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posted
DT just do lots of it and you will win.
posted
You think PP is hard to get at your rank...

fuck...
posted

Bauxe wrote:

You think PP is hard to get at your rank...

fuck...
QQ
posted
Don't care about PP, play the game to have fun (and improve if you want). If you improve you will be able to get tons of PP in less than an hour while playing DT maps that aren't that hard at all. I'm not saying you should do that but you will be able to if you want.

I mean, assuming that your acc actually gets better. If it doesn't you will need to play DT maps that are hard as fuck but you will still be able to get lots of PP.
posted

Bauxe wrote:

You think PP is hard to get at your rank...

fuck...
Well technically pp is harder to get at lower ranks because of how little pp each play awards. It's rank that comes easy.

Not to split hairs or anything.
posted

NarrillNezzurh wrote:

Bauxe wrote:

You think PP is hard to get at your rank...

fuck...
Well technically pp is harder to get at lower ranks because of how little pp each play awards. It's rank that comes easy.

Not to split hairs or anything.
Weighting.

a 300 pp play pushing down a bunch of 295/290's isn't going to be all that much
posted
A valid consideration for people who don't have enough maps to reach 0% weighting, but the OP is long past that point. 300 topping 295 still gets you more than 120 topping 118.
posted
The difficulty pp is to get is based on the difference between quality of scores you can get somewhat efficiently and the point where your scores start giving close to no pp (1-2 or so).
posted
Regardless of pp per play, the return in rank on pp is inversely proportional to rank.
posted

NarrillNezzurh wrote:

Bauxe wrote:

You think PP is hard to get at your rank...

fuck...
Well technically pp is harder to get at lower ranks because of how little pp each play awards. It's rank that comes easy.

Not to split hairs or anything.
No. If I want PP, I need to get a score worth like 280PP.

(and that is pretty much impossible for me)
posted
Well everything's up in the air if you bring player skill to the table.
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