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Chris Rice - Lemonade

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Natsu

Garven wrote:

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help

DO NOT BASE DIFFICULTY SPREAD ON THE WEB ICONS ALONE.

Play the maps and see if there is anything inappropriate amongst the maps themselves along with difficulty progression from map to map.
some maps are getting unranked because this https://osu.ppy.sh/forum/p/3381966 so you should be clear in what is ok and what is not. Loctav said is a ¨hard rule¨ : https://osu.ppy.sh/forum/p/3383816.
So is not better if you guys clarify this to avoid confusion? actually I'm not sure if I should follow what you said or what Loctav said in that thread, even if I agree with you that this should be case by case.
Garven
It is foolish to blindly follow automatically generated star ratings. YOU determine the level of difficulty and how it relates to the difficulty levels around it. The web icons are only a quick reference guide. People are misinterpreting that rule that you're referencing to go with the icons instead of playing the maps to be sure that the difficulty AS IT PLAYS doesn't skip levels of difficulty, or that the increase in difficulty isn't too significant compared to other maps.
p3n
Please stop using the web icons to check rankability of every spread. The SR and therefore the web icons are completely useless in the lower end spectrum and especially for "low BPM" songs. Furthermore, this being a 2-diff set without an "Insane" or higher difficulty, you will have to evaluate the quality and rankability of the spread by yourself anyway.

Further information can be found here.
Natsu

p3n wrote:

Please stop using the web icons to check rankability of every spread. The SR and therefore the web icons are completely useless in the lower end spectrum and especially for "low BPM" songs. Furthermore, this being a 2-diff set without an "Insane" or higher difficulty, you will have to evaluate the quality and rankability of the spread by yourself anyway.

Further information can be found here.
Thanks for clarify p3n
Xelasto
Normal
00:07:324 (2) - Space out because the slider makes you go fast. The note is right next to the slider so it makes the player go fast, slow, fast, slow. Too tricky for normal
00:08:489 (4) - ^
00:09:654 (2) - ^
00:12:858 (2,3) - I don't recommend stacking these. Tricky for beginners.
00:21:305 (2) - As said before about spacing
00:22:470 (4) - ^
00:23:635 (2) -
00:27:713 (1) - No NC
00:28:586 (2,3) - Don't stack
00:32:081 (3,1) - Don't stack
00:51:014 (1,2) - Space out
00:54:800 (3,4) - No stack
00:59:751 (3,4) - Combine these two. You should map to only one vocal, which in this case is the man who said "Answer me"
01:04:411 (3,4) - ^
01:08:489 (3) - NC
01:07:907 (2) - Space out
01:09:072 (4) - ^
01:13:732 (3) - ^
01:28:004 (3,1) - No stack
Up one of the choices by one: HP Drain, OD, or AR

Lemons
00:17:518 (2) - Dont hide under the slider.
00:26:547 (3) - ^
00:27:712 (1) - ^
00:28:441 (2,3) - ^
00:43:441 (5) - NC
00:44:023 (1) - No NC, instead on 00:44:314 (2) -
00:43:441 (5,6,7,8,1) - While streams are already hard for this mode, Such a spaced out stream is really hard.
01:39:363 (6) - NC
01:39:945 (1) - As before about No NC
01:39:363 (6,7,8,9,1) - ^
01:51:120 (3) - NC
01:51:933 (5) - NC

Overall both Modes are very good. Just those things made it feel unnatural (lemonade) ;)
Topic Starter
pandorawindy

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help hmm.. i have seen garven and p3n s replies .. it seems like i neednt worry this thing :roll:
Lemons:

  1. 00:18:101 this part sound really empty, add a circle or make a 1/2 slider with the previous object, since this doesn't feel good fixed
  2. 00:30:042 (1) - I don't understand why this slider is extended, mainly cuz there is music at 00:30:334 - but there is nothing 00:30:479 -, a 1/2 slider will fit follow the music at it is, there are some similar cases as: 00:32:955 (2) - ( vocals and music stop at 00:33:246 - there is not reason to have the slider ending in the blue tick) pattern here has been changed.
  3. 00:44:606 (3) - this one is fine, since there is a vocal at the blue tick
  4. 00:43:586 (6,7) - this circles are not following nothing in the song, is not better to remove them? and follow the music as it is? same goes for 01:39:508 (7,9) - i have asked Aleks if i could keep this stream. he said no problem and totally fine..
  5. 00:31:499 (5,1) - nazi, this is not stacked properly, same here 00:35:868 (4,5,6) - changed
  6. 00:51:013 (1,2,3,4) - not a big thing, but there are some spacing inconsistencys, maybe will be nice if you avoid that, same goes for 00:52:178 (1,2,3,4) - ok i did
  7. 01:01:499 use 30% volume atleast, actually sounds like the slider tick and sliderslide are silenced at the same time.., same goes for 01:06:159 fixed
  8. 01:28:295 (1) - this should be 1/2 slider following the music correctly, 01:28:877 (2) - this one is ok, since there is sound in the red and blue tick fixed
  9. 01:50:473 (1,2,3,4) - with the timing and the bad spacing at this point, this will be really frustrating to play, at least consider to use a more suitable spacing between the circles I think different spacing is not a big problem here..i feel this set is interesting and rankable :)
  10. nice diff, I probably don't agree with some extended sliders and some beats that are overmapped, but overall nice work
Normal:

  1. 00:20:722 (1,2,3,4) - probably just my personal opinion, but having alot of overlaps like this, is kinda frustrating to play for new players, don't be afraid of big spacing, for example by using 1.10 distance snap you can avoid them, well probably this require so much work. hmm... use 0.8 ds in normal and easy is one of my habits.in general i have no plan to increase more than 0.9
  2. 01:00:334 (4,1) - ugly overlap, and can cause confusion in game, since is really noticeable, maybe you can do something to avoid this? fixed
  3. I dont have much to point to this diff, but yeah consider my first point about the overlaps.
GL with this, I'll keep an eye here :), also seems like Mystyk want to recheck this
Thanks for your time to mod :)
Topic Starter
pandorawindy

Xelasto wrote:

Normal
00:07:324 (2) - Space out because the slider makes you go fast. The note is right next to the slider so it makes the player go fast, slow, fast, slow. Too tricky for normal
00:08:489 (4) - ^
00:09:654 (2) - ^
00:12:858 (2,3) - I don't recommend stacking these. Tricky for beginners.
00:21:305 (2) - As said before about spacing
00:22:470 (4) - ^
00:23:635 (2) -
00:27:713 (1) - No NC
00:28:586 (2,3) - Don't stack
00:32:081 (3,1) - Don't stack
00:51:014 (1,2) - Space out
00:54:800 (3,4) - No stack
00:59:751 (3,4) - Combine these two. You should map to only one vocal, which in this case is the man who said "Answer me"
01:04:411 (3,4) - ^
01:08:489 (3) - NC
01:07:907 (2) - Space out
01:09:072 (4) - ^
01:13:732 (3) - ^
01:28:004 (3,1) - No stack
Up one of the choices by one: HP Drain, OD, or AR

Lemons
00:17:518 (2) - Dont hide under the slider.
00:26:547 (3) - ^
00:27:712 (1) - ^
00:28:441 (2,3) - ^
00:43:441 (5) - NC
00:44:023 (1) - No NC, instead on 00:44:314 (2) -
00:43:441 (5,6,7,8,1) - While streams are already hard for this mode, Such a spaced out stream is really hard.
01:39:363 (6) - NC
01:39:945 (1) - As before about No NC
01:39:363 (6,7,8,9,1) - ^
01:51:120 (3) - NC
01:51:933 (5) - NC

Overall both Modes are very good. Just those things made it feel unnatural (lemonade) ;)
Thanks for your time to mod my map. i only avoid the stack in easy diffs. not normal . and i used to put the NC on the high white lines. anyway thanks for your mod :D
Mystyk
According to TicClick's hitsound checker, there are unused files.
I can confirm this, since in the timing panel you use soft hitsounds everywhere.

The following hitsounds are unused:
  1. normal-sliderslide2.wav
  2. soft-hitfinish.wav
  3. normal-hitclap2.wav
  4. normal-hitnormal2.wav
  5. normal-hitwhistle2.wav
  6. normal-hitfinish2.wav
Topic Starter
pandorawindy

Mystyk wrote:

According to TicClick's hitsound checker, there are unused files.
I can confirm this, since in the timing panel you use soft hitsounds everywhere.

The following hitsounds are unused:
  1. normal-sliderslide2.wav
  2. soft-hitfinish.wav
  3. normal-hitclap2.wav
  4. normal-hitnormal2.wav
  5. normal-hitwhistle2.wav
  6. normal-hitfinish2.wav
hi ! In fact , I must keep some normal hitsounds since there has some bugs in osu . For example , If i delete normal hitwhistle2 , 01:25:965 (1) - This slider ll be okay in edit interface , but this custom hitsound cant work when you test it or play it..because i set this slider be one normal sound via sampleset . I have ever told this bug to garven . but this problem has not been tackled .
About normal sliderslide2 .. one slider is unrankable without slidesound and ticksound at the same time..for example 01:00:334 (1) - here..i set this slider be one normal slider. so it has slidesound but not ticksound.. so this slider is rankable :oops: ..
Above all , i only found soft hitfinish and normal hitfinish2 r unused.. so deleted. :P
By the way..you r not the bat right now ? there has too much transformation during the time i left osu.
Anyway Thanks for your time Mystyk :)
Mystyk
I'm waiting for Garven's confirmation about this.

Also, nominators can bubble/qualify maps and I'm a nominator so don't worry :P
Garven
Yeah, this should be fine. It's hard to locate since you'd have to click on every object, but as you can see it's using the normal set, so as long as all the listed elements are used in some way in the set, you're good to go.
Topic Starter
pandorawindy

Garven wrote:

Yeah, this should be fine. It's hard to locate since you'd have to click on every object, but as you can see it's using the normal set, so as long as all the listed elements are used in some way in the set, you're good to go.
I got it .. thanks :D
Mystyk
Alright, thanks Garven!

Good to go by me, good luck!
Kayano
Very nice mapped.
Qualified!
Topic Starter
pandorawindy

Mystyk wrote:

Alright, thanks Garven!

Good to go by me, good luck!
I am so glad that people in bat have not forget this old map half one year i made..so excited i am since this map could be bubbled .. thanks you Mystyk.. :) :)

OniJAM wrote:

Very nice mapped.
Qualified!
感谢你一直以来对该图的关注与支持.. :D
KaedekaShizuru
Congratulations!
DakeDekaane
Finally qualified, congratulations!
P o M u T a
nice pandorawindy :)
Garven
I'm glad to see this made it through finally. Congratulations!
Angelo
Finally qualified ! Congratulations :)
Topic Starter
pandorawindy

KaedekaShizuru wrote:

Congratulations!

DakeDekaane wrote:

Finally qualified, congratulations!

P o M u T a wrote:

nice pandorawindy :)

Garven wrote:

I'm glad to see this made it through finally. Congratulations!

Angelo wrote:

Finally qualified ! Congratulations :)
Thank you all guys..your words bring me a warm feeling.. :) :)
Mystyk
Congrats, and you're very welcome! You don't have to thank me that much, thank yourself for reminding me from time to time and for making a nice mapset! :D
alacat
Finally :D Gratz <3
Topic Starter
pandorawindy

Mystyk wrote:

Congrats, and you're very welcome! You don't have to thank me that much, thank yourself for reminding me from time to time and for making a nice mapset! :D
Keep one grateful heart to map and do everything in the life ! :)

alacat wrote:

Finally :D Gratz <3
thanks . i love cute cat :) :)
cmn_891127
恭喜呀~
Topic Starter
pandorawindy

cmn_891127 wrote:

恭喜呀~
:) 谢谢
Atrue
Sorry for inconvenience, but this mapset need to be disqualified due to these problems:

1. The following hitsounds are unused (though you indeed have some settings on N:C2, but these files are not used and should be removed):
  1. normal-hitclap2.wav
  2. normal-hitwhistle2.wav
2. During 01:50:473 - this part, NCs need to be set to notify about the BPM change. Especially in Lemons diff, 01:50:473 (1,2,3,4,5) - NCs should be set on the notes.

3. Spread is not good. Lemon is way harder than Normal.
Lemon: 00:43:441 (5,6,7,8,1) - in this BPM, this can be really hard to hit. Also here at 01:39:363 (6,7,8,9,1) - .
And this jump is bigger than excepted: 00:53:052 (4,1) - This jump is obviously much bigger than other jumps in this map, which is not accepted in this mild "Hard" diff.

BTW nice storyboard, should be a quick fix and feel free find BNs to help you in pushing this mapset forward again. :)
DakeDekaane

Atrue wrote:

2. During 01:50:473 - this part, NCs need to be set to notify about the BPM change. Especially in Lemons diff, 01:50:473 (1,2,3,4,5) - NCs should be set on the notes.
This isn't really necessary, the slowdown is already reflected in the spacing going down, and that's enough, imo :P

I think I can help this getting requalified.
Topic Starter
pandorawindy

Atrue wrote:

Sorry for inconvenience, but this mapset need to be disqualified due to these problems:

1. The following hitsounds are unused (though you indeed have some settings on N:C2, but these files are not used and should be removed):
  1. normal-hitclap2.wav
  2. normal-hitwhistle2.wav

I have ever reported this sampleset hitsound bug to garven before this map qualified..And Damnae has been fixed this bug some times ago..yeah , it time to remove those sound files worked before..

  1. normal-hitclap2.wav
  2. normal-hitwhistle2.wav
  3. normal-hitnormal2.wav
removed..

2. During 01:50:473 - this part, NCs need to be set to notify about the BPM change. Especially in Lemons diff, 01:50:473 (1,2,3,4,5) - NCs should be set on the notes.

Little hard to imagine wht other people think of this..I just feel the combo is a little wired after i set NCs.. Plz tell me if i must fix this..

3. Spread is not good. Lemon is way harder than Normal.
Lemon: 00:43:441 (5,6,7,8,1) - in this BPM, this can be really hard to hit. Also here at 01:39:363 (6,7,8,9,1) - .
And this jump is bigger than excepted: 00:53:052 (4,1) - This jump is obviously much bigger than other jumps in this map, which is not accepted in this mild "Hard" diff.

I have ever asked Aleks719 if i can keep this stream.he said this totally fine..Difficult choice to make since people have dissents..Plz tell me if i must do it here.. This big jump has been fixed

BTW nice storyboard, should be a quick fix and feel free find BNs to help you in pushing this mapset forward again. :)
Atrue
Both highly suggested, but well, since Aleks said that the stream is fine, whether to make the change on streams depends on you, if the main issue of the unused files has been fixed. Good luck!
Topic Starter
pandorawindy

DakeDekaane wrote:

Atrue wrote:

2. During 01:50:473 - this part, NCs need to be set to notify about the BPM change. Especially in Lemons diff, 01:50:473 (1,2,3,4,5) - NCs should be set on the notes.
This isn't really necessary, the slowdown is already reflected in the spacing going down, and that's enough, imo :P

I think I can help this getting requalified.

Modder deserved one kudosu if his suggestions that mapper think this is useful.Thank you dake , you made me know wht s the other people s opinion on this point :) :)
Topic Starter
pandorawindy
Really hard to imagine why cant i give kud to people give me useful suggestions .
DakeDekaane
Well, I didn't suggest something, so I agree that post doesn't deserve a kudosu.

[Normal]
01:45:188 (2) - *nazi* The blanket here is a bit off, try moving it a bit to the top, or adjusting the last spot.

[Hard]
00:51:887 (4,1) - I agree this jump is a bit hard to catch and somehow breaks the spread (almost 3x!), could be nice if reduced.
01:08:780 (5,6) - This break a bit the consistency you had for 01:07:615 (2,3) - , where the spacing is regular, not a big problem, but could be nice if both spacings were consistent. I know this would ruin your pattern in 01:09:072 (6,1,2) - , so I'll let you decide.
01:47:809 (4,1) - Same as the first suggestion.

Poke me back.
Topic Starter
pandorawindy

DakeDekaane wrote:

Well, I didn't suggest something, so I agree that post doesn't deserve a kudosu.

[Normal]
01:45:188 (2) - *nazi* The blanket here is a bit off, try moving it a bit to the top, or adjusting the last spot.ok,i moved it to top a little.

[Hard]
00:51:887 (4,1) - I agree this jump is a bit hard to catch and somehow breaks the spread (almost 3x!), could be nice if reduced.pattern has been changed.
01:08:780 (5,6) - This break a bit the consistency you had for 01:07:615 (2,3) - , where the spacing is regular, not a big problem, but could be nice if both spacings were consistent. I know this would ruin your pattern in 01:09:072 (6,1,2) - , so I'll let you decide.This is Mystyk s idea. and i think this is not bad..playable is it:P
01:47:809 (4,1) - Same as the first suggestion.changed

Poke me back.
Should i give you kud this time? little confuse i am :?
DakeDekaane
Feel free to give kudosu if I my mod was helpful.

For the time being, rebubbling
(。・∀・)ノ

!summon Mystyk
Mystyk
srsly...

requalify
Fycho
regratz o/
Hitorikko
grats :)
hehe
congrats! great song and map, love it!
P o M u T a
re :)
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