Big Black is a pretty bad map to give an example for.
You didn't think hard enoughFlyingKebab wrote:
Big black already has a lot of stuff with AR10 anything slower than that would make it impossible. (Although it is already almost impossible to read the sliders in that map, even players like thelewa have problems with that map (albeit not with accuracy ). I thought about it for a day and I can say that logically if you follow the song rhythm then ar is irrelevant completely, because rhythm is not a visual but an audible thing. I also understand and will reinforce my earlier statement as zare said if you can't fc or come close to fcing a map or in other words if you can not read a map well then accuracy is irrelevant at that point. I think accuracy comes as naturally as reading skills do.
GoldenWolf wrote:
You will be more consistent if you know how to read high object density, less random misses due to bad reading in general
That's the point I was trying to make. There's a misconception that low ar is difficult; it's just that the note density can be a lot higher at certain bpm with certain ar. Atama no taisou used to be a bitch for me, namely because of the high density. Same with Scarlet Rose. I find that they're difficult because there's such a cluster of notes and I wasn't used to actually having to follow it note by note; I instead was reading the general patterns and moving quickly through them.B1rd wrote:
also I think there is a difference between low AR and circle density.
Because they're most likely oldFlyingKebab wrote:
2. Why are almost all electronic genre music maps (D&B/Dubstep/Trap/Future Bass/Techno/Trance/Electro/House etc.) mapped with low AR's (usually 8) and have slow streams and or squashed spacing. It really negates the whole point of electronic music being energetic. That kind of music should be all fast AR 9/10 super duper spaced/fast and have in yo face deathstreams <3.
You fell right into my trap Mr.Wolf huehueuheuheuhe. Most of that was troll but i would still like too see faster and more spaced maps for that type of music. More jumps is better than squashed slow streams. For example An - Artcore Jinja is a good example of a faster paced approach.GoldenWolf wrote:
Because they're most likely oldFlyingKebab wrote:
2. Why are almost all electronic genre music maps (D&B/Dubstep/Trap/Future Bass/Techno/Trance/Electro/House etc.) mapped with low AR's (usually 8) and have slow streams and or squashed spacing. It really negates the whole point of electronic music being energetic. That kind of music should be all fast AR 9/10 super duper spaced/fast and have in yo face deathstreams <3.
Also most electronic songs does not allow for making deathstreams, as they're mostly 1/2s with few 1/4s (or just plain 1/8s that aren't mappable unless you're trolling)
But he fixed it so everything is manageable or so it seems.CXu wrote:
Then again you had horribad accuracy at the time :V
Like that pattern in airman? I can usually get it if I make sure to stare down each circle before I hit it. Helps me read it as individual circles rather than as a pattern.FlyingKebab wrote:
Jump pattern that goes from a certain point and just gets wider and wider and then shrinks back again.
NarrillNezzurh wrote:
Like that pattern in airman? I can usually get it if I make sure to stare down each circle before I hit it. Helps me read it as individual circles rather than as a pattern.FlyingKebab wrote:
Jump pattern that goes from a certain point and just gets wider and wider and then shrinks back again.