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Ayane - GO Love&Peace

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Cerulean Veyron
Hi, From my queue! Sorry for a huge delay ;_;

Great song~
[> General <]
  1. - Some of your diffs need a cleanup > http://puu.sh/ch1bf/634f400901.png
  2. - Background is okay and HQ, But i think the dimension looks unrankable. Since it's a widescreen, resize it to the recommended dimension, 1366x768.
  3. - The custom hitclap likely sounds quiet, you might need to increase the volume, or find another hitclap than the current one.
[> Normal <]
  1. 00:04:983 (5) - Add NC, new track. Although it's too long.
  2. 00:08:733 (1,2) - Double blanket? Just my suggestion.
  3. 00:12:483 (5) - Add NC, same reason as before.
  4. 00:29:358 (4,5) - Same as 00:08:733 (1,2) -, It'd also perform a triangle formation with circle (3) if it's made.
  5. 00:32:170 (3,4,5) - Try making a symmetry here, might be fitting for the rhythm and song track.
  6. 00:33:576 (5,6,1) - Fix your spacing here, since you're using 1.0x spacing 'til here.
  7. 00:35:920 (2,3,1) - ^
  8. 00:39:670 (2,3,4) - ^, just move slider (4) to recorrect this double blanket.
  9. 00:49:983 (5) - Add NC, Same reason.
  10. 00:55:608 (4,5,6,1) - You should've made a good triangle formation here, just recorrect it's placement a little.
  11. 00:58:420 (2,1) - Spacing, same reason.
  12. 01:03:108 (4,5,6) - ^
  13. 01:15:295 (1,2,1) - Looks fine, but i prefer a triangle here.
  14. 01:16:233 (1,2) - Recorrect your blanket here.
  15. - I find this diff good on patterns and flow, but you need a little work with the NCs and the spacings. You also need to add more 1/2 circles, since it's a Normal diff, it should be more challenging than an Easy diff.
[> Hard <]
  1. 00:04:279 (4,1) - Recorrect your blanket here, or try making a double blanket?
  2. 00:05:686 (2,1) - Uhh... Spacing...
  3. 00:14:358 (1) - I think this slider doesn't follow anything on the song track, You might need to change the rhythm here, here's my suggested rhythm > http://puu.sh/ch2C6/42743e1808.png
  4. 00:17:986 (2) - I don't hear anything on the song track on this 1/4 circle, so what were you following here? On your own track?
  5. 00:19:748 (6,1) - Ctrl + G, strong and new tracks like this one should be clickable at most parts of the diff. Although it is intense enough for a good rhythm.
  6. 00:21:506 (6) - Remove circle, I don't hear any beat on the song track.
  7. 00:27:248 (5,1) - Same as 00:19:748 (6,1) -
  8. 00:30:998 (4) - Replace as two circles? a downbeat hear doesn't make sense to me, but this is just my opinion.
  9. 00:33:576 (1,2,3) - Same reason as the previous diff, check the spacing here.
  10. 00:37:561 (2,3,4) - How about a triangle formation here? Flow would look much smoother than the current one.
  11. 00:43:889 (4,1,2) - ^, Also, it'd perform a diamond formation with circle (3).
  12. 00:53:729 (1,2) - Almost a blanket, recorrect it.
  13. 00:56:311 (3,4,5) - Slider (5) ruined your symmetry, reposition it to make a little blanket.
  14. 01:00:764 (7,8,1) - Is this spacing you did on purpose? an anti-jump like this one is very nonsensitive.
  15. 01:17:986 (5) - Same as 00:21:506 (6) -
  16. 01:19:983 (6,1,2,3) - Pattern is okay, try to make a diamond formation here.
  17. 01:36:389 (5,6,1,2,3) - Again, Check your spacing here.
  18. - You need to work little with the spacings here, and balance them, others like flow is fine to me. That's all i can say for this diff.
[> Insane <]
  1. - A bit overmapped, but not really. So just gonna give a few suggestions.
  2. 00:21:854 (1,2) - I think making these two sliders repositioning would make the flow better.
  3. 00:50:682 (2,3,4) - Make symmetry?
  4. 00:52:791 (1,2,3,4) - Make a square formation here by rotating 90 each four circles.
  5. 01:10:604 (1,4) - I don't know about this, but some modders said that hiding the reverse arrow like this one looks unrankable, since it must be readable to players on gameplay.
  6. 01:20:213 (2,3,4) - Recorrect your blankets here.
  7. - My suggestion is that you need to balance the spacing a little, and make a little more jumps here. Patterns are okay, but it's quite overlapping the next incoming notes, like these for example > 01:21:854 (1,4) - / 01:45:057 (4,5,6,7,8,1) -, so try to remap them a little.

That's all i can find, great song, and Good Luck!
Topic Starter
Skyhmer
SPOILER

Gray Veyron wrote:

Hi, From my queue! Sorry for a huge delay ;_;

Great song~
[> General <]
  1. - Some of your diffs need a cleanup > http://puu.sh/ch1bf/634f400901.png Yeah I need to get around to that >.<
  2. - Background is okay and HQ, But i think the dimension looks unrankable. Since it's a widescreen, resize it to the recommended dimension, 1366x768. Ty! did not realize that.
  3. - The custom hitclap likely sounds quiet, you might need to increase the volume, or find another hitclap than the current one. If this noted on again then I will probably increase volume, Someone already said it was too loud before
[> Normal <]
  1. 00:04:983 (5) - Add NC, new track. Although it's too long. Done
  2. 00:08:733 (1,2) - Double blanket? Just my suggestion. Stayed the same
  3. 00:12:483 (5) - Add NC, same reason as before. Done
  4. 00:29:358 (4,5) - Same as 00:08:733 (1,2) -, It'd also perform a triangle formation with circle (3) if it's made. Couldn't figure out a good fitting triangle here so I left it.
  5. 00:32:170 (3,4,5) - Try making a symmetry here, might be fitting for the rhythm and song track. Done
  6. 00:33:576 (5,6,1) - Fix your spacing here, since you're using 1.0x spacing 'til here. Fixed
  7. 00:35:920 (2,3,1) - ^ Fixed, I wonder how I missed this.
  8. 00:39:670 (2,3,4) - ^, just move slider (4) to recorrect this double blanket. Fixed
  9. 00:49:983 (5) - Add NC, Same reason. Fixed
  10. 00:55:608 (4,5,6,1) - You should've made a good triangle formation here, just recorrect it's placement a little. Fixed
  11. 00:58:420 (2,1) - Spacing, same reason. Fixed with new note
  12. 01:03:108 (4,5,6) - ^ Fixed
  13. 01:15:295 (1,2,1) - Looks fine, but i prefer a triangle here. Was meant to be a triangle, fixed
  14. 01:16:233 (1,2) - Recorrect your blanket here. Fixed
  15. - I find this diff good on patterns and flow, but you need a little work with the NCs and the spacings. You also need to add more 1/2 circles, since it's a Normal diff, it should be more challenging than an Easy diff.


[> Hard <]
  1. 00:04:279 (4,1) - Recorrect your blanket here, or try making a double blanket? Fixed..I think
  2. 00:05:686 (2,1) - Uhh... Spacing... Fixed
  3. 00:14:358 (1) - I think this slider doesn't follow anything on the song track, You might need to change the rhythm here, here's my suggested rhythm > http://puu.sh/ch2C6/42743e1808.png
  4. 00:17:986 (2) - I don't hear anything on the song track on this 1/4 circle, so what were you following here? On your own track? I agree, fixed.
  5. 00:19:748 (6,1) - Ctrl + G, strong and new tracks like this one should be clickable at most parts of the diff. Although it is intense enough for a good rhythm. Changed up this part
  6. 00:21:506 (6) - Remove circle, I don't hear any beat on the song track. Done
  7. 00:27:248 (5,1) - Same as 00:19:748 (6,1) - Im gonna keep this for now.
  8. 00:30:998 (4) - Replace as two circles? a downbeat hear doesn't make sense to me, but this is just my opinion. Done
  9. 00:33:576 (1,2,3) - Same reason as the previous diff, check the spacing here. ?? these 3 seem fine to me.
  10. 00:37:561 (2,3,4) - How about a triangle formation here? Flow would look much smoother than the current one. Done
  11. 00:43:889 (4,1,2) - ^, Also, it'd perform a diamond formation with circle (3). Done
  12. 00:53:729 (1,2) - Almost a blanket, recorrect it. Fixed
  13. 00:56:311 (3,4,5) - Slider (5) ruined your symmetry, reposition it to make a little blanket. Fixed
  14. 01:00:764 (7,8,1) - Is this spacing you did on purpose? an anti-jump like this one is very nonsensitive. Fixed
  15. 01:17:986 (5) - Same as 00:21:506 (6) - Done
  16. 01:19:983 (6,1,2,3) - Pattern is okay, try to make a diamond formation here. Done
  17. 01:36:389 (5,6,1,2,3) - Again, Check your spacing here.Fixed
  18. - You need to work little with the spacings here, and balance them, others like flow is fine to me. That's all i can say for this diff.
[> Insane <]
  1. - A bit overmapped, but not really. So just gonna give a few suggestions.
  2. 00:21:854 (1,2) - I think making these two sliders repositioning would make the flow better. I cant find a better position :c
  3. 00:50:682 (2,3,4) - Make symmetry? Fixed
  4. 00:52:791 (1,2,3,4) - Make a square formation here by rotating 90 each four circles. Was fixed just before you uploaded this mod lol.
  5. 01:10:604 (1,4) - I don't know about this, but some modders said that hiding the reverse arrow like this one looks unrankable, since it must be readable to players on gameplay. Huh good to know. Fixed
  6. 01:20:213 (2,3,4) - Recorrect your blankets here.
  7. - My suggestion is that you need to balance the spacing a little, and make a little more jumps here. Patterns are okay, but it's quite overlapping the next incoming notes, like these for example > 01:21:854 (1,4) - / 01:45:057 (4,5,6,7,8,1) -, so try to remap them a little.
Fixed these two

That's all i can find, great song, and Good Luck!

Ty for the mod and compliments, I understand what you mean by fixing and balancing spacing and will pay attention to these more!
Want 2 Buy Avon
From my modding queue~

[Insane]
  1. 00:01:229 (1,2,3,4,1,2,3,4) - I'd makes sure the distance between the 1 &2, 3 & 4, 5 & 6 and 7 & 8 are all the same since it seems like you pair them together
  2. 00:08:729 (1,2,3,4) - I think it feels weird to map the same thing as before as stacks this time instead of jumps, I'd keep it consistent
  3. 00:10:135 (6,3) - I don't like the way this covers the 3 cause it's hard to read
  4. 00:10:604 (1,2,3,4) - The spacing between 1 & 2 is smaller than 3 & 4, I'd even it out
  5. 00:23:025 (4,5,6) - I'd make these single notes
  6. 00:23:729 (1,4) - this overlap is ugly imo
  7. 00:25:486 (6) - This isn't mapped to anything in the song so I'd remove it
  8. 00:33:572 (1,2,3,4) - I don't think jumps really fit this part of the song
  9. 00:42:479 (1) - This doesn't really match the song, I'd remap it as something else since there's no beat on the blue tick the repeat happens on
  10. 00:44:354 (1) - ^
  11. 00:45:994 (5,6,1) - I'd move the 6 to above the 5 in 1, I think it'd flow better
  12. 00:55:135 (6,3) - This overlap is kind of ugly ><
  13. 01:01:229 (1) - this slider looks really weird to me since it curves at a random place
  14. 01:11:775 (4) - The repeat of this doesn't land on a beat
  15. You could put a spinner at the end imo
  16. In general your spacing is kind of odd, You seem to add jumps at random times in the song and even when they fit the song the spacing feels odd
That's all I could find~ Good luck
Topic Starter
Skyhmer
SPOILER

Xellie wrote:

From my modding queue~

[Insane]
  1. 00:01:229 (1,2,3,4,1,2,3,4) - I'd makes sure the distance between the 1 &2, 3 & 4, 5 & 6 and 7 & 8 are all the same since it seems like you pair them together Done
  2. 00:08:729 (1,2,3,4) - I think it feels weird to map the same thing as before as stacks this time instead of jumps, I'd keep it consistent Done
  3. 00:10:135 (6,3) - I don't like the way this covers the 3 cause it's hard to read Fixed? didn't see a difference
  4. 00:10:604 (1,2,3,4) - The spacing between 1 & 2 is smaller than 3 & 4, I'd even it out Adjusted
  5. 00:23:025 (4,5,6) - I'd make these single notes Keeping
  6. 00:23:729 (1,4) - this overlap is ugly imo Adjusted
  7. 00:25:486 (6) - This isn't mapped to anything in the song so I'd remove it Keeping just for now, I find it more interesting
  8. 00:33:572 (1,2,3,4) - I don't think jumps really fit this part of the song Changed
  9. 00:42:479 (1) - This doesn't really match the song, I'd remap it as something else since there's no beat on the blue tick the repeat happens on Keeping
  10. 00:44:354 (1) - ^ ^
  11. 00:45:994 (5,6,1) - I'd move the 6 to above the 5 in 1, I think it'd flow better Keeping only because it looks more interesting for a minor flow problem.
  12. 00:55:135 (6,3) - This overlap is kind of ugly >< To keep the patter and spacing and flow the same and look neat still, there is nothing i can to about that, I tried.
  13. 01:01:229 (1) - this slider looks really weird to me since it curves at a random place Changed the slider.
  14. 01:11:775 (4) - The repeat of this doesn't land on a beat Changed
  15. You could put a spinner at the end imo But I hate spinners on nothing :c
  16. In general your spacing is kind of odd, You seem to add jumps at random times in the song and even when they fit the song the spacing feels odd
That's all I could find~ Good luck


Ty for the mod!
SeNoZinD
From my modding queue~

General
Sorry for the bad mod, I haven't modded anything in a while >.< (I might come back to this another day) Have a star ~

Normal
00:14:119 (2) - Maybe move to the right a bit
00:47:166 (2,4) - Create a bit more distance between these two


Shadren's Hard
Looks good!


Hard
00:21:619 (6,7,1) - Why the zig-zag? Feels unnecessary (imo)
01:24:432 (2,3,4) - LOL the video makes it look like theres a slider in this stack. consider moving somewhere else XD


Insane
00:17:166 (3,6) - When these overlap with 00:18:572 (2) - , try to make it so they overlap at the end or beginning of the slider
01:33:104 (1) - Move the nc from here to 01:33:338 (2) -
01:46:111 (8) - Same thing^ and with here 01:46:229 (1) -
Topic Starter
Skyhmer

SeNoZinD wrote:

From my modding queue~

General
Sorry for the bad mod, I haven't modded anything in a while >.< (I might come back to this another day) Have a star ~

Normal
00:14:119 (2) - Maybe move to the right a bit Fixed
00:47:166 (2,4) - Create a bit more distance between these two Fixed


Shadren's Hard
Looks good!


Hard
00:21:619 (6,7,1) - Why the zig-zag? Feels unnecessary (imo) I find it more interesting to play. its not a significant change.
01:24:432 (2,3,4) - LOL the video makes it look like theres a slider in this stack. consider moving somewhere else XD Ill have to move quite a bit of stuff, so if people bring it up again I will change it, thanks for mentioning it.


Insane
00:17:166 (3,6) - When these overlap with 00:18:572 (2) - , try to make it so they overlap at the end or beginning of the slider Done
01:33:104 (1) - Move the nc from here to 01:33:338 (2) - Almost all NC are on the big white tick, having one start after it would be very odd.
01:46:111 (8) - Same thing^ and with here 01:46:229 (1) - Same, Ill feel obligated to change them all.
Ty vm for the mod! Much appreciated :)
Sognux
Hello! From my modding queue, sorry it took so long... >:(

Hard
00:21:736 (7) - Maybe move that so it's more in like a straight line to the slider?

Couldnt find any errors, except for one thing ._.

Sorry for the poor mod, but i have no motivation right now... ;_;

Good luck getting this ranked~~
Delis
I have few of suggestions, How do you think to change the source to Choujigen Game Neptune mk2? this is more popular in ranked maps. And put the current source to tags, and then remove choujigen the animation victory neputyunu from tags I guess. since choujigen will be included in the source if you changed. the animation is for anime title, this song is not from the anime. victory is also another series of this game, not suitable for this I guess. neputyunu is not the way of reading of ネプテューヌ, we can't romanize it, sadly. About the artist and title, the title must be GO→Love&Peace, the romanization should be like this: GO Love&Peace or GO->Love&Peace (LOL no idea if 2nd one is acceptable) and the artist in japanese is 彩音, the romanization is fine as is.


the mapset quality is overall not that bad, but it's not kinda enough to get this ranked, it still can be improved to me :o get more mods from experienced modders, t/258555 there's the modders who have been nominated for bat by bats, they would help to mod or give any advice if you asked them to :)
I also can mod this map (where motivations) but for now, I recommend you to find more mods to improve more, good luck! I wish this to be ranked, also no kudosu for this post.
Topic Starter
Skyhmer

Delis wrote:

I have few of suggestions, How do you think to change the source to Choujigen Game Neptune mk2? this is more popular in ranked maps. And put the current source to tags, and then remove choujigen the animation victory neputyunu from tags I guess. since choujigen will be included in the source if you changed. the animation is for anime title, this song is not from the anime. victory is also another series of this game, not suitable for this I guess. neputyunu is not the way of reading of ネプテューヌ, we can't romanize it, sadly. About the artist and title, the title must be GO→Love&Peace, the romanization should be like this: GO Love&Peace or GO->Love&Peace (LOL no idea if 2nd one is acceptable) and the artist in japanese is 彩音, the romanization is fine as is.


the mapset quality is overall not that bad, but it's not kinda enough to get this ranked, it still can be improved to me :o get more mods from experienced modders, t/258555 there's the modders who have been nominated for bat by bats, they would help to mod or give any advice if you asked them to :)
I also can mod this map (where motivations) but for now, I recommend you to find more mods to improve more, good luck! I wish this to be ranked, also no kudosu for this post.
Ty, I fixed suggestions you told me to add.
Also thanks for the list of modders. I was unsure of who I could ask but that helped.
Asfand
Hello

Insane:
01:34:510 (4) - I would keep make this a more rigid triangle so it fits with the rest of the map
http://puu.sh/cXGrA/4943049b7f.jpg
00:23:025 (1,2,3) - Add some spacing here, with three sliders having them that close makes it awkward to play.
http://puu.sh/cXGpd/ef1c15acd9.jpg

Added two pictures if it seemed unclear!

Good luck getting it ranked
Eni
Hi~

[General]
  1. Uncheck "Widescreen Support" as your mapset does not feature a storyboard.
  2. Uncheck "Letterbox during breaks" as your mapset does not feature any breaks.
  3. The Preview Point MUST be snapped on the timeline. As of now, it is slightly off the snap divisor of 1/2. Re-set the Preview Point on 01:15:057 - to fix this.
  4. I personally prefer the Spinner Start and End of Sharden's difficulty. Also remember to add an End Spinner on the Insane to stay consistent with the other difficulties.
  5. Nice song
[Normal]
  1. 00:01:229 (1,2,3,4) - The current pattern is very disorganized in my opinion. Try making use of Copy/Paste and Ctrl+< / Ctrl+> instead.
  2. 00:08:729 (1,2) - Don't blanket here. Use flow instead.
  3. 00:25:604 (1,2,3) - You cannot do this because the Circle 3 shows at the end of the Slider 1. This may cause the user to aim for Circle 3 instead of the blanketed circle 2.
  4. 00:29:354 (4,5) - The blanket here does not make sense. Consider re-patterning or using Ctrl+G on Slider 5 and re-mapping altogether.
  5. 00:32:166 (3,4,5) - Same as above. Imagine the sliders with just the Slider Head. Now look at how that looks in the map editor. The pattern could play much better with flow instead of blankets. Below is an example using symmetry.


    ~
  6. 00:45:291 - As you can see here, the curves on Slider 3 and the next Slider 1 are different. Thus, you should NOT place Slider 1 anywhere near the previous slider 3. I strongly suggest that you re-pattern this part. By doing so, you will also fix the problem with the next 00:47:166 (2,3) - as well.
  7. 00:57:479 (1,2,1) - Never place a 3/2 wait like so in a Normal. Because the objects are both circles, you must give the objects spacing to prevent the novice player from instantly clicking on the next object.
  8. 01:04:979 (1,2,3,4) - Make this pattern symmetrical with the Y-axis, like so.


    ~
  9. 01:19:979 (1,2) - These objects are not symmetrical. A useful tip is to use Ctrl+H + Ctrl+G when dealing with these kinds of patterns!
  10. 01:22:791 (5,1) - You MUST fix the distance snap here because there is no emphasized vocal in the song and the pattern is non-existent in the second chorus.
  11. 01:30:291 (1,2,3) - Double 1/1 stacks, especially in Normal, may be considered Unrankable. I personally had to fix a certain stack like this before one of my maps got ranked. You must space these objects out to make it rankable.
[Shadren]
  1. Your Hard is really good!
  2. 00:01:229 (1,4) - Circle 4 does not stack properly with the Tail of Slider 1. Verify the coordinates of Slider 1 by using the Ctrl+G function.
  3. 01:39:666 - Here the vocal is continuous, so you should use a slider to emphasize it.
[Hard]
  1. 00:08:729 (1,2,3) - Make this pattern symmetrical over the Y-axis.
  2. 00:18:807 (3,4,5,4,5,1,4,5) - Starting here, you make repetitive use of the Straight 1/2 Slider. Diversify this pattern.
  3. 00:43:885 (4,4) - Don't do this in Hard. I suggest that you re-align the 2nd Slider 4 to a different position.
  4. 00:50:682 (2,3,4) - Here is an example of when to NOT use a blanket. There is nothing that Slider 2 flows into because the Slider 4 is blanketing the Circle 3. This is rather bad for gameplay.
  5. 00:56:307 (3,5) - The same issue was in Normal: You should avoid using symmetry if it does not reflect across the X or Y axis.
  6. 01:03:572 (5,6,7,8,9) - Same issue as in Normal, the Slider 5 points towards the stack of Circles, yet the next Slider 6 is actually towards the left of it. Consider re-patterning this.
  7. 01:08:729 (1,3) - The Circle 3 is rather close to the previous Slider 1's track.
  8. 01:11:541 (3) - Curve this slider to flow with your previous 01:10:604 (1,2) -.
  9. 01:15:057 - You need to add an object here to match the patterns featured in the other difficulties. There is also a beat here, for instance, and it is a point where the vocal is at emphasis.
  10. 01:16:229 (1,2,3) - Do not blanket here. Use flow instead.
  11. 01:30:057 - Same as 01:15:057 -; add an object here.
  12. 01:38:729 (1,2) - Avoid patterns as such. The blanket turns out rather bad. Consider using a different approach instead. Below is an approach using symmetry.


    ~
  13. 01:39:666 (2,3,4,5) - Following the pattern above, you'd also be able to blanket the Circle 4 while maintaining the flow between Slider 2 and Circle 3, like so.

[Insane]
  1. Insane is rather nice, but some parts could use improvement.
  2. 00:30:291 (2,1) - Your use of rotating the previous Slider is really nice, but the blanket from Slider 2 to the next Slider 1 is rather off. Please re-adjust the vertices on Slider 2 and re-rotate for the previous Slider 1.
  3. 00:40:135 (5,3) - Same as in Hard. Try a different pattern here instead so the objects do not overlap like such.
  4. 00:50:682 (2,4) - Same as Normal and Hard, avoid symmetry if the origin isn't an axis.
  5. 00:53:494 (4,5,1) - After a spaced triplet, one would usually expect a slider of such. Try a slider for the next object instead?
  6. 01:14:588 (2,4) - Either A) Slightly move these sliders so they do not touch or B) Fix the rotated transition between the objects.
  7. 01:48:221 - Add a spinner here to stay consistent with the rest of your mapset.
Good luck :)
Topic Starter
Skyhmer
SPOILER

Project Railgun wrote:

Hi~

[General]
  1. Uncheck "Widescreen Support" as your mapset does not feature a storyboard.
  2. Uncheck "Letterbox during breaks" as your mapset does not feature any breaks.
  3. The Preview Point MUST be snapped on the timeline. As of now, it is slightly off the snap divisor of 1/2. Re-set the Preview Point on 01:15:057 - to fix this.
  4. I personally prefer the Spinner Start and End of Sharden's difficulty. Also remember to add an End Spinner on the Insane to stay consistent with the other difficulties.
  5. Nice song
[Normal]
  1. 00:01:229 (1,2,3,4) - The current pattern is very disorganized in my opinion. Try making use of Copy/Paste and Ctrl+< / Ctrl+> instead. Done
  2. 00:08:729 (1,2) - Don't blanket here. Use flow instead. Done
  3. 00:25:604 (1,2,3) - You cannot do this because the Circle 3 shows at the end of the Slider 1. This may cause the user to aim for Circle 3 instead of the blanketed circle 2. Didn't think about that, fixed
  4. 00:29:354 (4,5) - The blanket here does not make sense. Consider re-patterning or using Ctrl+G on Slider 5 and re-mapping altogether.
  5. 00:32:166 (3,4,5) - Same as above. Imagine the sliders with just the Slider Head. Now look at how that looks in the map editor. The pattern could play much better with flow instead of blankets. Below is an example using symmetry.


    ~
  6. 00:45:291 - As you can see here, the curves on Slider 3 and the next Slider 1 are different. Thus, you should NOT place Slider 1 anywhere near the previous slider 3. I strongly suggest that you re-pattern this part. By doing so, you will also fix the problem with the next 00:47:166 (2,3) - as well.
  7. 00:57:479 (1,2,1) - Never place a 3/2 wait like so in a Normal. Because the objects are both circles, you must give the objects spacing to prevent the novice player from instantly clicking on the next object.
  8. 01:04:979 (1,2,3,4) - Make this pattern symmetrical with the Y-axis, like so.


    ~
  9. 01:19:979 (1,2) - These objects are not symmetrical. A useful tip is to use Ctrl+H + Ctrl+G when dealing with these kinds of patterns!
  10. 01:22:791 (5,1) - You MUST fix the distance snap here because there is no emphasized vocal in the song and the pattern is non-existent in the second chorus.
  11. 01:30:291 (1,2,3) - Double 1/1 stacks, especially in Normal, may be considered Unrankable. I personally had to fix a certain stack like this before one of my maps got ranked. You must space these objects out to make it rankable.
[Shadren]
  1. Your Hard is really good!
  2. 00:01:229 (1,4) - Circle 4 does not stack properly with the Tail of Slider 1. Verify the coordinates of Slider 1 by using the Ctrl+G function. Fixed
  3. 01:39:666 - Here the vocal is continuous, so you should use a slider to emphasize it. This would have to change slider 3 and I think it sounds more interesting despite it not going with the vocals completely.
[Hard]
  1. 00:08:729 (1,2,3) - Make this pattern symmetrical over the Y-axis. Fixed
  2. 00:18:807 (3,4,5,4,5,1,4,5) - Starting here, you make repetitive use of the Straight 1/2 Slider. Diversify this pattern. Fixed
  3. 00:43:885 (4,4) - Don't do this in Hard. I suggest that you re-align the 2nd Slider 4 to a different position. Changed
  4. 00:50:682 (2,3,4) - Here is an example of when to NOT use a blanket. There is nothing that Slider 2 flows into because the Slider 4 is blanketing the Circle 3. This is rather bad for gameplay. Changed
  5. 00:56:307 (3,5) - The same issue was in Normal: You should avoid using symmetry if it does not reflect across the X or Y axis. Changed
  6. 01:03:572 (5,6,7,8,9) - Same issue as in Normal, the Slider 5 points towards the stack of Circles, yet the next Slider 6 is actually towards the left of it. Consider re-patterning this.
  7. 01:08:729 (1,3) - The Circle 3 is rather close to the previous Slider 1's track.
  8. 01:11:541 (3) - Curve this slider to flow with your previous 01:10:604 (1,2) -.
  9. 01:15:057 - You need to add an object here to match the patterns featured in the other difficulties. There is also a beat here, for instance, and it is a point where the vocal is at emphasis.
  10. 01:16:229 (1,2,3) - Do not blanket here. Use flow instead.
  11. 01:30:057 - Same as 01:15:057 -; add an object here.
  12. 01:38:729 (1,2) - Avoid patterns as such. The blanket turns out rather bad. Consider using a different approach instead. Below is an approach using symmetry.


    ~
  13. 01:39:666 (2,3,4,5) - Following the pattern above, you'd also be able to blanket the Circle 4 while maintaining the flow between Slider 2 and Circle 3, like so.

[Insane]
  1. Insane is rather nice, but some parts could use improvement.
  2. 00:30:291 (2,1) - Your use of rotating the previous Slider is really nice, but the blanket from Slider 2 to the next Slider 1 is rather off. Please re-adjust the vertices on Slider 2 and re-rotate for the previous Slider 1. Fixed
  3. 00:40:135 (5,3) - Same as in Hard. Try a different pattern here instead so the objects do not overlap like such. Changed
  4. 00:50:682 (2,4) - Same as Normal and Hard, avoid symmetry if the origin isn't an axis. But the flow here... Ok I changed it.
  5. 00:53:494 (4,5,1) - After a spaced triplet, one would usually expect a slider of such. Try a slider for the next object instead? I won't change this just for the sake of the symmetry of the patter
  6. 01:14:588 (2,4) - Either A) Slightly move these sliders so they do not touch or B) Fix the rotated transition between the objects. Alright, Changed it.
  7. 01:48:221 - Add a spinner here to stay consistent with the rest of your mapset. A spinner here seems very odd to me...
Good luck :)

Ty vm for the mod!
Little
From my queue.

I think the way to upload the map with a new title is to change the title, and then submit the map immediately, without exiting beatmap editor. I'm not sure if it always works, but it worked for me when I did this for one of my previous mapsets.

[General]
  1. Your video file contains an audio track, which is making the file unnecessarily large, since the audio from the video file is not played. Please remove the audio track from the video. (Message me if you need help with this)
[Normal]
  1. You use a lot of blankets, which is not a problem, but it sometimes makes the map flow very stiff, and not smooth. Try not to sacrifice flow for blankets (not telling you to remap this, but keep it in mind for future maps).
  2. 00:01:229 (1,2,3,4,1,2) - This flows really nicely. Do more stuff like this. :( It flowed better before you changed it. By the way, you should make it all 1.0x distance spacing.
  3. 00:08:729 (1,2) - Fix spacing.
  4. 00:14:119 (2) - The rhythm here is a bit difficult for beginners to catch since the beat spacing from the previous note is really long (2 beats). It will be hard for the player to judge when to hit the note, and to hit it accurately. For this reason, I suggest removing it, so the note to hit next is a slider, which requires less accuracy to play, and lands on a strong beat.
  5. 00:18:104 (4,5) - Fix the spacing.
  6. 00:28:416 (2) - Maybe you can add a whistle here. It feels pretty empty. Whistle will still sound right there, even if it doesn't match up with bell sound in the music. Also on (5).
  7. 00:58:416 (2,1) - I'd strongly recommend against using 3/2 stacks like this. Sure, it might be okay for typical Normal diffs, but since you are using this as the lowest diff in your mapset, it needs to be relatively easier, so I suggest unstacking it.
  8. 01:22:791 (5,1) - The distance is too large.
  9. 01:44:119 (3) - This is the same as 00:14:119 (2)
[Shadren's Hard]
  1. 00:01:229 (1,4) - Fix stack.
  2. 00:45:760 (5,6) - I think the angle on this jump makes (6) pretty hard to catch due to stacking, so maybe a manual stack would help: http://puu.sh/d4ktO/3d4a1d6f3d.jpg but it's up to you.
  3. 01:02:869 (5) - Is this sliderslide whistle intentional? It sounds pretty weird here, as I don't know what purpose it serves.
    Clean map.
[Hard]
  1. I suggest OD6.5 and HP5.5 to balance the diff spread. You already use OD7 in Insane, and there are a lot of circles in this Hard, so OD6.5 should be fine.
  2. 00:25:135 (4,1) - It's be nice if you could put a jump between these to put emphasis on (1).
  3. 00:30:525 (3) - Change this into a horizontal reflection of (2)? It will look better: http://puu.sh/d4lYQ/06f00ead20.jpg
  4. 00:44:822 (2,3) - This flows better in my opinion: http://puu.sh/d4m5f/53d89f504b.jpg
  5. 01:31:229 - I think you can use larger spacing in this kiai section. It will feel much more suitable since the kiai section is supposed to be exciting. The way you used small distanced blanketed sliders makes it feel awkward.
[Insane]
  1. 00:16:229 (1,2) - These feel kind of close together, so I think maybe you can reverse (2)? I think that would flow pretty cool: http://puu.sh/d4mOW/13ad20688c.jpg
  2. 00:22:791 (3) - Move this to the right and up. It'll flow better.
  3. 00:32:166 (3,4,5) - Try this: http://puu.sh/d4mWC/d470d08e61.jpg
  4. 01:41:307 (4,1) - The flow is awkward here, so I suggest reversing (3,4) like so to achieve smoother flow: http://puu.sh/d4n6h/1081441893.jpg
Good luck.
Topic Starter
Skyhmer
SPOILER

CloudSplash16 wrote:

From my queue.

I think the way to upload the map with a new title is to change the title, and then submit the map immediately, without exiting beatmap editor. I'm not sure if it always works, but it worked for me when I did this for one of my previous mapsets.

[General]
  1. Your video file contains an audio track, which is making the file unnecessarily large, since the audio from the video file is not played. Please remove the audio track from the video. (Message me if you need help with this)
Forgot about that, ty I'll fix that

[Normal]
  1. You use a lot of blankets, which is not a problem, but it sometimes makes the map flow very stiff, and not smooth. Try not to sacrifice flow for blankets (not telling you to remap this, but keep it in mind for future maps).
  2. 00:01:229 (1,2,3,4,1,2) - This flows really nicely. Do more stuff like this. :( It flowed better before you changed it. By the way, you should make it all 1.0x distance spacing.
  3. 00:08:729 (1,2) - Fix spacing.
  4. 00:14:119 (2) - The rhythm here is a bit difficult for beginners to catch since the beat spacing from the previous note is really long (2 beats). It will be hard for the player to judge when to hit the note, and to hit it accurately. For this reason, I suggest removing it, so the note to hit next is a slider, which requires less accuracy to play, and lands on a strong beat.
  5. 00:18:104 (4,5) - Fix the spacing.
  6. 00:28:416 (2) - Maybe you can add a whistle here. It feels pretty empty. Whistle will still sound right there, even if it doesn't match up with bell sound in the music. Also on (5).
  7. 00:58:416 (2,1) - I'd strongly recommend against using 3/2 stacks like this. Sure, it might be okay for typical Normal diffs, but since you are using this as the lowest diff in your mapset, it needs to be relatively easier, so I suggest unstacking it.
  8. 01:22:791 (5,1) - The distance is too large.
  9. 01:44:119 (3) - This is the same as 00:14:119 (2)
[Shadren's Hard]
  1. 00:01:229 (1,4) - Fix stack. fixed
  2. 00:45:760 (5,6) - I think the angle on this jump makes (6) pretty hard to catch due to stacking, so maybe a manual stack would help: http://puu.sh/d4ktO/3d4a1d6f3d.jpg but it's up to you. Changed, ty
  3. 01:02:869 (5) - Is this sliderslide whistle intentional? It sounds pretty weird here, as I don't know what purpose it serves. Opps, good catch. Fixed
    Clean map.
[Hard]
  1. I suggest OD6.5 and HP5.5 to balance the diff spread. You already use OD7 in Insane, and there are a lot of circles in this Hard, so OD6.5 should be fine.
  2. 00:25:135 (4,1) - It's be nice if you could put a jump between these to put emphasis on (1).
  3. 00:30:525 (3) - Change this into a horizontal reflection of (2)? It will look better: http://puu.sh/d4lYQ/06f00ead20.jpg
  4. 00:44:822 (2,3) - This flows better in my opinion: http://puu.sh/d4m5f/53d89f504b.jpg
  5. 01:31:229 - I think you can use larger spacing in this kiai section. It will feel much more suitable since the kiai section is supposed to be exciting. The way you used small distanced blanketed sliders makes it feel awkward.
[Insane]
  1. 00:16:229 (1,2) - These feel kind of close together, so I think maybe you can reverse (2)? I think that would flow pretty cool: http://puu.sh/d4mOW/13ad20688c.jpg Changed
  2. 00:22:791 (3) - Move this to the right and up. It'll flow better. Fixed
  3. 00:32:166 (3,4,5) - Try this: http://puu.sh/d4mWC/d470d08e61.jpg Added
  4. 01:41:307 (4,1) - The flow is awkward here, so I suggest reversing (3,4) like so to achieve smoother flow: http://puu.sh/d4n6h/1081441893.jpg

Changed
Good luck.
Ty for the mod
Shadren
@Project Railgun - changed all
@CloudSplash16 - changed all

Thank you for mods, guys!

I'm sorry for this delay. My mail don't notify me about mods. Next time poke me in game

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,0,255

[TimingPoints]
1229,468.75,4,2,2,50,1,0
16229,-100,4,2,2,60,0,0
31229,-100,4,2,2,50,0,0
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56,292,52557,1,0,0:0:0:0:
56,292,52674,1,0,0:0:0:0:
56,292,52791,2,0,P|48:248|64:196,1,80
68,120,53260,2,0,P|75:80|66:41,1,80,8|0,0:0|0:0,0:0:0:0:
132,176,53729,6,0,P|168:184|220:172,1,80,4|0,0:0|0:0,0:0:0:0:
300,144,54197,1,8,0:0:0:0:
300,144,54432,1,0,0:0:0:0:
368,212,54666,2,0,L|376:296,1,80
436,152,55135,2,0,L|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
424,44,55486,1,0,0:0:0:0:
400,24,55604,6,0,P|360:16|308:28,1,80
228,44,56072,2,0,P|188:50|144:44,1,80,8|8,0:0|0:0,0:0:0:0:
72,100,56541,2,0,L|52:228,2,120,4|8|8,0:0|0:0|0:0,0:0:0:0:
152,152,57479,6,0,L|128:316,1,160,4|8,0:0|0:0,0:0:0:0:
52,368,58182,2,0,L|12:371,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,360,58650,1,0,0:0:0:0:
268,272,58885,1,8,0:0:0:0:
268,272,59119,2,0,P|340:244|428:288,1,160,8|0,0:0|0:0,0:0:0:0:
480,344,59822,5,8,0:0:0:0:
508,252,60057,1,8,0:0:0:0:
444,180,60291,2,0,P|436:136|448:88,1,80,0|0,0:0|0:0,0:0:0:0:
372,240,60760,2,0,P|332:246|293:239,1,80,8|8,0:0|0:0,0:0:0:0:
332,152,61229,5,4,0:0:0:0:
204,296,61697,2,0,L|108:312,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
280,236,62400,1,0,0:0:0:0:
240,148,62635,1,8,0:0:0:0:
312,84,62869,2,0,P|388:56|472:96,1,160,0|0,0:0|0:0,0:0:0:0:
504,168,63572,5,8,0:0:0:0:
444,244,63807,2,0,L|452:312,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,188,64275,2,0,B|312:176|312:176|228:200,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
176,16,65447,5,8,0:0:0:0:
176,16,65682,2,0,P|216:8|268:20,1,80
340,56,66150,1,0,0:0:0:0:
436,40,66385,1,8,0:0:0:0:
436,40,66619,2,0,B|436:104|396:132|396:132|412:208,1,160
372,276,67322,5,8,0:0:0:0:
308,348,67557,2,0,P|264:356|224:348,1,80
156,288,68025,2,0,B|132:243|132:243|140:164,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
80,112,69197,6,0,P|40:104|-20:120,1,80,8|0,0:0|0:0,0:0:0:0:
164,140,69666,2,0,P|204:148|264:132,1,80
332,104,70135,1,8,0:0:0:0:
332,104,70369,2,0,L|328:276,2,160,8|0|0,0:0|0:3|0:0,0:0:0:0:
416,56,71541,1,0,0:0:0:0:
412,152,71775,2,0,P|348:196|256:160,1,160,2|2,0:0|0:0,0:0:0:0:
180,144,72479,6,0,L|80:152,1,80,4|0,0:0|0:0,0:0:0:0:
44,228,72947,1,8,0:0:0:0:
44,228,73182,1,8,0:0:0:0:
108,300,73416,2,0,P|116:344|108:384,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,224,74119,2,0,B|212:204|212:204|260:240|336:200,1,160,8|0,0:0|0:0,0:0:0:0:
408,40,75057,6,0,B|424:88|424:88|404:200,1,160,8|0,0:0|0:0,0:0:0:0:
332,260,75760,1,8,0:0:0:0:
236,244,75994,1,8,0:0:0:0:
236,244,76229,6,0,L|124:256,1,80,4|0,0:0|0:0,0:0:0:0:
124,244,76580,1,0,0:0:0:0:
100,224,76697,2,0,P|84:172|92:136,1,80,8|8,0:0|0:0,0:0:0:0:
168,92,77166,2,0,P|184:144|176:180,1,80
236,244,77635,2,0,L|320:236,1,80,8|8,0:0|0:0,0:0:0:0:
384,168,78104,5,0,0:0:0:0:
444,244,78338,2,0,L|460:288,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,168,78807,2,0,P|300:136|228:176,1,160,8|0,0:0|0:0,0:0:0:0:
156,208,79510,2,8,L|44:220,1,80
128,296,79979,6,0,L|292:276,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
44,252,81150,1,0,0:0:0:0:
132,100,81385,1,8,0:0:0:0:
132,100,81619,2,0,P|204:72|292:112,1,160,8|0,0:0|0:0,0:0:0:0:
344,168,82322,5,8,0:0:0:0:
344,168,82557,2,0,B|356:228|356:228|320:276|348:336,1,160,8|0,0:0|0:0,0:0:0:0:
432,288,83260,1,8,0:0:0:0:
256,212,83494,1,8,0:0:0:0:
256,212,83729,6,0,P|252:132|320:72,1,160,4|8,0:0|0:0,0:0:0:0:
344,168,84432,1,0,0:0:0:0:
228,300,84666,2,0,B|172:324|172:324|64:304,1,160,0|8,0:0|0:0,0:0:0:0:
12,232,85369,2,0,L|8:180,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,184,85838,6,0,L|108:133,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,86307,2,0,P|260:260|336:220,1,160,8|0,0:0|0:0,0:0:0:0:
392,164,87010,2,8,L|492:156,1,80,8|8,0:0|0:0,0:0:0:0:
324,96,87479,6,0,L|236:104,1,80,4|0,0:0|0:0,0:0:0:0:
220,120,87830,1,0,0:0:0:0:
200,144,87947,2,0,P|128:180|44:140,1,160,8|0,0:0|0:0,0:0:0:0:
124,88,88650,1,0,0:0:0:0:
200,144,88885,6,0,L|216:232,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,52,89588,2,0,L|240:12,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,128,90057,2,0,B|344:144|344:144|408:116|460:160,1,160,8|0,0:0|0:0,0:0:0:0:
392,228,90760,1,8,0:0:0:0:
392,228,90994,1,8,0:0:0:0:
320,292,91229,6,0,B|216:320|216:320|140:304,1,160,4|8,0:0|0:0,0:0:0:0:
84,256,91932,2,0,P|52:184|108:104,1,160,8|0,0:0|0:0,0:0:0:0:
148,188,92635,1,8,0:0:0:0:
40,48,92869,1,8,0:0:0:0:
168,84,93104,6,0,P|208:92|252:84,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,136,93807,2,8,L|320:296,1,160,8|0,0:0|0:0,0:0:0:0:
396,356,94510,2,8,P|432:364|476:356,1,80
400,248,94979,6,0,P|328:204|236:252,1,160,4|8,0:0|0:0,0:0:0:0:
188,288,95682,1,8,0:0:0:0:
188,288,95799,1,0,0:0:0:0:
188,288,95916,2,0,L|96:296,1,80
28,244,96385,1,8,0:0:0:0:
28,244,96619,2,0,B|64:196|8:140|48:80,1,160,8|0,0:0|0:0,0:0:0:0:
228,32,97557,6,0,B|284:24|284:24|320:56|388:44,1,160,8|8,0:0|0:0,0:0:0:0:
456,104,98260,1,8,0:0:0:0:
456,104,98494,1,8,0:0:0:0:
396,180,98729,2,0,P|364:252|420:336,1,160,4|8,0:0|0:0,0:0:0:0:
460,252,99432,5,0,0:0:0:0:
496,176,99666,2,0,B|516:120|516:120|500:16,1,160,8|0,0:0|0:0,0:0:0:0:
404,12,100369,1,0,0:0:0:0:
364,100,100604,1,2,0:0:0:0:
228,284,101072,6,0,P|188:296|148:292,1,80,4|0,0:0|0:0,0:0:0:0:
72,236,101541,1,8,0:0:0:0:
72,236,101775,1,8,0:0:0:0:
112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
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112,148,103416,2,8,L|8:156,1,80
176,76,103885,2,8,L|255:69,1,80,2|0,0:0|0:0,0:0:0:0:
284,84,104236,1,0,0:0:0:0:
312,104,104354,6,0,P|372:120|436:88,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
252,176,105291,2,8,L|248:268,1,80
176,316,105760,2,0,P|136:324|88:312,1,80,2|0,0:0|0:0,0:0:0:0:
28,252,106229,6,0,B|12:208|12:208|24:120,2,120,2|0|2,0:0|0:0|0:0,0:0:0:0:
100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
336,360,108104,5,4,0:0:0:0:
neonat
I saw this link on both my queues, so I guess I'll look again?

General

Add 1000 to AudioLeadIn to be sure of adequate time before the first object

Easy

00:07:557 (4) - it's placed too far behind and left of the flow of the end of the previous slider, you should have it placed just like 00:04:979 (1,2) is, so make it like this:
SPOILER
[Imgur](http://i.imgur.com/RATsW4X.png)
00:10:604 (3,4,5) - having these blanket each other would be nice
01:31:229 (3) - NC to be similar to 01:16:229 (1,1)
01:33:104 (5) - ^
01:44:119 (3) - shift it to 01:43:885 - the current rhythm is not really fitting to the song, seems more made up than actually following, placing it at 01:43:885 would make it more consistent, and also makes 01:42:479 (1,2) and 01:44:354 (4,5) matching in shape, rhythm

Shadren's Hard

00:07:557 (2) - shift to x: 226 y: 341 for a more perfect covering by the slider
00:56:541 (3) - remove that finish, it doesn't seem to be really appropriate there, you didn't use finish on 00:49:041 (3) either, which is similar
01:42:479 (1,1) - these 2 are sounding exactly the same as 01:46:229 (1) in terms of volume, feel and tune, so why are the 1st 2 finishes and the 3rd whistle? They should be the same and imo, be all whistles

Hard

00:04:979 (1) - shift the slider end's position:
00:15:760 (4) - remove the finish, that impact sound here kinda takes away the full effect of the finish on 00:16:229 (3)
00:30:057 (2,3,4,5) - you could organise this part better, shift 00:30:525 (3) further away and keep it angled more gently like this:
00:56:541 (3,2) - stack them perfectly, they are off by 1 grid on each axis
01:19:979 (6) - NC here instead of 01:20:447 (1)
01:21:854 (6) - NC
01:36:854 (1,1) - finish on start of these sliders to be consistent with the first portion of the kiai time

Insane

00:10:135 (6,2) - I find them a tad too close to each other, shift more to look more consistent with the rest throughout this section lol
00:32:869 (6) - NC
01:06:385 (4,3) - stack perfectly as well, they are off by a grid for both axis
01:31:229 (1,3) - y axis is off by 1 for stack



Hope this is the last time you ever need to ask from me lol, Good Luck
Topic Starter
Skyhmer

neonat wrote:

I saw this link on both my queues, so I guess I'll look again?

General

Add 1000 to AudioLeadIn to be sure of adequate time before the first object No idea how I should do that :c

Easy

00:07:557 (4) - it's placed too far behind and left of the flow of the end of the previous slider, you should have it placed just like 00:04:979 (1,2) is, so make it like this:
SPOILER
[Imgur](http://i.imgur.com/RATsW4X.png)
00:10:604 (3,4,5) - having these blanket each other would be nice
01:31:229 (3) - NC to be similar to 01:16:229 (1,1)
01:33:104 (5) - ^
01:44:119 (3) - shift it to 01:43:885 - the current rhythm is not really fitting to the song, seems more made up than actually following, placing it at 01:43:885 would make it more consistent, and also makes 01:42:479 (1,2) and 01:44:354 (4,5) matching in shape, rhythm
Fixed All

Shadren's Hard

00:07:557 (2) - shift to x: 226 y: 341 for a more perfect covering by the slider
00:56:541 (3) - remove that finish, it doesn't seem to be really appropriate there, you didn't use finish on 00:49:041 (3) either, which is similar
01:42:479 (1,1) - these 2 are sounding exactly the same as 01:46:229 (1) in terms of volume, feel and tune, so why are the 1st 2 finishes and the 3rd whistle? They should be the same and imo, be all whistles

Hard

00:04:979 (1) - shift the slider end's position:
Fixed
00:15:760 (4) - remove the finish, that impact sound here kinda takes away the full effect of the finish on 00:16:229 (3) I agree. Fixed
00:30:057 (2,3,4,5) - you could organise this part better, shift 00:30:525 (3) further away and keep it angled more gently like this:
Fixed
00:56:541 (3,2) - stack them perfectly, they are off by 1 grid on each axis Fixed
01:19:979 (6) - NC here instead of 01:20:447 (1) Fixed
01:21:854 (6) - NC Added
01:36:854 (1,1) - finish on start of these sliders to be consistent with the first portion of the kiai time Could not change it without making significant changes to that entire area so I changed the placing of the sliders to atleast make the flow better

Insane

00:10:135 (6,2) - I find them a tad too close to each other, shift more to look more consistent with the rest throughout this section lol
00:32:869 (6) - NC
01:06:385 (4,3) - stack perfectly as well, they are off by a grid for both axis
01:31:229 (1,3) - y axis is off by 1 for stack
Fixed All


Hope this is the last time you ever need to ask from me lol, Good Luck
Thank you very much! I appreciate you coming back for another mod^^
zorefire
From queue
[Normal]
00:19:979 (1,2) - remove those and keep mapping it takes off the flow of the map
01:31:229 (1) - no new combo then 01:32:166 (4) - new combo
[Shadren's Hard]
Perfect
[Hard]
Good can't find anything
I modded what I could good luck sorry for such a small mod :?
the smaller the mod the better the map as they say ^^"'
Topic Starter
Skyhmer
SPOILER

zorefire wrote:

From queue
[Normal]
00:19:979 (1,2) - remove those and keep mapping it takes off the flow of the map Nothing from the music really suggests anything here and the way it is is much more suitable anyway.
01:31:229 (1) - no new combo then 01:32:166 (4) - new combo Just added this from last mod. Its here because its a major downbeat so ill keep it as it is.
[Shadren's Hard]
Perfect
[Hard]
Good can't find anything
I modded what I could good luck sorry for such a small mod :?
the smaller the mod the better the map as they say ^^"'
Ty for the mod^^
Tarrasky
Normal

00:05:682 (2,1) - This distance is 0,69x, i recommend something like 0,90x
00:09:666 (2) - this slider in x:168 y:140
00:28:416 (2) - add whistle
01:12:010 (2) - x:392 y:304
stack 01:41:072 (4) - here 01:40:135 (2) - cause the distance 01:41:072 (4,1) - is really low
well, nice diff, more nothing in special, only relook in 00:01:179 - until 00:16:229 - moments like 00:12:479 (5,6) - if the distance is constant

Shadren's Hard

00:20:682 (2) - this slider is a bit out of the map, maybe if the player utilize 800x600 can be above the drain bar
01:48:104 (1) - x:388 y:168 to get the same distance of 01:47:635 (4,5) -
nothing in special, nice map

Hard

00:05:682 (2,1) - Stack?
00:43:885 (4) - Ctrl + G maybe sounds good
00:54:666 (3,4,5,6,1) - better aesthetic https://osu.ppy.sh/ss/2390754
00:58:182 (2) - https://osu.ppy.sh/ss/2390756
01:06:619 (5,4) - stack
01:06:385 (4,5) - stack
sounds better you stack the end of this slider 01:10:604 (1) - in this circle 01:09:666 (4) -
01:39:666 (1) - remove nc and add in here 01:40:604 (2) -
you can remove the last spin, map in 01:46:229 - until 01:47:986 - and add a last spin start in 01:48:104 - and finish in 01:49:510 -


nice map and music, good luck :)
Eni
rankrankrank
Topic Starter
Skyhmer
SPOILER

Tarrasky wrote:

Normal

00:05:682 (2,1) - This distance is 0,69x, i recommend something like 0,90x Changed
00:09:666 (2) - this slider in x:168 y:140 Can't do it. Will mess up the distance greatly
00:28:416 (2) - add whistle Added
01:12:010 (2) - x:392 y:304 once again distance will mess this part up. besides that, this is reflection of 01:08:729 (1,2)
stack 01:41:072 (4) - here 01:40:135 (2) - cause the distance 01:41:072 (4,1) - is really low Changed
well, nice diff, more nothing in special, only relook in 00:01:179 - until 00:16:229 - moments like 00:12:479 (5,6) - if the distance is constant

Shadren's Hard

00:20:682 (2) - this slider is a bit out of the map, maybe if the player utilize 800x600 can be above the drain bar
01:48:104 (1) - x:388 y:168 to get the same distance of 01:47:635 (4,5) -
nothing in special, nice map

Hard

00:05:682 (2,1) - Stack? Fixed
00:43:885 (4) - Ctrl + G maybe sounds good Didn't change to keep distance spacing the same.
00:54:666 (3,4,5,6,1) - better aesthetic https://osu.ppy.sh/ss/2390754 Change too look like the image
00:58:182 (2) - https://osu.ppy.sh/ss/2390756 Changed
01:06:619 (5,4) - stack fixed
01:06:385 (4,5) - stack fixed
sounds better you stack the end of this slider 01:10:604 (1) - in this circle 01:09:666 (4) - Added
01:39:666 (1) - remove nc and add in here 01:40:604 (2) - added
you can remove the last spin, map in 01:46:229 - until 01:47:986 - and add a last spin start in 01:48:104 - and finish in 01:49:510 - I don't like that but people kept suggesting that so i guess ill added it when I get the chance


nice map and music, good luck :)

Ty for the mod!

Project Railgun wrote:

rankrankrank
That actually means a lot lol. Thanks for the motivating words.
Shadren
@neonat - changed all
@Tarrasky - changed all
Thank you guys for mods!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1229,468.75,4,2,2,50,1,0
16229,-100,4,2,2,60,0,0
31229,-100,4,2,2,50,0,0
61229,-100,4,2,3,60,0,0
72479,-100,4,2,2,60,0,0
74822,-100,4,2,1,60,0,0
76229,-100,4,2,2,70,0,1
90760,-100,4,2,1,50,0,0
91229,-100,4,2,2,70,0,1
106229,-100,4,2,3,70,0,1
107166,-100,4,2,2,70,0,1
108104,-100,4,2,1,50,0,0


[Colours]
Combo1 : 40,75,215
Combo2 : 255,0,255
Combo3 : 25,175,255
Combo4 : 128,0,255

[HitObjects]
104,244,1229,6,0,L|184:248,1,80,4|0,0:0|0:0,0:0:0:0:
260,188,1697,2,0,P|268:148|256:104,1,80,8|0,0:0|0:0,0:0:0:0:
172,148,2166,1,0,0:0:0:0:
184,248,2400,1,0,0:0:0:0:
260,304,2635,2,0,L|344:308,1,80,8|0,0:0|0:0,0:0:0:0:
424,264,3104,6,0,P|432:220|416:172,1,80
384,100,3572,2,0,P|375:61|383:22,1,80,8|0,0:0|0:0,0:0:0:0:
472,60,4041,1,0,0:0:0:0:
464,156,4275,1,0,0:0:0:0:
380,204,4510,2,0,L|288:212,1,80,8|0,0:0|0:0,0:0:0:0:
208,184,4979,6,0,P|172:116|216:28,1,160,0|8,0:0|0:0,0:0:0:0:
268,109,5682,1,0,0:0:0:0:
104,260,6854,6,0,B|160:272|160:272|208:228|276:256,1,160,0|8,0:0|0:0,0:0:0:0:
226,341,7557,1,0,0:0:0:0:
396,104,8729,6,0,P|404:160|392:192,1,80,4|0,0:0|0:0,0:0:0:0:
312,224,9197,1,8,0:0:0:0:
224,184,9432,1,0,0:0:0:0:
144,236,9666,2,0,L|140:328,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
224,184,10369,1,0,0:0:0:0:
312,224,10604,6,0,P|352:232|396:220,1,80
352,136,11072,1,8,0:0:0:0:
256,148,11307,1,0,0:0:0:0:
228,240,11541,2,0,L|228:328,1,80
140,356,12010,2,0,P|96:364|56:356,1,80,8|0,0:0|0:0,0:0:0:0:
12,276,12479,6,0,L|24:116,1,160
100,60,13182,1,8,0:0:0:0:
76,208,14119,5,8,0:0:0:0:
76,208,14236,1,0,0:0:0:0:
76,208,14354,2,0,L|87:327,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
16,132,15291,2,0,L|4:8,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
76,208,16229,6,0,P|116:216|156:208,1,80,4|0,0:0|0:0,0:0:0:0:
248,184,16697,2,0,P|287:176|328:184,1,80,8|0,0:0|0:0,0:0:0:0:
408,232,17166,1,0,0:0:0:0:
436,72,17400,1,0,0:0:0:0:
496,144,17635,2,0,L|512:236,1,80,8|8,0:0|0:0,0:0:0:0:
452,300,18104,6,0,P|412:312|364:300,1,80
288,268,18572,1,8,0:0:0:0:
196,292,18807,1,0,0:0:0:0:
120,352,19041,2,0,L|36:348,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,292,19744,1,8,0:0:0:0:
104,260,19979,6,0,B|80:204|112:156|112:156|108:100,1,160,0|8,0:0|0:0,0:0:0:0:
188,52,20682,2,0,P|260:24|344:60,1,160
408,116,21385,2,8,L|508:124,1,80
324,160,21854,6,0,L|164:144,1,160,0|8,0:0|0:0,0:0:0:0:
80,192,22557,2,0,P|76:272|140:328,1,160
164,236,23260,2,0,P|176:192|160:144,1,80,8|8,0:0|0:0,0:0:0:0:
140,68,23729,5,4,0:0:0:0:
140,68,23963,1,0,0:0:0:0:
232,96,24197,1,8,0:0:0:0:
232,96,24432,1,0,0:0:0:0:
320,60,24666,2,0,P|364:52|408:60,1,80
304,148,25135,2,8,B|312:188|312:188|304:228,1,80
236,292,25604,6,0,L|140:300,1,80
64,268,26072,1,8,0:0:0:0:
64,268,26307,1,0,0:0:0:0:
92,176,26541,2,0,P|100:136|84:84,1,80
156,244,27010,2,8,P|196:252|240:240,1,80
320,204,27479,6,0,B|344:160|344:160|320:92|380:44,1,160,0|8,0:0|0:0,0:0:0:0:
276,24,28182,2,0,B|172:12|172:12|108:40,1,160
64,112,28885,1,8,0:0:0:0:
120,192,29119,1,8,0:0:0:0:
120,192,29236,1,0,0:0:0:0:
120,192,29354,6,0,P|136:252|108:324,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
184,120,30291,2,0,L|308:112,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
224,32,31229,6,0,L|400:20,1,160,4|8,0:0|0:0,0:0:0:0:
464,72,31932,1,0,0:0:0:0:
428,160,32166,2,0,P|412:236|480:292,1,160,0|8,0:0|0:0,0:0:0:0:
344,140,32869,2,0,B|288:128|288:128|256:168|172:152,1,160
100,136,33572,5,8,0:0:0:0:
188,288,33807,1,0,0:0:0:0:
188,288,34041,2,0,P|264:316|352:276,1,160,0|8,0:0|0:0,0:0:0:0:
408,228,34744,1,8,0:0:0:0:
408,228,34861,1,0,0:0:0:0:
408,228,34979,6,0,L|420:60,1,160,4|8,0:0|0:0,0:0:0:0:
332,28,35682,1,0,0:0:0:0:
248,76,35916,2,0,B|189:84|189:84|156:44|88:48,2,160,0|8|0,0:0|0:0|0:0,2:0:0:0:
320,140,37088,6,0,L|328:232,1,80,0|8,0:0|0:0,0:0:0:0:
264,292,37557,1,0,0:0:0:0:
92,256,37791,1,0,0:0:0:0:
144,176,38025,2,0,L|152:92,1,80,0|8,0:0|0:0,0:0:0:0:
212,24,38494,1,8,0:0:0:0:
212,24,38611,1,0,0:0:0:0:
212,24,38729,6,0,P|252:16|296:28,1,80,4|0,0:0|0:0,0:0:0:0:
372,72,39197,1,8,0:0:0:0:
460,36,39432,1,0,0:0:0:0:
460,36,39666,2,0,B|476:96|440:136|440:136|456:208,1,160,0|8,0:0|0:0,0:0:0:0:
420,280,40369,2,0,B|368:308|368:308|260:296,1,160
180,260,41072,6,0,P|136:252|96:260,1,80,8|0,0:0|0:0,0:0:0:0:
72,272,41424,1,0,0:0:0:0:
44,288,41541,2,0,L|52:116,1,160,0|8,0:0|0:0,0:0:0:0:
128,68,42244,1,8,0:0:0:0:
128,68,42361,1,0,0:0:0:0:
128,68,42479,6,0,B|176:56|176:56|220:96|308:60,1,160,4|8,0:0|0:0,0:0:0:0:
368,112,43182,1,0,0:0:0:0:
432,184,43416,2,0,B|468:236|396:300|440:352,1,160,0|8,0:0|0:0,0:0:0:0:
344,376,44119,5,8,0:0:0:0:
344,376,44236,1,0,0:0:0:0:
344,376,44354,2,0,L|176:364,1,160,4|8,0:0|0:0,0:0:0:0:
112,300,45057,2,0,P|88:232|152:144,1,160
184,236,45760,1,8,0:0:0:0:
36,144,45994,1,8,0:0:0:0:
28,132,46111,1,0,0:0:0:0:
20,120,46229,6,0,L|12:20,1,80,4|0,0:0|0:0,0:0:0:0:
124,108,46697,2,0,L|142:9,1,80,8|0,0:0|0:0,0:0:0:0:
240,116,47166,2,0,L|283:25,1,80
348,144,47635,2,8,L|413:67,1,80
448,168,48104,6,0,B|408:224|408:224|404:280|344:300,1,160,0|8,0:0|0:0,0:0:0:0:
316,208,48807,1,0,0:0:0:0:
228,176,49041,2,0,P|168:164|96:188,2,120,0|8|8,0:0|0:0|0:0,0:0:0:0:
316,208,49979,6,0,P|396:228|476:200,1,160,4|8,0:0|0:0,0:0:0:0:
504,116,50682,2,0,L|508:76,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
480,292,51150,1,0,0:0:0:0:
396,336,51385,1,8,0:0:0:0:
304,312,51619,1,0,0:0:0:0:
304,312,51854,6,0,B|244:328|200:296|200:296|140:316,1,160,4|8,0:0|0:0,0:0:0:0:
56,292,52557,1,0,0:0:0:0:
56,292,52674,1,0,0:0:0:0:
56,292,52791,2,0,P|48:248|64:196,1,80
68,120,53260,2,0,P|75:80|66:41,1,80,8|0,0:0|0:0,0:0:0:0:
132,176,53729,6,0,P|168:184|220:172,1,80,4|0,0:0|0:0,0:0:0:0:
300,144,54197,1,8,0:0:0:0:
300,144,54432,1,0,0:0:0:0:
368,212,54666,2,0,L|376:296,1,80
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424,44,55486,1,0,0:0:0:0:
400,24,55604,6,0,P|360:16|308:28,1,80
228,44,56072,2,0,P|188:50|144:44,1,80,8|8,0:0|0:0,0:0:0:0:
72,100,56541,2,0,L|52:228,2,120,0|8|8,0:0|0:0|0:0,0:0:0:0:
152,152,57479,6,0,L|128:316,1,160,4|8,0:0|0:0,0:0:0:0:
52,368,58182,2,0,L|12:371,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,360,58650,1,0,0:0:0:0:
268,272,58885,1,8,0:0:0:0:
268,272,59119,2,0,P|340:244|428:288,1,160,8|0,0:0|0:0,0:0:0:0:
480,344,59822,5,8,0:0:0:0:
508,252,60057,1,8,0:0:0:0:
444,180,60291,2,0,P|436:136|448:88,1,80,0|0,0:0|0:0,0:0:0:0:
372,240,60760,2,0,P|332:246|293:239,1,80,8|8,0:0|0:0,0:0:0:0:
332,152,61229,5,4,0:0:0:0:
204,296,61697,2,0,L|108:312,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
280,236,62400,1,0,0:0:0:0:
240,148,62635,1,8,0:0:0:0:
312,84,62869,2,0,P|388:56|472:96,1,160,0|0,0:0|0:0,0:0:0:0:
504,168,63572,5,8,0:0:0:0:
444,244,63807,2,0,L|452:312,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,188,64275,2,0,B|312:176|312:176|228:200,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
176,16,65447,5,8,0:0:0:0:
176,16,65682,2,0,P|216:8|268:20,1,80
340,56,66150,1,0,0:0:0:0:
436,40,66385,1,8,0:0:0:0:
436,40,66619,2,0,B|436:104|396:132|396:132|412:208,1,160
372,276,67322,5,8,0:0:0:0:
308,348,67557,2,0,P|264:356|224:348,1,80
156,288,68025,2,0,B|132:243|132:243|140:164,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
80,112,69197,6,0,P|40:104|-20:120,1,80,8|0,0:0|0:0,0:0:0:0:
164,140,69666,2,0,P|204:148|264:132,1,80
332,104,70135,1,8,0:0:0:0:
332,104,70369,2,0,L|328:276,2,160,8|0|0,0:0|0:3|0:0,0:0:0:0:
416,56,71541,1,0,0:0:0:0:
412,152,71775,2,0,P|348:196|256:160,1,160,2|2,0:0|0:0,0:0:0:0:
180,144,72479,6,0,L|80:152,1,80,4|0,0:0|0:0,0:0:0:0:
44,228,72947,1,8,0:0:0:0:
44,228,73182,1,8,0:0:0:0:
108,300,73416,2,0,P|116:344|108:384,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,224,74119,2,0,B|212:204|212:204|260:240|336:200,1,160,8|0,0:0|0:0,0:0:0:0:
408,40,75057,6,0,B|424:88|424:88|404:200,1,160,8|0,0:0|0:0,0:0:0:0:
332,260,75760,1,8,0:0:0:0:
236,244,75994,1,8,0:0:0:0:
236,244,76229,6,0,L|124:256,1,80,4|0,0:0|0:0,0:0:0:0:
124,244,76580,1,0,0:0:0:0:
100,224,76697,2,0,P|84:172|92:136,1,80,8|8,0:0|0:0,0:0:0:0:
168,92,77166,2,0,P|184:144|176:180,1,80
236,244,77635,2,0,L|320:236,1,80,8|8,0:0|0:0,0:0:0:0:
384,168,78104,5,0,0:0:0:0:
444,244,78338,2,0,L|460:288,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,168,78807,2,0,P|300:136|228:176,1,160,8|0,0:0|0:0,0:0:0:0:
156,208,79510,2,8,L|44:220,1,80
128,296,79979,6,0,L|292:276,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
44,252,81150,1,0,0:0:0:0:
132,100,81385,1,8,0:0:0:0:
132,100,81619,2,0,P|204:72|292:112,1,160,8|0,0:0|0:0,0:0:0:0:
344,168,82322,5,8,0:0:0:0:
344,168,82557,2,0,B|356:228|356:228|320:276|348:336,1,160,8|0,0:0|0:0,0:0:0:0:
432,288,83260,1,8,0:0:0:0:
256,212,83494,1,8,0:0:0:0:
256,212,83729,6,0,P|252:132|320:72,1,160,4|8,0:0|0:0,0:0:0:0:
344,168,84432,1,0,0:0:0:0:
228,300,84666,2,0,B|172:324|172:324|64:304,1,160,0|8,0:0|0:0,0:0:0:0:
12,232,85369,2,0,L|8:180,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,184,85838,6,0,L|108:133,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,86307,2,0,P|260:260|336:220,1,160,8|0,0:0|0:0,0:0:0:0:
392,164,87010,2,8,L|492:156,1,80,8|8,0:0|0:0,0:0:0:0:
324,96,87479,6,0,L|236:104,1,80,4|0,0:0|0:0,0:0:0:0:
220,120,87830,1,0,0:0:0:0:
200,144,87947,2,0,P|128:180|44:140,1,160,8|0,0:0|0:0,0:0:0:0:
124,88,88650,1,0,0:0:0:0:
200,144,88885,6,0,L|216:232,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,52,89588,2,0,L|240:12,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,128,90057,2,0,B|344:144|344:144|408:116|460:160,1,160,8|0,0:0|0:0,0:0:0:0:
392,228,90760,1,8,0:0:0:0:
392,228,90994,1,8,0:0:0:0:
320,292,91229,6,0,B|216:320|216:320|140:304,1,160,4|8,0:0|0:0,0:0:0:0:
84,256,91932,2,0,P|52:184|108:104,1,160,8|0,0:0|0:0,0:0:0:0:
148,188,92635,1,8,0:0:0:0:
40,48,92869,1,8,0:0:0:0:
168,84,93104,6,0,P|208:92|252:84,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,136,93807,2,8,L|320:296,1,160,8|0,0:0|0:0,0:0:0:0:
396,356,94510,2,8,P|432:364|476:356,1,80
400,248,94979,6,0,P|328:204|236:252,1,160,4|8,0:0|0:0,0:0:0:0:
188,288,95682,1,8,0:0:0:0:
188,288,95799,1,0,0:0:0:0:
188,288,95916,2,0,L|96:296,1,80
28,244,96385,1,8,0:0:0:0:
28,244,96619,2,0,B|64:196|8:140|48:80,1,160,8|0,0:0|0:0,0:0:0:0:
228,32,97557,6,0,B|284:24|284:24|320:56|388:44,1,160,8|8,0:0|0:0,0:0:0:0:
456,104,98260,1,8,0:0:0:0:
456,104,98494,1,8,0:0:0:0:
396,180,98729,2,0,P|364:252|420:336,1,160,4|8,0:0|0:0,0:0:0:0:
460,252,99432,5,0,0:0:0:0:
496,176,99666,2,0,B|516:120|516:120|500:16,1,160,8|0,0:0|0:0,0:0:0:0:
404,12,100369,1,0,0:0:0:0:
364,100,100604,1,2,0:0:0:0:
228,284,101072,6,0,P|188:296|148:292,1,80,4|0,0:0|0:0,0:0:0:0:
72,236,101541,1,8,0:0:0:0:
72,236,101775,1,8,0:0:0:0:
112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
192,200,102479,6,0,P|252:216|308:196,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,103416,2,8,L|8:156,1,80
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284,84,104236,1,0,0:0:0:0:
312,104,104354,6,0,P|372:120|436:88,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
252,176,105291,2,8,L|248:268,1,80
176,316,105760,2,0,P|136:324|88:312,1,80,2|0,0:0|0:0,0:0:0:0:
28,252,106229,6,0,B|12:208|12:208|24:120,2,120,6|0|2,0:0|0:0|0:0,0:0:0:0:
100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
388,168,108104,5,4,0:0:0:0:
VINXIS
OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q

general
widescreen support because bg
shadren's diff doesn't hav hte vid :'c rip in peac vid
Normal: CSARODHP4 pls
Hard: OD6.5
Insane: OD7.2

also tbh I'm not liking how the clap sounds with the song from 00:01:229 to 00:08:415 for all diffs, but that's both of ur choices if u want 2 keep it
Normale
keep ur comboing consistent pls
00:12:479 (5) - nc
00:15:760 (9) - x:380 y:276
00:25:604 (1) - remove nc
00:38:729 (1,4) - imo make these two identical
00:40:135 (3,5) - imperfect stack
00:44:354 (3) - nc
00:51:854 (4) - ^
01:01:229 (1,4,1,4) - imo you should make all of these the same slider but positioned and Ctrl+Hjjgjghjghjfghfdgdfhdf whatever to make them look the same but beter tbh
01:10:604 (1) - remove nc
01:15:760 (2) - nc
01:21:854 (3) - ^
01:25:604 (4) - ^
01:30:760 (2) - ^
01:33:104 (3) - ^
01:36:854 (4) - ^
01:40:604 (3) - ^
01:44:354 (4) - ^
ncspam imsorry
nice position of sliders though aye
Shadrone
00:01:229 (1,4) - imperfect stack
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth
01:21:150 (2,3) - pls fix spacing im crei
01:25:838 (1) - remove nc
01:26:307 (2) - nc
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna
01:39:432 (1) - x:460 y:248
yehj
Hard
00:05:682 (2,1,2) - both stacks are imperfect (idk if the first one is intentional though
00:13:885 (4) - x:136 y:108
00:14:119 - i'd suggest to add a note here and on the next blue tick/ a triple tbh becausepiano
00:31:697 (1) - x:276 y:60
00:31:932 (2) - x:372 y:40
00:56:541 (3,2) - imperfect stack
01:10:135 (6) - curve it less
01:19:979 (1,4) - make them identical
01:43:416 (5,6) - ^
Insanae
00:10:135 (6,3) - imperfect stack
00:16:697 (2,5,1) - ^
00:17:166 (3,6,2) - ^
00:27:244 (6) - I'd put this at x:272 y:128 but yehej ur choic
00:34:979 (1,2) - imperfectstack
00:50:682 (2,4) - pls make them identical
01:01:229 (1,4) - asdf imperfect stack
01:16:697 (2,2) - ^
01:31:229 (1,3) - ^
01:33:338 (1,4) - ^
imsorrybutsomanyimperfectstacksTT_TT

really good map tho dam n

good luck can't wait to farm ar8 dt pp from this lma o
Winnie
Here as requested from modding queue. Sorry for late response been busy this winter :)

[Normal]

The clap hitsounds don't generally fit the music or how should I put it. Something like softwhistle default or change the claps you had to addition:normal so it brings the emphasis later in the song as well
00:12:010 (4) - Spacing is wrong
00:14:119 (6,7,8) - Hitsounds I mentioned before for the addition, the claps you had doesn't sound well and then it transitions to this different hitsound so it sounds awkward 00:15:760 (9)
00:16:229 (1) - I feel there is too much gap in between your whistles starting here at where you put it. I believe putting on at the end of the tail, and then putting it here 00:17:635 (3) would follow a pretty good rhythm. Basically every other note you add a whistle then what you previously had before
00:19:979 (1) - End of the slider shouldn't have a finish I believe, a finish in the beginning is a lot better as well as the next note
00:30:291 (5) - If you are continuing to follow your hitsound pattern, whistle here?
00:44:354 (3) - Check blanket

That's about it all there is, is to just make sure hitsounds are consistent and notes are equally spaced out

[Hard]

00:06:854 (1) - Why note just blanket?
00:12:479 (1) - Spacing
00:21:502 (6,7,8) - Feels like something that is in insane rather than hard at this bpm
00:21:502 (6,7,8) - Why not just make it a simple motion like this? http://puu.sh/e7FhN/621fef0db3.jpg
It's fine
Topic Starter
Skyhmer
SPOILER

VINXIS wrote:

OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q

general
widescreen support because bg People told me not to use it because no SB :c
shadren's diff doesn't hav hte vid :'c rip in peac vid
Normal: CSARODHP4 pls All made 4 except CS
Hard: OD6.5 Added
Insane: OD7.2 Its already low enough >.<

also tbh I'm not liking how the clap sounds with the song from 00:01:229 to 00:08:415 for all diffs, but that's both of ur choices if u want 2 keep it
I probably will revamp the hitsounds
Normale
keep ur comboing consistent pls
00:12:479 (5) - nc Done
00:15:760 (9) - x:380 y:276 Done
00:25:604 (1) - remove nc Done
00:38:729 (1,4) - imo make these two identical Tried it, didn't like how it turned out.
00:40:135 (3,5) - imperfect stack Fixed
00:44:354 (3) - nc Done
00:51:854 (4) - ^ Done
01:01:229 (1,4,1,4) - imo you should make all of these the same slider but positioned and Ctrl+Hjjgjghjghjfghfdgdfhdf whatever to make them look the same but beter tbh Spent some time shifting some stuff around. Done
01:10:604 (1) - remove nc I really think this area should stay as one
01:15:760 (2) - nc
01:21:854 (3) - ^
01:25:604 (4) - ^
01:30:760 (2) - ^
01:33:104 (3) - ^
01:36:854 (4) - ^
01:40:604 (3) - ^
01:44:354 (4) - ^
Added all NCs above
ncspam imsorry You actually point out some obvious NC mistakes so this was appreciated lol
nice position of sliders though aye
Shadrone
00:01:229 (1,4) - imperfect stack
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth
01:21:150 (2,3) - pls fix spacing im crei
01:25:838 (1) - remove nc
01:26:307 (2) - nc
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna
01:39:432 (1) - x:460 y:248
yehj
Hard
00:05:682 (2,1,2) - both stacks are imperfect (idk if the first one is intentional though Unintentional. Fixed
00:13:885 (4) - x:136 y:108 ooooo pretty. Done
00:14:119 - i'd suggest to add a note here and on the next blue tick/ a triple tbh becausepiano Added
00:31:697 (1) - x:276 y:60 Done
00:31:932 (2) - x:372 y:40 Done
00:56:541 (3,2) - imperfect stackFixed
01:10:135 (6) - curve it less Done
01:19:979 (1,4) - make them identical Done
01:43:416 (5,6) - ^ Done
Insanae
00:10:135 (6,3) - imperfect stack I can't make it any better?
00:16:697 (2,5,1) - ^ Fixed
00:17:166 (3,6,2) - ^ Fixed
00:27:244 (6) - I'd put this at x:272 y:128 but yehej ur choic Did some neat stuff here with your suggestion.
00:34:979 (1,2) - imperfectstack Fixed
00:50:682 (2,4) - pls make them identical Done
01:01:229 (1,4) - asdf imperfect stack Fixed
01:16:697 (2,2) - ^ Fixed
01:31:229 (1,3) - ^ Fixed
01:33:338 (1,4) - ^ Fixed
imsorrybutsomanyimperfectstacksTT_TT

really good map tho dam n

good luck can't wait to farm ar8 dt pp from this lma o
Ty for the mod^^
Topic Starter
Skyhmer
SPOILER

Kocari wrote:

Here as requested from modding queue. Sorry for late response been busy this winter :)

[Normal]

The clap hitsounds don't generally fit the music or how should I put it. Something like softwhistle default or change the claps you had to addition:normal so it brings the emphasis later in the song as well I was never 100% satisfied with the hitsounds of this entire mapset, but I really have spent time finding alternatives in the past but came up with hitsounds or patterns that didn't really match the actual sounds or just as unsatisfactory.
00:12:010 (4) - Spacing is wrong Fixed
00:14:119 (6,7,8) - Hitsounds I mentioned before for the addition, the claps you had doesn't sound well and then it transitions to this different hitsound so it sounds awkward 00:15:760 (9) I think I fixed this earlier
00:16:229 (1) - I feel there is too much gap in between your whistles starting here at where you put it. I believe putting on at the end of the tail, and then putting it here 00:17:635 (3) would follow a pretty good rhythm. Basically every other note you add a whistle then what you previously had before Added
00:19:979 (1) - End of the slider shouldn't have a finish I believe, a finish in the beginning is a lot better as well as the next note I find it to be very fitting imo
00:30:291 (5) - If you are continuing to follow your hitsound pattern, whistle here? Fixed
00:44:354 (3) - Check blanket fixed earlier.

That's about it all there is, is to just make sure hitsounds are consistent and notes are equally spaced out

[Hard]

00:06:854 (1) - Why note just blanket? Added
00:12:479 (1) - Spacing Seems fine where it is and DS was already correct.
00:21:502 (6,7,8) - Feels like something that is in insane rather than hard at this bpm But it looks great :c If it is brought up again I will get rid of it.
00:21:502 (6,7,8) - Why not just make it a simple motion like this? http://puu.sh/e7FhN/621fef0db3.jpg Uh, that's the same exact notes as earlier...
It's fine

Ty for the mod!
Shadren
VINXIS's mod

VINXIS wrote:

OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q
[Shadrone]
00:01:229 (1,4) - imperfect stack it's perfect
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth no
01:21:150 (2,3) - pls fix spacing im crei fixed
01:25:838 (1) - remove nc fixed
01:26:307 (2) - nc fixed
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna okay
01:39:432 (1) - x:460 y:248 yep
yehj
Thank you for mod!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
Video,211,"Hyperdimension Neptunia Mk2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1229,468.75,4,2,2,50,1,0
16229,-100,4,2,2,60,0,0
31229,-100,4,2,2,50,0,0
61229,-100,4,2,3,60,0,0
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106229,-100,4,2,3,70,0,1
107166,-100,4,2,2,70,0,1
108104,-100,4,2,1,50,0,0


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Combo2 : 255,0,255
Combo3 : 25,175,255
Combo4 : 128,0,255

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204,296,61697,2,0,L|108:312,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
280,236,62400,1,0,0:0:0:0:
240,148,62635,1,8,0:0:0:0:
312,84,62869,2,0,P|388:56|472:96,1,160,0|0,0:0|0:0,0:0:0:0:
504,168,63572,5,8,0:0:0:0:
444,244,63807,2,0,L|452:312,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,188,64275,2,0,B|312:176|312:176|228:200,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
176,16,65447,5,8,0:0:0:0:
176,16,65682,2,0,P|216:8|268:20,1,80
340,56,66150,1,0,0:0:0:0:
436,40,66385,1,8,0:0:0:0:
436,40,66619,2,0,B|436:104|396:132|396:132|412:208,1,160
372,276,67322,5,8,0:0:0:0:
308,348,67557,2,0,P|264:356|224:348,1,80
156,288,68025,2,0,B|132:243|132:243|140:164,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
80,112,69197,6,0,P|40:104|-20:120,1,80,8|0,0:0|0:0,0:0:0:0:
164,140,69666,2,0,P|204:148|264:132,1,80
332,104,70135,1,8,0:0:0:0:
332,104,70369,2,0,L|328:276,2,160,8|0|0,0:0|0:3|0:0,0:0:0:0:
416,56,71541,1,0,0:0:0:0:
412,152,71775,2,0,P|348:196|256:160,1,160,2|2,0:0|0:0,0:0:0:0:
180,144,72479,6,0,L|80:152,1,80,4|0,0:0|0:0,0:0:0:0:
44,228,72947,1,8,0:0:0:0:
44,228,73182,1,8,0:0:0:0:
108,300,73416,2,0,P|116:344|108:384,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,224,74119,2,0,B|212:204|212:204|260:240|336:200,1,160,8|0,0:0|0:0,0:0:0:0:
408,40,75057,6,0,B|424:88|424:88|404:200,1,160,8|0,0:0|0:0,0:0:0:0:
332,260,75760,1,8,0:0:0:0:
236,244,75994,1,8,0:0:0:0:
236,244,76229,6,0,L|124:256,1,80,4|0,0:0|0:0,0:0:0:0:
124,244,76580,1,0,0:0:0:0:
100,224,76697,2,0,P|84:172|92:136,1,80,8|8,0:0|0:0,0:0:0:0:
168,92,77166,2,0,P|184:144|176:180,1,80
236,244,77635,2,0,L|320:236,1,80,8|8,0:0|0:0,0:0:0:0:
384,168,78104,5,0,0:0:0:0:
444,244,78338,2,0,L|460:288,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,168,78807,2,0,P|300:136|228:176,1,160,8|0,0:0|0:0,0:0:0:0:
156,208,79510,2,8,L|44:220,1,80
128,296,79979,6,0,L|292:276,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
52,236,81150,1,0,0:0:0:0:
48,140,81385,1,8,0:0:0:0:
120,76,81619,2,0,P|192:48|280:88,1,160,8|0,0:0|0:0,0:0:0:0:
340,136,82322,5,8,0:0:0:0:
340,136,82557,2,0,B|352:196|352:196|316:244|344:304,1,160,8|0,0:0|0:0,0:0:0:0:
428,256,83260,1,8,0:0:0:0:
256,180,83494,1,8,0:0:0:0:
256,180,83729,6,0,P|252:100|320:40,1,160,4|8,0:0|0:0,0:0:0:0:
340,136,84432,1,0,0:0:0:0:
252,272,84666,2,0,B|196:296|196:296|88:276,1,160,0|8,0:0|0:0,0:0:0:0:
12,232,85369,2,0,L|8:180,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,184,85838,2,0,L|108:133,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,86307,6,0,P|260:260|336:220,1,160,8|0,0:0|0:0,0:0:0:0:
392,164,87010,2,8,L|492:156,1,80,8|8,0:0|0:0,0:0:0:0:
324,96,87479,2,0,L|236:104,1,80,4|0,0:0|0:0,0:0:0:0:
220,120,87830,1,0,0:0:0:0:
200,144,87947,2,0,P|128:180|44:140,1,160,8|0,0:0|0:0,0:0:0:0:
124,88,88650,1,0,0:0:0:0:
200,144,88885,6,0,L|216:232,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,52,89588,2,0,L|240:12,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,128,90057,2,0,B|344:144|344:144|408:116|460:160,1,160,8|0,0:0|0:0,0:0:0:0:
392,228,90760,1,8,0:0:0:0:
392,228,90994,1,8,0:0:0:0:
320,292,91229,6,0,B|216:320|216:320|140:304,1,160,4|8,0:0|0:0,0:0:0:0:
84,256,91932,2,0,P|52:184|108:104,1,160,8|0,0:0|0:0,0:0:0:0:
148,188,92635,1,8,0:0:0:0:
40,48,92869,1,8,0:0:0:0:
168,84,93104,6,0,P|208:92|252:84,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,136,93807,2,8,L|320:296,1,160,8|0,0:0|0:0,0:0:0:0:
396,356,94510,2,8,P|432:364|476:356,1,80
400,248,94979,6,0,P|328:204|236:252,1,160,4|8,0:0|0:0,0:0:0:0:
188,288,95682,1,8,0:0:0:0:
188,288,95799,1,0,0:0:0:0:
188,288,95916,2,0,L|96:296,1,80
28,244,96385,1,8,0:0:0:0:
28,244,96619,2,0,B|64:196|8:140|48:80,1,160,8|0,0:0|0:0,0:0:0:0:
132,48,97322,1,0,0:0:0:0:
228,32,97557,6,0,B|284:24|284:24|320:56|388:44,1,160,8|8,0:0|0:0,0:0:0:0:
456,104,98260,1,8,0:0:0:0:
456,104,98494,1,8,0:0:0:0:
396,180,98729,2,0,P|364:252|420:336,1,160,4|8,0:0|0:0,0:0:0:0:
460,248,99432,5,0,0:0:0:0:
508,164,99666,2,0,B|528:108|528:108|512:4,1,160,8|0,0:0|0:0,0:0:0:0:
416,12,100369,1,0,0:0:0:0:
364,92,100604,1,2,0:0:0:0:
228,284,101072,6,0,P|188:296|148:292,1,80,4|0,0:0|0:0,0:0:0:0:
72,236,101541,1,8,0:0:0:0:
72,236,101775,1,8,0:0:0:0:
112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
192,200,102479,6,0,P|252:216|308:196,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,103416,2,8,L|8:156,1,80
176,76,103885,2,8,L|255:69,1,80,2|0,0:0|0:0,0:0:0:0:
284,84,104236,1,0,0:0:0:0:
312,104,104354,6,0,P|372:120|436:88,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
252,176,105291,2,8,L|248:268,1,80
176,316,105760,2,0,P|136:324|88:312,1,80,2|0,0:0|0:0,0:0:0:0:
28,252,106229,6,0,B|12:208|12:208|24:120,2,120,6|0|2,0:0|0:0|0:0,0:0:0:0:
100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
388,168,108104,5,4,0:0:0:0:
Owntrolf
Normal
00:57:479 (1,2,1,2) - I dont really like this part since it feels very awkward, you could always do something like this since the beats are pretty strong


Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing

Hard
Why are the DS for the triplets in this difficulty higher than the ones in Insane

00:14:119 (1,2,3) - Why is the triplet here compared to the
00:56:541 (3,1) - Nazistack
00:59:822 (4) - I think following the background dinging sound is better
01:01:697 (2,3,4) - I think swapping so that the 2 sliders are before the circle sounds better

Insane
00:04:979 (1) - Aww this one circle killed the symmetry :(
00:08:729 (1,2,3,4) - But the real perfct squares :d
00:38:025 (4,5,6) - The 5 in this doesnt look smooth since it doesnt really line up with 4 and 6
00:53:729 (1,3) - Maybe swap positions so that the triplet goes into the slider
01:44:119 (8,1) - I think it sounds better if they swapped positions so slider and the 2 circles
Topic Starter
Skyhmer
SPOILER

Owntrolf wrote:

Normal
00:57:479 (1,2,1,2) - I dont really like this part since it feels very awkward, you could always do something like this since the beats are pretty strong
Changed

Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing

Hard
Why are the DS for the triplets in this difficulty higher than the ones in Insane

00:14:119 (1,2,3) - Why is the triplet here compared to the ???
00:56:541 (3,1) - Nazistack Fixed...I think
00:59:822 (4) - I think following the background dinging sound is better Changed
01:01:697 (2,3,4) - I think swapping so that the 2 sliders are before the circle sounds better Keeping it as it is because I wanna try and balance it between circles and sliders. I don't want a long string of circles.

Insane
00:04:979 (1) - Aww this one circle killed the symmetry :(
00:08:729 (1,2,3,4) - But the real perfct squares :d
00:38:025 (4,5,6) - The 5 in this doesnt look smooth since it doesnt really line up with 4 and 6
00:53:729 (1,3) - Maybe swap positions so that the triplet goes into the slider
01:44:119 (8,1) - I think it sounds better if they swapped positions so slider and the 2 circles
Insane was just revamped so none of the insane mods we're used

Ty for the mod! I will mod your map as soon as I can.
Shadren

Owntrolf wrote:

Owntrolf's mod
Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2 I think it's good
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing I follow vocal here, so no change
Sorry, but no changes. Anyway, thank you for the mod!
Raose
[General]

  1. Make sure to add Shadren to tags to give him credit for his hard diff
  2. Better to put the Japanese in the source, and the english romanization in tags (so 超次元ゲイム ネプテューヌ mk2 in source, and Choujigen Game Neptune mk2 in tags)
[Insane]

would be cool to add a spinner at the very end :D
  1. 00:01:697 (2) - how about making this slider the same as (1), just rotated 180 degrees? Might lead better into (3) too
  2. 00:02:166 (3) - not really digging this SV change, it seems a bit random since the music isn't really slowing down here D: Maybe split it up into a 1/1 slider + circle, or maybe just 1/2 circles?
  3. 00:04:041 (3) - ^
  4. 00:05:682 (2) - add whistle? :D
  5. 00:07:557 (2) - ^
  6. 00:10:604 (1) - add whistle for consistency in your hitsound pattern
  7. 00:13:182 (2) - whistle on headd?
  8. 00:19:041 (1,2) - how about adjusting these so (2) is blanketed by 00:18:572 (2)?
  9. 00:41:307 (3,4) - i think it would play better if these were switched on timeline. It would match vocals, and the heavy beat would be on the head of the slider, not the tail
  10. 00:45:525 (6,7,8) - suggestion for a better flow imo: Make 6 and 7 part of an equilateral triangle with 5 and stack 8 on the head of 00:46:697 (2):
  11. 00:48:807 (2,3,4) - make similar rhythm to 00:56:541 (4) ?
  12. 00:53:729 (6) - i think it would be appropriate to NC here
  13. 01:02:166 (3) - clap for hitsound consistency
  14. 01:13:416 (5,6,7,8) - maybe add drum claps here?
  15. 01:22:557 (4) - bring last slider node to the left a bit for a better blanket
  16. 01:26:307 (4) - ^
  17. 01:40:252 (1,2,3,4) - hmm i don't really her a stream in the music D: would be better to remove the 1/4 rhythms
  18. 01:44:119 (7,1) - i think stacking these sorta kills the momentum you had going with the circle jumps, i recommend unstacking~
[Hard]

kinda think the intro had a bit too many whistles for such a calm beginning D:

  1. 00:05:682 (2) - stack on end of 00:04:275 (4) ?
  2. 00:14:354 (3) - change into a 3/4 repeat slider so the middle beat is emphasized :D
  3. 00:51:854 (1) - adjust so it blankets 4? :O
  4. 00:59:822 (3) - add clap for hitsound consistenc?
  5. 01:21:385 (2,3) - adjust so they follow the curve of (1) better?
  6. 01:40:838 (2,3) - ctrl+G for more circular flow
[Shadren's Hard]

maybe add a spinner for variation in scoreboard?
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2)
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
[Normal]

  1. 00:46:229 (1) - rotate a bit clockwise so there's more spacing between this and 00:44:354 (1) ?
  2. 01:41:072 (4) - might be better to unstack to not confuse beginners, could put it in a triangle :D
cute song and nice set !! :D Hope my mod is helpful and goodluck with your map~
Topic Starter
Skyhmer
SPOILER

Raose wrote:

[General]

  1. Make sure to add Shadren to tags to give him credit for his hard diff Oops, accidentally removed them when I changed all the tags.
  2. Better to put the Japanese in the source, and the english romanization in tags (so 超次元ゲイム ネプテューヌ mk2 in source, and Choujigen Game Neptune mk2 in tags)Done


[Insane]

would be cool to add a spinner at the very end :D I would but I want all the difficulties to end at the same spot.
  1. 00:01:697 (2) - how about making this slider the same as (1), just rotated 180 degrees? Might lead better into (3) too I really like the symmetry of it already so I will leave it.
  2. 00:02:166 (3) - not really digging this SV change, it seems a bit random since the music isn't really slowing down here D: Maybe split it up into a 1/1 slider + circle, or maybe just 1/2 circles? I liked that a lot :c But your reasoning is very valid so Ill change it.
  3. 00:04:041 (3) - ^ Done
  4. 00:05:682 (2) - add whistle? :D Added
  5. 00:07:557 (2) - ^ Added
  6. 00:10:604 (1) - add whistle for consistency in your hitsound pattern Added
  7. 00:13:182 (2) - whistle on headd? Added
  8. 00:19:041 (1,2) - how about adjusting these so (2) is blanketed by 00:18:572 (2)?
    Added
  9. 00:41:307 (3,4) - i think it would play better if these were switched on timeline. It would match vocals, and the heavy beat would be on the head of the slider, not the tail I feel like the flow here is already at its best even switching one slider and a circle would match the vocals a bit better.
  10. 00:45:525 (6,7,8) - suggestion for a better flow imo: Make 6 and 7 part of an equilateral triangle with 5 and stack 8 on the head of 00:46:697 (2):
    Done
  11. 00:48:807 (2,3,4) - make similar rhythm to 00:56:541 (4) ? I noticed this already and wanted to keep these to part different for variety, but if somone else mentions this, then I will change it.
  12. 00:53:729 (6) - i think it would be appropriate to NC here Oops, fixed
  13. 01:02:166 (3) - clap for hitsound consistency Added
  14. 01:13:416 (5,6,7,8) - maybe add drum claps here? I don't find the drum claps to be good for this section of the music.
  15. 01:22:557 (4) - bring last slider node to the left a bit for a better blanket Fixed
  16. 01:26:307 (4) - ^ Fixed
  17. 01:40:252 (1,2,3,4) - hmm i don't really her a stream in the music D: would be better to remove the 1/4 rhythms Changed
  18. 01:44:119 (7,1) - i think stacking these sorta kills the momentum you had going with the circle jumps, i recommend unstacking~ Changed
[Hard]

kinda think the intro had a bit too many whistles for such a calm beginning D: There was only 2??

  1. 00:05:682 (2) - stack on end of 00:04:275 (4) ? Done
  2. 00:14:354 (3) - change into a 3/4 repeat slider so the middle beat is emphasized :D Would have to change a looot of things to make that flow with the rest of the map.
  3. 00:51:854 (1) - adjust so it blankets 4? :O Done
  4. 00:59:822 (3) - add clap for hitsound consistenc? Fixed
  5. 01:21:385 (2,3) - adjust so they follow the curve of (1) better? Done
  6. 01:40:838 (2,3) - ctrl+G for more circular flow Done
[Shadren's Hard]

maybe add a spinner for variation in scoreboard?
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2)
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
[Normal]

  1. 00:46:229 (1) - rotate a bit clockwise so there's more spacing between this and 00:44:354 (1) ? Done
  2. 01:41:072 (4) - might be better to unstack to not confuse beginners, could put it in a triangle :D Done
cute song and nice set !! :D Hope my mod is helpful and goodluck with your map~

Ty vm for the mod!
Mei
hihihi

[insane]
  1. 00:03:104 useless green line here, remove it
  2. 01:14:354 ^
  3. 00:28:416 (3) - move up one grip?
  4. 00:48:807 (2,3,4) - try this? i think it will fits the vocal better
  5. 00:49:979 (1,2) - how about remove 2 and give a repeat to one, it will sounds much better
  6. 00:58:182 (3) - ctrl+g?
  7. 01:04:275 (4) - why not use your patterns to perform how rhythm is? you use hitsounds to make it sounds like ok, but it is the hardest diff and i suggest you to use more circles and sliders but not use hitsounds to instead them . umm what i mean in a word, try this
  8. 01:29:119 (6) - move to x228 y196?
  9. 01:36:854 (1) - add a clap?
  10. 01:41:541 it will be better if you add 2 1/2 slider here


[hard]
  1. 01:14:354 useless green line here
  2. 00:33:572 (1,1) - curve up gived better flow
  3. 00:54:197 (2) - move to x420 y334?
  4. 01:21:854 (1) - add a finish?
  5. 01:36:854 (1) - add a finish?


[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?
  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis
  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^


[normal]
  1. 01:01:229 green line ;w;
well, i think both hard and insane need some more works. It plays fine but many overlaps and unconsistent spacing make your map looks kind of messy(maybe it is only for me). Anyway this is a pretty good map for a new mapper, good luck!
Raose
oops i mean hard had too many finishes imo !!! oops~
Shadren
Raose's mod

Raose wrote:

[General]

[Shadren's Hard]

maybe add a spinner for variation in scoreboard? added
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2) I don't think so
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
    changed

Mei's mod
[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?

  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis

  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^
Changed all
[notice]

Thank you for the mods, guys!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:超次元ゲイム ネプテューヌ mk2
Tags:Shadren Hyperdimension love&peace ed ending playstation geimu Choujigen Game Neptune
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
Video,211,"Hyperdimension Neptunia Mk2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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108104,-100,4,2,2,50,0,0


[Colours]
Combo1 : 40,75,215
Combo2 : 255,0,255
Combo3 : 25,175,255
Combo4 : 128,0,255

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112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
192,200,102479,6,0,P|252:216|308:196,2,120,12|8|8,0:0|0:0|0:0,0:0:0:0:
112,148,103416,2,8,L|8:156,1,80,8|0,0:0|0:0,0:0:0:0:
176,76,103885,2,0,L|255:69,1,80,8|0,0:0|0:0,0:0:0:0:
284,84,104236,1,0,0:0:0:0:
312,104,104354,6,0,P|372:120|436:88,2,120,12|8|8,0:0|0:0|0:0,0:0:0:0:
252,176,105291,2,8,L|248:268,1,80,8|0,0:0|0:0,0:0:0:0:
176,316,105760,2,0,P|136:324|88:312,1,80,8|0,0:0|0:0,0:0:0:0:
28,252,106229,6,0,B|12:208|12:208|24:120,2,120,14|8|10,0:0|0:0|0:0,0:0:0:0:
100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
388,168,108104,5,4,0:0:0:0:
256,192,108221,12,0,109744,0:0:0:0:
Topic Starter
Skyhmer
SPOILER

Mei wrote:

hihihi

[insane]
  1. 00:03:104 useless green line here, remove it Fixed
  2. 01:14:354 ^ Fixed
  3. 00:28:416 (3) - move up one grip? Fixed
  4. 00:48:807 (2,3,4) - try this? i think it will fits the vocal better
    I really think this doesnt fit the music that well, especally a note at 00:49:393
  5. 00:49:979 (1,2) - how about remove 2 and give a repeat to one, it will sounds much better I feel thats way too simple.
  6. 00:58:182 (3) - ctrl+g? Nice! Added
  7. 01:04:275 (4) - why not use your patterns to perform how rhythm is? you use hitsounds to make it sounds like ok, but it is the hardest diff and i suggest you to use more circles and sliders but not use hitsounds to instead them . umm what i mean in a word, try this
    I see what you mean. Changed
  8. 01:29:119 (6) - move to x228 y196? Done
  9. 01:36:854 (1) - add a clap? That would not be consistant with the rest
  10. 01:41:541 it will be better if you add 2 1/2 slider here Pretty sure there is no way of this without making it look "messy"


[hard]
  1. 01:14:354 useless green line here Fixed
  2. 00:33:572 (1,1) - curve up gived better flow
    Done
  3. 00:54:197 (2) - move to x420 y334? Done
  4. 01:21:854 (1) - add a finish? Not needed
  5. 01:36:854 (1) - add a finish? Not needed


[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?
  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis
  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^


[normal]
  1. 01:01:229 green line ;w; Fixed
well, i think both hard and insane need some more works. It plays fine but many overlaps and unconsistent spacing make your map looks kind of messy(maybe it is only for me). Anyway this is a pretty good map for a new mapper, good luck!

Ty for the mod!
Sonnyc
-- Remove "love&peace" from tags since it already is in the title.
-- Personally ending the combo at 01:42:479 feels better to end the map.
-- Your sliderslide.wav are all unrankable. Use this instead.

Normal:

00:07:557 (2,1) - The distance is quite big even there is a time gap between these objects. Distance can be easily lessen by rotating (1).
00:18:104 - 00:25:604 - 00:29:354 - Remove Finish. Rather adding a clap fits the music better.
00:40:604 - 00:48:104 - 00:55:604 - Missing clap.
00:50:682 - 00:52:557 - Remove clap. It doesn't fit in the song since the actual sound appears 1/2 earlier.
00:58:885 (1) - Remove NC. There isn't much reason to leave 00:57:479 (1) as a single combo object.
01:03:104 (1) - 01:06:854 (1) - Remove NC since previously you were adding new combo each 2 stanza, and the pattern now is breaking consistency.
01:15:291 (1,1,1) - 01:30:291 (1,1,1) - Avoid using combo spams in your easiest difficulty! Using several new comboes reduce readability since no follow point appear between notes. If you want to use set the start of the kiai as a new combo, then only removing the combo of the second note will be fine.
01:18:104 (1) - 01:21:854 (1) - 01:25:604 (1) - 01:33:104 (1) - 01:36:854 (1) - Several remove NC suggestions to follow the 2 stanza term. The current combo cycle feels a little too short.
01:43:182 - 01:45:057 - Remove clap since it doesn't fit the song.

Since this is your easiest difficulty, the most recommended way is to maintain all distance consistently. Still in this case, variation can be made by setting the distance spacing as 0.9x in 00:01:229 - 00:16:229, and 1.0x from 00:16:229 to the end of the map. Distance spacing can be checked at the upper-right part of the screen when selecting an object as you will already know. Please check all of your spacing to avoid inconsistency such as 00:17:166 (2), 00:34:510 (6), 00:37:791 (2) etc. Will give a second check for the distance after your fix.

Shadren's Hard:

00:02:166 (3,4) - Distance can be maintained.
00:58:182 (2,3) - This jump doesn't fit the song.
01:48:221 (1) - End 1/2 earlier, or mute the end of the spinner. The hitsound isn't fitting the music well.

The gap with [Normal] and [Shadren's Hard] is big considering Shadren's version is easier than the other [Hard]. [Normal]'s rhythm is mostly consisted with 1/1, and the spread could be narrowed if Normal used more 1/2 objects. However that will make the difficulty inappropriate as the easiest one of the set, leading a need of a new [Easy] difficulty. The most possible solution I can think here is making [Shadren's Hard] a little easier by removing notable jumps such as 00:17:166 (3,4) - 00:21:385 (3,1) - 00:26:541 (4,5) and triple streams such as 00:14:236 (2) - 00:29:236 (5) - 00:34:861 (8).

Hard:

-- Remove unused inherited section at 00:04:979 for the sliderslide.
-- Use slidertick rate 2. It will work for nicely for overall 1/1 sliders, especially on 01:38:729 (1,2).

00:17:869 (1) - Maintain your distance consistently.
00:36:150 (5) - Maintain spacing. If this was a mini jump, it wasn't effective enough.
00:40:604 (1) - ^
00:47:166 (1) - NC doesn't seems that necessary here.

Insane:

00:12:479 (1,2) - sv change of 0.5x feels too much than the song. You should make these sliders a little more faster.
00:32:400 (3,4) - 00:39:900 (3,4) - Personally this jump feels a little random. It will be better if you just keeped the distance.
00:34:041 (3,4) - Again, this jump didn't seem to fit the song nicely. Jumps usually fits nicely when it heads to a strong beat. In this case, a jump appearing between 00:33:572 (2,3) would feel better.
01:04:744 (6) - Removing this note will fit the music better.
01:11:775 (4,1) - Leaving more space between these objects will be better to play.
01:42:479 (1,2,3) - Maintaining the distance as 0.8x will feel more consistent with 01:43:416 (4,5,6).
01:48:221 - I also think adding a spinner here won't be a bad idea to give more variation of score.

Hope your future maps can look more polished!
Call me back after fixing spacing issues in Normal difficulty, and spread issue in Shadren's Hard.
Santtu
Hi M4M, as we talked :)

Insane

00:04:041 (3) - improve this blanket
00:04:744 (4) - stack with 00:04:041 (3) -
00:04:979 (1,2,1,2) - I would like it more if these 1 - 2 notes are further from each others
00:14:705 (4) - improve blanket
00:19:275 (2) - move to x336 y100
00:19:861 (5) - move to x377 y279
00:20:447 (2) - if this is blanket; improve it
00:23:260 (5) - improve blanket
00:32:869 (1) - ^
00:33:572 (2) - ^
00:34:744 (6) - move to x303 y212
00:34:861 (7) - move to x311 y248
00:40:135 (4) - move to x346 y103, or just improve 00:40:369 (1) - blanket
00:41:307 (3) - if you accepted moving to note, make this slider's end dot to be at same spot with it
00:41:775 (4) - if you accepted two earlier fixes, move to x316 y206
00:53:611 (5) - move to x309 y131
00:54:666 (4) - if this is blanket, improve it
00:56:072 (3) - should this be mirrored from 00:54:666 (4) - ? if yes, fix it to same
01:02:166 (3) - should this be in same y as 01:01:697 (1) - ?
01:04:744 (6) - move to x204 y84
01:07:322 (2) - move to x66 y63, keep same form
01:09:197 (1) - should this be lined with 01:08:260 (4,5,6,7,8) - ? it's in different y coordinate
01:20:682 (3) - looks like blanket :d
01:21:619 (5) - move to x279 y129
01:31:111 (5) - move to x456 y181
01:31:697 (2) - move to x229 y148
01:32:166 (4) - blanket?
01:34:861 (8) - move to x282 y105
01:39:432 (2) - move to x254 y191, so distants are 1,20x to prev and next, it's not so stringent to be just in the middle. Do as you want :P
01:40:369 (4) - remember to stack this with ^ if you accepted it
01:45:525 (5) - why not stack with 01:44:119 (7) - ?

Good luck with map! :)
(if you have something in your mind, just PM me in game)
Topic Starter
Skyhmer
SPOILER

smsh150 wrote:

Hi M4M, as we talked :)

Insane

00:04:041 (3) - improve this blanket Its already perfect
00:04:744 (4) - stack with 00:04:041 (3) - Keeping similar with 00:02:166 (3,4)
00:04:979 (1,2,1,2) - I would like it more if these 1 - 2 notes are further from each others I'd prefer to do that too but it currently works into 00:08:729 (1) in a way
00:14:705 (4) - improve blanket Fixed
00:19:275 (2) - move to x336 y100 Adjusted 00:19:744 (4) So I could keep blanket and still line them of like you wanted
00:19:861 (5) - move to x377 y279 Its fine
00:20:447 (2) - if this is blanket; improve it Done
00:23:260 (5) - improve blanket Changed in Sonnyc's mod
00:32:869 (1) - ^ ^
00:33:572 (2) - ^ ^
00:34:744 (6) - move to x303 y212 Thats litteraly 1 grid
00:34:861 (7) - move to x311 y248 ^
00:40:135 (4) - move to x346 y103, or just improve 00:40:369 (1) - blanket Changed in Sonnyc's mod
00:41:307 (3) - if you accepted moving to note, make this slider's end dot to be at same spot with it
00:41:775 (4) - if you accepted two earlier fixes, move to x316 y206
00:53:611 (5) - move to x309 y131 One grid again... Impossible with DS snap
00:54:666 (4) - if this is blanket, improve it Its not
00:56:072 (3) - should this be mirrored from 00:54:666 (4) - ? if yes, fix it to same Its already mirrored
01:02:166 (3) - should this be in same y as 01:01:697 (1) - ? Fixed
01:04:744 (6) - move to x204 y84 Done
01:07:322 (2) - move to x66 y63, keep same form All of them are rotated by the same degrees already, I wont touch them to screw it up.
01:09:197 (1) - should this be lined with 01:08:260 (4,5,6,7,8) - ? it's in different y coordinate Fixed
01:20:682 (3) - looks like blanket :d Looks like it, but intended.
01:21:619 (5) - move to x279 y129 Did something close
01:31:111 (5) - move to x456 y181 One grid again.
01:31:697 (2) - move to x229 y148 Kept because of distance spacing
01:32:166 (4) - blanket? Fixed
01:34:861 (8) - move to x282 y105 Sure
01:39:432 (2) - move to x254 y191, so distants are 1,20x to prev and next, it's not so stringent to be just in the middle. Do as you want :P Too easy.
01:40:369 (4) - remember to stack this with ^ if you accepted it
01:45:525 (5) - why not stack with 01:44:119 (7) - ?Done

Good luck with map! :)
(if you have something in your mind, just PM me in game)

Thx for the mod
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