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Rita - Blue on Blue

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JBHyperion
Hey, found your m4m queue and liked the song so decided to throw a mod your way (:

General Comments:
  1. I understand you don't want loud hitsounds getting overbearing in the quiet sections, but I found them to be a little too quiet. Consider raising the volume to about 25% from 00:00:562 to 00:21:368 and also raiise all hitsounds between 00:39:933 and 01:01:143 by about 5-10% just to make these notes a bit clearer to follow
Difficulty-Specific Comments:

Easy
I don't think 1/2 sliders are generally used in Easy diffs, as the more complex rhythm and the overlapping start and end circles tend to be confusing to new players The section about Slider Usage on the wiki:Easy page strongly advises against them, so I would try to replace these with alternatives if possible (thoughts below)

00:07:712 (1,2) - ^ 1/2 slider - I would reduce the length of (1) into a 1/1 slider repeating once, ending at 00:09:074 and then make another 1/1 slider starting at 00:09:755 and ending where (2) currently starts - this follows the vocals reasonably well without using 1/2 sliders IMO

00:11:458 (3) - ^ 1/2 slider again - Although it the fits the music here, you should remove the reverse and keep it as a regular 1/1 slider for the sake of difficulty here

00:42:276 - Place a circle here for the "wa" in the vocal extend similar to what you did at 00:46:026 (2) but ofc don't add the finish on this one

01:06:183 (2) - Move this up slightly to [y-152] to align it with the tail of (1)

01:38:058 (1) - Rotate the tail 3 degrees ccw to perfect the blanket with (2)
01:39:933 (1) - ^ Rotate this one 2 degrees ccw

Normal
00:09:414 (4) - I would NC here, since this combo is much longer than most of the others in this diff

01:07:589 (1) - Rotate the tail here 1 degree ccw to perfect the blanket

01:47:667 (1) - I don't really feel that the spinner fits here, and you've mapped through this section in all your other diffs, so I would do the same here for consistency. If you feel mapping the held vocal is too simple for this diff, you could always use a fairly simple drum pattern such as this


01:49:776 - If you decide to do this, you can also put a circle here to keep this rhythm where you couldn't before because of being too close to the spinner end

Hard
I think AR7 is a bit too high for a low BPM song like this, I would reduce it to 6.5 to keep an even spread across difficulties

01:04:073 (4,1) - Blanket these maybe?

01:08:995 (4,5,6,7,8) - Difficulty spike is quite high here, maybe make (4,5,6) a 1/4 slider repeating once, since these are emphasised slightly less in the music than (7,8)

01:25:987 - There's a strong drum beat on the blue tick here, so consider adding a circle for this

01:44:854 (4,5) - It looks weird to me for one of these to be curved and one to be angled and there are no significant changes in the music to justify this difference, so I'd make them both the same (Personally, I would stick with curved, but it's your choice)

01:54:933 (1,2,3,4,5) - This is very cool (:

Insane
00:13:671 (2) - Rotate this 2 degrees cw to perfect the blanket with (3) here

01:13:683 (1,2,3,4) - Arrange these into a square or part of a larger shape (e.g \__/ from a hexagon) to neaten them up a little

That's about all I can comment on right now. Hopefully you find some of these suggestions helpful - if so a return mod on my map would be greatly appreciated, but it's up to you.

Best of luck! (:
Kurai
Quick modding ~

[Normal]
  1. 00:08:733 (3) - descends un oeu cette note vers le bas de 1-2 grid pour rendre le stacking un peu plus joli.
  2. 00:18:949 (5) - idem
[Hard]
  1. 01:49:308 (1,2,3) - Essaye d'améliorer ce blanket.
[Insane]
  1. 00:02:264 (1,2,3,4,5) - Utilises l'outil de création de polygones pour en faire un beau régulier car là il est un peu raplapla.
Topic Starter
Kin

JBHyperion wrote:

Hey, found your m4m queue and liked the song so decided to throw a mod your way (:

General Comments:
  1. I understand you don't want loud hitsounds getting overbearing in the quiet sections, but I found them to be a little too quiet. Consider raising the volume to about 25% from 00:00:562 to 00:21:368 and also raiise all hitsounds between 00:39:933 and 01:01:143 by about 5-10% just to make these notes a bit clearer to follow
Difficulty-Specific Comments:

Easy
I don't think 1/2 sliders are generally used in Easy diffs, as the more complex rhythm and the overlapping start and end circles tend to be confusing to new players The section about Slider Usage on the wiki:Easy page strongly advises against them, so I would try to replace these with alternatives if possible (thoughts below)

00:07:712 (1,2) - ^ 1/2 slider - I would reduce the length of (1) into a 1/1 slider repeating once, ending at 00:09:074 and then make another 1/1 slider starting at 00:09:755 and ending where (2) currently starts - this follows the vocals reasonably well without using 1/2 sliders IMO it's not 1/2 but 3/2 reverse >_>

00:11:458 (3) - ^ 1/2 slider again - Although it the fits the music here, you should remove the reverse and keep it as a regular 1/1 slider for the sake of difficulty here also, here the bpm is really low, so 1/2 88bpm isn't a problem

00:42:276 - Place a circle here for the "wa" in the vocal extend similar to what you did at 00:46:026 (2) but ofc don't add the finish on this one it's follow the piano and the whistle >_> so I won'ty add it

01:06:183 (2) - Move this up slightly to [y-152] to align it with the tail of (1) it's already y152

01:38:058 (1) - Rotate the tail 3 degrees ccw to perfect the blanket with (2) blanket corrected
01:39:933 (1) - ^ Rotate this one 2 degrees ccw ^

Normal
00:09:414 (4) - I would NC here, since this combo is much longer than most of the others in this diff fixed

01:07:589 (1) - Rotate the tail here 1 degree ccw to perfect the blanket the blanket is already ok

01:47:667 (1) - I don't really feel that the spinner fits here, and you've mapped through this section in all your other diffs, so I would do the same here for consistency. If you feel mapping the held vocal is too simple for this diff, you could always use a fairly simple drum pattern such as this I still prefer spinner vocal


01:49:776 - If you decide to do this, you can also put a circle here to keep this rhythm where you couldn't before because of being too close to the spinner end

Hard
I think AR7 is a bit too high for a low BPM song like this, I would reduce it to 6.5 to keep an even spread across difficulties 6.5 looks too low

01:04:073 (4,1) - Blanket these maybe? it kills the flow

01:08:995 (4,5,6,7,8) - Difficulty spike is quite high here, maybe make (4,5,6) a 1/4 slider repeating once, since these are emphasised slightly less in the music than (7,8) I find it ok with the bpm >_>

01:25:987 - There's a strong drum beat on the blue tick here, so consider adding a circle for this but it's not the melody/vocal which I was following

01:44:854 (4,5) - It looks weird to me for one of these to be curved and one to be angled and there are no significant changes in the music to justify this difference, so I'd make them both the same (Personally, I would stick with curved, but it's your choice) I prefer to let it like this

01:54:933 (1,2,3,4,5) - This is very cool (: thanks \o

Insane
00:13:671 (2) - Rotate this 2 degrees cw to perfect the blanket with (3) here blanket is already ok, + it'll change the symetry

01:13:683 (1,2,3,4) - Arrange these into a square or part of a larger shape (e.g \__/ from a hexagon) to neaten them up a little make it like a square will kill my current hexagon

That's about all I can comment on right now. Hopefully you find some of these suggestions helpful - if so a return mod on my map would be greatly appreciated, but it's up to you.

Best of luck! (:

Kurai wrote:

Quick modding ~

[Normal]
  1. 00:08:733 (3) - descends un oeu cette note vers le bas de 1-2 grid pour rendre le stacking un peu plus joli. préfère garder le stack comme ça afin qu'il donne l'impression d'être un vrai stack
  2. 00:18:949 (5) - idem same
[Hard]
  1. 01:49:308 (1,2,3) - Essaye d'améliorer ce blanket. fixed
[Insane]
  1. 00:02:264 (1,2,3,4,5) - Utilises l'outil de création de polygones pour en faire un beau régulier car là il est un peu raplapla. fixed
thanks for mod both of you !
meii18
yo :3



asdf - nazi or suggestion
asdf - suggestion

Normal Collab
  1. soft-hitnormal.wav have 1 ms delay http://puu.sh/gKQJ5/dbc3ccb3cb.png Try this instead soft-hitnormal.wav

Easy
  1. 00:30:089(2)- You forgot to add whistle so I suggest to add here for consistency with 00:28:214(3)- and 00:31:964(4)-
  2. 00:34:308(3,4)- My opinion is for a good movement of the cursor would be better here if you copy + paste from previous slider and then ctrl+H and then ctrl+G. It should be like here http://puu.sh/gKSoS/fb126742ab.jpg btw add at (4)- 's tail soft clap and whistle not normal clap for consistency
  3. 00:31:143(3)- Maybe remove this green line ? I'm not sure but if you remove it , don't forget to add another green line at 00:33:839(2)- with 80% volume because after you removed the green line from 00:31:143(3)- the volume of (2)- will have 60% which is quiet
  4. 00:42:276()- I hear vocal here so would be better if you will add a note with drum whistle to emphasize the vocal
  5. 00:46:143()- I think this green line is useless.I suggest to remove it
  6. 00:50:714()- Here's vocal so add a note with whistle to not let the vocal empty and to emphasize it
  7. 00:53:643(1)- I suggest to move this green line to 00:54:229(1)- because placed there normal sampleset from reverse sounds like before. Also the slider can be snapped from 1/1 to 1/2 I mean to remove the reverse to emphasize better the beat and also to not leave the vocal from 00:54:933()- empty add a note to emphazise it and btw remove NC there's no new vocals
  8. 00:56:808(3)- Imo sounds weird here a 1/1 slider with repeat here. I suggest to remove the reverse but after the reverse is removed the slider is snapped to 1/2 I mean to red tick so snap it to 1/1 slider without reverse of course to follow the vocal much better http://puu.sh/gKTEX/dfe282e12f.jpg
  9. 01:01:026(1)- Why you added here NC ? D: I don't hear new vocals here so remove NC and much better would be if you place the NC to 01:02:433(2)- because there's new vocals
  10. 01:42:276(1)- Here just a nazi blanket. I suggest to move it to 93|331 to recorrect the blanket
  11. 01:53:058(3)- Add here NC because there's new instruments and for NC consistency with other objects maybe you forgot to add it
  12. 01:58:214(2)- You forgot to add clap and whistle. Add them for consistency with 01:50:714(2)- ; 01:52:589(2)- ; 01:54:464(4)- and 01:56:339(2)-

Normal
  1. 00:08:393(2)- As Kurai said , you should stack it with (3)- 's head because it looks untidy in my opinion. Place it to 260|364 for a better stack
  2. 00:18:609(4)- Same as above D: Place it to 356|292 here for a better stack with next object
  3. 00:42:276(5)- I suggest to add here drum whistle for consistency with Easy diff
  4. 01:10:636(2)- Pls why you not stack it with next object ? Place it to 80|252 for a better stack
    This diff looks fine but I mentioned the bad stacks because https://osu.ppy.sh/s/237478 was disqualified for the bad stacks from Normal diff and about green lines check easy diff

Hard
  1. 00:03:966(6)- I suggest to add here NC because I hear new vocals and remove NC from next object because there doesn't fit NC while there's no new vocals
  2. 00:42:276(7)- I suggest to add here drum whistle for consistency with E and N
  3. 01:31:964(4)- Here I suggest ctrl+G for better flow and movement of the cursor
  4. 01:37:589(5,6)- Spacing incosistency D: You use 1.6x at (6)- and at (5)- and at notes before (5)- you use 1.1x . Use at (6)- 1.1x too to have the spacing consistent because (6)- is the note which is a part of (3)- (4)- (5)- pattern and why not use same distance for whole map? It will be much better and the spacing between these notes will be consistent
  5. 01:53:995(3)- Incosistent spacing.Would be better if you use at (3)- 1.2x for consistent spacing instead using 1.7x
    Green lines == check easy diff and be careful here at NCs where's new vocals and new instruments don't forget to add NC because you added NCs where's not new vocals and new instruments at the beginning of the song

Insane

  • Looks fine to me but as I said in hard diff you added NCs where's not new vocals and new instruments at the beginning of the song and I suggest to add them where's new vocals and new instruments example : 00:03:966(6)- here's new vocals and here fits a NC much better than next object
    About green lines again check easy too lazy to mention them at all diffs ;w;

Great mapset ~ Have my star ~

Good Luck ~
Topic Starter
Kin

ByBy_ChAn wrote:

yo :3



asdf - nazi or suggestion
asdf - suggestion

Normal Collab
  1. soft-hitnormal.wav have 1 ms delay http://puu.sh/gKQJ5/dbc3ccb3cb.png Try this instead soft-hitnormal.wav [b]hue, fixed, thanks ;w;[/b]

Easy
  1. 00:30:089(2)- You forgot to add whistle so I suggest to add here for consistency with 00:28:214(3)- and 00:31:964(4)- ye, I forgot this one, fixed
  2. 00:34:308(3,4)- My opinion is for a good movement of the cursor would be better here if you copy + paste from previous slider and then ctrl+H and then ctrl+G. It should be like here http://puu.sh/gKSoS/fb126742ab.jpg btw add at (4)- 's tail soft clap and whistle not normal clap for consistency
  3. 00:31:143(3)- Maybe remove this green line ? I'm not sure but if you remove it , don't forget to add another green line at 00:33:839(2)- with 80% volume because after you removed the green line from 00:31:143(3)- the volume of (2)- will have 60% which is quiet I don't want to make a symmetry here >_>
  4. 00:42:276()- I hear vocal here so would be better if you will add a note with drum whistle to emphasize the vocal if this part is following the piano, it's following the piano, I won't add a note to follow other thing
  5. 00:46:143()- I think this green line is useless.I suggest to remove it no, it change the volume
  6. 00:50:714()- Here's vocal so add a note with whistle to not let the vocal empty and to emphasize it same
  7. 00:53:643(1)- I suggest to move this green line to 00:54:229(1)- because placed there normal sampleset from reverse sounds like before. Also the slider can be snapped from 1/1 to 1/2 I mean to remove the reverse to emphasize better the beat and also to not leave the vocal from 00:54:933()- empty add a note to emphazise it and btw remove NC there's no new vocals again volume
  8. 00:56:808(3)- Imo sounds weird here a 1/1 slider with repeat here. I suggest to remove the reverse but after the reverse is removed the slider is snapped to 1/2 I mean to red tick so snap it to 1/1 slider without reverse of course to follow the vocal much better http://puu.sh/gKTEX/dfe282e12f.jpg I'm not aiming vocal, but piano
  9. 01:01:026(1)- Why you added here NC ? D: I don't hear new vocals here so remove NC and much better would be if you place the NC to 01:02:433(2)- because there's new vocals piano NC
  10. 01:42:276(1)- Here just a nazi blanket. I suggest to move it to 93|331 to recorrect the blanket well it's already ok, and blanket isn't a priority
  11. 01:53:058(3)- Add here NC because there's new instruments and for NC consistency with other objects maybe you forgot to add it fixed
  12. 01:58:214(2)- You forgot to add clap and whistle. Add them for consistency with 01:50:714(2)- ; 01:52:589(2)- ; 01:54:464(4)- and 01:56:339(2)- fixed

Normal
  1. 00:08:393(2)- As Kurai said , you should stack it with (3)- 's head because it looks untidy in my opinion. Place it to 260|364 for a better stack
  2. 00:18:609(4)- Same as above D: Place it to 356|292 here for a better stack with next object
  3. 00:42:276(5)- I suggest to add here drum whistle for consistency with Easy diff Easy don't have it
  4. 01:10:636(2)- Pls why you not stack it with next object ? Place it to 80|252 for a better stack
    This diff looks fine but I mentioned the bad stacks because https://osu.ppy.sh/s/237478 was disqualified for the bad stacks from Normal diff and about green lines check easy diff
    If my map got DQ for this, it just mean the QAT didn't search why I used the kind of stack. I didn't use normal stack, because it overlap on other note. And I won't overlap

Hard
  1. 00:03:966(6)- I suggest to add here NC because I hear new vocals and remove NC from next object because there doesn't fit NC while there's no new vocals she start the new sentence after, not on this slider
  2. 00:42:276(7)- I suggest to add here drum whistle for consistency with E and N same as normal
  3. 01:31:964(4)- Here I suggest ctrl+G for better flow and movement of the cursor I want the jump on the strong vocal
  4. 01:37:589(5,6)- Spacing incosistency D: You use 1.6x at (6)- and at (5)- and at notes before (5)- you use 1.1x . Use at (6)- 1.1x too to have the spacing consistent because (6)- is the note which is a part of (3)- (4)- (5)- pattern and why not use same distance for whole map? It will be much better and the spacing between these notes will be consistent The DS increase with the voice going more to the top
  5. 01:53:995(3)- Incosistent spacing.Would be better if you use at (3)- 1.2x for consistent spacing instead using 1.7x jump on purpose for the melody
    Green lines == check easy diff and be careful here at NCs where's new vocals and new instruments don't forget to add NC because you added NCs where's not new vocals and new instruments at the beginning of the song each green line are useful

Insane

  • Looks fine to me but as I said in hard diff you added NCs where's not new vocals and new instruments at the beginning of the song and I suggest to add them where's new vocals and new instruments example : 00:03:966(6)- here's new vocals and here fits a NC much better than next object same thing as hard
    About green lines again check easy too lazy to mention them at all diffs ;w; same thing as other diff, each green line are used

Great mapset ~ Have my star ~

Good Luck ~
thanks for mod !
poke me anytime when you want my mod
meii18

Kin wrote:

ByBy_ChAn wrote:

If my map got DQ for this, it just mean the QAT didn't search why I used the kind of stack. I didn't use normal stack, because it overlap on other note. And I won't overlap[/list][/notice]
thanks for mod !
poke me anytime when you want my mod
Sorry ignore it just at this map I saw the reason of DQ and yeah Ihave a crazy brain with these exams from June;w;

Sorry for incovenience
jonathanlfj
[General]
01:23:175 - duplicate green line on Normal and Hard, please remove one
add 1500ms of audio leadin

Hitsounds during quiet sections are generally too quiet. The rule of thumb is to never have volumes lower than 20% because it may cause difficulty in hearing proper feedback. An overall 10% raise in volume would be cool. Also iirc muting slider ticks via 5% volume sections is no longer a rankable practice, so its best if you can find slider tick sounds that would suite the song, e.g. http://puu.sh/i46Jo.wav

[Easy]
pretty solid diff, though i recommend you cut down on the NC usage a little, because many patterns like 00:39:933 (1,1) - 00:58:683 (1,2,1,2) and 01:38:058 (1,2,1,2) would look a lot cleaner with the same combo colour. Also less NC actually reduces the overall map drain so it will be more newbie friendly.

[Normal]
00:13:501 (1) - remove NC
01:09:229 - a note here would be great
01:32:667 - also a note here, since the vocals are sang in one breath here
01:50:011 - since this is a Normal diff, its fine to start mapping here as it makes more sense music-wise
feels like the first kiai could be a little more dense to hype up the song a bit more, the 1/1 breaks between sliders felt a little underwhelming

[Hard]
00:33:136 (3,4) - to reflect the music better, the jump should be here instead of 00:33:370 (4,5)
01:08:995 (4,5,6,7,8) - came pretty surprisingly, also this is too much of a difficulty spike for a Hard like this, so I suggest you use a triplet and repeat slider instead: 01:33:370 (5,6,7) - this rhythm plays better like this: 01:44:620 (3,4,5) - same thing here, the double like pattern is actually 1/4 beat ahead of what you have

[Insane]
01:08:526 (2,3,4,5,6) - give this pattern a little bit more spacing, this way the 1/8 slider stuck in between will be easier to read
01:33:370 (6,7) - give this more spacing as well, since you just used the same spacing for 1/4 at 01:32:667 (2,3) and for 01:33:956 (8,1)
01:41:339 (3) - i actually misread this due to the hitburst blocking the repeat, and its also a little difficult to reach 01:41:573 (4,5,1), so I recommend you bring this up a bit to avoid the difficulty spike
01:58:683 (1) - whistle?

well that's about all, would be great if you can take my tips for Normal and make it a little more challenging, so the spread will not have issues. Call me back after you are done with everything
Topic Starter
Kin

jonathanlfj wrote:

[General]
01:23:175 - duplicate green line on Normal and Hard, please remove one removed
add 1500ms of audio leadin fixed

Hitsounds during quiet sections are generally too quiet. The rule of thumb is to never have volumes lower than 20% because it may cause difficulty in hearing proper feedback. An overall 10% raise in volume would be cool. Also iirc muting slider ticks via 5% volume sections is no longer a rankable practice, so its best if you can find slider tick sounds that would suite the song, e.g. http://puu.sh/i46Jo.wav I raised every calm par by 10% + hit sound added as drum-sliderslide

[Easy]
pretty solid diff, though i recommend you cut down on the NC usage a little, because many patterns like 00:39:933 (1,1) - 00:58:683 (1,2,1,2) and 01:38:058 (1,2,1,2) would look a lot cleaner with the same combo colour. Also less NC actually reduces the overall map drain so it will be more newbie friendly. after some check about my NC, I've only delete those one 01:51:183 - 01:54:933 - 01:58:683 - . I didn't change those one on the middle, because I don't feel like as example, this slider 00:39:933 (1) - and this slider 00:43:683 (1) - should be on the same combo

[Normal]
00:13:501 (1) - remove NC fixed
01:09:229 - a note here would be great added
01:32:667 - also a note here, since the vocals are sang in one breath here added
01:50:011 - since this is a Normal diff, its fine to start mapping here as it makes more sense music-wise re added ; someone in a previous mod made me delete it :c
feels like the first kiai could be a little more dense to hype up the song a bit more, the 1/1 breaks between sliders felt a little underwhelming I know it's a Normal diff, but I still prefer to let a bit 1/1 breaks

[Hard]
00:33:136 (3,4) - to reflect the music better, the jump should be here instead of 00:33:370 (4,5) ye, fixed
01:08:995 (4,5,6,7,8) - came pretty surprisingly, also this is too much of a difficulty spike for a Hard like this, so I suggest you use a triplet and repeat slider instead: fixed
01:33:370 (5,6,7) - this rhythm plays better like this: ye, fixed 01:44:620 (3,4,5) - same thing here, the double like pattern is actually 1/4 beat ahead of what you have also fixed

[Insane]
01:08:526 (2,3,4,5,6) - give this pattern a little bit more spacing, this way the 1/8 slider stuck in between will be easier to read increased spacing by 0,2
01:33:370 (6,7) - give this more spacing as well, since you just used the same spacing for 1/4 at 01:32:667 (2,3) and for 01:33:956 (8,1) I prefer to keep it since to me, those beat are stronger, so must have a spacing higher
01:41:339 (3) - i actually misread this due to the hitburst blocking the repeat, and its also a little difficult to reach 01:41:573 (4,5,1), so I recommend you bring this up a bit to avoid the difficulty spike unstacked
01:58:683 (1) - whistle? I forgot it, fixed

well that's about all, would be great if you can take my tips for Normal and make it a little more challenging, so the spread will not have issues. Call me back after you are done with everything
after some check on the normal, I don't feel like increasing the difficulty will make it better with the current pattern.

Thanks for mod !
jonathanlfj
on Normal: 01:50:011 (2) is missing a NC

on Hard: 01:23:175 - still have duplicate green lines here

the rest is fine
Topic Starter
Kin

jonathanlfj wrote:

on Normal: 01:50:011 (2) is missing a NC

on Hard: 01:23:175 - still have duplicate green lines here

the rest is fine
damn, I missed it ;w;
everything should be fixed now
jonathanlfj
cool lets get rolling then
Xinely
placeholder




  • General
  1. 00:00:562 -until 00:21:755 - i dont really think soft-hitnormal fits with vocal w/o any music here, i'd say just change the greenline in all diffs with S:C2 and add "soft-sliderslide2" for the solution (you might add soft default whistle for every stanza for emphasize the vocal)
  2. 00:39:933 - until 01:05:714 - same as above, for those drums music like 01:05:948 - 01:06:183 - (soft-hitnormal fits a lot but not for vocal w/o any music)
  3. make sure the video resolution is fine for rank and no audio for video, i have bad internet so i cant download atm ;_;


  • Easy
  1. 00:00:562 (1) - i think you curved the slider too much and newbie might get confuse with how slider line works
  2. 00:16:565 (2) - it would be nice if you smoother the flow a bit with rotate the slider 10 degree like http://puu.sh/i9h0F.jpg
  3. 00:53:526 (1) - nazi 448,12 for better blanket
  4. 01:06:183 (2,1) - im not really sure is the spacing fine or not but if you want safe way you can add stack them and just replacing next objects a bit
  5. 01:39:933 (3) - so nazi 1 grid up for better blanket


  • Normal
  1. 00:25:870 (1) - if you curve the slider like http://puu.sh/i9hCA.jpg it will give more flow imo
  2. 01:10:870 (3) - 00:08:733 (3) - 00:18:949 (5) - idk they are intentional or not but they are supposed to be perfect stack like 00:12:139 (2) - etc i guess?


  • Hard
  1. 00:13:501 (4) - 364,292? i know the 1,6x is for little jump but imo the music is so relax so consistent spacing would be nicer
  2. 00:33:370 (4) - just use consistency spacing for consistent with 00:25:870 (4) - , the jump is kinda random for me either
  3. 01:33:956 (7) - i'd say just remove this slider and circle at 01:34:073 - as that time has louder drum than 01:33:956 - 01:34:190 - . if you want to follow vocal so just add circle at 01:33:956 - too so it would be triplet
  4. 01:34:776 (2) - the previous slider curved to rightward so better to make leftward curve or straight slider for this time to make the flow better
  5. 01:45:206 (5) - same as 01:33:956 (7) -, i'd say triplet instead


  • Insane
  1. 00:27:979 (4,5,6) - the normal spacing at (6) feels so sudden and not really comfortable to play imo, i'd say like https://osu.ppy.sh/ss/3201688
  2. 00:41:573 (5) - ctrl+g flow feels better for me
  3. 00:51:886 (5) - ^
  4. 01:00:323 (5) - forgot to NC?
  5. 01:21:651 (2) - 124,368. try keep spacing looks consistent
  6. 01:23:058 (1) - ctrl+g flow feels better for me

everything unless the red ones is safe for me, call me back ~
Topic Starter
Kin

Xinely wrote:

placeholder




  • General
  1. 00:00:562 -until 00:21:755 - i dont really think soft-hitnormal fits with vocal w/o any music here, i'd say just change the greenline in all diffs with S:C2 and add "soft-sliderslide2" for the solution (you might add soft default whistle for every stanza for emphasize the vocal) fixed
  2. 00:39:933 - until 01:05:714 - same as above, for those drums music like 01:05:948 - 01:06:183 - (soft-hitnormal fits a lot but not for vocal w/o any music) I like those hit sound for this part, I really don't want to change it ;w;
  3. make sure the video resolution is fine for rank and no audio for video, i have bad internet so i cant download atm ;_; the resolution follows the RC (1280x720) + there's no audio


  • Easy
  1. 00:00:562 (1) - i think you curved the slider too much and newbie might get confuse with how slider line works the slider is less curved
  2. 00:16:565 (2) - it would be nice if you smoother the flow a bit with rotate the slider 10 degree like http://puu.sh/i9h0F.jpg yee
  3. 00:53:526 (1) - nazi 448,12 for better blanket fixed
  4. 01:06:183 (2,1) - im not really sure is the spacing fine or not but if you want safe way you can add stack them and just replacing next objects a bit I think the spacing is okay since there's a huge break between those note
  5. 01:39:933 (3) - so nazi 1 grid up for better blanket fixed


  • Normal
  1. 00:25:870 (1) - if you curve the slider like http://puu.sh/i9hCA.jpg it will give more flow imo I'll copy paste the next slider and ctrl+h
  2. 01:10:870 (3) - 00:08:733 (3) - 00:18:949 (5) - idk they are intentional or not but they are supposed to be perfect stack like 00:12:139 (2) - etc i guess? they are intentionnal, because without it, it'll create overlap on notes.


  • Hard
  1. 00:13:501 (4) - 364,292? i know the 1,6x is for little jump but imo the music is so relax so consistent spacing would be nicer I want to keep the jump, because the vocal goes up
  2. 00:33:370 (4) - just use consistency spacing for consistent with 00:25:870 (4) - , the jump is kinda random for me either the jump is mapped on the melody
  3. 01:33:956 (7) - i'd say just remove this slider and circle at 01:34:073 - as that time has louder drum than 01:33:956 - 01:34:190 - . if you want to follow vocal so just add circle at 01:33:956 - too so it would be triplet I still prefer the current pattern, I like how it sound with the bass >_>
  4. 01:34:776 (2) - the previous slider curved to rightward so better to make leftward curve or straight slider for this time to make the flow better I want to change direction when this slider is hit. To hit this slider, you have to go bot left, but when clicking it, you have to go bot right. I think it's better to have the clap slider in the the other direction
  5. 01:45:206 (5) - same as 01:33:956 (7) -, i'd say triplet instead


  • Insane
  1. 00:27:979 (4,5,6) - the normal spacing at (6) feels so sudden and not really comfortable to play imo, i'd say like https://osu.ppy.sh/ss/3201688 I prefer to have a normal spacing here, because the melody goes down
  2. 00:41:573 (5) - ctrl+g flow feels better for me I don't want a full circular flow here
  3. 00:51:886 (5) - ^ ^
  4. 01:00:323 (5) - forgot to NC? ye
  5. 01:21:651 (2) - 124,368. try keep spacing looks consistent I don't want the same spacing between 2 & 3 / 3 & 4. I want to have a higher spacing on 3 & 4 because there's the drum bass, which is stronger than 2. That's why I'm using a 1,8 jump between 2 & 3 and also 3 & 4.
  6. 01:23:058 (1) - ctrl+g flow feels better for me ye, fixed

everything unless the red ones is safe for me, call me back ~
thanks for your mod !
Xinely
we did recheck in game to add whistles in Normal and Hard
im gonna qualify this but i cant qualify it now i dont know why

Placeholder for qualify

EDIT : qualified ~
Topic Starter
Kin
yay, thanks \o/
Aldwych
kinptin
LQA20Ans
congratulation :3
Arrival
Je t'aime Kin
Topic Starter
Kin
now ranked !
thanks ~
Fujiyama Panic
What Album is this song from?
Fatih120
Beautiful! Thanks for the map!
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