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Chris Rice - Lemonade

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Nines
Yahello~ from my modding queue. I realized I had skipped you for some reason, but no worries! I am here!

First off........ that storyboard is magnificent. Teach me your ways, I wish I could do that lol.

[Lemons]
  1. 01:29:455 (3,4) - make these look like 7 and 8 so that they aren't entirely overlapped by that slider end.
  2. 01:56:315 - the end of the spinner should have it's volume decreased by like, 10-15%
  3. welp. I can't be picky really because the map suits itself. nice job
[Normal]
  1. 01:56:315 - same as the Lemons.
sorry for such a short mod. I tend not to be overly picky and end up asking you to change your mapping style or something.
HabiHolic
Hi~

[Normal]

00:31:203 (1) - Delete NC here. flow is bad now

01:49:261 (1) - add finish? emphasis is good this note

[Lemons]

00:20:717 (1) - Ctrl + g Please bad spicing

00:21:882 (4) - same (^)

00:28:436 (2,3) - swap not please reason is hitsound

01:21:008 (6) - move 152:136 :arrow: https://osu.ppy.sh/ss/1964171

good map~ and hitsounding ~
good Luck~
Topic Starter
pandorawindy

Angelo wrote:

Hello pandorawindy !
Here is my mod because of the m4m :

[ General]
  1. For the storyboard, I was thinking to replace the "sb1.png" with this one, it looks better because of the opacity and the color ;)
ok i changed
[ Normal]
  1. 00:49:261 (2) - Try to redo the 00:49:261 (2) - blanket on 00:48:678 (1) - fixed a little
  2. Make 01:51:930 (1) - this spinner finish on 01:56:084 - and add a whistle maybe ? i fixed but i didnt add one whistle

    Without that everything is perfect :D
[ Lemons]
  1. 00:28:436 (2) - This circle shouldn't be here imo, when I play this I feel uncomfortable, so please remove it :? hmm..i think it fits rhythm and i wanna emphasize here..similar to triplets i guess.
  2. 00:43:727 (7) - Put this circle at x:256 and y:204 instead of x:256 and y:212 to give it a better rounded shapepretty good idea i love it..
  3. 00:45:183 (4) - This circle shouldn't be here to, it does not go with the music so i think you should move it to 00:45:329 - and move it on the 00:45:474 (5) - so weird .. unnatural notes for me..
  4. Please don't follow the vocals 01:10:814 (3,4) - here, it's really unpleasant to play, it doesn't have flow at all so I suggest to do something like this in the timeline (add a 01:11:397 - circle with a clap on it)you know .. more varieties is very important. so i wanna keep it..
  5. You forgot to add a Finish on 01:44:600 (1) - this circle ;) oh my bad..thx for reminding me
  6. Make 01:51:930 (1) - this spinner finish on 01:56:084 - and add a whistle maybe ? (like on the normal)nice idea for me..fixed

    That's all for this diff :P

That was my mod, i hope it will be helpful !

Good luck ! :) pretty well mod .. i love it.. thanks a lot

+sorry for my bad english :/

Tsuchimikado wrote:

Yahello~ from my modding queue. I realized I had skipped you for some reason, but no worries! I am here!

First off........ that storyboard is magnificent. Teach me your ways, I wish I could do that lol. hah ..this is a very simple sb . if you like it .. you can poke me in game and ask me some questions about how to make it.i m glad to help you.

[Lemons]
  1. 01:29:455 (3,4) - make these look like 7 and 8 so that they aren't entirely overlapped by that slider end. hmm..unnecessary i think..
  2. 01:56:315 - the end of the spinner should have it's volume decreased by like, 10-15% ok..it s a good idea.
  3. welp. I can't be picky really because the map suits itself. nice job
[Normal]
  1. 01:56:315 - same as the Lemons. ok
sorry for such a short mod. I tend not to be overly picky and end up asking you to change your mapping style or something.thx for modding.
Miramono
Hi! from modding queue...

MOD
[Normal]
  1. 00:40:523 (2) - move x:212 y:360
  2. 01:36:445 (2) - move x:360 y:128
[Lemons]
  1. 00:38:193 (3) - ctrl + G
  2. 01:25:960 (1) - move x:172 y:100
  3. 01:46:348 (4) - ctrl + G

That's all, hope I helped :D
Topic Starter
pandorawindy

Miramono wrote:

Hi! from modding queue...

MOD
[Normal]
  1. 00:40:523 (2) - move x:212 y:360
  2. 01:36:445 (2) - move x:360 y:128
[Lemons]
  1. 00:38:193 (3) - ctrl + G
  2. 01:25:960 (1) - move x:172 y:100
  3. 01:46:348 (4) - ctrl + G

most of time i have no plan to break my ds . normal diff specially . i also hate use too many good flow in my hard diff,more varieties , more playable . i think some suggestions about move is helpful to me. anyway thank you for mod

That's all, hope I helped :D

HabiHolic wrote:

Hi~

[Normal]

00:31:203 (1) - Delete NC here. flow is bad now oh thx for reminding me

01:49:261 (1) - add finish? emphasis is good this note ok

[Lemons]

00:20:717 (1) - Ctrl + g Please bad spicing no. i wanna keep it.

00:21:882 (4) - same (^)

00:28:436 (2,3) - swap not please reason is hitsound ok

01:21:008 (6) - move 152:136 :arrow: https://osu.ppy.sh/ss/1964171 unnecessary i guess , i have no plan to make there notes be one beautiful pattern , i wanna 6 - 1 s spacing keep pace with before

good map~ and hitsounding ~ thx for modding
good Luck~
Wafu


Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You didn't use end.png in any of the diffs, what means you have additional file which is not required. I don't know if you deleted it from SB by mistake, but either remove the .png file, or simply add it to your storyboard.
  2. Add Amusing to the tag, since it is album which contains this song - People will find the map easier.
  3. You shouldn't use bright white combo color, expecially when you have bright background and additionally have white background in SB in one part. You should consider darker color, so people don't have to use dim, in my case, I could barely see the approach circles, so I think it's really not the appropriate choice. I think gray color should be fine. For example 140;140;140 worked fine in all parts for me. Definitely a thing to fix.
  4. You cannot mute both sliderslide and slidertick. And I have a great solution for this. Firstly, you are only allowed to use this .wav to mute anything: http://up.ppy.sh/files/blank.wav Secondly, you cannot mute both, so here's the solution - Make a copy of soft-hitnormal2 and rename it to soft-slidertick2. Than check how the normal looks. It exactly fits the hitsounding style you used, I think this is the best possible solution. For hard diff, replace soft-slidertick with soft-hitwhistle which also fits perfectly with your hitsounding style.

Normal


  1. Just a suggestion, but what about using CS 3.5 instead of 3? I think your map really fits this and the difference between Hard and Normal wouln't be that big.
  2. 00:13:727 (1,2) - I know the blanket is perfect - you've got almost same distance from both start and end of slider, so it is exactly in the center, but you might see the slider is visually poor for blanket. Try to make a slider more rounded around the note and keep exactly the same DS from center, start and end of slider. Currently it feels imo too straight for a blanket.
  3. 01:35:280 (1,2) - Try to avoid overlapping the slider circles mainly in easy/normal difficulties. Easy/Normal should be like a puzzle, everything should fit to each other thing and it should be always perfect, if there are more objects overlapping their circles, it looks way as if someone "spit it out". If your really want to overlap it, at least don't overlap the circles, but body of sliders. After a hitburst it will hide the hitcircle under it what might confuse the newbies. If everything is easily visible, and not hidden under stuff, it is always better to read for new players.
  4. 01:50:455 (1,2,3) - I know why you did it like this, but trust it or not, many newbies will fail their accuracy here due to BPM change. It is really a challenge to click BPM chaning circles for them, because they don't really know how to. The best solution is using 2 1/2 sliders, one on 01:50:455 and second on 01:51:094. Sliders are much easy to hit for newbies - they don't require that much accuracy as circles, so they won't be affected that much by BPM change, to be honest, this is the only thing that really bothers me in this map.
  5. 01:16:640 - You should use the same hitsounding as you did on higher difficulty, firstly for consistency, secondly because of unrankable issue I mentioned above (replacing slidertick), and you use many ticks here, so it would fit and the third reason, they were just freaking cool on Lemons diff, so why should be bad here!

Lemons


  1. I am a bit unsure if one difficulty should name Normal and second Lemons. If you choose custom name, the normal diff should deserve one too, but that requires fantasy. It is always best to use something uplifting, for some songs normal might be Friendship, hard might be Love etc. In your case Normal might maybe be Lemons and this one might be Lemonade, because infact firstly you need the lemons and then you make the lemonade. But that's just my recommendation to make both diff names in relationship.
  2. 00:28:436 (2,3) - Oh, yeah, stack bug here, not your wrong, this just happens, in-game it moves the circles stupidly away from the slider's circle, so the stack is totally ruined. Move the slider's end point EXACTLY into the center of the circle, then put the circles exactly on the same coordinates as the end point. 300;234 worked fine for me and didn't bug like that.
  3. 00:29:455 (6,1) - Same overlap as you were doing on normal. Here I state it as a suggestion, because players who play hard are mostly able to play such patterns, but still I don't see any creativity in randomly overlapping it. For example here, you did it much more sensible: 00:32:950 (2,3)
  4. 00:36:299 (4,5) - Stack bug, same as 00:28:436 (2,3)
  5. 01:07:319 (1,2,3,4,5,6) - These overlaps are really not great, I would make blankets or maybe make a little jump to the sliders. Main reason is that approach circle is invisible and hitburst will cover the slider, so it might be a bit confusing.
  6. 01:29:455 (3,4) - Same as 00:28:436 (2,3)
  7. 01:35:280 (1,2) - It's not that wrong, but these shapes don't feel really natural. It reminds me of some mappers who just tend to make "epic" sliders, so they are whole spammed by red points, simply, these are not much creative, but lazy. It is always better if the slider has smooth and natural shpae. For example like this screnshot.
  8. 01:36:881 (4,5) - Same as 00:28:436 (2,3)

Conclusion: Ready for Rank

I really enjoyed your map. There are almost no issues. As I see you, you are a new mapper, but you really impressed me. Only things bothering me are quite unperfect overlaps, in Lemons diff the sliders at the start of kiai, their shape was really weird. Last thing which really bothered me were the hitsounds (soft-slidertick and soft-slidertick2), firstly, it was unrankable, secondly the map was really calling for hitsounding them, but I suggested pretty simple solution, which will imo make your hitsounds just perfect. Good luck with your map, I'll be really glad to see this map ranked. If you need to help with something, didn't understand something I said, feel free to ask me, I can give you deeper exaplination if you are really not sure of what I said. When I get kudosu and see the map is really improved, I will surely star the map.
Topic Starter
pandorawindy

Wafu wrote:



Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. You didn't use end.png in any of the diffs, what means you have additional file which is not required. I don't know if you deleted it from SB by mistake, but either remove the .png file, or simply add it to your storyboard.
  2. Add Amusing to the tag, since it is album which contains this song - People will find the map easier.
  3. You shouldn't use bright white combo color, expecially when you have bright background and additionally have white background in SB in one part. You should consider darker color, so people don't have to use dim, in my case, I could barely see the approach circles, so I think it's really not the appropriate choice. I think gray color should be fine. For example 140;140;140 worked fine in all parts for me. Definitely a thing to fix.
  4. You cannot mute both sliderslide and slidertick. And I have a great solution for this. Firstly, you are only allowed to use this .wav to mute anything: http://up.ppy.sh/files/blank.wav Secondly, you cannot mute both, so here's the solution - Make a copy of soft-hitnormal2 and rename it to soft-slidertick2. Than check how the normal looks. It exactly fits the hitsounding style you used, I think this is the best possible solution. For hard diff, replace soft-slidertick with soft-hitwhistle which also fits perfectly with your hitsounding style.
all of suggestions r very helpful to me..
1.yeah.. my bad,i forget delete end.png , but i have one good idea to use it. so i decided keep it finally.I did a little work in my sb,,try to find end.png in my sb. maybe it is a little surprised for you , hah..
2.idk if you want me add this word 'amusing' or some amusing words..anyway i added.. :D
3.yeah.. i did a lot of work about this point after i saw your suggestions. finally, i decided not silent both of them.i keep tick sounds which parts follow instrument. but i silent tick sounds which parts follow vocal.


Normal


  1. Just a suggestion, but what about using CS 3.5 instead of 3? I think your map really fits this and the difference between Hard and Normal wouln't be that big. that s really good idea for me .. i think 3.5 cs is awesome.
  2. 00:13:727 (1,2) - I know the blanket is perfect - you've got almost same distance from both start and end of slider, so it is exactly in the center, but you might see the slider is visually poor for blanket. Try to make a slider more rounded around the note and keep exactly the same DS from center, start and end of slider. Currently it feels imo too straight for a blanket. i try to make a blanket like yours , but , if i fix it ,, i must decrease spacing here. i m not very like to do this..sry
  3. 01:35:280 (1,2) - Try to avoid overlapping the slider circles mainly in easy/normal difficulties. Easy/Normal should be like a puzzle, everything should fit to each other thing and it should be always perfect, if there are more objects overlapping their circles, it looks way as if someone "spit it out". If your really want to overlap it, at least don't overlap the circles, but body of sliders. After a hitburst it will hide the hitcircle under it what might confuse the newbies. If everything is easily visible, and not hidden under stuff, it is always better to read for new players. ok , i fixed a little , i decided not overlap their end.
  4. 01:50:455 (1,2,3) - I know why you did it like this, but trust it or not, many newbies will fail their accuracy here due to BPM change. It is really a challenge to click BPM chaning circles for them, because they don't really know how to. The best solution is using 2 1/2 sliders, one on 01:50:455 and second on 01:51:094. Sliders are much easy to hit for newbies - they don't require that much accuracy as circles, so they won't be affected that much by BPM change, to be honest, this is the only thing that really bothers me in this map. oh . i see . this triplets has been changed.
  5. 01:16:640 - You should use the same hitsounding as you did on higher difficulty, firstly for consistency, secondly because of unrankable issue I mentioned above (replacing slidertick), and you use many ticks here, so it would fit and the third reason, they were just freaking cool on Lemons diff, so why should be bad here!
    yeah.. i forgot this part..>.< my bad .. i love more varieties in map.. hitsounds r no exception . thx for reminding me :D

Lemons


  1. I am a bit unsure if one difficulty should name Normal and second Lemons. If you choose custom name, the normal diff should deserve one too, but that requires fantasy. It is always best to use something uplifting, for some songs normal might be Friendship, hard might be Love etc. In your case Normal might maybe be Lemons and this one might be Lemonade, because infact firstly you need the lemons and then you make the lemonade. But that's just my recommendation to make both diff names in relationship.
    this is really great idea . but..
  2. 00:28:436 (2,3) - Oh, yeah, stack bug here, not your wrong, this just happens, in-game it moves the circles stupidly away from the slider's circle, so the stack is totally ruined. Move the slider's end point EXACTLY into the center of the circle, then put the circles exactly on the same coordinates as the end point. 300;234 worked fine for me and didn't bug like that.
    hmm.. i dont know if i fixed it according to your demand.i have been adjusted the sliders end s coordinate.
  3. 00:29:455 (6,1) - Same overlap as you were doing on normal. Here I state it as a suggestion, because players who play hard are mostly able to play such patterns, but still I don't see any creativity in randomly overlapping it. For example here, you did it much more sensible: 00:32:950 (2,3) pattern has been changed. :P
  4. 00:36:299 (4,5) - Stack bug, same as 00:28:436 (2,3) fixed
  5. 01:07:319 (1,2,3,4,5,6) - These overlaps are really not great, I would make blankets or maybe make a little jump to the sliders. Main reason is that approach circle is invisible and hitburst will cover the slider, so it might be a bit confusing. ok i have been changed this pattern.
  6. 01:29:455 (3,4) - Same as 00:28:436 (2,3) fixed
  7. 01:35:280 (1,2) - It's not that wrong, but these shapes don't feel really natural. It reminds me of some mappers who just tend to make "epic" sliders, so they are whole spammed by red points, simply, these are not much creative, but lazy. It is always better if the slider has smooth and natural shpae. For example like this screnshot. hmm..sry man,,i m not very like your sliders shape , i just think my sliders shape fitter lyric s tone. :(
  8. 01:36:881 (4,5) - Same as 00:28:436 (2,3) fixed

Conclusion: Ready for Rank

I really enjoyed your map. There are almost no issues. As I see you, you are a new mapper, but you really impressed me. Only things bothering me are quite unperfect overlaps, in Lemons diff the sliders at the start of kiai, their shape was really weird. fixed :P Last thing which really bothered me were the hitsounds (soft-slidertick and soft-slidertick2), firstly, it was unrankable, secondly the map was really calling for hitsounding them, but I suggested pretty simple solution, which will imo make your hitsounds just perfect. Good luck with your map, I'll be really glad to see this map ranked. If you need to help with something, didn't understand something I said, feel free to ask me, I can give you deeper exaplination if you are really not sure of what I said. When I get kudosu and see the map is really improved, I will surely star the map.
thanks a lot for your detail mod.. :) :)
Yuthuil
From m4m

All are suggestions.


General:

The grey and pink combo colours are a bit random, how about going with different shades of yellow and green since that's the main focus on the bg apart from the table.

Normal:

  1. 00:02:077 (1) - suggestion - put this circle right in the middle of the lemon, or make the lemon come down right to the center.
  2. 00:30:038 (1,2) - blanket properly
  3. 00:32:950 (2,3,4) - arrangement can be made nicer.
  4. 00:49:261 (2) - make symmetrical.
  5. 01:09:649 (1,2,3,4,1) - Arrangement can be made much more appealing.
  6. 01:17:513 (2) - move to x340 y108?
  7. 01:45:766 I think the beat in the background music here shouldn't be ignored. It's quite strong.
  8. 01:42:270 (1) - I don't know what you think about this, but maybe add a finish on this note? :3 I really like the sound of it being here
  9. 01:51:094 (4) - since you put the bpm lower here, the slider's velocity has gone lower too, I think it's too surprising for a normal diff, since there's no indication why it's going slower. so maybe add a timing point and change the sv to 1.25x here?

Lemons:

  1. 00:14:309 (2,3) - take off ds and move these to x312 y192? it looks better imo
  2. 00:48:095 (4) - remove ds and move to x280 y28
  3. 00:57:998 (1,2,3,4,5,6,7,8) - the placement of all these could really use some work, they're all overlapping and all.
  4. 01:00:328 (1,1) - and these could use some neatening up
  5. 01:21:008 (6) - move to x144 y152
  6. 01:26:543 (2) - move to x340 y36
  7. 01:27:999 (5) - move to x358 y250 and then ds 01:27:708 (4).
  8. 01:41:396 (5) - move this more onto the slider's body maybe, instead of the tail, or stack with the tail.

That's all and good luck~ I hope this mapset gets ranked soon, I really really like the map and SB, I actually think it could be ranked in the state it is now - very good

star :3
Frostings
Hellooooo
kinda late sorry I forgot I made a modding queue ;;
no point giving kudosu for this post, just like to mention a couple things

[General]

00:34:698 - recommend audiopreview here. right now it kinda starts mid-verse and is a little weird for me

[Lemons >w<]
00:31:057 (3,4) - you should make these exactly same DS for better design, also maybe try a better blanket with 00:31:494 (5) - ?

00:54:504 - I really recommend you add a note here for the loud percussions

01:09:067 (6,1,2) - try to have a better circular triangle here
(hint: when you set down the first two sliders, you can copy+paste both and rotate them 120 degrees together. One side will stack with a previous slider and the other will form the third side perfectly)


Really nice song + storyboard, it's kind of a shame that there's only two difficulties made for it

I think this set could support one or two more diffs, one very beginner-friendly diff, and one around 3.5 ~ 4 stars
It's your choice though
Topic Starter
pandorawindy

Yuthuil wrote:

From m4m

All are suggestions.


General:

The grey and pink combo colours are a bit random, how about going with different shades of yellow and green since that's the main focus on the bg apart from the table.
sounds good .. i encountered one bug before,this bug cause i cant set custom combo color,but now , i solved and reset them. idk if i have set it as wht you recommended.

Normal:

  1. 00:02:077 (1) - suggestion - put this circle right in the middle of the lemon, or make the lemon come down right to the center.dont worry about this point , edit is not same in game. if you test or play it , you ll find this circle is accurate in center.
  2. 00:30:038 (1,2) - blanket properly fixed
  3. 00:32:950 (2,3,4) - arrangement can be made nicer. all reset..
  4. 00:49:261 (2) - make symmetrical. no ,, i love symmetry but i m not a big fan of symmetry
  5. 01:09:649 (1,2,3,4,1) - Arrangement can be made much more appealing. reset
  6. 01:17:513 (2) - move to x340 y108? reset here.
  7. 01:45:766 I think the beat in the background music here shouldn't be ignored. It's quite strong.i didnt miss this beat..you know i use str2 in this map. this is the reason..and i want it consistent with that long slider in first kiai
  8. 01:42:270 (1) - I don't know what you think about this, but maybe add a finish on this note? :3 I really like the sound of it being here oh my hitsounds follow the rhythm.. i have never add some overbeats..
  9. 01:51:094 (4) - since you put the bpm lower here, the slider's velocity has gone lower too, I think it's too surprising for a normal diff, since there's no indication why it's going slower. so maybe add a timing point and change the sv to 1.25x here? hah..it ll be harder,not easier i guess..dont worry about this point.. it s nature.

Lemons:

  1. 00:14:309 (2,3) - take off ds and move these to x312 y192? it looks better imo did some other fix..
  2. 00:48:095 (4) - remove ds and move to x280 y28 ok
  3. 00:57:998 (1,2,3,4,5,6,7,8) - the placement of all these could really use some work, they're all overlapping and all. edit is not same in game , in edit , there has the shadow after you hit circles. but in game , you ll find it is not very hard to read.
  4. 01:00:328 (1,1) - and these could use some neatening up unnecessary i guess
  5. 01:21:008 (6) - move to x144 y152 ok
  6. 01:26:543 (2) - move to x340 y36 ok
  7. 01:27:999 (5) - move to x358 y250 and then ds 01:27:708 (4). ok
  8. 01:41:396 (5) - move this more onto the slider's body maybe, instead of the tail, or stack with the tail.hmm..it s easy to read and i have many overlap like it..

That's all and good luck~ I hope this mapset gets ranked soon, I really really like the map and SB, I actually think it could be ranked in the state it is now - very good

star :3 thank you , it s a very helpful mod for me
Topic Starter
pandorawindy

Frostings wrote:

Hellooooo
kinda late sorry I forgot I made a modding queue ;;
no point giving kudosu for this post, just like to mention a couple things i think you helped me a lot..you really deserved one kudosu imo,,

[General]

00:34:698 - recommend audiopreview here. right now it kinda starts mid-verse and is a little weird for me i just think the volume of start preview is gradually increase. so my method has better effect.

[Lemons >w<]
00:31:057 (3,4) - you should make these exactly same DS for better design, also maybe try a better blanket with 00:31:494 (5) - ?
sounds good , but same ds hard to be one beautiful pattern i guess
00:54:504 - I really recommend you add a note here for the loud percussions
fixed
01:09:067 (6,1,2) - try to have a better circular triangle here ok i fixed
(hint: when you set down the first two sliders, you can copy+paste both and rotate them 120 degrees together. One side will stack with a previous slider and the other will form the third side perfectly)


Really nice song + storyboard, it's kind of a shame that there's only two difficulties made for it

I think this set could support one or two more diffs, one very beginner-friendly diff, and one around 3.5 ~ 4 stars
It's your choice though i think two diffs r enough . you know 103bpm song is not suitable to make insane.and i have decreased my normal s difficulty . so every thing ll be okay..anyway.. thx for modding :oops:
OscaR CUBE
Hii..!!
For m4m, from ur q.. :D :D

NORMAL
  1. 00:42:853 (3) - how about move the third point of this slider to x:244 y:120 ??
  2. 00:49:261 (2) - maybe like this??
  3. 01:02:076 - how about add a hit circle? :D
  4. 01:06:737 - ^
  5. 01:38:193 (2) - x:124 y:292 ?? And you have to do the rest.. :D
  6. 01:45:183 (2) - same as 00:49:261 (2)
  7. 01:51:469 - add a circle? :?
  8. 01:52:161 (1) - i think the sound at the spinner end is just too loud.. .-.

LEMONS
  1. 00:18:096 - why don't add a circle?
  2. 00:43:435 (5,6,7,8,1) - i think the distance is just too far.. :?
  3. 00:54:358 (3,4,5) - how about making this like this?
  4. 00:55:377 - add a circle?? :?
  5. 01:14:164 - ^
  6. 01:30:329 (7,8,1) - why don't stack this?? Or just make it a 'line'?? :D
  7. 01:34:989 - add a note here, and here 01:35:135 - ??
  8. 01:39:357 (6,7,8,9,1) - same as above.. :?
  9. 01:48:096 (1,2,3,4) - Ctrl + G ??
  10. 01:50:455 (1,2,3,4) - i think u should make the distance more far. players may click it before it should be. :P
  11. 01:52:161 (1) - same as the normal diff. :D

Nice SB! Nice Song! Nice Mapset! :) :)
And, sorry if my mod i think this is suggestion ._. don't help you so much.. :? :?

Edit : the striked mods, because i mod this before i update the mapset. :(
Topic Starter
pandorawindy

OscaR CUBE wrote:

Hii..!!
For m4m, from ur q.. :D :D

NORMAL
  1. 00:42:853 (3) - how about move the third point of this slider to x:244 y:120 ?? i ll adjust this slider s shape when i have better idea.
  2. 00:49:261 (2) - maybe like this?? i plan to keep it temporarily.you know .. more shapes or patterns mean more varieties.
  3. 01:02:076 - how about add a hit circle? :D all of my notes follow the instrument or vocal , i never add over rhythm notes..sry
  4. 01:06:737 - ^
  5. 01:38:193 (2) - x:124 y:292 ?? And you have to do the rest.. :D unnecessary..
  6. 01:45:183 (2) - same as 00:49:261 (2)
  7. 01:51:469 - add a circle? :?
  8. 01:52:161 (1) - i think the sound at the spinner end is just too loud.. .-. ok i accepted.

LEMONS
  1. 00:18:096 - why don't add a circle? not very strong beat in here.
  2. 00:43:435 (5,6,7,8,1) - i think the distance is just too far.. :? i think this ds is not very hard for most of players .
  3. 00:54:358 (3,4,5) - how about making this like this? no .. sry
  4. 00:55:377 - add a circle?? :? no , i have said this reason.
  5. 01:14:164 - ^
  6. 01:30:329 (7,8,1) - why don't stack this?? Or just make it a 'line'?? :D unnecessary to changed their arrangement.
  7. 01:34:989 - add a note here, and here 01:35:135 - ?? weird..
  8. 01:39:357 (6,7,8,9,1) - same as above.. :? no
  9. 01:48:096 (1,2,3,4) - Ctrl + G ?? no, my arrangement is totally reasonable
  10. 01:50:455 (1,2,3,4) - i think u should make the distance more far. players may click it before it should be. :P hmm..dont worry ;)
  11. 01:52:161 (1) - same as the normal diff. :D accepted

Nice SB! Nice Song! Nice Mapset! :) :)
And, sorry if my mod i think this is suggestion ._. don't help you so much.. :? :?

Edit : the striked mods, because i mod this before i update the mapset. :( thx for modding
Kayano
Mod request from Popner's Modding Team
Sorry for the delay

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Disabled Letterbox During Breaks because no breaks in your map
[ Normal]
Rhythm
  1. 00:32:076 - note here for vocal?
  2. 00:40:232 - same as above
  3. 01:27:999 - ^
  4. 01:36:154 - ^
Hitsounds
  1. Wonderful hitsounds choice! I like them so much! Star for this
Placement
  1. 01:18:970 (4) - NC to have consistency
[ Lemons]
Rhythm
  1. Nothing to say
Hitsounds
  1. Great
Placement
  1. 01:08:776 (5,6) - Hard难度最好不要用这样的遮挡 比较难读
Nice storyboard too! Star for this
GOGOGORANKKKK
Mystyk
Hi there from my modding queue!

[General]
Please change one of the grey colors, they are too similar and it's hard to differentiate while playing. These colors are easier to differentiate and they don't melt with the background as much as the previous colors! http://puu.sh/bpL2t/fe8814b1c2.png
[Colours]
Combo1 : 231,231,231
Combo2 : 208,208,19
Combo3 : 255,255,0
Combo4 : 16,175,16
Combo5 : 0,255,0
Combo6 : 92,92,92

Quote from Ranking Criteria:
"Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends."

I would also recommend you to ask someone to recheck timing (TicClick, DakeDekaane...etc.)
Also could you explain why you added "heart" to the tags? (well it's quite late so I might have overlooked something but I only found things about "Amusing" and not about heart)

[Normal]
  1. 00:32:950 (2,3,4) - these 1/2s are unnecessary, the song goes slower, I would just use a reverse slider here - https://osu.ppy.sh/ss/2013198
  2. 00:51:009 (1,2,3,4) - too much 1/2 again, I know what sound you're following but even for 103 BPM this is a bit too much since there is no easier difficulty, maybe you can try this - https://osu.ppy.sh/ss/2013202
  3. 00:57:999 (1,2,3,4,5) - same as above ^ too much 1/2 try to make it easier please - http://puu.sh/bpSar/7cedf49ce0.jpg - also the sliderticks will follow the "pa-pa" part of the vocals that you followed so it wouldn't be a bad change in my opinion
  4. 01:02:659 (1,2,3,4,5) - same ^
  5. 01:46:931 (1,2,3,4) - maybe you could simplify this pattern as well since sliderticks will follow the rhythm too - http://puu.sh/bpSoU/ce50ff66df.jpg
  6. 01:36:154 (2,3) - please don't place (3) under (2) it's confusing, example: https://osu.ppy.sh/ss/2012976
  7. 01:46:931 (1) - add finish maybe? I think it would fit since there is a stronger beat there
[Lemons]
  1. 00:28:581 (3,4,5,6) - these hitsounds are quite messy in my opinion, try this:
    00:28:581 (3,5) - remove clap
    00:29:455 (6) - add clap to slider beginning and remove clap from the sliderend
    I think these will follow your hitsound pattern better
  2. 00:30:620 (2,3,4) - I think it would look better if you used the same spacing between the 1/4 notes - http://puu.sh/bpQBF/d896a77a24.jpg
  3. 00:39:940 (2,3) - this is quite a personal opinion but I don't like these kind of stacks, they are unappealing so I would rather do something different, but of course it's just my opinion :P
  4. 00:43:435 (5,6,7,8,1) - these sounds overmapped 00:43:581 (6,8) - these are unnecessary, there is nothing that would ask for hit circles at those parts >.< a slider would fit better - http://puu.sh/bpM5g/8fbfa3b622.jpg
  5. 00:44:601 (3,4) - I think this would fit better to the vocals - http://puu.sh/bpLQk/e6136fb222.jpg
  6. 01:08:776 (5,6) - please don't do such stacks, it's confusing, try this - https://osu.ppy.sh/ss/2013132 - stack 01:08:483 (4) - with 01:07:319 (1) - and place 01:08:776 (5) - to where (4) was
  7. 01:10:231 (2,4) - same opinion as 00:39:940 (2,3) -
  8. 01:27:125 (3,5) - I think this will look better - http://puu.sh/bpPQ3/c9eec0820d.jpg
  9. 01:35:863 (2,3) - looks like an unnecessary and unappealing half-stack again, though I'm not forcing you to change it or anything, I just think it doesn't look nice xD
  10. 01:39:357 (6,7,8,9,1) - same as 00:43:435 (5,6,7,8,1) - I think some notes are unnecessary so it would be better to remove them 01:39:503 (7,9) -
  11. 01:40:523 (3,4) - same as 00:44:601 (3,4) - I think this would fit better to the vocals and might play better too - http://puu.sh/bpQ4W/e539f7982e.jpg
  12. 01:44:600 (1,2) - I really don't know why you place these hit circles just right above/under sliders but only a tiny bit, it doesn't look nice in my opinion (not only here) and this time there is also a reverse arrow, and I know that it's not hidden, but it would look better if you replaced 01:44:600 (1) - https://osu.ppy.sh/ss/2013159
  13. 01:46:348 (4,1) - the same here, you placed it weirdly again X_X
  14. 00:50:426 (4,1) - same as above ^
  15. 01:37:318 (6,1) - same ^
  16. 01:41:396 (5,6) - same ^
This is a very nice mapset, I really like the storyboard as well, feel free to call me back when you checked both OniJAM's and my mod!
Topic Starter
pandorawindy

Mystyk wrote:

Hi there from my modding queue!

[General]
Please change one of the grey colors, they are too similar and it's hard to differentiate while playing. These colors are easier to differentiate and they don't melt with the background as much as the previous colors! http://puu.sh/bpL2t/fe8814b1c2.png
[Colours]
Combo1 : 231,231,231
Combo2 : 208,208,19
Combo3 : 255,255,0
Combo4 : 16,175,16
Combo5 : 0,255,0
Combo6 : 92,92,92
okay , changed :-D
Quote from Ranking Criteria:
"Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends."

I would also recommend you to ask someone to recheck timing (TicClick, DakeDekaane...etc.) okay, at the beginning of make this map,all the timing points opinion r from Garven . of course , i ll find other bats to check it..
Also could you explain why you added "heart" to the tags? (well it's quite late so I might have overlooked something but I only found things about "Amusing" and not about heart) ok, heart has been removed..it just a sliders 'shape XD

[Normal]
  1. 00:32:950 (2,3,4) - these 1/2s are unnecessary, the song goes slower, I would just use a reverse slider here - https://osu.ppy.sh/ss/2013198 okay very friendly to beginners..
  2. 00:51:009 (1,2,3,4) - too much 1/2 again, I know what sound you're following but even for 103 BPM this is a bit too much since there is no easier difficulty, maybe you can try this - https://osu.ppy.sh/ss/2013202 fixed
  3. 00:57:999 (1,2,3,4,5) - same as above ^ too much 1/2 try to make it easier please - http://puu.sh/bpSar/7cedf49ce0.jpg - also the sliderticks will follow the "pa-pa" part of the vocals that you followed so it wouldn't be a bad change in my opinion ok
  4. 01:02:659 (1,2,3,4,5) - same ^ fixed
  5. 01:46:931 (1,2,3,4) - maybe you could simplify this pattern as well since sliderticks will follow the rhythm too - http://puu.sh/bpSoU/ce50ff66df.jpg ok
  6. 01:36:154 (2,3) - please don't place (3) under (2) it's confusing, example: https://osu.ppy.sh/ss/2012976 fixed
  7. 01:46:931 (1) - add finish maybe? I think it would fit since there is a stronger beat there ok, i have fixed that in lemons diff too. and sb effect has been fixed.
[Lemons]
  1. 00:28:581 (3,4,5,6) - these hitsounds are quite messy in my opinion, try this:
    00:28:581 (3,5) - remove clap
    00:29:455 (6) - add clap to slider beginning and remove clap from the sliderend
    I think these will follow your hitsound pattern better hmm..about this point..i wanna say.. i put the clap on red lines at this part..i think this is a skill as a drummer. in general drummers has their own opinion and some hitting combo..this feeling just like the improvisation.if i changed it . it could be safe to bubble or rank..but it ll lose the interest imo..so..can i keep it?
  2. 00:30:620 (2,3,4) - I think it would look better if you used the same spacing between the 1/4 notes - http://puu.sh/bpQBF/d896a77a24.jpg of course :D
  3. 00:39:940 (2,3) - this is quite a personal opinion but I don't like these kind of stacks, they are unappealing so I would rather do something different, but of course it's just my opinion :P fixed
  4. 00:43:435 (5,6,7,8,1) - these sounds overmapped 00:43:581 (6,8) - these are unnecessary, there is nothing that would ask for hit circles at those parts >.< a slider would fit better - http://puu.sh/bpM5g/8fbfa3b622.jpg hmm..it s one another improvisation here..at the ending of the combo is a finish. it s a prefect drum combo imo. i just dont want people who playing my map forget they r drummers.
  5. 00:44:601 (3,4) - I think this would fit better to the vocals - http://puu.sh/bpLQk/e6136fb222.jpg this slider is consistent with 00:47:513 (3) , and this part is softer than before .. so maybe longer sliders r fitter i guess..
  6. 01:08:776 (5,6) - please don't do such stacks, it's confusing, try this - https://osu.ppy.sh/ss/2013132 - stack 01:08:483 (4) - with 01:07:319 (1) - and place 01:08:776 (5) - to where (4) was fixed hmm.. did i fix as you request?
  7. 01:10:231 (2,4) - same opinion as 00:39:940 (2,3) - hmm... i plan keep it
  8. 01:27:125 (3,5) - I think this will look better - http://puu.sh/bpPQ3/c9eec0820d.jpg okay
  9. 01:35:863 (2,3) - looks like an unnecessary and unappealing half-stack again, though I'm not forcing you to change it or anything, I just think it doesn't look nice xD okay fixed
  10. 01:39:357 (6,7,8,9,1) - same as 00:43:435 (5,6,7,8,1) - I think some notes are unnecessary so it would be better to remove them 01:39:503 (7,9) - ~ ~ ~ ~
  11. 01:40:523 (3,4) - same as 00:44:601 (3,4) - I think this would fit better to the vocals and might play better too - http://puu.sh/bpQ4W/e539f7982e.jpg ~ ~ ~ ~
  12. 01:44:600 (1,2) - I really don't know why you place these hit circles just right above/under sliders but only a tiny bit, it doesn't look nice in my opinion (not only here) and this time there is also a reverse arrow, and I know that it's not hidden, but it would look better if you replaced 01:44:600 (1) - https://osu.ppy.sh/ss/2013159 ok fixed
  13. 01:46:348 (4,1) - the same here, you placed it weirdly again X_X ^
  14. 00:50:426 (4,1) - same as above ^ ^
  15. 01:37:318 (6,1) - same ^ ^
  16. 01:41:396 (5,6) - same ^ ^
This is a very nice mapset, I really like the storyboard as well, feel free to call me back when you checked both OniJAM's and my mod! all mods have been done .. thank you :)
Thank you Mystyk,hmm..i m a little busy recently..there r so many damn university works i have to do.I ll fix my map and reedit this post when i finish my works.. :o :o , i ll tell you in game after i fixed this map :D
Topic Starter
pandorawindy

OniJAM wrote:

Mod request from Popner's Modding Team
Sorry for the delay

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]


  • 对不起 :( 回复你这么晚,大学开学的一段时间是在太紧张了,将近大半个月我都没有上osu . 抱歉,抱歉
  1. Disabled Letterbox During Breaks because no breaks in your map 这个为什么是灰色不可选的?
[ Normal]
Rhythm
  1. 00:32:076 - note here for vocal? 改了
  2. 00:40:232 - same as above ^
  3. 01:27:999 - ^ ^
  4. 01:36:154 - ^ ^
Hitsounds
  1. Wonderful hitsounds choice! I like them so much! Star for this
Placement
  1. 01:18:970 (4) - NC to have consistency fixed
[ Lemons]
Rhythm
  1. Nothing to say
Hitsounds
  1. Great
Placement
  1. 01:08:776 (5,6) - Hard难度最好不要用这样的遮挡 比较难读 嗯 在考虑怎么改
Nice storyboard too! Star for this
GOGOGORANKKKK 谢谢你 :D
Kayano

pandorawindy wrote:

  1. Disabled Letterbox During Breaks because no breaks in your map 这个为什么是灰色不可选的?//打开.osu文件把LetterboxInBreaks一项改成0
Topic Starter
pandorawindy

OniJAM wrote:

pandorawindy wrote:

  1. Disabled Letterbox During Breaks because no breaks in your map 这个为什么是灰色不可选的?//打开.osu文件把LetterboxInBreaks一项改成0
改好了 谢谢 :D
DakeDekaane
Hi
I got this for the timing, but you may ask some more people just to be sure.

Also I'd suggest to look a bit more in detail your combo colouring (in both diffs), as I noticed you used the bright colors in the kiai and the less bright in the non kiai, but there are parts like 00:44:018 (1) - 00:48:678 (1), where it looks like that tendency broke.

Same for some parts where you use the two green colours and the two yellow colours in a row (like in 01:09:067 (6,1) or 01:13:727 (5,1)- ), with the green isn't too much of a problem, but the yellow ones are really similar so it's a bit confusing, this is in Hard.

Storyboard is pretty nice and enoyable while playing, good job =w=b

Don't kd this post
Topic Starter
pandorawindy

DakeDekaane wrote:

Hi
I got this for the timing, but you may ask some more people just to be sure.

Also I'd suggest to look a bit more in detail your combo colouring (in both diffs), as I noticed you used the bright colors in the kiai and the less bright in the non kiai, but there are parts like 00:44:018 (1) - 00:48:678 (1), where it looks like that tendency broke.

Same for some parts where you use the two green colours and the two yellow colours in a row (like in 01:09:067 (6,1) or 01:13:727 (5,1)- ), with the green isn't too much of a problem, but the yellow ones are really similar so it's a bit confusing, this is in Hard.

Storyboard is pretty nice and enoyable while playing, good job =w=b

Don't kd this post
i accepted all of the suggestions,thank you :)
Natsu
Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help
Lemons:

  1. 00:18:101 this part sound really empty, add a circle or make a 1/2 slider with the previous object, since this doesn't feel good
  2. 00:30:042 (1) - I don't understand why this slider is extended, mainly cuz there is music at 00:30:334 - but there is nothing 00:30:479 -, a 1/2 slider will fit follow the music at it is, there are some similar cases as: 00:32:955 (2) - ( vocals and music stop at 00:33:246 - there is not reason to have the slider ending in the blue tick)
  3. 00:44:606 (3) - this one is fine, since there is a vocal at the blue tick
  4. 00:43:586 (6,7) - this circles are not following nothing in the song, is not better to remove them? and follow the music as it is? same goes for 01:39:508 (7,9) -
  5. 00:31:499 (5,1) - nazi, this is not stacked properly, same here 00:35:868 (4,5,6) -
  6. 00:51:013 (1,2,3,4) - not a big thing, but there are some spacing inconsistencys, maybe will be nice if you avoid that, same goes for 00:52:178 (1,2,3,4) -
  7. 01:01:499 use 30% volume atleast, actually sounds like the slider tick and sliderslide are silenced at the same time.., same goes for 01:06:159
  8. 01:28:295 (1) - this should be 1/2 slider following the music correctly, 01:28:877 (2) - this one is ok, since there is sound in the red and blue tick
  9. 01:50:473 (1,2,3,4) - with the timing and the bad spacing at this point, this will be really frustrating to play, at least consider to use a more suitable spacing between the circles
  10. nice diff, I probably don't agree with some extended sliders and some beats that are overmapped, but overall nice work
Normal:

  1. 00:20:722 (1,2,3,4) - probably just my personal opinion, but having alot of overlaps like this, is kinda frustrating to play for new players, don't be afraid of big spacing, for example by using 1.10 distance snap you can avoid them, well probably this require so much work.
  2. 01:00:334 (4,1) - ugly overlap, and can cause confusion in game, since is really noticeable, maybe you can do something to avoid this?
  3. I dont have much to point to this diff, but yeah consider my first point about the overlaps.
GL with this, I'll keep an eye here :), also seems like Mystyk want to recheck this
Garven

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help

DO NOT BASE DIFFICULTY SPREAD ON THE WEB ICONS ALONE.

Play the maps and see if there is anything inappropriate amongst the maps themselves along with difficulty progression from map to map.
Natsu

Garven wrote:

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help

DO NOT BASE DIFFICULTY SPREAD ON THE WEB ICONS ALONE.

Play the maps and see if there is anything inappropriate amongst the maps themselves along with difficulty progression from map to map.
some maps are getting unranked because this https://osu.ppy.sh/forum/p/3381966 so you should be clear in what is ok and what is not. Loctav said is a ¨hard rule¨ : https://osu.ppy.sh/forum/p/3383816.
So is not better if you guys clarify this to avoid confusion? actually I'm not sure if I should follow what you said or what Loctav said in that thread, even if I agree with you that this should be case by case.
Garven
It is foolish to blindly follow automatically generated star ratings. YOU determine the level of difficulty and how it relates to the difficulty levels around it. The web icons are only a quick reference guide. People are misinterpreting that rule that you're referencing to go with the icons instead of playing the maps to be sure that the difficulty AS IT PLAYS doesn't skip levels of difficulty, or that the increase in difficulty isn't too significant compared to other maps.
p3n
Please stop using the web icons to check rankability of every spread. The SR and therefore the web icons are completely useless in the lower end spectrum and especially for "low BPM" songs. Furthermore, this being a 2-diff set without an "Insane" or higher difficulty, you will have to evaluate the quality and rankability of the spread by yourself anyway.

Further information can be found here.
Natsu

p3n wrote:

Please stop using the web icons to check rankability of every spread. The SR and therefore the web icons are completely useless in the lower end spectrum and especially for "low BPM" songs. Furthermore, this being a 2-diff set without an "Insane" or higher difficulty, you will have to evaluate the quality and rankability of the spread by yourself anyway.

Further information can be found here.
Thanks for clarify p3n
Xelasto
Normal
00:07:324 (2) - Space out because the slider makes you go fast. The note is right next to the slider so it makes the player go fast, slow, fast, slow. Too tricky for normal
00:08:489 (4) - ^
00:09:654 (2) - ^
00:12:858 (2,3) - I don't recommend stacking these. Tricky for beginners.
00:21:305 (2) - As said before about spacing
00:22:470 (4) - ^
00:23:635 (2) -
00:27:713 (1) - No NC
00:28:586 (2,3) - Don't stack
00:32:081 (3,1) - Don't stack
00:51:014 (1,2) - Space out
00:54:800 (3,4) - No stack
00:59:751 (3,4) - Combine these two. You should map to only one vocal, which in this case is the man who said "Answer me"
01:04:411 (3,4) - ^
01:08:489 (3) - NC
01:07:907 (2) - Space out
01:09:072 (4) - ^
01:13:732 (3) - ^
01:28:004 (3,1) - No stack
Up one of the choices by one: HP Drain, OD, or AR

Lemons
00:17:518 (2) - Dont hide under the slider.
00:26:547 (3) - ^
00:27:712 (1) - ^
00:28:441 (2,3) - ^
00:43:441 (5) - NC
00:44:023 (1) - No NC, instead on 00:44:314 (2) -
00:43:441 (5,6,7,8,1) - While streams are already hard for this mode, Such a spaced out stream is really hard.
01:39:363 (6) - NC
01:39:945 (1) - As before about No NC
01:39:363 (6,7,8,9,1) - ^
01:51:120 (3) - NC
01:51:933 (5) - NC

Overall both Modes are very good. Just those things made it feel unnatural (lemonade) ;)
Topic Starter
pandorawindy

Natsu wrote:

Hello

General:

  1. actually your map is unrankable, since you are missing a diff labeled as ¨N¨ refer to this post for more info, maybe Increasing the OD and HP in the normal can help hmm.. i have seen garven and p3n s replies .. it seems like i neednt worry this thing :roll:
Lemons:

  1. 00:18:101 this part sound really empty, add a circle or make a 1/2 slider with the previous object, since this doesn't feel good fixed
  2. 00:30:042 (1) - I don't understand why this slider is extended, mainly cuz there is music at 00:30:334 - but there is nothing 00:30:479 -, a 1/2 slider will fit follow the music at it is, there are some similar cases as: 00:32:955 (2) - ( vocals and music stop at 00:33:246 - there is not reason to have the slider ending in the blue tick) pattern here has been changed.
  3. 00:44:606 (3) - this one is fine, since there is a vocal at the blue tick
  4. 00:43:586 (6,7) - this circles are not following nothing in the song, is not better to remove them? and follow the music as it is? same goes for 01:39:508 (7,9) - i have asked Aleks if i could keep this stream. he said no problem and totally fine..
  5. 00:31:499 (5,1) - nazi, this is not stacked properly, same here 00:35:868 (4,5,6) - changed
  6. 00:51:013 (1,2,3,4) - not a big thing, but there are some spacing inconsistencys, maybe will be nice if you avoid that, same goes for 00:52:178 (1,2,3,4) - ok i did
  7. 01:01:499 use 30% volume atleast, actually sounds like the slider tick and sliderslide are silenced at the same time.., same goes for 01:06:159 fixed
  8. 01:28:295 (1) - this should be 1/2 slider following the music correctly, 01:28:877 (2) - this one is ok, since there is sound in the red and blue tick fixed
  9. 01:50:473 (1,2,3,4) - with the timing and the bad spacing at this point, this will be really frustrating to play, at least consider to use a more suitable spacing between the circles I think different spacing is not a big problem here..i feel this set is interesting and rankable :)
  10. nice diff, I probably don't agree with some extended sliders and some beats that are overmapped, but overall nice work
Normal:

  1. 00:20:722 (1,2,3,4) - probably just my personal opinion, but having alot of overlaps like this, is kinda frustrating to play for new players, don't be afraid of big spacing, for example by using 1.10 distance snap you can avoid them, well probably this require so much work. hmm... use 0.8 ds in normal and easy is one of my habits.in general i have no plan to increase more than 0.9
  2. 01:00:334 (4,1) - ugly overlap, and can cause confusion in game, since is really noticeable, maybe you can do something to avoid this? fixed
  3. I dont have much to point to this diff, but yeah consider my first point about the overlaps.
GL with this, I'll keep an eye here :), also seems like Mystyk want to recheck this
Thanks for your time to mod :)
Topic Starter
pandorawindy

Xelasto wrote:

Normal
00:07:324 (2) - Space out because the slider makes you go fast. The note is right next to the slider so it makes the player go fast, slow, fast, slow. Too tricky for normal
00:08:489 (4) - ^
00:09:654 (2) - ^
00:12:858 (2,3) - I don't recommend stacking these. Tricky for beginners.
00:21:305 (2) - As said before about spacing
00:22:470 (4) - ^
00:23:635 (2) -
00:27:713 (1) - No NC
00:28:586 (2,3) - Don't stack
00:32:081 (3,1) - Don't stack
00:51:014 (1,2) - Space out
00:54:800 (3,4) - No stack
00:59:751 (3,4) - Combine these two. You should map to only one vocal, which in this case is the man who said "Answer me"
01:04:411 (3,4) - ^
01:08:489 (3) - NC
01:07:907 (2) - Space out
01:09:072 (4) - ^
01:13:732 (3) - ^
01:28:004 (3,1) - No stack
Up one of the choices by one: HP Drain, OD, or AR

Lemons
00:17:518 (2) - Dont hide under the slider.
00:26:547 (3) - ^
00:27:712 (1) - ^
00:28:441 (2,3) - ^
00:43:441 (5) - NC
00:44:023 (1) - No NC, instead on 00:44:314 (2) -
00:43:441 (5,6,7,8,1) - While streams are already hard for this mode, Such a spaced out stream is really hard.
01:39:363 (6) - NC
01:39:945 (1) - As before about No NC
01:39:363 (6,7,8,9,1) - ^
01:51:120 (3) - NC
01:51:933 (5) - NC

Overall both Modes are very good. Just those things made it feel unnatural (lemonade) ;)
Thanks for your time to mod my map. i only avoid the stack in easy diffs. not normal . and i used to put the NC on the high white lines. anyway thanks for your mod :D
Mystyk
According to TicClick's hitsound checker, there are unused files.
I can confirm this, since in the timing panel you use soft hitsounds everywhere.

The following hitsounds are unused:
  1. normal-sliderslide2.wav
  2. soft-hitfinish.wav
  3. normal-hitclap2.wav
  4. normal-hitnormal2.wav
  5. normal-hitwhistle2.wav
  6. normal-hitfinish2.wav
Topic Starter
pandorawindy

Mystyk wrote:

According to TicClick's hitsound checker, there are unused files.
I can confirm this, since in the timing panel you use soft hitsounds everywhere.

The following hitsounds are unused:
  1. normal-sliderslide2.wav
  2. soft-hitfinish.wav
  3. normal-hitclap2.wav
  4. normal-hitnormal2.wav
  5. normal-hitwhistle2.wav
  6. normal-hitfinish2.wav
hi ! In fact , I must keep some normal hitsounds since there has some bugs in osu . For example , If i delete normal hitwhistle2 , 01:25:965 (1) - This slider ll be okay in edit interface , but this custom hitsound cant work when you test it or play it..because i set this slider be one normal sound via sampleset . I have ever told this bug to garven . but this problem has not been tackled .
About normal sliderslide2 .. one slider is unrankable without slidesound and ticksound at the same time..for example 01:00:334 (1) - here..i set this slider be one normal slider. so it has slidesound but not ticksound.. so this slider is rankable :oops: ..
Above all , i only found soft hitfinish and normal hitfinish2 r unused.. so deleted. :P
By the way..you r not the bat right now ? there has too much transformation during the time i left osu.
Anyway Thanks for your time Mystyk :)
Mystyk
I'm waiting for Garven's confirmation about this.

Also, nominators can bubble/qualify maps and I'm a nominator so don't worry :P
Garven
Yeah, this should be fine. It's hard to locate since you'd have to click on every object, but as you can see it's using the normal set, so as long as all the listed elements are used in some way in the set, you're good to go.
Topic Starter
pandorawindy

Garven wrote:

Yeah, this should be fine. It's hard to locate since you'd have to click on every object, but as you can see it's using the normal set, so as long as all the listed elements are used in some way in the set, you're good to go.
I got it .. thanks :D
Mystyk
Alright, thanks Garven!

Good to go by me, good luck!
Kayano
Very nice mapped.
Qualified!
Topic Starter
pandorawindy

Mystyk wrote:

Alright, thanks Garven!

Good to go by me, good luck!
I am so glad that people in bat have not forget this old map half one year i made..so excited i am since this map could be bubbled .. thanks you Mystyk.. :) :)

OniJAM wrote:

Very nice mapped.
Qualified!
感谢你一直以来对该图的关注与支持.. :D
KaedekaShizuru
Congratulations!
DakeDekaane
Finally qualified, congratulations!
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