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Sawano Hiroyuki - Blowin'

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Topic Starter
micchi_chi
Hi~ sorry for the kinda late reply >.<

jonawaga wrote:

Hiii~ M4M

Easy-
SPOILER
00:00:435 (1,2) - blanket just a bit better < Okay, sure
before- http://imgur.com/k4yVgi7&lPeuJOi#0
after- http://imgur.com/k4yVgi7&lPeuJOi#1
00:08:088 (4,5) - ^ < I think they're blanketed perfectly. I'm just trying to blanket (4)'s end with (5)
00:15:435 (1,2) - blanket? ^
00:16:864 (2) - this isn't snapped < That was done on purpose. If you hear it on 25% speed, you'll realize that if you put it on the blue line, it would be a little too early.
00:32:272 (1) - blanket this to front of 00:31:048 (2) - this? < Kay, tryin'
01:53:088 (1) - flip horizontally and vertically and reverse selection < I like the current one
01:56:762 (2,1) - blanket just a bit better < Trying
02:31:048 (2,1) - ^ ^
Normal-
SPOILER
00:07:782 (1,2) - blanket? < Okay, most of them are blanketed, did try to improve it though
00:31:660 (3,1) - ^
01:04:109 (1,2) - and this to the back part of 01:02:884 (3) - this
01:12:068 (2,3) - blanket?
02:20:027 (1,2) - ^
02:25:997 (3,4) - ^
03:29:210 (6,1) - ^

Sorry I ask for a lot of blankets, so I won't be in the hard.
These diffs are good though!
Breeze-
SPOILER
nice jumps ^^
00:06:864 (4) - clap on end not on repeat < I like the current one... :/ this apply for the next similar mods
00:13:905 (4) - ^
00:18:190 (3) - ^
00:27:986 (3) - ^
that's just opinion, I'll stop there
00:29:211 (6) - this should end 00:29:517 - here
00:29:670 - add a note here and make it a jump from there to the next note < That's actually why I make the slider like that, if you pay attention, you could realize that the bezier part follow the melody
http://imgur.com/R6hWikt
That's all! Good Luck! :)
Thank you for mod ^^
I'll mod your map tomorrow maybe... Just wait
Ah, and if you realize you're so a mod to someone from Indonesia, please don't use imgur.com to show image. That page got blocked by our Minister of Communication and Information :o http://puu.sh/bbaBO/6dda6bfbe0.jpg
aigoh
M4M~

[general]
1) So many green marks XD
2) Notes seemed hard to hit. Took me a little while to figure out that some sliders do not end where they should. (Although 1/8 is tricky to use,) This is not due to you using 1/8 as said in a previous post. I downed the play speed to 50% to check the sliders. so these sliders follow the guitar tone, but there is drum beat mixed in, which sounds louder at the point the guitar sound fades. End points follow these drum beats.
3) Change the slider tick rate to 2
4) easy and normal looks good! (compared to Breeze)

[Breeze]
00:08:088 (1,2,3) - I slowed down the music and listened, and end point for (1) should be at 00:07:782 -
if you reduce it to this point, it'll be a lot easier to hit 2 and 3.
00:23:701 (4,5) - too far away. If compared to distance in 00:23:088 (2,3) - there is not much difference, making the player to hit the note too late.
00:36:252 (5) - should end at 00:36:558
00:51:252 (7) - should end at 00:51:405
00:52:782 (4) - should end at 00:52:935
00:50:333 (4) - should end at 00:50:486
00:52:782 (4,5) - DS
00:54:925 (3) - end at 00:55:078
00:56:150 (7) - end at 00:56:303
01:01:660 (1,2,3,4) - change colors so they are easier to read!

Putting it this way follows the beat better, and next notes make sense.
01:09:925 (4) - end at 01:10:078
01:10:231 (5) - put at 01:10:231
01:10:844 (7) - end at 01:10:997
01:11:303 (8) - put at 01:11:150
01:19:262 (2) - end at 01:19:568
01:19:874 (3) - place at 01:19:721
01:54:925 (7) - end at 01:55:078
01:55:384 (8) - place at 01:55:231

01:10:537 (6) - end at 01:10:690
01:15:742 (6,7) - put these closer
01:20:639 (6) - end at 01:20:793
01:30:742 (5) - end at 01:30:895
01:35:027 (4) - end at 01:35:180
01:42:374 (4) - end at 01:42:527
01:52:782 (7) - end at 01:52:935
01:56:456 (4) - end at 01:56:609
01:57:680 (7) - end at 01:57:833
01:58:599 (3) - end at 01:58:752
01:58:905 (4) - end at 01:59:058
02:19:109 (5) - end at 02:19:262
02:23:395 (4) - end at 02:23:548
02:26:456 (4) - end at 02:26:609
02:27:986 (3) - end at 02:28:139
02:28:293 (4) - end at 02:28:446
02:30:435 (2) - end at 02:30:588
02:31:660 (5) - end at 02:31:813
02:31:966 (6) - end at 02:32:119
02:33:803 (5) - end at 02:33:956
02:35:333 (3) - end at 02:35:486
02:36:558 (6) - end at 02:36:711
02:38:088 (3) - end at 02:38:242

sorry, I'll get lazy and just state the end points:
02:41:150 (4) - 02:41:303
02:43:599 (4) - 02:43:752
02:45:742 (3) - 02:45:895
02:46:660 (6) - 02:46:813
02:48:190 (4,5,6,7) - color change
02:49:109 (7) - 02:49:262
02:50:027 (3) - 02:50:180
02:53:088 (4,5,6,7) - color change
02:54:007 (7) - 02:54:160
02:55:231 (4) - 02:55:384
02:56:456 (7) - 02:56:609
03:16:659 (4) - 03:16:812
03:19:720 (6) - 03:19:873
03:22:169 (4) - 03:22:322
03:23:088 (3) - 03:23:241
03:26:455 (4) - 03:26:608
03:29:516 (7) - 03:29:669
03:31:353 (4) - 03:31:506
03:34:414 (4) - 03:34:567
03:35:333 (2) - 03:35:486
03:36:251 (5) - 03:36:404
03:37:781 (3) - 03:37:935
03:43:598 (4) - 03:43:751

5) huff huff, I hope I didn't miss anything o_o
Topic Starter
micchi_chi

mangocurry wrote:

M4M~

[general]
1) So many green marks XD < Yeah, I used it to silence the slider which ended at 1/8. I just realize it kinda useless now o-o
2) Notes seemed hard to hit. Took me a little while to figure out that some sliders do not end where they should. (Although 1/8 is tricky to use,) This is not due to you using 1/8 as said in a previous post. I downed the play speed to 50% to check the sliders. so these sliders follow the guitar tone, but there is drum beat mixed in, which sounds louder at the point the guitar sound fades. End points follow these drum beats. < I'm not used to map main melody though...
3) Change the slider tick rate to 2 < No, I like 1
4) easy and normal looks good! (compared to Breeze) < Okay

[Breeze]
00:08:088 (1,2,3) - I slowed down the music and listened, and end point for (1) should be at 00:07:782 -
if you reduce it to this point, it'll be a lot easier to hit 2 and 3. < Huh? o-o are you sure about this?
00:23:701 (4,5) - too far away. If compared to distance in 00:23:088 (2,3) - there is not much difference, making the player to hit the note too late. < Jump, but yeah, tried to make them a bit closer
00:36:252 (5) - should end at 00:36:558 < Okay, fixed this one
00:51:252 (7) - should end at 00:51:405 < There's no sound there...
00:52:782 (4) - should end at 00:52:935 < Ah, I don't like to follow 1/4 main melody >.<
00:50:333 (4) - should end at 00:50:486 < Again, no sound
00:52:782 (4,5) - DS < Nah, I prefer the stack
00:54:925 (3) - end at 00:55:078 < No sound
00:56:150 (7) - end at 00:56:303 ^
01:01:660 (1,2,3,4) - change colors so they are easier to read! < It's not like they are hard to read imo... Also I prefer NC on big white tick. NC them would seems weird...

Putting it this way follows the beat better, and next notes make sense. < Well, I'm just checking it until the middle of the mod, you say 1/8 is not the problem, but until half of your mod, you just point out my 1/8 sliders, so I assume it apply to your whole mod... Some of them don't have sound at where you suggested to end it, some of them do but it was 1/4 main melody, I don't like to follow it so I don't change any...
01:09:925 (4) - end at 01:10:078
01:10:231 (5) - put at 01:10:231
01:10:844 (7) - end at 01:10:997
01:11:303 (8) - put at 01:11:150
01:19:262 (2) - end at 01:19:568
01:19:874 (3) - place at 01:19:721
01:54:925 (7) - end at 01:55:078
01:55:384 (8) - place at 01:55:231

01:10:537 (6) - end at 01:10:690
01:15:742 (6,7) - put these closer < Okay, did try, put them closer a bit
01:20:639 (6) - end at 01:20:793
01:30:742 (5) - end at 01:30:895
01:35:027 (4) - end at 01:35:180
01:42:374 (4) - end at 01:42:527
01:52:782 (7) - end at 01:52:935
01:56:456 (4) - end at 01:56:609
01:57:680 (7) - end at 01:57:833
01:58:599 (3) - end at 01:58:752
01:58:905 (4) - end at 01:59:058
02:19:109 (5) - end at 02:19:262
02:23:395 (4) - end at 02:23:548
02:26:456 (4) - end at 02:26:609
02:27:986 (3) - end at 02:28:139
02:28:293 (4) - end at 02:28:446
02:30:435 (2) - end at 02:30:588
02:31:660 (5) - end at 02:31:813
02:31:966 (6) - end at 02:32:119
02:33:803 (5) - end at 02:33:956
02:35:333 (3) - end at 02:35:486
02:36:558 (6) - end at 02:36:711
02:38:088 (3) - end at 02:38:242

sorry, I'll get lazy and just state the end points:
02:41:150 (4) - 02:41:303
02:43:599 (4) - 02:43:752
02:45:742 (3) - 02:45:895
02:46:660 (6) - 02:46:813
02:48:190 (4,5,6,7) - color change < same as above, I prefer NC on big white tick
02:49:109 (7) - 02:49:262
02:50:027 (3) - 02:50:180
02:53:088 (4,5,6,7) - color change ^
02:54:007 (7) - 02:54:160
02:55:231 (4) - 02:55:384
02:56:456 (7) - 02:56:609
03:16:659 (4) - 03:16:812
03:19:720 (6) - 03:19:873
03:22:169 (4) - 03:22:322
03:23:088 (3) - 03:23:241
03:26:455 (4) - 03:26:608
03:29:516 (7) - 03:29:669
03:31:353 (4) - 03:31:506
03:34:414 (4) - 03:34:567
03:35:333 (2) - 03:35:486
03:36:251 (5) - 03:36:404
03:37:781 (3) - 03:37:935
03:43:598 (4) - 03:43:751

5) huff huff, I hope I didn't miss anything o_o
Thank you for mod ^^
I don't change much but I will still mod your map :3
Wait for it okay :)
The Girls
Hi Nana~ from Nana's Mod Queue
You've submitted your map to me before >< I totally skipped it 'cause its soooo long and slow xD but asked nicely again so now i just feel bad :P


[Breezin]
  1. There isn't much for me to say, you have really nice flow and seemed to have put an extensive amount of effort into it.
  2. 00:00:435 - Will you try this? I feel like the rhythm pattern doesn't quite work with the song. Especially the (4) and the extra (7) note. I know its the hardest difficulty, but it might be additive mapping. I like to imagine the combos as an extension of the music---and if you think about any music producer, they don't put emphasis on the 7th half note of a measure--especially for a song like that. So I think its best if you remove that note.
    Tl:dr (4) needs to change (7) is just a personal preference
  3. 00:50:333 (4) - Bring in for smoother flow and blanketing.
  4. 02:39:007 (6) - What you have here is fine, but I think if blanketed the slider at a wider width and then rotated it up slighting. It work really well for opening your flow more. Right now your flow is small circular movements. At this kiai time, enlarging your circular motion is a natural progression for the flow.
  5. 02:50:027 (3, 4) - Ctrl + G the flow on both sliders. As mentioned earlier, your flow has been small circular motion for the large part of the song. Its nice to throw in an alternating flow between (2) and (3) to really enhance the depth of your song. Plus, I think that the direction of (2) moves towards is too choppy for (3).
  6. 03:23:088 (3) - Ctrl + G. This one should be no-brainer.
[Normal]
  1. 00:02:884 (1) - Blanket.
  2. .-. There's nothing left to say
I mean its coming along really well. The reason I stopped modding your map last time, 'cause I couldn't really find much to mod. If this wasn't sufficient, message me and I'll shoot you a kudosus
Topic Starter
micchi_chi
Hi, sorry for the very late reply >.<
So many homework >.<

The Girls wrote:

Hi Nana~ from Nana's Mod Queue
You've submitted your map to me before >< I totally skipped it 'cause its soooo long and slow xD but asked nicely again so now i just feel bad :P


[Breezin]
  1. There isn't much for me to say, you have really nice flow and seemed to have put an extensive amount of effort into it.
  2. 00:00:435 - Will you try this? I feel like the rhythm pattern doesn't quite work with the song. Especially the (4) and the extra (7) note. I know its the hardest difficulty, but it might be additive mapping. I like to imagine the combos as an extension of the music---and if you think about any music producer, they don't put emphasis on the 7th half note of a measure--especially for a song like that. So I think its best if you remove that note.
    Tl:dr (4) needs to change (7) is just a personal preference < I don't understand ._. which part is this? The link point at the very start of the song, and since your skin don't have combo numbers, I have trouble on understanding the problem :o
  3. 00:50:333 (4) - Bring in for smoother flow and blanketing. < Okay, tried to do so, but I prefer doing this : http://puu.sh/buskq/759067bf6b.jpg
  4. 02:39:007 (6) - What you have here is fine, but I think if blanketed the slider at a wider width and then rotated it up slighting. It work really well for opening your flow more. Right now your flow is small circular movements. At this kiai time, enlarging your circular motion is a natural progression for the flow. < I prefer the current one, I tried to blanket (4)'s body with (6), then I also blanket (6)'s head with 02:39:619 (1) - There are some things happen here.
  5. 02:50:027 (3, 4) - Ctrl + G the flow on both sliders. As mentioned earlier, your flow has been small circular motion for the large part of the song. Its nice to throw in an alternating flow between (2) and (3) to really enhance the depth of your song. Plus, I think that the direction of (2) moves towards is too choppy for (3). < No, thanks. I prefer the current one. Looks nicer imo, that jump don't seem really necessary...
  6. 03:23:088 (3) - Ctrl + G. This one should be no-brainer. < I want to make smooth flow from (3) to (4) If I ctrl+g (3), I would ctrl+g (4) as well, but reverse arrow shouldn't be covered....
[Normal]
  1. 00:02:884 (1) - Blanket. < No thanks, I tried to stack the slider's end with 00:01:048 (2) - end.
  2. .-. There's nothing left to say
I mean its coming along really well. The reason I stopped modding your map last time, 'cause I couldn't really find much to mod. If this wasn't sufficient, message me and I'll shoot you a kudosus
It's fine, I accept all kind of mods, don't worry ^^
It's your rights to shoot a star or not :)
Thank you for mod~!
DarkVortex
Heyho M4M from my queue

Though I'm not a real fan of these 3/8 sliders they were nicely placed and played pretty well. And your map looks so beautiful >.< (how'd you do that D:).
So here we go:

[Breeze]
AR 8? Some stacks are easier to read then as well as some jumps.
00:51:864 (1,2,3,4,5,6,7,8,1) - What about a pattern like this? The guitar is quite strong here and i suggest mapping it (especially this 00:52:935 - )
01:16:354 (1) - Touches HP bar--->unrankable
01:19:262 (2) - ^
01:25:231 (5) - Map this to the drums. Currently the tail isnt mapped on anything.
01:41:456 (2) - Touches HP bar again
02:01:048 (3) - ^

[Normal]
AR 4,5 or 5? The end of 2nd kiai gets pretty clustered at AR4.
Also OD 4 for a better spread with Easy and Breeze
Eh I've got nothing else to say o.O Really good map.

[Easy]
00:58:905 (3) - Avoid stacks in Easies. Beginners often struggle with them.
01:48:190 (1) - Looks a bit ugly. Try reshaping the bump.
02:59:211 (1) - Make this a bit more perfect. Waypoints: (240,104)(196,56)(136,152)(red 256,216)(376,152)(316,56)(272,104)
03:20:026 (1) - As said above
03:22:169 (4) - ^ Rhythm is a bit inconsistent here which might confuse beginners.

Cool map, not much to say about it :) Good luck with ranking!
Topic Starter
micchi_chi

DarkVortex wrote:

Heyho M4M from my queue

Though I'm not a real fan of these 3/8 sliders they were nicely placed and played pretty well. And your map looks so beautiful >.< (how'd you do that D:). < Lol, thank you XD
So here we go:

[Breeze]
AR 8? Some stacks are easier to read then as well as some jumps. < :D When I was mapping this, I want to use AR 8 too, but I though people will think it's too fast. Finally someone who's agree with me *-*
00:51:864 (1,2,3,4,5,6,7,8,1) - What about a pattern like this? The guitar is quite strong here and i suggest mapping it (especially this 00:52:935 - ) < I don't really like mapping 1/4 main melody :/
01:16:354 (1) - Touches HP bar--->unrankable < Okay, fixed :) http://puu.sh/bPjfy/6a4162a221.jpg Sometimes this technique helps :)
01:19:262 (2) - ^ ^ Same technique~
01:25:231 (5) - Map this to the drums. Currently the tail isnt mapped on anything. < Kinda agree... Added a note as (5)'s tail replacement.
01:41:456 (2) - Touches HP bar again < This one is hard to change, the pattern afterwards is currently very neat ><
02:01:048 (3) - ^ ^Same T_T

[Normal]
AR 4,5 or 5? The end of 2nd kiai gets pretty clustered at AR4. < Hmmm, I think so, fixed~
Also OD 4 for a better spread with Easy and Breeze < Okay~
Eh I've got nothing else to say o.O Really good map. < Thank you ^^

[Easy]
00:58:905 (3) - Avoid stacks in Easies. Beginners often struggle with them. < Okay, even though I don't really like the look ;-;
01:48:190 (1) - Looks a bit ugly. Try reshaping the bump. < Okay, maybe it's because the first part before the red is too short. http://puu.sh/bPjVD/83bf01a2be.jpg
02:59:211 (1) - Make this a bit more perfect. Waypoints: (240,104)(196,56)(136,152)(red 256,216)(376,152)(316,56)(272,104) < Thanks~!
03:20:026 (1) - As said above < Okay ;-;
03:22:169 (4) - ^ Rhythm is a bit inconsistent here which might confuse beginners. < Maybe it's because of polarity issue... Tried to fix it... http://puu.sh/bPkbi/dc22d06a9f.jpg

Cool map, not much to say about it :) Good luck with ranking!
Thank you for mod ^^
Will continue modding now :3
neonat
General

First object starts at 00:00:435 - add AudioLeadIn of about 1600 or more in .osu in notepad for all difficulties

Easy

00:02:884 (3) - Ctrl + J to flip the slider would make it smoother, right now, the play motion has so many arches
00:05:027 (5,1) - shift up so it moves better from 00:04:109 (4)
00:14:517 (4,1) - 00:14:517 (4) feels very weird. The transition between them is quite sudden in the Easy, and not very easy to get familiar with instantly. Change 00:14:517 (4) to a circle at 00:14:517 and shift 00:15:435 (1) to start at 00:15:129 and have a circle added at 00:16:354 - this would be much more comfortable and it still fits the music
01:15:129 (2) - lower it to move better from the end of 01:13:905 (1)
01:20:333 (2) - seems like this maps rhythm outside of the song, like a filler only. Just use a circle at 01:20:946 for the Easy, much nicer
03:20:333 (2,3) - makes more sense to swap their positions since 03:20:792 sounds like a place to have a repeat

Normal

00:59:211 (1,2) - the curve doesn't really follow the blanket
01:04:109 (1) - centralize it more with 01:03:497 (4)
01:06:558 (1,2) - Ctrl + H to flip it horizontally would make it flow better from 01:05:946 (3)
01:12:068 (2,3) - blanket
02:18:803 (3,1) - blanket
02:32:731 (2,4) - stack is not perfect
03:20:026 (1,2,3) - this rhythm is not well fitted to the song. Change 03:20:026 (1) to circle at 03:20:026 and shift 03:20:792 (2) to start at 03:20:333 and move 03:21:863 (3) to 03:21:710 - this fits the music better
03:39:618 (1,2,3) - ^

Breeze

00:03:956 (3) - you overlooked the beat at 00:04:262 - I think you should end the slider there instead
00:06:558 (3) - the beat is at 00:06:711 - don't overshoot it, it makes it sound weird and off
00:11:456 (4) - ^
00:52:782 (4) - don't overlook the beat of the music at 00:52:935 - it is important
01:22:476 (3,6) - stack properly
01:24:925 - 01:25:690 - normal hitsounding to fit the drums
01:58:905 (4) - the beat at 01:59:058 is crucial, don't overlook it
02:19:415 (6,1,2) - blanket
02:42:068 (1,2) - blanket
02:43:905 (5) - split this to 3 beats, this isn't fitting enough, you're grazing the melody just barely
02:55:231 (4,5) - blanket
03:35:639 (3) - the beat at 03:35:792 is important and significant in the song, don't go misleading people by going over it
03:43:598 (4,5,1) - blanket

Overall I don't find this difficulty really nice, it has very little respect to the rhythm and melody and you blatantly use your own kind of rhythm most of the time.
You purposely extend your sliders when it doesn't fit the music, and you make the ends softer just so it's harder to detect. Sliders like 02:35:333 (3) - 01:27:680 (4,5) - 01:42:374 (4) - 01:50:027 (6,7) - 02:41:150 (4) - 02:58:293 (5) - and the list goes on
The issue with going about your own rhythm is it doesn't match with the song, no matter how you look at it. Take a look at 01:29:211 (3,4,5,1) - for example. It doesn't even match with the drums because 01:30:742 (5) is at nowhere in the music
Topic Starter
micchi_chi
Hi~ Sorry for late reply ^.^

neonat wrote:

General

First object starts at 00:00:435 - add AudioLeadIn of about 1600 or more in .osu in notepad for all difficulties < Okay... o-o

Easy

00:02:884 (3) - Ctrl + J to flip the slider would make it smoother, right now, the play motion has so many arches < Hmm... I kinda like this one... The ctrl+j one also still have arch...
00:05:027 (5,1) - shift up so it moves better from 00:04:109 (4) < Moved (4) and (3) a bit instead. http://puu.sh/c2EUy/828124bce9.jpg
00:14:517 (4,1) - 00:14:517 (4) feels very weird. The transition between them is quite sudden in the Easy, and not very easy to get familiar with instantly. Change 00:14:517 (4) to a circle at 00:14:517 and shift 00:15:435 (1) to start at 00:15:129 and have a circle added at 00:16:354 - this would be much more comfortable and it still fits the music < It feels weirder imo o-o
01:15:129 (2) - lower it to move better from the end of 01:13:905 (1) < Okay
01:20:333 (2) - seems like this maps rhythm outside of the song, like a filler only. Just use a circle at 01:20:946 for the Easy, much nicer < But I kinda want to add a clap hitsound here 01:20:639 T_T
03:20:333 (2,3) - makes more sense to swap their positions since 03:20:792 sounds like a place to have a repeat < Kinda agree, fixed~

Normal

00:59:211 (1,2) - the curve doesn't really follow the blanket < Fixed
01:04:109 (1) - centralize it more with 01:03:497 (4) < Okay
01:06:558 (1,2) - Ctrl + H to flip it horizontally would make it flow better from 01:05:946 (3) < The flow not really change imo... And make the from (1) to (2) kinda archy...
01:12:068 (2,3) - blanket < 'Kay
02:18:803 (3,1) - blanket < Fixed
02:32:731 (2,4) - stack is not perfect < Fixed, there's a lot of them... I remember fixing the stacks but they seems to move by themselves....
03:20:026 (1,2,3) - this rhythm is not well fitted to the song. Change 03:20:026 (1) to circle at 03:20:026 and shift 03:20:792 (2) to start at 03:20:333 and move 03:21:863 (3) to 03:21:710 - this fits the music better < I think making reverse at where (2) was is good, the music kinda support it. And (3) used to change the polarity and I want clap there....
03:39:618 (1,2,3) - ^ < Same as above. Furthermore, there's violin-like sound at where (3) was here.

Breeze

00:03:956 (3) - you overlooked the beat at 00:04:262 - I think you should end the slider there instead < Hmm.. You're right, fixed. And added a note here 00:04:415 stacked with (4)
00:06:558 (3) - the beat is at 00:06:711 - don't overshoot it, it makes it sound weird and off < I don't follow the melody here... I create my own percussion sound (⌐■_■)
00:11:456 (4) - ^ ^
00:52:782 (4) - don't overlook the beat of the music at 00:52:935 - it is important < I still like the current....
01:22:476 (3,6) - stack properly < Okay, fixed.
01:24:925 - 01:25:690 - normal hitsounding to fit the drums < okay, gonna do the same with the other diffs~
01:58:905 (4) - the beat at 01:59:058 is crucial, don't overlook it < Same as above, I want to make my own percussion sound... It kinda sounds like dum dum dadada dum~ or something like that...
02:19:415 (6,1,2) - blanket < Fixed
02:42:068 (1,2) - blanket ^
02:43:905 (5) - split this to 3 beats, this isn't fitting enough, you're grazing the melody just barely < Wow, you're right o-o I removed the note here 02:44:364 Seems kinda appropriate for a pause there :3
02:55:231 (4,5) - blanket < Okay, tried
03:35:639 (3) - the beat at 03:35:792 is important and significant in the song, don't go misleading people by going over it < Okay, fixed this one
03:43:598 (4,5,1) - blanket < Fixed

Overall I don't find this difficulty really nice, it has very little respect to the rhythm and melody and you blatantly use your own kind of rhythm most of the time. < Yup
You purposely extend your sliders when it doesn't fit the music, and you make the ends softer just so it's harder to detect. Sliders like 02:35:333 (3) - 01:27:680 (4,5) - 01:42:374 (4) - 01:50:027 (6,7) - 02:41:150 (4) - 02:58:293 (5) - and the list goes on
The issue with going about your own rhythm is it doesn't match with the song, no matter how you look at it. Take a look at 01:29:211 (3,4,5,1) - for example. It doesn't even match with the drums because 01:30:742 (5) is at nowhere in the music < Kinda like habit that I don't really like to follow main melody completely. My mind just go wild with my own rhythm....
Thank you for mod ^^
I Want a Cuddle
Hi i will mod this ^_^
Such a beautiful song :o :'3

[Easy]
01:20:333 (2) - Meh. you should delete this note imo
01:45:588 - Delete that kiai point.
01:49:415 (2) - The slider goes out of map, adjust it please.
02:16:048 - I feel like i need a note here.
02:44:364 - Delete that kiai point.
03:34:108 (2,3) - Would be awesome if you can move these 2 notes more to right (dargh, my english scks), anyway these 2 notes are out of map imo.
03:39:618 (1,2) - I never stack notes in a Easy diff.

[Normal]
Set AR either 4 or 5
00:02:272 (4) - Slider goes out of the map.
00:15:895 (2) - ^
00:25:384 (1) - This note doesn't fit with the rhythm. Maybe you should delete it ?
01:43:293 (1,2) - Move these 2 sliders. (plus, the first slider 01:43:293 (1) , adjust the end on the red tick 01:43:599 )
03:20:792 (2) - It sounds awkward (starts on blue tick, meh, move the start to the last white tick 03:20:639 )
03:33:037 (2) - The same.
03:42:067 (1) - Adjust the end of the slider to the red tick ( 03:42:373 )
01:45:588 - Delete that kiai point.
02:44:364 - ^

[Breeze]
Set HPDR to 6
00:01:507 (4) - Slider out of map.
00:02:272 - Imo, delete that slider and put a circle there. (like 00:04:415 (4,5) )
01:14:517 (2,3,4) - Tricky part. (maybe move the last slider a bit down)
01:35:793 (6,1) - Invert the slider (ctrl-g), it's a tricky and hard jump with almost no time to do it.
02:46:507 (5) - Tricky note.
The same kiai point's problem.

Hope it gets ranked :')
Topic Starter
micchi_chi
Sorry for very late reply. I'm being lazy these past days ~_~

I Want a Cuddle wrote:

Hi i will mod this ^_^
Such a beautiful song :o :'3

[Easy]
01:20:333 (2) - Meh. you should delete this note imo < Why? o-o
01:45:588 - Delete that kiai point. < That's used to turn off the kiai for a while and then turning it on again so the star would burst out the second time. So, no change.
01:49:415 (2) - The slider goes out of map, adjust it please. < Okay, tryin'
02:16:048 - I feel like i need a note here. < Hmmm... pretty reasonable... But I think I'll just follow the percussion there. This note 02:17:272 (3) - is used as "mini stream" for Easy. :3
02:44:364 - Delete that kiai point. < Same as above ^
03:34:108 (2,3) - Would be awesome if you can move these 2 notes more to right (dargh, my english scks), anyway these 2 notes are out of map imo. < Well, not really. Out of grid don't always mean out of map. Even out of screen don't always mean so (If you pay attention at the bottom part, even if you place your note kinda out of screen in editor, it's still in the screen at testplay mode). As long as it's still in the playfield at testplay mode, then it's not out of map. Tried to change it a bit though...
03:39:618 (1,2) - I never stack notes in a Easy diff. < *sigh* Okay

[Normal]
Set AR either 4 or 5 < It's 4.5, exactly between them... And I think it's good...
00:02:272 (4) - Slider goes out of the map. < It's not, I checked on testplay mode
00:15:895 (2) - ^ < Okay, this one is kinda yes, tried to change it... (It's hard ;-;)
00:25:384 (1) - This note doesn't fit with the rhythm. Maybe you should delete it ? < It's following the percussion. It sounded kinda loud there.
01:43:293 (1,2) - Move these 2 sliders. (plus, the first slider 01:43:293 (1) , adjust the end on the red tick 01:43:599 ) < It's not out of map. And I would like to keep my first slider.
03:20:792 (2) - It sounds awkward (starts on blue tick, meh, move the start to the last white tick 03:20:639 ) < ...The sound is at blue tick...
03:33:037 (2) - The same. < the same ^
03:42:067 (1) - Adjust the end of the slider to the red tick ( 03:42:373 ) < No, I would keep my own rhythm, thanks. It's like dum dadam dum dum tak, or something...
01:45:588 - Delete that kiai point. < Same as Easy ^
02:44:364 - ^ ^

[Breeze]
Set HPDR to 6 < Okay
00:01:507 (4) - Slider out of map. < it's not out of screen but did touch the scorebar... Hope it's alright...
00:02:272 - Imo, delete that slider and put a circle there. (like 00:04:415 (4,5) ) < They are actually different cases... And I think using a slider there is not bad... o-o
01:14:517 (2,3,4) - Tricky part. (maybe move the last slider a bit down) < I'm trying to stack (2)'s end with 01:13:139 (5) - here...
01:35:793 (6,1) - Invert the slider (ctrl-g), it's a tricky and hard jump with almost no time to do it. < Not really, just like normal 1/2 jump with fast BPM.
02:46:507 (5) - Tricky note. < :3
The same kiai point's problem. < Same as Easy and Normal.

Hope it gets ranked :')
Thank you for mod ^^
Eni
Hi from your queue,

[General]
  1. Uncheck widescreen support as your mapset does not feature a storyboard.
  2. Uncheck "Enable Countdown" from the Song Setup / Design tab.
[Easy]
  1. 01:33:497 (1,2) - It looks better to use Ctrl+G on second slider *instead of* Ctrl+H..
  2. That's all I could really find. Sorry for not being able to mod a low-bpm easy that well. D:
[Normal]
  1. 00:05:333 (1,3) - I would personally avoid patterns like this in lower AR because both objects appear at the same time. Example: 00:06:252 -. As these patterns are scattered throughout the map, I am assuming that you don't want to change this.
  2. 00:31:660 (3) - Move this to x:215 y:247 to stack in 00:28:905 (3,3) -.
  3. 00:57:986 (2,3) - This may or may not be rankable. I had to change a similar pattern in one of my Normals before it got ranked...
  4. 01:53:088 (1,3) - Slider 1 and Slider 3 do not end on the same grid coordinates.
  5. 02:39:619 (1,3) - Similar as above. Be sure to check your stacks.
  6. 03:19:261 (5,6) - Was this pattern used anywhere before? If not, it may be considered unrankable because you're introducing a new concept to the user near the end of the map.
For Hard I played it and it was fine. The only problem I experienced was the amount of uneven stacks. They threw me off a bit. Please fix them..

Good luck~
Starfall9908
Hello :D

M4M from your modding queue

[General]
  1. Turn off The widescreen suppoert. You're not making a storyboard.
  2. Turn off the countdown. I don't think it's neccesary to have one.
[Easy]
  1. 00:32:272 (1) - Blanket is a bit off.
  2. 00:34:721 (1) - ^
  3. 01:24:925 (2) - it sounds weird whith a clap there.
[Normal]
  1. 00:26:150 (3,1) - Blankets is off
  2. 00:37:170 (1) - ^
  3. 00:56:762 (1) - ^
  4. 01:05:946 (3) - ^
  5. 01:13:905 (1) - ^
  6. 01:15:129 (3,1) - Stack is off.
  7. 01:20:027 (3,4) - ^
  8. 01:24:925 (2) - Same thing as in easy. It feels uncomforble with a clap there.
  9. 01:26:762 (2,4) - Stack is off
  10. 01:34:721 (3) - Blanket
  11. 01:35:946 (1) - ^
  12. 01:40:844 (1,2) - The way you put the sliders doesn't look beautiful :/
  13. 01:58:599 (2) - Blanket
  14. 02:16:660 (4,5) - Blanket?
  15. 02:22:476 (1) - Blanket is off
  16. 02:35:180 (2,4) - Stack the end of the sliders.
  17. 02:39:619 (1,3) - ^
  18. 02:52:323 (2,5) - Stack
[Hard]
  1. 00:15:129 (1) - Blanket is off
  2. 00:18:190 (3) - ^
  3. 00:26:456 (5) - ^
  4. 00:31:660 (6,2) - Stack
  5. 00:32:119 (7,3) - ^
  6. 00:35:180 (2,4) - ^
  7. 00:41:762 (7,2,4) - ^
  8. 00:43:905 (5) - Blanket
  9. 00:44:517 (1,3) - Stack
  10. 00:45:129 (3) - Blanket
  11. 00:46:048 (5,7) - Stack
  12. 00:47:578 (2) - Blanket
  13. 00:51:864 (1,2,3) - To be honsest so do I hate this kind of stack. The space between (1) and (2) is different between (2) and (3) (I may be skilled anough to pass it without any problem but it feels uncomforble)
  14. 00:52:476 (3,5) - Stack
  15. 00:59:211 (1,4) - ^
  16. 00:59:823 (3,6) - ^
  17. 01:09:619 (3,6) - ^
  18. 01:11:456 (1,3) - ^
  19. 01:21:252 (1,4) - ^
  20. 01:24:313 (3,5) - Same thing as in normal and easy. rmove clap
  21. 01:30:742 (5,2) - Stack
  22. 02:21:558 (4,2) - ^
  23. 02:24:925 (1) - Make the slidershape a better Blanket to 02:25:537 (2)
  24. 02:26:456 (4,6) - Stack
  25. 02:27:986 (3,5) - ^
  26. 02:54:313 (1,2,3) - Same thing as 00:51:864 (1,2,3)
  27. 02:55:231 (4,5) - Stack
  28. 02:55:537 (5) - Blanket
  29. 02:56:762 (1,2,3) - Same thing as 00:51:864 (1,2,3)
  30. 02:57:374 (3,5) - Stack
  31. 03:20:792 (2) - Blanket
This map needs a lot of work with Blankets and Stack. These two are really important and if they're not carefully made so will it get in the way of making the map ranked.

Good Luck ;)
Topic Starter
micchi_chi

Project Railgun wrote:

Hi from your queue,

[General]
  1. Uncheck widescreen support as your mapset does not feature a storyboard. <Okay
  2. Uncheck "Enable Countdown" from the Song Setup / Design tab. < 'Kay
[Easy]
  1. 01:33:497 (1,2) - It looks better to use Ctrl+G on second slider *instead of* Ctrl+H.. < Doesn't make too much change tho.. But, okay :3
  2. That's all I could really find. Sorry for not being able to mod a low-bpm easy that well. D:
[Normal]
  1. 00:05:333 (1,3) - I would personally avoid patterns like this in lower AR because both objects appear at the same time. Example: 00:06:252 -. As these patterns are scattered throughout the map, I am assuming that you don't want to change this. < Doesn't really matter imo .-.
  2. 00:31:660 (3) - Move this to x:215 y:247 to stack in 00:28:905 (3,3) -. < Okay...
  3. 00:57:986 (2,3) - This may or may not be rankable. I had to change a similar pattern in one of my Normals before it got ranked... < Hmm... really? Is there that kind of rule? Even if I want to move it, DS makes it hard... Gonna leave it the way it is for now. Will change it if someone mention it again.
  4. 01:53:088 (1,3) - Slider 1 and Slider 3 do not end on the same grid coordinates. < Okay
  5. 02:39:619 (1,3) - Similar as above. Be sure to check your stacks. < Okay
  6. 03:19:261 (5,6) - Was this pattern used anywhere before? If not, it may be considered unrankable because you're introducing a new concept to the user near the end of the map. < Really? Never heard of those kind of rule... Gonna leave it unless someone mention it again :3
For Hard I played it and it was fine. The only problem I experienced was the amount of uneven stacks. They threw me off a bit. Please fix them.. < :3

Good luck~

nadapan wrote:

Hello :D

M4M from your modding queue

[General]
  1. Turn off The widescreen suppoert. You're not making a storyboard. < Fixed from previous mod
  2. Turn off the countdown. I don't think it's neccesary to have one. ^
[Easy]
  1. 00:32:272 (1) - Blanket is a bit off.
  2. 00:34:721 (1) - ^
  3. 01:24:925 (2) - it sounds weird whith a clap there.
[Normal]
  1. 00:26:150 (3,1) - Blankets is off
  2. 00:37:170 (1) - ^
  3. 00:56:762 (1) - ^
  4. 01:05:946 (3) - ^
  5. 01:13:905 (1) - ^
  6. 01:15:129 (3,1) - Stack is off.
  7. 01:20:027 (3,4) - ^
  8. 01:24:925 (2) - Same thing as in easy. It feels uncomforble with a clap there.
  9. 01:26:762 (2,4) - Stack is off
  10. 01:34:721 (3) - Blanket
  11. 01:35:946 (1) - ^
  12. 01:40:844 (1,2) - The way you put the sliders doesn't look beautiful :/
  13. 01:58:599 (2) - Blanket
  14. 02:16:660 (4,5) - Blanket?
  15. 02:22:476 (1) - Blanket is off
  16. 02:35:180 (2,4) - Stack the end of the sliders.
  17. 02:39:619 (1,3) - ^
  18. 02:52:323 (2,5) - Stack
[Hard]
  1. 00:15:129 (1) - Blanket is off
  2. 00:18:190 (3) - ^
  3. 00:26:456 (5) - ^
  4. 00:31:660 (6,2) - Stack
  5. 00:32:119 (7,3) - ^
  6. 00:35:180 (2,4) - ^
  7. 00:41:762 (7,2,4) - ^
  8. 00:43:905 (5) - Blanket
  9. 00:44:517 (1,3) - Stack
  10. 00:45:129 (3) - Blanket
  11. 00:46:048 (5,7) - Stack
  12. 00:47:578 (2) - Blanket
  13. 00:51:864 (1,2,3) - To be honsest so do I hate this kind of stack. The space between (1) and (2) is different between (2) and (3) (I may be skilled anough to pass it without any problem but it feels uncomforble)
  14. 00:52:476 (3,5) - Stack
  15. 00:59:211 (1,4) - ^
  16. 00:59:823 (3,6) - ^
  17. 01:09:619 (3,6) - ^
  18. 01:11:456 (1,3) - ^
  19. 01:21:252 (1,4) - ^
  20. 01:24:313 (3,5) - Same thing as in normal and easy. rmove clap
  21. 01:30:742 (5,2) - Stack
  22. 02:21:558 (4,2) - ^
  23. 02:24:925 (1) - Make the slidershape a better Blanket to 02:25:537 (2)
  24. 02:26:456 (4,6) - Stack
  25. 02:27:986 (3,5) - ^
  26. 02:54:313 (1,2,3) - Same thing as 00:51:864 (1,2,3)
  27. 02:55:231 (4,5) - Stack
  28. 02:55:537 (5) - Blanket
  29. 02:56:762 (1,2,3) - Same thing as 00:51:864 (1,2,3)
  30. 02:57:374 (3,5) - Stack
  31. 03:20:792 (2) - Blanket
This map needs a lot of work with Blankets and Stack. These two are really important and if they're not carefully made so will it get in the way of making the map ranked.

Good Luck ;)

Creator here \(^-^)/
It seems most of your mod is about blanket and stacking, so I tried to fix all of my blankets and stacks. It can't be completely perfect, but at least better. And about the clap hitsound, I think I kinda agree since I change the sampleset to Normal. Removed the clap. About that one stack in Hard you mentioned, I think it's about taste, I kinda like it so I would like to keep it. It was done on purpose so players could feel the pound ^^
Thank you for mod you both ^^
I kinda surprised because I haven't updated my Q for a while... It seems someone bump it.
Gonna mod your maps soon, please wait okay ^^
Bki
Hi, here's my mod, and M4M plz



Breeze

I like your style very much, but that notes was mapped in center too much, You can always Ctrl+A when you R mapping next time

00:06:864 (4) - [b]add a note and put slider to next whiteline and remove its reverse

00:08:088 (2) - add slider
00:08:548 (3) - same as↑

00:29:211 (6) - cut slider at redline
00:52:782 (12,4) - like this (↓inbox)

02:39:466 (7,1) -
02:41:915 (6,1) - flow feeling not good

02:52:323 (2) - add a note
02:52:476 (3) - put slider to here and cut it at redline
03:33:037 (2) - sounds not good,how about this: cut slider at whiteline and 03:33:802 (3) - add a note

03:38:088 (4) - make it like here 03:35:945 (4) -
03:39:618 (1) -


03:32:271 (1) - make it a reverse slider
03:39:618 (1) - same as↑

Normal


  • its a normal diff really? not a hard?

    00:15:129 (1) - make it a reverse slider
    00:25:231 (1) - add a note
    00:25:384 (1) - del note
    00:29:211 (4) - cut it at redline
    00:49:109 (6,1,2) - so hard for normal, change a few of them to note
    01:02:884 (3) - cut it at redline
    01:39:007 (2) - this note should start at whiteline
    01:56:150 (2) - same as ↑
    03:20:792 (2) - sounds not good, how about this 03:20:026 (1) - reverse to whiteline
    03:28:445 (3,4,5) - uhh, sounds not good
    03:32:271 (1) - same as ↑

Easy

  • 00:18:803 (4) - reverse
    03:20:333 (2) - cut at return point
    03:21:251 (3) - add a note
    03:35:945 (3) - same as ↑



GOOOOD LUCK ;)
Topic Starter
micchi_chi
Hi sorry for the late reply >.<

Bki wrote:

Hi, here's my mod, and M4M plz



Breeze

I like your style very much, but that notes was mapped in center too much, You can always Ctrl+A when you R mapping next time < Okay .-.

00:06:864 (4) - [b]add a note and put slider to next whiteline and remove its reverse
< The rhythm doesn't change and I prefer reverse, it seems more fitting... And repositioning them would be troublesome >.<
00:08:088 (2) - add slider < Nah, I'll keep. Done that on purpose :D
00:08:548 (3) - same as↑ ^

00:29:211 (6) - cut slider at redline < *sigh* okay, added a note on 00:29:670
00:52:782 (12,4) - like this (↓inbox) < Huh? o-o I don't get it, the combo color change, it confuses me x-x

02:39:466 (7,1) - < wat o-o
02:41:915 (6,1) - flow feeling not good < Nah, let it jump
02:52:323 (2) - add a note < Why should I? o-o
02:52:476 (3) - put slider to here and cut it at redline < Hmm... I want to follow the violin here 02:53:088 (4) - and I think slider there won't be appropriate...
03:33:037 (2) - sounds not good,how about this: cut slider at whiteline and 03:33:802 (3) - add a note < I don't get it... I following the melody there, maybe try picture next time~

03:38:088 (4) - make it like here 03:35:945 (4) - < Nah, I'm following the percussion there :roll:
03:39:618 (1) - < what does this mean? o-o


03:32:271 (1) - make it a reverse slider < No thanks, that was done on purpose~
03:39:618 (1) - same as↑ ^

Normal


  • its a normal diff really? not a hard? < Maybe... Normal+ or something... ^^'

    00:15:129 (1) - make it a reverse slider < I'll avoid 1/4 on Normal
    00:25:231 (1) - add a note < There's a note there o-o
    00:25:384 (1) - del note < The mod above told me to add a note here... yet this one tell me to delete this note... And no, I'm not deleting it, I'm following the percussion here
    00:29:211 (4) - cut it at redline < Okay distance snapping, here we go >.<
    00:49:109 (6,1,2) - so hard for normal, change a few of them to note < Note would be harder imo o-o
    01:02:884 (3) - cut it at redline < I'll let this one the way it is
    01:39:007 (2) - this note should start at whiteline < It is o-o
    01:56:150 (2) - same as ↑ ^
    03:20:792 (2) - sounds not good, how about this 03:20:026 (1) - reverse to whiteline < I'm perfectly following the main melody there...
    03:28:445 (3,4,5) - uhh, sounds not good < It's following the background instrument, the sound is there (I don't know what instrument... piano maybe?)
    03:32:271 (1) - same as ↑ < The same as before, t'was done on purpose

Easy

  • 00:18:803 (4) - reverse < No thanks, the music stops there. It was supposed to be a pause
    03:20:333 (2) - cut at return point < Huh? o-o
    03:21:251 (3) - add a note < There's already a slider there....
    03:35:945 (3) - same as ↑
^


GOOOOD LUCK ;)
Thank you for mod, I'll mod yours soon enough ^^
Prophecy
Hello~

I find your video have a bad quality.

Here's a new video for you! Good Luck :3

Click here to download!

By Prophecy
Topic Starter
micchi_chi

Prophecy wrote:

Hello~

I find your video have a bad quality.

Here's a new video for you! Good Luck :3

Click here to download!

By Prophecy
Wow, thank you ^^
But it seems it doesn't really fit the audio so I don't change it, sorry :(
Thanks for your offer anyway ^^
Prophecy

hanyuu_nanodesu wrote:

Prophecy wrote:

Hello~

I find your video have a bad quality.

Here's a new video for you! Good Luck :3

Click here to download!

By Prophecy
Wow, thank you ^^
But it seems it doesn't really fit the audio so I don't change it, sorry :(
Thanks for your offer anyway ^^
Or can you give me the link that you download the PV.
I can encode that :)
Fryz3
hi! modder came from: p/3643355/
(it's just standard procedure, idk why i keep doing it...)

anyway, sadly enough I'm not here to mod your map right NOW,
but i have a request. more like a M4M request.
i will probably mod your map in 3 a 4 days (if things go smoothly, so be patient with me!)
and i kind of need a modder for my map. BUT, i haven't finished my map just yet (I'm kinda busy and so on...)
I will try to finish my map by then. 3 a 4 days, and upload it so you can mod it. you can take your time with it,
because it's probably gonna suck but it's my first real try on a beatmap anyway.
(the one i have pending right now is the wrong one, ill just wait till it gets in the graveyard :p )

So, I hope you will accept my M4M request! ill try my best to get the map done in 3 a 4 days!
anyway gl with your map! (even though this wasn't a mod!)
Fryz3
Hi again! this time im here with a mod! :D

General
  1. if you look at your aiMod, it says you hav kai mode activated for more then 1/3 of the song.
    idk if there is a rule that will keep your map from getting ranked, but you might want to check that out.
    (or if you know it won't then don't bother it :) )
Easy
  1. 01:17:578 (2) - move this to: 374|285 to overlap it with the slider perfectly.
  2. 01:36:558 (1) - there is actually nothing wrong with this slider but... putting many notes offbeat is quite dangerous,
    because it gets harder to predict. this might be good for higher diffs, but i'm quite doubting this will be a good idea in easy diffs.
    try to not place them on blue tickles is my advice. (you could move it to the next white tickle).
  3. 01:55:997 (1) - ^
  4. 02:20:486 (1) - ^
  5. 03:21:710 (3) - ^
  6. 02:42:527 (1) - ^, this one is actualy not that hard too read, so it could be fine. im just pointing it out just in case.
  7. 01:45:742 (1,2) - this has some weird flow in it. try to point the second slider a bit more to the vertical axis.
  8. 01:49:415 (2,1) - blanket could be better.
  9. 03:22:475 (1,3) - ^
    (move the end of it more to the left).
  10. 03:16:965 (2) - move it to:212|204 for better flow.
  11. 03:35:639 (2) - i like it more on: 03:35:945 (2)
Normal
  1. 01:08:701 (4,1) - blanket could be better.
  2. 00:05:333 (1,2) - ^(try Ctrl + G just for making a better blanket and then return it again)
  3. 01:16:354 (1,2) - ^
  4. 01:40:844 (1,2) - ^
  5. 02:01:660 (3,4) - ^
  6. 01:11:456 (1,2) - flow is a bit weird. try moving the slider 2 down a bit.
  7. 01:18:497 (3) - imo it's better to replace the slider with just one note(circle) on the same spot.
  8. 01:20:946 (4) - try moving this to: 345|91 to overlap it perfectly with the previous slider.
  9. 01:44:517 (3,4) - the flow is a bit weird here. try mirror the 3 in a vertical line (ctrl + H).
  10. 02:24:160 (4) - try adding a note here.
  11. 02:39:007 (4) - Ctrl + G, then move it to: 408|220 and then Ctrl + G again.
  12. 02:42:680 (2,3) - blanket can be better here.
  13. 02:53:701 (5) - move to: 423|75 for perfect overlapping.
  14. 02:58:599 (4) - move to:238|235 ^
  15. 03:26:149 (3,4,5) - flow is weird here because of slider 4. you can change it if you can(sounds a bit weird sorry :p)
Breeze
  1. 00:13:905 (4,5) - blanket could be better here.
  2. 00:26:456 (5,6) - ^
  3. 01:17:578 (3,4) - ^
  4. 01:28:599 (1,2) - ^
  5. 01:35:793 (6,1) - to me it was quite confusing that the 6 was a circle and not a slider.
    you could try to give a different color to the slider 1 to separate the two better from eachother.
  6. 01:44:364 (4,5,6) - traingle could be better.
  7. 01:48:190 (1,2) - blanket could be better here.
  8. 01:49:109 (4,5) - ^
  9. 01:53:548 (2,3) - why not use DC here? looks fine to me.
  10. 02:21:252 (3,4) - why not ctrl + G for better flow?
  11. 02:25:537 (2,3) - blanket can be better.
  12. 02:26:762 (5,6) - ^
  13. 02:30:435 (2,3,4) - ^
  14. 02:42:068 (1) - Ctrl + G for better flow?
  15. 03:40:384 (2,3) - blanket can be better here.

    that's it! gl with your map :)
Topic Starter
micchi_chi
Hi, sorry for super late reply due to my hiatus because of load of exams >.<

Fryz3 wrote:

Hi again! this time im here with a mod! :D

General
  1. if you look at your aiMod, it says you hav kai mode activated for more then 1/3 of the song.
    idk if there is a rule that will keep your map from getting ranked, but you might want to check that out.
    (or if you know it won't then don't bother it :) ) < I don't think that really matter, if I recall it correctly, the ranked (mania) version of this song also have the same problem. Also I think the kiai is pretty reasonable, so no change. Thanks for your concern though ^^
Easy
  1. 01:17:578 (2) - move this to: 374|285 to overlap it with the slider perfectly. < m'kay
  2. 01:36:558 (1) - there is actually nothing wrong with this slider but... putting many notes offbeat is quite dangerous,
    because it gets harder to predict. this might be good for higher diffs, but i'm quite doubting this will be a good idea in easy diffs.
    try to not place them on blue tickles is my advice. (you could move it to the next white tickle). < I have to agree, it's also causing polarity problem. But, it completely following the melody which start at blue tick, so I think I can't do anything about it °^°
  3. 01:55:997 (1) - ^ < Okay, maybe I could change this one...
  4. 02:20:486 (1) - ^ < No change for this one, same reason as above
  5. 03:21:710 (3) - ^ ^
  6. 02:42:527 (1) - ^, this one is actualy not that hard too read, so it could be fine. im just pointing it out just in case. < Okay, seems fine, no change.
  7. 01:45:742 (1,2) - this has some weird flow in it. try to point the second slider a bit more to the vertical axis. < Hmm, kinda agree, changed ^^
  8. 01:49:415 (2,1) - blanket could be better. < okay
  9. 03:22:475 (1,3) - ^ > 'kay
    (move the end of it more to the left).
  10. 03:16:965 (2) - move it to:212|204 for better flow. < doesn't really make difference, but okay
  11. 03:35:639 (2) - i like it more on: 03:35:945 (2) < I think you mean here 03:35:945 okay, it kinda make sense, fixed ^^
Normal
  1. 01:08:701 (4,1) - blanket could be better. < 'kay, fixed all blanket problem.
  2. 00:05:333 (1,2) - ^(try Ctrl + G just for making a better blanket and then return it again)
  3. 01:16:354 (1,2) - ^
  4. 01:40:844 (1,2) - ^
  5. 02:01:660 (3,4) - ^
  6. 01:11:456 (1,2) - flow is a bit weird. try moving the slider 2 down a bit.< I tried to blanket 01:10:231 (3) - with (2) so I think no change.
  7. 01:18:497 (3) - imo it's better to replace the slider with just one note(circle) on the same spot. < Hmm, seems nice, but the flow become very weird, maybe I'll try to change it later.
  8. 01:20:946 (4) - try moving this to: 345|91 to overlap it perfectly with the previous slider. < kay
  9. 01:44:517 (3,4) - the flow is a bit weird here. try mirror the 3 in a vertical line (ctrl + H). < I don't really understand o-o
  10. 02:24:160 (4) - try adding a note here. < where? o-o
  11. 02:39:007 (4) - Ctrl + G, then move it to: 408|220 and then Ctrl + G again. < lol, okay
  12. 02:42:680 (2,3) - blanket can be better here. < tried fixing
  13. 02:53:701 (5) - move to: 423|75 for perfect overlapping. < okay
  14. 02:58:599 (4) - move to:238|235 ^ ^
  15. 03:26:149 (3,4,5) - flow is weird here because of slider 4. you can change it if you can(sounds a bit weird sorry :p) < seems fine for me, just a normal triangle pattern.
Breeze
  1. 00:13:905 (4,5) - blanket could be better here.
  2. 00:26:456 (5,6) - ^
  3. 01:17:578 (3,4) - ^
  4. 01:28:599 (1,2) - ^
  5. 01:35:793 (6,1) - to me it was quite confusing that the 6 was a circle and not a slider.
    you could try to give a different color to the slider 1 to separate the two better from eachother. < kinda agree, but I have nowhere better to put (6) and their color already different, so no change for now...
  6. 01:44:364 (4,5,6) - traingle could be better.< I know, but I try to overlap it with previous notes so I think no change.
  7. 01:48:190 (1,2) - blanket could be better here.
  8. 01:49:109 (4,5) - ^
  9. 01:53:548 (2,3) - why not use DC here? looks fine to me. < huh, what is DC? did I miss something? o-o
  10. 02:21:252 (3,4) - why not ctrl + G for better flow? < I want a jump *^*
  11. 02:25:537 (2,3) - blanket can be better.
  12. 02:26:762 (5,6) - ^ < fixed all blanket except this one, I tried to overlap it with other note so I think it better stay the way it is now...
  13. 02:30:435 (2,3,4) - ^
  14. 02:42:068 (1) - Ctrl + G for better flow? < same as above, jump rules ^^
  15. 03:40:384 (2,3) - blanket can be better here.

    that's it! gl with your map :)
Thank you for your mod ^^ what is our deal again? o-o
I forgot, so I'll just mod one of your pending map then :D
Finally I can update this map ^^
rhalp10

Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
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