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posted
Hello

[General]
  1. Maximum video quality I can get for 17mb 4.30min long http://puu.sh/d5k8P/9e2e958e4f.avi
  2. Timing… I've got 18720 offset and 107,990 bpm, test and decide which is better. This won't take much time anyway.
  3. I remember that ErufenRito wasn't in Xanandra's maps tags and he didn't like to include this.


[Facil]
  1. 00:40:398 (5) - Best transfer to lyrics\guitar part here will be (if you want it exactly here) http://puu.sh/d6aPF/c6a52b740b.jpg because you cover strong lyrics part from 00:40:676 () to 00:40:954 () atm it feels a bit wrong cus 00:40:398 (5) - covers weak part of lyrics and next strong part is just a gap.
  2. 00:58:176 (4) - ^ Same thing
  3. 01:06:509 (4,1) // 01:14:843 (3,1) // 02:27:065 (5) - To feel difference you can compare above spots with this, so smooth transfer to red tick.
  4. 01:47:620 () - Why diff not mapped until here, this is better place to start break than 01:45:398 (3)
  5. 03:16:509 () - ^ Here too.
  6. 02:09:287 (4) - Same thing, like on 00:40:398 (5)
  7. 03:34:287 (1) - Should start from 03:34:287 () - If player is not familiar with the song it's hard to hit accurately from lyrics beat while surrounding strong beats (we suppose this will be newbie player) are missed.


[Intermedio]
  1. 00:29:287 (1) - Will overlap with accuracy meter, move a bit up if you care.
  2. 00:34:009 (1,2,3,4,5) - Five 1\2 hits in a row can be tiring for newbie players.
  3. 01:27:898 (4) - Convert this to 1\2 slider? Seems like more suitable to diff rhythm.
  4. 02:56:787 (4) - ^ Same thing
  5. 01:47:620 () - Same as for easy diff. I guess it more suitable to map until this point.
  6. 03:16:509 () - ^ Here too.
  7. 03:34:009 (1) - Same as for Easy.
  8. 04:08:176 (6) - Try to make this slider repeat. Will cover last beats greatly.


[Dificil]
  1. 00:37:065 (4) - uhm, seems like a bit random extend to lyrics, cus you have many similar spots where slider ends on red tick, nothing really bad tho but maybe end this one on 00:37:343 ()
  2. ^ Also applies to:
    02:23:732 (4) // 02:24:843 (6) // 02:26:509 (3) -
  3. 00:38:732 (1,2) - Also this is like unnecessary\inconsistent diff spike, better to place just triplet here if you want to stress lyrics http://puu.sh/d6cxt/6441dfd080.jpg , this is way more enjoyable to play and hell consistent with the general rhythm of this difficulty.
  4. 02:05:398 (1,2,3,4,5) - ^ Same thing


Great as always. Good Luck!
posted
Thanks Sieg.. I'll check your mod later, I'm quite tired right now :P
posted

Sieg wrote:

Hello

[General]
  1. I remember that ErufenRito wasn't in Xanandra's maps tags and he didn't like to include this.

Yes please mancuso ;(

[Intermedio]
  1. 00:29:287 (1) - Will overlap with accuracy meter, move a bit up if you care.
    Okay
  2. 00:34:009 (1,2,3,4,5) - Five 1\2 hits in a row can be tiring for newbie players.
    Fineeeee
  3. 01:27:898 (4) - Convert this to 1\2 slider? Seems like more suitable to diff rhythm.
  4. 02:56:787 (4) - ^ Same thing
    Done
  5. 01:47:620 () - Same as for easy diff. I guess it more suitable to map until this point.
  6. 03:16:509 () - ^ Here too.
    I prefer it more this way tbh
  7. 03:34:009 (1) - Same as for Easy.
    Im not sure how easy is mapped, but they are sliders, they should be fine
  8. 04:08:176 (6) - Try to make this slider repeat. Will cover last beats greatly.
    I didnt rerally like it much D:!


Great as always. Good Luck!
http://puu.sh/d6VpF/5e3d1fe0ef.osu

Thanks Sieg! ;)!
posted

Sieg wrote:

Hello Hey!

[General]
  1. Maximum video quality I can get for 17mb 4.30min long http://puu.sh/d5k8P/9e2e958e4f.avi Looks great! Used!
  2. Timing… I've got 18720 offset and 107,990 bpm, test and decide which is better. This won't take much time anyway. Hmm.. I don't think the BPM is wrong here, in addition with your offset sounds off in some parts.. I'll keep the timing for now but I'll wait for some more opinions.
  3. I remember that ErufenRito wasn't in Xanandra's maps tags and he didn't like to include this. pl0x Xanandra D:


[Facil]
  1. 00:40:398 (5) - Best transfer to lyrics\guitar part here will be (if you want it exactly here) http://puu.sh/d6aPF/c6a52b740b.jpg because you cover strong lyrics part from 00:40:676 () to 00:40:954 () atm it feels a bit wrong cus 00:40:398 (5) - covers weak part of lyrics and next strong part is just a gap. I prefer to leave that as it is, the stronger part in guitar starts in 00:40:676 - , plus, this will make the pattern easier for new players because with the 1/2 slider I'm changing the beat providing them a better transition.
  2. 00:58:176 (4) - ^ Same thing Same here.
  3. 01:06:509 (4,1) // 01:14:843 (3,1) // 02:27:065 (5) - To feel difference you can compare above spots with this, so smooth transfer to red tick. But they are difference, because here I'm following vocals, in the previous spots I was following the highest pitches in the guitar.
  4. 01:47:620 () - Why diff not mapped until here, this is better place to start break than 01:45:398 (3)
  5. 03:16:509 () - ^ Here too. This is a Easy difficulty, that's why I've decided to map it in this way (And please, the next time don't use those ''()'' because the link doesn't work properly :P).
  6. 02:09:287 (4) - Same thing, like on 00:40:398 (5) Same.
  7. 03:34:287 (1) - Should start from 03:34:287 () - If player is not familiar with the song it's hard to hit accurately from lyrics beat while surrounding strong beats (we suppose this will be newbie player) are missed. I don't think this will be hard, I mean I started over a red tick and I tried to change the beat as fast as I could for the sake of the difficulty.


[Dificil]
  1. 00:37:065 (4) - uhm, seems like a bit random extend to lyrics, cus you have many similar spots where slider ends on red tick, nothing really bad tho but maybe end this one on 00:37:343 ()
  2. ^ Also applies to:
    02:23:732 (4) // 02:24:843 (6) // 02:26:509 (3) - As you know, I love the variety in my maps and in both ways this fit, so I'll keep that.
  3. 00:38:732 (1,2) - Also this is like unnecessary\inconsistent diff spike, better to place just triplet here if you want to stress lyrics http://puu.sh/d6cxt/6441dfd080.jpg , this is way more enjoyable to play and hell consistent with the general rhythm of this difficulty. But sounds completely different :/, in addition he sang in this way only here, so this is not my problem here. I think the inconsistent is Azier :P
  4. 02:05:398 (1,2,3,4,5) - ^ Same thing Same as before.


Great as always. Good Luck!
Thanks for modding! I've not changed that much things here, even so I appreciate your effort here :P
Updated!
posted
From My Modding Queue Sorry for my late.

General

  1. I think your style is fairly unremarkable. so my modding might not be of avail, maybe.
  2. Yeah, I think your map-set name is a good idea. but, if you want for ranked, you should check the difficulty name. maybe, you already know that.
  3. hmm... 03:51:787 - If you decide long kiai-time to this timing, you should be almost made equally, imo. for example, 01:10:954 - , 02:40:676 and so on..

Facil

  1. 00:18:732 (1,2,3,4) - Add Whistle at head part?
  2. 00:27:620 (1,2) - Try *this shape? This is more like it looks neat.
  3. 00:39:843 (4) - Add Whistle~
  4. 00:42:898 (2,3) - Try *this?
  5. 00:59:009 (1,2,3) - hmm... This copy seems to be not particularly good, imo. 01:01:232 (3) - try just use the curve slider?
  6. 02:35:398 (3) - Add Whistle at tail part.

Intermedio

  1. I can't find big problem.
  2. 00:34:009 (1) - I think removal one reverse and add circle is better.

Dificil

  1. 01:01:648 (2) - I suggest removal it. this timing is not a suitable one.
  2. 01:05:954 (5) - Move to x362 y84?
  3. 01:32:620 (6) - Move to x411 y63
  4. 02:59:565 (2,3,4) - stack is more than better, imo~
  5. 03:51:232 (8,9,10) - ^

Shoot Star. Good Luck.
posted

Artavia wrote:

From My Modding Queue Sorry for my late.

General

  1. I think your style is fairly unremarkable. so my modding might not be of avail, maybe.
  2. Yeah, I think your map-set name is a good idea. but, if you want for ranked, you should check the difficulty name. maybe, you already know that. I think this is rankable, I have ranked other version with similar names proof and some other mappers are doing the same when they map songs in spanish. So yeah, I'll keep them.
  3. hmm... 03:51:787 - If you decide long kiai-time to this timing, you should be almost made equally, imo. for example, 01:10:954 - , 02:40:676 and so on.. That sections are important but not that important as the last part (in my point of view ofc), so having a simple flash kiai is enough I suppose.

Facil

  1. 00:18:732 (1,2,3,4) - Add Whistle at head part? Hmm.. I'll consider it but for now is a no. I'm emphasizing the red ticks only in the first section because they are the higher in this part.
  2. 00:27:620 (1,2) - Try *this shape? This is more like it looks neat. Fixed a bit :P
  3. 00:39:843 (4) - Add Whistle~ I think is not that necessary
  4. 00:42:898 (2,3) - Try *this? Fixed a bit this as well.
  5. 00:59:009 (1,2,3) - hmm... This copy seems to be not particularly good, imo. 01:01:232 (3) - try just use the curve slider? Naa.. I don't think so. I prefer to keep this one :P
  6. 02:35:398 (3) - Add Whistle at tail part. oops.. That's true. Fixed.

Dificil

  1. 01:01:648 (2) - I suggest removal it. this timing is not a suitable one. Hmm.. but it's following vocals. Keeping it for now, I'll wait for some more opinions.
  2. 01:05:954 (5) - Move to x362 y84? I find the flow weird if I do that :/
  3. 01:32:620 (6) - Move to x411 y63 Makes sense! Done (But I have decided to move it to x:408 y:59 instead).
  4. 02:59:565 (2,3,4) - stack is more than better, imo~ yeah.. looks better xD
  5. 03:51:232 (8,9,10) - ^ But not this one :P

Shoot Star. Good Luck.
Thanks for your help! It was a useful mod! :)
Updated my diffs!
posted
Yo o/

[General]
  1. Consider making your colours a little less bright. Yur colours are cute, but they may hurt eyes in a really bad way as they are too bright.
  2. I'm quite sure that Xanandra won't be happy to have ErufenRito in the tags. Anyways, you'd bettter ask him directly.


[Facil]
  1. 00:41:232 (1,2,3) - 00:58:176 (4,1) - and so on - I doubt that this rhythm is a way to go for the easiest diff. The problem is that you switch your rhythm and it feels confusing for beginners. Moreover, sometimes the polarity changes like 00:44:565 (3) - leave stong beats (00:44:843) unstressed. The main point is that beginners are incapable of reading/handling rhythm changes/polarity switches.
  2. 01:43:732 (2) - minor - I'd suggest to make this curve more obvious. The ngle is too small and significant parts of the sliderbody get overlapped in a tricky way. rough example

    Actually, I don't quite agree with your rhythm as it feels sorta too complicated for the easiest diff.


[Intermedio]
  1. There are quite a lot of unused green lines. Please, consider removing them as they might glitch the game. 01:47:343 - example.
  2. I'd try to map those empty 3/2 gaps like 00:28:732 - first of all, that'd give your more consistent rhythm. SEcondly, it will make the star rating go higher and improve the balance of the set significantly.
  3. 02:56:232 (3,1) - pretty sure you'd like to keep x1.0 DS here instead of weird x1.2 which was sorta inconsistent.

    So, yeah, I'd recommend to use more 1/2s as that'd fix the balance and improve your rhythm. I won't go into details but I think you've got the idea.


[Dificil]
  1. 00:38:732 (1,2,3) - you could use some rhythm like you did it with 00:36:787 (2,3,4) - I just feel like 00:39:009 - the beat here should be mapped. It has some beats and vocals and ignoring it feels unnatural.
    Note: 01:33:176 - and I'd suggest to map this beat as well
  2. 00:43:454 (5) - haven't you missed a new combo here? It would fit with the vocals/pattern, if I am not mistaken.
  3. 02:05:537 (2,3) - minor - the DS feels a little random. Mind keeping it more consistent?

    This diff is amazing!


I don't really agree with your rhythm choice on Easier diffs, but I really do love the Hard. Well, try to get more opinions or give a try to the suggested changes now, I am 100% sure that it'd make the diffs mmuch better! Keep up the good work, man! Just as I said, patterns are great, it's just that I don't agree with your rhythm on Easy. Also, that'd be great if you could make Normal harder and fix the unbalanced diff gap @.@

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
posted

-Bakari- wrote:

Yo o/ Hey!

[General]
  1. Consider making your colours a little less bright. Yur colours are cute, but they may hurt eyes in a really bad way as they are too bright. Meh.. I like them, fits with the BG and video in a good way in my opinion. That's why I'll keep it.
  2. I'm quite sure that Xanandra won't be happy to have ErufenRito in the tags. Anyways, you'd bettter ask him directly. I'd really like to keep it :/ but oh well.. Removed :P


[Facil]
  1. 00:41:232 (1,2,3) - 00:58:176 (4,1) - and so on - I doubt that this rhythm is a way to go for the easiest diff. The problem is that you switch your rhythm and it feels confusing for beginners. Moreover, sometimes the polarity changes like 00:44:565 (3) - leave stong beats (00:44:843) unstressed. The main point is that beginners are incapable of reading/handling rhythm changes/polarity switches I did that because I wanted to emphasize the higher points in the music, generally when I map I focus on that, what is the higher thing that I listen in the music. In those cases I think the guitar sounds higher than the vocals or any other instrumental (and some others vocals sound higer than drums for examples) and I've decided to map it over the red ticks but not doing it randomly. I always use a 1/2 slider before the patterns over red ticks (fitting with the song) to give a proper transition so new players could learn the patterns better; always using Sliders and NOT single notes over red ticks that I think will be much harder for new players. Nowadays I've seen Easy difficulties much harder than this one and I'm pretty sure this fits with the difficulty (we have to include the BPM and all the settings are really low), so this is my point of view. I think this is more like a subjective thing, but I respect your opinion
  2. 01:43:732 (2) - minor - I'd suggest to make this curve more obvious. The ngle is too small and significant parts of the sliderbody get overlapped in a tricky way. rough example I like how this looks, looks sexy for me xD

    Actually, I don't quite agree with your rhythm as it feels sorta too complicated for the easiest diff.


[Dificil]
  1. 00:38:732 (1,2,3) - you could use some rhythm like you did it with 00:36:787 (2,3,4) - I just feel like 00:39:009 - the beat here should be mapped. It has some beats and vocals and ignoring it feels unnatural. ''veo la noche'' starts over the blue tick with the note over the downbeat I'm just following the instrumental. Plus, and the slider follows pretty much correct the rhythm, I mean ''veo'' is a pretty long vocal and that's why I tried to represent. Sometimes is good to play with the rhythms to make the gameplay more interesting I think.
    Note: 01:33:176 - and I'd suggest to map this beat as well Hmm.. I prefer to keep this one as well. I mean, the stop appears in the vocals, having a stop in the map is consistent with the song.
  2. 00:43:454 (5) - haven't you missed a new combo here? It would fit with the vocals/pattern, if I am not mistaken. It'll be really short and a bit inconsistent if I compare with the rest of my comboing. And I think the combo in 00:45:398 - fits the music on a better way.
  3. 02:05:537 (2,3) - minor - the DS feels a little random. Mind keeping it more consistent? That's true xD. Fixed!

    This diff is amazing!


I don't really agree with your rhythm choice on Easier diffs, but I really do love the Hard. Well, try to get more opinions or give a try to the suggested changes now, I am 100% sure that it'd make the diffs mmuch better! Keep up the good work, man! Just as I said, patterns are great, it's just that I don't agree with your rhythm on Easy. Also, that'd be great if you could make Normal harder and fix the unbalanced diff gap @.@

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks Baka! :P.. I've explained everything about my easy, about the Normal I don't think other is really necessary because this Hard is pretty simple, I mean consistent spacing, compressed 1/4 patterns and simple rhythm.
Thanks for modding! Waiting for Xanandra!
posted


Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

[General]
■ I'll assume that the difficulty names are Easy Normal and Hard in ... Spanish? PT? D:
■ How about adding the translated title into the tags?
[Easy]
I guess I'll go somewhat nazi on things (like small coord changes), as I think that the map's probably really good already

■ 00:36:509 (1,2,3) - Personally not a big fan of only slightly curved things, so maybe have these in a straight line?



■ 00:37:620 (3) - I think a blasic rhythm like (image) would be better in an Easy diff.



■ 00:40:398 (5) - y 132 to be on the same coord as 00:37:620 (3) -
00:41:232 (1) - 00:59:009 (1) - (etc) It kinda buggs me that this one a) doesnt start on the big white/downbeat, but on an empty redtick. The actual vocal starts at the blue tick behind that (which obviously also wouldnt be a good idea to place it on in an Easy diff)
Imo, it'd be better if you kept a simple rhythm here as well. Moving the objects to the white tick before sounds much better and prevents unmapped strong beats and awkward vocal mapping

02:10:120 (1,2) -
02:27:898 (1) -


■ 01:06:509 (4,1) - These two bug me for a similar reason as above. They feel awkward as they skip strong beats that shouldve been mapped.
01:12:065 (1,2) - Less edgy maybe? 1 is new, 2 is old



■ 02:19:843 (2) - curve a tiny bit more for a better blanket?
■ 04:04:287 (1) - Maybe change this one to how 04:02:620 (2,3) - works? (with the little break inbetween)
[Normal]
■ 00:29:287 (1,2,1,2) - Maybe try this rhythm? Having the downbeat on 00:29:287 (1) - 's and 00:31:509 (1) - 's end + a break on a audible long note at ~00:31:093 - and 00:33:454 - makes this feel weird to me.



■ 01:16:232 (2) - I#d actually move the NC here. 01:15:676 (1) - kinda sounds like it belongs to 01:14:843 (4) -, where 01:16:232 (2) - sounds completely different
■ 02:19:565 (3,4) - unstack? You also didnt stack it here 00:51:232 (4,1) - + you didnt use any stacks at all in this diff, so why would you use one here? Kepp the cursors moving /o/
■ 04:09:287 (3) - Circle here?
[Hard]
■ Are all the Sliderslide hitsounds intended? 00:19:565 (4) - for example. Sometimes you use them, sometimes you dont (another example: you use them here 01:05:120 (4) - but you dont use them the slider after 01:07:343 (1) - )
■ 00:46:509 (4) - I dont think that you'll need a drum hitsound here. There's nothing drumm-y to support
■ 03:06:787 (8) - ctrl+g maybe? Would support the circular movement/flow into the next Slider.

Looks good :3
posted
Wtf, why I didn't get any notification of new posts?

Artavia wrote:

Intermedio

  1. I can't find big problem.
    I think its better the way it currently is
  2. 00:34:009 (1) - I think removal one reverse and add circle is better.

-Bakari- wrote:

  1. I'm quite sure that Xanandra won't be happy to have ErufenRito in the tags. Anyways, you'd bettter ask him directly.
    Oh you mancuso :<



[Intermedio]
  1. There are quite a lot of unused green lines. Please, consider removing them as they might glitch the game. 01:47:343 - example.
    So far, I don't know any glitch that might occur, the reason that I decided not to so it's because there's just too many of them, and deleting them one by one gives more room to errors, and thus to actually really glitch it, so in the end I decided it was not worth it.
  2. I'd try to map those empty 3/2 gaps like 00:28:732 - first of all, that'd give your more consistent rhythm. SEcondly, it will make the star rating go higher and improve the balance of the set significantly.

    I disagree, this diff fits perfectly as a middle diff between hard and easy imo. The fact that it has so low star rating just proves that star rating calculations (specially for easier difficulties as I have seen so far) it's still not very precise. Just check how frequent you have to click the notes, in easy it's usually every 2 white ticks, with the occasional 1 or 3 or 4 ticks and with a low amount of circles as well (17%), it's basically follow sliders, while the normal is mainly every 1 tick with the occasional 1/2 tick with much more amount of circles (35%)

    Anyways, this map was very hard for me to map, as since the rhythms are kinda hard to follow (as in the guitar, vocals, drums, etc pretty much have different polarity, and since they take prominence in different parts throughout the song, making the transitions for them in a smooth way was pretty hard, even more since I had to keep it simple, or else it would be too complicated to understand), So yeah, I guess what I try to say is that adding more notes just for the sake of making it more difficult won't do it for me.

  3. 02:56:232 (3,1) - pretty sure you'd like to keep x1.0 DS here instead of weird x1.2 which was sorta inconsistent.
    Nice catch

Yauxo wrote:

[Normal]
■ 00:29:287 (1,2,1,2) - Maybe try this rhythm? Having the downbeat on 00:29:287 (1) - 's and 00:31:509 (1) - 's end + a break on a audible long note at ~00:31:093 - and 00:33:454 - makes this feel weird to me.



Intentional ;)

■ 01:16:232 (2) - I#d actually move the NC here. 01:15:676 (1) - kinda sounds like it belongs to 01:14:843 (4) -, where 01:16:232 (2) - sounds completely different
Actually, youre half right, combo should start at 01:14:843 -

■ 02:19:565 (3,4) - unstack? You also didnt stack it here 00:51:232 (4,1) - + you didnt use any stacks at all in this diff, so why would you use one here? Kepp the cursors moving /o/
Hmm... fine...

■ 04:09:287 (3) - Circle here?
There's no real need for that imo, so no need to complicate things for nothing
http://puu.sh/dg2Yv/c5ce7942a1.osu
posted

Yauxo wrote:



Hi there, coming from your request in our/my Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something. As you can see, I always give a proper answer to all the modders, so don't worry :P

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion
(copy paste end)

[General]
■ I'll assume that the difficulty names are Easy Normal and Hard in ... Spanish? PT? D: Spanish.. It's a spanish song, that's why xD
■ How about adding the translated title into the tags? Hmm.. not really necessary in my opinion :/, let's see what others think
[Easy]
I guess I'll go somewhat nazi on things (like small coord changes), as I think that the map's probably really good already

■ 00:36:509 (1,2,3) - Personally not a big fan of only slightly curved things, so maybe have these in a straight line? I like how this flow, during the gameplay the difference is really low, that's why I'll keep it.



■ 00:37:620 (3) - I think a blasic rhythm like (image) would be better in an Easy diff. But this works for me, I mean he changed exactly the syllable in this point, so using a repetition in there is the best way to cover it I think.



■ 00:40:398 (5) - y 132 to be on the same coord as 00:37:620 (3) -
00:41:232 (1) - 00:59:009 (1) - (etc) It kinda buggs me that this one a) doesnt start on the big white/downbeat, but on an empty redtick. The actual vocal starts at the blue tick behind that (which obviously also wouldnt be a good idea to place it on in an Easy diff)
Imo, it'd be better if you kept a simple rhythm here as well. Moving the objects to the white tick before sounds much better and prevents unmapped strong beats and awkward vocal mapping Ok guys, you win.. I've seen much harder things in easy difficulties but you're complaining a lot about it so maybe I'm wrong.. Re-mapped all of the up-beat..

02:10:120 (1,2) -
02:27:898 (1) -


■ 01:06:509 (4,1) - These two bug me for a similar reason as above. They feel awkward as they skip strong beats that shouldve been mapped. But he's singing in this way, pls! I've to follow the music, in this case there is not other thing to follow like the other points, sadly this is not my fault, is Azier (the singer) fault..
01:12:065 (1,2) - Less edgy maybe? 1 is new, 2 is old Hmm.. nah, this is more a personal like I suppose, I'll keep that because I like how this one looks.



■ 02:19:843 (2) - curve a tiny bit more for a better blanket? oops... Done..
■ 04:04:287 (1) - Maybe change this one to how 04:02:620 (2,3) - works? (with the little break inbetween) Completely different sections, I'm not changing that..
[Hard]
■ Are all the Sliderslide hitsounds intended? 00:19:565 (4) - for example. Sometimes you use them, sometimes you dont (another example: you use them here 01:05:120 (4) - but you dont use them the slider after 01:07:343 (1) - ) Yep, they are intentional, some of them are following the instrumental (in the first section till 00:36:509 -), the rest are following in general long prhases.
■ 00:46:509 (4) - I dont think that you'll need a drum hitsound here. There's nothing drumm-y to support lol.. this should be a soft whistle instead, little mistake xD
■ 03:06:787 (8) - ctrl+g maybe? Would support the circular movement/flow into the next Slider. Nice one, I liked it. Fixed.

Looks good :3
I took my time, but I finally check this mod :P.. Thanks a lot!
Updated!
posted
Facil

00:25:398 (4) - Before:

After:

Yeah I know it's pretty simple adjustments but I think touch-ups to make things perfect is nice
01:34:287 (1,2) - blanket them nicely?
01:34:287 (1,3) - once ^ is done stack these exactly on each others heads
03:46:509 (1) - I found this slider a little bit too out of place here honestly, it felt like a filler. But then also as a filler, I thought if it used the same pattern as what was being used before this, it would blend right in better:


Intermedio

00:34:009 (1) - set aside the fact that this repeat slider has multiple repeats, the music at the point at 00:34:287 is pretty strong, it's the peak pitch (highest tone) in the tune of this section, splitting this to a circle at 00:34:009 and a repeat slider starting from 00:34:287 would be a way to fully express the feeling of the music, by allowing players to click at that point
01:47:343 - Unnecessary inheriting line
01:47:620 - ^
02:04:287 - unnecessary inheriting line
02:04:565 - ^ as it's the same as 01:45:537
02:21:232 (2,3) - adjusting them to allow their ends to line up nicely would be great
02:43:732 (4) - NC here instead of 02:44:565 (1) - that's what you did before the break, refer to 01:14:843 (1) and 01:32:620 (1)

Dificil

00:27:343 (4) - soft whistle, or drum whistle, whichever you think fits more, but something to go with that hi-hat sound in the song, it's the same as 00:36:232 (5)
00:50:676 (3) - why drum whistle in the middle though? It sounds kinda awkward
02:52:065 (4) - NC here instead of 02:52:898 (1) - you usually add it this way, like at 01:23:176 (1)
03:48:176 (2,3) - the end of 03:48:176 (2) is not really centralized to the middle of the curve of the next slider, making further away from the slider head of 03:49:009 (3) - hence blanket is not really exact


Good Luck
posted

neonat wrote:

Facil

00:25:398 (4) - Before:

After:

Yeah I know it's pretty simple adjustments but I think touch-ups to make things perfect is nice That's true, should be better now.
01:34:287 (1,2) - blanket them nicely?
01:34:287 (1,3) - once ^ is done stack these exactly on each others heads I did something here, with those sliders :P
03:46:509 (1) - I found this slider a little bit too out of place here honestly, it felt like a filler. But then also as a filler, I thought if it used the same pattern as what was being used before this, it would blend right in better: Hmm.. I didn't found it any issue with that rhythm, plus a lot of modders were telling me to simplify the rhythm as much as I can, and adding a single note over a red tick is not that easy for the difficulty. Plus, this slider provides a good mix between vocals/guitar, after the repetition starts a part of vocals, that's why I've decided to do it in this way.


Dificil

00:27:343 (4) - soft whistle, or drum whistle, whichever you think fits more, but something to go with that hi-hat sound in the song, it's the same as 00:36:232 (5) Used a soft one.
00:50:676 (3) - why drum whistle in the middle though? It sounds kinda awkward it was following vocals, but sounds a bit weird listening to again, that's why I've removed it :P
02:52:065 (4) - NC here instead of 02:52:898 (1) - you usually add it this way, like at 01:23:176 (1) Makes sense.
03:48:176 (2,3) - the end of 03:48:176 (2) is not really centralized to the middle of the curve of the next slider, making further away from the slider head of 03:49:009 (3) - hence blanket is not really exact I've tweaked this pattern a bit


Good Luck
Thanks!
Updated my diffs.. Waiting for Xanandra!
posted
Oops, casi se me olvida esto :x

(mancu debe odiarme)

neonat wrote:

Intermedio

00:34:009 (1) - set aside the fact that this repeat slider has multiple repeats, the music at the point at 00:34:287 is pretty strong, it's the peak pitch (highest tone) in the tune of this section, splitting this to a circle at 00:34:009 and a repeat slider starting from 00:34:287 would be a way to fully express the feeling of the music, by allowing players to click at that point
I feel that this way is much more simple to play, since your suggestion implies the player to hit a circle, then a slider 1/1 long, and then another slider even longer, too many objects with different rhythm to process at the same time.

01:47:343 - Unnecessary inheriting line
01:47:620 - ^
02:04:287 - unnecessary inheriting line
02:04:565 - ^ as it's the same as 01:45:537
Read previous mod response about what I think of this lines.

02:21:232 (2,3) - adjusting them to allow their ends to line up nicely would be great
Dont think its necessary

02:43:732 (4) - NC here instead of 02:44:565 (1) - that's what you did before the break, refer to 01:14:843 (1) and 01:32:620 (1)
Oops, thanks ;)
@mancu: puedes hacer lo del combo por mi pls? :$?
posted
I'm back! Fixed the NC in ''Intermedio'' and increased the AR to 7.5 in Dificil.

Updated and ready for mods again!
posted
Change description of the map.

It says: "Intermedio (Intermidate/Normal)".

It should be "Intermediate".

I will mod this map tomorrow because now I'm so tired ;w;

Good luck ~
posted
Hello, from my Modding Queue. Sorry, my english is horrible. It's only ideas!

[Hard]

This song slow, AR7 better, because the objects is not dense.
  1. 00:40:815 - Put circle here. Strange, and deficient if there is no circle here. Please, emphasize the voice.
  2. 00:41:694 - 00:41:880 - Hmm. Make a 1/3 parts here. Let little variety. Put circles here: 00:41:694 - 00:41:880 - remove reverse from 00:41:787 (3) - slider, and move this slider here: 00:42:065 -
    Timeline example: http://puu.sh/exfip/0e48d4995a.jpg
  3. 00:42:620 (6) - Same as. Make a 1/3 parts here. Change this slider end here: 00:42:991 - , and put circle here: 00:43:176 - A little of vocal. Timeline: http://puu.sh/exfvp/edc0242dd1.jpg
  4. 00:45:954 (3,4) - Vocal killer. The vocal more pronounced: Put circle here: 00:45:954 - , and put 1/1 slider here: 00:46:232 - Timeline: http://puu.sh/exfN5/9e3ef237e3.jpg I think use my suggestion.
  5. 00:54:843 (3,4,5,6,7) - I think this part little boring. There is opportunity! Follow the vocal: http://puu.sh/exgl3/559863f6ba.jpg This is 1/3 and 1/2 part! Take advantage of!
  6. 01:05:954 (5) - I think, two circle better fits the drums/guitar.
  7. 01:07:343 (1) - This reverse is not fit here. The vocal ends here: 01:07:898 - , the reverse slider is weird here. Please, remove reverse, and put circles here: 01:08:176 - 01:08:454 -
  8. 01:15:954 (8,1) - I think, follow the vocals. Put circle here: 01:15:954 - and put 1/1 slider here: 01:16:232 -
  9. 01:18:454 (5) - Same as 01:07:343 (1) - Remove reverse, and put circles here: 01:19:287 - 01:19:565 -
  10. 01:20:398 (7) - I think, two circle better fits the drums, ang guitars. If you don't like it: 01:19:843 (6) - =add once repeat (because vocal ends here 01:20:398 - ), and put circle here: 01:20:676 -
  11. 01:22:620 (3) - Hey, bit monotonous. Please, follow the vocal! Remove this slider, put circles here: 01:22:620 - 01:22:898 - 01:23:037 -
  12. 01:34:009 (1,2,3,4,5,6,7,8) - This part little vocal killer. Please, use this similar: http://puu.sh/exiLJ/961d8ab537.jpg (Timeline)
  13. 01:40:815 - Missing circle. Put it here.
  14. 02:07:065 - to 02:09:843 - : Idea : http://puu.sh/exjAj/17083d350a.jpg I tried to follow the vocals.
  15. 02:18:176 (9) - Delete slider, put circle here: 02:18:176 - move this 02:18:732 (1) - slider here: 02:18:454 - and change this 1/1 slider ends here: 02:18:870 - . Put circle here: 02:19:287 - It's better fits the vocals.
  16. 02:19:287 - to 02:20:398 - Make 1/3 part, follow the vocal. Timeline: http://puu.sh/exkej/1071349b8e.jpg This is good here. Really!
  17. 02:21:509 (8) - One circle better here: 02:21:509 - anmd create 1/1 slider here: 02:21:787 -
  18. 02:28:037 - Missing circle
  19. 02:34:843 (7) - Two circle better fits the drums/gitar.
  20. 02:37:065 (2,3,4) - Current concepts is not fit here. Replace it! Circle -> Circle -> Slider. Better fits the vocals, and drums. Timeline: http://puu.sh/exkJD/076af9c0c2.jpg
  21. 02:49:009 (9) - Change slider end here: 02:49:287 - because this vocal ends here, and put circle here: 02:49:565 -
  22. 02:51:509 (3) - Circle is better here: 02:51:509 - and put circles here: 02:51:787 - 02:51:926 -
  23. 03:02:898 (1,2) - Vocal killer. Remove reverse from 03:02:898 (1) - slider, put circle here: 03:03:732 - and 1/1 slider here: 03:04:009 - or 1/2 sliders here: 03:04:009 - 03:04:565 -
  24. 03:06:787 (8) - Vocal fix: This 1/1 slider not fit here. Change slider end here: 03:07:065 - and put circles here: 03:07:343 - 03:07:482 -
  25. 03:09:287 (3) - Vocal: Circle better here: 03:09:287 - , and put circles here: 03:09:565 - 03:09:704 -
  26. 03:38:454 (8,1,2) - I think, use 1/2 sliders here: 03:38:454 - 03:39:009 - . Better fits the vocal!
  27. 03:42:898 (8,1,2,3,4,5,6) - Please, follow the vocal. Current conception is not good. Use similar: http://puu.sh/exm1l/85222b2229.jpg
  28. 03:56:232 (1,2,3) - Same as: 03:02:898 (1,2) - Vocal killer. Please, follow the vocal.
  29. 03:59:843 (5,6,1,2,3,4,5,6) - Vocal... Timeline example: 03:56:232 - to 04:00:676 - : http://puu.sh/exmvV/ba2b45f066.jpg 04:01:232 - to 04:04:843 - : http://puu.sh/exmAl/de4f0256f3.jpg


Ok. Why ignore the vocals? I think enjoyable, if you not only focuses on the drums. This is hard difficulty, not "hard normal", and BPM is slow.

[Normal]

AIMod: Variable distance is unrankable. Fix it!

Examples:

00:19:565 (2,1) - = 1.0x
00:20:954 (1,2) - 0.60x
00:25:398 (1,2) - 0.60
....

Please use 1.0x distance snap.

00:27:620 (1,2,1,2,1,2) -

Rhythm is very tricky...

[*]00:27:620 (1,2,1,2,1,2) - Why don't follow the guitar? My idea: http://puu.sh/exouB/bf189ccb86.jpg Use this similar.
[*]02:10:954 (2,3,4,1) - Timeline: http://puu.sh/exoQ9/bcc456164e.jpg A little of vocal?

Ok, main problem the variable distance.

[Easy]

OK sufficiently easy. Good, no idea.

Good luck.
posted
Hello ~ from queue :)

[Facil]
  1. Not thing I can found here.

[Intermedio]
  1. this diff have use same time point line with Dificil diff , many of them are unnecessary
    EX:
  2. 00:28:448 - useless green line in this diff.
  3. 00:29:009 - ^
  4. 00:36:232 - ^
  5. 00:36:509 - ^
    Check if they are all use.
    Sorry I point this out again , but really I think remove them or reset some new time point to fit with this diff will be more reasonable.
    Consider with this , it's only my recommendation.
  1. Hmm... 1/2 beat use 0.6x , and other use 1.0x ?
    I don't know if it will make normal player confused... or if it fit with rule?
    but at least , I think the veiw is clean.

[Dificil]
  1. 00:38:176(6) - suggest to set this slider straight , will better look with (5) in my veiw.
  2. 01:30:676(2,3,4,5) - try to set this a pentagon with (1)'s slider end ? like:

    I think it's more beautiful in veiw , also it's easy to keep your (5) on center line and (6)'s place symmetry with (4)
  3. 01:32:620(6) - 01:32:620(6) - you let 01:33:176 -'s beat to be empty , so may be set this slider to 2 note will have better play effect , like same you do at 02:43:732(7,8) - I think.
  4. 02:34:843(7) - Bend this slider down will be good look with (8) in my view.
  5. 02:40:676(5,1) - spacing uncentralized here ? check if is mistake.
  6. 03:01:509(7) - ^
  7. 03:14:287 - 03:16:509 - why leave this part empty ? don't consider to map it like previously similar part ? ---> 01:45:398 -
  8. 03:40:676(5) - little nazi , try to move this right to x:252|y:340 to be better blanket
  9. 03:51:509(10,1) - little nazi , try to set (1)'s slider's end at x:236|y:76 , more parallel with (10)

what language this song use? I just feel some interest about this :3
I'm few to listen song genre like this , but it's great relaxed song

Good luck ~!

Lust wrote:

For people who are concerned about the 1.0x and 0.6x spacing changes in the Intermedio difficulty, it should be fine. Xanandra used the changes throughout the map consistently so there should be no confusion here. The BPM is low enough and the patterns are definitely clear enough for players to be able to discern between them. It offers a logical step up in the difficulty from the Facil.
Okay , I learned a new
posted
For people who are concerned about the 1.0x and 0.6x spacing changes in the Intermedio difficulty, it should be fine. Xanandra used the changes throughout the map consistently so there should be no confusion here. The BPM is low enough and the patterns are definitely clear enough for players to be able to discern between them. It offers a logical step up in the difficulty from the Facil.
posted

Kazuya wrote:

[Normal]

AIMod: Variable distance is unrankable. Fix it!

Examples:

00:19:565 (2,1) - = 1.0x
00:20:954 (1,2) - 0.60x
00:25:398 (1,2) - 0.60
....

Please use 1.0x distance snap.

00:27:620 (1,2,1,2,1,2) -

Please, read Lust's post for this

Rhythm is very tricky...

[*]00:27:620 (1,2,1,2,1,2) - Why don't follow the guitar? My idea: http://puu.sh/exouB/bf189ccb86.jpg Use this similar.
Hard to understand your screenshot since I dont have a base to compare your screen with current, as in, the screenshot doesnt provide the time. Anyways, I really like the way it is currently, so most probably there will be no changes.

[*]02:10:954 (2,3,4,1) - Timeline: http://puu.sh/exoQ9/bcc456164e.jpg A little of vocal?
Complaining about tricky rhythms and yet your suggesting me to make it even more complicated by suddenly following vocals...

Ok, main problem the variable distance.


Good luck.

Xinchii wrote:

Hello ~ from queue :)

[Intermedio]
[list][*]this diff have use same time point line with Dificil diff , many of them are unnecessary
EX:
[*]00:28:448 - useless green line in this diff.
[*]00:29:009 - ^
[*]00:36:232 - ^
[*]00:36:509 - ^
Check if they are all use.
I have already said it before, I'm very sloppy, and honestly, the extra green lines is not gonna cause ANY problem at all to the map, problem my occur while I'm trying to delete them, and while doing so make a mistake, and if I do a mistake, then a problem MIGHT actually happen, so I guess it's better not to do this, unless of course, someone that is very careful does for me ;)

Good luck ~!
Thanks for the mods!

And thanks Lust for your input!
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