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Duca - Dreamer Short ver.

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Topic Starter
Little

Melophobia wrote:

Just had a glance at the highest difficulty.. I will probably mod the rest when I get an opportunity. :3

[Dream]
00:24:098 - Volume setting is way too high imo. This section is supposed to be calmer than the previous section (00:12:532 ~ 00:24:098 - ) but actually it's currently louder due to the clap you're using here. Try to drop it around 40% and it works imo. Increase it by 10% or so from 00:35:664 - to match it with melodic intonation. Fixed. (also fixed in Insane)
00:58:797 (1,2) - How about spacing them out? https://osu.ppy.sh/ss/2160950 This currently ruins the good flow between the previous (3) and (1) because 00:58:616 (3) - is also stacked. I prefer to keep this. To me, this flows fine, and unstacking it like that would make the angle (2,3) too narrow, and uncomfortable to play imo.
01:06:929 (4) - This is placed too close to the previous note imo. You've used large spacing for everything else around here, and suddenly it's shifted to close one. I would rearrange it like this, but I think I couldn't come up with something cool. Sorry :( https://osu.ppy.sh/ss/2160963 Oh, yes. I agree. I meant to fix it before, but I couldn't come up with any nice placement. Fixed.
01:09:098 (2,3,4,5,6,7,8,1) - is really cool! Thanks xD
01:19:038 (1,2,3) - How about using two 1/2 sliders here to follow the snare-drum in a better way? This is surely much better imo! http://puu.sh/cmtss/b46abe0f4d.jpg Ok, changed.
01:43:978 (1) - Just my complaint... I always fail to get 300 here due to the spinner. How about replacing this circle with a 1/2 slider? I prefer not to change that particular note into a 1/2 slider because I want to keep a click on 01:44:158 so instead, I shortened the spinner and added a 1/2 slider at 01:43:616 - I hope this makes it better. (did a similar thing in Insane)

Great map as always. Good luck! :D
Thanks! :D
Meg

Xellie wrote:

From my modding queue~

[Hard]
  1. 00:03:496 (4,1) - I'm not a big fan of tiny overlaps like this, they just look messy to me so I'd space them a little more or something i like this pattern.
  2. 00:06:026 (4,1) - maybe change the curve of 1 a little bit so that it hugs 4 a little bit better already cleamn ;_;
  3. 00:07:291 (2,1) - You could touch up this blanket some fixed
  4. 00:10:725 (2,3) - ^ fixed
  5. 00:30:604 (1,2) - I'd change the angle of 1 a little bit so these are parallel i think no need to change angle.
  6. 00:46:237 (1) - I think this curve is a little bit too sharp based on the music fixed
  7. 01:14:700 (1,2) - This blanket could be a little bit better fixed
All I could find

That's what I found, Good luck getting your map ranked~
thank you for modding!
http://puu.sh/cnr9w.zip
Fycho

CloudSplash16 wrote:

I don't play these games... I just listen to the opening songs xD
cloud is big hentai.

btw why you add "Short ver." on title?
Topic Starter
Little

Fycho wrote:

btw why you add "Short ver." on title?
This is from the game's official website, though I'm not sure if it's actually part of the title:
litoluna

tennyecho wrote:

General
Tags:
IMO, I think cube should be written CUBE
add koikano (alias)

litoluna's Normal
00:39:279 (2) - missing a clap here (?) IMO
:arrow:no changed ;w;
The flow is already nice.


Nice map. Sorry, I can't point out much. Good map needs a star >w<

Xellie wrote:

From my modding queue~
[Normal]
  1. 01:07:110 (4,5) - This blanket could be a little bit better
    :arrow:fixed
  2. 01:24:098 (4,1) - So could this one
    :arrow:changed pattern
Honestly there wasn't very much that I could find wrong with it, good job

That's what I found, Good luck getting your map ranked~
thanks modding!!
http://puu.sh/cqaeS.zip
Topic Starter
Little
Updated.
Melophobia
My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder.

btw like I told you a while back I really wanna see some soft whistles in your map. :(

[Dream]
01:43:797 - Remove the whistle from the end of this slider. I don't think it sounds that great here.

[Insane]
Why does this difficulty have a higher circle size than the highest diff? o_o I suggest CS4 anyway, the current setting makes this difficulty unnecessarily hard. Additionally I suggest AR8 for a better spread. This difficulty doesn't need 8.5 because the bpm isn't really high and your placement is clear enough.
00:02:050 (5,6) - This rhythm is really odd imo. Try to replace (5) with a circle and move (6) 1/2 back so they fit better with the guitar sound.
00:07:833 (4,5) - ^
00:59:520 (3) - The current pattern doesn't flow nicely in my eyes. How about rearranging it like this? The partial overlapping looks sexy and flows much better imo because the angle between (2) and (3) is currently too narrow. https://osu.ppy.sh/ss/2188740
01:00:785 (6) - Use the same shape as (7)? This plays pretty much the same, but looks much better. https://osu.ppy.sh/ss/2188749
01:03:676 (6) - Shorten this slider by 1/2 beat to match it with the vocal.
01:22:381 (2) - This circle is totally unnecessary and you shouldn't overmap in such a calm part.
01:28:435 (2) - I think this pattenr looks better this way. https://osu.ppy.sh/ss/2188761
01:39:279 (1,2,3,4) - I expected some jumps here, like what you did in Dreamer diff. (1/1 slider at 01:39:279 - is out of place imo.)
01:43:616 (1) - Remove the whislte from the end of this slider.

[Hard]
00:09:640 (1) - There needs to be a clap at 00:10:002 - imo, sounds really odd w/o it. Shorten the slider by 1/2 beat and add a note to the point where the slider end currently is.
00:20:845 (4) - This slider should be more curved in comparison to the rest (00:20:484 (3) - and 00:22:472 (1) - )
00:24:459 - This whistle is totally out of place, consider removing it.
00:27:351 - ^
00:30:604 (1,2) - Move the (1) to the left regardless of the DS. Currently they're way too close to each other and looks (honestly) really odd. https://osu.ppy.sh/ss/2188780
00:33:134 - Volume setting is way too high, I would rather decrease than increase it. Drop it to around 40% and sounds much better to me.
00:35:664 - ^ And then increase it to around 60% from here on.
00:58:345 - It's highly recommended to remove this clap, it really sounds odd to me. And by simplifing hitsounds here you can emphasize the kiai beginning in a better way.
01:26:086 (5) - Are you sure this is drum sampleset? :o
01:39:279 (1) - Add a finish here.
01:40:363 (3) - ^
01:40:544 (4) - Again this note is totally out of place, consider removing it.
01:40:634 (1) - Add a whistle here, if you find it too loud you can lower the volume by 10~20%.
01:43:978 (1) - ^

Mostly about hitsounds. Your diff is technically fine, but hitsounding is an important aspect of a map and I want you to pay more attention and put more effort into it.

[Normal]
AR+0.5 ~ 1 since you've used a lot of 1/2 in this difficulty.
This difficulty really needs some soft-whistles, claps are really inconstant due to its rhythm especially in the kiai sections.
00:00:966 (1,2,3,4,1,2,3,4,5,1,2,3,4) - This rhythm is really repetitive and boring imo. You shouldn't use 1/2 sliders in such a way, especially in the easiest difficulty.
00:24:098 - Volume setting is incredibly high due to the clap you're using here. I suggest decreasing it by 20% or more.
00:55:905 (5) - 00:55:905 (5) - 01:07:472 (5) - 01:13:255 (5) - Newcombo.
01:20:303 - There's an important beat here and you shound't totally ignore it by using a long slider here.
01:39:821 (2) - This is the worst usage of 1/2 slider, the rhythm should be like this in the first place if you listen to the background music carefully. (I don't recommend using it though) Just replace (2) with a 1/2 slider and it pretty much catches the nuance of the melody.

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
Topic Starter
Little

Melophobia wrote:

My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder. Ok, sorry I didn't pay enough attention to difficulty spread. I will speak with litoluna about making Normal harder, and I will add an Easy diff when I have time.

btw like I told you a while back I really wanna see some soft whistles in your map. :( Sorry, but I just think that the "drum" sounds fit this song best.

[Dream]
01:43:797 - Remove the whistle from the end of this slider. I don't think it sounds that great here. Fixed.

[Insane]
Why does this difficulty have a higher circle size than the highest diff? o_o I suggest CS4 anyway, the current setting makes this difficulty unnecessarily hard. Additionally I suggest AR8 for a better spread. This difficulty doesn't need 8.5 because the bpm isn't really high and your placement is clear enough. Adjusted difficulty settings to improve spread.
00:02:050 (5,6) - This rhythm is really odd imo. Try to replace (5) with a circle and move (6) 1/2 back so they fit better with the guitar sound. Changed rhythm and placement.
00:07:833 (4,5) - ^ Changed rhythm and placement.
00:59:520 (3) - The current pattern doesn't flow nicely in my eyes. How about rearranging it like this? The partial overlapping looks sexy and flows much better imo because the angle between (2) and (3) is currently too narrow. https://osu.ppy.sh/ss/2188740 Fixed, but with slightly higher distance.
01:00:785 (6) - Use the same shape as (7)? This plays pretty much the same, but looks much better. https://osu.ppy.sh/ss/2188749 To me, the current shape gives significantly smoother flow, and I don't think it looks bad.
01:03:676 (6) - Shorten this slider by 1/2 beat to match it with the vocal. Changed rhythm and placement.
01:22:381 (2) - This circle is totally unnecessary and you shouldn't overmap in such a calm part. Fixed.
01:28:435 (2) - I think this pattenr looks better this way. https://osu.ppy.sh/ss/2188761 Ok, changed.
01:39:279 (1,2,3,4) - I expected some jumps here, like what you did in Dreamer diff. (1/1 slider at 01:39:279 - is out of place imo.) I think the current rhythm plays well.
01:43:616 (1) - Remove the whislte from the end of this slider. Fixed.

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
Thanks again! :D

Ah.. sorry, I forgot I already gave kds
Meg

Melophobia wrote:

My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder.

btw like I told you a while back I really wanna see some soft whistles in your map. :(

[Hard]
00:09:640 (1) - There needs to be a clap at 00:10:002 - imo, sounds really odd w/o it. Shorten the slider by 1/2 beat and add a note to the point where the slider end currently is.
00:20:845 (4) - This slider should be more curved in comparison to the rest (00:20:484 (3) - and 00:22:472 (1) - )
00:24:459 - This whistle is totally out of place, consider removing it.
00:27:351 - ^
00:30:604 (1,2) - Move the (1) to the left regardless of the DS. Currently they're way too close to each other and looks (honestly) really odd. https://osu.ppy.sh/ss/2188780
00:33:134 - Volume setting is way too high, I would rather decrease than increase it. Drop it to around 40% and sounds much better to me.
00:35:664 - ^ And then increase it to around 60% from here on.
00:58:345 - It's highly recommended to remove this clap, it really sounds odd to me. And by simplifing hitsounds here you can emphasize the kiai beginning in a better way.
01:26:086 (5) - Are you sure this is drum sampleset? :o
01:39:279 (1) - Add a finish here.
01:40:363 (3) - ^
01:40:544 (4) - Again this note is totally out of place, consider removing it.
01:40:634 (1) - Add a whistle here, if you find it too loud you can lower the volume by 10~20%.
01:43:978 (1) - ^

Mostly about hitsounds. Your diff is technically fine, but hitsounding is an important aspect of a map and I want you to pay more attention and put more effort into it.

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
thank you for modding!
all fixed.
http://puu.sh/cxrP5.zip
Sakura
Sorry for being late, from my modding queue.
[Dream]
All fine

[Insane]
00:17:953 (8,9) - I'd suggest swapping these, it flows better that way imo.

[iMage's Hard]
The video is missing from this difficulty!

01:44:158 (2,3) - This looks kinda odd, I like the idea but the execution isn't that appealing maybe you should try something else with the notes at the end.
01:44:881 (1) - Also remove this new combo :<

[litoluna's Normal]
The video is missing from this difficulty!
00:01:688 (2,3) - I disagree with this, at 1/2 and this distance it looks kinda cramped and could trip new players.
00:04:580 (2,3) - ^
00:07:472 (2,3) - ^
00:42:170 (2,3,4) - Eh i think this is a bit too complex.

It feels fine in general, I think Normal needs a bit of toning down tho, oh and please include the video on all the difficulties, Good Luck!
Topic Starter
Little

Sakura wrote:

Sorry for being late, from my modding queue.
[Dream]
All fine

[Insane]
00:17:953 (8,9) - I'd suggest swapping these, it flows better that way imo. I think the current round flow feels better, and the jump emphasizes the strong drum beat.

It feels fine in general, I think Normal needs a bit of toning down tho, oh and please include the video on all the difficulties, Good Luck! I will add an Easy difficulty when I have time. Also, fixed the video.
Thanks!
Meg

Sakura wrote:

Sorry for being late, from my modding queue.

[iMage's Hard]
The video is missing from this difficulty! fixed

01:44:158 (2,3) - This looks kinda odd, I like the idea but the execution isn't that appealing maybe you should try something else with the notes at the end. no change~ i like this
01:44:881 (1) - Also remove this new combo :< fixed

It feels fine in general, I think Normal needs a bit of toning down tho, oh and please include the video on all the difficulties, Good Luck!
thank you for modding!

http://puu.sh/cC9pX.zip
Topic Starter
Little
Updated.
Also adjusted the video offset a bit to match the video better.

I am quite busy now, so it may be a few days before I can make the Easy diff.
Edit: Added Easy diff.
litoluna

Melophobia wrote:

My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder.

btw like I told you a while back I really wanna see some soft whistles in your map. :(

[Normal]
AR+0.5 ~ 1 since you've used a lot of 1/2 in this difficulty.
+1しました。
This difficulty really needs some soft-whistles, claps are really inconstant due to its rhythm especially in the kiai sections.
音取りすこし難しめにしてclapふやしまし。
00:00:966 (1,2,3,4,1,2,3,4,5,1,2,3,4) - This rhythm is really repetitive and boring imo. You shouldn't use 1/2 sliders in such a way, especially in the easiest difficulty.
このままで。他にレパートリーが思いつかないので。。
00:24:098 - Volume setting is incredibly high due to the clap you're using here. I suggest decreasing it by 20% or more.
okです
00:55:905 (5) - 00:55:905 (5) - 01:07:472 (5) - 01:13:255 (5) - Newcombo.
fixed
01:20:303 - There's an important beat here and you shound't totally ignore it by using a long slider here.
そこの点に音入るように音取り替えました。
01:39:821 (2) - This is the worst usage of 1/2 slider, the rhythm should be like this in the first place if you listen to the background music carefully. (I don't recommend using it though) Just replace (2) with a 1/2 slider and it pretty much catches the nuance of the melody.
ok changed

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
thanks melo san
litoluna

Sakura wrote:

Sorry for being late, from my modding queue.

[litoluna's Normal]

00:01:688 (2,3) - I disagree with this, at 1/2 and this distance it looks kinda cramped and could trip new players.
keep it,add easy diff
00:04:580 (2,3) - ^
00:07:472 (2,3) - ^
00:42:170 (2,3,4) - Eh i think this is a bit too complex.
fixed

It feels fine in general, I think Normal needs a bit of toning down tho, oh and please include the video on all the difficulties, Good Luck!
thanks sakura san~
http://puu.sh/cIlxa.osu
Topic Starter
Little
Updated.
Now getting some more mods.
Pho
From my modding queue ~

[General]
  1. No issues found.
[Easy]
  1. 00:14:158 (3) - Add whistle at sliderstart.
  2. 00:20:845 (1) - Move slider a bit to the right so it does not overlap with the previous one. http://puu.sh/cN01n/1c840b4d0e.jpg
  3. 00:33:134 (1,2,3,1) - This really is just preference, but maybe keep the rhythm simple here by just setting beats at the white ticks? http://puu.sh/cNRrM/23c5d37338.jpg
  4. 00:36:568 (2,3) - Would be nice if you keep stacks away from easy diffs for better readability, as this diff is addressed to the very new osu! players. Stacks shouldn't appear before normal diffs I think.
  5. 00:45:785 (2) - Make this end on the next white tick? Sounds a bit strange to end it on the current one and makes the flow somewhat choppy.
  6. 00:58:797 (1) - Same as above.
  7. 01:01:688 (1) - End on the previous white tick already, it goes better with the cymbal here.
  8. I believe these 3/2 beat gaps are somewhat hard to play for new players, so try to minimize them maybe. Otherwise, pretty neat diff.
[Normal]
  1. 00:05:122 (3,1) - You could stack this if you want.
  2. 00:53:737 (2) - Maybe switch the clap HS with a whistle HS instead, 3 claps in a row sounds a bit excessive.
  3. 01:07:110 (5,1) - Please blanket properly. kdplsthxbye
  4. Didn't find any serious issue here, everything's pretty polished already. Nice job. :)
[iMage's Hard]
  1. 00:01:508 (2) - Better switch this with two circles as this is an unnecessary offbeat slider.
  2. 00:17:231 (1) - The NC looks a bit irregular at these parts, maybe delete this and the following ones? 00:19:580 (1) - 00:22:472 (1) -
  3. 00:23:014 (2,3,4,5) - Can make a diamond pattern here? http://puu.sh/cNU1i/143c7d582a.jpg
  4. 00:29:158 (3,4) - Imperfect blanket
  5. 00:29:881 (5,1) - NC at 5 already, as you set NC after every stanza. Same at 00:31:508 (5) -
  6. 00:35:303 (1,2) - NC at 2 and not on 1, as that's the point where the tone of the song changes.
  7. 00:37:472 (1) - and 00:38:194 (3) - Add clap HS here.
  8. 00:50:664 (2) - Better stack this on the next slider instead of slider 1, as it's easier to read and goes well with 00:51:206 (4,1) - too
  9. 00:54:279 (4,1) - Have you considered a blanket in here?
  10. 01:03:134 (5,1) - NC on 5 already, not on 1
  11. 01:26:086 (5,1) - Same as above.
  12. Mostly minor issues, the NC placement is a bit strange to me at times.
[Insane]
  1. I generally find your combos a bit too long, might be a good idea to set NC after every stanza already. Especially for patterns like 00:21:929 (3,4,5) - this is quite useful.
  2. 00:13:616 (3) - Put this at the previous red tick, as it goes better with the vocal and you seem to set your focus on it.
  3. 00:27:170 (1) - and 00:30:423 (2) - Delete these circles. This is a calm part, so it'd be nice if you would lower the pressure a bit as well.
  4. 00:33:857 (3,4) - Ctrl+g and reposition? I find this to go really well with the bass in the background.
  5. 00:57:170 (5) - There's such a strong beat at the end of this slider which should be clickable, why not switch this with 2 circles?
  6. 01:05:122 (3,4) - Ctrl+g, goes better with the vocal?
  7. 01:21:568 (8,9) - Ctrl+g, as I feel you need a strong beat at 01:21:929 - for the 'new section' of the song.
  8. Nice flow and jumps.
[Dream]
  1. 00:20:845 (4) - NC here already?
  2. 00:58:255 (2,3) - Ctrl+g, goes better with the vocal.
  3. 01:03:857 (3,4) - Same as above.
  4. 01:06:387 (2,3,4) - This is a bit suboptimal because of these two non-fitting offbeat sliders imo. Maybe try this out: http://puu.sh/cNXuT/d1d9f9f8d1.jpg
  5. 01:10:905 (2,3,4) - Same as above.
  6. 01:19:941 (4) - Switch with a 1/2 slider instead to go better with the vocal? It's not like the music is actually stopping here, both the vocal and bg instruments can be heard at 01:20:122 - . You can consider this for the Insane diff as well if you want.
  7. Again, neat flow and jumps, but there were some offbeat sliders which don't go well with the music/vocal lead for me (the ones I mentioned above). Please consider them, otherwise a really fun map to play. :)
That's all from me, good luck with this mapset to get ranked! /o/
Topic Starter
Little
Pho

Pho wrote:

From my modding queue ~

[General]
  1. No issues found.
[Easy]
  1. 00:14:158 (3) - Add whistle at sliderstart. Why? I don't think it matches.
  2. 00:20:845 (1) - Move slider a bit to the right so it does not overlap with the previous one. http://puu.sh/cN01n/1c840b4d0e.jpg ok
  3. 00:33:134 (1,2,3,1) - This really is just preference, but maybe keep the rhythm simple here by just setting beats at the white ticks? http://puu.sh/cNRrM/23c5d37338.jpg No.
  4. 00:36:568 (2,3) - Would be nice if you keep stacks away from easy diffs for better readability, as this diff is addressed to the very new osu! players. Stacks shouldn't appear before normal diffs I think. It plays a lot better stacked.
  5. 00:45:785 (2) - Make this end on the next white tick? Sounds a bit strange to end it on the current one and makes the flow somewhat choppy. Current rhythm is better imo.
  6. 00:58:797 (1) - Same as above. It follows drum.
  7. 01:01:688 (1) - End on the previous white tick already, it goes better with the cymbal here. There's no cymbal there, and I prefer the current rhythm because it brings out the syncopated rhythm in piano, which is more fun and interesting.
  8. I believe these 3/2 beat gaps are somewhat hard to play for new players, so try to minimize them maybe. Otherwise, pretty neat diff.
[Insane]
  1. I generally find your combos a bit too long, might be a good idea to set NC after every stanza already. Especially for patterns like 00:21:929 (3,4,5) - this is quite useful. Added some new combos.
  2. 00:13:616 (3) - Put this at the previous red tick, as it goes better with the vocal and you seem to set your focus on it. Focus is drum and piano.
  3. 00:27:170 (1) - and 00:30:423 (2) - Delete these circles. This is a calm part, so it'd be nice if you would lower the pressure a bit as well. It's already relaxed enough with low sv and simple flow.
  4. 00:33:857 (3,4) - Ctrl+g and reposition? I find this to go really well with the bass in the background. I prefer the current rhythm.
  5. 00:57:170 (5) - There's such a strong beat at the end of this slider which should be clickable, why not switch this with 2 circles? I don't know.. I like feeling of slider end here because it picks up with circle after, it just feels nice to me this way.
  6. 01:05:122 (3,4) - Ctrl+g, goes better with the vocal? -
  7. 01:21:568 (8,9) - Ctrl+g, as I feel you need a strong beat at 01:21:929 - for the 'new section' of the song. Same as other part.
  8. Nice flow and jumps.
[Dream]
  1. 00:20:845 (4) - NC here already? No?
  2. 00:58:255 (2,3) - Ctrl+g, goes better with the vocal. Current rhythm is better.
  3. 01:03:857 (3,4) - Same as above. -
  4. 01:06:387 (2,3,4) - This is a bit suboptimal because of these two non-fitting offbeat sliders imo. Maybe try this out: http://puu.sh/cNXuT/d1d9f9f8d1.jpg That rhythm is too straight and boring.
  5. 01:10:905 (2,3,4) - Same as above. -
  6. 01:19:941 (4) - Switch with a 1/2 slider instead to go better with the vocal? It's not like the music is actually stopping here, both the vocal and bg instruments can be heard at 01:20:122 - . You can consider this for the Insane diff as well if you want. Drums emphasis.
  7. Again, neat flow and jumps, but there were some offbeat sliders which don't go well with the music/vocal lead for me (the ones I mentioned above). Please consider them, otherwise a really fun map to play. :)
That's all from me, good luck with this mapset to get ranked! /o/
Thanks.
Meg

Pho wrote:

From my modding queue ~

[iMage's Hard]
  1. 00:01:508 (2) - Better switch this with two circles as this is an unnecessary offbeat slider. no problem this slider for me. keep
  2. 00:17:231 (1) - The NC looks a bit irregular at these parts, maybe delete this and the following ones? 00:19:580 (1) - 00:22:472 (1) - no change
  3. 00:23:014 (2,3,4,5) - Can make a diamond pattern here? http://puu.sh/cNU1i/143c7d582a.jpg fixed
  4. 00:29:158 (3,4) - Imperfect blanket fixed
  5. 00:29:881 (5,1) - NC at 5 already, as you set NC after every stanza. Same at 00:31:508 (5) - no change
  6. 00:35:303 (1,2) - NC at 2 and not on 1, as that's the point where the tone of the song changes. fixed
  7. 00:37:472 (1) - and 00:38:194 (3) - Add clap HS here. fixed
  8. 00:50:664 (2) - Better stack this on the next slider instead of slider 1, as it's easier to read and goes well with 00:51:206 (4,1) - too fixed
  9. 00:54:279 (4,1) - Have you considered a blanket in here? fixed
  10. 01:03:134 (5,1) - NC on 5 already, not on 1 no change
  11. 01:26:086 (5,1) - Same as above. ^
  12. Mostly minor issues, the NC placement is a bit strange to me at times. My NC style is for vocal basically. so there are vocal-accent with NC. so no change some points.
That's all from me, good luck with this mapset to get ranked! /o/
thank you for modding :3

http://puu.sh/cQpEn.zip
litoluna

Pho wrote:

From my modding queue ~

[General]
  1. No issues found.
[Normal]
  1. 00:05:122 (3,1) - You could stack this if you want.
  2. 00:53:737 (2) - Maybe switch the clap HS with a whistle HS instead, 3 claps in a row sounds a bit excessive.
    umm,no changed
  3. 01:07:110 (5,1) - Please blanket properly. kdplsthxbye
  4. Didn't find any serious issue here, everything's pretty polished already. Nice job. :)
That's all from me, good luck with this mapset to get ranked! /o/
no Comment -> fixed

thanks modding~ ^0^
http://puu.sh/d1ZXh.zip
Eni
Hi m4m

[General]
  1. Nice mapset
[Easy]
  1. 00:49:399 (3,1) - Avoid stacking here? Try this instead~


    ~
  2. 00:53:014 (1,1) - Stack with x:280 y:179
  3. 01:32:411 - May be hard because the next Slider 1 shows after Slider 2 ends.
[litoluna]
  1. 00:37:291 (4) - Slightly curve this slider.
  2. 00:42:170 (2,3,4) - Try to avoid grouping these objects, it was somewhat confusing when I played it. Because the pattern is not symmetrical with the Y-axis, I also suggest that you make Slider 4 a straight slider to add diversity.
  3. 00:59:520 (3,4) - I personally find this to play better with an 180 degree rotation (compared to the reflection over the Y-axis).

[iMage]
  1. Nice diff, but on 01:44:520 (3,4) - I felt like the ending would have a larger jump due to the emphasis in the song. Try to increase the Distance Snap a bit. This will also help the map be consistent with Insane / Dream. I personally prefer the DS at 2.00x.
[Insane]
  1. 00:25:544 (1,5) - It would have a nice effect if you curve these sliders.


    ~
  2. 00:50:845 (3,1) - x:328 y:144? Unless you did this intentionally.
  3. 01:33:134 (9,1) - Personal preference, but I would also curve the slider here. It is the emphasis of the insturmental change IMO.

[Dream]
  1. 01:30:243 (5,1) - Fix the stack here. You may need to re-draw the slider because of osu! bug.
Rank soon
Topic Starter
Little
Project Railgun

Project Railgun wrote:

Hi m4m

[General]
  1. Nice mapset
[Easy]
  1. 00:49:399 (3,1) - Avoid stacking here? Try this instead~ It breaks the round flow I was going for. I don't think it's bad to have stack.


    ~
  2. 00:53:014 (1,1) - Stack with x:280 y:179 Fixed stack.
  3. 01:32:411 - May be hard because the next Slider 1 shows after Slider 2 ends. I can understand, but I really like how this plays, so I'm going to wait and see... Hopefully the new combo is enough to distinguish it.
[Insane]
  1. 00:25:544 (1,5) - It would have a nice effect if you curve these sliders. I don't think so. The inverting flow on (5) makes it feel not smooth.


    ~
  2. 00:50:845 (3,1) - x:328 y:144? Unless you did this intentionally. Fixed stack.
  3. 01:33:134 (9,1) - Personal preference, but I would also curve the slider here. It is the emphasis of the insturmental change IMO. Changed slider shape and placement.

[Dream]
  1. 01:30:243 (5,1) - Fix the stack here. You may need to re-draw the slider because of osu! bug. Fixed stacks.
Rank soon
Thanks.
Meg

Project Railgun wrote:

Hi m4m

[iMage]
  1. Nice diff, but on 01:44:520 (3,4) - I felt like the ending would have a larger jump due to the emphasis in the song. Try to increase the Distance Snap a bit. This will also help the map be consistent with Insane / Dream. I personally prefer the DS at 2.00x. this is symmetry pattern. so I don't want to change. keep
Rank soon
thank you for modding~
xxdeathx
I decided to mod this but never got around to it >.<

It'll be soon tm


So this and clover days look like the two games Snowwhite was advertising on his profile...they both look so moe, I feel like I want to play them if they had English translations available :/

[General]
  1. 01:43:616 - The hits for the first few notes sound too loud; should move the 70% section to 01:44:158 to better fit the music and lower 01:43:616 to around 50%
[Easy]
  1. 01:44:339 (1) - Sounds better to start at 01:44:158 so you capture all the last notes.
[Normal]
.80 SV in a 166 BPM normal is very, very low, feels like an Easy, although it may be a little late to correct that now...

[Hard]
  1. 00:20:484 (3,4) - This flows more naturally:
  2. 00:36:387 (2) - You should move this to to 00:36:206 or delete and start a 1/2 slider at 00:36:206 since there's no good reason to ignore the vocal there and map an almost silent note at the current location (while ignoring the same sound at 00:36:749). Or just delete it and only follow the piano.
  3. 00:39:098 - Similar to ^
[Insane]
  1. 00:26:990 - This is a strong downbeat and vocal so it's better off without the slider ending on it. I suggest swapping 00:26:809 (5,1) - so the circle is first and the slider after.
  2. 00:32:773 - Similar to ^, shouldn't ignore the downbeat since there's a sound on it.
  3. 00:46:508 (5,6) - Also should swap these since 00:46:688 - 00:46:869 - 00:47:050 are equivalent vocals so they can all be covered by the repeat slider while 00:46:508 isn't a vocal so it can have the circle.
  4. 01:04:219 (4) - Plays a bit awkwardly. Maybe it's the distance or the near-180° change in angle, try this with 01:04:219 (4,1) -
  5. 01:15:965 (4,1) - Also feels strange while playing. Ctrl-G on (1) or moving (4) to around 300, 344 should make it better.
  6. 01:32:231 (6,7) - Rotate (7) counter-clockwise some so the circle flows smoothly into the slider's curve.
[Dream]
  1. 00:15:423 (1) - Give it a tiny bit of upwards facing curve to assist with the transition between it and the objects around it.
  2. 00:31:508 (2) - This clap sounds out of place since it's not in the music. Also 00:31:688 (3) - has an identical sound but doesn't have the clap.
  3. 00:58:074 (1,2,3) - 2 circles followed a slider would make more sense so you have a keypress on every drum hit as well as both vocals.
  4. 01:06:387 (2,3,4,5) - Why not just use all 1/2 sliders that start on the white ticks for the same reason as ^, so you follow the vocals and claps without sliders ending on them.
That video was somewhat amusing.

Good luck!
Topic Starter
Little
xxdeathx

xxdeathx wrote:

I decided to mod this but never got around to it >.<

It'll be soon tm


So this and clover days look like the two games Snowwhite was advertising on his profile...they both look so moe, I feel like I want to play them if they had English translations available :/

[General]
  1. 01:43:616 - The hits for the first few notes sound too loud; should move the 70% section to 01:44:158 to better fit the music and lower 01:43:616 to around 50% Yup, I agree. Fixed in my diffs.
[Easy]
  1. 01:44:339 (1) - Sounds better to start at 01:44:158 so you capture all the last notes. I think it's better to start on a downbeat because it makes the rhythm easier to anticipate and understand.
[Insane]
  1. 00:26:990 - This is a strong downbeat and vocal so it's better off without the slider ending on it. I suggest swapping 00:26:809 (5,1) - so the circle is first and the slider after. This is just my personal preference. I tend to use slider ends like this in the "slow" sections of songs because it just feels nice to me.
  2. 00:32:773 - Similar to ^, shouldn't ignore the downbeat since there's a sound on it. Yeah, makes sense. Changed.
  3. 00:46:508 (5,6) - Also should swap these since 00:46:688 - 00:46:869 - 00:47:050 are equivalent vocals so they can all be covered by the repeat slider while 00:46:508 isn't a vocal so it can have the circle. I think it's fine as it is.
  4. 01:04:219 (4) - Plays a bit awkwardly. Maybe it's the distance or the near-180° change in angle, try this with 01:04:219 (4,1) - Sure.
  5. 01:15:965 (4,1) - Also feels strange while playing. Ctrl-G on (1) or moving (4) to around 300, 344 should make it better. I think it plays fine.
  6. 01:32:231 (6,7) - Rotate (7) counter-clockwise some so the circle flows smoothly into the slider's curve. I don't think there's much of a problem with the flow, but I prefer not to make such a wide angle. I think maybe it can be improved just by increasing the distance a bit, so I did that instead.
[Dream]
  1. 00:15:423 (1) - Give it a tiny bit of upwards facing curve to assist with the transition between it and the objects around it. ok, curved.
  2. 00:31:508 (2) - This clap sounds out of place since it's not in the music. Also 00:31:688 (3) - has an identical sound but doesn't have the clap. It fits well in my opinion, since there is a drum hit there to match it, and it has a stronger drum sound that the beat after, which is why they have different hitsounds.
  3. 00:58:074 (1,2,3) - 2 circles followed a slider would make more sense so you have a keypress on every drum hit as well as both vocals. I like my current rhythm because it allows me to stack (2,3), making the (3,1) jump more impactful.
  4. 01:06:387 (2,3,4,5) - Why not just use all 1/2 sliders that start on the white ticks for the same reason as ^, so you follow the vocals and claps without sliders ending on them. Syncopated bass guitar note on (3) is worth emphasizing since it is a more interesting rhythm than just straight 1/1.
That video was somewhat amusing.

Good luck!
Thanks for modding! :D
Meg

xxdeathx wrote:

I decided to mod this but never got around to it >.<

It'll be soon tm


So this and clover days look like the two games Snowwhite was advertising on his profile...they both look so moe, I feel like I want to play them if they had English translations available :/

[Hard]
  1. 00:20:484 (3,4) - This flows more naturally:
  2. 00:36:387 (2) - You should move this to to 00:36:206 or delete and start a 1/2 slider at 00:36:206 since there's no good reason to ignore the vocal there and map an almost silent note at the current location (while ignoring the same sound at 00:36:749). Or just delete it and only follow the piano.
  3. 00:39:098 - Similar to ^
That video was somewhat amusing.

Good luck!
thanks for modding~
all fixed

http://puu.sh/d9y7N.zip
litoluna
changed sv
so various places changed.
sorry many modders
http://puu.sh/d9FTR.zip
Topic Starter
Little
All updated.
Melophobia
Bubbled.
Topic Starter
Little
Thanks Melo <3
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[Easy]
  1. 00:03:857 (1) - it sounds a little weird to me, try this? http://puu.sh/de3uS/575061418e.jpg
  2. 00:55:905 (1) - add a finish at head?
  3. 01:13:255 (1) - why not extend to 01:13:978 - ?
  4. 01:20:303 (2) - this sounds better to me: http://puu.sh/de6dT/2c5c6d2775.jpg

[litoluna's Normal]
  1. 00:36:387 (2) - why there is a clap? I cant hear it from the song.
  2. 00:42:170 (2) - Although here can be a clap, it's too week. I recommend to remove this clap.
  3. 00:36:568 (3) - whistle on the end instead?
  4. 00:39:459 (3) - ^
  5. 00:47:953 (2,3) - same as above

[iMage's Hard]
  1. od 5.0 is a bit low in the thread, I recommend you to rise to od 5.5
  2. 00:20:845 (4,5) - yey stack prefectly plz~
  3. 00:41:990 (2) - remove the clap at end?

[Insane]
  1. 00:41:990 (3) - whistle at end instead of clap here sounds better to me
  2. 00:45:062 (4) - ^
  3. 01:44:881 (1) - just a presonal advice, NC?

[Dream]
  1. 00:42:170 - remove clap to keep consistency as 00:36:387 - ,since the clap here is really week
  2. 00:56:989 (7,8) - I recommend not to stack here, just put 8 away from 7 to keep a jump among 6,7,8,9 is better.
  3. 01:24:279 (4) - stack this with 3?
  4. 01:44:881 (7) - same suggestion in Insane.

poke me later
Topic Starter
Little

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[Easy]
  1. 00:03:857 (1) - it sounds a little weird to me, try this? http://puu.sh/de3uS/575061418e.jpg I think that rhythm is too hard because of 3/2 beat spacing into two consecutive offbeats. I think it will be difficult for beginners to understand that rhythm, and the beat on 00:04:761 is weaker, so I don't want to put a circle there.
  2. 00:55:905 (1) - add a finish at head? ok, added. Added to all of my own diffs.
  3. 01:13:255 (1) - why not extend to 01:13:978 - ? The end is matching with the piano sound. I think that rhythm is fun to play.
  4. 01:20:303 (2) - this sounds better to me: http://puu.sh/de6dT/2c5c6d2775.jpg You're right. Fixed.

[Insane]
  1. 00:41:990 (3) - whistle at end instead of clap here sounds better to me The current hitsound matches the drums in the music better, so I prefer to keep it.
  2. 00:45:062 (4) - ^ ^
  3. 01:44:881 (1) - just a presonal advice, NC? I prefer no NC, since it is part of the same phrase, and especially here, since it is stacked under another object, it's important to have the follow points for better readability.

[Dream]
  1. 00:42:170 - remove clap to keep consistency as 00:36:387 - ,since the clap here is really week This is same has Insane.
  2. 00:56:989 (7,8) - I recommend not to stack here, just put 8 away from 7 to keep a jump among 6,7,8,9 is better. Ok, I changed the pattern for this.
  3. 01:24:279 (4) - stack this with 3? ok.
  4. 01:44:881 (7) - same suggestion in Insane. Same.

poke me later
Thanks very much! I will update when all diffs have been fixed.
Meg

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

[iMage's Hard]
  1. od 5.0 is a bit low in the thread, I recommend you to rise to od 5.5 ok :3
  2. 00:20:845 (4,5) - yey stack prefectly plz~ fixed
  3. 00:41:990 (2) - remove the clap at end? i can listen snare sound, and other diffs also has clap. so i want to put clap

poke me later
thanks for modding, Yuki chan ><
http://puu.sh/dey9U.zip
litoluna

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.


[litoluna's Normal]
  1. 00:36:387 (2) - why there is a clap? I cant hear it from the song.
    really? this point ,hiting snare sounds
  2. 00:42:170 (2) - Although here can be a clap, it's too week. I recommend to remove this clap.
    umm. no change.
  3. 00:36:568 (3) - whistle on the end instead?
    I think not fit bass drums sound. this point ,not bass drum sound.
  4. 00:39:459 (3) - ^
    same as 00:36:568 (3) -
  5. 00:47:953 (2,3) - same as above
    same as 00:36:387 (2) -

poke me later
sorry nochanged.
but thanks checked my diff.
Topic Starter
Little
Updated.
Koiyuki
What we fixed via irc is just to add a note in Easy diff, the mapset is fine to me now.

Moecloud got my first blood. Qualified!
Len

Minakami Yuki wrote:

Meg
Gratz!
and my first GD :3
Satellite
yeahhhh !!
Kinomi
moe cloud ❤
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