forum

GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix

posted
Total Posts
39
show more
Topic Starter
TaikuGx

Gray Veyron wrote:

Hey! From my mod form.
Wooo super long mod!
RAYQUAZA BEEGEE!! HYPOR BEEM!! >8V
[> General <]
  1. - Do backgrounds should be 1024x768 or the current one? I might think you should resize it a bit. done
  2. - IMO, The "Advanced" diff sounds like an Insane diff, not Hard. Any idea for the name?
  3. - I think the kiai should start on 01:48:799 - due i can hear a stronger beat than the current one.
  4. - Nazi, on the source, How about "Pokémon Emerald"? No Pokemon map uses the é so I didn't use it :)
  5. - Add more information on tags, Like "Game freak", "Nintendo", "Hoenn"... or any other related. gonna add them
  6. - Check AiMod on every diffs in the mapset, It's just some nazi stuffs like unsnapped notes and so on. Actually I already checked it for every diff


[> Easy <]
  1. 00:01:431 (2,3) - Nice, but I recommend a little blanket here, Keep your spacing. done
  2. 00:06:484 (2,3) - The pattern looks broken, flow is broken too, How about a blanket here? or a parallel? Changed it to blanket
  3. 00:07:747 (3,4) - Can this pattern look fitting here for you? > http://puu.sh/bjGWY/1d0bcbbb3b.png ^
  4. 00:12:800 (3,4,5,6) - Too straightic, make a Square or a Diamond formation here. done
  5. 00:17:852 (1,2) - Same as 00:01:431 (2,3) - done
  6. 00:20:379 (3) - Move the last point of slider to x:104|y:376, Flow will still be the same, But it would be the same pattern on 00:07:747 (3,4) -. done
  7. 00:26:695 (4,1,2) - I don't understand the flow here, Well, this is just a thought, Make a blanket or a Curve formation here. Changed the pattern
  8. 00:30:484 (3) - A bit of symmetry when rotating this clockwise by 10 with the previous slider, and a little blanket too. ^
  9. 00:35:537 (4,5) - Blanket each other's slider tail? it would fit better here. Gonna keep it.
  10. 00:38:063 (1,2,3,4) - Try to rotate these circles like the next notes you did, but in the opposite way. done
  11. 00:43:115 (1,2) - Make a blanket here to form a full blanket on the circle. The slider doesn't do something special, just a reversed slider following the song track with no good flow. done
  12. 00:55:747 (3,4) - Make a symmetry here, just curve the slider (4) like the slider (3), and you'll make one. done
  13. 01:15:958 (2,1) - Looks quite an overlap, spacing is short here too. done
  14. 01:17:220 - Add a circle or a slider here, strong beats somehow shouldn't be ignored. Also, add on the next beats. I actually had a slider there but the previous modder told me to remove it... I guess I'll add something again.
  15. 01:22:273 - ^ ^
  16. 01:23:536 (1,2) - How about a blanket to form a Claw formation? done
  17. 01:38:063 (2,3) - Correct the blanket here. done
  18. 01:40:114 (4) - A little more curve on this slider. done
  19. 01:43:746 (4) - Add Finish on slider head? You've add a few on the previous tracks on the fittable beat, How about here? fits pretty well. done.
  20. 01:50:062 (2) - Move this slider to x:212|y:316. Players would think it's a nice Half Circled formation. done
  21. 01:48:799 (1) - Same as 01:43:746 (4) -, and since it's the starting of chorus, it should be a very strong beat and a strong hitsound is needed here. done
  22. 01:53:852 (1,2) - Blanket here, keep your spacing.
  23. - I think this diff looks great and it's spaced well, but when i played this diff, i don't feel right without hitsounds, like a clap, or not a lot of whistles and finishes. I suggest that you need to add as much as it fits the song track's rhythm. It might leave players a fresh playing with it, so try adding those. done


[> Normal <]
  1. 00:00:168 (1,3) - Stack by move the slider (3) downgrid to slider (1).
  2. 00:02:695 (3,1,2,3) - You should've made a triangle formation here, althought stacking slider (3) on circle (3) would be much better. Also, swap NC 00:03:958 (1) - on 00:05:221 (3) - since there's a stronger new track for a better combo consistency. done
  3. 00:05:852 (5,1,2) - Likely need a blanket here, or make a triangle formation. fixed the blanket
  4. 00:07:431 (2,5) - Same as 00:00:168 (1,3) - , but leftgrid. done
  5. 00:14:695 (6) - Ctrl + G? better flow. done
  6. 00:18:483 (2,3,4) - Almost a triangle form, just move slider (4) on x:140|y:140. The spacing is close anyway. done
  7. 00:22:273 (3,3) - Try your best stacking this, it'd break the spacing, but remake the previous notes to let these two circles stack. I'd prefer not to stack them
  8. 00:23:852 (2,1) - ^ done
  9. 00:28:273 (2,3,4) - Same reason as 00:18:483 (2,3,4) -, just move a bit leftgrid with slider (4). done
  10. 00:32:379 (8) - Same as 00:14:695 (6) -, and watch the spacing. done
  11. 00:34:589 (4,5,6) - Correct the blanket here. done
  12. 00:43:116 (1) - Add finish? same reason, strong beat. done
  13. 00:49:431 (4,2) - Really close to be an overlap, split them or stack. I changed 00:51:168 (2,3) - their positions
  14. 00:56:379 (2,5) - ^, I know you're making a blanket here, but i prefer stacking or splitting. I stacked 00:56:379 (2,3) - so there is no overlap anymore
  15. 01:09:642 (3,4) - Same as 00:34:589 (4,5,6) - done
  16. 01:10:273 (4,5,3) - Totally an overlap, try a Claw formation here. done
  17. 01:12:800 (4,5,1) - A triangle form needed here, watch the spacing. done
  18. 01:20:379 (4,5,3) - Same as 01:10:273 (4,5,3) - done
  19. 01:22:273 (3,3) - Same as 00:07:431 (2,5) - done
  20. 01:29:852 (4,2) - Overlap, a new mini game, Split or Stack. done
  21. 01:37:431 (4,5) - Correct the blanket here. done
  22. 01:38:695 (1) - I don't feel the song track needs a spinner here, to avoid inconsistencies of notes and spinners, remove and add circles or sliders. done
  23. 01:47:221 (4,1) - Spacing looks REALLY close, which breaks the spacing consistency, Short spacing is okay for Hard and Insanes, but not on Easy and Normals. done
  24. 01:55:116 (3,4,5) - Make a full blanket on circle (4) with slider (5). done
  25. 01:58:273 (3,6) - Stack? keep the triangle formation flow well. done
  26. - Same reason as the previous diff, add more hitsounds. done


[> Hard <]
  1. 00:01:431 (4,5,6,7) - Make a square or a diamond formation here. done
  2. 00:06:483 (5,6,7,1) - Flow is good, but i recommended this ^ gonna leave it as it is
  3. 00:08:379 (4,5) - Make a little jump here > http://puu.sh/bjLya/506e28464d.png done
  4. 00:09:010 (1,2,3,4) - Same reason, too straightic, You should remake as how you did on 00:36:800 (1,2,3,4) - , There are also more examples on other parts too. done
  5. 00:10:273 (1,2,3) - Instead of stacking, Try this at least, players gets bored when click on 1/2 beat circles on the same place. Just move the stacked second circle to x:28|y:264 > http://puu.sh/bjLFC/0a5b1c3feb.png honestly I like the stacked circles there way more.
  6. 00:10:905 (4,5,6) - ^, Circle (5) on x:144|y:16
  7. 00:11:537 (1,2,3) - ^, Circle (2) on x:132|y:184, which almost forms a triangle.
  8. 00:12:168 (4,5,6) - ^, Circle (5) on x:424|y:64 ^
  9. 00:14:063 (1,2,3,4,5,6) - Almost the same reason as the patterns above, But in addition curving the flow would be much better for a Hard diff. done
  10. 00:18:168 (2) - Ctrl + G, It'd perform a good flow with a little jump to the next slider. done
  11. 00:19:116 (5) - ^ done
  12. 00:20:379 (5,2) - A little overlap just for a blanket? Sometimes, following the flow is much improtant than blanket. done
  13. 00:22:905 (1,3) - Stack together? It'll show good performance on the flow. done
  14. 00:23:537 (4,6) - ^ done
  15. 00:24:168 (1,3) - ^ done
  16. 00:24:484 (3,4) - Correct the blanket here. done
  17. 00:28:273 (2) - Same as 00:18:168 (2) - I think Ctrl+G would break the flow here
  18. 00:30:484 (3,5,1,4) - Same reason as the previous diff, "Try your best stacking them". done
  19. 00:34:273 (5,1) - Making a Parallel with slider (4) and overlapped, try changing the position. done
  20. 00:38:695 (1) - Remove NC, Still the same track. done
  21. 00:39:958 (1) - ^ done
  22. 00:40:589 (1,2,3,4,5,6) - Straightic, It looked overmapped to me, but i think curving a few patterns here would make sense for the track's rhythm. created a new pattern here
  23. 00:43:273 (2,3) - Blanket each other, same reason as before, slider (2) doesn't do anything special but following tracks. done
  24. 00:46:431 (2) - How about stacking this circle on the slider 00:45:958 (4) -'s head? it would be a good flow here. I don't like playing maps myself where circles are hidden behind previous sliders. Won't change it
  25. 00:47:694 (7) - ^ ^
  26. 00:55:747 (1,2,3) - Make a Claw formation here, I'll give an example a bit > http://puu.sh/bjMKQ/f27902d301.png done
  27. 00:57:010 (6) - What does this 1/4 reversed slider follows? i don't here any beat on the reversing beat, Reposition the slider. changed it to circle + reversed 1/4 slider
  28. 01:09:642 (5,6) - Same as 00:24:484 (3,4) - done
  29. 01:12:168 (5,1) - Overlap, try stacking or make a diamond formation. done
  30. 01:18:484 (1) - Curve a bit more, so it blankets better on the circle. done
  31. 01:25:116 (6,3) - Stack slider tail. done
  32. 01:31:273 (1,2,3) - Same as 00:24:484 (3,4) -, Although you can make a better Cycle formation here > http://puu.sh/bjN8T/33d4f5b0f4.png done
  33. 01:33:326 (8) - Same as 00:18:168 (2) - done
  34. 01:37:747 (6,7) - I prefer replacing these two circles as a slider and make a Cycle formation with previous two sliders as 01:31:273 (1,2,3) -. done
  35. 01:43:747 (1) - Same reason from the previous diffs, Add finish. done
  36. 01:48:800 (1,4,1) - A bit overlap, play Split or Stack, or make a triangle formation here. done
  37. 01:51:326 (3,4,5,6,1,2,3,4) - The Hexagon formation you did here is good, but remake it nicer since it's too neat for the track's rhythm. Not sure about that
  38. 01:53:852 (1,2,3) - Same as 00:10:273 (1,2,3) -, but just try moving the second circle front of the slider's head position for that kind of flowing. see above
  39. 01:54:484 (4,5,6) - ^ ^
  40. 01:58:273 (7) - Same as 00:18:168 (2) - done
  41. 02:00:168 (6) - You should shorten this slider as a 1/2 beat slider, I can hear a good beat there, Add a circle next to it too. done
  42. - Like other diffs, Add more hitsounds for better hearing ability for a player to have fun with this diff, But i actaully see awesome patterns and flows on the parts i don't mention here, Nice! d(^3^d) Thanks! Added many hitsounds


[> Insane <]
  1. - I'd likely want to say for this diff that the issues I've found on the previous diffs are the same, so try to find them and check here. So now, I'll just focus on flows, patterns, and a few of NCs.
  2. 00:05:536 (1,2) - Swap placement? just change their rhythm place on the timeline, don't change any on the grid. This would break the flow IMO
  3. 00:09:168 (3) - Curve to keep the flow smoother. done
  4. 00:11:220 (3,4) - I prefer this kind of jump, It'd be smoother for Insane players to read it's note. > http://puu.sh/bjOGM/3e2d6bab17.png done
  5. 00:11:852 (5,6) - ^ done
  6. 00:12:799 (1,2,3,4,5,6) - This pattern needs bigger spacing like how you did on the previouse notes than 0.8x spacing. Since the rhythm is a bit tough here, spacing should be tough here as well. done
  7. 00:21:641 (4,5,6) - Likely the same reason as the previous diff, Move the circle (5) on the slider 00:22:273 (7) - , This'll be on other parts as well. done
  8. 00:22:273 (7) - Make a bit of jump here? Also, Ctrl + G, same reason. done
  9. 00:24:957 (2,4) - Ctrl + G these two sliders, better flow. done
  10. 00:30:010 (2,4) - ^ done
  11. 00:36:799 (3,4,5) - Same as 00:21:641 (4,5,6) - done
  12. 00:40:904 (2,4) - Same as 00:24:957 (2,4) -, inb4 It'll form a great spacing. done
  13. 00:46:273 (1,3) - Swap NC, new track. Also, Ctrl + G with slider (2) on 00:46:589 (2) - . NC done. I disagree with Ctrl+G
  14. 00:49:746 (1,2,3) - Is this overlap on purpose? It looks like an old mapping style since 2009, Try curving the slider for blanket, or replace as 1/2 beat sliders. Also, Swap NC with circle (4) on 00:50:694 (4) - , New track. yeah I did that on purpose. It's supposed to form a Pokeball pattern 00:48:325 (1,2,3,4,5,6,7) -
  15. 00:52:115 (7,1) - Swap NC, same reason. done
  16. 00:54:957 (9,1) - ^ done
  17. 00:57:010 (3,4,5,6,7,8,9,10,11) - I don't feel the song that needs a stream here...Or you're following your own track? Fits pretty welle there IMO
  18. 01:15:957 (6) - Ctrl + G, better flow on the parallel. done
  19. 01:22:904 (1,2,3,4,1) - Straightic flow again, Make a Claw formation. I actually like it like it is
  20. 01:23:694 (2,6) - Stack done
  21. 01:29:852 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Make a style on this stream here instead of stacking, like how you did on 00:14:062 done (1,2,3,4,5,6,7,8,9,10,11,12,13) - or make a Wavy stream formation.
  22. 01:33:957 (2,4) - Just my thoughts, Ctrl + G? done
  23. 01:37:115 (3,4) - Make a bit more spacing here for symmetry grid. Also, move slider (4) upgrid a little. done
  24. 01:37:746 (5,6,7) - Correct the blanket here, And move circle (6) on slider (7)'s head. done
  25. 01:45:641 (11,12) - Blanket each other. Also, Ctrl + G on slider (12) for better flow. done
  26. 01:55:115 (5) - Same as 01:33:957 (2,4) - done
  27. 01:59:536 (1,4) - Stack. done
  28. - All suggestions i've said on previous diffs are the same reasons... Add more hitsounds and find more pattern issues, Especially this diff, It needs work with hitsounds. Since an Insane has a lot of note speards, It should a lot of hitsounds, but still... GJ with the great jumps! d(^3^d) done!

A big mod?? hmhmmmm... Yep... BIG MOD!!! Which i hate making one. I hope you have your time to handle it o.o
I'm sure this has a great potential to be ranked, Good Luck with your map!! \8D/
Wheew, incredible mod! Thanks so much for all the tips! They improved this map by A LOT! Your mod deserves more than just one kudosu haha :)
Hisoka
EASY:

HP auf 2? :D 1 is ja wirklich nix...

00:10:273 (1,2) Die sind nicht ganz perfekt symmetrisch (Falls du das wolltest)
00:26:695 (4,1) Benutz die gleichen slider für 4 und 1, sieht schöner aus ;)
00:33:010 (1,2,3) DS-Fehler
00:53:221 (4,1,2) ^
01:13:431 (1) Der is auch nciht ganz perfekt :P
01:51:325 (3) Vielleicht machst du hier die Knicke im Takt

NORMAL:

00:25:431 (1,2,3) Total kleinlich, aber das Blanket könnte noch was besser sein ;)
01:15:010 (2,3,4) Sieht unschön aus
01:18:484 (1,2,3) ^
IN der Kiai-Time allgemein nochmal nach den Sliderblankets gucken, am Anfang des songs sind die perfekt und hier manchmal etwas abweichend

ADVANCED:

Evtl. AR und OD höher?

Allgemein auch hier auf blankets achten.
01:26:063 (1,2) Hier die selben Slider gespiegelt nehmen?
Rythmus ist hier perfekt, eigentlich nciht viel zu sagen außer den paar schönheitssachen

HARD:

00:57:010 (6,7) Irgendwie mag ich das nicht so (Warum auch immer :D)
01:20:379 (2) Viele solcher Slider sind nicht ganz punktysmmetrisch, das kannst du korrigieren, indem du in der mitte des sliders nen roten sliderpoint setzt, und um diesen punkt auf den beiden seiten symmetrisch gleich weiße punkte setzt ;)
01:26:063 (2) Auch der hier ist nicht symmetrisch
01:29:852 (1,1) Zu kurzer Abstand (Zeitlich)

INSANE:

00:26:694 (3) Was hast du da gemacht? :D Probier diese Wellenslider auf jeden Fall mal mit rotem sliderpoint in der mitte
00:52:589 (1) Solche Stellen liebe ich <3
Geile Hitsounds im Kiai-part


Allgemein ne supergeile Map, aber ich glaube, die würde noch nciht geranked werden, weil die Blankets ab Normal nicht genau gemacht sind. Es ist fürs Ranking essentziell, dass du die Slider gleichmaßig und symmetrisch hast und nicht irgendwie zusammengezogen; das ist der einzige kritikpunkt! :)
Finde Insane megageil :D Kriegst nen Star. Aber geh nochmal aus optischen Gesichtspunkten die Diffs durch und mach alles was schöner ;)
Topic Starter
TaikuGx

HouseForever wrote:

EASY:

HP auf 2? :D 1 is ja wirklich nix... Ist ja auch Easy :D

00:10:273 (1,2) Die sind nicht ganz perfekt symmetrisch (Falls du das wolltest) fixed
00:26:695 (4,1) Benutz die gleichen slider für 4 und 1, sieht schöner aus ;)fixed
00:33:010 (1,2,3) DS-Fehler fixed
00:53:221 (4,1,2) ^ fixed
01:13:431 (1) Der is auch nciht ganz perfekt :Pfixed
01:51:325 (3) Vielleicht machst du hier die Knicke im Takt Mhm, ne den lass ich so

NORMAL:

00:25:431 (1,2,3) Total kleinlich, aber das Blanket könnte noch was besser sein ;)ok, hab den einen Millimeter gefixt xD
01:15:010 (2,3,4) Sieht unschön aus fixed
01:18:484 (1,2,3) ^ Was sieht daran denn unschön aus? O.o
IN der Kiai-Time allgemein nochmal nach den Sliderblankets gucken, am Anfang des songs sind die perfekt und hier manchmal etwas abweichend

ADVANCED:

Evtl. AR und OD höher? Ne, ich finds für 2,3 Sterne Map angemessen

Allgemein auch hier auf blankets achten. Werd ich noch machen.
01:26:063 (1,2) Hier die selben Slider gespiegelt nehmen? fixed
Rythmus ist hier perfekt, eigentlich nciht viel zu sagen außer den paar schönheitssachen Danke :D

HARD:

00:57:010 (6,7) Irgendwie mag ich das nicht so (Warum auch immer :D) Werd ich so lassen^^
01:20:379 (2) Viele solcher Slider sind nicht ganz punktysmmetrisch, das kannst du korrigieren, indem du in der mitte des sliders nen roten sliderpoint setzt, und um diesen punkt auf den beiden seiten symmetrisch gleich weiße punkte setzt ;)fixed
01:26:063 (2) Auch der hier ist nicht symmetrisch fixed
01:29:852 (1,1) Zu kurzer Abstand (Zeitlich) Wenn ein Spinner dazwischen ist, muss ich eig nicht auf exaktes Spacing achten. Vor allem bei der Hard diff.

INSANE:

00:26:694 (3) Was hast du da gemacht? :D Probier diese Wellenslider auf jeden Fall mal mit rotem sliderpoint in der mitte Ich frag mich grad selber, was ich da gemacht hab :D
00:52:589 (1) Solche Stellen liebe ich <3 Nicht nur du :)
Geile Hitsounds im Kiai-part


Allgemein ne supergeile Map, aber ich glaube, die würde noch nciht geranked werden, weil die Blankets ab Normal nicht genau gemacht sind. Es ist fürs Ranking essentziell, dass du die Slider gleichmaßig und symmetrisch hast und nicht irgendwie zusammengezogen; das ist der einzige kritikpunkt! :)
Finde Insane megageil :D Kriegst nen Star. Aber geh nochmal aus optischen Gesichtspunkten die Diffs durch und mach alles was schöner ;)
Danke für den Mod. Hat auf jeden Fall ein wenig verbessert :)
hanyuu_nanodesu
Hi~ coming from my modding Q~
Sorry for the wait :)
Let's go~

[General]
  1. First, you don't seem to set combo color don't you? I don't know if you actually don't know or was done on purpose, but you can set it from song setup ---> colours. I suggest to use greenish color to match with the background, but you also can add other colors like yellow or gray :)
  2. I think widescreen support is used for storyboard and you don't seem to have any... So you can just untick the option... I just heard this from other mod, I don’t actually sure myself. Ignore this if I’m the only one to tell you this

[Easy]
  1. Check AiMod (ctrl+shift+A) there's one unsnapped object. And then tick the "Check distance snap" option, you'll find some DS problem, fix it. (Normal and Easy shouldn't have any DS problem)
  2. 00:05:221 (1,2) - Make them identical maybe
  3. 00:17:852 (1,2) - ^
  4. 00:22:905 (6) - I think NC here would be better than here 00:23:537 (1) -
  5. 00:39:326 (3,1) - I don't know if this was done of purpose, but it actually looks better if you stack them
  6. 00:48:168 (3,4) - Try to blanket better
  7. 01:08:378 (1,2) - Make them identical
  8. 01:38:695 (3) - I suggest NC here because it some kind of verse change
  9. 01:43:747 (4,5,6,7) - I think it would be better if you tilt them the other way, since the flow from 01:43:431 (3) - to 01:43:747 (4) - would be better if you do so. http://puu.sh/bnxq5/2acb2ec7a6.jpg
  10. 01:48:799 (1,2) - You better blanket their bodies... Just like this http://puu.sh/bnxtT/6173f10ffe.jpg
  11. 01:53:852 (1,2) - Make them identical
  12. That's all

[Normal]
  1. Check AiMod and check your distance snap, there's also some problems
  2. 00:02:695 (3,4) - Better blanket (4)'s body with (3)... http://puu.sh/bnxFZ/c5026cf690.jpg
  3. 00:19:747 (4,1) - Stack properly
  4. 00:25:431 (1,2) - Blanket~!
  5. 00:30:483 (6) - NC
  6. 00:40:589 (1,2,3,4) - I think you might try this for Normal http://puu.sh/bny5S/e5d3961a63.jpg I did this on the playfield http://puu.sh/bnxXU/197fe14225.jpg You can try other pattern though
  7. 00:48:168 (1,2) - Nazi mod : Blanket better
  8. 01:08:379 (1,2) - Just make them identical
  9. 01:18:484 (1,2) - ^
  10. 01:25:431 (5,1) - Better blanket
  11. 01:58:905 (4) - NC here, new verse
  12. 02:06:484 (1) - Wow, such troll on Normal XD

[Advanced]
  1. Normal+? Some people sure have time o-o
  2. 00:02:063 (3,4) - Blanket~!
  3. 00:02:695 (4,5) - ^
  4. 00:20:379 (2,3) - ^
  5. 00:29:852 (5,1) - ^
  6. 00:38:695 (1,2,3,4) - Their placement seems to be random, just make a square maybe... http://puu.sh/bnyvk/cf771d753b.jpg
  7. 01:13:431 (6) - NC here instead of here 01:14:695 (1) - change of verse
  8. 01:44:695 (3) - Make a reverse maybe
  9. That's all

[Hard]
  1. Seems nice enough... Nazi mode activated
  2. 00:03:958 (4) - For sound like this, I would prefer 1/8 slider... http://puu.sh/bnyLO/0557427b7c.jpg
  3. 00:06:484 (5) - NC
  4. 00:07:116 (1) - Remove NC and NC here instead 00:07:747 (3) -
  5. 00:12:800 (1,2,3,4) - Looks like random placement, maybe make some kind of pattern out of it
  6. 00:17:852 (1,2) - Make identical
  7. 00:18:168 (2,3) - Better blanket
  8. 00:18:168 (2,4) - Blanket their bodies
  9. 00:19:431 (6,1) - Blanket~!
  10. 00:29:221 (5) - NC
  11. 00:29:852 (1) - Remove NC, NC here instead 00:30:484 (3) -
  12. 00:31:116 (4) - Move the end a bit, try x:464, y:128, flow would be better
  13. 00:31:431 (5,1) - Make them parallel
  14. 00:31:431 (5,4) - Stack properly
  15. 00:33:010 (1,3) - Blanket the bodies better
  16. 00:33:642 (3,5) - ^
  17. 00:34:273 (5,6) - Blanket
  18. 00:41:852 (7,8) - Just keep the pattern here 00:40:589 (1,2,3,4,5,6) - and NC here too 00:41:852 (7) -
  19. 00:44:379 (5) - NC
  20. 00:55:116 (5,6) - Make them identical
  21. 00:57:010 (6) - NC here instead of here 00:57:641 (1) -
  22. 01:16:116 (4) - I think it would be better to place this below (5), better flow http://puu.sh/bnzcz/7d5e6fd00c.jpg I modify the (5) a bit in the pict
  23. 01:20:852 (3) - I think better change this to circle, start a slider here 01:21:010 and swap their places 01:21:326 (5,6) - http://puu.sh/bnzi9/f766e164f5.jpg Fit the song better
  24. 01:29:852 (1) - There's some challenging sound here, maybe use 1/4 reverse slider for hard instead of spinner. http://puu.sh/bnznJ/9937f42982.jpg
  25. 01:32:379 (5) - NC
  26. 01:46:116 (1) - I think stop the spinner here 01:47:852 Because the sound stops there. And just let the next part empty
  27. If you apply the mod above, add a note here 01:48:483
  28. 01:51:642 (4) - Delete this note and increase 01:51:326 (3) - reverse so it would end here 01:51:641 http://puu.sh/bnAbT/4d2b0481ae.jpg
  29. 01:56:378 (5,1) - ^ Basically the same idea
  30. 01:57:642 (5) - NC
  31. 01:58:589 (8) - Add one more reverse and DS with the next note
  32. 02:03:168 (9) - Delete this note, move 02:03:325 (1,2) - 1/2 tick forward and add a note here http://puu.sh/bnAar/bee0a9ab1f.jpg

[Insane]
  1. Check AiMod, there are some unsnapped object end
  2. 00:33:010 (5,6) - Blanket better
  3. 00:45:641 (6) - NC
  4. 00:53:220 (5) - ^
  5. 01:13:431 (5) - NC here instead of here 01:14:378 (1) -
  6. 01:15:957 (6) - NC
  7. 01:32:378 (6) - ^
  8. 01:45:010 (3) - ^
  9. 01:46:273 (1) - End the spinner here 01:47:852
  10. 01:53:615 Add a note
  11. That's all, good map. No, I'm not getting lazy because of there's 5 diffs or something, definitely no...

Overall, it's a nice map
But you still can improve, like blanketing, NC-ing, and stuff~
Good luck~! ^^
Topic Starter
TaikuGx

hanyuu_nanodesu wrote:

Hi~ coming from my modding Q~
Sorry for the wait :)
Let's go~

[General]
  1. First, you don't seem to set combo color don't you? I don't know if you actually don't know or was done on purpose, but you can set it from song setup ---> colours. I suggest to use greenish color to match with the background, but you also can add other colors like yellow or gray :)I always have the feeling like everybody disables song skins anyway so...
  2. I think widescreen support is used for storyboard and you don't seem to have any... So you can just untick the option... I just heard this from other mod, I don’t actually sure myself. Ignore this if I’m the only one to tell you this uhm okay?

[Easy]
  1. Check AiMod (ctrl+shift+A) there's one unsnapped object. And then tick the "Check distance snap" option, you'll find some DS problem, fix it. (Normal and Easy shouldn't have any DS problem) I actually thought I already fixed everything. oh well...
  2. 00:05:221 (1,2) - Make them identical maybe done
  3. 00:17:852 (1,2) - ^ they already are identical (Ctrl+C,+H, +J)
  4. 00:22:905 (6) - I think NC here would be better than here 00:23:537 (1) - yup, done
  5. 00:39:326 (3,1) - I don't know if this was done of purpose, but it actually looks better if you stack them it was supposed to be stacked. I didn't went nazi enough there :)
  6. 00:48:168 (3,4) - Try to blanket better done
  7. 01:08:378 (1,2) - Make them identical looks fine to me
  8. 01:38:695 (3) - I suggest NC here because it some kind of verse change nope. I use NCs on the strong beats here
  9. 01:43:747 (4,5,6,7) - I think it would be better if you tilt them the other way, since the flow from 01:43:431 (3) - to 01:43:747 (4) - would be better if you do so. http://puu.sh/bnxq5/2acb2ec7a6.jpg done
  10. 01:48:799 (1,2) - You better blanket their bodies... Just like this http://puu.sh/bnxtT/6173f10ffe.jpg Won't change it.
  11. 01:53:852 (1,2) - Make them identical done
  12. That's all

[Normal]
  1. Check AiMod and check your distance snap, there's also some problems Done
  2. 00:02:695 (3,4) - Better blanket (4)'s body with (3)... http://puu.sh/bnxFZ/c5026cf690.jpg yeah looks way better
  3. 00:19:747 (4,1) - Stack properly
  4. 00:25:431 (1,2) - Blanket~!
  5. 00:30:483 (6) - NC
  6. 00:40:589 (1,2,3,4) - I think you might try this for Normal http://puu.sh/bny5S/e5d3961a63.jpg I did this on the playfield http://puu.sh/bnxXU/197fe14225.jpg You can try other pattern though nah, gonna keep it
  7. 00:48:168 (1,2) - Nazi mod : Blanket better done
  8. 01:08:379 (1,2) - Just make them identical done
  9. 01:18:484 (1,2) - ^ not supposed to look the same
  10. 01:25:431 (5,1) - Better blanket done
  11. 01:58:905 (4) - NC here, new verse done
  12. 02:06:484 (1) - Wow, such troll on Normal XDrage-generator ON! They actually have enough time to react ;)

[Advanced]
  1. Normal+? Some people sure have time o-o First I had 4 diffs. advanced was normal and normal was easy. But since I was lacking a real easy I just added another diff -> 5 diffs
  2. 00:02:063 (3,4) - Blanket~! done
  3. 00:02:695 (4,5) - ^ done
  4. 00:20:379 (2,3) - ^ done
  5. 00:29:852 (5,1) - ^ I went tryhard yesterday to blanket it as good as possible... Tried to fix it though
  6. 00:38:695 (1,2,3,4) - Their placement seems to be random, just make a square maybe... http://puu.sh/bnyvk/cf771d753b.jpg I kept the pattern but changed the position of 4 for better symmetry
  7. 01:13:431 (6) - NC here instead of here 01:14:695 (1) - change of verse done
  8. 01:44:695 (3) - Make a reverse maybe Nope, doesn't fit the music
  9. That's all

[Hard]
  1. Seems nice enough... Nazi mode activated
  2. 00:03:958 (4) - For sound like this, I would prefer 1/8 slider... http://puu.sh/bnyLO/0557427b7c.jpg I prefer the 1/4
  3. 00:06:484 (5) - NC changed NC to 00:06:800 (1) -
  4. 00:07:116 (1) - Remove NC and NC here instead 00:07:747 (3) - ^
  5. 00:12:800 (1,2,3,4) - Looks like random placement, maybe make some kind of pattern out of it no pattern intended. Just for the flow
  6. 00:17:852 (1,2) - Make identical done
  7. 00:18:168 (2,3) - Better blanket done
  8. 00:18:168 (2,4) - Blanket their bodies done
  9. 00:19:431 (6,1) - Blanket~! done
  10. 00:29:221 (5) - NC done
  11. 00:29:852 (1) - Remove NC, NC here instead 00:30:484 (3) - done
  12. 00:31:116 (4) - Move the end a bit, try x:464, y:128, flow would be better gonna keep it since i changed 00:31:431 (5) - anyway
  13. 00:31:431 (5,1) - Make them parallel Made it parallel so 00:31:431 (5,4) - can be stacked without messing up the ds completely
  14. 00:31:431 (5,4) - Stack properly done
  15. 00:33:010 (1,3) - Blanket the bodies better it's already fine IMO
  16. 00:33:642 (3,5) - ^ done
  17. 00:34:273 (5,6) - Blanket done
  18. 00:41:852 (7,8) - Just keep the pattern here 00:40:589 (1,2,3,4,5,6) - and NC here too 00:41:852 (7) - done
  19. 00:44:379 (5) - NC done
  20. 00:55:116 (5,6) - Make them identical done
  21. 00:57:010 (6) - NC here instead of here 00:57:641 (1) - done
  22. 01:16:116 (4) - I think it would be better to place this below (5), better flow http://puu.sh/bnzcz/7d5e6fd00c.jpg I modify the (5) a bit in the pict I don't like the look of your pattern tbh. I changed it to a triangle pattern instead
  23. 01:20:852 (3) - I think better change this to circle, start a slider here 01:21:010 and swap their places 01:21:326 (5,6) - http://puu.sh/bnzi9/f766e164f5.jpg Fit the song better way better. I wasn't satisfied with my solution anyway
  24. 01:29:852 (1) - There's some challenging sound here, maybe use 1/4 reverse slider for hard instead of spinner. http://puu.sh/bnznJ/9937f42982.jpg Don't like that tbh
  25. 01:32:379 (5) - NC done
  26. 01:46:116 (1) - I think stop the spinner here 01:47:852 Because the sound stops there. And just let the next part empty
  27. If you apply the mod above, add a note here 01:48:483 note added but i ended the spinner at 01:48:168 -
  28. 01:51:642 (4) - Delete this note and increase 01:51:326 (3) - reverse so it would end here 01:51:641 http://puu.sh/bnAbT/4d2b0481ae.jpg I don't like reversed sliders with more than one reverse when there isn't much time to the next object
  29. 01:56:378 (5,1) - ^ Basically the same idea ^
  30. 01:57:642 (5) - NC done
  31. 01:58:589 (8) - Add one more reverse and DS with the next note see above
  32. 02:03:168 (9) - Delete this note, move 02:03:325 (1,2) - 1/2 tick forward and add a note here http://puu.sh/bnAar/bee0a9ab1f.jpg Doesn't fit the pattern I've used before

[Insane]
  1. Check AiMod, there are some unsnapped object end well, it's insane so there are supposed to be jumps which are unsnapped
  2. 00:33:010 (5,6) - Blanket better
  3. 00:45:641 (6) - NC
  4. 00:53:220 (5) - ^
  5. 01:13:431 (5) - NC here instead of here 01:14:378 (1) -
  6. 01:15:957 (6) - NC
  7. 01:32:378 (6) - ^
  8. 01:45:010 (3) - ^
  9. 01:46:273 (1) - End the spinner here 01:47:852
  10. 01:53:615 Add a note All done!
  11. That's all, good map. No, I'm not getting lazy because of there's 5 diffs or something, definitely no...

Overall, it's a nice map
But you still can improve, like blanketing, NC-ing, and stuff~
Good luck~! ^^
Thanks for the mod! The NC tips and other suggestions sure helped a lot!
Reiki
Hi there. M4M req. at my queue.
A Pokemon fan, huh? Well, you're good, so I think the mod will be short.

[Easy]

  1. 00:12:800 (3,4,5,6) - 1/2 sliders in Easy are hard to follow, especially if they have a reverse (SV makes those sliders needlessy short). Better map this differently.
  2. 00:39:326 (3,1) - Um. Not many Easy players will see this coming. Better unstack those notes.
  3. 01:40:114 (4) - AiMod must be bugged, 'cause it says this thing's end isn't snapped.
  4. 02:00:168 (3) - Same as what I first said.
  5. 02:02:694 (3) - ^^


[Normal]

  1. 00:38:063 (3) - You should place a New Combo (NC) on this, because the rythmm changes.
  2. 00:45:642 (1) - Remove the whistle hitsound at the end, since it doesn't really fit there.


I'm not really sure how to mod "Advanced", so I'll skip that one.

[Hard]

  1. 00:55:747 (1,2,3) - Better put those in a tornado-like arrangement (estetical reasons).
  2. 01:45:958 (8) - Insert a finish hitsound.


[Insane]

  1. OMG, such a fun diff.
  2. 00:02:062 (1,2) - Those sliders's ends are unsnapped.


Hm... it really was a short mod. Good map!
Good luck getting this ranked! :)
Topic Starter
TaikuGx

LixRei wrote:

Hi there. M4M req. at my queue.
A Pokemon fan, huh? yuuuup Well, you're good, so I think the mod will be short.

[Easy]

  1. 00:12:800 (3,4,5,6) - 1/2 sliders in Easy are hard to follow, especially if they have a reverse (SV makes those sliders needlessy short). Better map this differently. Disagree with that. The player just has to hold the curser in place. And since the pattern is really easy to understand and follow there shouldn't be any problems. Aside from that the reversed sliders fit the music better than anything that's not 1/2
  2. 00:39:326 (3,1) - Um. Not many Easy players will see this coming. Better unstack those notes. I like the pattern. Players have a lot of time to react to the stack
  3. 01:40:114 (4) - AiMod must be bugged, 'cause it says this thing's end isn't snapped.
    yeah probably
  4. 02:00:168 (3) - Same as what I first said. same as I said first :)
  5. 02:02:694 (3) - ^^ ^^


[Normal]

  1. 00:38:063 (3) - You should place a New Combo (NC) on this, because the rythmm changes. done
  2. 00:45:642 (1) - Remove the whistle hitsound at the end, since it doesn't really fit there. Mkay, done[/color]


I'm not really sure how to mod "Advanced", so I'll skip that one.

[Hard]

  1. 00:55:747 (1,2,3) - Better put those in a tornado-like arrangement (estetical reasons).
    What's wrong with my pattern?
  2. 01:45:958 (8) - Insert a finish hitsound. Doesn't fit the music since it hasn't reached its climax


[Insane]

  1. OMG, such a fun diff. Thanks :)
  2. 00:02:062 (1,2) - Those sliders's ends are unsnapped.
    Don't know how to fix this tbh. Using another DS doesn't change anything as well. It's not about the spacing I think. AiMod tells me that the sliderend is not on a beat which I can't really understand...


Hm... it really was a short mod. Good map!
Good luck getting this ranked! :)
Thanks for the mod. I'll use a few of your suggestions. And thanks for the star! :)
-Nya-
Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Easy:
To fix the object’s end that is not snapped, just move that slider away a bit and then move it back again where it has to be. It worked when I did it.Change the combo colours to support the background?Maybe change the HP to a 2, so that it’s the same as the overall difficulty00:00:168 (1,2) – Blanket this better (Use the approach circle of this slider: 00:01:431 (2) – 00:04:589 (5,1) – Blanket? Or improve this blanket: 00:05:221 (1,2) – 00:10:273 (1,2) – These sliders can look better. Something like this:
Make sure that this slider: 00:11:536 (2) –looks the same then00:17:852 (1,2) –Try to improve this blanket as well00:34:272 (3,4) -^00:39:326 (3) –Place this circle here: X:140 Y:17800:39:958 (4) –Place this one here: X:141 Y:34400:38:062 (1,2,3,4,1,2,3,4) –Just make sure these hitcircles are placed in-line with each other and perfectly on top of each other00:41:221 (2) –Stack this better. Move this hitcircle to this spot: X:301 Y:17801:10:905 (4,5) –This blanket can be improved a tiny bit01:15:958 (2) –Place this slider here: X:296 Y:196? Then it’s in the middle of the previous slider02:03:325 (4) –Just move this hitcircle a bit to this spot: X:304 Y:128
Normal:
Change the combo colours?Change the OD and AR to a 3?00:02:695 (3,4) – Improve the blanket00:03:957 (4,5) - ^00:12:168 (4) – Move this slider’s tail to this spot: X:164 Y:2800:25:431 (1,2) – This blanket can also be improved (Remember to use the approach circle)00:38:063 (1) – Rather place it here: X:352 Y:22500:49:115 (3,4) – Blanket can be improved a tiny bit01:22:273 (3,1) - ^01:33:010 (4,1) - ^01:36:484 (2) – Curve less so it looks like this one: 01:37:431 (4) – Maybe add a slider from here: 01:45:641 – to here: 01:45:957 –
Advanced:
Combo coloursChange the OD to a 4 or 5 since it’s an advanced diff00:02:063 (3,4) – Improve blanket00:08:379 (3) – Just move this slider upward a tiny bit till the Y is here: 33200:12:799 (5,6,7,8,1) – Maybe move these notes a bit further away from each other. It looks too much packed together00:18:958 (4,5) – Rather stack them on top of each other?00:20:379 (2,3) – Improve the blanket00:24:799 (1,2,3) – Move a bit further away from each other? It’s just my opinion00:29:221 (4,5) – Blanket or make this slider similar to this slider: 00:29:221 (4) – 00:38:062 (5,2) – Improve this stack. Move this circle: 00:39:326 (2) – to this spot: X:357 Y:25700:45:642 (1,2,3) – Improve blanket00:46:589 (2,4) – Stack?01:10:273 (4,2,3) – Stack the two hitcircles on the slider’s head01:17:852 (3,4) – Rather stack on top of each other to prevent confusion01:50:063 (3,4,5,6,7) – Again too compact02:01:116 (4,1) – Stack properly
Hard:
Combo colours and lower the AR to a 700:13:431 (3,6) – Stack?00:28:273 (2,2) – It’ll look neater if you stack this00:31:747 (1) – Move the slider to this X spot: 29100:34:273 (5,6) – Blanket by curving the slider more00:52:589 (5,1) – Stack the circle on the slider’s head01:27:325 (3) – Move this slider a bit downward; it’s too close to the previous slider01:37:116 (4) – Don’t curve this slider so much; make it look like the other sliders

Overall, good mapset. There is just some blankets that need fixing.
Good Luck! :D
Topic Starter
TaikuGx

-Nya- wrote:

Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Easy:
To fix the object’s end that is not snapped, just move that slider away a bit and then move it back again where it has to be. It worked when I did it.Change the combo colours to support the background? Mhm, 3 modders mentioned this so far. I guess I need to do this :)Maybe change the HP to a 2, so that it’s the same as the overall difficulty Yeah gonna do it00:00:168 (1,2) – Blanket this better (Use the approach circle of this slider: 00:01:431 (2) – done00:04:589 (5,1) – Blanket? Or improve this blanket: 00:05:221 (1,2) – done00:10:273 (1,2) – These sliders can look better. Something like this: done
Make sure that this slider: 00:11:536 (2) –looks the same then 00:17:852 (1,2) –Try to improve this blanket as well done00:34:272 (3,4) -^ done00:39:326 (3) –Place this circle here: X:140 Y:178 done00:39:958 (4) –Place this one here: X:141 Y:344done00:38:062 (1,2,3,4,1,2,3,4) –Just make sure these hitcircles are placed in-line with each other and perfectly on top of each other done00:41:221 (2) –Stack this better. Move this hitcircle to this spot: X:301 Y:17801:10:905 (4,5) –This blanket can be improved a tiny bit done01:15:958 (2) –Place this slider here: X:296 Y:196? Then it’s in the middle of the previous slider done02:03:325 (4) –Just move this hitcircle a bit to this spot: X:304 Y:128 nah, it's supposed to be in the middle the pattern. I changed the direction of the previous slider a bit though
Normal:
Change the combo colours?Change the OD and AR to a 3? nope00:02:695 (3,4) – Improve the blanket done00:03:957 (4,5) - ^ done00:12:168 (4) – Move this slider’s tail to this spot: X:164 Y:28 Doesn't fit with the DS. I changed otherwise00:25:431 (1,2) – This blanket can also be improved (Remember to use the approach circle) done00:38:063 (1) – Rather place it here: X:352 Y:225 done00:49:115 (3,4) – Blanket can be improved a tiny bit done01:22:273 (3,1) - ^ done01:33:010 (4,1) - ^ done01:36:484 (2) – Curve less so it looks like this one: 01:37:431 (4) – doneMaybe add a slider from here: 01:45:641 – to here: 01:45:957 – done . added a spinner afterwards and removed the 4 circles
Advanced:
Combo coloursChange the OD to a 4 or 5 since it’s an advanced diff I'll consider it00:02:063 (3,4) – Improve blanket done00:08:379 (3) – Just move this slider upward a tiny bit till the Y is here: 332 Dunno why I should do this. Doesn't look good anymore then00:12:799 (5,6,7,8,1) – Maybe move these notes a bit further away from each other. It looks too much packed together nope, that's the map style that I've used throughout the whole diff00:18:958 (4,5) – Rather stack them on top of each other? nope, I don't stack 1/2 in this diff anywhere00:20:379 (2,3) – Improve the blanket done00:24:799 (1,2,3) – Move a bit further away from each other? It’s just my opinion nope00:29:221 (4,5) – Blanket or make this slider similar to this slider: 00:29:221 (4) – done00:38:062 (5,2) – Improve this stack. Move this circle: 00:39:326 (2) – to this spot: X:357 Y:257 done00:45:642 (1,2,3) – Improve blanket done00:46:589 (2,4) – Stack? nope01:10:273 (4,2,3) – Stack the two hitcircles on the slider’s head doesn't seem nessecary for me. There is a lot of time between them01:17:852 (3,4) – Rather stack on top of each other to prevent confusion dunno why this would confuse players. The spacing is constant01:50:063 (3,4,5,6,7) – Again too compact see above02:01:116 (4,1) – Stack properly done
Hard:
Combo colours and lower the AR to a 7 nope, I like 8 more00:13:431 (3,6) – Stack? nah, gonna keep it00:28:273 (2,2) – It’ll look neater if you stack this done00:31:747 (1) – Move the slider to this X spot: 291 done00:34:273 (5,6) – Blanket by curving the slider more going to keep it since I'd remove the blanket of 00:33:642 (3,5) - otherwise00:52:589 (5,1) – Stack the circle on the slider’s head done01:27:325 (3) – Move this slider a bit downward; it’s too close to the previous slider it's supposed to be in between the previous sliders. Won'd change it01:37:116 (4) – Don’t curve this slider so much; make it look like the other sliders done

Overall, good mapset. There is just some blankets that need fixing.
Good Luck! :D
Thanks a lot for this mod. I changed a lot you've suggested :)
Username105
Hey m4m

Easy-
  1. 01:08:378 (1,2) - these should look the same
  2. 01:10:905 (4,5) - blanket?
  3. 01:13:431 (1) - this should look equal on both sides
    or at least closer to equal http://i.imgur.com/eescgwc.jpg?1
  4. 01:15:958 (2) - if you took that last one, also put this at about x-324 y-228
  5. 01:18:483 (1) - put the tail of this at about x-40 to match head
  6. 01:27:326 (2) - this should be directly under (1) at about x-134 y-236
Normal-
  1. 00:06:484 (1,2) - blanket? if you do, also move (3) and make (4) look like (1)
  2. 00:17:852 (1,2) - if this is a blanket then fix it
  3. 00:22:589 (4,1) - ^
  4. 00:24:800 (4,1) - ^
  5. 00:25:431 (1,2) - ^
    I'll stop with that now
  6. 00:33:325 (2,3,4) - make (3) blanket (2)'s tail and stack (4) with 00:32:379 (3) - this head
  7. 00:46:905 (2) - flip horizontally and reverse selection
Advanced-
well can't find anything :o except for blankets which I said I wouldn't talk about
Hard-
  1. 00:15:010 (6) - stack to 00:13:431 (3) - this
  2. 00:46:273 (3,4,5) - I dislike the triple clap, try removing (4)'s clap
  3. 00:47:537 (3,4,5) - ^
  4. 01:41:221 (1) - this and 01:42:642 (4) - this should stack
Insane-
  1. 00:10:273 (1) - combo that starts here is long, I would split it
    if you do that add nc 00:26:694 (4) - here 00:31:746 (1) - and here
  2. 00:18:168 (2,3,1,2) - move these all a bit right
  3. 00:21:325 (3,4) - spacing is kinda wierd
  4. 01:16:589 (3) - don't these sliders look like this? http://i.imgur.com/u6QpsE7.jpg?1

Good Luck!! :D
fm4a93au04
Hello , from my queue ~

fm4a93au04's standard modding queue

As my rule , E / N / H modding =..= .

[General]

Recut it . Maybe fade out from 02:07:746 to 02:11:536 … or sometting .

Anyway 02:07:746 ~ 02:32:190 is unnecessary .

[Easy]

00:00:168 (1,2) – End W ( whistle ) ?

00:02:695 (3) -00:03:168 W .

00:03:958 (4) – F ( finish ) .

00:12:800 (3,4,5,6) – Make a gradrualy increasing sound ?



Make it increase 5% vol. every green line maybe … Try your own style ~

00:55:747 (3,4) – Try this :



[Normal]

Uh … I will recomand some sound at end . So I don’t focus on sound bellow .

In fact … I’m not very like S …… some other sound can performance better in this map .

00:30:484 (1,2) -



Referance . Let 1 and 2 apart a little .


00:37:431 (2) –



^ .

01:21:010 (1,2,3) - ^ .



01:27:326 (2,3) – Not pretty imo .

01:29:852 (4,1) – Fix spacing ( x0.53 ) . Maybe :






Reference .

01:57:326 (1,2,3) – Fix blanket .

01:43:746 (1,2) – Reference .



02:00:168 (3,4,1) - ^ .



[Advece]

00:45:642 (1,2,3,4) – Blanket ?

00:48:168 (1,3) – Reference .



00:56:378 (3,4,1) - ^ .



Try to make team looks like symmetry .

01:18:799 – Add note ?

Uh … Why not fuse Advence and N to a new N ? Since they are very similar …

E / N / H / I is just enough , no need to create a Advence …

[Hard]

00:00:483 – Add a note ?

00:08:695 (7) – Move to ( x,y ) – ( 420 , 105 ) .

00:52:589 (5,1) – Try to avoid this overlap . Not pretty imo . You can move it to 00:52:589 (5) . ‘s end .

[Recomand Sound]

http://puu.sh/bqhRi/4d3a2ae041.rar

I don’t like S-C , so I do a sound map ( sound testing ) for you =..= .

As a reference , hope you like it ~

If you don’t know how to import sound to your map , then PM me .

I think those sound performance better then S-C so …… I make a sound map by myself ……

I done a little of this song , since I think it’s enough .

If you like it , try to compose in your style .

Good luck to your map ~
Topic Starter
TaikuGx

jonawaga wrote:

Hey m4m

Easy-
  1. 01:08:378 (1,2) - these should look the same done
  2. 01:10:905 (4,5) - blanket? it's already a blanket
  3. 01:13:431 (1) - this should look equal on both sides done
    or at least closer to equal http://i.imgur.com/eescgwc.jpg?1
  4. 01:15:958 (2) - if you took that last one, also put this at about x-324 y-228 changed the coordinates according to my slider
  5. 01:18:483 (1) - put the tail of this at about x-40 to match head no need to change that. this lightning wasn't supposed to by symmetrical
  6. 01:27:326 (2) - this should be directly under (1) at about x-134 y-236 It's actually x:144 but thanks for the tip, i fixed it
Normal-
  1. 00:06:484 (1,2) - blanket? if you do, also move (3) and make (4) look like (1) done
  2. 00:17:852 (1,2) - if this is a blanket then fix it done
  3. 00:22:589 (4,1) - ^ it's already perfect. check the approachcircle
  4. 00:24:800 (4,1) - ^ ^
  5. 00:25:431 (1,2) - ^ ^
    I'll stop with that now I honestly have no idea what you don't like about these blankets O.o
  6. 00:33:325 (2,3,4) - make (3) blanket (2)'s tail and stack (4) with 00:32:379 (3) - this head done
  7. 00:46:905 (2) - flip horizontally and reverse selection
Advanced-
well can't find anything :o except for blankets which I said I wouldn't talk about
Hard-
  1. 00:15:010 (6) - stack to 00:13:431 (3) - this Very delayed overlap. It also would destroy the pattern 00:14:063 (1,2,3,4,5,6) -
  2. 00:46:273 (3,4,5) - I dislike the triple clap, try removing (4)'s clap I like it. Not gonna change it
  3. 00:47:537 (3,4,5) - ^ ^
  4. 01:41:221 (1) - this and 01:42:642 (4) - this should stack Didn't stack but changed the pattern
Insane-
  1. 00:10:273 (1) - combo that starts here is long, I would split it I'll consider it
    if you do that add nc 00:26:694 (4) - here 00:31:746 (1) - and here done
  2. 00:18:168 (2,3,1,2) - move these all a bit right done
  3. 00:21:325 (3,4) - spacing is kinda wierd dunno why. DS is constant
  4. 01:16:589 (3) - don't these sliders look like this? http://i.imgur.com/u6QpsE7.jpg?1 done

Good Luck!! :D
Thanks for the mod.
Topic Starter
TaikuGx

fm4a93au04 wrote:

Hello , from my queue ~

fm4a93au04's standard modding queue

As my rule , E / N / H modding =..= .

[General]

Recut it . Maybe fade out from 02:07:746 to 02:11:536 … or sometting .

Anyway 02:07:746 ~ 02:32:190 is unnecessary . I actually enjoy listening to the song while in the result screen. And I've met the ranking criteria by mapping 80% of the song

[Easy]

00:00:168 (1,2) – End W ( whistle ) ? nope, I didn't want to use hitsounds in the very first part in all diffs

00:02:695 (3) -00:03:168 W . ^

00:03:958 (4) – F ( finish ) . ^

00:12:800 (3,4,5,6) – Make a gradrualy increasing sound ? I'll consider it



Make it increase 5% vol. every green line maybe … Try your own style ~

00:55:747 (3,4) – Try this : yeah sounds better, done



[Normal]

Uh … I will recomand some sound at end . So I don’t focus on sound bellow .

In fact … I’m not very like S …… some other sound can performance better in this map .

00:30:484 (1,2) -



Referance . Let 1 and 2 apart a little . done


00:37:431 (2) –



^ . done

01:21:010 (1,2,3) - ^ .



01:27:326 (2,3) – Not pretty imo . done

01:29:852 (4,1) – Fix spacing ( x0.53 ) . Maybe : done, changed it differently though






Reference .

01:57:326 (1,2,3) – Fix blanket . done

01:43:746 (1,2) – Reference . done



02:00:168 (3,4,1) - ^ . done



[Advece] It's Advance lol :D

00:45:642 (1,2,3,4) – Blanket ? It's already a perfect blanket. Check the approchcircle. I stacked 2 and 4 though

00:48:168 (1,3) – Reference . done



00:56:378 (3,4,1) - ^ . done



Try to make team looks like symmetry . done

01:18:799 – Add note ? nope there is no note in the song

Uh … Why not fuse Advence and N to a new N ? Since they are very similar …

E / N / H / I is just enough , no need to create a Advence … I changed the difficulty settings for this diff. Plays more different from Normal. I don't want to delete this diff

[Hard]

00:00:483 – Add a note ? nope

00:08:695 (7) – Move to ( x,y ) – ( 420 , 105 ) . done

00:52:589 (5,1) – Try to avoid this overlap . Not pretty imo . You can move it to 00:52:589 (5) . ‘s end . done

[Recomand Sound]

http://puu.sh/bqhRi/4d3a2ae041.rar

I don’t like S-C , so I do a sound map ( sound testing ) for you =..= .

As a reference , hope you like it ~

If you don’t know how to import sound to your map , then PM me .

I think those sound performance better then S-C so …… I make a sound map by myself ……

I done a little of this song , since I think it’s enough .

If you like it , try to compose in your style .
I tried your custom sounds but I prefer the default ones tbh. But thanks a lot for the suggestion, I really appretiate it! But it's especially the clap that doesn't seem to fit very well IMO.

Good luck to your map ~
Thanks for the mod :)
jyu
Hi, from queue :) it's kinda late, i'm sorry :')

[General]

  1. 1. I suggest you not to use black as your combo colour, because the bg is kinda dark and it's really hard to read black combo since they kinda blend in, and it's also really harder to read with custom skin. also from Ranking Criteria
  2. 2. Add 'Junichi Masuda' to Tags, because he's the original composer. or you can ask a BAT about it.
  3. 3. Uncheck Letterbox during Breaks and Widescreen Support in Song Setup, since you have no storyboard
  4. 4. idk just saying, it's the first time i saw an Advanced diff in E/N/H/I spread. idk if a BAT will point this out, but you might want to see this t/178700&start=0


[Easy]

  1. 00:20:379 (3) - clap at slider's reverse arrow?
  2. 00:21:957 - 00:22:589 -
  3. 00:58:431 - i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval and it feels kinda weird when it ends at 00:58:273 (5) -
  4. 01:10:905 (4) - nc


[Normal]

  1. 00:17:852 (1) - add clap at slider's tail? it fits the song
  2. 00:18:484 (2,3,4) -
  3. 00:20:379 (5) - clap at slider's tail? same reason ^
  4. 00:23:221 (1,2) - add clap at slider's head? same reason ^
  5. 00:24:484 (3) - add clap?
  6. 00:25:115 - ^
  7. 00:58:431 - same like easy, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  8. 01:13:431 (1) - adding whistle at slider's head seems nice
  9. 01:23:852 - 01:24:483 - 01:25:116 (4) - 01:25:746 - add clap?
  10. 01:48:800 (2) - add clap at slider's head, since it's actually the start of the kiai


[Advanced]

  1. 00:07:116 (5) - move slider to 172|172 and move the second node point to 204|232 . looks better http://puu.sh/bx3W2/17fd81fc29.jpg
  2. 00:19:431 - add clap?
  3. 00:20:062 - ^
  4. 00:21:325 - ^
  5. 00:21:957 - 00:22:589 - ^
  6. 00:23:220 - 00:23:852 - 00:24:483 - ^
  7. 00:25:115 - ^
  8. 00:24:800 (1,3) - switch nc
  9. 00:58:431 - same like other diffs, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  10. 01:25:746 - add clap?
  11. 01:28:905 (4) - 01:29:852 (1) - ^
  12. 01:44:695 (3) - how about making this a reversed slider? and then change the pattern afterwards. if you follow, then remove finish at 01:45:010 - http://puu.sh/bx3Ys/54e5657436.jpg
  13. 01:46:273 (1) - add finish? you added one in normal


[Hard]

  1. 00:00:642 (2,3) - the anti jump is kinda awkward. if you stack (3) with (2)'s tail, it will kinda accent the ds changes and seems better idk
  2. 00:18:168 (2,4,6) - add clap at slider's head?
  3. 00:58:431 - same like other diffs, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  4. 01:38:695 (1,2,3,4) - to make better formation, place (3) at 440|348 and (4) at 312|236? http://puu.sh/bx44S/b9f239a485.jpg
  5. 01:48:483 (1) - add finish? you added one in normal


[Insane]

  1. 00:18:168 - 00:18:799 - 00:19:431 - 00:20:062 - 00:20:694 - 00:21:325 (3) - 00:21:957 - 00:22:589 (5) - add clap at those points?
  2. 00:23:220 - 00:23:852 - 00:24:483 - 00:25:115 - ^
  3. 00:58:431 - same like other diffs, i suggest adding spinner from 00:58:431 - and ends at 01:00:799 - since there's still a long note at those interval
  4. 01:25:431 (1) - clap at slider's tail?
  5. 01:26:378 - 01:27:010 - 01:27:641 - 01:28:273 - add clap at those points?


i think that's all. the map's quite nice :) sorry if i can't help much :'(
goodluck~
aigoh
Hi Taiku! From my modding queue from 142,344,345 years ago! I’ll only mod easy and insane!
Overall, nice, clean map! Hopefully it gets ranked :D

[General]
1) Don’t use black as combo color. Many players use 100% background dim, so they won’t be able to see the black approach circles. I suggest using light gray or purple instead.
2) Metadata looks good for all difficulties. Image size and quality looks good.
3) The difficulty named “advanced” gives the impression that it should be harder than hard or insane. Change the difficulty name to “Normal +”
[Easy]
[*Timing]
No issue

[*composing]
01:40:114 (4) – object end’s not snapped
01:18:483 (1) – nice slider ;) Pika pika!

[*hitsounds]
00:20:379 (3) – add clap on the reverse arrow.
00:21:641 (4,5) –clap on slider tails.
01:38:695 (3) – 01:41:221 (1) - drum clap on reverse arrow, and drum whistle on tail.
01:40:115 (4) – 01:42:641 (2) - drum clap on head, drum whistle on tail.
01:44:378 (2) -01:45:641 (4) –drum whistle on slider head.
01:45:010 (3) –drum clap on slider head.
[Insane]
[*Timing]
No issue

[*composing]
00:02:062 (3) -00:02:378 (4) –object end is not snapped. Do ctrl+shift+A to check Ai mod. If you can’t get rid of the notice from extending/reducing slider lengths, I suggest making new sliders. It’s just osu being retarded.

[*hitsounds]
00:18:168 (2) - 00:18:799 (1) –00:19:431 (3) - 00:20:062 (4) - 00:20:694 (1) - 00:21:325 (3) - 00:21:957 (3) - 00:22:589 (5) - 00:25:115 (3) - clap on slider head or the note

00:22:904 (1) – 00:23:536 (3) - 00:24:168 (5) - clap on slider tail
00:26:694 (1) – 00:31:746 (1) - drum clap on slider head and tail, 00:27:641 (3) – 00:32:694 (3) - 00:36:799 (1) - drum clap

00:27:957 (1) – 00:28:589 (3) - 00:29:220 (5) - 00:33:010 (1) - 00:33:641 (3) - 00:34:273 (5) - drum clap on slider head

00:29:852 (1) –00:37:431 (4) - 00:38:062 (1) - 00:38:694 (1) - 00:39:325 (1) - 00:39:957 (1) - 00:40:589 (1) - 00:41:220 (3) -00:41:852 (1) - 00:42:483 (9) - 00:44:062 (4) - 00:44:694 (2) - 00:45:641 (1) - 00:46:273 (3) - 00:46:904 (1) - 00:47:536 (7) - 00:48:168 (1) - 00:48:799 (3) -00:49:431 (5) - drum clap on slider head or the note

00:43:273 (2) –Drum clap on reverse arrow
00:45:010 (4) –drum clap on slider tail
00:50:062 (8) –drum clap on slider head
00:56:062 (2) – this is missing hitsound. Add whistle.
01:25:431 (1) –clap on slider tail
01:26:062 (2) – 01:26:694 (3) - 01:27:325 (4) - 01:27:957 (5) - add clap on second reverse arrow
01:28:904 (2) –01:29:536 (5) - add clap

01:31:273 (2) –01:36:325 (2) - drum clap on reverse arrow
01:32:062 (4) –01:32:694 (2) - 01:33:325 (4) - 01:33:957 (2) - 01:34:589 (4) - 01:35:220 (4) - 01:35:852 (8) - 01:37:115 (4) - 01:37:746 (6) - 01:40:904 (5) - 01:45:010 (1) - 01:45:641 (9) - drum clap on slider head or the note

01:38:062 (8) – 01:44:062 (2) - drum clap on slider tail
01:44:062 (2) –drum clap on slider head, drum whistle on slider tail
01:48:483 (1) –I think drum clap sound is closer to the background music
01:48:799 (5) – finish, instead of clap

Try reading this modding guide. I found this really helpful: t/133062
Krfawy
Hello! Well... I didn't expect to be so late, but I forgot I accepted to mod this map and it went as it went... Yeah that is my record - being 3 months late. I'm heartily sorry. ;______;

General
  1. I advice using different colours since now they are a bit too intense comparing to the background IMO. I advice to use those below. [u]Even if you won't use any of them, you must change the black colour because there were some quarrels between mappers and QATs I believe because the most black colour and the most white are not rankable I believe.[u]
    Combo1 : 251,230,79
    Combo2 : 48,169,79
    Combo3 : 186,45,24
    Combo4 : 53,53,53
  2. Disable Widescreen Support since there's no SB in the mapset.
  3. Generally I can say some kind of sliders in your mapset can be 'improved' by making them more nowadays. For example in Advanced sliders like 01:26:062 (1,2) - those two or in Hard 01:20:379 (2) - or in Normal 01:26:063 (1) - look not so interesting and many BATs and QATs would want to change them becuse the mapset is not as polished as it would be. I like this kind of 'imperfect' but now mapsets have to be as polished as it's possible even if it means the mapsets have to be less playable and look good.


Easy
  1. 00:15:326 (1) - I highly recommend to use a break instead a spinner here. The easiest difficulty must have longer breaks between spinner and another notes. Many mapsets got unranked just because of too short spinners in Easies and Normals! Well, I don't really think it's the best thing to use a spinner here, so it'd be better to make some empty space or a break.
  2. 01:46:273 (1) - The same issue as above.


Normal
  1. 01:16:747 (1) - I am wondering if it's OK to shorten this slider to 01:17:852 - I mean it must be shortened, but I think this moment is enough, at least IMO.
  2. 01:46:115 (1) - Well, I advice to make a break here because a shortened spinner wouldn't match the music I think...


Hard
  1. 00:34:273 (5,6) - Improve the blanket since you can make awesome ones!
  2. 00:45:642 (1) - When I play this moment I have a want to click it in the opposite direction. Can you CTRL + G this slider, please? I think it will be better to play and look since this would make a better transition between notes and could keep that pattern from the previous note to another one.
  3. 02:03:958 (1) - Maybe remove the finish because now it's too loud and I think that one at the very end of the map is better when it's the only finish.


Well, I don't know why but I don't really want to advice something more. Probably because:
  1. This mapset do not really have more unrankable stuff so it must be changed
  2. I kinda like it
  3. And why should I advice to change something when I can't really notice anything more?


So good luck with the mapset and I wish you keep going! :3 And again sorry for such a huge delay! Q____Q
Kotori-Chan
Why isn´t this ranked >.<
It´s so fun to play this map,awesome map+awesome song ! <3
Actiongirl
Seriously i love this beatmap! <3
Thank you~ :)
Aloisnoob39
My favorite GlitchxCity remix ! <3 THX U
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply