6,0,B|114:75|205:86,2,150,2|2|2,1:2|0:0|0:0,0:0:0:0:
87,210,15875,2,0,L|141:295,1,100,2|2,1:2|1:2,0:0:0:0:
290,294,16946,2,0,P|395:270|381:181,1,200,2|4,0:0|0:0,0:0:0:0:

I prefer to follow that rhythm to map it ~ but you have your style , so this is just a reference ( it’s my mapping style =..= ) .

Something maybe important about my code .

1. If you watch it carefully , you will find that .

I use this 2 time difference to avoid beginners confusion .

When they see this :



They will think up this :



And when they see this :



They will know it is :



So it’s very fair to beginner … maybe … so , I think it’s a tip to make a E diff .

If you use > 2 kind of time diffrence in a short time , they absolutly cofuse by obj’s spacing .

( If you already know it , then ignore me )

2. 00:14:375 (1,2) – This is okey in E . Why ?

Since 00:14:375 (1) . also = a long-click-note , so it is acceptable . ( my English is bad , hope you can understand what I say … )

All I want to say is :

MY CODE IS RANKABLE ~~~~~ !!!! <- KICK HIM ~~~ !!

<- If you like it , then try to compose better then I …

------------------------------------------------------------------------------------------

Consider move your S:C1-W ( whistle ) to S:C1-F ( finish ) , since W fit this song and you don’t frequently use F .

You can just change to S and change back to S:C1 after F sound , like :

00:04:089 (1) –



I forgot to delete it after mod , so you will see this in my code …

-----------------------------------------------------------------------------------

01:07:517 (3,1) – Avoid this overlap .

00:55:518 ~ 01:25:946 – Turn down vol. to 50% .

I think , always follow 1/2 beat is boring . Try to do something that acceptable and more funny ~

i fix all except few slider changes and rhythm changes, but thank you ^^


[Hard]

00:04:732 (2,3) – Why not match vocal ? Maybe :



00:06:875 (3,4,5,1,2,3,4) –



00:12:661 (1,2,3,4) – Why do this ? I can’t understand =..= . This compsing don’t fit in here .

00:44:589 (3,4,1) – Blanket better .

00:51:661 (3) – End F .

01:02:375 (1) – F ?

I fix all except 00:12:661 (1,2,3,4) - , thank you

Good luck to your map ~ thank you ^^
thank you for modding this, 3 of you ^^/

AND BIG THANKS GRAY VEYRON FOR FINDING MODS!!! YOU HELPED THE REUNION MAP REALLY WELL ^o^/ i hope our kawai bby Lapis Aoki can help us too~

and i hope i can help you back like this on your coming map :3
Edit: updated the GDs~ pls find more mods ~
Cerulean Veyron

VeeLaHee104 wrote:

^, omg so pro, pls be BAT soon :3

AND BIG THANKS GRAY VEYRON FOR FINDING MODS!!! YOU HELPED THE REUNION MAP REALLY WELL ^o^/ i hope our kawai bby Lapis Aoki can help us too~

and i hope i can help you back like this on your coming map :3
Yes yes, i will be that LATER >_>

Your welcome, just doing my duty. And i think that num-num won't be helping us, just a lazy person sitting there waiting for mods -_-

And i'm not sure you would really help me with that due to your inactivities irl. But i hope you would o3o
Xiaolin
if that fggt thinks about me like that, then i won't help, unless he stops being a fggt
Cerulean Veyron
Did you came back from your school and post here? How's your school by then? Why calling me a 'fggt' when I'm too matalic to be that? >.>
Wow, at the old times, you've pissed me off. Present, now you? I'm sure you've felt that feeling i have before :V

Sorry for the inconvenience, Veela... u_u
Xiaolin
>> i just came back from school.. but still, i'm really smart (and i know, you think 'm just lazy there) and why the f*ck do you even act like that? what did i do to you in the first place? :/
Topic Starter
Venellys
i think i'm right on the "fixing" conv we did Lapis ;w; and i forgive you Veyron but can we talk about this in-game??

i will fix Lapis Aoki for being a not-so smart and lazy mapper saying some swear words which is not very respecting. ;w;
and i will fix Gray Veyron for being a super smarty butt show off soab mapper the uproar you did between you and her. ;w;

now stop this awesome drama and find mods for this map <--- the best for both of you, maybe mine too :3
Starfall9908
From my modding queue

[Easy]
  1. 00:03:232 (2) - x: 360 y: 116
  2. 00:55:518 (1,2,3) - Blanket is off
  3. 01:19:518 (1,2,3) - Blanket is off
  4. 01:24:232 (2) - x: 280 y: 268
[Hard]
  1. 01:14:375 (1,2) - Blanket is off
  2. 01:19:303 (4,1) - Blanket is off
Good Luck ;)
Topic Starter
Venellys

nadapan wrote:

From my modding queue

[Easy]
  1. 00:03:232 (2) - x: 360 y: 116
  2. 00:55:518 (1,2,3) - Blanket is off
  3. 01:19:518 (1,2,3) - Blanket is off
  4. 01:24:232 (2) - x: 280 y: 268
[Hard]
  1. 01:14:375 (1,2) - Blanket is off
  2. 01:19:303 (4,1) - Blanket is off
Good Luck ;)
thank you for mod! small and useful ^^ updating soon~
PuttyoU
from my modding queues

I see Insane diff only this time.

[Veyron's Insane]
  1. 00:46:946 (5,6,7) - I get bored with the same pattern. rhythm change please.
  2. 00:52:089 (1) - spinner end here 00:53:482 -
  3. 01:00:661 (5) - other type slider here.
  4. 01:11:375 (9) - change slider + 1circle
  5. 01:18:232 (7) - change slider + 2 circle


Good luck :)
Cerulean Veyron

PuttyoU wrote:

from my modding queues

I see Insane diff only this time. As i expected ^3^

[Veyron's Insane]
  1. 00:46:946 (5,6,7) - I get bored with the same pattern. rhythm change please. I think it's fine, since i was making a Claw formation here, i don't need to change the pattern's rhythm. I might break it's flow for short.
  2. 00:52:089 (1) - spinner end here 00:53:482 - It's too fast for the second spinner to appear, Although i'm following the vocals on the song track.
  3. 01:00:661 (5) - other type slider here. Okay, but not what you suggested
  4. 01:11:375 (9) - change slider + 1circle Following the vocals here.
  5. 01:18:232 (7) - change slider + 2 circle ^
Good luck :)
Thanks, PuttyoU!

Update me >.>
Topic Starter
Venellys

Gray Veyron wrote:

Update me >.>
ok updated, need more mods... or bat mods!! :D
sheela
Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.

General

  1. The offset is 682 (+21). The chorus was really off. But modify it after the mod.

Easy

  1. 00:08:804 (2) - Nazi. The "flow" got a little weird there. I mean the note isn't with the previous object's curve. So you can move the note more down, and move the next objects to somewhere else.
  2. 00:10:947 (1) - The straight slider looks plain in my opinion. Try a curve. It should follow the curve you made to 00:12:232 (2,3) .
  3. 00:29:803 (3,4,5) - The aspect got a little ugly. The flow isn't fitting, in my opinion. I was thinking of this pattern.
    It should get a better flow.
  4. 00:41:803 to 00:51:661 - The new combo pattern doesn't fit with the music. For instance, it's obvious that 00:48:660 (4) should have a new combo, since the beat where the object lands is changing the music. So this is what I suggest: 00:41:803 (4,3,4) should have a new combo, then remove them from 00:43:518 (1,1,1) .
  5. 00:55:518 - The hitsounds got really loud. I suggest to reduce the hitsound volume to ~50%.
  6. 00:59:803 (2) - This slider sounds a little weird, in my opinion. I think the tail isn't powerful enough to handle the downbeat. Try this rhythm.
    It should fit with the music, and make the rhythm constant.

Aoki's Normal

  1. 00:00:661 (1,2,3,4) - This rhythm gives me the shiver. I mean that it doesn't follow very well with the music. The note you put on 00:01:518 has no beat, and the repeat of 00:01:946 (3) can't, in my opinion, handle the strong beat. Try this rhythm.
    The slider in the above should hold the long beats properly.
  2. 00:05:375 (3) - The slider sounds a bit weird. I think the tail isn't fitting with the downbeat. Try this:
    I think this slider is better. The repeat lands on a strong beat.
  3. 00:13:946 (6) - Nazi. The flow is a bit off. Move it where the note will be part of the previous object's curve (e.g.: x:281 y:174). You need to make modifications for the next objects.
  4. 00:16:303 (4) - In my opinion, the tail doesn't fit with the music. A note should handle the beat.
  5. 00:28:089 (5,1) - Swap the new combo. The (5) is landed on a downbeat. There's also 00:33:661 (1,2) .
  6. 00:37:518 (2) - I think this note should have a normal sound sampleset. It'll continue the hitsound pattern.
  7. 00:38:375 (1) - The note got a little weird, as it doesn't follow the rhythm. It's also a bother of the hitsound, in my opinion. A better rhythm should be if if you 00:38:803 (2,3,4) to the downbeat.
  8. 00:48:661 (1) - Flip the slider vertically. It should get a better flow for 00:47:803 (3,4) . Also, try a perfect blanket with 00:49:946 (2) .
  9. 00:52:089 (1) - I suggest to end the spinner to 00:54:661 . That way, players will get more time to get back on track.

Hard

  1. 00:01:518 (3) - This slider isn't following anything. It sounds really weird. Try this rhythm. It should sound fitting.
  2. 00:07:303 (5) - If you delete this note, and move 00:07:518 (1,2,3,4) to where the note was, it should fit with the vocals and music, since the red tick has a stronger beat, and there's no beat on the downbeat.
  3. 00:12:661 (1,2,3) - What's with those sliders? They sound really weird. Please make another rhythm.
  4. 00:22:732 (1,2) - This sounds really weird. These sliders broke the rhythm, so it's not good. Use a 1/2 rhythm.
  5. 00:35:803 - Add a note to fill the empty space. You added on to 00:39:232 , so why not 00:35:803 .
  6. 00:55:518 - Reduce the hitsound volume. It's too loud.
In my taste, the hard is a little boring. Try jumps to spice up the difficulty. For example, you can make jump between 00:22:303 (4,1) since the vocal on 00:22:732 is higher. There's more, like 00:29:589 (5,1) -, 00:38:161 (4,1) -, etc. Next time you make a hard difficulty, try them. It'll be more fun. If you don't know where to make jumps, you can poke me in-game, and it'll be my pleasure to help you.

Veyron's Insane

  1. 00:09:232 (1) - I was thinking of flipping the slider vertically. That way, the slider could shoot more naturally to the next object.
  2. 00:26:803 (2) - Nazi. The stack isn't properly stack.
  3. 00:39:661 (4) - I suggest to make a blanket pattern with 00:40:089 (5) . Which means that you should move it to x:158 y:265. In my opinion, the flow wasn't following well when the tail is overlapping with (3)'s tail.
  4. 00:43:518 (6) - Add a new combo, since the beat got stronger.
  5. I don't like the pattern of 01:03:661 (5,6,7) . It kills the flow, so it's uncomfortable to play. I suggest to flip 01:04:089 (6) vertically, and move it to x:374 y:353. This will get a better flow.
Cool insane Gray Veyron. You improved more and more your mapping skill.
I found rhythm issues in the easier difficulties, so just be careful.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!
Cerulean Veyron

sheela901 wrote:

Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.

Veyron's Insane

  1. 00:09:232 (1) - I was thinking of flipping the slider vertically. That way, the slider could shoot more naturally to the next object. Okay
  2. 00:26:803 (2) - Nazi. The stack isn't properly stack. Okay, and I hope my 1.6x spacing for jumps won't break the DS.
  3. 00:39:661 (4) - I suggest to make a blanket pattern with 00:40:089 (5) . Which means that you should move it to x:158 y:265. In my opinion, the flow wasn't following well when the tail is overlapping with (3)'s tail. Okay, just moved the slider on a different grid closer to your suggested grid.
  4. 00:43:518 (6) - Add a new combo, since the beat got stronger. owps, Okay
  5. I don't like the pattern of 01:03:661 (5,6,7) . It kills the flow, so it's uncomfortable to play. I suggest to flip 01:04:089 (6) vertically, and move it to x:374 y:353. This will get a better flow. Well, it didn't "kill" the flow here if you'd look closer to it, Since i was performing a Bounce formation here, the flow won't matter here.
Cool insane Gray Veyron. You improved more and more your mapping skill. Yeppuuu x''> and you improved your modding skills too \8D/
I found rhythm issues in the easier difficulties, so just be careful.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!
Good mod, Sheela! Thanks! Veela will give you kudos when she's back from school stuffs.

hail to da king, soabs o3o/ sheela's mod is da best of all mods we received >:3
Update like blehehhheheheh ~(o3O~)
Cyc17-
Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.



[Gerenal]
first red line.I think the vol need use 20% or 25%
and kiai time use 55% on vol
and Gradually increasing the vol and on the last spinner gradually reduced :p


[Eazy]
Gerenal
some circle change be a long slider or slider+circle
and Relaxed rhythm density It will be eazy :3

Beats
00:29:803 (3,4,5) - move the Slider Coordinates for embellish map :)
collapsed text
[img]http://puu.sh/byIEP/c8dc2be737.jpg
[/img]
00:34:089 (2) - ctrl+G maybe better for flow :p


[Hard]
Gerenal
some rhythm you can ignore it or elapse it
and reducing the distance :)

Beats
00:01:518 (3,4,5) - the note3,4 come to 00:01:732
the note 5 come to 00:02:803

00:04:946 (3) - move it to 00:05:161
00:07:089 (4) - delete this circle ignore this rhythm maybe better :p

00:15:446 (3,4,5,6) - reducing the distance

00:42:446 (3) -move it to 00:42:661 and move on x:320 y:292
00:56:803 (5) - this circle. ummm you can ignore it. or maybe change
collapsed text
change


ignore

01:15:018 (2) - move to 01:15:232

[Veryron's Insane]
Gerenal
It's ok w.and next. some suggestion ww
SV use 1.9 or 1.8 is better w

Beats
00:51:661 (11) - shorten the spiner. spinner start on 00:52:303 .and slider become folded slider


Normal is clear >w<
I hope this can help you >w<
ganbatte~
Cerulean Veyron

Cyc17- wrote:

Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~

[Veryron's Insane]
Gerenal
It's ok w.and next. some suggestion ww
SV use 1.9 or 1.8 is better w It'd look like a Hard diff if i do that, sorry :c

Beats
00:51:661 (11) - shorten the spiner. spinner start on 00:52:303 .and slider become folded slider But i'm planning for the spinner to follow the vocals on the song track. It's a good rhythm, but i prefer mine :/


Normal is clear >w< But it looks messy to me :3 aokiplzdontkillme
I hope this can help you >w<
ganbatte~
Nothing to change... Really sorry :C ... But i hope other mods for other diffs can help much on Veela's diffs. Don't worry, you'll get a kudo soon after she's back :]

Thanks for reviewing my diff anyway, and improve your English in the future days! ^3^/ you too aoki >:3 /me runs
Cyc17-

Gray Veyron wrote:

Nothing to change... Really sorry :C ... But i hope other mods for other diffs can help much on Veela's diffs. Don't worry, you'll get a kudo soon after she's back :]

Thanks for reviewing my diff anyway, and improve your English in the future days! ^3^/ you too aoki >:3 /me runs
ummha...
yeah you send post on the modding queue to me, but I'm sorry to can't modding more things for improve >m<
1. your map‘s quality is good
2. not any DS error
3. sound and I try to test play It's well

so just I think you should use SV 1.8 or 1.9( just my habit :3 )
and some neta can be more characteristics
just like 00:07:303 (6,7,1,2) shorten the SV
you can make it be a peculiar slider neta
ummm how to say.. the circle overlap on slider
or Increase the distance the slider
Put them in the opposite position ,that all you like. :3
Cerulean Veyron
Uhhh... Thanks... :l :] :3
Xiaolin
fixed some stuff from sheela's mod, sorry also for being inactive, aottg is kewl >>
Diff
osu file format v13

[General]
AudioFilename: futari no chronostasis.mp3
AudioLeadIn: 0
PreviewTime: 55089
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Futari no Chronostasis (TV Size)
TitleUnicode:ふたりのクロノスタシス (TV Size)
Artist:Yurika Endou
ArtistUnicode:Yurika Endou
Creator:VeeLaHee104
Version:Aoki's Normal
Source:まじもじるるも
Tags:majimoji rurumo ending
BeatmapID:485503
BeatmapSetID:204739

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"magicworld.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
661,428.571428571429,4,2,0,40,1,0
14375,-100,4,2,0,30,0,0
17804,-100,4,2,0,50,0,0
21232,-100,4,2,0,50,0,0
55517,-100,4,2,0,60,0,1
86375,-100,4,2,0,40,0,0
86803,-100,4,2,0,35,0,0
87232,-100,4,2,0,30,0,0
87661,-100,4,2,0,25,0,0
88089,-100,4,2,0,20,0,0
88518,-100,4,2,0,15,0,0
88946,-100,4,2,0,10,0,0


[Colours]
Combo1 : 170,0,0
Combo2 : 204,0,204
Combo3 : 0,0,149
Combo4 : 196,196,0

[HitObjects]
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Topic Starter
Venellys

sheela901 wrote:

Yello VeeLaHee104, Lapis Aoki, and Gray Veyron. Requested by Gray Veyron.

General

  1. The offset is 682 (+21). The chorus was really off. But modify it after the mod. ok i'll resnap notes

Easy

  1. 00:08:804 (2) - Nazi. The "flow" got a little weird there. I mean the note isn't with the previous object's curve. So you can move the note more down, and move the next objects to somewhere else. ok i guess
  2. 00:10:947 (1) - The straight slider looks plain in my opinion. Try a curve. It should follow the curve you made to 00:12:232 (2,3) . its fine when straight, i think flow is still good here
  3. 00:29:803 (3,4,5) - The aspect got a little ugly. The flow isn't fitting, in my opinion. I was thinking of this pattern. ^ also i'm making triangle here
    It should get a better flow.
  4. 00:41:803 to 00:51:661 - The new combo pattern doesn't fit with the music. For instance, it's obvious that 00:48:660 (4) should have a new combo, since the beat where the object lands is changing the music. So this is what I suggest: 00:41:803 (4,3,4) should have a new combo, then remove them from 00:43:518 (1,1,1) . ok, added new combos
  5. 00:55:518 - The hitsounds got really loud. I suggest to reduce the hitsound volume to ~50%. 60% is not THAT loud, because this is the kiai of song, it should be little loud
  6. 00:59:803 (2) - This slider sounds a little weird, in my opinion. I think the tail isn't powerful enough to handle the downbeat. Try this rhythm. maybe still fine with the rhythm
    It should fit with the music, and make the rhythm constant.

Hard

  1. 00:01:518 (3) - This slider isn't following anything. It sounds really weird. Try this rhythm. It should sound fitting. ok changed
  2. 00:07:303 (5) - If you delete this note, and move 00:07:518 (1,2,3,4) to where the note was, it should fit with the vocals and music, since the red tick has a stronger beat, and there's no beat on the downbeat. i think rhythm is ok
  3. 00:12:661 (1,2,3) - What's with those sliders? They sound really weird. Please make another rhythm. ok change to 1/2 sliders
  4. 00:22:732 (1,2) - This sounds really weird. These sliders broke the rhythm, so it's not good. Use a 1/2 rhythm. im following vocal here
  5. 00:35:803 - Add a note to fill the empty space. You added on to 00:39:232 , so why not 00:35:803 . ok added
  6. 00:55:518 - Reduce the hitsound volume. It's too loud. same before
In my taste, the hard is a little boring. Try jumps to spice up the difficulty. For example, you can make jump between 00:22:303 (4,1) since the vocal on 00:22:732 is higher. There's more, like 00:29:589 (5,1) -, 00:38:161 (4,1) -, etc. Next time you make a hard difficulty, try them. It'll be more fun. If you don't know where to make jumps, you can poke me in-game, and it'll be my pleasure to help you. ok i will try to make jumps when i will make another hard :)
I found rhythm issues in the easier difficulties, so just be careful.
Well, that's it. Let me know if you have questions. Good Luck on ranking this map!

Cyc17- wrote:

Hello~
thanks for you use our Queue~
and these mod from my personal.
So I hope it can help you and plz understand :3
and my english not very well.some world I use google.Just you know~

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.



[Gerenal]
first red line.I think the vol need use 20% or 25% its too quiet for the notes
and kiai time use 55% on vol ^
and Gradually increasing the vol and on the last spinner gradually reduced :p


[Eazy]
Gerenal
some circle change be a long slider or slider+circle i think its ok keep them as long slider because its eazy
and Relaxed rhythm density It will be eazy :3 ^

Beats
00:29:803 (3,4,5) - move the Slider Coordinates for embellish map :)the reply of this mod is on sheela's mod, go see it
collapsed text
[img]http://puu.sh/byIEP/c8dc2be737.jpg
[/img]
00:34:089 (2) - ctrl+G maybe better for flow :p the distance snap will break


[Hard]
Gerenal
some rhythm you can ignore it or elapse it it's hard, it should have big distance snaps
and reducing the distance :) ^ :)

Beats
00:01:518 (3,4,5) - the note3,4 come to 00:01:732 fixed on sheela's mod
the note 5 come to 00:02:803 ^

00:04:946 (3) - move it to 00:05:161 i think its ok
00:07:089 (4) - delete this circle ignore this rhythm maybe better :p following vocal

00:15:446 (3,4,5,6) - reducing the distance ok

00:42:446 (3) -move it to 00:42:661 and move on x:320 y:292 i think its hard for player to know
00:56:803 (5) - this circle. ummm you can ignore it. or maybe change no change
collapsed text
change


ignore

01:15:018 (2) - move to 01:15:232 i think rhythm is fine

Normal is clear >w<

Gray Veyron wrote:

But it looks messy to me :3 aokiplzdontkillme
I hope this can help you >w<
ganbatte~
thank you Sheela901 for nice mod, Cyc17- for mod, AND GRAY VEYRON FOR SENDING MODS!! (^o^) #GrayVeyron4BAT

i updated the GDs with resnapping notes for sheela's timing check, so if i do wrong on your diff, pls tell me so i will fix them and sorry ;w;
keep finding mods, gray veyron (maybe lapis aoki), i will start finding bats to check my map right now, too hard finding one now ;;ww;;
Oyatsu
Hello, from my queue. Sorry for late, I mod slowly.
[General]
  1. The volumn of mp3 is quite low, i sugguest you can convert it abit louder. I can't hear anything although I used earphone.
  2. I don't sure but the kiai time should be ended at 01:09:232 - Don't be long kiai time, it isn't supported
  3. Unicode of the singer is: 遠藤ゆりか and the romanised singer is Yurika Endo , not Endou. It is mentioned on the name of her official website : http://yurika-endo.com/ or in the http://vgmdb.net/album/45994.
  4. I don't sure that the tittle has TV Size or not. So I advise you to receive a check from Japanese Metadata Queue.
  5. I really don't the drum is the normal sound, it is so noisy and no sensible with the song. The custom sound of S is more sensible.
[Veyron's Insane]
  1. 00:02:375 (1) - Put whistle at the head, I think the sound is more great.
  2. 00:04:089 - The finish sound here is quite loud for me, I sugguest reducing it into about 40~50%. It is better than current one.
  3. 00:04:089 (1,2,3,4) - This rhythm is abit off for me, you ignored the voice at 00:04:732 - 00:04:839 - So, I sugguest for a new rhythm, it is more balance and no ignored the voice. Try my rhythm or change into simlar something if you want:
  4. 00:07:411 (7) - Really here didn't have any sound, so it is abit overmap if you keep the current. Remove it, they will follow both the voice and the instrument. I'm sure
  5. 00:10:411 - I can hear a whistle here, right? Let you try to hear. There is. Ok, with them, if I was you, I will make end the slider 00:10:089 (3) - at 00:10:411 - then put a circle at 00:10:518 - .
  6. 00:13:089 (2) - The slider-repeat is not sensible with the sound that I feel. We can follow the voice at 00:13:303 - . Following the voice here is better than you follow the instrument. I will put a circle at 00:13:089 - , then put a slider started from 00:13:303 - to 00:13:518 - .
  7. 00:16:946 (7) - I'm sure that you are following the voice right? But the slider runned without the reason. My mean is it is so random. If really that you're following the voice, I will sugguest for a better rhythm that: Putting a circle at 00:16:946 - , then put a slider started 00:17:161 - to 00:17:589 -
  8. 00:17:803 (1,2,3) - And yeah, I can feel that it should have a slider started from 00:17:803 - to 00:18:018 - and then it should be 2 circles at 00:18:232 - 00:18:446 - . Or you can understand simply that Ctrl+G. YOu can use the img if my English was so bad.
  9. 00:22:303 - You can add clap of Drum-addition and 00:22:518 - add finish of Drum-addition too.
  10. 00:25:732 (4) - Add Clap ^
  11. 00:26:696 - I can hear the guitar here. Add a circle pls
  12. 00:33:661 (2) - Opposite it, it is nicer pattern and flow (my mean is Ctrl+J)
  13. 00:34:518 (4,5) - The slider, really that the repeat is at 00:34:946 - ignored the big tick. Often, the big tick should be had a new note. So I can give you my rhythm for this. It is better than current. Remove the repeat of 00:34:518 (4) - , then remove 00:35:161 (5) - . Put a slider started from 00:34:946 - to 00:35:161 -
  14. 00:35:482 (7) - Remove, since it didn't follow anything in both voice and instrument.
  15. 00:50:375 (6) - NC
  16. 01:03:232 (4,5) - This rhythm is like 00:58:732 (10,1) - . But there isn't 1/4. So, I sugguest you use 1/2 rhythm, use 1/4 rhythm here isn't correcy
  17. 01:14:161 (4) - Put at 92/268 is better for me
  18. 00:54:875 - I think the drum stream starts here, so spinner should be end at 00:54:661 - , then you can put 2 circle drum stream at 00:54:875 - 00:54:982 -
[Hard]
  1. HP+6
    CS+3,5
    AR+7
    OD+6
  2. 00:02:375 (5) - There isn't any sound here, so you can remove it
  3. 00:07:518 (1) - Slider should be started here.
  4. 00:12:875 - There is voice here, so the slider run 1/4 isn't correct, I sugguest you end slider at 00:12:875 - Afterward, there is a voice word here 00:13:089 - , and the 2nd slider started here. The rhythm is so bad. So you can try my rhythm:
  5. 00:15:875 - Better, should there is a slider started from 00:15:875 - . Your rhythm runs so randomly. They didn't follow anything. 00:15:446 (3,4,5,6) - Try my better rhythm.
  6. 00:25:303 (3,4) - This complete stack is really not good for me. I want they are not stack.
  7. 00:27:661 (4,1,2) - Slider at big tick? I really don't appreciate it. And afterward, many circles run also makde me feel abit bored. I sugguest you can change like my rhythm. I think it is more fun via any ways.
  8. 00:51:661 (3) - Add whistle, the sound is nicer.
  9. 01:09:125 - Add circle, I can hear drum
  10. 01:09:232 (1,2,3) - I prefer if they were more blanket. Try my pattern.
  11. 01:26:161 (5) - Add whistle, the sound is better, right?
[Aoki's Normal]
  1. Remove the Widesreen Support, it didn't need, because your map doesn't have SB
  2. 00:05:396 (3) - This slider runs quite randomly, I feel the rhythm is abit baka. I want to remove it. Then putting a circle at 00:05:396 - , a slider be started from 00:05:824 - to 00:06:467 . Then remove 00:07:110 (5) - , and add repeat for 00:05:824 (4) - this slider. They follow the voice better.
  3. 00:16:324 (4) - Really that I don't have any sounds or voice at 00:16:539 - . So I advise you should change the slider into single circle at 00:16:324 -
  4. 00:22:110 (2,3) - I think the rhyhm should repeat. My mean is the 1/2-repeat slider should be first, then second one is note (or you can understand my mean is Ctrl+G). It's better rhythm for now.
  5. 00:32:396 (2) - Remove drum, drum here I don't like
  6. 00:34:967 (3,4) - Ctrl+G
  7. 00:52:110 (1) - the slider should be started at 00:51:896 - . You can hear the voice. Don't forget keep long to 00:54:682 - Add whistle for spinner, the sound is nicer.
  8. 01:09:039 - Add a circle, this diff is Normal. So you can be free to add to follow drum.
  9. 01:17:396 (1) - Remove NC, 01:19:110 (6) - NC, 01:21:253 (1) - Remove NC
  10. 01:24:467 - The strong instrument is here. Your rhythm didn't work perfectly. I want to follow that instrument. Try my rhythm.
[Easy]
  1. 00:03:232 (2) - The circle should be putted at 00:03:018 - There is piano here. With your current time, no have anything.
  2. 00:07:518 (1) - Tail of this slider should be at 220/136, it is better blanket for me
  3. 00:14:375 (1,2) - The rhythm is abit off for me. I feel it is abit weird. They run randomly and no follow anything. The voice is only now, right? So I want to remove 00:15:661 (2) - , then make shorter of the slider to 00:15:024 - and creat a repeat, the slider will work better.
  4. 00:30:661 (4) - It arounds the slider (3) and the slider 00:31:518 (5) - arounds 00:30:661 (4) . It is nicer for me. Let's see?
  5. 01:22:946 (1,2,3,4) - LIke I said in diff Normal, The rhythm run quite randomly. No follow the voice and instrument. So you can use my rhythm. Anyways, I still think it is better than current one.
[]
Your map needs some more works. Improve something. Don't give up ;)
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