forum

Duca - Dreamer Short ver.

posted
Total Posts
73
Topic Starter
Little
This beatmap was submitted using in-game submission on December 3, 2014 at 10:14:08 AM

Artist: Duca
Title: Dreamer Short ver.
Source: 恋する彼女の不器用な舞台
Tags: cube koi suru kanojo no bukiyou na butai koikano eroge opening iMage-- litoluna
BPM: 166
Filesize: 13194kb
Play Time: 01:44
Difficulties Available:
  1. Dream (4.39 stars, 366 notes)
  2. Easy (1.36 stars, 113 notes)
  3. iMage's Hard (3.01 stars, 264 notes)
  4. Insane (3.81 stars, 305 notes)
  5. litoluna's Normal (1.87 stars, 151 notes)
Download: Duca - Dreamer Short ver.
Download: Duca - Dreamer Short ver. (no video)
Information: Scores/Beatmap Listing
---------------
Opening from Koi Suru Kanojo no Bukiyou na Butai

Easy - me
Normal - litoluna
Hard - iMage--
Insane - me
Dream - me

Log
Sep. 14, 2014 - Moved to Pending.
Sep. 19, 2014 - Thanks to A i k a for modding!
Oct. 03, 2014 - Added video.
Oct. 11, 2014 - Thanks to Mako Sakata for modding!
Oct. 18, 2014 - Thanks to tennyecho for modding!
Oct. 19, 2014 - Thanks to Xellie for modding!
Oct. 31, 2014 - Thanks to Melophobia for modding!
Nov. 03, 2014 - Thanks to Sakura for modding!
Nov. 05, 2014 - Added Easy difficulty.
Nov. 12, 2014 - Thanks to Pho for modding!
Nov. 23, 2014 - Thanks to Project Railgun for modding!
Nov. 28, 2014 - Thanks to xxdeathx for modding!
Dec. 03, 2014 - Thanks to Minakami Yuki for checking!
Koiyuki
yes you can~
Meg
yea
my Hard diff!

http://puu.sh/bwQgO.zip
Topic Starter
Little

iMage-- wrote:

yea
my Hard diff!

http://puu.sh/bwQgO.zip
Thanks for nice guest diff! :D

also, added iMage-- to tags, and renamed Insane 2 to Dream.
litoluna
hi~ Cloud~!

my diff finished o.o

sorry late
http://puu.sh/bydcv.zip
Meg
sorry~
i fixed some point!
please update.

http://puu.sh/bydvu.zip
Topic Starter
Little

litoluna wrote:

hi~ Cloud~!

my diff finished o.o

sorry late
http://puu.sh/bydcv.zip
Thanks!

All diffs submitted, added "litoluna" to tags.
Moved to Pending.

1000th post
Meg

CloudSplash16 wrote:

1000th post
\:D/
Oyatsu
Let's go!! More Duca!! :)
xxdeathx
Is this the game that SnowWhite was advertising?
Topic Starter
Little

xxdeathx wrote:

Is this the game that SnowWhite was advertising?
"Advertising"? Yeah.. he has a banner for it on his userpage.
Moeri_old_1
Hi, from my modding queue!

[General]
Upon checking the AIMod, it says that the mapset requires one Easy/Normal, and after I checked the Normal, it feels a bit hard at some parts, it does feel a little bit like Hard. Just saying, I'm not sure if that will affect the map being rankable or not but I still suggest to make Normal a little bit easier.

[litoluna's Normal]
00:08:014 (3,4) - Fix blanket.
00:42:170 (2,3,4) - Even I got confused by that point, suggesting remaking there. owo
01:39:279 (1,2,3) - Same here.
01:44:881 (1) - Feels too empty and it's not easy to know when to hit it, especially to beginners. Consider making a slider(after spinner) to get the click-rhythm.

Otherwise fine difficulty~

[iMage's Hard]
00:54:459 (1) - Ctrl + G, flow.
01:25:544 (3) - Ctrl + G, flow.

Otherwise pretty fine here too~

[Insane]
00:41:990 (3) - A bit unnecessary clap here in slider end.

Otherwise can't find much here~

[Dream]
00:42:170 (3) - A bit unnecessary clap here too.





Sorry for short mod but I think the map is near complete! Good luck~
Meg

A i k a wrote:

Hi, from my modding queue!

[General]
Upon checking the AIMod, it says that the mapset requires one Easy/Normal, and after I checked the Normal, it feels a bit hard at some parts, it does feel a little bit like Hard. Just saying, I'm not sure if that will affect the map being rankable or not but I still suggest to make Normal a little bit easier.

[iMage's Hard]
00:54:459 (1) - Ctrl + G, flow. fixed
01:25:544 (3) - Ctrl + G, flow. ^

Otherwise pretty fine here too~


Sorry for short mod but I think the map is near complete! Good luck~
thank you for modding~

http://puu.sh/bFU5q.zip
Topic Starter
Little
Thanks for modding, I didn't remove the clap from my diffs because I think it fits the music properly.

Also updated iMage's Hard.
litoluna

A i k a wrote:

Hi, from my modding queue!

[General]
Upon checking the AIMod, it says that the mapset requires one Easy/Normal, and after I checked the Normal, it feels a bit hard at some parts, it does feel a little bit like Hard. Just saying, I'm not sure if that will affect the map being rankable or not but I still suggest to make Normal a little bit easier.

[litoluna's Normal]
00:08:014 (3,4) - Fix blanket.
:arrow:直しました=)
00:42:170 (2,3,4) - Even I got confused by that point, suggesting remaking there. owo
01:39:279 (1,2,3) - Same here.
:arrow:他にイイ音取りあったら変えようと思います。
01:44:881 (1) - Feels too empty and it's not easy to know when to hit it, especially to beginners. Consider making a slider(after spinner) to get the click-rhythm.
:arrow:no changed. spin後の音をsliderでとると前のspinとの間隔がみじかくなってしまうためCircleでシンバル部分だけとっています。
Otherwise fine difficulty~

Sorry for short mod but I think the map is near complete! Good luck~
moddingありがとうございました。
http://puu.sh/bG16m.zip
Topic Starter
Little
Updated.
gretay
Yeah! Duca~ , well i think the normal is perfect but i just a little hate the hitsound (or anything there) which cover almost all of the sliders and circles (not like the finish one) Thanks i hope it'll be ranked soon
Shiranai
Helloo from my Queue :)

[Normal]
  1. 00:01:688 (2) - Add whistle on head, to make the hitsound stronger I think It'll sound better
  2. 00:03:857 (1) - Add finish to slider head? to make the hitsound consistent with 00:00:966 (1) - and 00:06:749 (1) -
  3. 00:04:580 (2) - Add whistle on head, to make the hitsound stronger I think It'll sound better
  4. 00:07:472 (2) - Same as above
  5. 00:09:640 (1) - How about add whistle on reverse?
  6. 00:25:544 (3) - Add whistle on head?
  7. 00:26:990 (1) - 00:31:327 (3) - Add whistle on head? It's sound not right if you left the white big tick empty
  8. 00:39:279 (2) - You miss clap
  9. 00:49:399 (1) - Add whistle on head?
  10. 00:53:737 (2) - How about replace the clap on head with whistle? The clap sound just too loud
  11. 00:54:459 (3) - Change clap on tail with whistle
  12. 00:55:905 (5) - It's better to replace clap on reverse with whistle
  13. 01:01:688 (4) - 01:07:472 (5) - 01:13:255 (5) - 01:19:038 (1) - 01:24:821 (1) - Add whistle on tail? It's sound not right if you left the white big tick empty
  14. 01:09:640 (7) - Add whistle on head? like this one 01:21:206 (3) -
  15. 01:23:375 (3) - You miss whistle on tail
  16. 01:24:821 (1) - How about you rotate that 30 degree and move It to x:420 y:156? don't forget to arrange the next notes
  17. 01:32:050 (5) - Add whistle on head?
  18. 01:34:219 (2) - How about you add clap on head and add whistle on tail? I think It'll sound better
  19. 01:37:110 (2) - Add whistle on tail too
  20. 01:39:821 (2) - How about replace clap on head with whistle? The clap sound just too loud and not fit imo
  21. 01:39:821 (2) - About that one may cause some new player confuse, how about you delete the reverse and replace It with two 1/2 slider, the rhythm can be like this http://puu.sh/c8Lel/f7ce36c813.jpg
The rest of the rhythm and flow is ok, sorry I'm just focus on hitsounding :)

[Hard]
  1. 00:01:869 (3) - Add whistle on head
  2. 00:02:231 (1) - Add whistle for both head and tail
  3. 00:03:134 (3) - 00:03:496 (4) - Add whistle on tail
  4. 00:04:580 (3) - Add whistle on tail
  5. 00:05:122 (2) - Add whistle for both head and tail
  6. 00:06:026 (4) - Whistle on tail
  7. 00:07:652 (4) - Whistle on head
  8. 00:08:014 (1) - Add whistle for both head and tail
  9. 00:08:917 (3) - Whistle on tail
  10. 01:26:628 (6) - Normal-whistle? I thought you misplace that for soft-whistle
  11. 01:40:544 (4) - Delete that? I think that part should be when the spinner starts

You can put 75% playback to check what hitsound did you miss. for a Hard, your diff is fun to play, but you can improve the hitsound though, take a look at Easy or Insane for reference がんばって!

[Insane]
  1. 00:13:074 (2) - How about you extend the slider end to 00:12:649 - ? cause I think the singer voice on 00:13:435 - is strong and mapable imo
The rest looks fine

[]
Sorry I can't mod Extra :(
That's all and goodluck Cloud ~
Meg

Mako Sakata wrote:

Helloo from my Queue :)

[Hard]
  1. 00:01:869 (3) - Add whistle on head
  2. 00:02:231 (1) - Add whistle for both head and tail
  3. 00:03:134 (3) - 00:03:496 (4) - Add whistle on tail
  4. 00:04:580 (3) - Add whistle on tail ?
  5. 00:05:122 (2) - Add whistle for both head and tail
  6. 00:06:026 (4) - Whistle on tail
  7. 00:07:652 (4) - Whistle on head
  8. 00:08:014 (1) - Add whistle for both head and tail
  9. 00:08:917 (3) - Whistle on tail
  10. 01:26:628 (6) - Normal-whistle? I thought you misplace that for soft-whistle
  11. 01:40:544 (4) - Delete that? I think that part should be when the spinner starts keep. I think this is more fit

You can put 75% playback to check what hitsound did you miss. for a Hard, your diff is fun to play, but you can improve the hitsound though, take a look at Easy or Insane for reference がんばって!

[]
Sorry I can't mod Extra :(
That's all and goodluck Cloud ~
thank you for modding!
other fixed :)

http://puu.sh/c8RxI.zip

EDIT: to Cloud
i think Dream diff's AR is 9 better than 8.7 :?
because I think the difference is less between Insane ~ Dream. And many players likes AR9.
so I recommend to change to AR9.
Topic Starter
Little
Thanks, no change to my diffs. (Dream is just a second insane, not extra ;_;)
Updated iMage's Hard, and changed Dream to AR9 as per iMage--'s suggestion.

Edit: Also updated litoluna's Normal
litoluna

Mako Sakata wrote:

Helloo from my Queue :)

[Normal]
  1. 00:01:688 (2) - Add whistle on head, to make the hitsound stronger I think It'll sound better
  2. 00:03:857 (1) - Add finish to slider head? to make the hitsound consistent with 00:00:966 (1) - and 00:06:749 (1) -
    :arrow:ok
  3. 00:04:580 (2) - Add whistle on head, to make the hitsound stronger I think It'll sound better
  4. 00:07:472 (2) - Same as above
  5. 00:09:640 (1) - How about add whistle on reverse?
  6. 00:25:544 (3) - Add whistle on head?
  7. 00:26:990 (1) - 00:31:327 (3) - Add whistle on head? It's sound not right if you left the white big tick empty
  8. 00:39:279 (2) - You miss clap
  9. 00:49:399 (1) - Add whistle on head?
    :arrow:ok
  10. 00:53:737 (2) - How about replace the clap on head with whistle? The clap sound just too loud
  11. 00:54:459 (3) - Change clap on tail with whistle
  12. 00:55:905 (5) - It's better to replace clap on reverse with whistle
  13. 01:01:688 (4) - 01:07:472 (5) - 01:13:255 (5) - 01:19:038 (1) - 01:24:821 (1) - Add whistle on tail? It's sound not right if you left the white big tick empty
    :arrow:01:01:688 (4) - 01:13:255 (5) - ok
  14. 01:09:640 (7) - Add whistle on head? like this one 01:21:206 (3) -
  15. 01:23:375 (3) - You miss whistle on tail
  16. 01:24:821 (1) - How about you rotate that 30 degree and move It to x:420 y:156? don't forget to arrange the next notes
    :arrow:keep it. There is no problem even in this state.
  17. 01:32:050 (5) - Add whistle on head?
  18. 01:34:219 (2) - How about you add clap on head and add whistle on tail? I think It'll sound better
  19. 01:37:110 (2) - Add whistle on tail too
  20. 01:39:821 (2) - How about replace clap on head with whistle? The clap sound just too loud and not fit imo
  21. 01:39:821 (2) - About that one may cause some new player confuse, how about you delete the reverse and replace It with two 1/2 slider, the rhythm can be like this http://puu.sh/c8Lel/f7ce36c813.jpg
    :arrow:sorry nochanged.I hate this pattern.
The rest of the rhythm and flow is ok, sorry I'm just focus on hitsounding :)

Hitsound -> no comment is no changed.
reason:I thought that it was not correct because Back sound did not have a drumbeat.

That's all and goodluck Cloud ~
thanks modding
http://puu.sh/c9EmZ.zip
tennyecho
General
Tags:
IMO, I think cube should be written CUBE
add koikano (alias)

litoluna's Normal
00:39:279 (2) - missing a clap here (?) IMO
The flow is already nice.

iMage's Hard
It's good. nothing to be found

Insane
Kinda confused with AiMOD

Nice map

Dream
Nothing to be found here. Nice map

Nice map. Sorry, I can't point out much. Good map needs a star >w<
Topic Starter
Little
case doesn't matter in tags...
added "koikano" to tags.
fixed unsnapped slider in Insane.

Thanks for modding.
Want 2 Buy Avon
From my modding queue~
[Normal]
  1. 01:07:110 (4,5) - This blanket could be a little bit better
  2. 01:24:098 (4,1) - So could this one
Honestly there wasn't very much that I could find wrong with it, good job

[Hard]
  1. 00:03:496 (4,1) - I'm not a big fan of tiny overlaps like this, they just look messy to me so I'd space them a little more or something
  2. 00:06:026 (4,1) - maybe change the curve of 1 a little bit so that it hugs 4 a little bit better
  3. 00:07:291 (2,1) - You could touch up this blanket some
  4. 00:10:725 (2,3) - ^
  5. 00:30:604 (1,2) - I'd change the angle of 1 a little bit so these are parallel
  6. 00:46:237 (1) - I think this curve is a little bit too sharp based on the music
  7. 01:14:700 (1,2) - This blanket could be a little bit better
All I could find

[Insane]
  1. 00:17:592 (6,7,8,9) - I think the spacing for this should be even, maybe make a star including the slider after it?
  2. 00:34:761 (6,7,8) - I'd make this into more of a curve than a straight line since the music sounds like the pitch raises some
  3. 00:45:062 (4,5,6,7) - This looks a little sloppy due to the inconsistent spacing, I'd make the spacing between 4 & 5 and 6 & 7 the same
  4. 01:21:206 (6,7,8,9) - ^ make 6-7 and 8-9 same spacing
  5. 01:29:158 (4) - Move to x=238 y=269 so that the sliders are stacked perfectly
That's what I found, Good luck getting your map ranked~
Topic Starter
Little
Xellie

Xellie wrote:

[Insane]
  1. 00:17:592 (6,7,8,9) - I think the spacing for this should be even, maybe make a star including the slider after it? No, I think current placement flows nicely.
  2. 00:34:761 (6,7,8) - I'd make this into more of a curve than a straight line since the music sounds like the pitch raises some Straight line looks a lot cleaner for triples like this.
  3. 00:45:062 (4,5,6,7) - This looks a little sloppy due to the inconsistent spacing, I'd make the spacing between 4 & 5 and 6 & 7 the same I use this spacing because it feels smooth to play.
  4. 01:21:206 (6,7,8,9) - ^ make 6-7 and 8-9 same spacing ^
  5. 01:29:158 (4) - Move to x=238 y=269 so that the sliders are stacked perfectly Fixed stack.
That's what I found, Good luck getting your map ranked~
Thanks.
Melophobia
Just had a glance at the highest difficulty.. I will probably mod the rest when I get an opportunity. :3

[Dream]
00:24:098 - Volume setting is way too high imo. This section is supposed to be calmer than the previous section (00:12:532 ~ 00:24:098 - ) but actually it's currently louder due to the clap you're using here. Try to drop it around 40% and it works imo. Increase it by 10% or so from 00:35:664 - to match it with melodic intonation.
00:58:797 (1,2) - How about spacing them out? https://osu.ppy.sh/ss/2160950 This currently ruins the good flow between the previous (3) and (1) because 00:58:616 (3) - is also stacked.
01:06:929 (4) - This is placed too close to the previous note imo. You've used large spacing for everything else around here, and suddenly it's shifted to close one. I would rearrange it like this, but I think I couldn't come up with something cool. Sorry :( https://osu.ppy.sh/ss/2160963
01:09:098 (2,3,4,5,6,7,8,1) - is really cool!
01:19:038 (1,2,3) - How about using two 1/2 sliders here to follow the snare-drum in a better way? This is surely much better imo! http://puu.sh/cmtss/b46abe0f4d.jpg
01:43:978 (1) - Just my complaint... I always fail to get 300 here due to the spinner. How about replacing this circle with a 1/2 slider?

Great map as always. Good luck! :D
Topic Starter
Little

Melophobia wrote:

Just had a glance at the highest difficulty.. I will probably mod the rest when I get an opportunity. :3

[Dream]
00:24:098 - Volume setting is way too high imo. This section is supposed to be calmer than the previous section (00:12:532 ~ 00:24:098 - ) but actually it's currently louder due to the clap you're using here. Try to drop it around 40% and it works imo. Increase it by 10% or so from 00:35:664 - to match it with melodic intonation. Fixed. (also fixed in Insane)
00:58:797 (1,2) - How about spacing them out? https://osu.ppy.sh/ss/2160950 This currently ruins the good flow between the previous (3) and (1) because 00:58:616 (3) - is also stacked. I prefer to keep this. To me, this flows fine, and unstacking it like that would make the angle (2,3) too narrow, and uncomfortable to play imo.
01:06:929 (4) - This is placed too close to the previous note imo. You've used large spacing for everything else around here, and suddenly it's shifted to close one. I would rearrange it like this, but I think I couldn't come up with something cool. Sorry :( https://osu.ppy.sh/ss/2160963 Oh, yes. I agree. I meant to fix it before, but I couldn't come up with any nice placement. Fixed.
01:09:098 (2,3,4,5,6,7,8,1) - is really cool! Thanks xD
01:19:038 (1,2,3) - How about using two 1/2 sliders here to follow the snare-drum in a better way? This is surely much better imo! http://puu.sh/cmtss/b46abe0f4d.jpg Ok, changed.
01:43:978 (1) - Just my complaint... I always fail to get 300 here due to the spinner. How about replacing this circle with a 1/2 slider? I prefer not to change that particular note into a 1/2 slider because I want to keep a click on 01:44:158 so instead, I shortened the spinner and added a 1/2 slider at 01:43:616 - I hope this makes it better. (did a similar thing in Insane)

Great map as always. Good luck! :D
Thanks! :D
Meg

Xellie wrote:

From my modding queue~

[Hard]
  1. 00:03:496 (4,1) - I'm not a big fan of tiny overlaps like this, they just look messy to me so I'd space them a little more or something i like this pattern.
  2. 00:06:026 (4,1) - maybe change the curve of 1 a little bit so that it hugs 4 a little bit better already cleamn ;_;
  3. 00:07:291 (2,1) - You could touch up this blanket some fixed
  4. 00:10:725 (2,3) - ^ fixed
  5. 00:30:604 (1,2) - I'd change the angle of 1 a little bit so these are parallel i think no need to change angle.
  6. 00:46:237 (1) - I think this curve is a little bit too sharp based on the music fixed
  7. 01:14:700 (1,2) - This blanket could be a little bit better fixed
All I could find

That's what I found, Good luck getting your map ranked~
thank you for modding!
http://puu.sh/cnr9w.zip
Fycho

CloudSplash16 wrote:

I don't play these games... I just listen to the opening songs xD
cloud is big hentai.

btw why you add "Short ver." on title?
Topic Starter
Little

Fycho wrote:

btw why you add "Short ver." on title?
This is from the game's official website, though I'm not sure if it's actually part of the title:
litoluna

tennyecho wrote:

General
Tags:
IMO, I think cube should be written CUBE
add koikano (alias)

litoluna's Normal
00:39:279 (2) - missing a clap here (?) IMO
:arrow:no changed ;w;
The flow is already nice.


Nice map. Sorry, I can't point out much. Good map needs a star >w<

Xellie wrote:

From my modding queue~
[Normal]
  1. 01:07:110 (4,5) - This blanket could be a little bit better
    :arrow:fixed
  2. 01:24:098 (4,1) - So could this one
    :arrow:changed pattern
Honestly there wasn't very much that I could find wrong with it, good job

That's what I found, Good luck getting your map ranked~
thanks modding!!
http://puu.sh/cqaeS.zip
Topic Starter
Little
Updated.
Melophobia
My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder.

btw like I told you a while back I really wanna see some soft whistles in your map. :(

[Dream]
01:43:797 - Remove the whistle from the end of this slider. I don't think it sounds that great here.

[Insane]
Why does this difficulty have a higher circle size than the highest diff? o_o I suggest CS4 anyway, the current setting makes this difficulty unnecessarily hard. Additionally I suggest AR8 for a better spread. This difficulty doesn't need 8.5 because the bpm isn't really high and your placement is clear enough.
00:02:050 (5,6) - This rhythm is really odd imo. Try to replace (5) with a circle and move (6) 1/2 back so they fit better with the guitar sound.
00:07:833 (4,5) - ^
00:59:520 (3) - The current pattern doesn't flow nicely in my eyes. How about rearranging it like this? The partial overlapping looks sexy and flows much better imo because the angle between (2) and (3) is currently too narrow. https://osu.ppy.sh/ss/2188740
01:00:785 (6) - Use the same shape as (7)? This plays pretty much the same, but looks much better. https://osu.ppy.sh/ss/2188749
01:03:676 (6) - Shorten this slider by 1/2 beat to match it with the vocal.
01:22:381 (2) - This circle is totally unnecessary and you shouldn't overmap in such a calm part.
01:28:435 (2) - I think this pattenr looks better this way. https://osu.ppy.sh/ss/2188761
01:39:279 (1,2,3,4) - I expected some jumps here, like what you did in Dreamer diff. (1/1 slider at 01:39:279 - is out of place imo.)
01:43:616 (1) - Remove the whislte from the end of this slider.

[Hard]
00:09:640 (1) - There needs to be a clap at 00:10:002 - imo, sounds really odd w/o it. Shorten the slider by 1/2 beat and add a note to the point where the slider end currently is.
00:20:845 (4) - This slider should be more curved in comparison to the rest (00:20:484 (3) - and 00:22:472 (1) - )
00:24:459 - This whistle is totally out of place, consider removing it.
00:27:351 - ^
00:30:604 (1,2) - Move the (1) to the left regardless of the DS. Currently they're way too close to each other and looks (honestly) really odd. https://osu.ppy.sh/ss/2188780
00:33:134 - Volume setting is way too high, I would rather decrease than increase it. Drop it to around 40% and sounds much better to me.
00:35:664 - ^ And then increase it to around 60% from here on.
00:58:345 - It's highly recommended to remove this clap, it really sounds odd to me. And by simplifing hitsounds here you can emphasize the kiai beginning in a better way.
01:26:086 (5) - Are you sure this is drum sampleset? :o
01:39:279 (1) - Add a finish here.
01:40:363 (3) - ^
01:40:544 (4) - Again this note is totally out of place, consider removing it.
01:40:634 (1) - Add a whistle here, if you find it too loud you can lower the volume by 10~20%.
01:43:978 (1) - ^

Mostly about hitsounds. Your diff is technically fine, but hitsounding is an important aspect of a map and I want you to pay more attention and put more effort into it.

[Normal]
AR+0.5 ~ 1 since you've used a lot of 1/2 in this difficulty.
This difficulty really needs some soft-whistles, claps are really inconstant due to its rhythm especially in the kiai sections.
00:00:966 (1,2,3,4,1,2,3,4,5,1,2,3,4) - This rhythm is really repetitive and boring imo. You shouldn't use 1/2 sliders in such a way, especially in the easiest difficulty.
00:24:098 - Volume setting is incredibly high due to the clap you're using here. I suggest decreasing it by 20% or more.
00:55:905 (5) - 00:55:905 (5) - 01:07:472 (5) - 01:13:255 (5) - Newcombo.
01:20:303 - There's an important beat here and you shound't totally ignore it by using a long slider here.
01:39:821 (2) - This is the worst usage of 1/2 slider, the rhythm should be like this in the first place if you listen to the background music carefully. (I don't recommend using it though) Just replace (2) with a 1/2 slider and it pretty much catches the nuance of the melody.

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
Topic Starter
Little

Melophobia wrote:

My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder. Ok, sorry I didn't pay enough attention to difficulty spread. I will speak with litoluna about making Normal harder, and I will add an Easy diff when I have time.

btw like I told you a while back I really wanna see some soft whistles in your map. :( Sorry, but I just think that the "drum" sounds fit this song best.

[Dream]
01:43:797 - Remove the whistle from the end of this slider. I don't think it sounds that great here. Fixed.

[Insane]
Why does this difficulty have a higher circle size than the highest diff? o_o I suggest CS4 anyway, the current setting makes this difficulty unnecessarily hard. Additionally I suggest AR8 for a better spread. This difficulty doesn't need 8.5 because the bpm isn't really high and your placement is clear enough. Adjusted difficulty settings to improve spread.
00:02:050 (5,6) - This rhythm is really odd imo. Try to replace (5) with a circle and move (6) 1/2 back so they fit better with the guitar sound. Changed rhythm and placement.
00:07:833 (4,5) - ^ Changed rhythm and placement.
00:59:520 (3) - The current pattern doesn't flow nicely in my eyes. How about rearranging it like this? The partial overlapping looks sexy and flows much better imo because the angle between (2) and (3) is currently too narrow. https://osu.ppy.sh/ss/2188740 Fixed, but with slightly higher distance.
01:00:785 (6) - Use the same shape as (7)? This plays pretty much the same, but looks much better. https://osu.ppy.sh/ss/2188749 To me, the current shape gives significantly smoother flow, and I don't think it looks bad.
01:03:676 (6) - Shorten this slider by 1/2 beat to match it with the vocal. Changed rhythm and placement.
01:22:381 (2) - This circle is totally unnecessary and you shouldn't overmap in such a calm part. Fixed.
01:28:435 (2) - I think this pattenr looks better this way. https://osu.ppy.sh/ss/2188761 Ok, changed.
01:39:279 (1,2,3,4) - I expected some jumps here, like what you did in Dreamer diff. (1/1 slider at 01:39:279 - is out of place imo.) I think the current rhythm plays well.
01:43:616 (1) - Remove the whislte from the end of this slider. Fixed.

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
Thanks again! :D

Ah.. sorry, I forgot I already gave kds
Meg

Melophobia wrote:

My only concern is the difficulty spread, Normal is a little harder than the easiest diff needs to be (It contains a lot of 1/2 sliders which aren't suitable for the easiest diff), and the difficulty gap between Normal and Hard is too large imo. It'd be really nice if you add an Easy diff and remap the normal a little harder.

btw like I told you a while back I really wanna see some soft whistles in your map. :(

[Hard]
00:09:640 (1) - There needs to be a clap at 00:10:002 - imo, sounds really odd w/o it. Shorten the slider by 1/2 beat and add a note to the point where the slider end currently is.
00:20:845 (4) - This slider should be more curved in comparison to the rest (00:20:484 (3) - and 00:22:472 (1) - )
00:24:459 - This whistle is totally out of place, consider removing it.
00:27:351 - ^
00:30:604 (1,2) - Move the (1) to the left regardless of the DS. Currently they're way too close to each other and looks (honestly) really odd. https://osu.ppy.sh/ss/2188780
00:33:134 - Volume setting is way too high, I would rather decrease than increase it. Drop it to around 40% and sounds much better to me.
00:35:664 - ^ And then increase it to around 60% from here on.
00:58:345 - It's highly recommended to remove this clap, it really sounds odd to me. And by simplifing hitsounds here you can emphasize the kiai beginning in a better way.
01:26:086 (5) - Are you sure this is drum sampleset? :o
01:39:279 (1) - Add a finish here.
01:40:363 (3) - ^
01:40:544 (4) - Again this note is totally out of place, consider removing it.
01:40:634 (1) - Add a whistle here, if you find it too loud you can lower the volume by 10~20%.
01:43:978 (1) - ^

Mostly about hitsounds. Your diff is technically fine, but hitsounding is an important aspect of a map and I want you to pay more attention and put more effort into it.

That's all. You still need to work on lower difficulties, but I'll gladly bubble it once they're improved a little more. Good luck! :D
thank you for modding!
all fixed.
http://puu.sh/cxrP5.zip
Sakura
Sorry for being late, from my modding queue.
[Dream]
All fine

[Insane]
00:17:953 (8,9) - I'd suggest swapping these, it flows better that way imo.

[iMage's Hard]
The video is missing from this difficulty!

01:44:158 (2,3) - This looks kinda odd, I like the idea but the execution isn't that appealing maybe you should try something else with the notes at the end.
01:44:881 (1) - Also remove this new combo :<

[litoluna's Normal]
The video is missing from this difficulty!
00:01:688 (2,3) - I disagree with this, at 1/2 and this distance it looks kinda cramped and could trip new players.
00:04:580 (2,3) - ^
00:07:472 (2,3) - ^
00:42:170 (2,3,4) - Eh i think this is a bit too complex.

It feels fine in general, I think Normal needs a bit of toning down tho, oh and please include the video on all the difficulties, Good Luck!
show more
Please sign in to reply.

New reply