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Porter Robinson - Divinity (feat. Amy Millan)

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Marirose
Hey VINXIS o/
from my queue
marathon map w/ !
here's the mod :)

col=1,2,3,4
mijkolsmith's Divine Hard
00:01:839 - http://puu.sh/eR5Jn/535188b81e.jpg this would be better :)
00:05:005 (5005|1) - remove
00:11:339 - try this http://puu.sh/eR62B/29a75d40c3.jpg :)
00:36:005 - according to ur idea,it should be double like 00:25:339 - right ? :)
01:06:339 (66339|2) - umm..which sound the LN followed with? i recommand delete
01:09:005 (69005|0) - remove
01:11:672 (71672|1) - remove
01:31:339 (91339|2) - soft piano here,remove one
01:32:339 (92339|2) - remove
01:40:339 (100339|2) - remove
01:47:339 (107339|2) - remove
02:03:505 (123505|2,123505|1,124339|3,124339|2) - why double for the soft sound ?....only one note is enough,fix it
02:59:755 (179755|3,179922|2,180005|3,180089|1,180172|2,180255|3,180422|1,180505|0,180589|1,180672|2,180755|3,180839|2,180922|1) - no clearly sound,overmap

check overmap mistake from here

good pattern but a bit overmap mistake
fix them plz

remember: dont map for the icon
nice song w/
Good Luck XD
Topic Starter
VINXIS
wow that's 3 mania mods
I'll get mijkol to hurry it up TTT_TTT_TT_T
Kibbleru
[general]
  1. i feel combo colors 4 and 6 look a bit too similar.
    ^same with combo colors 5 and 7
    i would maybe recommend removing combo color 6 and 5 and have something in the middle.
[insane]
  1. 01:42:339 (1) - this spinner... now this is just lazy lol...
    05:37:005 (1) - ^
  2. 01:49:005 - i think it would be more interesting if you follow the drums more in this section.
  3. 02:39:672 (3) - please just use 2 sliders here
  4. 02:48:339 (1,2,3,4,1) - don't really get why these aren't in black and white
  5. 02:52:339 (3,1) - this antijump isnt particularly nice to read..
  6. 03:55:172 - i recommend you rearranging your rhythm so the slider head would end up on this drum tick.
  7. 04:48:672 - why not end the stacking here, makes more sense imo
  8. 06:02:672 (1) - maybe drag this slider back by 1/1 so you can have double circle at 06:03:672 - , i think that makes fore a more impactful end.
general thoughts;
personally i do not like the style with super short sliders and rather big jumps. doesn't really flow well / look well either. but that's just my opinion.
Topic Starter
VINXIS
Kibbleru
[general]
  1. i feel combo colors 4 and 6 look a bit too similar.
    ^same with combo colors 5 and 7
    i would maybe recommend removing combo color 6 and 5 and have something in the middle. HOLY SHIT THAT'S ACTUALLY AN AMAZING IDEA FUCKASDGJIGSIFG HOW DID I NOT THING OF THAT BEFORE OMrfnhdfjhndkg (the only problem is that i have to redo all the comobh4xing again fek but ill do it anyway dw) I can't do it :')
[insane]
  1. 01:42:339 (1) - this spinner... now this is just lazy lol... dam kfine (it's not lazy pls I put it there cuz chord change TT_TT)
    05:37:005 (1) - ^lolk w/e (I don't really wanna map dis 1 doe man u feelme cuz it's just 1/1 single taps and e h)
  2. 01:49:005 - i think it would be more interesting if you follow the drums more in this section. dam
  3. 02:39:672 (3) - please just use 2 sliders here lolkm8 just 4 u
  4. 02:48:339 (1,2,3,4,1) - don't really get why these aren't in black and white transformation 2 colour
  5. 02:52:339 (3,1) - this antijump isnt particularly nice to read.. dam kw/e lmao
  6. 03:55:172 - i recommend you rearranging your rhythm so the slider head would end up on this drum tick. dam good idea m8
  7. 04:48:672 - why not end the stacking here, makes more sense imo klol
  8. 06:02:672 (1) - maybe drag this slider back by 1/1 so you can have double circle at 06:03:672 - , i think that makes fore a more impactful end. dam good idea again m9
general thoughts;
personally i do not like the style with super short sliders and rather big jumps. doesn't really flow well / look well either. but that's just my opinion. dam yea, it's hte old style. Not considering on changing it though, I kind of like it this way though because it fits imo.


kkthxm8 4 gr8 b8 m8 i r8 8/8
Grrum
Hi. Here for M4M from your queue. Please use proper grammar and English in your mod response mate.

[Insane]

00:24:172 (4,1) – The break in flow suggests you want to increase the energy. If you're going to do that, make this a jump and break dist spacing too. Otherwise if you keep DS, I think you should keep the same curved flow.

00:13:672 (5,6,7,8) – This square is rotated from the previous square. I would rather see this a copy paste of 00:13:005 (1,2,3,4) – and do Ctrl Shift S on it to keep dist spacing, but make it so 4 and 8 stack. So something like http://puu.sh/eTV17/00d4c128f9.jpg

00:28:505 (5,6) – dist spacing should go up a little bit to like 1.3 or 1.5

00:27:422 (2,3,4,1) – -1 to x for consistent dist spacing

00:38:339 (1) – You're pushing the breaking of the flow a little too hard. Curve 00:38:089 (2,3,4) – more to flow into it better, but not perfectly. Example http://puu.sh/eTWDL/e7553ee8b8.jpg

00:43:172 (1,2) – Because this is overmapped the change from melody to harmony is so dramatic (the background is so quiet), you need to make it clear to the player that the rhythm is changing from the norm. Stacking it just hides it so that it is frustrating to miss. Try something like http://puu.sh/eU80p/c256194634.jpg

00:49:672 (1) – are you missing a hitsound on the head or is it just me?

00:59:339 (2,3,4,5,1) - Since 00:59:005 (1) – is slightly rotated, why not make this pattern slightly rotated pointing to bottom right corner to match?

01:15:672 (1) – Starting here, I think the energy in your map is a little too high. This part of the song is so slow it could be a break, so I shouldn't really be putting any energy in at all. Try reducing the dist spacing for everything until here 01:49:005 (1) - . I'm thinking like .8 everywhere except for where you have subtle jumps. Also make a SV reduction, I'm guessing .7 is the fastest I would want it. Especially since the singer adds intensity at 01:49:005 (1) - , the overall less intense section shouldn't be dramatically harder. I get that your adding intensity my stressing the sliders by slowing them down, making the latter section easier. This doesn't justify improper pacing in the earlier section though.

01:29:005 (1,2,1,2) – Best example is here, it just adds so much unwanted energy.

01:50:505 (4,5) – The combination of the breaking flow and jumping makes this too high energy. Both reduce dist spacing to about 5.3 and make the flow smoother. Example http://puu.sh/eTZAV/bcc0ad283b.png

01:56:672 (4) – I'm not sure that these types of sliders are rankable. The slider goes into itself pretty hard, try smoothing it out. Try sending a quick question to Sakura.

02:02:005 (5,1) – These are almost overlapping, space it out a little bit

02:04:005 (2,3) – make these the same cuvature by making 3 a copy paste of 2. Preferablly blanket them or make them symmetrical (by using CTRL J on a perfectly horizontal 2, then rotating and moving the pattern)

02:08:005 (1,2) – move to 372, 47 because I'm picky about dist spacing (booo grid, hurray beer!)

02:17:005 (2,3) – moving to 176, 266 feels less jerky so has better flow

02:18:005 (5) – Not a fan of these slider shapes, sorry :(

02:21:005 (1,2) – The blanket isn't worth the weird flow into 2. Something simple like this is better http://puu.sh/eU0Gv/9072b50119.png

02:37:005 (1,2,3,4) – These jumps are too big. Stack isn't worth the huge jump. These 02:42:339 (1,2,3,4) – feel nice but maybe a little too much, so set this as a maximum.

03:03:839 (2,3,4) – As you might find out in my map, I really don't like triples/streams unless they are extremely obvious. This is probably personal and you will probably find people who like triples, but I think this one is unnecessary.

03:21:005 (1,2) – Not a fan of these slider shapes, also don't like the non-blanket

03:26:005 (7,1) – If you were going for blanket, it needs to better. Use red anchor if you have to.

03:27:672 (4,8) – Not a fan of this overlap.

03:28:839 (10,1) – Blanket these?

03:37:339 (4,5) – blanket better

03:42:005 (1,1) – blanket better

03:48:255 (2) – reduce dist spacing to 1.4. Atleast make the prev consistent with the rest.
03:49:005 (5,6) – and breaking flow so hard feels off to me for these sliders.

03:50:672 (2,4) – prefer these not to overlap

03:54:339 (1,1,1) – You're following the melody with reverse sliders, not the drums, so the rhythm change feels out of nowhere. I would suggest a rhythm like this (Though 1/12 seems odd....). http://puu.sh/eU33h/b43da4ae6e.jpg

03:56:005 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,1,1,1,1,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4) – Explain your pacing. Why is the first part fast and the second part slow? And big jumps too? I could understand the fast rhythm if the dist spacing was 1.4 or so, but you should also use the same fast rhythm in the second part. I don't get how if you don't want to be fast in the second part why you also wouldn't want to be fast in the first part. Overall there is just too much energy in the first part. It might not be as calm as 01:15:672 (1) - , but this is still a calm part of the song, and I think it should be mapped as such.

04:07:005 (3) – With such a small SV, I don't think you can afford to curve the slider this much. I think a slider like 04:05:672 (1) – is the maximum you can curve them.

04:28:339 (2,3) – blanket better

04:41:005 (1,2,3,4) – Since you used symmetry on 04:41:672 (1,2) - , why not makes these a symmetrical trapezoid? See if blanketing 04:41:005 (1,1) - and blanketing 04:41:172 (2,2) – helps. Also, with a modding philosophy of

VINXIS wrote:

Overlaps are horrible most some of the time

04:41:172 (2,2) – parts like this towards the end is what made me ask you to spruce up the map more since this looks like a very beginner mistake.

04:42:005 (2,3) – Similarly, this might look better blanketed instead of overlapped.

04:46:005 (5,6,1) – Since the stacking algorithm puts 5 at 360, 64 ,your DS is a little off

04:46:339 (1,2) – blanket better

04:48:589 (8) – Delete this to make 04:48:339 (5,6,7) – a triple and 04:48:672 (9,10,11,12,1) – a 5 note stream, then space them out. The long stream is really confusing with how they're stacked

04:52:339 (2) – feels too close to previous, try 110, 275

05:02:339 (1,2) – Why slow down? The singer here is the soothing background, not the centerpiece of the song here. There is too much energy in the melody to change the rhythm from what you've been doing. Same for all the following long sliders.

05:22:339 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) – Delete this and add a break. There is so little energy it's not worth mapping.

05:49:005 (2) – The sliders shouldn't be this curved imo. Try using slider art to express the brokenness of the song and try to make the sliders feel cathartic.

05:55:672 (3) – Huge jump doesn't match the slow energy.

Personally, I think this is going to take a lot of work to get ranked.

Edit: Lol sorry I broke the forum's formatting XD
Topic Starter
VINXIS
pinataman
Hi. Here for M4M from your queue. Please use proper grammar and English in your mod response mate. wow 2lame, starting modding tomorrow btw

[Insane]

00:24:172 (4,1) – The break in flow suggests you want to increase the energy. If you're going to do that, make this a jump and break dist spacing too. Otherwise if you keep DS, I think you should keep the same curved flow. dam changed curve

00:13:672 (5,6,7,8) – This square is rotated from the previous square. I would rather see this a copy paste of 00:13:005 (1,2,3,4) – and do Ctrl Shift S on it to keep dist spacing, but make it so 4 and 8 stack. So something like http://puu.sh/eTV17/00d4c128f9.jpg lolk Nerodae made that square anyway lmao

00:28:505 (5,6) – dist spacing should go up a little bit to like 1.3 or 1.5 lolk w/e

00:27:422 (2,3,4,1) – -1 to x for consistent dist spacing wha

00:38:339 (1) – You're pushing the breaking of the flow a little too hard. Curve 00:38:089 (2,3,4) – more to flow into it better, but not perfectly. Example http://puu.sh/eTWDL/e7553ee8b8.jpg lolkw/e it flowed perfectly 4 me imo but changed it 2 wat u kkinda said

00:43:172 (1,2) – Because this is overmapped uwot the change from melody to harmony is so dramatic (the background is so quiet), you need to make it clear to the player that the rhythm is changing from the norm. Stacking it just hides it so that it is frustrating to miss. Try something like http://puu.sh/eU80p/c256194634.jpg I'm so confused rn

00:49:672 (1) – are you missing a hitsound on the head or is it just me?dam i was missin a hitsound

00:59:339 (2,3,4,5,1) - Since 00:59:005 (1) – is slightly rotated, why not make this pattern slightly rotated pointing to bottom right corner to match? dam good idea

01:15:672 (1) – Starting here, I think the energy in your map is a little too high. This part of the song is so slow it could be a break, so I shouldn't really be putting any energy in at all. Try reducing the dist spacing for everything until here 01:49:005 (1) - . I'm thinking like .8 everywhere except for where you have subtle jumps. Also make a SV reduction, I'm guessing .7 is the fastest I would want it. Especially since the singer adds intensity at 01:49:005 (1) - , the overall less intense section shouldn't be dramatically harder. I get that your adding intensity my stressing the sliders by slowing them down, making the latter section easier. This doesn't justify improper pacing in the earlier section though. actually from here i realized u have an old version of the map, but yea dam changed to wat u said (although imo these jumps take like 0 effort but yea)

01:29:005 (1,2,1,2) – Best example is here, it just adds so much unwanted energy. lolk w/e

01:50:505 (4,5) – The combination of the breaking flow and jumping makes this too high energy. Both reduce dist spacing to about 5.3 and make the flow smoother. Example http://puu.sh/eTZAV/bcc0ad283b.png this has been changed already m8 dam

01:56:672 (4) – I'm not sure that these types of sliders are rankable. The slider goes into itself pretty hard, try smoothing it out. Try sending a quick question to Sakura. it is its p obvs it goes dat way m808

02:02:005 (5,1) – These are almost overlapping, space it out a little bit dam k

02:04:005 (2,3) – make these the same cuvature by making 3 a copy paste of 2. Preferablly blanket them or make them symmetrical (by using CTRL J on a perfectly horizontal 2, then rotating and moving the pattern) lolno they're hte same anyway

02:08:005 (1,2) – move to 372, 47 because I'm picky about dist spacing (booo grid, hurray beer!) but it flo w s dis way doe

02:17:005 (2,3) – moving to 176, 266 feels less jerky so has better flow dam

02:18:005 (5) – Not a fan of these slider shapes, sorry :( lol owel

02:21:005 (1,2) – The blanket isn't worth the weird flow into 2. Something simple like this is better http://puu.sh/eU0Gv/9072b50119.png bruh hte flow isn't weird 4 me so kek, but i changed 2 wat u did it looks pretty tbh

02:37:005 (1,2,3,4) – These jumps are too big. Stack isn't worth the huge jump. These 02:42:339 (1,2,3,4) – feel nice but maybe a little too much, so set this as a maximum. They're 2slow in hte first place to be a problem tho uwot

03:03:839 (2,3,4) – As you might find out in my map, I really don't like triples/streams unless they are extremely obvious. This is probably personal and you will probably find people who like triples, but I think this one is unnecessary. flow

03:21:005 (1,2) – Not a fan of these slider shapes, also don't like the non-blanket keeping it cuz i feel like the same slider 3 times in a row fit tbh lma o

03:26:005 (7,1) – If you were going for blanket, it needs to better. Use red anchor if you have to. dam changed curv

03:27:672 (4,8) – Not a fan of this overlap. lolk w/e

03:28:839 (10,1) – Blanket these? lolhow tho

03:37:339 (4,5) – blanket better dam

03:42:005 (1,1) – blanket better dis 1 is fine

03:48:255 (2) – reduce dist spacing to 1.4. Atleast make the prev consistent with the rest. wot, all the 1/4 circles in this stack-whatever-thing are 1.6-1.7 ds m8 idk wat ur talkin about

03:49:005 (5,6) – and breaking flow so hard feels off to me for these sliders. uwot how is hte flow evn rip

03:50:672 (2,4) – prefer these not to overlap >old version

03:54:339 (1,1,1) – You're following the melody with reverse sliders, not the drums, so the rhythm change feels out of nowhere. I would suggest a rhythm like this (Though 1/12 seems odd....). http://puu.sh/eU33h/b43da4ae6e.jpg >tfw u have an old version

03:56:005 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,1,1,1,1,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4) – Explain your pacing. Why is the first part fast and the second part slow? And big jumps too? I could understand the fast rhythm if the dist spacing was 1.4 or so, but you should also use the same fast rhythm in the second part. I don't get how if you don't want to be fast in the second part why you also wouldn't want to be fast in the first part. Overall there is just too much energy in the first part. It might not be as calm as 01:15:672 (1) - , but this is still a calm part of the song, and I think it should be mapped as such.lolno each measure is a different set of patterns and spacing, and i literally have no problem playing this and i fukin suk so i mean ye a. This might be an old map of mine, but there's no trouble in flow 4 me imo but w/e if ppl fuk me right side up on this shit then kfine but rlly

04:07:005 (3) – With such a small SV, I don't think you can afford to curve the slider this much. I think a slider like 04:05:672 (1) – is the maximum you can curve them. dam

04:28:339 (2,3) – blanket better

04:41:005 (1,2,3,4) – Since you used symmetry on 04:41:672 (1,2) - , why not makes these a symmetrical trapezoid? See if blanketing 04:41:005 (1,1) - and blanketing 04:41:172 (2,2) – helps. Also, with a modding philosophy of

VINXIS wrote:

Overlaps are horrible most some of the time
fek, hte symmetry is shit , so i just redid dat instead lmao

04:41:172 (2,2) – parts like this towards the end is what made me ask you to spruce up the map more since this looks like a very beginner mistake. wha

04:42:005 (2,3) – Similarly, this might look better blanketed instead of overlapped. that 1 doesnt even matt e r but w/e lol changed

04:46:005 (5,6,1) – Since the stacking algorithm puts 5 at 360, 64 ,your DS is a little off lolkw/e

04:46:339 (1,2) – blanket better removed blanket

04:48:589 (8) – Delete this to make 04:48:339 (5,6,7) – a triple and 04:48:672 (9,10,11,12,1) – a 5 note stream, then space them out. The long stream is really confusing with how they're stacked >old version

04:52:339 (2) – feels too close to previous, try 110, 275 keeping it as it tbh

05:02:339 (1,2) – Why slow down? The singer here is the soothing background, not the centerpiece of the song here. There is too much energy in the melody to change the rhythm from what you've been doing. Same for all the following long sliders. because map consistency

05:22:339 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) – Delete this and add a break. There is so little energy it's not worth mapping. nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnno it's a marathon u go hard or go home son

05:49:005 (2) – The sliders shouldn't be this curved imo. Try using slider art to express the brokenness of the song and try to make the sliders feel cathartic. imo they're fine as is, but i liked how u expressed that da m

05:55:672 (3) – Huge jump doesn't match the slow energy. dam k w/e

Personally, I think this is going to take a lot of work to get ranked. I would actually be surprised if this was ranked within 6 months, though I am a pessimist... :( lolwot im p sure this is gunna get appd in 3 max months, and I have like 0 self confidence so I mean rlly now.

Edit: Lol sorry I broke the forum's formatting XD nic e

yea kthxthx
Myxo
Since you wrote in the description that you are planning to remap, have some General Advices.
Most of this is about metadata or storyboarding, which I am both not an expert in, so some of this will be like "ye plz ask someone else hue".

[General]

  1. The Original Title seems to be:
    Divinity [feat. Amy Millan]
    On the Artist's Official Website, "featuring" is not included in the title ( http://www.porterrobinson.com/spotify ) due to the secondary artist being listed below, but on any other source, including the cover of the album ( http://images.junostatic.com/full/CS543691-01B-BIG.jpg ) it's written as "feat.", so that should be correct.
    About the brackets, I am not sure myself, but it's written like that on most sources, for example http://www.amazon.de/Worlds-Porter-Robi ... 86-4091270 , although that is no official source. I would recommend you to ask some expert with metadata for help (for example Lanturn).
  2. I'm pretty sure drum-hitwhistle.wav is unused. Please check that, and remove the file if I am correct. (Except you will use it for the remap)
  3. The folder "crystallize" has a size of 654 KB, just for that one storyboard effect. In fact, you have multiple 1366x768 images in there, which is not recommended at all. I am not a storyboard expert, but I am sure this effect can be achieved without having multiple high-sized copies of the original background.
  4. Furthermore, your BG itself is really low quality. Please try to find something with better quality, I believe there are so many images of landscapes like that...
  5. Your Fifty 4 Shades of Grey in the Combo Colours are too similar. Sometimes a New Combo is not noticable when playing because of that, which is unrankable. (Two following Combos must have clearly differentiable colours). If you are going to find a different background you will have to change them anyway, otherwise please adjust them.
  6. HP 6 is better for Marathons, because "randomly" failing after 5 minutes can be quite annoying / frustrating.
  7. The hitsound volume is currently way too low in many sections. The most extreme are 01:05:005 - and 05:43:672 - but there are more examples.
I like the low SV / high Spacing style, it definitely has potential. Your rhythm is mostly well done.
Placement (aka flow and aesthetics) need to improve though. After a jump, the transition to lower spacing is often not done well. If you just put lower spacing after a jump, without using a slider / stream or a change of direction in a sharp angle, it will usually (!) play uncomfortable. 00:28:339 (4,5,6) - Is the most extreme example for that.
Good luck!
Topic Starter
VINXIS
Desperate-kun
Since you wrote in the description that you are planning to remap, have some General Advices.
Most of this is about metadata or storyboarding, which I am both not an expert in, so some of this will be like "ye plz ask someone else hue".

[General]

  1. The Original Title seems to be:
    Divinity [feat. Amy Millan]
    On the Artist's Official Website, "featuring" is not included in the title ( http://www.porterrobinson.com/spotify ) due to the secondary artist being listed below, but on any other source, including the cover of the album ( http://images.junostatic.com/full/CS543691-01B-BIG.jpg ) it's written as "feat.", so that should be correct.
    About the brackets, I am not sure myself, but it's written like that on most sources, for example http://www.amazon.de/Worlds-Porter-Robi ... 86-4091270 , although that is no official source. I would recommend you to ask some expert with metadata for help (for example Lanturn). dam yea since i have a cd of the album, I just checked that, ur right lo l
  2. I'm pretty sure drum-hitwhistle.wav is unused. Please check that, and remove the file if I am correct. (Except you will use it for the remap) dam yea lma o
  3. The folder "crystallize" has a size of 654 KB, just for that one storyboard effect. In fact, you have multiple 1366x768 images in there, which is not recommended at all. I am not a storyboard expert, but I am sure this effect can be achieved without having multiple high-sized copies of the original background. ill ask xgor but yea
  4. Furthermore, your BG itself is really low quality. Please try to find something with better quality, I believe there are so many images of landscapes like that... br0 get wit hte vaporwave aesthetic m9
  5. Your Fifty 4 Shades of Grey in the Combo Colours are too similar. Sometimes a New Combo is not noticable when playing because of that, which is unrankable. (Two following Combos must have clearly differentiable colours). If you are going to find a different background you will have to change them anyway, otherwise please adjust them. dam
  6. HP 6 is better for Marathons, because "randomly" failing after 5 minutes can be quite annoying / frustrating. dam
  7. The hitsound volume is currently way too low in many sections. The most extreme are 01:05:005 - and 05:43:672 - but there are more examples. dam might keep idk
I like the low SV / high Spacing style, it definitely has potential. Your rhythm is mostly well done. thx but it's obvs being changed now rip in peac
Placement (aka flow and aesthetics) need to improve though. After a jump, the transition to lower spacing is often not done well. If you just put lower spacing after a jump, without using a slider / stream or a change of direction in a sharp angle, it will usually (!) play uncomfortable. 00:28:339 (4,5,6) - Is the most extreme example for that. dam
Good luck! thx m808

thx for modding ayyyyyyyyyyyyyyyyyyyyyyyyy
walaowey
here you go..Have 1 of my star :D ..
Its a nice map :D :)
Topic Starter
VINXIS
thx bae
Aerous
wrong brackets on feat. Amy Millan

go go go go go make jmmxp post something here

kds pls
Topic Starter
VINXIS
do these brackets look wrong 2 u m8



Aerous wrote:

kds pls
r00d
those
  1. BPM is 90.
  2. https://osu.ppy.sh/ss/2651911 SB effects are inaccurate.
Topic Starter
VINXIS
i should find the thing where porter said on his AMA reddit that he made it in 180, prolly worth

also fuc k rings

do i give kd for that
those
fwiw he could've made it in 36000bpm and produced the same result. Just listen for the bass>snare>bass>snare for one measure.
Topic Starter
VINXIS
lmao kkfine

tfw SV 3.6
ac8129464363
have some unformatted thoughts :d this song is fucking awesome

ok
00:03:339 (4,5,1) - there's no reason to space these so much @_@ the song isn't extremely intense here and there's no reason not to be consistent with the other times you do it. also whistle the heads of 4 and 5?
00:05:506 (7) - remove this whole slider and map the head and tail as circles?
00:08:672 (7,8) - whistle the heads?
00:10:839 (7) - same thing, remove the whole thing and map the head and tail as circles.
00:14:006 (8,9) - same thing with the whistles
00:16:672 (4,5,6,7,1) - there's no reason for these to be spaced this much, it just adds unnecessary difficulty
00:18:506 (5,6,7) - ^

00:22:339 (1) - why don't you kiai this whole part to 01:03:006 (1) - ? it's consistent
00:47:506 (1,3) - it looks p bad when the notes are barely touching like these, please space them apart a bit or make the overlap closer

01:25:672 (3) - why don't you be consistent and make a star thing out of them
01:26:006 (4,1) - both of these sliders end on strong beats and are odd to play
01:29:006 (1,2) - Ctrl-G these two, then make 01:30:339 (3) - a copy of 01:29:006 (1) - that you've horizontally flipped and Ctrl-G'd
01:38:672 (4) - ends on a strong beat that I want to click
01:42:339 (1,2,3) - this looks really random. pls do http://puu.sh/fiTqp/988c026b7d.jpg or something that looks less... idk, random
01:45:006 (1,2,1,2) - space both 2's out of the slider end, it will be more fun to play

02:08:006 (4) - why don't you end the slider on "This" if you're going to start on "For"?
02:14:672 (3) - delete
02:26:672 (4) - this is two words rather than one, please make it two circles rather than a slider to stress both
02:29:339 (4) - again why do you skip "This" :(
02:31:672 (1) - random spinner? if you're going to map the same thing right after it's weird and inconsistent

03:01:506 (3) - sudden jump?
03:07:672 (1,2) - there's no reason to change the way you're mapping this part imo.. I guess you want to emphasize the lower sound but I don't like it
03:13:506 (3) - very strong beat to end on
03:15:672 (1,2) - sliders blocking SB lyrics lol
03:20:006 (2) - this breaks the momentum with all of the jumps you have around this part

03:34:339 (1) - this part is pretty damn cool, but you may wanna consider silencing some slider ends because the overmapping rly stands out
03:35:339 (7) - there's two distinct sounds that are the same, you can still map them with no repeats
03:40:672 (3) - ^
03:46:006 (3) - ^
03:51:339 (7) - ^

03:56:672 (5,6,1,2,3,4,5,6,1,2,3) - jumps are way too big for what this part is

04:46:006 (6) - ctrl-g pls
04:52:339 (3) - circle destroys momentum pls make it further away

05:02:339 (1,2,3,4) - I dunno how to put it again, I just think this part looks really random :( I think you could do some stuff with blankets here, too tired to tell you exactly what, use your imagination
05:04:339 (3,4,5,6) - why, pls map as triples this is really weird
05:13:839 (4) - Ctrl-G
05:19:672 (5) - this is still a 1/16 rhythm, so use a 1/16 slider

06:03:672 (1,2,1) - the problem with this is that you've been building down for this whole part and those circles hit you like a bus. I think it would be fine with a 1/4 slider on 06:03:672 (8) -

I'm too tired to go any more in depth than stuff like this atm, so I might come back and do more later. In general I think there is definitely potential in this map (some damn cool patterns in certain places), but it's quite... again idk how to put it... random in some parts. I think you should focus on rhythm (slider ends!), spacing that fits with the intensity of the song, flow (I didn't really talk about this because I forgot :d) and some structure to patterns. I think this can absolutely get somewhere given time, but for now I think there's (sorry ;_;) still more work to be done.

ofc these are just MY thoughts.
A Mystery

those wrote:

fwiw he could've made it in 36000bpm and produced the same result. Just listen for the bass>snare>bass>snare for one measure.
Thank.
You.
Someone gets it (and not only this map)
Topic Starter
VINXIS
iwould'vechangedbpmbeforeifporterdidn'tsaythathemadeitin180

deetz
have some unformatted thoughts :d this song is fucking awesome

00:03:339 (4,5,1) - there's no reason to space these so much @_@ the song isn't extremely intense here and there's no reason not to be consistent with the other times you do it. also whistle the heads of 4 and 5? dam changed distance, no whistle doe
00:05:506 (7) - remove this whole slider and map the head and tail as circles? plays better w. slider doe
00:08:672 (7,8) - whistle the heads? neh meh
00:10:839 (7) - same thing, remove the whole thing and map the head and tail as circles. same thing as b4 :')
00:14:006 (8,9) - same thing with the whistles kk ill change this to whistles if ppl more ppl are like damson pls
00:16:672 (4,5,6,7,1) - there's no reason for these to be spaced this much, it just adds unnecessary difficulty wooooot kfine
00:18:506 (5,6,7) - ^ u rlly hate spaced circles dont u TT_TT
01:25:672 (3) - why don't you be consistent and make a star thing out of them didn't do hte thing u want me 2 do but i moved the slider down 4 flow
01:26:006 (4,1) - both of these sliders end on strong beats and are odd to play k aded 2 circles instead 4 first slider
01:29:006 (1,2) - Ctrl-G these two, then make 01:30:339 (3) - a copy of 01:29:006 (1) - that you've horizontally flipped and Ctrl-G'd DAMMMMM
01:38:672 (4) - ends on a strong beat that I want to click dam
01:42:339 (1,2,3) - this looks really random. pls do http://puu.sh/fiTqp/988c026b7d.jpg or something that looks less... idk, random wot wots wrong with it tho
01:45:006 (1,2,1,2) - space both 2's out of the slider end, it will be more fun to playdam only a bit
03:01:506 (3) - sudden jump? nah
03:07:672 (1,2) - there's no reason to change the way you're mapping this part imo.. I guess you want to emphasize the lower sound but I don't like it I might change it if a lot of people are like "y" but imo it fits but yeeeeeeeeeeeeeeeeea
03:13:506 (3) - very strong beat to end on dam k cahnged patterns
03:15:672 (1,2) - sliders blocking SB lyrics lol but tahts oke
03:20:006 (2) - this breaks the momentum with all of the jumps you have around this part plays fine s o
03:56:672 (5,6,1,2,3,4,5,6,1,2,3) - jumps are way too big for what this part is fekyewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww dam k w/e used half the spacing
05:02:339 (1,2,3,4) - I dunno how to put it again, I just think this part looks really random :( I think you could do some stuff with blankets here, too tired to tell you exactly what, use your imagination i was told about this but this flows perfectly fine I'm not changing dis m8
05:04:339 (3,4,5,6) - why, pls map as triples this is really weird noB^)))))))))))))))))
05:13:839 (4) - Ctrl-G dam
05:19:672 (5) - this is still a 1/16 rhythm, so use a 1/16 slider wot no
I'm too tired to go any more in depth than stuff like this atm, so I might come back and do more later. In general I think there is definitely potential in this map (some damn cool patterns in certain places), but it's quite... again idk how to put it... random in some parts. I think you should focus on rhythm (slider ends!), spacing that fits with the intensity of the song, flow (I didn't really talk about this because I forgot :d) and some structure to patterns. I think this can absolutely get somewhere given time, but for now I think there's (sorry ;_;) still more work to be done. i WAS originally going to use more strict spacing before but people said you could vary it so i was like w/eeeeeee man but i like wat u mean about it being 2 random thats basically wat i thought wil happen

ofc these are just MY thoughts. lamo

ok


fort pls
Ciyus Miapah

deetz wrote:

have some unformatted thoughts :d this song is fucking awesome

ok
00:22:339 (1) - why don't you kiai this whole part to 01:03:006 (1) - ? it's consistent cuz this is intro lol
00:47:506 (1,3) - it looks p bad when the notes are barely touching like these, please space them apart a bit or make the overlap closer
02:08:006 (4) - why don't you end the slider on "This" if you're going to start on "For"?
02:14:672 (3) - delete whoops forget to move this
02:26:672 (4) - this is two words rather than one, please make it two circles rather than a slider to stress both okay relax in here
02:29:339 (4) - again why do you skip "This" :( i dont know, cuz some instrumental
02:31:672 (1) - random spinner? if you're going to map the same thing right after it's weird and inconsistent thats not random, lel
03:34:339 (1) - this part is pretty damn cool, but you may wanna consider silencing some slider ends because the overmapping rly stands out
03:35:339 (7) - there's two distinct sounds that are the same, you can still map them with no repeats that repeats is for rest time since the next pattern is kind of different (increase visibility in map too), so no change
03:40:672 (3) - ^
03:46:006 (3) - ^
03:51:339 (7) - ^
04:46:006 (6) - ctrl-g pls no change because slider end in x52y108
04:52:339 (3) - circle destroys momentum pls make it further away oops i think this slider shorten, so change previous slider to 6/8 slider
06:03:672 (1,2,1) - the problem with this is that you've been building down for this whole part and those circles hit you like a bus. I think it would be fine with a 1/4 slider on 06:03:672 (8) - but this one is good without slider :<, and i like bus >:D

I'm too tired to go any more in depth than stuff like this atm, so I might come back and do more later. In general I think there is definitely potential in this map (some damn cool patterns in certain places), but it's quite... again idk how to put it... random in some parts. I think you should focus on rhythm (slider ends!), spacing that fits with the intensity of the song, flow (I didn't really talk about this because I forgot :d) and some structure to patterns. I think this can absolutely get somewhere given time, but for now I think there's (sorry ;_;) still more work to be done.

ofc these are just MY thoughts.
apply all except red one

http://puu.sh/fjilH/fdd41fcb87.txt

dafuq this map too long characters hue
Erina
hey!~ from my mod for voice queue!

a bunch of suggestions, apply what you see fit~

whoooo
  1. 00:03:339 (4,5) - feels like overmap, consider replacing with just circles. Same in parts afterwards too (00:08:672 (7,8) - ) I personally don't see anything in the music that would prompt for a slider.
  2. 00:14:839 (2,3,4,5,6) - You could try making this star symmetrical, consider using Compose -> Create Polygon Circles
  3. 00:10:006 (5,6) - You could make this blanket a lot better by moving middle tick in 5 to 192/20, last tick to 112/36, and move 6 to 180/104.
  4. 00:34:006 (5,1) - This flow is kinda weird, since the back and forth pattern makes you want to jump right again
  5. 00:57:339 (2) - Consider ctrl+g, makes 00:57:006 (1,2,3) - form a nice forward/back pattern
  6. 01:09:006 (4) - Based on previous NC patterns, this should have an NC
  7. 01:10:339 (8) - ^
  8. 01:11:672 (10) - ^, I'd try making the NCs in this section consistent.
  9. 01:16:006 (1) - Consider making this slider straight or reposition the slider after it - the current two don't look great together.
  10. 01:29:672 (2) - Make this a better blanket by moving to 428/160
  11. 02:18:006 (5,1) - The giant gap between these notes feels really awkward, consider putting a slider here 02:18:672 (6) - that ends at 2:19:339
  12. 03:01:339 (2,3) - This jump seems a bit uncalled for, consider moving slider 3 to 320/280 and then move 4 to 252/120 to form a triangle-like pattern
  13. 03:16:672 (5,6) - This pattern feels like it'd work better/fit better with the music as a jumping back and forth pattern - but you'd have to reposition the sliders afterwards to make it work. Something like this: http://puu.sh/fldgp/289ed5754a.jpg (i.e. move 5 to 300/344, 6 to 248/80, next slider to 360/308 and give it more curve, and then 03:17:339 (2) - to 204/116 and make it the same curve as the previous slider.
  14. 03:27:339 (5,1) - Flow isn't that great here - previous slider makes the player want to go down
  15. 03:27:006 (4,5,1) - You can make these sliders form a triangle formation that overlaps with 03:27:672 (1,2,3) - (move 4 to 208/220, move 5 to 404/256)
  16. 04:13:339 (4,5) - This giant increase in spacing is uncalled for, kinda sudden and doesn't fit with the song
  17. 04:41:006 (1) - Consider ctrl+h and moving to 408/160 - pattern plays better, current spacing seems too drastically decreased.
  18. 05:01:006 (1,2,3) - Sudden spacing increase kinda hard to read
  19. 05:09:006 (1) - Consider moving to 124/88 - forms a triangle-like formation, I think it flows better too
  20. 05:13:672 (3) - Consider moving to 256/192 - flows better since previous slider's flow is downwards
  21. 05:16:339 (3) - Would work better if you moved 3 to 180/218, and then put 4 in a blanket to the head of 2 (something like this: http://puu.sh/flfvl/1482fc6184.jpg&#41;, and then 5 to 372/104. Better flow imo, since now there's circular flow at 05:16:006 (2,3,4) -
  22. 05:51:672 (1,2,3,4,1) - You could probably build a better more-symmetric star-pattern here

As a general summary, I really like what you guys did with the chorus/fast parts, but the slow parts sometime feel kinda random and messy.

Good luck with rank!~ I'll contact you (VINXIS) later confirming what you'll be singing :3
Topic Starter
VINXIS
oh bo y time to sing fu cmehfbsjgnjcjjjjrjfjf

ill reply when i get home

Erina
hey!~ from my mod for voice queue!

a bunch of suggestions, apply what you see fit~ sik

[*]00:03:339 (4,5) - feels like overmap, consider replacing with just circles. Same in parts afterwards too (00:08:672 (7,8) - ) I personally don't see anything in the music that would prompt for a slider. blameaerous2k15
[*]00:14:839 (2,3,4,5,6) - You could try making this star symmetrical, consider using Compose -> Create Polygon Circles dam
[*]00:10:006 (5,6) - You could make this blanket a lot better by moving middle tick in 5 to 192/20, last tick to 112/36, and move 6 to 180/104. dam
[*]01:09:006 (4) - Based on previous NC patterns, this should have an NC
[*]01:10:339 (8) - ^
[*]01:11:672 (10) - ^, I'd try making the NCs in this section consistent. dam i just deleted the first nc that made it shorter so kek
[*]01:16:006 (1) - Consider making this slider straight or reposition the slider after it - the current two don't look great together. dam
[*]01:29:672 (2) - Make this a better blanket by moving to 428/160 u love blankets dont u
[*]03:01:339 (2,3) - This jump seems a bit uncalled for, consider moving slider 3 to 320/280 and then move 4 to 252/120 to form a triangle-like pattern dam
[*]03:16:672 (5,6) - This pattern feels like it'd work better/fit better with the music as a jumping back and forth pattern - but you'd have to reposition the sliders afterwards to make it work. Something like this: http://puu.sh/fldgp/289ed5754a.jpg (i.e. move 5 to 300/344, 6 to 248/80, next slider to 360/308 and give it more curve, and then 03:17:339 (2) - to 204/116 and make it the same curve as the previous slider. damson tho i changed it a bit
[*]04:13:339 (4,5) - This giant increase in spacing is uncalled for, kinda sudden and doesn't fit with the song dam i tried
[*]05:01:006 (1,2,3) - Sudden spacing increase kinda hard to read its g imo
[*]05:09:006 (1) - Consider moving to 124/88 - forms a triangle-like formation, I think it flows better too dam moved to 72/96 instead
[*]05:13:672 (3) - Consider moving to 256/192 - flows better since previous slider's flow is downwards woh sexe
[*]05:16:339 (3) - Would work better if you moved 3 to 180/218, and then put 4 in a blanket to the head of 2 (something like this: http://puu.sh/flfvl/1482fc6184.jpg&#41;, and then 5 to 372/104. Better flow imo, since now there's circular flow at 05:16:006 (2,3,4) - dam n[/list][/notice]

As a general summary, I really like what you guys did with the chorus/fast parts, but the slow parts sometime feel kinda random and messy.

Good luck with rank!~ I'll contact you (VINXIS) later confirming what you'll be singing :3 fUCK

forum pm me it btw 2busy 2day 2 irc with anyone rip

fort pls
Owntrolf
00:15:172 (4,5,6,1) - Maybe remove 6 and change 5 into a 1/2 slider then make 1 into 2 circles
00:19:172 (8,9,10) - I think this should be changed into some sort of zig zag pattern to fit the music better
00:44:006 (2) - Maybe ctrl+g this slider(remembertochangethestoryboard)
00:53:006 (1) - My trolololo removeslider for 4 1/6 notes and 2 1/4s (I just find spinners more disorienting than slowing circles)

01:06:006 (3,4) - I dont really like how 3 goes into 4 it doesnt feel nice like the previous 1,2
01:42:339 (1,2,3) - Maybe give 2 some space so that it doesnt touch with 1

--02:07:339 - It starts to get weird from here because of sliders like 02:12:672 (6,7) - and 02:24:006 (8,9) -

03:01:339 (2,3) - I think the slider should go first then the circle
03:09:506 (4) - Something feels wrong with this when I play it
03:14:839 (3,4) - The jump is a bit large
03:22:339 (1,2,3) - ^

--03:56:006 - to 04:12:006 - I think there should always be notes with no gaps

04:11:672 (1) - Maybe change to a 1/4 slider
04:36:172 - Screw breaks spinner time \o/
05:19:672 (5) - Maybe split this into another repeat slider


Possible Storyboard Issues
The wave doesnt seem like it is centered
01:47:672 (1) - Something looks wrong with the storyboard here
01:53:006 (1,1) - Something looks wrong with the storyboard here
02:09:006 (1) -
02:14:339 (1,2) -
Yeah most of the wave storyboard parts look like they arent centered
Topic Starter
VINXIS
kk ill reply after fort replies 2 both jk fort is kill rn so lemme reply rn

Owntrolf
00:15:172 (4,5,6,1) - Maybe remove 6 and change 5 into a 1/2 slider then make 1 into 2 circles dam
00:19:172 (8,9,10) - I think this should be changed into some sort of zig zag pattern to fit the music better dam same
01:06:006 (3,4) - I dont really like how 3 goes into 4 it doesnt feel nice like the previous 1,2 dam k fine
01:42:339 (1,2,3) - Maybe give 2 some space so that it doesnt touch with 1 dam did the opposite instead lo l
03:01:339 (2,3) - I think the slider should go first then the circle dam
03:09:506 (4) - Something feels wrong with this when I play it idk flows for me, nudges a bi t
03:14:839 (3,4) - The jump is a bit large flows tho
03:22:339 (1,2,3) - ^ not that larger comparing 2 like other jumps in the section :')
--03:56:006 - to 04:12:006 - I think there should always be notes with no gaps nah
04:11:672 (1) - Maybe change to a 1/4 slider neh
04:36:172 - Screw breaks spinner time \o/ lOLpls
05:19:672 (5) - Maybe split this into another repeat slider nah i tried it doesn't feel right to me
the majority is on my parts dam :')

Possible Storyboard Issues
The wave doesnt seem like it is centered
01:47:672 (1) - Something looks wrong with the storyboard here
01:53:006 (1,1) - Something looks wrong with the storyboard here
02:09:006 (1) -
02:14:339 (1,2) -
Yeah most of the wave storyboard parts look like they arent centered only in editor m808 testplay and actual play looks fine

thx m8 ill mod urs tonite
Erina
lol your modding replies are 10/10 would read again
Topic Starter
VINXIS

Erina wrote:

lol your modding replies are 10/10 would read again
B^)
Aerous
Remap again

KD pleaselz
Topic Starter
VINXIS
no
please is spelled correctly l2spell
Ciyus Miapah

Aerous wrote:

Remap again

KD please
so rude xD
Ciyus Miapah

Erina wrote:

hey!~ from my mod for voice queue!

a bunch of suggestions, apply what you see fit~

whoooo
  1. 00:34:006 (5,1) - This flow is kinda weird, since the back and forth pattern makes you want to jump right again you can read that pattern pls
  2. 00:57:339 (2) - Consider ctrl+g, makes 00:57:006 (1,2,3) - form a nice forward/back pattern nope, looks hard
  3. 02:18:006 (5,1) - The giant gap between these notes feels really awkward, consider putting a slider here 02:18:672 (6) - that ends at 2:19:339 give some rest time
  4. 03:27:339 (5,1) - Flow isn't that great here - previous slider makes the player want to go down but this one is clearly visible in AR9 (and down here is out of bonds or maybe overlap
  5. 03:27:006 (4,5,1) - You can make these sliders form a triangle formation that overlaps with 03:27:672 (1,2,3) - (move 4 to 208/220, move 5 to 404/256) for what triangle :D?
  6. 04:41:006 (1) - Consider ctrl+h and moving to 408/160 - pattern plays better, current spacing seems too drastically decreased. fixed in other way
  7. 05:51:672 (1,2,3,4,1) - You could probably build a better more-symmetric star-pattern here i didnt make star pattern, so okay

As a general summary, I really like what you guys did with the chorus/fast parts, but the slow parts sometime feel kinda random and messy. idk but i feel yeah too with slow part lel

Owntrolf wrote:

00:44:006 (2) - Maybe ctrl+g this slider(remembertochangethestoryboard) nope, it looks cool bro
00:53:006 (1) - My trolololo removeslider for 4 1/6 notes and 2 1/4s (I just find spinners more disorienting than slowing circles) idk about this but i fix something here
--02:07:339 - It starts to get weird from here because of sliders like 02:12:672 (6,7) - and 02:24:006 (8,9) - fixed
applied all except red one

http://puu.sh/fmGID/1c3db638cb.txt

EDITED.
meii18
placeholder for my mod :3
Topic Starter
VINXIS
nIce
YellowManul
hi lmao


00:12:172 (2) - rekt this circle pls :^) (delete rip)
01:13:006 (1) - where is the something after this l m a o o o o http://puu.sh/fDcil/1f3e0a987a.jpg
01:34:339 (1) - ^
02:18:006 (5) - ^ ( need to map this part imo)
02:25:672 (3) - circle pls
02:27:339 (6) - ^
03:02:339 (1,2) - http://puu.sh/fDcGz/fca4ae5d0a.jpg
03:04:006 (2) - mb stack with 03:03:172 (4) - ? http://puu.sh/fDcTP/1567f0ae40.jpg
03:57:339 (2,3,4) - move it somewhere, too close with (1)

(very short mod lmao sory it's 2 steps from approve yo rip 2015 rekt)


gl m 8
Topic Starter
VINXIS
YellowManul
hi lmao


00:12:172 (2) - rekt this circle pls :^) (delete rip) dam
01:13:006 (1) - where is the something after this l m a o o o o http://puu.sh/fDcil/1f3e0a987a.jpg fek yew
01:34:339 (1) - ^ ^
03:02:339 (1,2) - http://puu.sh/fDcGz/fca4ae5d0a.jpg dam not changed it but not 2 dat
03:04:006 (2) - mb stack with 03:03:172 (4) - ? http://puu.sh/fDcTP/1567f0ae40.jpg dam ^
03:57:339 (2,3,4) - move it somewhere, too close with (1) dam

(very short mod lmao sory it's 2 steps from approve yo rip 2015 rekt) damtru


gl m 8 thxthxthx
Shiranai
Clearing my queue

Tbh I don't like this kind of song because I can't actualy pass the diff without no fail, but well it's Porter Robbinson so let's give it a try
Some small sugestion, btw nice SB

[General]
  1. I guess some volume that on 5% e.g. 03:34:422 - Too quite almost inaudible when play, consider to rise a bit 10~15%
[Collab]
  1. 00:01:672 (3) - Why is you use normal-hit on that one? I think you misplaced that
  2. 00:09:006 (1,2,3,4,5,6,7) - There's some similiar rhythm on first part but why you just put finish that one? I'm sure it'll be better if the same rhythm as 00:03:672 (1,2,3,4,5,6,7) - and 00:14:339 (1,2,3,4,5,1,2,3,4) - etc have the same hitsound
  3. 00:22:339 - Duplicate green line
  4. 00:46:672 (2) - Move one grid to left, to make it straight with 00:45:672 (1,2,3,4) -
  5. 00:54:172 (2) - Ctrl+G that for better flow from downward to upward
  6. 01:02:672 (2) - Ctrl+G also to make it a bit jump from previous slider
  7. 01:10:339 (8) - NC on that part you seems NC on every white big tick
  8. 01:13:339 - 01:13:672 - Add notes there you can hear the lulaby clearly? If not it'll make awkward pause imo
  9. 01:17:672 (4) - I guess there's out of place and no reason to put that big jump, as you can hear the song itself on that part is calm and steady, so maybe reduce the jump under 2.00 (maybe 1.80 will work e.g. 01:14:006 (2,3) -)
  10. 01:22:339 (1,1) - Swap NC
  11. 01:25:006 (1) - Delete NC
  12. 01:33:006 (1,1) - Delete NC both
  13. 01:34:672 - 01:35:006 - Add notes on those two? Add notes there you can hear the lulaby clearly? If not it'll make awkward pause imo
  14. 01:35:339 (2) - That quite big jump, consider to reduce it the song still calm and steady imo
  15. 01:42:339 (1,2,3) - The flow too awkward and I guess you just force the pattern
  16. 01:47:672 (1,2) - DS? make it same as 01:45:006 (1,2) - and 01:46:006 (1,2) -
  17. 01:28:672 (6,1) - 01:31:006 (4) - Not perfectly stacked
  18. 01:53:006 (1,1) - 01:58:339 (1,1) - I guess those NC is necesary, what for? just indicating the volume rise? I don't think that needed. But if you really want it NC so badly better NC this one 02:14:339 (1,2,3) -
  19. 02:24:006 (8) - Fixed the nodes please it's kinda out of place, I think it's better on curve like previous slider
  20. 02:26:672 (4) - Ctrl+G that and move x:440 y:228 for better flow and kinda follow the DS instead on 1.6 same as 02:28:006 (2,3) -
  21. 02:48:506 (1) - Delete NC
  22. 02:49:006 (1) - Add more green line here to adjust the volume following the music sound rising
  23. 02:53:339 (2) - Ctrl+G that and move to x:32 y:184 for better flow
  24. 03:02:006 (5,6,7,8,1) - Apparently that stream should be stacked perfectly with 03:01:339 (2) - http://puu.sh/fDfnH/f147b4bfff.jpg
    And a bit re-arrenged the stream above, so this 03:02:672 (2) - could be blanket with those stream http://puu.sh/fDfAX/415ced9bb1.jpg If you need the code:
    320,280,182006,1,8,0:0:0:0:
    344,316,182089,1,0,0:0:0:0:
    384,336,182172,1,8,0:0:0:0:
    428,344,182256,1,0,0:0:0:0:
    468,328,182339,6,0,P|496:276|484:188,1,89.9999976158142,2|0,3:2|0:0,0:0:0:0:
    435,164,182672,2,0,P|412:201|406:245,1,89.9999976158142,0|2,0:0|0:0,0:0:0:0:
  25. 03:12:339 (1,1) - Make those an anti jump instead? I believe it fit well http://puu.sh/fDg4l/6418517a10.jpg
  26. 03:13:672 (4,5,6) - I think that flow is really unnatural, consider to move (5) to x:456 y:328 then (6) to x:320 y:204 instead http://puu.sh/fDgnB/faf194b521.jpg
  27. 03:19:672 (1,2) - Make (1) a curve? un stack (2) then move somewhere else maybe to x:364 y:236, I think it's a bit unconfy when (2) is stacked under (1) http://puu.sh/fDgGL/833ef6f87d.jpg
  28. 03:37:506 (4,1,2,3,4,1,2) - Please re-arrange some jumps for both Vinx and Fort it's quite random lol, not even reach able sometimes (e.g. 03:37:506 (4,1,2,3,4,1,2) - I'm trying to make a sugestion better to make those jump circular http://puu.sh/fDhaN/2f47120b3a.jpg) if you need code to try:
    136,48,217506,1,2,0:0:0:0:
    268,116,217672,53,8,0:0:0:0:
    172,224,217839,1,2,0:0:0:0:
    84,152,218006,1,2,0:0:0:0:
    144,72,218172,1,2,0:0:0:0:
    240,128,218339,5,2,0:0:0:0:
    172,192,218506,1,2,0:0:0:0:
  29. 03:41:506 (4) - Ctrl+G that for paralel effect on 03:41:339 (3,4,5,6) -
  30. 03:51:839 (2,5) - How about stack (5) on (2)?
  31. 04:31:006 (7,8) - I guess that (7) is turn too sharp, how about moving (7) to x:264 y:28 and move (8) to x:356 y:16 for a better flow and fix the DS http://puu.sh/fDi1Z/5229cbc811.jpg
  32. 04:40:006 (3,4,5) - Why there's so much random jump, my sugestion move (3) and stack perfectly with 04:39:339 (4) - the move (4) to x:252 y:280, you can see the triangle pattern http://puu.sh/fDj2D/c72d6463f4.jpg
  33. 04:55:339 (4) - Make it curve so it can paralel with (2)
  34. 05:07:672 (1) - I guess it's better to Ctrl+J then Ctrl+H that for better slider flow and make a bit big jump between 05:07:506 (5,1) - since it's the last kiai http://puu.sh/fDjCT/14c3a4acf0.jpg
  35. 05:10:256 (8) - Delete I guess it's not necessary, and if hear on 75% playback you can hear piano sound from here 05:09:172 - Its up to you want to map that piano sound or not
  36. 05:10:672 (2,5) - Stack perfectly
  37. 05:18:339 (1,1,1,1,1,1) - Follow the DS instead? for better reading
  38. 05:33:006 (3) - I think it's better to Ctrl+J that instead, Idk why but when (3) flows to (4) doesn't quite unnatural, so I guess it better to flip that http://puu.sh/fDkqV/24edbc4093.jpg
  39. 05:51:672 (1,2,3,4,1) - Starshape would be better
  40. 06:04:339 (2) - Move one grid left

    Additional Notes: I'm still consider about some NC especialy anti jump and some spacing, e.g. 00:24:339 (1,2,3,4) - Add NC for each of them? still concern about some NC on anti jump like that one, since that 1/4 notes have same exactly spacing (by appearance when we play not based on numbers on editor up right) as 1/8 notes e.g. 00:27:339 (3,4,5,6,1) - some players might be tripped or hit too fast because that confusing spacing (there's a lot more e.g.00:29:672 (1,2,3,4) - 00:35:006 (1,2,3,4) - 00:40:339 (1,2,3,4) - 00:42:339 (1,2,3,4,1) - 00:45:672 (1,2,3,4) - and etc there's so many of them especialy on Fort's part) Yeah it is good looking but too cunfusing when we play
[]
I'm too lazy to divide the mod into Vinx part and Fort part, forgive me and please reply the mod nicely
Goodluck~
Topic Starter
VINXIS
Mako Sakata
Clearing my queue lmao

Tbh I don't like this kind of song because I can't actualy pass the diff without no fail, but well it's Porter Robbinson so let's give it a try
Some small sugestion, btw nice SB yahthank

[Collab]
  1. 00:01:672 (3) - Why is you use normal-hit on that one? I think you misplaced that ya i did rip
  2. 00:09:006 (1,2,3,4,5,6,7) - There's some similiar rhythm on first part but why you just put finish that one? I'm sure it'll be better if the same rhythm as 00:03:672 (1,2,3,4,5,6,7) - and 00:14:339 (1,2,3,4,5,1,2,3,4) - etc have the same hitsound naaahlol tbh the chord change is in this measure so
  3. 00:22:339 - Duplicate green line dam
  4. 01:10:339 (8) - NC on that part you seems NC on every white big tick dam
  5. 01:13:339 - 01:13:672 - Add notes there you can hear the lulaby clearly? If not it'll make awkward pause imo no fuk hte ppl
  6. 01:17:672 (4) - I guess there's out of place and no reason to put that big jump, as you can hear the song itself on that part is calm and steady, so maybe reduce the jump under 2.00 (maybe 1.80 will work e.g. 01:14:006 (2,3) -) honestly it's not evn that bad tbh lol
  7. 01:22:339 (1,1) - Swap NC how do i swap ncs with 2 notes that already have nc.... w/e deleted 1st nc lmao
  8. 01:25:006 (1) - Delete NC dam
  9. 01:33:006 (1,1) - Delete NC both dam
  10. 01:34:672 - 01:35:006 - Add notes on those two? Add notes there you can hear the lulaby clearly? If not it'll make awkward pause imo nO
  11. 01:35:339 (2) - That quite big jump, consider to reduce it the song still calm and steady imo only 4 u bb
  12. 01:42:339 (1,2,3) - The flow too awkward and I guess you just force the pattern na h
  13. 01:28:672 (6,1) - 01:31:006 (4) - Not perfectly stacked dam k w/e
  14. 02:53:339 (2) - Ctrl+G that and move to x:32 y:184 for better flow no looks ugly with other sliders after it
  15. 03:02:006 (5,6,7,8,1) - Apparently that stream should be stacked perfectly with 03:01:339 (2) - http://puu.sh/fDfnH/f147b4bfff.jpg lolno
    And a bit re-arrenged the stream above, so this 03:02:672 (2) - could be blanket with those stream http://puu.sh/fDfAX/415ced9bb1.jpg dam i tried
  16. 03:12:339 (1,1) - Make those an anti jump instead? I believe it fit well http://puu.sh/fDg4l/6418517a10.jpg no 2scary4me
  17. 03:13:672 (4,5,6) - I think that flow is really unnatural, consider to move (5) to x:456 y:328 then (6) to x:320 y:204 instead http://puu.sh/fDgnB/faf194b521.jpg k kinda did dat
  18. 03:19:672 (1,2) - Make (1) a curve? un stack (2) then move somewhere else maybe to x:364 y:236, I think it's a bit unconfy when (2) is stacked under (1) http://puu.sh/fDgGL/833ef6f87d.jpg barely went through with that lma o
  19. 04:31:006 (7,8) - I guess that (7) is turn too sharp, how about moving (7) to x:264 y:28 and move (8) to x:356 y:16 for a better flow and fix the DS http://puu.sh/fDi1Z/5229cbc811.jpg lolkw/e
  20. 05:07:672 (1) - I guess it's better to Ctrl+J then Ctrl+H that for better slider flow and make a bit big jump between 05:07:506 (5,1) - since it's the last kiai http://puu.sh/fDjCT/14c3a4acf0.jpg neh i like as is tho
  21. 05:10:256 (8) - Delete I guess it's not necessary, and if hear on 75% playback you can hear piano sound from here 05:09:172 - Its up to you want to map that piano sound or not yea i never intended to map that arp synth lol
  22. 05:10:672 (2,5) - Stack perfectly dam i tried
  23. 05:18:339 (1,1,1,1,1,1) - Follow the DS instead? for better reading dam k w/e lmao

    Additional Notes: I'm still consider about some NC especialy anti jump and some spacing, e.g. 00:24:339 (1,2,3,4) - Add NC for each of them? still concern about some NC on anti jump like that one, since that 1/4 notes have same exactly spacing (by appearance when we play not based on numbers on editor up right) as 1/8 notes e.g. 00:27:339 (3,4,5,6,1) - some players might be tripped or hit too fast because that confusing spacing (there's a lot more e.g.00:29:672 (1,2,3,4) - 00:35:006 (1,2,3,4) - 00:40:339 (1,2,3,4) - 00:42:339 (1,2,3,4,1) - 00:45:672 (1,2,3,4) - and etc there's so many of them especialy on Fort's part) Yeah it is good looking but too cunfusing when we play ya dis is all on fort
Goodluck~ thx b
mijkolsmith

RuberusuScarlet wrote:

hi ~

mod request from my queue

but…I have a one mod ><
https://osu.ppy.sh/forum/p/3624899

so…mod 05:21:005 - to 06:06:672 -

no kudosu please

[mijkolsmith's Divine Hard]
05:42:339 - (SV)Audio 20~30%

05:35:672 - one note delete
05:51:672 - ^
05:57:005 - ^
05:58:339 - ^

05:59:672 (359672|2) - start to 05:59:339 -

good luck
Thanks for the mod ^^

HOST wrote:

hi VINXIS, mod from queue.


column 1 / 2 / 3 / 4


[]
[mijkolsmith's Divine Hard]

03:38:339 - add 1, 3

04:05:005 (245005|0) - remove

05:21:005 ~ 06:06:672 - how about change down hit sounds' volume to 20% ?

05:57:005 (357005|2) - remove
05:58:339 (358339|2) - remove


[]

i was surprised when i testing this diff..

good quality XD good luck
Thanks HOST for the compliment hue

Marirose wrote:

Hey VINXIS o/
from my queue
marathon map w/ !
here's the mod :)

col=1,2,3,4
mijkolsmith's Divine Hard
00:01:839 - http://puu.sh/eR5Jn/535188b81e.jpg this would be better :)
00:05:005 (5005|1) - remove
00:11:339 - try this http://puu.sh/eR62B/29a75d40c3.jpg :)
00:36:005 - according to ur idea,it should be double like 00:25:339 - right ? :)
01:06:339 (66339|2) - umm..which sound the LN followed with? i recommand delete
01:09:005 (69005|0) - remove
01:11:672 (71672|1) - remove
01:31:339 (91339|2) - soft piano here,remove one
01:32:339 (92339|2) - remove
01:40:339 (100339|2) - remove
01:47:339 (107339|2) - remove
02:03:505 (123505|2,123505|1,124339|3,124339|2) - why double for the soft sound ?....only one note is enough,fix it
02:59:755 (179755|3,179922|2,180005|3,180089|1,180172|2,180255|3,180422|1,180505|0,180589|1,180672|2,180755|3,180839|2,180922|1) - no clearly sound,overmap

check overmap mistake from here

good pattern but a bit overmap mistake
fix them plz

remember: dont map for the icon
nice song w/
Good Luck XD
00:11:339 > oh shit nigga
I keep this one 00:11:339 for dem jacks. They're not that hard.
Also keeping all the long notes. It just doesn't feel right without them.
01:31:339 This one is because of the mapping before the piano sounds, its good this way :p
Thanks for the mod :)

-mijkolsmith :D
mrturtle99
Hi from my modding queue~
  1. 01:09:006 (4,3) - consider putting NC on both of these to keep a NC pattern of every 4 beats
  2. 01:25:006 (4,4,4) - ^
  3. 02:14:339 (1,2) - I think these should be colored NC's as with 01:58:339 (1,1) -
  4. 02:18:006 (5) - maybe throw in a break after this
  5. 02:53:672 (3,3,3) - I think these triplets should be NC'ed
  6. 03:04:339 (3,5,5) - ^
  7. 03:15:006 (4,3,4) - ^
  8. 03:25:672 (3,4,3) - ^
  9. 03:34:006 (3) - I think there needs to be a NC here
  10. 03:39:006 (4) - ^
  11. 03:44:339 (4) - ^
  12. 03:46:339 (4) - ^
  13. 03:49:672 (4) - ^
  14. 04:05:006 (5,9) - ^
  15. 04:10:339 (7,11) - ^
  16. 04:40:339 (5,5,5) - ^
  17. 04:40:339 (5,5,5) - ^
  18. 05:04:339 (3,3) - ^
  19. 05:12:339 (3) - ^
  20. 05:15:006 (4) - ^
  21. 05:21:006 (1) - maybe put a break after this spinner
  22. 05:43:672 (5,5) - NC
  23. 06:02:672 (5) - ^
  24. 06:05:006 (1) - maybe make this spinner 2 tick marks longer
Topic Starter
VINXIS
holy fuk all dose NCs
schwarzvgrune
hello, from grun's mania modding queue

4K

SPOILER
00:19:006 (19006|0) - 00:17:672 (17672|3,18339|0) - - delete, you're not following anything here..
i know you might be following the faint beat sound, but if that's the case add one note to 00:17:839 - for consistency with the melody parts
you did that on the proceeding sections afterall

00:21:672 - add a note to signify the beat and the end of the phase.

00:40:672 (40672|2) - to 4?


01:17:672 - you're following the melody and the piano, so be consistent, should be 2 notes here, add 1 more
this pattern applies until 01:47:339 -

issues with inconsistency for example here
note placement and which to delete you can decide you know what i mean already :3

01:20:672 - delete 1 note
01:21:006 - add 1
01:21:672 - delete 1 note
01:23:339 - del 1
01:23:672 - add

01:24:339 - del 1
01:25:339 - add

01:27:006 - del 1
01:28:672 - ^

01:29:006 - same sound as earlier piano (only 1 change, out of tree, 1 3 4 better and more consistent) , why only 2?

01:29:672 - del
01:31:672 - add 1
01:33:672 - ^

and so on i think you know what i mean.

and i assume that you did what you did because you want it to be more varied, but then please be consistent still. if you decide to have (number of notes)
1 1 2 2 then do that for the whole phase, and so on.


i'll stop here first, its already good though. just maybe we have different mapping style (i like to stick with the sound for consistency)

:3
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