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Chris Rice - Lemonade

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Topic Starter
pandorawindy

Yuthuil wrote:

From m4m

All are suggestions.


General:

The grey and pink combo colours are a bit random, how about going with different shades of yellow and green since that's the main focus on the bg apart from the table.
sounds good .. i encountered one bug before,this bug cause i cant set custom combo color,but now , i solved and reset them. idk if i have set it as wht you recommended.

Normal:

  1. 00:02:077 (1) - suggestion - put this circle right in the middle of the lemon, or make the lemon come down right to the center.dont worry about this point , edit is not same in game. if you test or play it , you ll find this circle is accurate in center.
  2. 00:30:038 (1,2) - blanket properly fixed
  3. 00:32:950 (2,3,4) - arrangement can be made nicer. all reset..
  4. 00:49:261 (2) - make symmetrical. no ,, i love symmetry but i m not a big fan of symmetry
  5. 01:09:649 (1,2,3,4,1) - Arrangement can be made much more appealing. reset
  6. 01:17:513 (2) - move to x340 y108? reset here.
  7. 01:45:766 I think the beat in the background music here shouldn't be ignored. It's quite strong.i didnt miss this beat..you know i use str2 in this map. this is the reason..and i want it consistent with that long slider in first kiai
  8. 01:42:270 (1) - I don't know what you think about this, but maybe add a finish on this note? :3 I really like the sound of it being here oh my hitsounds follow the rhythm.. i have never add some overbeats..
  9. 01:51:094 (4) - since you put the bpm lower here, the slider's velocity has gone lower too, I think it's too surprising for a normal diff, since there's no indication why it's going slower. so maybe add a timing point and change the sv to 1.25x here? hah..it ll be harder,not easier i guess..dont worry about this point.. it s nature.

Lemons:

  1. 00:14:309 (2,3) - take off ds and move these to x312 y192? it looks better imo did some other fix..
  2. 00:48:095 (4) - remove ds and move to x280 y28 ok
  3. 00:57:998 (1,2,3,4,5,6,7,8) - the placement of all these could really use some work, they're all overlapping and all. edit is not same in game , in edit , there has the shadow after you hit circles. but in game , you ll find it is not very hard to read.
  4. 01:00:328 (1,1) - and these could use some neatening up unnecessary i guess
  5. 01:21:008 (6) - move to x144 y152 ok
  6. 01:26:543 (2) - move to x340 y36 ok
  7. 01:27:999 (5) - move to x358 y250 and then ds 01:27:708 (4). ok
  8. 01:41:396 (5) - move this more onto the slider's body maybe, instead of the tail, or stack with the tail.hmm..it s easy to read and i have many overlap like it..

That's all and good luck~ I hope this mapset gets ranked soon, I really really like the map and SB, I actually think it could be ranked in the state it is now - very good

star :3 thank you , it s a very helpful mod for me
Topic Starter
pandorawindy

Frostings wrote:

Hellooooo
kinda late sorry I forgot I made a modding queue ;;
no point giving kudosu for this post, just like to mention a couple things i think you helped me a lot..you really deserved one kudosu imo,,

[General]

00:34:698 - recommend audiopreview here. right now it kinda starts mid-verse and is a little weird for me i just think the volume of start preview is gradually increase. so my method has better effect.

[Lemons >w<]
00:31:057 (3,4) - you should make these exactly same DS for better design, also maybe try a better blanket with 00:31:494 (5) - ?
sounds good , but same ds hard to be one beautiful pattern i guess
00:54:504 - I really recommend you add a note here for the loud percussions
fixed
01:09:067 (6,1,2) - try to have a better circular triangle here ok i fixed
(hint: when you set down the first two sliders, you can copy+paste both and rotate them 120 degrees together. One side will stack with a previous slider and the other will form the third side perfectly)


Really nice song + storyboard, it's kind of a shame that there's only two difficulties made for it

I think this set could support one or two more diffs, one very beginner-friendly diff, and one around 3.5 ~ 4 stars
It's your choice though i think two diffs r enough . you know 103bpm song is not suitable to make insane.and i have decreased my normal s difficulty . so every thing ll be okay..anyway.. thx for modding :oops:
OscaR CUBE
Hii..!!
For m4m, from ur q.. :D :D

NORMAL
  1. 00:42:853 (3) - how about move the third point of this slider to x:244 y:120 ??
  2. 00:49:261 (2) - maybe like this??
  3. 01:02:076 - how about add a hit circle? :D
  4. 01:06:737 - ^
  5. 01:38:193 (2) - x:124 y:292 ?? And you have to do the rest.. :D
  6. 01:45:183 (2) - same as 00:49:261 (2)
  7. 01:51:469 - add a circle? :?
  8. 01:52:161 (1) - i think the sound at the spinner end is just too loud.. .-.

LEMONS
  1. 00:18:096 - why don't add a circle?
  2. 00:43:435 (5,6,7,8,1) - i think the distance is just too far.. :?
  3. 00:54:358 (3,4,5) - how about making this like this?
  4. 00:55:377 - add a circle?? :?
  5. 01:14:164 - ^
  6. 01:30:329 (7,8,1) - why don't stack this?? Or just make it a 'line'?? :D
  7. 01:34:989 - add a note here, and here 01:35:135 - ??
  8. 01:39:357 (6,7,8,9,1) - same as above.. :?
  9. 01:48:096 (1,2,3,4) - Ctrl + G ??
  10. 01:50:455 (1,2,3,4) - i think u should make the distance more far. players may click it before it should be. :P
  11. 01:52:161 (1) - same as the normal diff. :D

Nice SB! Nice Song! Nice Mapset! :) :)
And, sorry if my mod i think this is suggestion ._. don't help you so much.. :? :?

Edit : the striked mods, because i mod this before i update the mapset. :(
Topic Starter
pandorawindy

OscaR CUBE wrote:

Hii..!!
For m4m, from ur q.. :D :D

NORMAL
  1. 00:42:853 (3) - how about move the third point of this slider to x:244 y:120 ?? i ll adjust this slider s shape when i have better idea.
  2. 00:49:261 (2) - maybe like this?? i plan to keep it temporarily.you know .. more shapes or patterns mean more varieties.
  3. 01:02:076 - how about add a hit circle? :D all of my notes follow the instrument or vocal , i never add over rhythm notes..sry
  4. 01:06:737 - ^
  5. 01:38:193 (2) - x:124 y:292 ?? And you have to do the rest.. :D unnecessary..
  6. 01:45:183 (2) - same as 00:49:261 (2)
  7. 01:51:469 - add a circle? :?
  8. 01:52:161 (1) - i think the sound at the spinner end is just too loud.. .-. ok i accepted.

LEMONS
  1. 00:18:096 - why don't add a circle? not very strong beat in here.
  2. 00:43:435 (5,6,7,8,1) - i think the distance is just too far.. :? i think this ds is not very hard for most of players .
  3. 00:54:358 (3,4,5) - how about making this like this? no .. sry
  4. 00:55:377 - add a circle?? :? no , i have said this reason.
  5. 01:14:164 - ^
  6. 01:30:329 (7,8,1) - why don't stack this?? Or just make it a 'line'?? :D unnecessary to changed their arrangement.
  7. 01:34:989 - add a note here, and here 01:35:135 - ?? weird..
  8. 01:39:357 (6,7,8,9,1) - same as above.. :? no
  9. 01:48:096 (1,2,3,4) - Ctrl + G ?? no, my arrangement is totally reasonable
  10. 01:50:455 (1,2,3,4) - i think u should make the distance more far. players may click it before it should be. :P hmm..dont worry ;)
  11. 01:52:161 (1) - same as the normal diff. :D accepted

Nice SB! Nice Song! Nice Mapset! :) :)
And, sorry if my mod i think this is suggestion ._. don't help you so much.. :? :?

Edit : the striked mods, because i mod this before i update the mapset. :( thx for modding
Kayano
Mod request from Popner's Modding Team
Sorry for the delay

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Disabled Letterbox During Breaks because no breaks in your map
[ Normal]
Rhythm
  1. 00:32:076 - note here for vocal?
  2. 00:40:232 - same as above
  3. 01:27:999 - ^
  4. 01:36:154 - ^
Hitsounds
  1. Wonderful hitsounds choice! I like them so much! Star for this
Placement
  1. 01:18:970 (4) - NC to have consistency
[ Lemons]
Rhythm
  1. Nothing to say
Hitsounds
  1. Great
Placement
  1. 01:08:776 (5,6) - Hard难度最好不要用这样的遮挡 比较难读
Nice storyboard too! Star for this
GOGOGORANKKKK
Mystyk
Hi there from my modding queue!

[General]
Please change one of the grey colors, they are too similar and it's hard to differentiate while playing. These colors are easier to differentiate and they don't melt with the background as much as the previous colors! http://puu.sh/bpL2t/fe8814b1c2.png
[Colours]
Combo1 : 231,231,231
Combo2 : 208,208,19
Combo3 : 255,255,0
Combo4 : 16,175,16
Combo5 : 0,255,0
Combo6 : 92,92,92

Quote from Ranking Criteria:
"Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends."

I would also recommend you to ask someone to recheck timing (TicClick, DakeDekaane...etc.)
Also could you explain why you added "heart" to the tags? (well it's quite late so I might have overlooked something but I only found things about "Amusing" and not about heart)

[Normal]
  1. 00:32:950 (2,3,4) - these 1/2s are unnecessary, the song goes slower, I would just use a reverse slider here - https://osu.ppy.sh/ss/2013198
  2. 00:51:009 (1,2,3,4) - too much 1/2 again, I know what sound you're following but even for 103 BPM this is a bit too much since there is no easier difficulty, maybe you can try this - https://osu.ppy.sh/ss/2013202
  3. 00:57:999 (1,2,3,4,5) - same as above ^ too much 1/2 try to make it easier please - http://puu.sh/bpSar/7cedf49ce0.jpg - also the sliderticks will follow the "pa-pa" part of the vocals that you followed so it wouldn't be a bad change in my opinion
  4. 01:02:659 (1,2,3,4,5) - same ^
  5. 01:46:931 (1,2,3,4) - maybe you could simplify this pattern as well since sliderticks will follow the rhythm too - http://puu.sh/bpSoU/ce50ff66df.jpg
  6. 01:36:154 (2,3) - please don't place (3) under (2) it's confusing, example: https://osu.ppy.sh/ss/2012976
  7. 01:46:931 (1) - add finish maybe? I think it would fit since there is a stronger beat there
[Lemons]
  1. 00:28:581 (3,4,5,6) - these hitsounds are quite messy in my opinion, try this:
    00:28:581 (3,5) - remove clap
    00:29:455 (6) - add clap to slider beginning and remove clap from the sliderend
    I think these will follow your hitsound pattern better
  2. 00:30:620 (2,3,4) - I think it would look better if you used the same spacing between the 1/4 notes - http://puu.sh/bpQBF/d896a77a24.jpg
  3. 00:39:940 (2,3) - this is quite a personal opinion but I don't like these kind of stacks, they are unappealing so I would rather do something different, but of course it's just my opinion :P
  4. 00:43:435 (5,6,7,8,1) - these sounds overmapped 00:43:581 (6,8) - these are unnecessary, there is nothing that would ask for hit circles at those parts >.< a slider would fit better - http://puu.sh/bpM5g/8fbfa3b622.jpg
  5. 00:44:601 (3,4) - I think this would fit better to the vocals - http://puu.sh/bpLQk/e6136fb222.jpg
  6. 01:08:776 (5,6) - please don't do such stacks, it's confusing, try this - https://osu.ppy.sh/ss/2013132 - stack 01:08:483 (4) - with 01:07:319 (1) - and place 01:08:776 (5) - to where (4) was
  7. 01:10:231 (2,4) - same opinion as 00:39:940 (2,3) -
  8. 01:27:125 (3,5) - I think this will look better - http://puu.sh/bpPQ3/c9eec0820d.jpg
  9. 01:35:863 (2,3) - looks like an unnecessary and unappealing half-stack again, though I'm not forcing you to change it or anything, I just think it doesn't look nice xD
  10. 01:39:357 (6,7,8,9,1) - same as 00:43:435 (5,6,7,8,1) - I think some notes are unnecessary so it would be better to remove them 01:39:503 (7,9) -
  11. 01:40:523 (3,4) - same as 00:44:601 (3,4) - I think this would fit better to the vocals and might play better too - http://puu.sh/bpQ4W/e539f7982e.jpg
  12. 01:44:600 (1,2) - I really don't know why you place these hit circles just right above/under sliders but only a tiny bit, it doesn't look nice in my opinion (not only here) and this time there is also a reverse arrow, and I know that it's not hidden, but it would look better if you replaced 01:44:600 (1) - https://osu.ppy.sh/ss/2013159
  13. 01:46:348 (4,1) - the same here, you placed it weirdly again X_X
  14. 00:50:426 (4,1) - same as above ^
  15. 01:37:318 (6,1) - same ^
  16. 01:41:396 (5,6) - same ^
This is a very nice mapset, I really like the storyboard as well, feel free to call me back when you checked both OniJAM's and my mod!
Topic Starter
pandorawindy

Mystyk wrote:

Hi there from my modding queue!

[General]
Please change one of the grey colors, they are too similar and it's hard to differentiate while playing. These colors are easier to differentiate and they don't melt with the background as much as the previous colors! http://puu.sh/bpL2t/fe8814b1c2.png
[Colours]
Combo1 : 231,231,231
Combo2 : 208,208,19
Combo3 : 255,255,0
Combo4 : 16,175,16
Combo5 : 0,255,0
Combo6 : 92,92,92
okay , changed :-D
Quote from Ranking Criteria:
"Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends."

I would also recommend you to ask someone to recheck timing (TicClick, DakeDekaane...etc.) okay, at the beginning of make this map,all the timing points opinion r from Garven . of course , i ll find other bats to check it..
Also could you explain why you added "heart" to the tags? (well it's quite late so I might have overlooked something but I only found things about "Amusing" and not about heart) ok, heart has been removed..it just a sliders 'shape XD

[Normal]
  1. 00:32:950 (2,3,4) - these 1/2s are unnecessary, the song goes slower, I would just use a reverse slider here - https://osu.ppy.sh/ss/2013198 okay very friendly to beginners..
  2. 00:51:009 (1,2,3,4) - too much 1/2 again, I know what sound you're following but even for 103 BPM this is a bit too much since there is no easier difficulty, maybe you can try this - https://osu.ppy.sh/ss/2013202 fixed
  3. 00:57:999 (1,2,3,4,5) - same as above ^ too much 1/2 try to make it easier please - http://puu.sh/bpSar/7cedf49ce0.jpg - also the sliderticks will follow the "pa-pa" part of the vocals that you followed so it wouldn't be a bad change in my opinion ok
  4. 01:02:659 (1,2,3,4,5) - same ^ fixed
  5. 01:46:931 (1,2,3,4) - maybe you could simplify this pattern as well since sliderticks will follow the rhythm too - http://puu.sh/bpSoU/ce50ff66df.jpg ok
  6. 01:36:154 (2,3) - please don't place (3) under (2) it's confusing, example: https://osu.ppy.sh/ss/2012976 fixed
  7. 01:46:931 (1) - add finish maybe? I think it would fit since there is a stronger beat there ok, i have fixed that in lemons diff too. and sb effect has been fixed.
[Lemons]
  1. 00:28:581 (3,4,5,6) - these hitsounds are quite messy in my opinion, try this:
    00:28:581 (3,5) - remove clap
    00:29:455 (6) - add clap to slider beginning and remove clap from the sliderend
    I think these will follow your hitsound pattern better hmm..about this point..i wanna say.. i put the clap on red lines at this part..i think this is a skill as a drummer. in general drummers has their own opinion and some hitting combo..this feeling just like the improvisation.if i changed it . it could be safe to bubble or rank..but it ll lose the interest imo..so..can i keep it?
  2. 00:30:620 (2,3,4) - I think it would look better if you used the same spacing between the 1/4 notes - http://puu.sh/bpQBF/d896a77a24.jpg of course :D
  3. 00:39:940 (2,3) - this is quite a personal opinion but I don't like these kind of stacks, they are unappealing so I would rather do something different, but of course it's just my opinion :P fixed
  4. 00:43:435 (5,6,7,8,1) - these sounds overmapped 00:43:581 (6,8) - these are unnecessary, there is nothing that would ask for hit circles at those parts >.< a slider would fit better - http://puu.sh/bpM5g/8fbfa3b622.jpg hmm..it s one another improvisation here..at the ending of the combo is a finish. it s a prefect drum combo imo. i just dont want people who playing my map forget they r drummers.
  5. 00:44:601 (3,4) - I think this would fit better to the vocals - http://puu.sh/bpLQk/e6136fb222.jpg this slider is consistent with 00:47:513 (3) , and this part is softer than before .. so maybe longer sliders r fitter i guess..
  6. 01:08:776 (5,6) - please don't do such stacks, it's confusing, try this - https://osu.ppy.sh/ss/2013132 - stack 01:08:483 (4) - with 01:07:319 (1) - and place 01:08:776 (5) - to where (4) was fixed hmm.. did i fix as you request?
  7. 01:10:231 (2,4) - same opinion as 00:39:940 (2,3) - hmm... i plan keep it
  8. 01:27:125 (3,5) - I think this will look better - http://puu.sh/bpPQ3/c9eec0820d.jpg okay
  9. 01:35:863 (2,3) - looks like an unnecessary and unappealing half-stack again, though I'm not forcing you to change it or anything, I just think it doesn't look nice xD okay fixed
  10. 01:39:357 (6,7,8,9,1) - same as 00:43:435 (5,6,7,8,1) - I think some notes are unnecessary so it would be better to remove them 01:39:503 (7,9) - ~ ~ ~ ~
  11. 01:40:523 (3,4) - same as 00:44:601 (3,4) - I think this would fit better to the vocals and might play better too - http://puu.sh/bpQ4W/e539f7982e.jpg ~ ~ ~ ~
  12. 01:44:600 (1,2) - I really don't know why you place these hit circles just right above/under sliders but only a tiny bit, it doesn't look nice in my opinion (not only here) and this time there is also a reverse arrow, and I know that it's not hidden, but it would look better if you replaced 01:44:600 (1) - https://osu.ppy.sh/ss/2013159 ok fixed
  13. 01:46:348 (4,1) - the same here, you placed it weirdly again X_X ^
  14. 00:50:426 (4,1) - same as above ^ ^
  15. 01:37:318 (6,1) - same ^ ^
  16. 01:41:396 (5,6) - same ^ ^
This is a very nice mapset, I really like the storyboard as well, feel free to call me back when you checked both OniJAM's and my mod! all mods have been done .. thank you :)
Thank you Mystyk,hmm..i m a little busy recently..there r so many damn university works i have to do.I ll fix my map and reedit this post when i finish my works.. :o :o , i ll tell you in game after i fixed this map :D
Topic Starter
pandorawindy

OniJAM wrote:

Mod request from Popner's Modding Team
Sorry for the delay

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]


  • 对不起 :( 回复你这么晚,大学开学的一段时间是在太紧张了,将近大半个月我都没有上osu . 抱歉,抱歉
  1. Disabled Letterbox During Breaks because no breaks in your map 这个为什么是灰色不可选的?
[ Normal]
Rhythm
  1. 00:32:076 - note here for vocal? 改了
  2. 00:40:232 - same as above ^
  3. 01:27:999 - ^ ^
  4. 01:36:154 - ^ ^
Hitsounds
  1. Wonderful hitsounds choice! I like them so much! Star for this
Placement
  1. 01:18:970 (4) - NC to have consistency fixed
[ Lemons]
Rhythm
  1. Nothing to say
Hitsounds
  1. Great
Placement
  1. 01:08:776 (5,6) - Hard难度最好不要用这样的遮挡 比较难读 嗯 在考虑怎么改
Nice storyboard too! Star for this
GOGOGORANKKKK 谢谢你 :D
Kayano

pandorawindy wrote:

  1. Disabled Letterbox During Breaks because no breaks in your map 这个为什么是灰色不可选的?//打开.osu文件把LetterboxInBreaks一项改成0
Topic Starter
pandorawindy

OniJAM wrote:

pandorawindy wrote:

  1. Disabled Letterbox During Breaks because no breaks in your map 这个为什么是灰色不可选的?//打开.osu文件把LetterboxInBreaks一项改成0
改好了 谢谢 :D
DakeDekaane
Hi
I got this for the timing, but you may ask some more people just to be sure.

Also I'd suggest to look a bit more in detail your combo colouring (in both diffs), as I noticed you used the bright colors in the kiai and the less bright in the non kiai, but there are parts like 00:44:018 (1) - 00:48:678 (1), where it looks like that tendency broke.

Same for some parts where you use the two green colours and the two yellow colours in a row (like in 01:09:067 (6,1) or 01:13:727 (5,1)- ), with the green isn't too much of a problem, but the yellow ones are really similar so it's a bit confusing, this is in Hard.

Storyboard is pretty nice and enoyable while playing, good job =w=b

Don't kd this post
Topic Starter
pandorawindy

DakeDekaane wrote:

Hi
I got this for the timing, but you may ask some more people just to be sure.

Also I'd suggest to look a bit more in detail your combo colouring (in both diffs), as I noticed you used the bright colors in the kiai and the less bright in the non kiai, but there are parts like 00:44:018 (1) - 00:48:678 (1), where it looks like that tendency broke.

Same for some parts where you use the two green colours and the two yellow colours in a row (like in 01:09:067 (6,1) or 01:13:727 (5,1)- ), with the green isn't too much of a problem, but the yellow ones are really similar so it's a bit confusing, this is in Hard.

Storyboard is pretty nice and enoyable while playing, good job =w=b

Don't kd this post
i accepted all of the suggestions,thank you :)
Natsu
Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help
Lemons:

  1. 00:18:101 this part sound really empty, add a circle or make a 1/2 slider with the previous object, since this doesn't feel good
  2. 00:30:042 (1) - I don't understand why this slider is extended, mainly cuz there is music at 00:30:334 - but there is nothing 00:30:479 -, a 1/2 slider will fit follow the music at it is, there are some similar cases as: 00:32:955 (2) - ( vocals and music stop at 00:33:246 - there is not reason to have the slider ending in the blue tick)
  3. 00:44:606 (3) - this one is fine, since there is a vocal at the blue tick
  4. 00:43:586 (6,7) - this circles are not following nothing in the song, is not better to remove them? and follow the music as it is? same goes for 01:39:508 (7,9) -
  5. 00:31:499 (5,1) - nazi, this is not stacked properly, same here 00:35:868 (4,5,6) -
  6. 00:51:013 (1,2,3,4) - not a big thing, but there are some spacing inconsistencys, maybe will be nice if you avoid that, same goes for 00:52:178 (1,2,3,4) -
  7. 01:01:499 use 30% volume atleast, actually sounds like the slider tick and sliderslide are silenced at the same time.., same goes for 01:06:159
  8. 01:28:295 (1) - this should be 1/2 slider following the music correctly, 01:28:877 (2) - this one is ok, since there is sound in the red and blue tick
  9. 01:50:473 (1,2,3,4) - with the timing and the bad spacing at this point, this will be really frustrating to play, at least consider to use a more suitable spacing between the circles
  10. nice diff, I probably don't agree with some extended sliders and some beats that are overmapped, but overall nice work
Normal:

  1. 00:20:722 (1,2,3,4) - probably just my personal opinion, but having alot of overlaps like this, is kinda frustrating to play for new players, don't be afraid of big spacing, for example by using 1.10 distance snap you can avoid them, well probably this require so much work.
  2. 01:00:334 (4,1) - ugly overlap, and can cause confusion in game, since is really noticeable, maybe you can do something to avoid this?
  3. I dont have much to point to this diff, but yeah consider my first point about the overlaps.
GL with this, I'll keep an eye here :), also seems like Mystyk want to recheck this
Garven

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help

DO NOT BASE DIFFICULTY SPREAD ON THE WEB ICONS ALONE.

Play the maps and see if there is anything inappropriate amongst the maps themselves along with difficulty progression from map to map.
Natsu

Garven wrote:

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help

DO NOT BASE DIFFICULTY SPREAD ON THE WEB ICONS ALONE.

Play the maps and see if there is anything inappropriate amongst the maps themselves along with difficulty progression from map to map.
some maps are getting unranked because this https://osu.ppy.sh/forum/p/3381966 so you should be clear in what is ok and what is not. Loctav said is a ¨hard rule¨ : https://osu.ppy.sh/forum/p/3383816.
So is not better if you guys clarify this to avoid confusion? actually I'm not sure if I should follow what you said or what Loctav said in that thread, even if I agree with you that this should be case by case.
Garven
It is foolish to blindly follow automatically generated star ratings. YOU determine the level of difficulty and how it relates to the difficulty levels around it. The web icons are only a quick reference guide. People are misinterpreting that rule that you're referencing to go with the icons instead of playing the maps to be sure that the difficulty AS IT PLAYS doesn't skip levels of difficulty, or that the increase in difficulty isn't too significant compared to other maps.
p3n
Please stop using the web icons to check rankability of every spread. The SR and therefore the web icons are completely useless in the lower end spectrum and especially for "low BPM" songs. Furthermore, this being a 2-diff set without an "Insane" or higher difficulty, you will have to evaluate the quality and rankability of the spread by yourself anyway.

Further information can be found here.
Natsu

p3n wrote:

Please stop using the web icons to check rankability of every spread. The SR and therefore the web icons are completely useless in the lower end spectrum and especially for "low BPM" songs. Furthermore, this being a 2-diff set without an "Insane" or higher difficulty, you will have to evaluate the quality and rankability of the spread by yourself anyway.

Further information can be found here.
Thanks for clarify p3n
Xelasto
Normal
00:07:324 (2) - Space out because the slider makes you go fast. The note is right next to the slider so it makes the player go fast, slow, fast, slow. Too tricky for normal
00:08:489 (4) - ^
00:09:654 (2) - ^
00:12:858 (2,3) - I don't recommend stacking these. Tricky for beginners.
00:21:305 (2) - As said before about spacing
00:22:470 (4) - ^
00:23:635 (2) -
00:27:713 (1) - No NC
00:28:586 (2,3) - Don't stack
00:32:081 (3,1) - Don't stack
00:51:014 (1,2) - Space out
00:54:800 (3,4) - No stack
00:59:751 (3,4) - Combine these two. You should map to only one vocal, which in this case is the man who said "Answer me"
01:04:411 (3,4) - ^
01:08:489 (3) - NC
01:07:907 (2) - Space out
01:09:072 (4) - ^
01:13:732 (3) - ^
01:28:004 (3,1) - No stack
Up one of the choices by one: HP Drain, OD, or AR

Lemons
00:17:518 (2) - Dont hide under the slider.
00:26:547 (3) - ^
00:27:712 (1) - ^
00:28:441 (2,3) - ^
00:43:441 (5) - NC
00:44:023 (1) - No NC, instead on 00:44:314 (2) -
00:43:441 (5,6,7,8,1) - While streams are already hard for this mode, Such a spaced out stream is really hard.
01:39:363 (6) - NC
01:39:945 (1) - As before about No NC
01:39:363 (6,7,8,9,1) - ^
01:51:120 (3) - NC
01:51:933 (5) - NC

Overall both Modes are very good. Just those things made it feel unnatural (lemonade) ;)
Topic Starter
pandorawindy

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help hmm.. i have seen garven and p3n s replies .. it seems like i neednt worry this thing :roll:
Lemons:

  1. 00:18:101 this part sound really empty, add a circle or make a 1/2 slider with the previous object, since this doesn't feel good fixed
  2. 00:30:042 (1) - I don't understand why this slider is extended, mainly cuz there is music at 00:30:334 - but there is nothing 00:30:479 -, a 1/2 slider will fit follow the music at it is, there are some similar cases as: 00:32:955 (2) - ( vocals and music stop at 00:33:246 - there is not reason to have the slider ending in the blue tick) pattern here has been changed.
  3. 00:44:606 (3) - this one is fine, since there is a vocal at the blue tick
  4. 00:43:586 (6,7) - this circles are not following nothing in the song, is not better to remove them? and follow the music as it is? same goes for 01:39:508 (7,9) - i have asked Aleks if i could keep this stream. he said no problem and totally fine..
  5. 00:31:499 (5,1) - nazi, this is not stacked properly, same here 00:35:868 (4,5,6) - changed
  6. 00:51:013 (1,2,3,4) - not a big thing, but there are some spacing inconsistencys, maybe will be nice if you avoid that, same goes for 00:52:178 (1,2,3,4) - ok i did
  7. 01:01:499 use 30% volume atleast, actually sounds like the slider tick and sliderslide are silenced at the same time.., same goes for 01:06:159 fixed
  8. 01:28:295 (1) - this should be 1/2 slider following the music correctly, 01:28:877 (2) - this one is ok, since there is sound in the red and blue tick fixed
  9. 01:50:473 (1,2,3,4) - with the timing and the bad spacing at this point, this will be really frustrating to play, at least consider to use a more suitable spacing between the circles I think different spacing is not a big problem here..i feel this set is interesting and rankable :)
  10. nice diff, I probably don't agree with some extended sliders and some beats that are overmapped, but overall nice work
Normal:

  1. 00:20:722 (1,2,3,4) - probably just my personal opinion, but having alot of overlaps like this, is kinda frustrating to play for new players, don't be afraid of big spacing, for example by using 1.10 distance snap you can avoid them, well probably this require so much work. hmm... use 0.8 ds in normal and easy is one of my habits.in general i have no plan to increase more than 0.9
  2. 01:00:334 (4,1) - ugly overlap, and can cause confusion in game, since is really noticeable, maybe you can do something to avoid this? fixed
  3. I dont have much to point to this diff, but yeah consider my first point about the overlaps.
GL with this, I'll keep an eye here :), also seems like Mystyk want to recheck this
Thanks for your time to mod :)
Topic Starter
pandorawindy

Xelasto wrote:

Normal
00:07:324 (2) - Space out because the slider makes you go fast. The note is right next to the slider so it makes the player go fast, slow, fast, slow. Too tricky for normal
00:08:489 (4) - ^
00:09:654 (2) - ^
00:12:858 (2,3) - I don't recommend stacking these. Tricky for beginners.
00:21:305 (2) - As said before about spacing
00:22:470 (4) - ^
00:23:635 (2) -
00:27:713 (1) - No NC
00:28:586 (2,3) - Don't stack
00:32:081 (3,1) - Don't stack
00:51:014 (1,2) - Space out
00:54:800 (3,4) - No stack
00:59:751 (3,4) - Combine these two. You should map to only one vocal, which in this case is the man who said "Answer me"
01:04:411 (3,4) - ^
01:08:489 (3) - NC
01:07:907 (2) - Space out
01:09:072 (4) - ^
01:13:732 (3) - ^
01:28:004 (3,1) - No stack
Up one of the choices by one: HP Drain, OD, or AR

Lemons
00:17:518 (2) - Dont hide under the slider.
00:26:547 (3) - ^
00:27:712 (1) - ^
00:28:441 (2,3) - ^
00:43:441 (5) - NC
00:44:023 (1) - No NC, instead on 00:44:314 (2) -
00:43:441 (5,6,7,8,1) - While streams are already hard for this mode, Such a spaced out stream is really hard.
01:39:363 (6) - NC
01:39:945 (1) - As before about No NC
01:39:363 (6,7,8,9,1) - ^
01:51:120 (3) - NC
01:51:933 (5) - NC

Overall both Modes are very good. Just those things made it feel unnatural (lemonade) ;)
Thanks for your time to mod my map. i only avoid the stack in easy diffs. not normal . and i used to put the NC on the high white lines. anyway thanks for your mod :D
Mystyk
According to TicClick's hitsound checker, there are unused files.
I can confirm this, since in the timing panel you use soft hitsounds everywhere.

The following hitsounds are unused:
  1. normal-sliderslide2.wav
  2. soft-hitfinish.wav
  3. normal-hitclap2.wav
  4. normal-hitnormal2.wav
  5. normal-hitwhistle2.wav
  6. normal-hitfinish2.wav
Topic Starter
pandorawindy

Mystyk wrote:

According to TicClick's hitsound checker, there are unused files.
I can confirm this, since in the timing panel you use soft hitsounds everywhere.

The following hitsounds are unused:
  1. normal-sliderslide2.wav
  2. soft-hitfinish.wav
  3. normal-hitclap2.wav
  4. normal-hitnormal2.wav
  5. normal-hitwhistle2.wav
  6. normal-hitfinish2.wav
hi ! In fact , I must keep some normal hitsounds since there has some bugs in osu . For example , If i delete normal hitwhistle2 , 01:25:965 (1) - This slider ll be okay in edit interface , but this custom hitsound cant work when you test it or play it..because i set this slider be one normal sound via sampleset . I have ever told this bug to garven . but this problem has not been tackled .
About normal sliderslide2 .. one slider is unrankable without slidesound and ticksound at the same time..for example 01:00:334 (1) - here..i set this slider be one normal slider. so it has slidesound but not ticksound.. so this slider is rankable :oops: ..
Above all , i only found soft hitfinish and normal hitfinish2 r unused.. so deleted. :P
By the way..you r not the bat right now ? there has too much transformation during the time i left osu.
Anyway Thanks for your time Mystyk :)
Mystyk
I'm waiting for Garven's confirmation about this.

Also, nominators can bubble/qualify maps and I'm a nominator so don't worry :P
Garven
Yeah, this should be fine. It's hard to locate since you'd have to click on every object, but as you can see it's using the normal set, so as long as all the listed elements are used in some way in the set, you're good to go.
Topic Starter
pandorawindy

Garven wrote:

Yeah, this should be fine. It's hard to locate since you'd have to click on every object, but as you can see it's using the normal set, so as long as all the listed elements are used in some way in the set, you're good to go.
I got it .. thanks :D
Mystyk
Alright, thanks Garven!

Good to go by me, good luck!
Kayano
Very nice mapped.
Qualified!
Topic Starter
pandorawindy

Mystyk wrote:

Alright, thanks Garven!

Good to go by me, good luck!
I am so glad that people in bat have not forget this old map half one year i made..so excited i am since this map could be bubbled .. thanks you Mystyk.. :) :)

OniJAM wrote:

Very nice mapped.
Qualified!
感谢你一直以来对该图的关注与支持.. :D
KaedekaShizuru
Congratulations!
DakeDekaane
Finally qualified, congratulations!
P o M u T a
nice pandorawindy :)
Garven
I'm glad to see this made it through finally. Congratulations!
Angelo
Finally qualified ! Congratulations :)
Topic Starter
pandorawindy

KaedekaShizuru wrote:

Congratulations!

DakeDekaane wrote:

Finally qualified, congratulations!

P o M u T a wrote:

nice pandorawindy :)

Garven wrote:

I'm glad to see this made it through finally. Congratulations!

Angelo wrote:

Finally qualified ! Congratulations :)
Thank you all guys..your words bring me a warm feeling.. :) :)
Mystyk
Congrats, and you're very welcome! You don't have to thank me that much, thank yourself for reminding me from time to time and for making a nice mapset! :D
alacat
Finally :D Gratz <3
Topic Starter
pandorawindy

Mystyk wrote:

Congrats, and you're very welcome! You don't have to thank me that much, thank yourself for reminding me from time to time and for making a nice mapset! :D
Keep one grateful heart to map and do everything in the life ! :)

alacat wrote:

Finally :D Gratz <3
thanks . i love cute cat :) :)
cmn_891127
恭喜呀~
Topic Starter
pandorawindy

cmn_891127 wrote:

恭喜呀~
:) 谢谢
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