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Shinichi Osawa - Roots

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Topic Starter
The Girls
This beatmap was submitted using in-game submission on Tuesday, September 09, 2014 at 11:34:53 AM

Artist: Shinichi Osawa
Title: Roots
Tags: Afghanistan Roots Refinished Electronica Electronic EDM DJ
BPM: 108
Filesize: 5617kb
Play Time: 03:17
Difficulties Available:
  1. Hard (3.72 stars, 331 notes)
  2. Nana (4.8 stars, 369 notes)
  3. Normal (1.71 stars, 165 notes)
Download: Shinichi Osawa - Roots
Information: Scores/Beatmap Listing
---------------
[Song]
https://soundcloud.com/shinichiosawa/roots-re-finished
[Patterns]
Easy - 85%
Hard - 100%
Insane - 85%
[Hitsounds]
Easy - 0%
Hard - 50%
Insane - 50%
[Modders]
Kritikally
Z3R0Xx
Snaggletooth
Kritikally
IRC mod:
SPOILER
<The_Girls> Hey, do you mind modding something for me?
<Kritikally> sure
<The_Girls> Yayyy :D
* The_Girls is listening to [http://osu.ppy.sh/b/478623 Shinichi Osawa - Roots]
<The_Girls> Just the Hard difficulty atm
<Kritikally> 00:59:476 (4) - Try to rotate 3 and 4 so 4's not overlapping 2
<Kritikally> then move them back into ds with 2
<Kritikally> 01:00:032 (1)- avoid overlap with (3), can move 1 up and to the left just slightly and angle the slider to be a little more straight
<Kritikally> 01:10:865 (1,2) don't feel a significant event to trigger those between sliders, maybe start a new slider or make it one long one?
<Kritikally> 01:56:143 (2)- looks too much like a loop, therefore might be unrankable
<Kritikally> 02:02:254 (1,2,3,4,5,6) maybe spread out that square a little more so 5 and 6 don't overlap too much
<Kritikally> 02:48:365(13)- the spin into that slider looks realllly confusing
<Kritikally> 02:51:004(10,1) the 4x 1/4 jump seems unreasonable for hard
<Kritikally> most of that kiai section feels a little too hard for hard, would be more fitting for an insane
<Kritikally> 03:06:698 (1-9) maybe make that star pattern more like a cyclone instead of jumps
<Kritikally> [http://puu.sh/aQ4lD/ca499d8c19.png something like this]
<Kritikally> without 10
<Kritikally> that streamy section feels a little too complicated at the start of your kiai, might want to consider something simpler...
<Kritikally> that's all I got for now
Topic Starter
The Girls

Kritikally wrote:

IRC mod:
SPOILER
<The_Girls> Hey, do you mind modding something for me?
<Kritikally> sure
<The_Girls> Yayyy :D
* The_Girls is listening to [http://osu.ppy.sh/b/478623 Shinichi Osawa - Roots]
<The_Girls> Just the Hard difficulty atm
<Kritikally> 00:59:476 (4) - Try to rotate 3 and 4 so 4's not overlapping 2 It's not overlapping anymore.
<Kritikally> then move them back into ds with 2
<Kritikally> 01:00:032 (1)- avoid overlap with (3), can move 1 up and to the left just slightly and angle the slider to be a little more straight
<Kritikally> 01:10:865 (1,2) don't feel a significant event to trigger those between sliders, maybe start a new slider or make it one long one? It's mapped to key changes in guitar.
<Kritikally> 01:56:143 (2)- looks too much like a loop, therefore might be unrankable Fixed
<Kritikally> 02:02:254 (1,2,3,4,5,6) maybe spread out that square a little more so 5 and 6 don't overlap too much Overlaps can be great for maps.
<Kritikally> 02:48:365(13)- the spin into that slider looks realllly confusing Fixed
<Kritikally> 02:51:004(10,1) the 4x 1/4 jump seems unreasonable for hard
<Kritikally> most of that kiai section feels a little too hard for hard, would be more fitting for an insane I'm mapping the jumps on insane to be bigger jumps during the streams. This is hard relative to what's in store :O
<Kritikally> 03:06:698 (1-9) maybe make that star pattern more like a cyclone instead of jumps Can't or will distort DS
<Kritikally> [http://puu.sh/aQ4lD/ca499d8c19.png something like this]
<Kritikally> without 10
<Kritikally> that streamy section feels a little too complicated at the start of your kiai, might want to consider something simpler... I might move it to my insane level and come up with something for this. Deliberating it
<Kritikally> that's all I got for now

THanks as always
[ Nyx ]
Hey just modding another one of your maps, because why not?

Only suggestions, change what you feel you should.

[General]

Hit sounds - Put a clap on every 2nd & 4th beat in a measure.

[Easy]

Need to get rid of the errors in AiMod

01:35:587 (1,2,1) - Fix blankets. (2) x:20 y:84 (1) x:128 y:84 You'll need to fidget around with the notes that come after.
03:10:865 (4) - I prefer to move this back to the white tick. That way it hits the snare.
03:13:087 (4) - ^
03:15:309 (4) - ^
03:15:309 (4) - ^
03:17:531 (3) - I prefer to get rid of this note, but it's fine here.

[Hard]

When I first played this I thought we were streaming, but it became apparent to me that this is slow enough to single tap XD

02:49:060 (1,2,3,4,5,6,7,8) - This is actually really hard for a hard. Not saying this is bad, just hard XD
02:59:893 (8) - New combo.
02:53:365 (1,2,3) - (2) should be in between (1) and (3) so mirror the spacing in the time line. Though it doesn't like as nice.
03:16:698 - There should be a note here to hit the snare.

This map is like borderline insane (or is insane)

This is really nicely mapped IMO. GJ

[Hana]

01:03:365 (4) - If you move the tail out more you can create a better blanket

Wow, this is really nice. This map relies heavily on being able to single tap, and that's what makes it fun! GJ and GL!
Topic Starter
The Girls

Z3R0Xx wrote:

Hey just modding another one of your maps, because why not?

Only suggestions, change what you feel you should.

[General]

Hit sounds - Put a clap on every 2nd & 4th beat in a measure. I finished for Nana's difficulty. I've yet to do Hard and Easy. For Easy, I don't know if I want to do them yet since I don't how much of it will be remapped

[Easy]

Need to get rid of the errors in AiMod I'll look back at this once I decide want to do with this map altogether

01:35:587 (1,2,1) - Fix blankets. (2) x:20 y:84 (1) x:128 y:84 You'll need to fidget around with the notes that come after.
03:10:865 (4) - I prefer to move this back to the white tick. That way it hits the snare.
03:13:087 (4) - ^
03:15:309 (4) - ^
03:15:309 (4) - ^
03:17:531 (3) - I prefer to get rid of this note, but it's fine here.

[Hard]

When I first played this I thought we were streaming, but it became apparent to me that this is slow enough to single tap XD

02:49:060 (1,2,3,4,5,6,7,8) - This is actually really hard for a hard. Not saying this is bad, just hard XD Fixed
02:59:893 (8) - New combo. Fixed
02:53:365 (1,2,3) - (2) should be in between (1) and (3) so mirror the spacing in the time line. Though it doesn't like as nice. How about now?
03:16:698 - There should be a note here to hit the snare. I fixed on both insane and hard

This map is like borderline insane (or is insane) Yeah Kritikally also noted that it seems like two insane maps and one normal map. Maybe I'll grab someone to do a Hard mod for me <3

This is really nicely mapped IMO. GJ

[Hana]

01:03:365 (4) - If you move the tail out more you can create a better blanket I changed the AR to like 9 and forgot that affects blankets ><

Wow, this is really nice. This map relies heavily on being able to single tap, and that's what makes it fun! GJ and GL!
Snaggletooth
M4M

My Map - https://osu.ppy.sh/s/149528


[Nana]


  • General
  1. The first thing that popped into my mind was the Volume of the Hitsounds compared to the song. They are very loud
    and distract greatly from the actual song. I suggest to reduce the Volume to at least 40-45% and replace all claps with a whistle
    to make it sound more smooth. That way you can keep the rythm too. Also the speed up at the end is kind of fitting, but not in the
    way you mapped it. I will point out what bothered me and I will make some suggestions too on how to properly map
    a fast part on slow BPM.
  2. AIMod: 01:42:808 (2) - Object isn't snapped.
  • Placement
  1. 01:04:476 (1,1) - Ninja Spinners. Hard to hit and unfitting with the song. A simple 1/1 slider should do the trick.
  2. 01:10:310 - 01:14:754 This should be remapped imo. Reduce the jumps and add sliders, there is no need to
    change mapping style here, as this sounds exactly the same as the beginning of the map. its irritating.
  3. 01:21:698 (6,7) - To make it fit a bit better with the Guitar, Id rather map this with a 1/1 slider.
  4. 00:59:476 (4,1) - ^ Again, 1/1 slider on big Downbeat.
  5. 01:17:254 (4,5,6) - ^
  6. 01:24:476 (1) - Instead of the reverse a 1/1 slider to fit the Guitar better.
  7. 01:25:310 (2,3) - I would split these to 1/2 sliders or in 6 Circles to fit the Guitar better.
  8. 01:26:976 (1,2,3,4) - No reson or indicatior to jump here. reduce.
  9. 01:51:143 (1,2,3,4) - ^
  10. Add Circle 01:30:310 & 01:30:865
  11. 02:20:032 (1,1,1) - The slowdown is a bit unfitting. I'm not 100% sure about it, so feel free to ignore this.
  12. 02:26:698 - 02:37:810 The break is more than uncalled for. No slowdown, no calming, no tension, the music hasn't
    changed a bit, so there is no justification to add a break here. Map it.
  13. 02:42:254 (1,2,3,4,5,6,7,8,1,2,3,4) - Stop-Jumps as pretty deadly when mapped on low bpm imo.
    Example


    Maybe you noticed, that I kept mapping the Guitar and simply added a few circles in-between, to fit the hi-hat.



    This looks quite confusing as I reduced AR to 2 so you can see the whole pattern.
    Well, I'm not saying that you have to copy this. I'm not saying you can't have jumps. I'm
    just suggestion you, how you could map it. How you carry it out is still in your hands, and all of what I
    just wrote are simple suggestions.

[Hard]

  • General
  1. Well, the Hitsounds, like I said before need some adjustment in Volume.
  2. AIMod: 01:42:808 (2) - Object isn't snapped.
  • Placement
  1. 00:59:477 (4,1) - Again, an issue with rhythm and the Guitar.
  2. 01:04:198 (6,1) - ^
  3. 01:05:032 (3,4,3,4) - Fits really nicely (:
  4. 01:09:476 (1,1) - Ninja Spinners, Remove and add sliders or circles instead.
  5. 01:14:754 (3,4,5) - Id just suggest you make a 1/1 slider starting at (3) and ending at (5)
  6. 01:19:476 (4,5,1,2) - Generally, my take on Hard-Diffs is, that you'd better have a good reason to jump. imo
    this is missfitting. Reduce/remove it.
  7. 01:28:921 (1,2,3,4) - ^
  8. 01:34:754 (4,5,6,1) - ^
  9. 02:02:254 (1,2,3,4) - ^
  10. 01:51:421 (1) - Missing whistle
  11. 02:15:587 (1,1) - Ninja Spinner
  12. 02:20:032 (1,1,1) - mapped like this, the slowdown makes much more sense.
  13. 02:26:698 - 02:37:810 Again, map the break.
  14. From 02:42:254 till end: I wouldn't stream constantly. Add triplets, no problem, but you wont pass it off as a Hard if you
    have streams like 02:46:282 (8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) -

[Normal]
  • General
  1. Hitsounds
  2. The first part of the map seems quit okay. Nothing to complain here. I'll
    just focus on the sped-up part.
  • Placement
  1. 02:26:698 - 02:37:810 Map the break. also insert break in 02:38:365 to match the other
    diffs.
  2. 02:42:254 till end: I suggest using more sliders instead of circles. It is perfectly fine to have a rythm like
    you picked for a normal on that speed. I'd just space it a bit further apart so it wont look so confusing.
  3. 03:13:087 (4,1) - Never jump on normal. Distnace Snap is your holy tool for Normal and Easy.

I know such a long mod might be discouraging or even 'mean', but it isn't. All of this are merely
suggestions. I wish you good luck with your map. ~
micchi_chi
Hi, M4M from your Q~
Thank you for the mod ^^
Now, let's start~♥

[General]
  1. Is the beatmap still WIP? Because you sure have long intro and extro ._. I would suggest to just start the map here 00:02:254 or at least here 00:24:476 and end the map here 03:53:365 If you insist to keep the long intro and extro, you better cut the mp3 because AiMod said that the mp3 is too long comparing to the map, its unrankable.

[Normal]
  1. First of all, check AiMod (ctrl+shift+A) and tick the "Check Distance Snap" option. And then, you must clear all of the warnings. Easy and Normal shouldn't have any DS problems.
  2. 00:56:143 (2,3) - For blanket a perfect, just use approach circle as a guide. This one is good, but still imperfect. Better check all of your blankets.
  3. 01:03:921 (2) - I would suggest to not ignore big white tick, because usually, there's a big sound there, unless, you are following the vocal. But I think this one is fine enough, I'll let this slip by, I just using this as an example.
  4. 01:06:698 (1) - Ctrl+g this, the flow would be better. I mean, like this : http://puu.sh/bvHbf/77b0f00b43.jpg is better than the current, like this : http://puu.sh/bvHcZ/6ad9b73b0a.jpg
  5. 01:08:921 Here, and example of a big sound being ignored... I suggest to add a note or end a slider here...
  6. 01:22:254 ^
  7. 01:35:587 (1,1) - I suggest to blanket them, about like this... http://puu.sh/bvHmG/e2ea902b9e.jpg
  8. 01:53:365 (1,2) - Their bodies could be blanketed better
  9. 01:56:143 (1) - Reason for NC? Remove NC here
  10. 02:08:921 (1,2) - Don't look really nice... More like an overlap than a slider bow... I suggest moving (2) somewhere else...
  11. 02:26:698 Start the break here maybe
  12. 02:38:087 Add a short break here maybe... Long pause like this would drain the HP....
  13. 03:15:587 (1) - Not a really good positioning, from (3), instead of going to (4), I think new players will click the slider's end instead, I suggest to make it like this : http://puu.sh/bvHEg/6262357df9.jpg
  14. 03:17:810 If you insist to end the map here, add a note here.

[Hard]
  1. Check AiMod, there's one unsnapped object.
  2. I think you better set the slider tick rate to 1, just like Normal. Or change slider tick rate on Normal to 2. Its better to have consistent slider tick rate for the whole mapset.
  3. 00:55:587 (1,2) - Blanket
  4. 00:56:421 (2,3) - ^
  5. 00:56:698 (3,4) - ^ and the rest of the sliders which are not blanketed (I think you already know since you fixed the blanket halfway)
  6. 00:57:810 (1,3) - Stack properly, press shift to disable grid snap for a while, press alt too to disable DS for a while if necessary.
  7. 00:58:365 (2,4) - Don't look really nice, (4) is overlapped with (2), I suggest to change (4) like this : http://puu.sh/bvI4K/1e74b5b72e.jpg it also make the flow to (1) smoother.
  8. 01:19:754 (5) - What with that sudden jump? I know this is Hard, but I think that jump there is unnecessary...
  9. 01:24:476 (1,2) - Blanket better
  10. 01:41:698 (4,3) - Stack properly. Use the same technique as before.
  11. 01:51:421 (1) - Missing clap on slider's end
  12. 01:53:921 (2) - I think you better put this note at the same point as 01:54:754 (4) -
  13. 01:57:532 (3) - Not a really nice placement and unnecessary jump. It's better to make jumps to the new combo, move it like this maybe : http://puu.sh/bvIm2/7ddf1631cc.jpg They got blanketed pretty nicely btw...
  14. 02:06:698 (1,3) - Stack properly
  15. 02:20:032 (1) - I think this sudden speed up is unnecessary, if you want the sliders to gradually become slower, use 1.0 on this slider, 0.75 on the second one and 0.5 on the third one. It would definitely be better. And don't make them overlap each other, place them separately. http://puu.sh/bvIwe/5194149850.jpg
  16. 03:00:032 - I think speeding up here is unnecessary, the music don't change much...
  17. 03:17:810 Add a note here

[Nana]
  1. 00:51:421 Add a short break here.
  2. 01:04:476 (1) - I don't know if this actually count as ninja spinner... But actually this seems very short, and kinda unnecessary too
  3. 01:06:698 (1) - ^
  4. 01:21:143 (5,6) - Bad overlap...
  5. 01:22:532 (7) - NC
  6. 01:24:476 (1,2) - Blanket better
  7. 01:26:143 (3) - Try to make the kink placed at 01:26:421 because there's a sound there.
  8. 01:42:254 (7) - NC
  9. 02:01:143 (3,1) - Stack properly
  10. 02:20:032 (1) - Better do the same thing as I said on Hard.
  11. 03:05:587 (1) - Unnecessary spinner, better map this part instead
  12. 03:17:810 Add a note
Wow, an index finger torture XD

That's all
Good luck~^^
Lavender
I'm sorry I don't know how to mod that.... the style of this beatmap is too difficult for me to mod...star instead
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