Kollegah - Koenigsaura

posted
Total Posts
17
Topic Starter
Hisoka
This beatmap was submitted using in-game submission on Samstag, 6. September 2014 at 00:13:37

Artist: Kollegah
Title: Koenigsaura
Tags: King Boss Bosshaft König Deutschland Germany Marathon
BPM: 186
Filesize: 11737kb
Play Time: 07:23
Difficulties Available:
  1. Insane (4,88 stars, 1364 notes)


Download: Kollegah - Koenigsaura
Information: Scores/Beatmap Listing
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Please do mods, if you like it so it gets ranked! :)
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Update:
14.08. 17:23: New hitsounds
15.08. 12:21: New Audio-file
15.08. 13:50: Fixes from starvfox's mod
17.08. 17:17: Fixes from atsuro0's mod
18.08. 18:19: Fixes from Z3RoX'S and FastBoy's mod.
24.08. 17:33: Fixes from Alex Li's mod.
27.08. 00:28: Fixes from Darcsols mod.
28.08. 20:29: Little Fixes.
starvfox
Hayy :D
03:26:281 (1) - leek spinners
04:06:523 (1,2,3) - Can you remap this pls :3 this slide is mistimed :3
04:11:201 (5,6) - f***** loud hit sound , i was scared D:
04:17:491 (8) - this slider clap at the end need to removed
07:03:459 (1,2,3,1,2,1,2,1,1,1,1,1) - long sliders D:
Jure-tan
I like it :D

Maybe add an AR10 Difficulty too? :)
Topic Starter
Hisoka

starvfox wrote:

Hayy :D
03:26:281 (1) - leek spinners Changed added a fancy slider... ;)
04:06:523 (1,2,3) - Can you remap this pls :3 this slide is mistimed :3 Done :)
04:11:201 (5,6) - f***** loud hit sound , i was scared D: Finally i found the mistake. I tried to add storyboardhitsounds there for the slider, but used an other method afterwards. but they where there and doubled the sound ;)
04:17:491 (8) - this slider clap at the end need to removed No its in the song :);)
07:03:459 (1,2,3,1,2,1,2,1,1,1,1,1) - long sliders D: I like them! :P
Atsuro
Hi, from my mod queue!

  1. 00:50:233 (1,1,1) - Make this a repeat slider, it's hard to tell that it's 1/3. The other parts of the map with 1/3 are ok
  2. 01:29:426 (1,2,3,4,5) - You can do a pattern with this instead of stacking it, up to you
  3. 01:33:943 (2,3) - I think it plays better with a repeat slider or a triple
  4. 01:52:491 (1,1,1,1) - This is confusing (at least for me)
  5. 02:14:104 (5) - Make this a non-repeat slider and add a circle, i think it fits better
  6. 02:54:265 (7) - Stack with 4 and 5 ?
  7. 03:31:846 (1) - Im not sure about this... Is this rankable?
  8. 05:18:781 (4,1) - Stack?
  9. 05:25:394 (1) - I think this slider is unrankable for the "wiggle" part of it, im not sure tough
  10. 05:39:588 (1) - Sliders like this, i'm not sure but i think they are unrankable
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  11. 06:10:878 (4) - Make it symmetrical


Fun map, very original :p
Some of the 1/3 circles you use are a bit confusing.
Well, that's all, good luck!
Topic Starter
Hisoka

atsuro0 wrote:

Hi, from my mod queue!

  1. 00:50:233 (1,1,1) - Make this a repeat slider, it's hard to tell that it's 1/3. The other parts of the map with 1/3 are ok Done
  2. 01:29:426 (1,2,3,4,5) - You can do a pattern with this instead of stacking it, up to you For the moment, Ill let it be stacked
  3. 01:33:943 (2,3) - I think it plays better with a repeat slider or a triple Fixed
  4. 01:52:491 (1,1,1,1) - This is confusing (at least for me) Ill let it stay for the moment.
  5. 02:14:104 (5) - Make this a non-repeat slider and add a circle, i think it fits better Fixed
  6. 02:54:265 (7) - Stack with 4 and 5 ? Fixed
  7. 03:31:846 (1) - Im not sure about this... Is this rankable? I think it is... Because i placed sounds in the 'corners' of the slider...
  8. 05:18:781 (4,1) - Stack? Fixed
  9. 05:25:394 (1) - I think this slider is unrankable for the "wiggle" part of it, im not sure tough I dont know exactly, but I saw pretty much maps with sth. like this. And they were ranked...:/
  10. 05:39:588 (1) - Sliders like this, i'm not sure but i think they are unrankable I think that such sliders belong into the category 'wiggle', which should be fine :D Maybe Ill ask a BAT about these ones...
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed.
  11. 06:10:878 (4) - Make it symmetrical
Isnt it symmetrical? :D

Fun map, very original :p Thanks :)
Some of the 1/3 circles you use are a bit confusing.
Well, that's all, good luck!
Thanks for your mod! :)
[ Nyx ]
You asked for a M4M so here it is!

[Insane]

00:19:588 (1,1,1) - Why not stack the tails?
00:22:894 (2,3,4,5,6,7,8) - Lower the volume during this part, too loud.
00:24:426 (2,3) - Stack slider (3)'s and (2)'s tails
00:19:588 (1,1,1) - Move these down to match the other sliders.
00:40:072 (1,2) - I think you can open up (1)'s curve a little bit more so that it blankets (2) better
01:03:781 (1,2) - Make (2) blanket (1) better
01:04:749 (1,2) - Make (1) blanket (2) better
01:07:652 (3,4) - Make (3) blanket (4)
01:18:620 (4,1) - Fix this blanket
01:25:394 (1,2) - ^
01:54:265 (2,3) - Almost a perfect blanket. Slider tail should be on x:196 y:212 make the blanket a bit better
02:00:072 (6,1) - Fix this blanket so that the slider head is at x:332 y:192 and the tail is at x:325 y:269
02:50:555 (1,2,3,4) - These are not stacked properly, they are off by a few units.
02:57:652 (4,5) - Fix blanket
03:14:104 (4,5,6) - Not stacked properly.
06:00:233 (1,2) - Stack slider(2)'s tail on top of slider (1)'s head better

Note* A good way of checking if slider tails and heads are stacked properly is to press CTRL - G so that the tail becomes the head. You can then make adjustments to the slider so the tail lands on the same coordinates as the previous slider's head. I don't make a fuss about slider being off by 1 unit or so but it makes it look nicer.

This map is interesting, I'm not used to these 1/3 1/4 switches in songs, for me its usually one or the other. Good map, keep going!
FastBoy
M4M here~

[General]

There is juat 1 diff in your beatmap...
Unless the diff is really hard, it should not be ranked...

[Insane]

00:40:072 (1) - The slider was made so weird, especially the blanket part. I know that you know what I mean.

01:29:426 (1,2,3,4,5) - I don't think that putting 5 circles at a same point is an good idea. You may use these circles to make the feeling of 'Jump'.

02:49:910 (5,6,7,8) - Just the same as above

Your beatmap is great.
However, the length of this song is so long...
Last but not least, it is hard for people to read your map (maybe just me?)
Topic Starter
Hisoka

Z3R0Xx wrote:

You asked for a M4M so here it is!

[Insane]

00:19:588 (1,1,1) - Why not stack the tails? For some reason they are not stackable exact, because of the 1/3.
00:22:894 (2,3,4,5,6,7,8) - Lower the volume during this part, too loud. Fixed
00:24:426 (2,3) - Stack slider (3)'s and (2)'s tails Fixed
00:19:588 (1,1,1) - Move these down to match the other sliders.
00:40:072 (1,2) - I think you can open up (1)'s curve a little bit more so that it blankets (2) better Fixed
01:03:781 (1,2) - Make (2) blanket (1) better Fixed
01:04:749 (1,2) - Make (1) blanket (2) better Fixed
01:07:652 (3,4) - Make (3) blanket (4) Fixed
01:18:620 (4,1) - Fix this blanket Fixed
01:25:394 (1,2) - ^ Fixed
01:54:265 (2,3) - Almost a perfect blanket. Slider tail should be on x:196 y:212 make the blanket a bit better Fixed
02:00:072 (6,1) - Fix this blanket so that the slider head is at x:332 y:192 and the tail is at x:325 y:269 Fixed
02:50:555 (1,2,3,4) - These are not stacked properly, they are off by a few units. Fixed
02:57:652 (4,5) - Fix blanket Fixed
03:14:104 (4,5,6) - Not stacked properly. Fixed
06:00:233 (1,2) - Stack slider(2)'s tail on top of slider (1)'s head betterFixed

Note* A good way of checking if slider tails and heads are stacked properly is to press CTRL - G so that the tail becomes the head. You can then make adjustments to the slider so the tail lands on the same coordinates as the previous slider's head. I don't make a fuss about slider being off by 1 unit or so but it makes it look nicer. A good tip! :)

This map is interesting, I'm not used to these 1/3 1/4 switches in songs, for me its usually one or the other. Good map, keep going!
Thanks for the mod! :)
Topic Starter
Hisoka

FastBoy wrote:

M4M here~

[General]

There is juat 1 diff in your beatmap...
Unless the diff is really hard, it should not be ranked... Hey, I want to get the beatmap ranked as a marathon-map... This shouldnt be a problem if its good enough :D

[Insane]

00:40:072 (1) - The slider was made so weird, especially the blanket part. I know that you know what I mean. Fixed

01:29:426 (1,2,3,4,5) - I don't think that putting 5 circles at a same point is an good idea. You may use these circles to make the feeling of 'Jump'. Fixed

02:49:910 (5,6,7,8) - Just the same as above Dont konw but I like it there how it is :)

Your beatmap is great.
However, the length of this song is so long...
Last but not least, it is hard for people to read your map (maybe just me?)
Thanks for your mod! :) The beatmap is so hard to read, because of changes between 1/4 and 1/3, which the rapper makes...
MirinH
[Insane]
nice hitsound
00:17:652 (3,4,5) - two back-forth slider is better than this
00:19:588 (1,1,1) - dont stack it
00:35:394 (2,3,4,5,6) - i think stream is better
00:40:555 (2) - ctrl g flow better
01:00:555 (5,1) - blanket it well
02:37:975 (2,3) - looks weird
06:24:426 (4,5) - maybe not very good flow,make the ds larger maybe?
can't see any prob,so star here
Topic Starter
Hisoka

Alex Li wrote:

[Insane]
nice hitsound
00:17:652 (3,4,5) - two back-forth slider is better than this Fixed
00:19:588 (1,1,1) - dont stack it It isnt stacked, is it? :O
00:35:394 (2,3,4,5,6) - i think stream is better Maybe in future ;)
00:40:555 (2) - ctrl g flow better Fixed
01:00:555 (5,1) - blanket it well Fixed
02:37:975 (2,3) - looks weird Fixed
06:24:426 (4,5) - maybe not very good flow,make the ds larger maybe? I stacked it completely
can't see any prob,so star here Thanks :3
Thank you very much for your mod! :)
Darcsol
M4M Request

[General]
  1. Since the song is so long and you mapped one diff, you have the option to change the diff name to whatever you want, as long as it relates to the song.
  2. Include marathon to tags
  3. DR and OD are pretty generous for an insane diff. Increase both of them to 8.



[Insane]
  1. This diff is kinda... boring? I don't listen to this type of music, but the diff follows the song well. It feels the same throughout the diff. There's nothing interesting, but that doesn't make it bad either. I dunno :?

    1. 00:53:136 (1) - Not a fan of these type of sliders. It's difficult to make them appealing in a mapper's style. Make them curved?
    2. 01:13:943 - I don't think this break is necessary. Map this part.
    3. 01:38:297 (1,2,3,4) - These circles do not fit in 1/6. Make this part a stream in 1/4.
    4. 01:44:749 (1) - Unappealing slider. Make it curved.
    5. 01:47:975 (3,4) - Like I said about these sliders. Make them curved?
    6. 02:30:072 (2,3,1,2,3) - Spread them out farther.
    7. 03:08:943 (3,5) - Curved?
    8. 03:31:846 (1) - Unappealing slider. Make the following points: 03:31:846 , 03:32:330 , 03:32:652 , be curved.
    9. 04:02:330 (4) - Spacing
    10. 04:04:911 (4) - ^
    11. 04:07:491 (6) - ^
    12. 04:11:201 (5) - Unappealing slider
    13. 04:36:685 (2) - Spacing
    14. 05:02:975 (1) - Unappealing slider
    15. 05:09:910 (3) - ^
    16. 05:16:362 (4,1) - ^
    17. 05:18:943 (1) - ^
    18. 05:29:265 (2) - New combo?



There's not much wrong with the map, but it needs more polish. Some slider designs are out-of-place and needs cleaning. The rest need clear map flow.

Good luck
Topic Starter
Hisoka

Darcsol wrote:

M4M Request

[General]
  1. Since the song is so long and you mapped one diff, you have the option to change the diff name to whatever you want, as long as it relates to the song.
  2. Include marathon to tags Fixed
  3. DR and OD are pretty generous for an insane diff. Increase both of them to 8 I did change DR to 7 and let OD be 7 for the time... Maybe Ill change OD, but I hate a High DrainRate, so Ill let it be 7 ;).



[Insane]
  1. This diff is kinda... boring? I don't listen to this type of music, but the diff follows the song well. It feels the same throughout the diff. There's nothing interesting, but that doesn't make it bad either. I dunno :?Yeah, especially this song is very monothon and if you dont like rap - i think then - it is boring for you.

    1. 00:53:136 (1) - Not a fan of these type of sliders. It's difficult to make them appealing in a mapper's style. Make them curved? Fixed
    2. 01:13:943 - I don't think this break is necessary. Map this part. In this part the rapper uses a very special rythm and i dont know how to map it... it isnt 1/3, but 2/5. I simply could use 1/16 and make it unprecise, but its hard to play, then...
    3. 01:38:297 (1,2,3,4) - These circles do not fit in 1/6. Make this part a stream in 1/4. If you hear in slowmo you can here that he raps in 1/3...
    4. 01:44:749 (1) - Unappealing slider. Make it curved. I made a mix of curve and straight
    5. 01:47:975 (3,4) - Like I said about these sliders. Make them curved? Ill let them be for now ;)
    6. 02:30:072 (2,3,1,2,3) - Spread them out farther. Fixed
    7. 03:08:943 (3,5) - Curved?
    8. 03:31:846 (1) - Unappealing slider. Make the following points: 03:31:846 , 03:32:330 , 03:32:652 , be curved. Fixed
    9. 04:02:330 (4) - Spacing Fixed
    10. 04:04:911 (4) - ^ Fixed
    11. 04:07:491 (6) - ^ Fixed
    12. 04:11:201 (5) - Unappealing slider The edges of the sliders "do a sound" fitting to the rappers voice, because the rythm would be too hard to play normally...
    13. 04:36:685 (2) - Spacing Fixed
    14. 05:02:975 (1) - Unappealing slider Fixed
    15. 05:09:910 (3) - ^ Fixed
    16. 05:16:362 (4,1) - ^ I think it fits...
    17. 05:18:943 (1) - ^ ^
    18. 05:29:265 (2) - New combo? Fixed



There's not much wrong with the map, but it needs more polish. Some slider designs are out-of-place and needs cleaning. The rest need clear map flow. Thank you for your mod! I will look over it cleaning little mistakes in a few days ;)

Good luck
Arugakente
Hey, Testplay from my queue

NO KUDOSU

Insane

Your map was quite fun to play.
As you can see, the map is very hard at the beginning, maybe you can try to remove things like this 00:17:652 (3,4,5,6).

So here is the little problems I found :
00:24:749 (3) - This is unrankable because the reverse is hidden by 00:24:426 (2).
05:25:394 (1) - This slider is unrankable because of these things : http://puu.sh/bbuXP.jpg. It makes a little slow down, so it's forbidden to use them (there's some others sliders in the mapset after this one who have the same problem)

There's too many sliders in the mapset imo, try to use some circles instead :>
Also there's not many patterns, it's sad =/

Good luck for rank ;3
Topic Starter
Hisoka

Kenterz wrote:

Hey, Testplay from my queue

NO KUDOSU

Insane

Your map was quite fun to play.
As you can see, the map is very hard at the beginning, maybe you can try to remove things like this 00:17:652 (3,4,5,6).

So here is the little problems I found :
00:24:749 (3) - This is unrankable because the reverse is hidden by 00:24:426 (2).
05:25:394 (1) - This slider is unrankable because of these things : http://puu.sh/bbuXP.jpg. It makes a little slow down, so it's forbidden to use them (there's some others sliders in the mapset after this one who have the same problem)

There's too many sliders in the mapset imo, try to use some circles instead :>
Also there's not many patterns, it's sad =/

Good luck for rank ;3
Thank you for your Testplay :) Why no kudosu? Are u sure with the unrankable slider? Because there are freaking many ranked maps i know, which use them... but a lot of people sy, that thex would be unrankable... :/ I have the map hard at the beginning, because its less frustrating for the player to die in the beginning than in the end of a marathon >.< >Ill inform myself about the sliders and i changed the slider at 24:749 ;)
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