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posted
Big Black is a pretty bad map to give an example for.
posted
Big black already has a lot of stuff with AR10 anything slower than that would make it impossible. (Although it is already almost impossible to read the sliders in that map, even players like thelewa have problems with that map (albeit not with accuracy ). I thought about it for a day and I can say that logically if you follow the song rhythm then ar is irrelevant completely, because rhythm is not a visual but an audible thing. I also understand and will reinforce my earlier statement as zare said if you can't fc or come close to fcing a map or in other words if you can not read a map well then accuracy is irrelevant at that point. I think accuracy comes as naturally as reading skills do.
posted

FlyingKebab wrote:

Big black already has a lot of stuff with AR10 anything slower than that would make it impossible. (Although it is already almost impossible to read the sliders in that map, even players like thelewa have problems with that map (albeit not with accuracy ). I thought about it for a day and I can say that logically if you follow the song rhythm then ar is irrelevant completely, because rhythm is not a visual but an audible thing. I also understand and will reinforce my earlier statement as zare said if you can't fc or come close to fcing a map or in other words if you can not read a map well then accuracy is irrelevant at that point. I think accuracy comes as naturally as reading skills do.
You didn't think hard enough

The issue with low AR is not to be accurate on, but to read more objects at once because the object density is higher, it's about your brain being able (or not) to process high object density, nothing to do with following the rhythm
posted
low ar hurts my brain
posted
Somehow I sensed goldenwolf would pop in again.

Does high density reading have any benefits with maps above 3 stars that practically never use ar 7 or smnth? Or is it just for "I have the ability to play everything mode" ?
posted
You will be more consistent if you know how to read high object density, less random misses due to bad reading in general
posted
Lesjuh's DragonForce maps
DJPop's Joint Struggle and the likes

Banned Forever

Rainbow Dash


Atama




Freedom Dive

If you want to be able to play the actual hard shit, you will need to learn low AR
posted
Lower ar? You mean high note density; right?
posted
I played AR11 for half an hour and it really killed my low AR reading.

also I think there is a difference between low AR and circle density.
posted

GoldenWolf wrote:

You will be more consistent if you know how to read high object density, less random misses due to bad reading in general
I completely 100% agree that high note density ***** me up on ALL low AR maps and some high AR maps that like to throw a lot of stuff on the screen. That is one thing that i will truly, really, over 9000 honestly say without lying to myself in any way.
posted

B1rd wrote:

also I think there is a difference between low AR and circle density.
That's the point I was trying to make. There's a misconception that low ar is difficult; it's just that the note density can be a lot higher at certain bpm with certain ar. Atama no taisou used to be a bitch for me, namely because of the high density. Same with Scarlet Rose. I find that they're difficult because there's such a cluster of notes and I wasn't used to actually having to follow it note by note; I instead was reading the general patterns and moving quickly through them.

Namely two things make higher note density easier to read: practice self control and being aware of where your cursor is actually at in relation to the notes you're trying to hit.
posted
what i do to get better at hitting jumps is make the map a higher CS and then playing it like that. i did that with gold dust.


this may seem irrelevant for learning a hard to comprehend pattern like the one you're talking about, but keep in mind smaller circles are easier to read, and any aim training will help.
posted
Aiming isn't really a problem unless its like jumps that go from one corner of the screen to the other in a star form or something @ AR9+ and over 160BPM.

Anyways i started playing 3 stars again to begin training good accuracy and i actually found weak spots excluding accuracy like Slider->Circle->Slider which i a bit weird to single tap. I also started to fix a problem i had with ending sliders into circle stacks (I suppose i did not end the slider completely and that is why i got 100 or 50 on the stacks after.

I decided on a final sensitivity and grip setup of 400DPI Palm Grip (I have never used palm grip in my life since i did not have a mouse big enough, but now since i have a Razer Taipan with a 400 by 280mm Roccat Sense cloth pad i can actually move my arm more and grip the mouse with my hand thus eliminating earlier fingertip grip fatigue and sometimes pain for my thumb). On that note i have noticed that my mouse slowly drifts downwards as i play longer maps. I know that the Avago sensor in the mouse has anywhere from 1 to 5% built in hardware acceleration which for aiming is quite negligible but that sliding down thing is annoying because my shoulder kinda twists a bit (but i suppose this is because i am not used to the grip yet and i don't lift once because i filmed my hand on a fast map).

I don't know how long it will take me to get up to 97%+ accuracy and i suppose it will be quite awhile but i decided (after reading various threads that if you train your accuracy to be good then later on you can actually determine if a map is too hard to FC or finish etc. and that accuracy will always come naturally).

I still occasionally play 5 star maps to not lose reading skill/speed but i can say that those maps helped my reading and reaction skills a lot and now i can calmly focus on accuracy on sub 3.5 star maps and not worry at all about dying.
posted
Self necro. On topic question: Jump pattern that goes from a certain point and just gets wider and wider and then shrinks back again. I can't read those for ****. And since it is not a geometrical figure the read it as single circles isn't really working here. Same with the the patterns that get so wide (but don't shrink back) that it really becomes a hassle to reach the last notes.
posted
I always play those such that I know where the emphasized beats are. Generally it is on combo 1,3,5,7,etc. but it may vary depending on the song. What I mean is that I will hit combo 1,3,5,7,etc. with more force so I know that's on one of the main beats, then I hit the rest of the notes like normal (and with less force). It's kind of like drumming, where sometimes you want to be hitting the hi-hat, ride, snare (and etc.) in a "loud, soft, loud, soft, loud, soft" pattern.

Though this requires some musical understanding, and I do not know how naturally this comes with anyone else.
posted
Repeating patterns in general can be done by focusing on an "anchor point" and then rely on muscle memory and periferal vision. Well, probably depends on how you play, but I generally just see that "okay triangles getting bigger, so draw bigger triangles". I get the sense of the distance by focusing on the first 2 notes in the triangle, and then rely on muscle memory to get the 3rd one. Sometimes... Man idk I don't really think when I play and it just works out most of the time.
posted
Well i guess it just comes with experience. I have analyzed some of my replays on jumpy maps such as Airman/Eighto/Remote Control and other maps that are a tad easier. The problem i saw was this: My aim isn't the problem because i move my cursor fast enough and practically to the center of the jumps but I either 1. Don't click the circles for some odd reason 2. Click the circles too early because sometimes they start to vibrate meaning i missed a key press somewhere and I was WAY WAY too fast as a result. So I would draw the conclusion that i need better control of my fingers and I need to have better synchronization between my key presses and my aim speed.

Side Note:
1. Skystar maps are hard as hell to read QQ
2. Why are almost all electronic genre music maps (D&B/Dubstep/Trap/Future Bass/Techno/Trance/Electro/House etc.) mapped with low AR's (usually 8) and have slow streams and or squashed spacing. It really negates the whole point of electronic music being energetic. That kind of music should be all fast AR 9/10 super duper spaced/fast and have in yo face deathstreams <3.
posted

FlyingKebab wrote:

2. Why are almost all electronic genre music maps (D&B/Dubstep/Trap/Future Bass/Techno/Trance/Electro/House etc.) mapped with low AR's (usually 8) and have slow streams and or squashed spacing. It really negates the whole point of electronic music being energetic. That kind of music should be all fast AR 9/10 super duper spaced/fast and have in yo face deathstreams <3.
Because they're most likely old
Also most electronic songs does not allow for making deathstreams, as they're mostly 1/2s with few 1/4s (or just plain 1/8s that aren't mappable unless you're trolling)
posted

GoldenWolf wrote:

FlyingKebab wrote:

2. Why are almost all electronic genre music maps (D&B/Dubstep/Trap/Future Bass/Techno/Trance/Electro/House etc.) mapped with low AR's (usually 8) and have slow streams and or squashed spacing. It really negates the whole point of electronic music being energetic. That kind of music should be all fast AR 9/10 super duper spaced/fast and have in yo face deathstreams <3.
Because they're most likely old
Also most electronic songs does not allow for making deathstreams, as they're mostly 1/2s with few 1/4s (or just plain 1/8s that aren't mappable unless you're trolling)
You fell right into my trap Mr.Wolf huehueuheuheuhe. Most of that was troll but i would still like too see faster and more spaced maps for that type of music. More jumps is better than squashed slow streams. For example An - Artcore Jinja is a good example of a faster paced approach.
posted
want to play squares? grind on he has no mittens and just keep trying it until you get it

anyways: i'm a kinda old player so I don't really have the same standards as you guys, but in my time I always tried to play the most ridiculous maps of the time and I failed horribly while that didn't help me with anything. Playing maps you can -somewhat- do (like 93+% and less than 20 misses) and grinding on them will probably help you better because you can actually find out what's giving you trouble to hit and you can actually train these issues you're having

instead of just spamming z/x and moving your cursor randomly at all those 7 star+ maps

btw artcore jinja barely fits with the song, it's horribly overmapped but we really don't want to get to that subject in such a thread

tl;dr just play stuff you can actually know what you're doing
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