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Yuki kajiura - Swordland

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Topic Starter
Zeffeng
This beatmap was submitted using in-game submission on 03 May 2015 at 09:26:56 PM

Artist: Yuki kajiura
Title: Swordland
Source: Sword art online
Tags: Sword art online swordland sountrack SAO
BPM: 130
Filesize: 4105kb
Play Time: 02:44
Difficulties Available:
  1. Easy (1.52 stars, 146 notes)
  2. Hard (2 stars, 185 notes)
  3. Normal (1.95 stars, 182 notes)
Download: Yuki kajiura - Swordland
Information: Scores/Beatmap Listing
---------------
Hey, my first map, any mods will be appreciated :)
EASY - Done
NORMAL - Done
HARD - WIP
kristi71111
Here is my mod: "Just gona mod easy for now"
General issue:

SPOILER
The timing feals wrong at some parts I recommend checking this:
https://osu.ppy.sh/wiki/Music_Theory
Distance snapping ... This picture should explain:
EASY :

SPOILER
- I recommend using 1/2 beat snap divisor for easy dif "my opinion"
- Move 00:02:270 (1) - to 00:02:127 -
- Make this slider here 00:04:127 (3) - start at 00:04:412 - and end at 00:04:984 -
- Make this slider here 00:11:127 (6) - start at 00:11:270 - and end at 00:11:841 -
- Snap all of these starting at 00:12:412 - and ending at 00:15:270 - to the white line.
- Move this slider here 00:16:412 (7) - to 00:15:841 - here
- Delete this slider 00:17:841 (8) - and make a new one that starts at 00:18:127 - and ends at 00:18:698 -
- Make this slider 00:19:270 (10) - end at 00:20:412 -
- Delete this slider 00:22:412 (12) - and make a new one that starts at 00:22:698 - and ends at 00:23:270 -
- Delete this 00:23:698 (13) -
- Add a slider starting at 00:24:984 - and ending at 00:25:555 -
- Make this slider 00:26:127 (15) - end at 00:27:270 -
- Delete this 00:33:698 (9) -
- Make a new slider starting at 00:34:127 - and ending at 00:34:698 -
- Delete this 00:42:984 (6) -
- Make a new slider starting at 00:43:270 - and ending at 00:43:841 -
- Delete 00:49:984 (9) - and 00:50:412 (10) -
- Make a new slider starting at 00:50:127 - and ending at 00:50:698 -
- Shorten this slider at 00:54:389 (1) - to 00:55:702 -
- Move this slider at 00:56:264 (1) - to 00:56:452 -
- Replace this spinner 01:01:889 (1) - with a slider starting at 01:02:452 - and ending at 01:03:202 -
- Move this 01:40:234 (3) - to 01:40:401 -
- Move this 01:40:401 - to 02:01:986 -
- 02:04:986 - the kia time is not needed in my opinion
- Fix all distance snap issues u can view these is "aimod press ctrl,shit,a at the same time to open this menu."
Rirakusu
From my queue :)

Timing - I think the offset should be 2335. After doing this resnap all notes manually, using 1/4 1/8 1/6 beat snap dividers. In this way you can really determine if you have placed the correct beat at the correct beat snap dividers.

Well. I have to agree that this song is really difficult to map. Main reason - cello. The hardest musical instrument to map in my opinion. Just like piano they can have tons of 1/3 and 1/6 that makes timing really difficult. Besides that they don't really make any strong rhythmical sense at most times. So, my opinion is to make a map that is following the drums, and only follow the cello when the beat is strong enough.

This will cost you a remap and we are avoiding this. Just take the offset advice and the pattern advice below, and if you really did remapped the whole thing, that have more rhythmical sense, feel free to ask for a recheck :)

Pattern advice below. You should apply the offset setting above before working on this.

[Easy]
1. 00:08:906 (3,4) - Well I don't recommend stacking notes in Easy. Stacks limit the visibility of notes, and about this, I recommend a short slider.
2. 00:24:984 (13,14,15) - Quite pretty. But confusing. I would do it like this.
  • 00:24:984 (13) - put its tail on 00:26:127 (15) 's angle.
    00:25:841 (14) - Move it away .
3. 00:17:763 (8) - The combo is getting long and this note should be a new combo.
4. 00:27:555 (1,2) - Ugly blanket. Fix it like this.
Sample

Yeah just a sample for a nice-looking blanket. Before you apply this make sure that it is okay for the other notes (don't form other ugly overlaps)
And I never encourage overlapping in Easy diffs too. Make sure don't do them unless you have no other choices.
5. 00:35:270 (10) - New combo please (although I'm very sure that this is not on the beat and it's your work to fix it :D)
6. 00:57:577 (2,3,4) - Another reminder. Such overlaps are really restricted in Easy diffs. In short in Easy diffs just make everything clear to see and clean to look.
7. 01:35:263 (5) - A quick advice - don't reverse a slider more than once unless the music is repeating too. Sliders that reverse more than twice are boring compared to those that reverse once. So use two sliders instead of one reversing slider.
8. 01:38:263 (1,3) - Not very sure if this is rankable. But I remembered that a very experienced mapper/modder once told me that hiding the hit circle under a slider's path is never rankable. So avoid is if possible.
9. 02:13:312 (3,4,5,6,7) - I think you can use a curved slider or a reversed slider for these...as these maybe be too harsh for an easy diff.

Oh and I noticed in some parts there are some vocals :D that would make the mapping work easier as you can map to the vocal. At least it's simpler than mapping to the cello.

[Normal]
Not too much problems... (excluding all notes that doesn't give strong musical sense) but just hope that you won't use long combos in this diff. In a normal diff your combo should be about 8 to 10 notes and that is okay. Using up to 16 notes or more is just a difficulty increase (as you should know that you will only get a visible amount of HP back when you hit a 300k or 300g, which is only at the last note of each combo!).

And 00:46:270 (4,5) - same as easy. Don't hide the hit circle, even half of it. Fix this blanket - 01:56:598 (4,5)

[Hard]
The best diff in your mapset lol. Most notes are giving the musical sense as they should.
1. 00:20:812 (7) - Well...

I think that's all :)
Topic Starter
Zeffeng
Thanks for the help :), really didn't expect hard to be the best.
fm4a93au04
uh ........ there is no any slider or note right on the rhythm ... and your BPM or something maybe is wrong ...

Since I can find any beat right on the rhythm ...

I can't mod a map which without a right timing ><" ( so no kds for this post )

My suggestion is , recheck BPM and offset , and ...

If this is your first map , then I don't recommend you choose this song .

This song's main rhythm are very difficult to detect , so choose other beating song .

That will be more easy to make a map .

That's all . Sorry for no help ~
ego_17
bpm is 130 (or 65-not recomend)
offset is ~ 2307
you need only one timing point (red one)

edit: map is unplayable ^)
aigoh
Hi! from a modding queue from 100000years ago lol

This map cannot be fully modded(e.g. suggestions for hitsounds, flow, etc) for these reasons:
1) BPM should be 130 and offset at 2299. On the lower right corner, there's a scale that says "Playback Rate." I always decrease it down to 25 or 50% to make sure I get the timing points right. Since the song's BPM remains constant throughout, there only needs to be one timing point--delete the rest of the timing points.
2) After the BPM and Offset change, you should also move the notes onto the proper timing lines.
3) Since you are a beginner at mapping, stick to placing the notes onto the white and red ticks. This includes slider tails.

Good luck!!
Kuki
Light mod

[General]
  1. I'm sorry dude I can't really mod this, it's not timed properly, and for the most part the hard and normal difficulties are unplayable.
  2. I think Ninja Bunny had those settings right if you would change to those it would be great.
  3. I would suggest a lower CS for the Hard difficulty.
  4. Lower AR for Normal is a good idea.
xChangJo
Hi from my modding Queue, Well i see you are a new mapper and you'r mapset have a little issue, here is the mod /o/

Mod
General:

- I recommend you to read this guide:

- t/208596
- t/37194

- Add kiai time to your map.
- Try to avoid 1/4 beat snap divisor in all dificulties.

Easy:

- 00:05:991 (1,2,3,4,5,6,7) - This combo is too long for easy try to reduce the combo color to 3 or 4 notes.
- 00:25:606 (3,4,5) - Use the same distance snap on easy or normal.
- 00:39:222 (6,7) - Try to avoid this pattern, is too hard to read.
- 00:42:452 (1,2,3,4,5,6,7,8,9) - The same for this.
- 00:53:991 (1,3) - If you make pattern like this try to make them parallel
- 01:15:452 (2,3,4) - Try to avoid this stack on easy.
- 01:48:683 (3,4) - The same for this overlap.
- 02:44:299 (8) - I think this note go in 02:44:183 (?) but I'm not sure

Try to correct this things in normal too.

Well I think the song is good and the mapset too, but you need to make the beatmap more readable and comfortable to play, because some pattern sound god but they are a little hard for an easy or normal, If you want when you check the distance snap or some pattern you can send me a message for a recheck, Good Luck with you'r beatmap sorry if I can help you more with this, but your beatmap need to improve.
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