forum

Philip Glass - Music Box [Osu|CatchTheBeat]

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Total Posts
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Sey
My old username isn't necessary in Tags anymore. Just keep Sey, please.
Kyouren
If this song is Helen's Theme, why you don't add in tags?
Topic Starter
Ylinestra44
@Sey: Okay okay.
Ringating
from my queue:

I used a bit of the image you linked then took the text from a different source. made it 16:9 and voila:
no kudosu
Topic Starter
Ylinestra44

Ringating wrote:

from my queue:

I used a bit of the image you linked then took the text from a different source. made it 16:9 and voila:
no kudosu
Thanks a lot :3
Kurokami
Opps I forgot to send it to you. q.q

SPOILER
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[General]
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AudioLeadIn: 0
PreviewTime: 49314
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Helen's Theme (Music Box)
TitleUnicode:Helen's Theme (Music Box)
Artist:Philip Glass
ArtistUnicode:Philip Glass
Creator:Ylinestra44
Version:Kurokami's Platter
Source:
Tags:candyman
BeatmapID:0
BeatmapSetID:202488

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//Break Periods
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Topic Starter
Ylinestra44
Updated!
PatZar
requested from moehuehue
by owner

[sey's salad]
00:16:321 - add note here suggest x288
00:44:626 (1) - x224

[Kurokami's Platter]
00:16:862 (5) - ctrl + g
00:43:905 (3,4) - ctrl + g

[Hard]
00:06:405 (2) - delete | use circle same as 3
2=364 72
3=384 176

00:38:136 (2) - delete | use circle same as 3
2= 492 96
3=416 164 or make it triangle

00:49:675 (3) - delete | use slider
3=232 224

00:56:525 (7) - ctrl + g


good luck~
Sey

Genocide wrote:

requested from moehuehue
by owner

[sey's salad]
00:16:321 - add note here suggest x288 There is no beat to map here x.x
00:44:626 (1) - x224 Why?
Sorry no change
Secretpipe


Heyo!

Requested by Sey !

[Normal]
  1. 00:00:276 (1,2) - The placement here is fine but I guess you could improve the flow here. Maybe you can try to rotate 00:00:276 (1) - like that ? :
  2. 00:08:929 (1) - This slider is really down and can be confusing because the approach circle go out of the screen. Maybe consider to move it higher?
  3. 00:36:333 (3,4) - Here , I think you could do a better slider for (4) for increase cursor's movement. Maybe you can try to do like that:
  4. 00:38:857 (2,3) - I guess you miss a blanket here. Maybe you can try to inprove that pattern like that one : 00:25:516 (3,4,1) -
  5. 00:55:083 (1) - I'm sure you could make a better triangle here ! Maybe try to move 00:55:083 (1) - here : x:380 y:160
  1. Solid Normal!

[Hard]
  1. 00:00:276 (1) - I'd rather make a double here instead of a slider cause it fits better with the melody imo.
  2. 00:00:636 (2,3) - You could rotate a bit 00:00:636 (2) - in the direction of 00:01:357 (3) - , it'd be really be an improvement for the flow.
  3. 00:06:405 (2,3,4,5) - I think you really could do a diamond shaped pattern or a parallelogramm here :3 Here's a little suggestion :
  4. 00:22:631 (3) - Maybe you can move that note further for make a triangle shaped pattern or you can basically stack it on the tail of 00:20:468 (1) -
  5. 00:25:516 (3) - Same thing mentionned as above.
  6. 00:31:285 (3) - I don't get the huge jump here :P Maybe you can reverse that note : It'll done a great flow with the previous object and the cursor's movement will be much comforatable with 00:32:006 (1) -
  7. 00:34:169 (3) - Same thing mentionned above but I guess you can keep that pattern because the jump isn't really big.
  8. 00:37:054 (6,1) - I guess you could do a symmetrical with these sliders. Maybe you can rotate (6) a little bit :
  9. 01:00:652 (2) - I think your triangle isn't perfect :b And the flow with 00:59:468 (1) - is a bit weird. Maybe move (2) here : x:348 y:276
  1. Relaxing~


Haven't much to say o/
Short song , basic map but it plays well!
You did well deserved a star
! (=゚ω゚)ノ
Topic Starter
Ylinestra44
Thanks for the mod and the star Secretpipe. I added everything mentioned.
Kurokami
Changed both although not the same way. Thanks.

SPOILER
osu file format v13

[General]
AudioFilename: Philip Glass - Candyman - Music Box.mp3
AudioLeadIn: 0
PreviewTime: 49314
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 62835
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Helen's Theme (Music Box)
TitleUnicode:Helen's Theme (Music Box)
Artist:Philip Glass
ArtistUnicode:Philip Glass
Creator:Ylinestra44
Version:Kurokami's Platter
Source:
Tags:candyman
BeatmapID:486291
BeatmapSetID:202488

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Candyman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Ylinestra44
Updated!
Tari
From Sey's Queue :3




Kami's Platter



  1. 00:17:583 (1,2,3,4) - This could of formed a better square, at its current state I don't think it looks quite nice, plays fine but you would get same effect by just moving 4 down , movement for ryuuta won't change at all.
  2. 00:38:136 (3,4) - For these notes I think you should use regular DS? I don't see why they should be higher spacing them usual, it kinda breaks your consistency to a point.
  3. 00:31:285 (4,5) - Since you seem to be emphasizing the bell sound, I'd rather you ctrl+g both of these notes, it would put more emphasis on them if you did it that way.
  4. 00:02:800 (8) - Same for this note, I think higher spacing should be here, since this is part of your style of mapping, I'd best think you want to increase these.
    rhythms in this diff are fine.

    Sey's Salad



    1. 00:03:160 (1,2) - I think to match with 00:04:602 (3,4) - , the spacing of 1 and 2 here should be increased a little bit more here, currently the spacing is too low in the combo, putting note 2 farther to the right would fix this issue definitely,
    2. 00:15:059 (1,2,3,4,5) - This pattern is good, but its not as effective as you did at 00:11:814 (1,2,3,4,5,6) - , for 00:11:814 (1,2,3,4,5,6) - it fits really well with the music, the way you did back and forth movements, but not so much at 00:15:059 (1,2,3,4,5) - , cause music is slightly different here. Personally, I'd feel if you could do

      because you get the key points of the music mapped better.
    3. 00:25:516 (1,2,3) - Since each one of these notes have the same bell sound, I think they represented the same in the music. You can do so by equalizing the spacing of each of these notes. Currently, note 3 is slightly more spacing than any of the other notes reduce note 3 spacing to DS 1.8 would fix it.
    4. 00:49:855 (2) - I'm not too sure, but I think this jump is a little major for the map, more of something you would do in a platter diff, maybe you could Ctrl+G it?
    5. 00:55:624 (2) - Same as above.
    6. 00:56:525 (4) - It won't affect the game-play at all (aesthetics) but I'd prefer you make this slider face down to add some variety instead of repeating the same slider 3 times.
Good Job guys!
Kurokami

Tari wrote:

From Sey's Queue :3




Kami's Platter



  1. 00:17:583 (1,2,3,4) - This could of formed a better square, at its current state I don't think it looks quite nice, plays fine but you would get same effect by just moving 4 down , movement for ryuuta won't change at all. Actually it will change since you moved it to left by 1 too. :3 I don't want to make too hard patterns at this point.
  2. 00:38:136 (3,4) - For these notes I think you should use regular DS? I don't see why they should be higher spacing them usual, it kinda breaks your consistency to a point. It creates a bit better flow since I used higher distance at the next slider.
  3. 00:31:285 (4,5) - Since you seem to be emphasizing the bell sound, I'd rather you ctrl+g both of these notes, it would put more emphasis on them if you did it that way. I want to keep my HDash at the next note.
  4. 00:02:800 (8) - Same for this note, I think higher spacing should be here, since this is part of your style of mapping, I'd best think you want to increase these. Thats true, I changed a bit but its hard to changed now. I need to re-map the whole section. orz
    rhythms in this diff are fine.
Good Job guys!
Thanks for your mod. Fixed a few things a bit.

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Sey
Tari

Tari wrote:

Sey's Salad



  1. 00:03:160 (1,2) - I think to match with 00:04:602 (3,4) - , the spacing of 1 and 2 here should be increased a little bit more here, currently the spacing is too low in the combo, putting note 2 farther to the right would fix this issue definitely, I increased distance here from note to note on purpose. I like this pattern as it is, also suits well with the music.
  2. 00:15:059 (1,2,3,4,5) - This pattern is good, but its not as effective as you did at 00:11:814 (1,2,3,4,5,6) - , for 00:11:814 (1,2,3,4,5,6) - it fits really well with the music, the way you did back and forth movements, but not so much at 00:15:059 (1,2,3,4,5) - , cause music is slightly different here. Personally, I'd feel if you could do

    because you get the key points of the music mapped better. i don't really think a bit of variety hurts this difficulty.
  3. 00:25:516 (1,2,3) - Since each one of these notes have the same bell sound, I think they represented the same in the music. You can do so by equalizing the spacing of each of these notes. Currently, note 3 is slightly more spacing than any of the other notes reduce note 3 spacing to DS 1.8 would fix it. But I did that on purpose because the bell voice gets louder from time to time. It fits the rhythm.
  4. 00:49:855 (2) - I'm not too sure, but I think this jump is a little major for the map, more of something you would do in a platter diff, maybe you could Ctrl+G it? I decreased the distance before this pattern a bit but I won't touch the pattern itself
  5. 00:55:624 (2) - Same as above. No fix here
  6. 00:56:525 (4) - It won't affect the game-play at all (aesthetics) but I'd prefer you make this slider face down to add some variety instead of repeating the same slider 3 times. I CTRL + G'd (5), should be better now
Good Job guys!

Thanks for your mod!

http://puu.sh/bfbO2/c2d1f0832f.osu
Topic Starter
Ylinestra44
Updated!
Riari
Super late mod from my queue~


[ Sey's Salad ]
  1. 00:00:276 (1) - This could be changed to fit the music a bit better, 00:11:814 (1) - fits quite well, but something like two circles and a 1/2 slider is also nice. This would also add variety in your patterns as shown by the difference between the two examples I just gave.
  2. 00:06:045 (1) - ^^
  3. 00:49:314 (1,2) - Place 00:49:855 (2) - closer to 00:49:314 (1) - ? It doesn't feel right having a gap between these, it is inconsistent with the other similar patterns and would feel better as a "clup" or grouped together, even with movement possible.
  4. 00:55:083 (1,2) - ^^
  5. 00:53:641 (2) - Fits really nicely as a 1/2 slider.
  6. 00:54:362 (3) - ^^ - I think having a circle on the red ticks is also a viable option here, but i would much prefer the use of a 1/2 slider.


[ Kurokami's Platter ]
  1. Tags and name are different to other difficulties, please fix this.
  2. 00:00:816 (4) - x=240 and move 00:00:997 (5) - right? I think it would make a nice pattern to fit with the music.
  3. 00:56:525 (6) - Swap this for a 1/2 repeater, there is a beat on 00:56:886 - that I feel you are missing out on using.

Thats all I could pick out for now, good luck with your map~
Kurokami
I leave the tags to Yli but everything else is fixed. Thank you. :3

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Tags:candyman
BeatmapID:486291
BeatmapSetID:202488

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Candyman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
276,721.153846153846,4,3,1,20,1,0
21910,-100,4,3,1,10,0,0
22271,-100,4,3,1,20,0,0
24795,-100,4,3,1,10,0,0
25155,-100,4,3,1,20,0,0
30564,-100,4,3,1,10,0,0
30925,-100,4,3,1,20,0,0
57968,750,4,3,1,15,1,0
59468,789.473684210526,4,3,1,15,1,0
60257,-100,4,3,1,10,0,0
61044,895.522388059701,4,3,1,15,1,0
61939,-100,4,3,1,10,0,0
62835,-100,4,3,1,5,0,0


[Colours]
Combo1 : 29,29,29
Combo2 : 174,0,0
Combo3 : 255,187,255

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Sey

Riari wrote:

Super late mod from my queue~


[ Sey's Salad ]
  1. 00:00:276 (1) - This could be changed to fit the music a bit better, 00:11:814 (1) - fits quite well, but something like two circles and a 1/2 slider is also nice. This would also add variety in your patterns as shown by the difference between the two examples I just gave. i want to keep the patterns of the diff at the beginning of the song a bit easier and the droplet has a slight sound that emphasizes the music well enough.
  2. 00:06:045 (1) - ^^ ^
  3. 00:49:314 (1,2) - Place 00:49:855 (2) - closer to 00:49:314 (1) - ? It doesn't feel right having a gap between these, it is inconsistent with the other similar patterns and would feel better as a "clup" or grouped together, even with movement possible. We are pretty much at the end of the song and it is okay to have a bit of challenge at the end of the song.
  4. 00:55:083 (1,2) - ^^ ^
  5. 00:53:641 (2) - Fits really nicely as a 1/2 slider. Done.
  6. 00:54:362 (3) - ^^ - I think having a circle on the red ticks is also a viable option here, but i would much prefer the use of a 1/2 slider. Welp yeah I fixed that into a slider now.
Thanks.
@Ylinestra: Would be great if you fix this on my difficulty: http://puu.sh/biqvR/dc267a8789.png

Salad: http://puu.sh/biqCr/4afd48c3a8.osu
Topic Starter
Ylinestra44
Updated!
@Kurokami: Please redownload the map, because you have still the old title and the old bg in your mapset. Always have to fix that manually - it's a bit annoying.
Kurokami
kk lol
Eagle98
Interesting music choice. I enjoyed playing it, can't wait until it's ranked

Overall
  1. Oddly I felt like the timing was a bit late throughout; I played through normal a few times and I averaged hits around 20-30 milliseconds early. May be negligible but it's worth a look.
Normal
  1. 00:25:516 (3,4,1) might be hard for some newer players to understand.
  2. 00:32:006 (1,2,3) might also be hard to understand.
Hard
Didn't notice anything.


Seems pretty refined, just a couple nicks there and it should be perfect
Topic Starter
Ylinestra44
Late reply =/
I feel okay with both of the pattern you mentioned. If it will be mentioned again, I might Change it.
Either way, thanks for the mod =)
Secretpipe
Diffs are really good~

Good luck~
Sey
Omg, I didn't expect it so fast. I will try to find a CTB modder/BAT asap
PatZar
horror
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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