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Kotobuki Minako - Diary wa Fortissimo

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Topic Starter
Peachtrees
This map has been deleted on the request of its creator. It is no longer available.
naoe dami
Well, I just post in general only (and random mod from me)
click click
[General]
Artist: Kotobuki Minako
Title: Diary wa Fortissimo
Source: K-ON!! (or Houkago Tea Time)
BPM: You can change it to 203

sorry I can't mod expert diff :'(
Topic Starter
Peachtrees
Thanks for pointing that out, I appreciate it!c:
RemmyX25
My recommended timing is :

BPM: 101.49
Offset: 458

Make sure to resnap all of your notes to the timing marks, and to fix any sliders you may have!
Edit: also, if you still want the double speed sliders in the expert mode, jsut add an inherited timing point (the green one) at the same offset and just change the slider speed to x2.0
Lost
Difficulty names and the difficultyspread of the mapset, should probably use easy, normal, hard, insane, collab. Currently there are 3 hard difficulties, you should keep the one you like the most and then edit or fully remap the other 2. Timing needs another check since some parts of the song seem to not use ANY downbeats which is always wrong as far as i know.

The easy difficulty should under 2 stars, this will require major remapping.

I do not see the reasoning behind the first break as there is no silence or quiet part in the song or a real need for a break because the map has been going on for a while.

Now i will focus on the insane since my knowlegde on mapping isn't that big and i dont know how to help you with the lower difficulties.

00:01:631 (4) - i don't see the reason for making this a return slider. (or whatever they are called i will call them return sliders in this post)

00:03:404 (6) - ^ deleted this slider to check for any sound that would make this logical and i couldn't hear it.

00:05:030 (5) - this slider same as above, also don't think this should stop at the red tick since the sound continues till the next white tick.

00:09:906 (7) - should be a normal slider in my eyes.

Should just map the first break since there is singing and music going on.

00:38:281 (1,2,3,4,5,6,7) - you should look at this part, this should probably just be a few longer sliders.

01:17:296 (2,4) - hitsounds don't sound nice together with the song.

01:39:168 (4) - this should be changed, i would personally just change it to a long slider.

02:14:657 (2,4,3) - These return sliders don't follow any music. They should all be normal curved slider imo.

02:27:662 (1) - Doesn't seem logical to me.

02:50:716 (2,3,4,5,6,7,8,9) - I found this pattern to be out of line comapared to the rest of the map, before this pattern you use straight lines for the same music the only difference is that this time the piano? goes on for a little longer, you should probably make it more similar to the patterns before that.

02:51:898 (1,2) - Doesn't fit with the music.

02:52:489 (2,3) - There should be something inbetween these notes, there is music going on but you didn't map it. should change that.

Overall the biggest thing is to check on your sliders since a lot of them shouldn't be return sliders. (somebody tell me what to call those) You should also map the first break.

My modding sounds very negative but the map was not boring to play and the collab was fun to play aswell, not sure how to word the changes in a more friendly way sorry bout that.
I skipped some things since you will probably need to remap quite a bit. If you have made some changes and need some more modding I could look at it again, feel free to pm me or just reply to this if you got questions.
Topic Starter
Peachtrees

Wheew wrote:

Difficulty names and the difficultyspread of the mapset, should probably use easy, normal, hard, insane, collab. Currently there are 3 hard difficulties, you should keep the one you like the most and then edit or fully remap the other 2. Timing needs another check since some parts of the song seem to not use ANY downbeats which is always wrong as far as i know.

The easy difficulty should under 2 stars, this will require major remapping. -> I plan on deleting the ones that are not worth keeping! I'll probably map an entirely new difficulty rather than remapping one completely.

I do not see the reasoning behind the first break as there is no silence or quiet part in the song or a real need for a break because the map has been going on for a while.

Now i will focus on the insane since my knowlegde on mapping isn't that big and i dont know how to help you with the lower difficulties.

00:01:631 (4) - i don't see the reason for making this a return slider. (or whatever they are called i will call them return sliders in this post) -> fixed (when I say fixed, that basically means 'I hopefully fixed it but I might've messed it up')

00:03:404 (6) - ^ deleted this slider to check for any sound that would make this logical and i couldn't hear it. -> fixed


00:05:030 (5) - this slider same as above, also don't think this should stop at the red tick since the sound continues till the next white tick. -> fixed

00:09:906 (7) - should be a normal slider in my eyes. -> fixed

Should just map the first break since there is singing and music going on.

00:38:281 (1,2,3,4,5,6,7) - you should look at this part, this should probably just be a few longer sliders. -> fixed

01:17:296 (2,4) - hitsounds don't sound nice together with the song. -> fixed

01:39:168 (4) - this should be changed, i would personally just change it to a long slider. -> fixed

02:14:657 (2,4,3) - These return sliders don't follow any music. They should all be normal curved slider imo. -> fixed

02:27:662 (1) - Doesn't seem logical to me. -> changed that pattern c:

02:50:716 (2,3,4,5,6,7,8,9) - I found this pattern to be out of line comapared to the rest of the map, before this pattern you use straight lines for the same music the only difference is that this time the piano? goes on for a little longer, you should probably make it more similar to the patterns before that.
-> you're right about this one, I ended up changing it so it shouldn't feel out of place any longer!

02:51:898 (1,2) - Doesn't fit with the music. -> fixed

02:52:489 (2,3) - There should be something inbetween these notes, there is music going on but you didn't map it. should change that. ->added some jumps, those should hopefully fill the gap

Overall the biggest thing is to check on your sliders since a lot of them shouldn't be return sliders. (somebody tell me what to call those) You should also map the first break.

My modding sounds very negative but the map was not boring to play and the collab was fun to play aswell, not sure how to word the changes in a more friendly way sorry bout that.
I skipped some things since you will probably need to remap quite a bit. If you have made some changes and need some more modding I could look at it again, feel free to pm me or just reply to this if you got questions.
I'll have a look at all the sliders and change them if I feel like they're out of place! I did my best to apply everything you suggested, although I do feel like the break is kind of fitting (?) since the vocals do feel slow compared to the part that starts right after the break. I might end up mapping that part though, I'm definetly considering it!

Thanks a bunch!
Skyhmer
(May comeback to mod the other difficulties, If i do i will edit this post)
I ran out of names
-----------------------------

00:54:833 (1,2) - Don't put these on top of each other

00:58:379 (3,4) - Move 4 away to the right so people know not to click right away (Would use Distance Snapping 1.2 of 4)

01:22:468 (4,5,1,2) - Move these some more away from 01:21:877 (2,3)

01:33:256 (6) - Extend by 2 reverses, make the last hit have a finish hitsound.

01:37:394 (1,2,3,4) - Stack these like you did here at 00:31:187 (1,2,3)

03:25:572 (1) - Prefer this right beside 03:25:867 (2)

03:27:049 (4,5) - Stack on each other


Advance
-----------------------------

01:43:158 (2,3) - Make these closer or stack, they are way to far apart for this difficulty

02:47:887 (5,6) - ^

03:08:133 (1,2) - ^
Topic Starter
Peachtrees

Gleipnirx11 wrote:

(May comeback to mod the other difficulties, If i do i will edit this post)
I ran out of names
-----------------------------

00:54:833 (1,2) - Don't put these on top of each other ->fixed

00:58:379 (3,4) - Move 4 away to the right so people know not to click right away (Would use Distance Snapping 1.2 of 4) ->fixed

01:22:468 (4,5,1,2) - Move these some more away from 01:21:877 (2,3) ->fixed

01:33:256 (6) - Extend by 2 reverses, make the last hit have a finish hitsound. ->fixed

01:37:394 (1,2,3,4) - Stack these like you did here at 00:31:187 (1,2,3) ->fixed

03:25:572 (1) - Prefer this right beside 03:25:867 (2)->fixed

03:27:049 (4,5) - Stack on each other ->fixed


Advance
-----------------------------

01:43:158 (2,3) - Make these closer or stack, they are way to far apart for this difficulty ->fixed

02:47:887 (5,6) - ^->fixed

03:08:133 (1,2) - ^->fixed
Thanks for the mod! Great suggestions, I applied all of them asap!
Thanks in advance if you happen to mod one of the other difficulties too!c:
Owntrolf
Collab
  1. 00:32:961 (8) - Should be 1 tick longer to sound better
  2. 00:34:734 - Might want to have another circle here because the pause is a little bit confusing when I played it
  3. 00:44:636 (1,2,3,4) - You might want to have some more circles inbetween because it suddenly changes from circles on every tick to 1 circle every 2 ticks
  4. 00:50:104 (1,2,3,4,5,6) - It will probably be better if you used a similar combo that you used before like 00:47:739 (1,2,3,4,5,6,1,2,3,4,5)
  5. 00:54:389 - Circle here
  6. 00:55:276 - Circle here
  7. 01:02:517 (8) - 1 tick longer to sound better
  8. 01:24:094 - Seems really strange to have such a short break, it's possible to map it
  9. 01:27:197 - Awkward pause
  10. 01:39:168 (6) - Might want to have it 1 tick longer (Feels like ending sliders on blue ticks is a curse)
  11. 02:07:394 (5) - 1 Tick longer for the slider
  12. 02:08:721 (3) - 1 Tick longer for the slider
  13. 02:10:645 (1) - Its possible to move the spinner to the white tick and then map a little bit more
  14. 03:26:163 (3) - 1 Tick longer for the slider

    You need to fix your objects
    This is what AiMod shows me right now
Topic Starter
Peachtrees

Owntrolf wrote:

Collab
  1. 00:32:961 (8) - Should be 1 tick longer to sound better ->fixed
  2. 00:34:734 - Might want to have another circle here because the pause is a little bit confusing when I played it->fixed
  3. 00:44:636 (1,2,3,4) - You might want to have some more circles inbetween because it suddenly changes from circles on every tick to 1 circle every 2 ticks-> fixed
  4. 00:50:104 (1,2,3,4,5,6) - It will probably be better if you used a similar combo that you used before like 00:47:739 (1,2,3,4,5,6,1,2,3,4,5)-> fixed
  5. 00:54:389 - Circle here-> fixed
  6. 00:55:276 - Circle here-> fixed
  7. 01:02:517 (8) - 1 tick longer to sound better->fixed
  8. 01:24:094 - Seems really strange to have such a short break, it's possible to map it-> mapping it was indeed a good idea!c:
  9. 01:27:197 - Awkward pause->yeah..fixed that
  10. 01:39:168 (6) - Might want to have it 1 tick longer (Feels like ending sliders on blue ticks is a curse)->fixed
  11. 02:07:394 (5) - 1 Tick longer for the slider-> fixed
  12. 02:08:721 (3) - 1 Tick longer for the slider-> fixed
  13. 02:10:645 (1) - Its possible to move the spinner to the white tick and then map a little bit more->fixed!
  14. 03:26:163 (3) - 1 Tick longer for the slider->fixed

    You need to fix your objects
    This is what AiMod shows me right now
I took a look at the AiMod and fixed the snapping thourghout all the difficulties! I don't know how I missed that, thanks for pointing it out!:)

I did my best to apply all of your suggestions since they all seemed very reasonable, thanks for the mod!c:
Henri
yo

COLLAB DIFF

00:06:951 kind of annoying positioning to read considering the first back n forth slider isnt overlapped with anything maybe move it a bit or make all the similar sliders overlap in the same way but only slightly

00:08:133 - 00:09:020 as the spacing is quite random the straight sliders make it uncomfy to play. I dont know.. maybe just my opinion but i would make them uhh.... less boring? i dont really know how to phrase it

00:20:251 & 00:20:547 maybe add a little spacing?

00:34:439 - 00:34:734 maybe a little less spacing on these three since the map/sliders feel/sound a bit slower here?

00:40:498 because you intented a small pause here i would remove the 00:40:350 circle

01:02:074 why not make the slider here back-forth also? it played well on the other two

01:06:655 the spinner should end here instead of a tick earlier

02:53:059 - 02:54:389 the spacing feels a little distracting

3:35:030 i think the spinnder should end here

IN GENERAL
i think the bpm is 204 and not 102 but i dont know what difference it would make

I would reconsider the difficulty factors on atleast insane and collab. On collab the od8 might be a little high considering the difficulty of the diff, then again od5 feels a little low on the insane diff[/b]
Topic Starter
Peachtrees

Sotajumala wrote:

yo

COLLAB DIFF

00:06:951 kind of annoying positioning to read considering the first back n forth slider isnt overlapped with anything maybe move it a bit or make all the similar sliders overlap in the same way but only slightly -> changed the position of the first slider, it should be easier to read and more enjoyable to play now

00:08:133 - 00:09:020 as the spacing is quite random the straight sliders make it uncomfy to play. I dont know.. maybe just my opinion but i would make them uhh.... less boring? i dont really know how to phrase it-> got rid of one slider and fixed the spacing, it should hopefully feel faster/more exiting to play now!

00:20:251 & 00:20:547 maybe add a little spacing?-> fixed

00:34:439 - 00:34:734 maybe a little less spacing on these three since the map/sliders feel/sound a bit slower here?->reduced spacing

00:40:498 because you intented a small pause here i would remove the 00:40:350 circle->fixed

01:02:074 why not make the slider here back-forth also? it played well on the other two->fixed

01:06:655 the spinner should end here instead of a tick earlier->fixed!

02:53:059 - 02:54:389 the spacing feels a little distracting->fixed the spacing, it should feel more comfortable now

3:35:030 i think the spinnder should end here->fixed

IN GENERAL
i think the bpm is 204 and not 102 but i dont know what difference it would make ->it actually is 101.5x2!(it's confusing..)

I would reconsider the difficulty factors on atleast insane and collab. On collab the od8 might be a little high considering the difficulty of the diff, then again od5 feels a little low on the insane diff[/b]
->fixed!

Thanks for the mod! I 'modded' your map too, although I can't tell whether or not that'll be useful to you or not!c:
kristi71111
Random mod.
General issue's

SPOILER
Not sure : Title : Diaryはフォルテシモ
Romanised title: Diary wa Fortissimo

Disable "Enable countdown"its not needed in my opinion
Disable Widescreen support as your beatmap does not use a story board
Background dimmensions are incorrect (Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.)
Consider using this one http://puu.sh/bxEHU/a4acba6658.jpg
Disable letterbox durink breaks (if u do fix the background)
Mybe set the preview point here 01:26:458 - ?
Add tags!
I'l only mod one diff
Hard

SPOILER
00:25:276 (2,3) - Dat distance snap
00:34:439 (2,3) - ^^
00:35:621 (5,6) - ^^
00:46:261 (2,3) - Stack nazi XD
01:03:404 (4,5,6,7) - This part is just too fast in my opinion (4,5 Distance snap)
03:16:705 (3,1) - Stack ?
Sorry for the short mod good luck :)
Topic Starter
Peachtrees

kristi71111 wrote:

Random mod.
General issue's

SPOILER
Not sure : Title : Diaryはフォルテシモ ->changed!
Romanised title: Diary wa Fortissimo

Disable "Enable countdown"its not needed in my opinion -> fixed!
Disable Widescreen support as your beatmap does not use a story board -> fixed!
Background dimmensions are incorrect (Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.)
Consider using this one http://puu.sh/bxEHU/a4acba6658.jpg -> fixed! Thanks for providing the picture!c:
Disable letterbox durink breaks (if u do fix the background) ->fixed!
Mybe set the preview point here 01:26:458 - ? ->that ones much better, fixed!
Add tags!-> I can't think of any fitting tags I could add ;w;
I'l only mod one diff
Hard

SPOILER
00:25:276 (2,3) - Dat distance snap ->uuh yeah that was weird, fixed it!
00:34:439 (2,3) - ^^ ->fixed!
00:35:621 (5,6) - ^^ ->fixed!
00:46:261 (2,3) - Stack nazi XD ->fixed!
01:03:404 (4,5,6,7) - This part is just too fast in my opinion (4,5 Distance snap) ->replaced two circles with a slider to make it slower and flow better!
03:16:705 (3,1) - Stack ? ->stacked!
Sorry for the short mod good luck :)
Thanks for the mod,I really appreciate it! I tried applying all the changes as well as I could!c:
neonat
General

You should really change those difficulty names. I ran out of names to Normal and Normal to Easy

Hard

00:08:724 (5) - this doesn't fit. You should add other objects up till 00:09:315 where a repeat slider might fit, even then you have to end the slider at 00:09:759 and have something at 00:10:054 for there is no beat at 00:09:906
00:22:320 (6,7) - spacing same as 00:23:503 (1,2,3,4) yet timing difference in between them are different, this is very confusing, you should vary the spacing used
00:35:030 (4,5,6) - 00:35:030 (4,5) are further apart than 00:35:621 (5,6) but they are the same, this is unnecessarily more confusing
00:49:217 (5,1,2,3,4,5,6) - you made rhythm too generic, and not fitting specifically to the song, you just use 1/2 beats which is bland and boring. Just take a look at 00:49:217 (5) - the beat is at 00:49:365 yet you just use a slider that ends at 00:49:512
01:01:039 (5,6,1) - time spacing between them differs, yet spacing is nearly identical. Differentiate them, for the good of the map
02:09:759 (5,6) - space them out
02:27:640 (1,2,3,4,5,6,7) - constant spacing, this is too ugly and messy
02:46:261 (2,3) - out-of-the-blue, don't use such jumps for this
03:08:133 (1,2) - ^ especially when you make 03:08:281 (2,3) so close to each other when timing is much longer
03:35:030 - song is over, map till it ends which is at 03:46:852

Almost all you spinners start too early when you should place more objects that fit to that music instead of a spinner, and they end abruptly and weirdly when there is so many beats and rhythm after it ends yet it is one big awkward empty gap with nothing mapped.
Spacing is really an issue as there is no consistency at all and this ruins playing as it becomes a confusing mess of notes without distinction. The rhythm used most of the time is really too generic, with 1/2 and 1/1 beats used throughout. There is no sense of blending to the song and being uniquely made for this song. It becomes boring and unfitting. The placement and positions of the objects are not made such that there is much flow, they look like they are placed there just because it is after the previous object, and little pattern and relation to other objects around it can be seen. They basically look like they were placed there, for the sake of being placed there, instead of forming something that either flows well, or is there to highlight a part of the song by moving in such a way.


Good Luck
Topic Starter
Peachtrees

neonat wrote:

General

You should really change those difficulty names. I ran out of names to Normal and Normal to Easy -> Renamed them! I wasn't sure whether or not I should call the normal I made easy since it was barely a normal c:.

Hard

00:08:724 (5) - this doesn't fit. You should add other objects up till 00:09:315 where a repeat slider might fit, even then you have to end the slider at 00:09:759 and have something at 00:10:054 for there is no beat at 00:09:906 ->replaced the awkward back n' forth slider and filled the gap after it as well!
00:22:320 (6,7) - spacing same as 00:23:503 (1,2,3,4) yet timing difference in between them are different, this is very confusing, you should vary the spacing used ->fixed!
00:35:030 (4,5,6) - 00:35:030 (4,5) are further apart than 00:35:621 (5,6) but they are the same, this is unnecessarily more confusing ->not intentional! thanks for pointing that out
00:49:217 (5,1,2,3,4,5,6) - you made rhythm too generic, and not fitting specifically to the song, you just use 1/2 beats which is bland and boring. Just take a look at 00:49:217 (5) - the beat is at 00:49:365 yet you just use a slider that ends at 00:49:512 ->I realised that this was a problem that occured throughout the whole map so I took my time to try and re-map huge parts of the map. I felt like the 1/2 beats were quite fitting for the slower parts, the faster part however do sound MUCH better after remapping them and making them more uuh... 'unique'? They should hopefully fit the song MUCH better now, altough I'm not sure if they actually do..
01:01:039 (5,6,1) - time spacing between them differs, yet spacing is nearly identical. Differentiate them, for the good of the map ->I was actually trying to make the spacing between those different but looking back at it, it really did look nearly identical..not what I was going for. fixed!
02:09:759 (5,6) - space them out ->fixed
02:27:640 (1,2,3,4,5,6,7) - constant spacing, this is too ugly and messy ->fixed
02:46:261 (2,3) - out-of-the-blue, don't use such jumps for this ->fixed, also figured out that this was a problem that had to be fixed more than just once! Thanks for pointing that out.
03:08:133 (1,2) - ^ especially when you make 03:08:281 (2,3) so close to each other when timing is much longer -> fixed
03:35:030 - song is over, map till it ends which is at 03:46:852

Almost all you spinners start too early when you should place more objects that fit to that music instead of a spinner, and they end abruptly and weirdly when there is so many beats and rhythm after it ends yet it is one big awkward empty gap with nothing mapped. -> I ended up moving some of the spinners + getting rid of one of the spinners to map that part instead, felt a lot better!

Spacing is really an issue as there is no consistency at all and this ruins playing as it becomes a confusing mess of notes without distinction. ->Spacing is hard ;w; I did my best to work on that by applying your mod and looking at the difficulty in general! I hope the parts I ended up remapping are spaced out better now, but the spacing will most likely remain something I'll have to work on.

The rhythm used most of the time is really too generic, with 1/2 and 1/1 beats used throughout. There is no sense of blending to the song and being uniquely made for this song. It becomes boring and unfitting. The placement and positions of the objects are not made such that there is much flow, they look like they are placed there just because it is after the previous object, and little pattern and relation to other objects around it can be seen. They basically look like they were placed there, for the sake of being placed there, instead of forming something that either flows well, or is there to highlight a part of the song by moving in such a way.-> This was such a huge issue! As I already said, the 1/2 were fitting the slower parts quite well, but ESPECIALLY during the refrain and the faster parts it just felt dull, repetetive and boring (and it was honestly just not fitting at all). I did my best to remap those parts to have them go along better with the song so that it should hopefully feel a lot more fitting while playing. However, I unfortunately can't guarantee that the parts I ended up remapping fit the song as well as they should!..they do feel a LOT neater though!


Good Luck
Thanks a bunch for the mod! I feel like the boring 1/2 rythm that was used thoughout the whole map was a big issue, so thanks for pointing that out.
As for the spacing, I'll do my best to work on that! I hope that I was able to fix a portion of it while remapping!c:
~
neonat
If you have distance snap off, pressing Alt will turn it on when you need it, such that it will force you to have your object spaced a certain distance from each other based on how far they are from each other in terms of time.
Not sure if you are using this, but if you aren't, it would help a lot in keeping spacing consistent, or help you pick out various spacing you want/help you gauge how much a jump you want a pattern to have.
It's fine to have 1/2 1/1 beats when you think it's necessary, it would just be better if it diversifies when needed, you can mix around vocals and music, or you can focus on one or the other, it's all up to you, choice is yours.

Good Luck on the remapping!
Topic Starter
Peachtrees

neonat wrote:

If you have distance snap off, pressing Alt will turn it on when you need it, such that it will force you to have your object spaced a certain distance from each other based on how far they are from each other in terms of time.
Not sure if you are using this, but if you aren't, it would help a lot in keeping spacing consistent, or help you pick out various spacing you want/help you gauge how much a jump you want a pattern to have.
It's fine to have 1/2 1/1 beats when you think it's necessary, it would just be better if it diversifies when needed, you can mix around vocals and music, or you can focus on one or the other, it's all up to you, choice is yours.

Good Luck on the remapping!
I knew distance snap existed before mapping, I never knew how usefull it could be though! It actually was a LOT easier to have the spacing be consistent during the slower 1/2 parts, and it was as helpful to use during the fast parts to keep those consistently spaced as well! So while I don't know whether or not the stuff that I ended up remapping is good/bad/awefull or even better than the ones before, I do know that they're spaced consistently. Thanks a lot for telling me, that most likely saved me a bunch of time for the remapping! I think I ended up making it TO consistent though, so I'll have another look at it to see whether or not that is an issue now!c:
Pho
From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

Rest of this mod will be german since mapper is german.~

[General]
  1. neonat war schon recht ausführlich, mal sehen, ob ich es weiterführen kann. ;)
    Da du noch recht neu in der Szene bist, verallgemeinere ich lieber Sachen, anstatt alles aufzuzählen was nicht stimmt
  2. Schon vom AiMod gehört? (Strg+Shift+A) Du solltest ihn checken, um Objekte, die noch nicht gesnappt sind, zu finden.
    Außerdem ist er recht nützlich in den einfachen Diffs (Easy und Normal), um DS probleme aufzudecken. Du solltest nur die dazugehörige Checkbox dafür einschalten ('Check distance snaps'). Im Normalfall sollten da keine Probleme dastehen.FÜr die höheren Diffs brauchst du den allerdings nicht.
    Kleiner Tipp: Wenn du Kommentare zu den einzelnen Punkten in einem Mod machst, ist es gut wenn du sie mit einer Farbe kenntlich machst, damit die Modder es sich anschauen können.
[Easy]
  1. Bei einfachen Maps ist es wichtig, dass du hauptsächlich einfache Rhythmen benutzt die auf 2/1 oder 1/1 Beats beruhen (die weißen Ticks auf der Timeline). Aus diesem Grund spielt sich deine Easy Map auch eher wie eine normale Map.
  2. 00:01:040 (1) - Vermeide grundsätzlich solche 'exotischen' slider für den Anfang. Neuere Spieler mögen es eher, wenn du einfache Slider nutzt (gerade oder mit Kurve; diese slider mit einem 'Knick' eignen sich auch: http://puu.sh/bEy0i/cc81a4250c.jpg ).
    Auch auf sowas 00:05:769 (1) - solltest du verzichten.
  3. 00:03:108 (4,1) - Vermeide grundsätzlich Stacks bei einfachen Maps. Sie sind für Anfänger recht schwer zu lesen.
  4. 00:03:404 (1,1) - Solche Überlappungen(overlaps) sind auch nicht gern gesehen. Die Map muss gut lesbar sein, jedes Objekt sollte genügend Platz haben,
  5. 00:09:906 - Mache Pausen nur da, wo die Musik es auch tatsächlich impliziert bzw. sie wirklich nötig sind. Andernfalls lässt du nur unnötig Zeit verstreichen. Hier 01:06:803 - z.B. ist es in Ordnung.
  6. 00:22:616 (1,2,3,4) - Bitte niemals clustern in einfachen Maps, das ist schwer zu lesen und sieht hässlich aus.
  7. 00:36:507 (1,2) - An Stellen wie diesen eignet es sich, Blankets zu machen: http://puu.sh/bEyAl/9b27cdfff7.jpg . So etwas sieht fast immer gut aus (wenn du es nicht übertreibst).
  8. Wenn du neue Combos (NC) setzt, dann sollten diese auch konsistent bleiben. Deswegen ist es am Anfang gut, wenn du NC's nur nach jedem 1. (bei jedem langen weißen Tick) oder 2. Takt (bei jedem 2. langen weißen Tick)
  9. 00:48:330 - Wenn Kiai Times beginnen, musst du eine neue Combo setzen.
  10. 02:21:729 (1,2,3,4) - So lässt sich grundsätzlich vermeiden wenn du DS die ganze Zeit über anlässt (besonders wichtig bei Easy, und auch bei Normals).
[Normal]
  1. Konsistentes Spacing macht Maps besser, und diese Map ist schon ein wenig ansehnlich dadurch.
  2. Bei Normal kannst du schon etwas komplexere Rhythmen nutzen da diese hauptsächlich auf 1/2 oder auch 1/1 beats beruhen. Stacking und Overlapping sind hier in Ordnung, wenn sie in angebrachter weise genutzt werden.
  3. 00:43:601 (1,2,3,4) - Auf Sachen wie DS musst du hier aber trotzdem noch achten.
  4. 01:33:256 (6) - Solche langen Backslider sind nicht gern gesehen (und überhaupt nicht gern in einfacheren Maps). In solchen Fällen solltest du die Backslider aufsplitten, z.b. in zwei kleinere Backslider+Circle.
  5. 01:50:695 (8) - Etwas fortgeschritten, aber dennoch nützlich zu wissen: Offbeat-Slider. Das sind Slider, die auf roten Ticks starten und weißen Ticks enden, auf denen die Betonung liegt, da Grundschläge generell klickbar sein sollten.
    Wenn es die Musik(Background-Instrumente) /den Gesang passend begleitet, dann ist es in Ordnung. Aber prinzipiell solltest du diese Art von Slidern vermeiden. (Das gilt übrigens für alle Diffs)
Zu den anderen Diffs sag ich erst einmal nichts, weil du erst einmal versuchen solltest, alle deine einfachen Maps (Easy, Normal, Hard) konsistent zu spacen - check es lieber nochmal, ich hab da noch einige Stellen gesehen, wo das nicht der Fall ist.
Danach solltest du mal schauen, wie du bessere Patterns gestalten kannst - schau einfach, wie sich andere, erfahrenere Mapper so anstellen (Frostmourne, jonathanlfj und viele weitere).
Üb dich einfach weiter im Mappen (vielleicht auch im Modden von anderen Maps, das hilft sehr wenn du dich schnell verbessern willst). Wenn du meinst, dass alles auf einem akzeptablen Niveau ist, kannst du mich nochmal anschreiben.

Bis dahin: Viel Glück! :)

Grüße,
paseli
Topic Starter
Peachtrees

paseli wrote:

From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

Rest of this mod will be german since mapper is german.~

[General]
  1. neonat war schon recht ausführlich, mal sehen, ob ich es weiterführen kann. ;)
    Da du noch recht neu in der Szene bist, verallgemeinere ich lieber Sachen, anstatt alles aufzuzählen was nicht stimmt
  2. Schon vom AiMod gehört? (Strg+Shift+A) Du solltest ihn checken, um Objekte, die noch nicht gesnappt sind, zu finden. -> AiMod kannte dank einer früheren Mods schon, sodass alle Objekte gesnapped sein sollten!

    Außerdem ist er recht nützlich in den einfachen Diffs (Easy und Normal), um DS probleme aufzudecken. Du solltest nur die dazugehörige Checkbox dafür einschalten ('Check distance snaps').->Hab das jetzt für sowohl die 'Easy' als auch für die 'Normal' Diff getan sodass die beiden jetzt was spacing angeht konstant sein sollten!

    Im Normalfall sollten da keine Probleme dastehen.FÜr die höheren Diffs brauchst du den allerdings nicht.
    Kleiner Tipp: Wenn du Kommentare zu den einzelnen Punkten in einem Mod machst, ist es gut wenn du sie mit einer Farbe kenntlich machst, damit die Modder es sich anschauen können.
-> Hoffe mal das ganze hier hebt sich jetzt farbig ein wenig ab, falls nicht tuts mir leid!

[Easy]
  1. Bei einfachen Maps ist es wichtig, dass du hauptsächlich einfache Rhythmen benutzt die auf 2/1 oder 1/1 Beats beruhen (die weißen Ticks auf der Timeline). Aus diesem Grund spielt sich deine Easy Map auch eher wie eine normale Map.-> sollte auch eigentlich nicht als 'Easy' durchgehen sondern eher als 'Normal', wurde dann später auf Empfehlung hin umbenannt. Zur Not kann ich die Namen der einzelnen Diffs ja relativ problemlos ändern :).
  2. 00:01:040 (1) - Vermeide grundsätzlich solche 'exotischen' slider für den Anfang. Neuere Spieler mögen es eher, wenn du einfache Slider nutzt (gerade oder mit Kurve; diese slider mit einem 'Knick' eignen sich auch: http://puu.sh/bEy0i/cc81a4250c.jpg ).
    Auch auf sowas 00:05:769 (1) - solltest du verzichten.Hab den ersten Slider durch zwei Circle und einen kürzeren, normalen Slider ersetzt. Die anderen beiden Slider sind jetzt normal, einfach gekrümmte Slider.
  3. 00:03:108 (4,1) - Vermeide grundsätzlich Stacks bei einfachen Maps. Sie sind für Anfänger recht schwer zu lesen.-> Hab da leider kaum ein Gefühl dafür, wie schwer overlapping oder stacks für neue Spieler sind :/. Hab versucht alles was nach Stack oder Cluster/Overlap aussah aus der 'Easy' Diff herauszubekommen!
  4. 00:03:404 (1,1) - Solche Überlappungen(overlaps) sind auch nicht gern gesehen. Die Map muss gut lesbar sein, jedes Objekt sollte genügend Platz haben,-> wie bereits gesagt, solche overlaps sollten jetzt hoffentlich wesentlich seltener sein!
  5. 00:09:906 - Mache Pausen nur da, wo die Musik es auch tatsächlich impliziert bzw. sie wirklich nötig sind. Andernfalls lässt du nur unnötig Zeit verstreichen. Hier 01:06:803 - z.B. ist es in Ordnung.->Circle + Slider ergäntzt sodass das die Pause jetzt hoffentlich etwas passender einsetzt.
  6. 00:22:616 (1,2,3,4) - Bitte niemals clustern in einfachen Maps, das ist schwer zu lesen und sieht hässlich aus.->bereits oben angesprochen
  7. 00:36:507 (1,2) - An Stellen wie diesen eignet es sich, Blankets zu machen: http://puu.sh/bEyAl/9b27cdfff7.jpg . So etwas sieht fast immer gut aus (wenn du es nicht übertreibst).->Hab als ich die map noch einmal MIT DS durchgegangen bin hier und da solche Blankets ergäntzt bzw Blankets die schon vorher da waren verschönert!
  8. Wenn du neue Combos (NC) setzt, dann sollten diese auch konsistent bleiben. Deswegen ist es am Anfang gut, wenn du NC's nur nach jedem 1. (bei jedem langen weißen Tick) oder 2. Takt (bei jedem 2. langen weißen Tick)->Combos sollten jetzt wenn möglich nach jedem 1.Takt starten, falls das nicht möglich war hab ich versucht das ganze etwas an den Vocals zu orientieren, hoffe das ist auch möglich (auch wenn es dann teilweise wahrscheinlich an der Umsetzung scheitert)!
  9. 00:48:330 - Wenn Kiai Times beginnen, musst du eine neue Combo setzen.->fixed!
  10. 02:21:729 (1,2,3,4) - So lässt sich grundsätzlich vermeiden wenn du DS die ganze Zeit über anlässt (besonders wichtig bei Easy, und auch bei Normals).-> Wie gesagt, sowohl die 'Easy' als auch die 'Normal' nochmal komplett mit DS gefixed, sollte also jetzt konstant sein was das spacing angeht.
[Normal]
  1. Konsistentes Spacing macht Maps besser, und diese Map ist schon ein wenig ansehnlich dadurch.
  2. Bei Normal kannst du schon etwas komplexere Rhythmen nutzen da diese hauptsächlich auf 1/2 oder auch 1/1 beats beruhen. Stacking und Overlapping sind hier in Ordnung, wenn sie in angebrachter weise genutzt werden.
  3. 00:43:601 (1,2,3,4) - Auf Sachen wie DS musst du hier aber trotzdem noch achten.-> sollte jetzt konstanter sein
  4. 01:33:256 (6) - Solche langen Backslider sind nicht gern gesehen (und überhaupt nicht gern in einfacheren Maps). In solchen Fällen solltest du die Backslider aufsplitten, z.b. in zwei kleinere Backslider+Circle.->Hmm wirklich ziemlich unpassend...Ersetzt durch einen längeren Backslider und zwei Circle!
  5. 01:50:695 (8) - Etwas fortgeschritten, aber dennoch nützlich zu wissen: Offbeat-Slider. Das sind Slider, die auf roten Ticks starten und weißen Ticks enden, auf denen die Betonung liegt, da Grundschläge generell klickbar sein sollten.-> Ersetzt durch zwei Circle, dafür einen Slider dannach ergänzt. Gut möglich das es noch ein oder zwei weitere Offbeat-Slider gibt (kann mich da auch irren), die ich nicht ersetzt hab. Hoffe das diese sich dann entweder durch Hitsounds oder durch die Vocals so hervorheben, das sie nicht zu 'komisch' wirken!c:
    Wenn es die Musik(Background-Instrumente) /den Gesang passend begleitet, dann ist es in Ordnung. Aber prinzipiell solltest du diese Art von Slidern vermeiden. (Das gilt übrigens für alle Diffs)
Zu den anderen Diffs sag ich erst einmal nichts, weil du erst einmal versuchen solltest, alle deine einfachen Maps (Easy, Normal, Hard) konsistent zu spacen - check es lieber nochmal, ich hab da noch einige Stellen gesehen, wo das nicht der Fall ist.-> Das Spacing sollte bei diesen Diffs jetzt erstmal kein Problem mehr sein (Betonung auf sollte!). Bin die alle nochmal durchgegangen, diesmal MIT DS, dass das Spacing konstant sein sollten. Hab dabei dann versucht, hier und da etwas an den Patterns zu verändern, also Stacks aufzulösen oder Cluster zu 'entclustern' oder einfach ein paar Blankets zu machen. Ob das ganze geholfen hat oder doch nur alles verschlimmert hat kann ich selber leider schlecht einschätzen. :P

Danach solltest du mal schauen, wie du bessere Patterns gestalten kannst - schau einfach, wie sich andere, erfahrenere Mapper so anstellen (Frostmourne, jonathanlfj und viele weitere).

Üb dich einfach weiter im Mappen (vielleicht auch im Modden von anderen Maps, das hilft sehr wenn du dich schnell verbessern willst). Wenn du meinst, dass alles auf einem akzeptablen Niveau ist, kannst du mich nochmal anschreiben. -> Ob die Map jemals auf ein aktzeptables Niveau kommt wage ich mal sehr zu bezweifeln :c. Ich kann nur dafür garantieren, dass ich mich bemühe die Map dahin zu bekommen. Falls ich irgendwann mal der Meinung seien sollte, dass die Maps soweit sind, melde ich mich bei dir!

Bis dahin: Viel Glück! :)

Grüße,
paseli
Danke fürs modden! 'Verspätung' oder nicht ist mir total egal! Mod ist mod, und alles hilft mir besser zu werden!
Dazdy_old
Remember me? I'm the one who you asked to check if your insane was playable. Well, I decided to mod your map!
These are only suggestions, no need to change anything if you don't want to.

[Easy]
00:34:275 (3) - I think this slider should be shortened to the white tick and have a reverse arrow placed on it.

01:45:079 (2) - This slider should be shortened. You can also add a circle on the closest red tick.

01:45:079 (2) - I really don't think two circles here is easy, and it's meant to be easy. However, you can keep it if you want.

[Normal]
01:45:079 (2) - I believe this slider could have another reverse arrow added onto it.

00:56:902 (1) - I don't think this circle is necessary.

01:23:059 (2) - I think another circle could be added here.

[Hard]
00:01:926 (3) - I think this circle should be moved to the red tick.

00:56:606 (6) - I don't believe this circle needs to be here.

02:11:089 (1) - This spinner could either be moved along to the white tick or extended a bit.

02:22:173 (5) - I believe this slider could be removed and the previous one could have three reverse arrows put on it.

[Insane]
00:06:803 (3) - I don't think this circle is really necessary.

00:09:906 (7) - I believe this slider could be removed and the previous one can just have a reverse arrow. However, that's up to you.

02:26:754 (5) - Again, I don't think this circle is required.

[Collab]
01:27:197 (4,5,6) - No need to change anything here but I'm a bit of a neat freak so it hurts to see so many notes that aren't placed in the same order they were placed beforehand in a stack.

01:36:360 (7) - The timing is a bit weird here and it feels as though this slider shouldn't need to be here. That's your choice though.
Topic Starter
Peachtrees

Dazdy wrote:

Remember me? I'm the one who you asked to check if your insane was playable. Well, I decided to mod your map!
These are only suggestions, no need to change anything if you don't want to.->Of course I remember! I actually had multiple maps that I was going to ask you to testplay, but eventually decided not to because they were not worth it, haha!c:

[Easy]
00:34:275 (3) - I think this slider should be shortened to the white tick and have a reverse arrow placed on it.->Sorry, but I think I re-mapped this part myself before noticing your mod :c. The slider this is referring to starts and ends at a white tick so shortening it would essentially mean removing it c:

01:45:079 (2) - This slider should be shortened. You can also add a circle on the closest red tick.-> Did just that. Sounds a lot better, and it was a good solution for getting rid of that slider (it probably was too weird for an 'easy' Diff anyways).

01:45:079 (2) - I really don't think two circles here is easy, and it's meant to be easy. However, you can keep it if you want.->removed!

[Normal]
01:45:079 (2) - I believe this slider could have another reverse arrow added onto it.->making a reverse arrow out of this did sounds a bit better!

00:56:902 (1) - I don't think this circle is necessary.->removed!

01:23:059 (2) - I think another circle could be added here.->Added another circle and a hitsound at the end of the slider. Feels like a good suggestion!

[Hard]
00:01:926 (3) - I think this circle should be moved to the red tick.

00:56:606 (6) - I don't believe this circle needs to be here.

02:11:089 (1) - This spinner could either be moved along to the white tick or extended a bit.

02:22:173 (5) - I believe this slider could be removed and the previous one could have three reverse arrows put on it.
->I'm 90% sure this is the difficulty I recently removed from the mapset because it simply had too many flaws :c. Sorry for wasting your time on this on, but I feel like the other ones I could actually (hopefully) use to make decent maps out of them, while this one was simply too bad to begin with!:/
[Insane]
00:06:803 (3) - I don't think this circle is really necessary.->removed!

00:09:906 (7) - I believe this slider could be removed and the previous one can just have a reverse arrow. However, that's up to you.-> removed the slider and added a reverse arrow. I also added another circle after the second slider, it kind of felt right.c:

02:26:754 (5) - Again, I don't think this circle is required.->removed!

[Collab]
01:27:197 (4,5,6) - No need to change anything here but I'm a bit of a neat freak so it hurts to see so many notes that aren't placed in the same order they were placed beforehand in a stack.-> I actually didn't stack these on purpose since I felt like stacking them exactly on top of each other would be very, very confusing for the player. I might be wrong though so I may end up changing this anyways. I'll keep it like this for now though.c:

01:36:360 (7) - The timing is a bit weird here and it feels as though this slider shouldn't need to be here. That's your choice though.-> replaced the slider with a bunch of circles, it felt a lot more appropriate than the slider did!
Thanks a bunch for the mod, I really appreciate it!
El Koko
Hello! I'm only going to mod the insane diff. was going to mod collab, but insane took me long enough to do... however, both diffs have pretty much the same problems, so you can review collab diff after looking at my suggestions and see what's wrong.

[Insane]

General issues:

  • • Lots of spacing errors, especially when trying to make jumps when the rhythm changes a bit. Best example is 2:53:059 (1,2,3,4,5,6) - where, following the general spacing of the song, there is nothing that tells the players that hose are going to be 1/2 jumps.
    • Weird rhythm changes. It was hard actually triyng to figure out what you were following - it's mostly the vocals, but there are ... well, weird changes all throughout the map which make it a bit infuriating to play.
    • New Combos seem to be more random than anything. Rethink new combo placements and make them more consistent.
This really needs work, but it's not that bad. Anyway, let's start.

00:06:803 - How about adding a triplet here? Since you're following the synth it feels empty not to map those three notes that are clearly heard. http://puu.sh/c62S1/c9169dfa9f.jpg
00:09:759 (6) - This does not go here, it's off time. Replace this slider with something like this, and add a note here 00:10:202 -
00:12:862 (1) - Remove this slider and replace with only one beat, like this.
00:14:044 (5) - new combo and 00:14:198 - add note. You can make this part this way, where (3) is a ghost note, and fills nicely the beat between the vocals.
00:15:227 (5) - new combo here
00:19:069 (2) - remove
00:21:138 (3,4) - this is another of the weird rhythm thingies i mentioned. in the following combos you're clearly following the vocals but this is simply following the beat which makes it weird. i suggest doing something like this, which also follows the vocals: http://puu.sh/c642V/0ac3f8b0eb.jpg where you can place a ghost note on the red tick to fill in. both play nicely
00:25:276 (3) - replace with a slider http://puu.sh/c64cW/a6d9b0dadf.jpg
00:28:527 - 00:38:133 - this break... you can fill in with some slow sliders probably and low-spaced beats. it would be much nicer if this was mapped.
00:40:645 (1,2,3,4,5) - in this combo, you begin (1 & 2) following the vocals, then change at (3). I suggest remapping this to follow the vocals or space out the sliders at (3) to make it more clear.
00:43:306 (1) - remove NC, NC here 00:43:601 (2) -
00:43:601 (1,2,3,4,5,6) - maybe add some ghost notes here, and space 4,5,6 out.
00:49:512 (6) - move to 00:49:660 - , maybe you can add ghost note here 00:49:956 -
00:50:842 (4) - remove
00:52:468 (1) - make somethiing like this: http://puu.sh/c655a/578332721e.jpg
00:53:503 - maybe add ghost note
00:54:833 (7) - new combo
00:55:719 (1) - remove nc
00:56:458 (12) - remove slider, make note
00:56:754 - add note
01:19:069 (5) - replace with notes and add nc
01:24:833 - 01:26:310 - what happened here? add some notes there
01:27:345 (3,4,5,6) - this could be something like this http://puu.sh/c66Jl/ecab3f199e.jpg (5) is ghost note
01:29:118 (2) - make note, and do something like this in this combo: http://puu.sh/c675W/be759ccab1.jpg
01:33:256 (4) - maybe only one reverse and add a note after?
01:34:439 (1) - http://puu.sh/c67PD/aa7a676b9b.jpg sounds a little bit better like this but i'm really not sure.
01:40:645 (2) - needs better spacing, can't tell if it's a jump while playing
01:41:828 (5) - ^
01:46:113 (3) - make this slider longer and delete 01:46:409 (4) -
01:47:443 (3,4,5,6,7) - same rhythm/spacing problem as before, space everything out here
01:49:217 (7) - make note
01:49:512 - add a long slider here, and do somethiing like this: http://puu.sh/c68fo/0cf812725e.jpg
01:58:527 - maybe add a ghost note
02:05:177 (6) - move to 02:05:030 - and make it 1 tick longer
02:07:246 (5,6,7,8) - spacing problems
02:07:985 - maybe add ghost note
02:08:133 (1,2,3) - make it like this http://puu.sh/c68xi/a178fa2653.jpg
02:09:315 - probably add note here
02:13:453 (1,2,3,4,5,1,2,3,4,5,6) - all of this could be a little more spaced in my opinion
02:24:685 (3) - make this a long slider
02:25:129 - add note http://puu.sh/c68Fu/e584610c11.jpg
02:26:902 (5) - not really sure if it should be under (4)
02:29:414 - place a note here and here 02:29:562 - and move the spinner to0 2:29:709 -
02:32:961 - to 02:43:601 - , this break could be mapped, although it might be a bit hard.
02:45:374 - add note
02:46:120 - add note
02:50:251 (1,2,3,4,5,6,7) - sounds better this way, imo: http://puu.sh/c68Ui/f3d6a6121b.jpg
02:53:059 (1,2,3,4,5,6) - spacing problem i mentioned at the beginning
03:01:335 (5) - move to 03:01:187 -
03:08:133 (1,2) - spacing problem
03:13:158 (4) - move to 03:13:010 -
03:13:306 - add note and nc here
03:13:601 - add note
03:15:227 (6) - remove reverse
03:16:705 (1) - remove reverse, make it longer
03:21:434 (6) - nc
03:22:468 (3) - move this where (4) is and (4) to where (3) is
03:24:241 (4) - move this to 03:24:094 -

Other things:

  • • I suggest mapping the whole song. You're only missing 10 seconds, so it shouldn't be too much, right? :)
    • The choruses feel empty compared to the other parts of the song. I suggested a lot of ghost notes already, but it still feels empty following just the vocals, so I suggest you do add more notes to keep the player tapping and not losing rhythm, or get bored of the pauses.
    • Needs a lot of improvement in the visual part, mainly spacing and making pretty patterns. Distance snap really helps you with this, so be sure to use it!
    • I love this song so you better map it perfectly! Ok, I'm kidding. But I really do love this song, so that's why I modded it :P
And that's pretty much all I have to say for now. I really want to mod all others diffs, but maybe some other time, this took me a real long time for some reason. Good work, I expect to see this being worked on. Thanks for mapping one of my favorite K-ON! songs \o/

Feel free to message me in-game for any questions or whatever. ;)
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