From my queue
Timing - I think the offset should be 2335. After doing this resnap all notes
manually, using 1/4 1/8 1/6 beat snap dividers. In this way you can really determine if you have placed the correct beat at the correct beat snap dividers.
Well. I have to agree that this song is really difficult to map. Main reason - cello. The hardest musical instrument to map in my opinion. Just like piano they can have tons of 1/3 and 1/6 that makes timing really difficult. Besides that they don't really make any strong rhythmical sense at most times. So, my opinion is to make a map that is following the drums, and only follow the cello when the beat is strong enough.
This will cost you a remap and we are avoiding this. Just take the offset advice and the pattern advice below, and if you really did remapped the whole thing, that have more rhythmical sense, feel free to ask for a recheck
Pattern advice below. You should apply the offset setting above before working on this.
[Easy]
1. 00:08:906 (3,4) - Well I don't recommend stacking notes in Easy. Stacks limit the visibility of notes, and about this, I recommend a short slider.
2. 00:24:984 (13,14,15) - Quite pretty. But confusing. I would do it like this.
- 00:24:984 (13) - put its tail on 00:26:127 (15) 's angle.
00:25:841 (14) - Move it away .
3. 00:17:763 (8) - The combo is getting long and this note should be a new combo.
4. 00:27:555 (1,2) - Ugly blanket. Fix it like this.
Sample Yeah just a sample for a nice-looking blanket. Before you apply this make sure that it is okay for the other notes (don't form other ugly overlaps)
And I never encourage overlapping in Easy diffs too. Make sure don't do them unless you have no other choices.
5. 00:35:270 (10) - New combo please (although I'm very sure that this is not on the beat and it's your work to fix it
)
6. 00:57:577 (2,3,4) - Another reminder. Such overlaps are really restricted in Easy diffs. In short in Easy diffs just make everything clear to see and clean to look.
7. 01:35:263 (5) - A quick advice - don't reverse a slider more than once unless the music is repeating too. Sliders that reverse more than twice are boring compared to those that reverse once. So use two sliders instead of one reversing slider.
8. 01:38:263 (1,3) - Not very sure if this is rankable. But I remembered that a very experienced mapper/modder once told me that hiding the hit circle under a slider's path is never rankable. So avoid is if possible.
9. 02:13:312 (3,4,5,6,7) - I think you can use a curved slider or a reversed slider for these...as these maybe be too harsh for an easy diff.
Oh and I noticed in some parts there are some vocals
that would make the mapping work easier as you can map to the vocal. At least it's simpler than mapping to the cello.
[Normal]
Not too much problems... (excluding all notes that doesn't give strong musical sense) but just hope that you won't use long combos in this diff. In a normal diff your combo should be about 8 to 10 notes and that is okay. Using up to 16 notes or more is just a difficulty increase (as you should know that you will only get a visible amount of HP back when you hit a 300k or 300g, which is only at the last note of each combo!).
And 00:46:270 (4,5) - same as easy. Don't hide the hit circle, even half of it. Fix this blanket - 01:56:598 (4,5)
[Hard]
The best diff in your mapset lol. Most notes are giving the musical sense as they should.
1. 00:20:812 (7) - Well...
I think that's all