My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder.
btw like I told you a while back I really wanna see some soft whistles in your map.
[Dream]
01:43:797 - Remove the whistle from the end of this slider. I don't think it sounds that great here.
[Insane]
Why does this difficulty have a higher circle size than the highest diff? o_o I suggest CS4 anyway, the current setting makes this difficulty unnecessarily hard. Additionally I suggest AR8 for a better spread. This difficulty doesn't need 8.5 because the bpm isn't really high and your placement is clear enough.
00:02:050 (5,6) - This rhythm is really odd imo. Try to replace (5) with a circle and move (6) 1/2 back so they fit better with the guitar sound.
00:07:833 (4,5) - ^
00:59:520 (3) - The current pattern doesn't flow nicely in my eyes. How about rearranging it like this? The partial overlapping looks sexy and flows much better imo because the angle between (2) and (3) is currently too narrow.
https://osu.ppy.sh/ss/218874001:00:785 (6) - Use the same shape as (7)? This plays pretty much the same, but looks much better.
https://osu.ppy.sh/ss/218874901:03:676 (6) - Shorten this slider by 1/2 beat to match it with the vocal.
01:22:381 (2) - This circle is totally unnecessary and you shouldn't overmap in such a calm part.
01:28:435 (2) - I think this pattenr looks better this way.
https://osu.ppy.sh/ss/218876101:39:279 (1,2,3,4) - I expected some jumps here, like what you did in Dreamer diff. (1/1 slider at 01:39:279 - is out of place imo.)
01:43:616 (1) - Remove the whislte from the end of this slider.
[Hard]
00:09:640 (1) - There needs to be a clap at 00:10:002 - imo, sounds really odd w/o it. Shorten the slider by 1/2 beat and add a note to the point where the slider end currently is.
00:20:845 (4) - This slider should be more curved in comparison to the rest (00:20:484 (3) - and 00:22:472 (1) - )
00:24:459 - This whistle is totally out of place, consider removing it.
00:27:351 - ^
00:30:604 (1,2) - Move the (1) to the left regardless of the DS. Currently they're way too close to each other and looks (honestly) really odd.
https://osu.ppy.sh/ss/218878000:33:134 - Volume setting is way too high, I would rather decrease than increase it. Drop it to around 40% and sounds much better to me.
00:35:664 - ^ And then increase it to around 60% from here on.
00:58:345 - It's highly recommended to remove this clap, it really sounds odd to me. And by simplifing hitsounds here you can emphasize the kiai beginning in a better way.
01:26:086 (5) - Are you sure this is drum sampleset?
01:39:279 (1) - Add a finish here.
01:40:363 (3) - ^
01:40:544 (4) - Again this note is totally out of place, consider removing it.
01:40:634 (1) - Add a whistle here, if you find it too loud you can lower the volume by 10~20%.
01:43:978 (1) - ^
Mostly about hitsounds. Your diff is technically fine, but hitsounding is an important aspect of a map and I want you to pay more attention and put more effort into it.
[Normal]
AR+0.5 ~ 1 since you've used a lot of 1/2 in this difficulty.
This difficulty really needs some soft-whistles, claps are really inconstant due to its rhythm especially in the kiai sections.
00:00:966 (1,2,3,4,1,2,3,4,5,1,2,3,4) - This rhythm is really repetitive and boring imo. You shouldn't use 1/2 sliders in such a way, especially in the easiest difficulty.
00:24:098 - Volume setting is incredibly high due to the clap you're using here. I suggest decreasing it by 20% or more.
00:55:905 (5) - 00:55:905 (5) - 01:07:472 (5) - 01:13:255 (5) - Newcombo.
01:20:303 - There's an important beat here and you shound't totally ignore it by using a long slider here.
01:39:821 (2) - This is the worst usage of 1/2 slider, the rhythm should be
like this in the first place if you listen to the background music carefully. (I don't recommend using it though) Just replace (2) with a 1/2 slider and it pretty much catches the nuance of the melody.
That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck!