Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Suggestion
Other than that, colours yellow to red indicate how important changes would be in my opinion
[General]
■ I'll assume that the difficulty names are Easy Normal and Hard in ... Spanish? PT? D:
■ How about adding the translated title into the tags?
■ I'll assume that the difficulty names are Easy Normal and Hard in ... Spanish? PT? D:
■ How about adding the translated title into the tags?
[Easy]
I guess I'll go somewhat nazi on things (like small coord changes), as I think that the map's probably really good already
■ 00:36:509 (1,2,3) - Personally not a big fan of only slightly curved things, so maybe have these in a straight line?
■ 00:37:620 (3) - I think a blasic rhythm like (image) would be better in an Easy diff.
■ 00:40:398 (5) - y 132 to be on the same coord as 00:37:620 (3) -
■ 00:41:232 (1) - 00:59:009 (1) - (etc) It kinda buggs me that this one a) doesnt start on the big white/downbeat, but on an empty redtick. The actual vocal starts at the blue tick behind that (which obviously also wouldnt be a good idea to place it on in an Easy diff)
Imo, it'd be better if you kept a simple rhythm here as well. Moving the objects to the white tick before sounds much better and prevents unmapped strong beats and awkward vocal mapping
■ 01:06:509 (4,1) - These two bug me for a similar reason as above. They feel awkward as they skip strong beats that shouldve been mapped.
■ 01:12:065 (1,2) - Less edgy maybe? 1 is new, 2 is old
■ 02:19:843 (2) - curve a tiny bit more for a better blanket?
■ 04:04:287 (1) - Maybe change this one to how 04:02:620 (2,3) - works? (with the little break inbetween)
I guess I'll go somewhat nazi on things (like small coord changes), as I think that the map's probably really good already
■ 00:36:509 (1,2,3) - Personally not a big fan of only slightly curved things, so maybe have these in a straight line?
■ 00:37:620 (3) - I think a blasic rhythm like (image) would be better in an Easy diff.
■ 00:40:398 (5) - y 132 to be on the same coord as 00:37:620 (3) -
■ 00:41:232 (1) - 00:59:009 (1) - (etc) It kinda buggs me that this one a) doesnt start on the big white/downbeat, but on an empty redtick. The actual vocal starts at the blue tick behind that (which obviously also wouldnt be a good idea to place it on in an Easy diff)
Imo, it'd be better if you kept a simple rhythm here as well. Moving the objects to the white tick before sounds much better and prevents unmapped strong beats and awkward vocal mapping
Similar
02:10:120 (1,2) -
02:27:898 (1) -
02:27:898 (1) -
■ 01:06:509 (4,1) - These two bug me for a similar reason as above. They feel awkward as they skip strong beats that shouldve been mapped.
■ 01:12:065 (1,2) - Less edgy maybe? 1 is new, 2 is old
■ 02:19:843 (2) - curve a tiny bit more for a better blanket?
■ 04:04:287 (1) - Maybe change this one to how 04:02:620 (2,3) - works? (with the little break inbetween)
[Normal]
■ 00:29:287 (1,2,1,2) - Maybe try this rhythm? Having the downbeat on 00:29:287 (1) - 's and 00:31:509 (1) - 's end + a break on a audible long note at ~00:31:093 - and 00:33:454 - makes this feel weird to me.
■ 01:16:232 (2) - I#d actually move the NC here. 01:15:676 (1) - kinda sounds like it belongs to 01:14:843 (4) -, where 01:16:232 (2) - sounds completely different
■ 02:19:565 (3,4) - unstack? You also didnt stack it here 00:51:232 (4,1) - + you didnt use any stacks at all in this diff, so why would you use one here? Kepp the cursors moving /o/
■ 04:09:287 (3) - Circle here?
■ 00:29:287 (1,2,1,2) - Maybe try this rhythm? Having the downbeat on 00:29:287 (1) - 's and 00:31:509 (1) - 's end + a break on a audible long note at ~00:31:093 - and 00:33:454 - makes this feel weird to me.
■ 01:16:232 (2) - I#d actually move the NC here. 01:15:676 (1) - kinda sounds like it belongs to 01:14:843 (4) -, where 01:16:232 (2) - sounds completely different
■ 02:19:565 (3,4) - unstack? You also didnt stack it here 00:51:232 (4,1) - + you didnt use any stacks at all in this diff, so why would you use one here? Kepp the cursors moving /o/
■ 04:09:287 (3) - Circle here?
[Hard]
■ Are all the Sliderslide hitsounds intended? 00:19:565 (4) - for example. Sometimes you use them, sometimes you dont (another example: you use them here 01:05:120 (4) - but you dont use them the slider after 01:07:343 (1) - )
■ 00:46:509 (4) - I dont think that you'll need a drum hitsound here. There's nothing drumm-y to support
■ 03:06:787 (8) - ctrl+g maybe? Would support the circular movement/flow into the next Slider.
■ Are all the Sliderslide hitsounds intended? 00:19:565 (4) - for example. Sometimes you use them, sometimes you dont (another example: you use them here 01:05:120 (4) - but you dont use them the slider after 01:07:343 (1) - )
■ 00:46:509 (4) - I dont think that you'll need a drum hitsound here. There's nothing drumm-y to support
■ 03:06:787 (8) - ctrl+g maybe? Would support the circular movement/flow into the next Slider.
Looks good :3