I thinked of an for a new game mode because i am oversatisfied with osu!, bored with CTB (a bit!), i don't know how to play osu!mania and feeling like a newbie at taiko for me. So the purpose of this game mode is for players to warmup their hands and accuracy before playing any other game mode and as a fun and entertaining game mode. I called this mode osu!racing (as the title says).
So the rules of the game are the following:
Here is the effects of the mods in this game mode:
Here is the scoring rules:
For mapping osu!racing specific maps:
These are the elements in creating osu!racing skins
Thank you! And don't forget to give a support star if you like this idea.
So the rules of the game are the following:
SPOILER
The accuracy system is will be based on the CTB accuracy system.*The view will be top down view and in 2D (very obvious if in 3D and the car and the cubes or orbs will be in 3D)
*There will be 4-8 lanes depending on the difficulty (just like in osu!mania)
*The goal here is to collect cubes (orbs is also fine) in time with the beat.
*Sliders will be like a cubes or orbs with small cubes or orbs as slider ticks.
*Spinners will be like collecting lots of cubes or orbs as you can.
*There will be 4-8 lanes depending on the difficulty (just like in osu!mania)
*The goal here is to collect cubes (orbs is also fine) in time with the beat.
*Sliders will be like a cubes or orbs with small cubes or orbs as slider ticks.
*Spinners will be like collecting lots of cubes or orbs as you can.
Here is the effects of the mods in this game mode:
SPOILER
EZ- bigger lanes, bigger cubs or orbs, etc.
NF- self explanatory
HT- self explanatory
HR- opposite effects of EZ
SD and PF- self explanatory
DT and NC- self explanatory
FL- the light follows the car
No special modes except Auto and Cinema.
NF- self explanatory
HT- self explanatory
HR- opposite effects of EZ
SD and PF- self explanatory
DT and NC- self explanatory
FL- the light follows the car
No special modes except Auto and Cinema.
Here is the scoring rules:
SPOILER
*Blue cubes (or orbs) give 300 (X if miss) (100/50 if collected offbeat).
*Green cubes give 1.5x score multiplier for 10 seconds (there will be a countdown on the bottom right of the screen and the car will flash random colors even the cubes or orbs).
*Kiai time gives 2x score multiplier like in Taiko.
*Green cubes give 1.5x score multiplier for 10 seconds (there will be a countdown on the bottom right of the screen and the car will flash random colors even the cubes or orbs).
*Kiai time gives 2x score multiplier like in Taiko.
For mapping osu!racing specific maps:
SPOILER
*The interface will look like the interface in making osu!mania maps.
*The process of mapping will just look like making a osu!mania map.
*Live mapping mode will be included using osu!mania keybinds.
*There will be a option to create green cubes.
*The process of mapping will just look like making a osu!mania map.
*Live mapping mode will be included using osu!mania keybinds.
*There will be a option to create green cubes.
These are the elements in creating osu!racing skins
SPOILER
*lane-bar
*car-pippicar (I like to name the mascot Pippicar because it relates with osu!)
*green-cube (or green-orb)
*blue-cube (or blue-orb)
*cube-tick (for slider ticks)
*car-pippicar (I like to name the mascot Pippicar because it relates with osu!)
*green-cube (or green-orb)
*blue-cube (or blue-orb)
*cube-tick (for slider ticks)
Thank you! And don't forget to give a support star if you like this idea.