Hey, found your m4m queue and liked the song so decided to throw a mod your way (:
General Comments:
That's about all I can comment on right now. Hopefully you find some of these suggestions helpful - if so a return mod on my map would be greatly appreciated, but it's up to you.
Best of luck! (:
General Comments:
- I understand you don't want loud hitsounds getting overbearing in the quiet sections, but I found them to be a little too quiet. Consider raising the volume to about 25% from 00:00:562 to 00:21:368 and also raiise all hitsounds between 00:39:933 and 01:01:143 by about 5-10% just to make these notes a bit clearer to follow
Easy
I don't think 1/2 sliders are generally used in Easy diffs, as the more complex rhythm and the overlapping start and end circles tend to be confusing to new players The section about Slider Usage on the wiki:Easy page strongly advises against them, so I would try to replace these with alternatives if possible (thoughts below)
00:07:712 (1,2) - ^ 1/2 slider - I would reduce the length of (1) into a 1/1 slider repeating once, ending at 00:09:074 and then make another 1/1 slider starting at 00:09:755 and ending where (2) currently starts - this follows the vocals reasonably well without using 1/2 sliders IMO
00:11:458 (3) - ^ 1/2 slider again - Although it the fits the music here, you should remove the reverse and keep it as a regular 1/1 slider for the sake of difficulty here
00:42:276 - Place a circle here for the "wa" in the vocal extend similar to what you did at 00:46:026 (2) but ofc don't add the finish on this one
01:06:183 (2) - Move this up slightly to [y-152] to align it with the tail of (1)
01:38:058 (1) - Rotate the tail 3 degrees ccw to perfect the blanket with (2)
01:39:933 (1) - ^ Rotate this one 2 degrees ccw
00:07:712 (1,2) - ^ 1/2 slider - I would reduce the length of (1) into a 1/1 slider repeating once, ending at 00:09:074 and then make another 1/1 slider starting at 00:09:755 and ending where (2) currently starts - this follows the vocals reasonably well without using 1/2 sliders IMO
00:11:458 (3) - ^ 1/2 slider again - Although it the fits the music here, you should remove the reverse and keep it as a regular 1/1 slider for the sake of difficulty here
00:42:276 - Place a circle here for the "wa" in the vocal extend similar to what you did at 00:46:026 (2) but ofc don't add the finish on this one
01:06:183 (2) - Move this up slightly to [y-152] to align it with the tail of (1)
01:38:058 (1) - Rotate the tail 3 degrees ccw to perfect the blanket with (2)
01:39:933 (1) - ^ Rotate this one 2 degrees ccw
Normal
00:09:414 (4) - I would NC here, since this combo is much longer than most of the others in this diff
01:07:589 (1) - Rotate the tail here 1 degree ccw to perfect the blanket
01:47:667 (1) - I don't really feel that the spinner fits here, and you've mapped through this section in all your other diffs, so I would do the same here for consistency. If you feel mapping the held vocal is too simple for this diff, you could always use a fairly simple drum pattern such as this
01:49:776 - If you decide to do this, you can also put a circle here to keep this rhythm where you couldn't before because of being too close to the spinner end
01:07:589 (1) - Rotate the tail here 1 degree ccw to perfect the blanket
01:47:667 (1) - I don't really feel that the spinner fits here, and you've mapped through this section in all your other diffs, so I would do the same here for consistency. If you feel mapping the held vocal is too simple for this diff, you could always use a fairly simple drum pattern such as this
01:49:776 - If you decide to do this, you can also put a circle here to keep this rhythm where you couldn't before because of being too close to the spinner end
Hard
I think AR7 is a bit too high for a low BPM song like this, I would reduce it to 6.5 to keep an even spread across difficulties
01:04:073 (4,1) - Blanket these maybe?
01:08:995 (4,5,6,7,8) - Difficulty spike is quite high here, maybe make (4,5,6) a 1/4 slider repeating once, since these are emphasised slightly less in the music than (7,8)
01:25:987 - There's a strong drum beat on the blue tick here, so consider adding a circle for this
01:44:854 (4,5) - It looks weird to me for one of these to be curved and one to be angled and there are no significant changes in the music to justify this difference, so I'd make them both the same (Personally, I would stick with curved, but it's your choice)
01:54:933 (1,2,3,4,5) - This is very cool (:
01:04:073 (4,1) - Blanket these maybe?
01:08:995 (4,5,6,7,8) - Difficulty spike is quite high here, maybe make (4,5,6) a 1/4 slider repeating once, since these are emphasised slightly less in the music than (7,8)
01:25:987 - There's a strong drum beat on the blue tick here, so consider adding a circle for this
01:44:854 (4,5) - It looks weird to me for one of these to be curved and one to be angled and there are no significant changes in the music to justify this difference, so I'd make them both the same (Personally, I would stick with curved, but it's your choice)
01:54:933 (1,2,3,4,5) - This is very cool (:
Insane
00:13:671 (2) - Rotate this 2 degrees cw to perfect the blanket with (3) here
01:13:683 (1,2,3,4) - Arrange these into a square or part of a larger shape (e.g \__/ from a hexagon) to neaten them up a little
01:13:683 (1,2,3,4) - Arrange these into a square or part of a larger shape (e.g \__/ from a hexagon) to neaten them up a little
That's about all I can comment on right now. Hopefully you find some of these suggestions helpful - if so a return mod on my map would be greatly appreciated, but it's up to you.
Best of luck! (: