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REDALiCE - Acceleration

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zj0924
[General]

  • Really a Nice Map,I can hardly find any problems.Here is some suggestions and do what you will with them.
  1. remove countdown,wide screen support,letter box

[Easy]
  1. 00:17:369 (3) - add whistle/clap on the tail?
  2. 00:18:036 (4) - add clap on the head
  3. 00:30:702 (4,1) - swap NC?and remove finish00:31:702 (1) - ?
  4. 00:31:702 (1) - remove finish?
  5. 00:47:369 (2) - 372 104?

[Normal]
Nothing to say :D

[Hard]
  1. 00:10:369 (1) - remove nc?
  2. 00:37:369 (1) - 192 88?
  3. 00:53:036 (4) - 224 384?

[Asphyxia's EXPERT]
  1. 00:04:035 (1) - 214 160?
  2. 00:54:035 (5,1) - the distance will give me a feeling that 00:53:702 (3,5) - are the same,a little sudden to next slider
  3. 00:53:952 (4,5) - this combination is a little hard to play XD
  4. 01:04:035 (5) - NC?
[Master]
  1. 00:36:369 (2) - ctrl+g?
  2. 00:34:035 (1,2) - ^
  3. 00:34:369 (3,4) - ^
  4. 00:58:785 (2) - blanket?
  5. 01:19:702 (2) - ctrl+j?
Great mapping skill,the map deserves to be ranked :)
Topic Starter
Leader
Euny

Euny wrote:

your request! came from my queue



  • General
  1. please recheck design tap<3
  2. add preview point~
  • EASY
  1. i think ar+1, hp-1 should be more fitting here. Nah, HP would be too high and AR fits the spread
  2. 00:02:702 (1) - remove finish and add whistle at the slider's tail? sounds better.
  3. 00:06:702 (2) - ^
  4. 00:08:035 (1) - ^
  5. 01:03:702 (2,1) - hmm.. you can avoid this overlap. (if you have other nice patterns, take it. it just my suggestion)
  • NORMAL
  1. 00:02:702 (1) - same as EASY diff. how about remove finish and add whistle at those slider's tail?
  2. 00:09:202 (3) - i think this note is doesn't fit good for tempo. how about remove it?
  3. 00:31:369 (3) - i think those overlaps are making noise to read. how about this?
  4. 00:45:369 (2) - add clap at the slider's tail? i think it's fitting here
  5. 00:46:035 (3) - add clap at the slider's head? same reason by 00:45:369 (2)
  6. 00:57:369 (2) - NC?
  7. 01:04:035 (5,1) - fix blanket~?
  8. 01:09:369 (5) - add costom clap at the slider's tail for better tempo?
  9. 01:14:702 (5) - ^
  • HARD
  1. i recommend hp+1! Keeping 5 for now!
  2. 00:02:702 (1,2) - make perfect stack(just 1 grid sorry> <)
  3. 00:04:035 (4,5) - ^
  4. 00:42:369 (1,2,3,4,5,6) - i feel pretty wierd. when i play this part. it just my suggestion, Mhm, maybe it will be okay with higher AR

  • MASTER
  1. recheck kiai time~! it's different to other diffs.
  2. 00:16:035 (1,2) - fix blanket.
  3. really cool map! cant find D:
i love this song! go for ranked! good luck :D/
zj0924

zj0924 wrote:

[General]

  • Really a Nice Map,I can hardly find any problems.Here is some suggestions and do what you will with them.
  1. remove countdown,wide screen support,letter box

[Easy]
  1. 00:17:369 (3) - add whistle/clap on the tail?
  2. 00:18:036 (4) - add clap on the head
  3. 00:30:702 (4,1) - swap NC?and remove finish00:31:702 (1) - ? It's fine because there's a new melody
  4. 00:31:702 (1) - remove finish? Keeping the finish for the same reason as above
  5. 00:47:369 (2) - 372 104? It's fine as it is now

[Normal]
Nothing to say :D

[Hard]
  1. 00:10:369 (1) - remove nc?
  2. 00:37:369 (1) - 192 88?
  3. 00:53:036 (4) - 224 384?

[Master]
  1. 00:36:369 (2) - ctrl+g? No, it's fine as it is
  2. 00:34:035 (1,2) - ^ ^
  3. 00:34:369 (3,4) - ^ ^
  4. 00:58:785 (2) - blanket?
  5. 01:19:702 (2) - ctrl+j?
Great mapping skill,the map deserves to be ranked :)

Thanks!
Asphyxia

Euny wrote:

  • Asphyxia's EXPERT
  1. 00:04:035 (1) - place it on x214y160 for overlap previous slider? Yea sure
  2. 00:17:702 (2) - how about add clap at the slider's reverse arrow and remove clap at the slider's tail for better tempo? Sure

zj0924 wrote:

[General]
[Asphyxia's EXPERT]
  1. 00:04:035 (1) - 214 160? Ye
  2. 00:54:035 (5,1) - the distance will give me a feeling that 00:53:702 (3,5) - are the same,a little sudden to next slider Should be fine, this is an Insane after all
  3. 00:53:952 (4,5) - this combination is a little hard to play XD Nah
  4. 01:04:035 (5) - NC? Yea, fixed
Thanks for mods!!!
guineaQ
PM

[Easy]
  1. 00:30:702 (4) - I personally I would curve thisfor style points for neat extra edition for flow and aesthetics
  2. 01:04:035 (3) - looks a bit too plain, mind giving it some love with extra slider points?
    looks fine otherwise

[Normal]
You "accelerated" your SV quite a lot from easy diff =3=
other than that it looks fine :3

[Hard]
  1. 00:01:869 - It's kinda questionable on why you left this distinct sound unmapped :S
  2. 00:06:702 (3) - 00:53:036 (4) - i believe these touch the.. the black box thingy that shows how early/late you tapped to something
  3. 01:06:535 (2,3,4,5,6) - I personally find this awkward to play, I think it would be ok to use bigger jump here
    All fine in my books otherwise

[Asphyxia sama's Expert]
Testplay owo
damn i suck
http://puu.sh/gplr9/7514665cbb.osr

um
can you raise AR :c

other than that all fine in my books (probably the reason why some jumps felt "forced" was due to AR being low, making the distance feel larger than it really was :S)

Just one thing for your Master diff, can you increase the spacing on 00:42:702 (3,4,5) - to around 0.3x?
because I think it's more than likely that players will "overshoot" after series of huge jumps and 1/4 slider jump :S

shut up and take my star
Asphyxia
AR is now 8,8, should be more fitting now, thank you!
Tipsy
Hey M4M :3/ - 3 hardest Diffs

[General]
  1. Seems fine !
[HARD]
  1. 00:02:702 (1,2) - 00:04:035 (4,5) - I wouldn't use a stack here. Try this. It fits much better !
  2. 00:35:202 (3,1) - This is only my opinion but this spacing might be a bit too hard ? (3,12x)
[Asphyxia's EXPERT]
  1. 00:09:202 (4,1) - Don't use a stack here. The music is comparable to this part: 00:10:369 (4,5,1). Try something like this.
    It will provide a nice flow and will express the little climax better.
  2. 01:14:535 (4,1) - Maybe change them into 1/8 Slider ? The music definitely allows it:
[MASTER]
  1. 00:18:702 (1) - I think you can improve this stream/section. Maybe you like my idea. (Addition) I think this concept fits better to the music. Please give it a try.
Very nice mapset. It was hard to find something that can be improved
GL (^.^)/
Leorda
Hi there... sorry for delay

[Easy]
* AR +1? Your current one seems bit slow and it may boring for beginners

00:34:702 (3) - Forgot to put clap at end slider?
00:40:035 (3) - ^
01:09:369 (3) - ^
01:14:702 (3) - ^
01:16:035 (4,1) - Swap new combo for your combo pattern

[Normal]
00:04:535 (3,4) - Remove (3) and move (4) to previous red tick and extend it to fit the synth?
00:14:702 (3) - Clap at end slider
00:15:202 (4) - Clap here doesn't fit IMO since you add clap every upbeat (2nd and 4th white). How about remove it?
00:17:369 (3) - Clap at end slider
00:18:035 (4) - Clap at start slider
00:34:702 (5) - Clap at end slider
00:40:035 (5) - ^
00:58:702 (5) - ^
01:04:035 (5) - ^

[Hard]
00:09:202 (1) - Remove new combo for your combo pattern? You just add NC every 2 stanza in this part
00:53:369 (1) - This spinner was too sudden for me, so I had surprised for short spinner and it miss for sure... maybe you replace this spinner into slider to make a good gameplay?
01:00:369 (2) - Why finish at start slider?
01:05:702 (2) - ^

That's all I got... good luck
Speed of Snail
Hey, your mod as requested.

EASY

Miscellaneous - I recommend increasing the AR to 3, not only would it clean up the timing with the super short sliders but it'd make an even stat set as well.

00:46:702 - (1) I feel like this slider is a little bit high, I'd suggest shifting it down to match the height of the combo 2 slider.

NORMAL

Miscellaneous - Decrease OD to 5, I feel like an OD higher than the AR is quite harsh for lower difficulties

00:00:000 - (1-4) I feel like this combo is slightly off, Try moving the combo 2 circle upwards and moving both sliders 3 and 4 to the left.

00:05:035 - (4) Don't like seeing these hidden notes on easy/normal diffs. Seriously consider changing it.

General - Used alot of perfectly straight sliders, it's alright in itself but personally I think it makes for a boring map, consider changing them up.

HARD

00:01:035 - (2) This circle is off at an awkward angle, try making some space so that the circle can fit better into the pattern.

00:06:035 - (2,3) This back and forth just feels and looks odd, and not very comfortable to play. I'd recommend increasing the spacing between 2 and 3 here.

00:13:702 - (2) Would likely look nicer if it were parallel with the combo 1 slider, Try it out.

00:14:702 - (1) I'd shift this slightly down and to the right.

00:32:869 - (5) Add an additional NC on this circle to help the maps readability.

00:38:369 - (4) Likely shouldn't be straight, I'd curve it to the left.

00:42:369 - (1-6) This pattern is particularly random, I'd shift the combo 4 note substantially right and slightly up to make the pattern easier to read and easier to play.

00:43:535 - (7) Add NC

00:50:869 - (4-7) This back and forth is weird, Consider remapping this pattern.

01:07:535 - (7) Add NC

ASPHYXIA'S EXPERT

00:53:619 - (2-5) I think you should remove the 2 and 4 combo circles, honestly they just make the pattern a little more painful to hit.

MASTER

Miscellaneous - Idk I felt like the HP is a tad high for a map like this, I'd suggest lowering it to 6.5

00:25:369 - (1) This slider should be moved a tad higher up.

00:52:035 - (1-8) This segment of the stream seems like it's a little sharp, maybe start it on a diagonal so it can flow more smoothly?

Well that's everything, I like all the diffs except for the Hard presently, So you've done a good job, Hope this helps and GL getting this ranked. :D
Topic Starter
Leader
Fixed all hitsounds suggestion and most of the remaining ones, sadly I can't remember what I did and what I didn't...

Thanks anyway!
Asphyxia

Tipsy wrote:

[Asphyxia's EXPERT]
  1. 00:09:202 (4,1) - Don't use a stack here. The music is comparable to this part: 00:10:369 (4,5,1). Try something like this. I honestly like the stack, it plays better for me than it being unstacked so I'll keep it.
    It will provide a nice flow and will express the little climax better.
  2. 01:14:535 (4,1) - Maybe change them into 1/8 Slider ? The music definitely allows it: That'd make my map a bit inconsistent and I definitely think plain jumps are best fitting-wise. (btw those are 1/4 sliders)

TheOnlyLeon wrote:

ASPHYXIA'S EXPERT

00:53:619 - (2-5) I think you should remove the 2 and 4 combo circles, honestly they just make the pattern a little more painful to hit. Hmm that's true, removed them.
Thanks a ton for modding! :) Sent the .txt file in-game for Leader~
Lucyii
[Easy]
Nulla di serio da dire, credo vada bene così--

[Normal]
00:39:702 (4,1) - Stack them :c
00:42:369 (4) - Stackalo con loro^
01:14:369 (4,1) - Altro stack

[Hard]
00:28:369 (2) - ctrl g?
00:28:702 (3) - same^
00:56:035 (4) - Nc

[Master]
00:09:869 (3) - Togli il repeat e metti un beat qui 00:10:369 - a me piace di più idk ;w;
00:25:702 (2) - https://osu.ppy.sh/ss/3151296 Ci sta tipo 23423423 volte meglio
00:26:369 (5,6) - Dat spacing u fag, metter quel beat in mezzo ai due slider sarebbe meglio imho
00:45:702 (2) - Ctrl+g?
00:46:368 (4) - ^
00:57:035 (1) - Io toglierei la NC
Aka
___
 ┬──┬◡ノ(* -*ノ) ungrave ok?


general

・just saying there is a 3,5 delay of your normal-hitclap. you may want to get a less delayed file or may not
・hitsounds are kinda quiet honestly, i barely feel the feedback from objects while playing, especially during kiai time. 70-75% works best for me


normal

・od6? i'd say better 5, so od progression is more balanced (3→5→7→8→8,5), else there is a big jump between this and easy diffs
・00:15:369 - where did clap go
・00:32:869 (8,9) - 01:02:202 (5,6) - parts like these might be difficult to read cause a lot of approaches gathered in one part and at first its 1/2 and then 1/1. you might want to change 1/2s to slider or not..


hard

・00:36:035 (1) - spacing here is kinda overdone, i'd say try to keep it ~2,5 max, unless its too huge jump
・01:05:369 (1,2) - same was here, having them a bit closer wouldnt hurt
・00:45:369 (3,4) - shouldnt there be claps on slider ends? that sounds pretty empty, same as normal


asphyxia's

・00:54:035 (3,1) - i'd give a hint that this is a 1/4 transition by moving the (1) slider a bit closer to (3). would be also nice to have the end of 1/4 slider be vice versa, closer to (1)'s head.. just it


pretty cool set, good luck uwu
Topic Starter
Leader
Basically fixed everything besides the stacks in normal (and also made a bit of selfmodding on [MASTER] diff), thank you everyone
Asphyxia
Fix-desu! http://puu.sh/hZUas/95a8fcc63a.txt

Thank you, bread
Aka
hey


make sure those stacks in hard 01:06:369 (1,2,3,4,5,6,1,2,1,2,3,4) - are fine with the next bn
Kyubey
Are you ready?
GO!
IRC with Leader
01:06 Kyubey: chekin
01:07 *Kyubey is editing [http://osu.ppy.sh/b/482158 REDALiCE - Acceleration [EASY]]
01:07 Kyubey: 00:32:869 (2) -
01:07 Kyubey: i don't think it's a good idea to place kicksliders in easy
01:08 Kyubey: 00:43:535 (2) - same
01:09 Kyubey: 01:07:535 (4) - same
01:09 Kyubey: 00:44:035 (1) - btw i would move it right because on 4:3 screens it will hardly overlap with scoreboardd
01:10 Leader: can I add 1/2 notes
01:10 Kyubey: 01:18:202 (3,2) - too many of them
01:10 Kyubey: i don't think so
01:11 Leader: ;_; but they were gooood
01:11 Leader: nvm
01:11 Kyubey: easies should follow 1/1 and 2/1 rhythm because newbies are too weak
01:11 Kyubey: and 1/2 can confuse them
01:11 Kyubey: i'd use notes on white ticks only instead of these sliders
01:12 *Kyubey is editing [http://osu.ppy.sh/b/482161 REDALiCE - Acceleration [NORMAL]]
01:12 Kyubey: 00:15:202 (4) - maybe add clap? i like how it soundd
01:12 Kyubey: s
01:15 *Kyubey is editing [http://osu.ppy.sh/b/482160 REDALiCE - Acceleration [HARD]]
01:15 Leader: they look fine on red ticks to me
01:15 Kyubey: 00:15:202 (3) - maybe delete the repeat and add clap note on white tick? it sounds so empty without it
01:16 Kyubey: idk white ones sound louder for me but it's your choice
01:16 Leader: removed note and moved slider 1/2 back instead on hard
01:17 Kyubey: 00:53:369 (1) - isn't this spinner too unexpected and short?
01:17 Kyubey: i was surprised even in editor
01:18 Kyubey: and it's pretty hard to get 300 on it because even auto gets only 2000 bonus score
01:19 Leader: let me remap
01:20 Kyubey: i hope we won't be punished for normal-hard gap
01:20 Leader: qats are meh
01:20 Kyubey: but idk only triangle jumps on hard can be difficult and i think it's ok
01:21 Kyubey: because it's only few moments instead of overall difficulty
01:21 *Kyubey is editing [http://osu.ppy.sh/b/482159 REDALiCE - Acceleration [Asphyxia's EXPERT]]
01:22 Kyubey: maybe rename it to ASPHYXIA'S EXPERT to keep ALL DIFFICULTIES CAPITALISED?
01:22 Kyubey: because it looks really out of place with non-capitalised diff
01:23 Leader: I ask him too
01:24 Leader: he prefers to keep it as it is
01:24 Leader: and so do I, actually
01:24 Kyubey: :(
01:25 Kyubey: lemme talk with him about patterns
01:28 *Kyubey is editing [http://osu.ppy.sh/b/481685 REDALiCE - Acceleration [MASTER]]
01:28 Kyubey: 00:46:368 (4) - end is not snapped
01:30 Leader: o
01:30 Leader: wtf how
01:30 Leader: fixed
01:31 Kyubey: wait for asphyxia's diff now
01:31 Kyubey: and then update i gguess
01:31 Kyubey: ohh
01:31 Kyubey: maybe convert bg to jpg?
01:32 Leader: ye
01:32 Kyubey: because it is almost same with mp3 by weight
01:34 Leader: updated
01:35 Kyubey: hm
01:35 Leader: everything
01:36 Kyubey: http://puu.sh/i1KtV/ca5c121cad.jpg
01:36 Kyubey: what do you think
01:36 Kyubey: do you want to change anything?
01:37 Leader: if asphyxia is fine with that
01:37 Leader: sure
01:37 Kyubey: capitalising nickname is fine i guess
01:38 Leader: nah
01:38 Leader: rip asphyxia
01:38 Kyubey: update it
01:39 Leader: done already
01:39 Kyubey: lol on my previos b-day i got a map ranked, at this b-day i rank other's map
01:39 Leader: is it your birthday?
01:40 Leader: omg happy birthday
01:40 Leader: this is.. my gift
01:40 Leader: ok
01:40 Kyubey: ended 1:40 ago but still thank you!
01:42 Kyubey: hm
01:42 *Kyubey is editing [http://osu.ppy.sh/b/482158 REDALiCE - Acceleration [EASY]]
01:42 Kyubey: 01:18:369 (3,2) - is this intentional?
01:42 Kyubey: to keep them on different ticks
01:42 Leader: ..no
01:42 Leader: 3 is wrong
01:44 Leader: fixed and updated
01:45 Kyubey: lol i misread before and thought you're going to keep asphyxia in diffname but well
01:45 Kyubey: it looks better now, just some people won't notice it's asphyxia's
01:46 Leader: dem noobs
01:46 Leader: :(
01:48 *Kyubey is editing [http://osu.ppy.sh/b/482159 REDALiCE - Acceleration [EXPERT]]
01:48 Kyubey: 00:15:202 - add clap
01:48 Kyubey: asphy says
01:50 Kyubey: and thats all
01:53 Leader: 4tgtgt
01:53 Leader: soirry
01:53 Leader: was busy with delivering stuff
01:54 Leader: doneee and updated
01:54 Kyubey: yay
01:54 Kyubey: now time to final aimod check
01:55 Kyubey: aimod says this map sucks but people told we shouldn't trust aimod
01:55 Leader: :^)
IRC with Asphyxia
01:25 Kyubey: yo
01:25 *Kyubey is editing [http://osu.ppy.sh/b/482159 REDALiCE - Acceleration [Asphyxia's EXPERT]]
01:25 Kyubey: mind checking few sliders?
01:26 Kyubey: 00:15:035 (2) - i don't think it's a good idea to place 1/1 slider on upbeat, is sounds pretty out of place, sound on red tick is ignored
01:26 Asphyxia: sure
01:27 Kyubey: 01:03:035 (2) - this one sounds pretty off too due to placement on upbeat
01:28 Kyubey: other things are good
01:29 Asphyxia: mk first fixed, I'll check the second
01:30 Kyubey: and are you sure about diffname? :(
01:32 Asphyxia: I mean, I'd prefer it as Asphyxia's EXPERT
01:32 Kyubey: eh, okay
01:32 Asphyxia: I find it weird to have the name capitalized as well but ehhhh
01:32 Kyubey: hmmm
01:32 Asphyxia: if you insist, you can tell leader to change it to ASPHYXIA'S
01:33 Asphyxia: I dont mind that much
01:33 Asphyxia: :P
01:33 Kyubey: i'd suggest to delete nickname from diff and just keep it in creator words but it's mean
01:33 Kyubey: i don't want to force :(
01:34 Asphyxia: I'll let you choose
01:34 Asphyxia: anything is fine from those options
01:34 Asphyxia: if you want my name to be fully capitalized, go for it
01:34 Asphyxia: if you want my name to be removed from the diff name, that's fine as well
01:34 Asphyxia: :D
01:34 Kyubey: lol you give me too much permission
01:35 Asphyxia: if it's to make the mapset better and more fitting
01:35 Asphyxia: why not
01:38 Kyubey: well then we will capitalise your nickname
01:38 Kyubey: to keep it fitting with other difficulties
01:38 Kyubey: and source
01:39 Asphyxia: o-ok
01:40 Asphyxia: Leader told me that you guys are going to remove the name from the diff name but ok
01:40 Asphyxia: that's good
01:40 Kyubey: i think it's better to keep name in diff because people not always check the creator words
01:43 Kyubey: oh but he really deleted the nickname
01:44 Asphyxia: oh well, you can talk to him more if you want to
01:44 Asphyxia: fine either way for me personally
01:44 Kyubey: well it's his choice
01:46 Kyubey: hm
01:46 Kyubey: 00:15:035 (2) - didn't you forget to place any hitsounds on it?
01:46 Kyubey: like claps
01:47 Asphyxia: funny because it was always like that LOL
01:47 Asphyxia: tell leader to add the clap for me plz
01:47 Kyubey: but where
01:48 Asphyxia: 00:15:202 -
01:48 Asphyxia: according to the highest diff
01:48 Kyubey: okee
01:48 Asphyxia: since these are copied from it
IRC with Irreversible
01:32 Irreversible: ♥♥♥♥
01:32 Kyubey: <3333
Lust
Finally another Leader set qualified. Congratulations and good luck towards ranking!
Asphyxia
<3
-Sh1n1-
*-*/ Gongratz
phaZ
yey it's done! \:D/
i looked forward to it congratz
NXTKitKat
I wonder who made that beautiful picture :D
Kyubey
00:27:369 - missed normalhit
Topic Starter
Leader

Kyubey wrote:

00:27:369 - missed normalhit
unrank now
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