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GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix

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Topic Starter
TaikuGx
This beatmap was submitted using in-game submission on Donnerstag, 11. September 2014 at 01:58:50

Artist: GlitchxCity
Title: Pokemon Emerald Battle Frontier Brain Remix
Source: Pokemon Emerald
Tags: Rayquaza Hoenn Game Freak Nintendo
BPM: 190
Filesize: 3818kb
Play Time: 02:06
Difficulties Available:
  1. Advanced (2,38 stars, 221 notes)
  2. Easy (1,42 stars, 109 notes)
  3. Hard (3,6 stars, 357 notes)
  4. Insane (4,63 stars, 462 notes)
  5. Normal (1,78 stars, 172 notes)


Download: GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix
Information: Scores/Beatmap Listing
---------------
My first finished Map-Set! Feel free to give me any advise or mods to improve the maps.
All difficulties by me.
-Bakari-
jinhang_ang
Hollow Wings
Kloyd
SoGa
Fluttershy03
Alex Li
The Girls
ichia7x
Gray Veyron (thanks for biggest mod ever!)
HouseForever
hanyuu_nanodesu
LixRei
-Nya-
fm4a93au04
jonawaga
riffy
Just did a test-play and gave a quick opinion on all diffs.

21:41 TaikuGx: hey I´ve created a whole new mapset. would you mind having a look at it?
21:41 *TaikuGx is listening to [http://osu.ppy.sh/b/477214 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix]
21:42 -Bakari-: Give me some time to download it :3/
21:52 -Bakari-: just testplayed Insane and Hard, they both look pretty nice
21:52 TaikuGx: thanks :)
21:53 TaikuGx: do you have the time to mod parts that you would improve?
21:53 TaikuGx: i really wanna try to get this map ranked
21:54 *-Bakari- is editing [http://osu.ppy.sh/b/477215 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix [Normal]]
21:54 -Bakari-: The most important thing is that your Normal is too hard to be the easiest diff
21:55 -Bakari-: it should have a star rating below 2,00
21:55 -Bakari-: try to use less 1/2
21:55 -Bakari-: after all, this is the easiest diff
21:55 TaikuGx: but that isnt necessary is it?
21:55 -Bakari-: and 190 BPM
21:56 -Bakari-: well, alternatively, you can make an Easy
21:56 -Bakari-: which also would be nice
21:56 TaikuGx: ive seen many maps with 2+ star ratings on the lowest difficulty
21:56 -Bakari-: And they're either going for approval or a pretty old ones
21:56 -Bakari-: the star-rating system has changed recently
21:56 TaikuGx: mhm okay
21:56 TaikuGx: true
21:57 TaikuGx: i might change the difficulty to normal+ and add easy
21:58 -Bakari-: nah, you can keep the Normal as it is, if you add an easy
21:58 TaikuGx: okay
21:59 *-Bakari- is editing [http://osu.ppy.sh/b/477213 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix [Hard]]
21:59 -Bakari-: 00:03:923 (4) - it's hard to tell how many repeats each slider has
22:00 -Bakari-: I think that you can break such sliders into a few 1/4 sliders with 1-2 repeats to make them more understandable
22:00 TaikuGx: okay ill change it to 4 separate reverse sliders
22:02 -Bakari-: 00:37:081 (2,3,4) - maybe we should replace his one with a slider
22:02 -Bakari-: it seems a bit random, tbh
22:03 -Bakari-: some overlaps like 01:19:396 (5,6) - look rather untidy and it'd be great to avoid them
22:04 -Bakari-: 01:51:291 (3,5) - / 01:53:502 (5) - / 01:56:344 (5,3,6) - same thing about the number of repeats
22:05 -Bakari-: there is NO way to understand them unless you have a great reading skills
22:05 -Bakari-: and when you have such skill, you wouldn't play a Hard diff :P
22:06 -Bakari-: oh, and back to Normal
22:06 *-Bakari- is editing [http://osu.ppy.sh/b/477215 GlitchxCity - Pokemon Emerald Battle Frontier Brain Remix [Normal]]
22:06 -Bakari-: 00:12:765 (5,1) - no. this is unrankable to have two objects at the same tick
22:07 TaikuGx: oops
22:07 -Bakari-: 00:12:133 (4,5) - the same about the number of repeats + jumps are not a good idea for a Normal diff :(
22:07 TaikuGx: didnt realize that
22:07 -Bakari-: 00:24:765 (1,2,3) - I have doubts about the lower spacing, but it seems readable and pretty easy to understand, so it should be fine
22:07 TaikuGx: well the jumps are super slow
22:08 -Bakari-: the point is that they're still jumps
22:09 -Bakari-: 01:52:238 (1,3) - these two are stacked in a really confusing way
22:10 -Bakari-: 02:06:449 (1) - feels unexpected, too sudden and maybe even cruel for a normal diff
22:11 TaikuGx: ive put that last circle in every difficulty
22:11 TaikuGx: really wanna kaap it
22:11 TaikuGx: keep*
22:11 -Bakari-: might be a rage-generator, but well, if you want to, who am I to stop you? :)
22:11 TaikuGx: maybe i can shorten the spinner so the player has more time to react
22:12 TaikuGx: haha
22:12 -Bakari-: okay, now to the insane
22:12 -Bakari-: 01:29:818 (1,2,3,4,5,6,7,8,9,10,11,12,13) - just a reminder that osu! unstacks circles to make them readable
22:13 -Bakari-: so, the DS is broken in-game
22:13 TaikuGx: yeah i know
22:14 TaikuGx: i already repositioned them so it fits
22:17 -Bakari-: nice choice of the music, by the way
22:18 TaikuGx: i just love glitchycity´s remixes
22:18 TaikuGx: theyre simply great
22:19 -Bakari-: ah, I am kinda retarded
22:19 -Bakari-: just noticed
22:19 -Bakari-: that you've used only 50% of the mp3
22:19 TaikuGx: huh?
22:19 -Bakari-: mind cutting the unused 49% percent?
22:19 TaikuGx: nope
22:19 TaikuGx: im gonna do that
22:20 -Bakari-: well, that's a huge improvement from what I've seen before, I should say <3
22:21 TaikuGx: thanks :) glad to hear that
22:21 TaikuGx: anything about the insane diff you dont like?
22:21 TaikuGx: cuz this is the most important one for me
22:22 -Bakari-: uh, yeah
22:23 -Bakari-: 01:52:238 (7,8) - try to unstack them from the previous sliders, so they get more readable
22:24 TaikuGx: mhm i did this on purpose. gonna change it tho
22:24 -Bakari-: 01:53:818 (6) - use playback rate 25%, i should be finished on the red tick, i think
22:25 -Bakari-: 00:36:765 (3) - and the sliders are here @.@/
22:26 -Bakari-: 00:43:239 (1) - might appear too fast after the spinner, even for an Insane diff @.@
22:27 TaikuGx: 01:53:818 (6) - mhm i dont wanna connect these with 01:54:055 (1,2) - those
22:27 TaikuGx: and i have to do that if the green ones end on the red tick
22:27 -Bakari-: well, it fits with the music, so that would make sense
22:27 -Bakari-: but it's up to you, I am just ~suggesting~, after all :P
22:28 -Bakari-: 00:21:607 (4) - the sliders with an insanely huge number of repeats are back ;_;
22:28 TaikuGx: i think im going to replace 01:53:818 (6) - with a circle
22:29 -Bakari-: and a circle at 01:53:975 - then
22:29 TaikuGx: yeah didnt wanna make too many streams at the beginning
22:30 -Bakari-: https://osu.ppy.sh/forum/t/55282 - 01:58:870 (5,6) -
22:30 -Bakari-: just reminding you :P
22:37 TaikuGx: well thanks for your help :)
22:38 -Bakari-: anytime :)
22:38 TaikuGx: wanna post something here https://osu.ppy.sh/forum/t/233699 so i can give you kudosu?

Well, you've improved a lot. Keep gong in that direction! :)

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
TaikuGx
Thanks :) Waiting for further mods!
Rirakusu
From my queue :D

Legend: Orange for general stuff, red for timing stuff (you can ignore them if you want to, nothing to do with BPM, just volume settings), and black for note placements.

[Easy]
1. Recommend HP 2, OD 2, AR 3 (because AR 2 is too slow compared to your SV).
2. 00:05:221 (1,2) - I think they are not identical right? Try to make them identical and fit them like this.
3. Move first timing point from 00:02:695 to 00:00:168 (offset 168, that's it) and change volume to 20% (will ramp up later).
4. 00:05:220 add new timing point (inherited one) with volume 35%.
5. 00:10:273 add new timing point (inherited one) with volume 40% and another at 00:12:799 with volume 60%.
6. 00:17:852 add new timing point (inherited one) with volume 55%.
7. 00:43:115 add new timing point (inherited one) with volume 70%.
8. 01:08:378 add new timing point (inherited one) with volume 30%.
9. 01:13:431 add new timing point (inherited one) with volume 50%.

10. 01:23:537 (3) - new combo.
11. 01:23:536 new timing point (inherited one) with volume 45%.
12. 01:31:746 new timing point (inherited one) with volume 70%.
13. 01:48:483 timing point 100% volume (no changes here i think)

14. 01:51:326 (3) - don't repeat so much. Just a long slider will do. Or just reverse once.
15. 01:56:378 (3) - same.

Done for easy diff. Use the volume settings for the rest of the diffs if you want to.

[Normal]
1. 00:27:326 (3,1,2,3) - DS change detected. Try to use the same DS for the whole diff if possible. P/s: I've detected more DS changes over your map ;;
2. 00:33:010 (3,1) - fix this blanket please.

[Advanced]
1. 00:12:800 (5) - separate into more sliders please. Too many reverses for this slider.
2. 00:14:063 (1) - Separate into two spinners (for two parts of the music) or use slider for the first part.
3. 00:57:326 (1,2,3,4) - fix this square.
4. 01:15:958 (5) - Try not to reverse that much. Use two sliders and one circles is the best choice (i think)

[Hard]
1. 00:35:537 (3,4,5) - Try not to overlap.
2. 01:28:589 (1,2,3,4) - The fourth slider looks a little...? Try to continue the pattern instead of changing it, which is not really nice in playing.

[Insane]
1. 00:21:642 (4) - Separate this into multiple sliders.
2. 00:36:800 (3) - Same.
3. 00:49:748 (1,2,3) - I don't recommend this. Even it's rankable (i'm still not sure about that) it's going to be confusing. So just move it away from the slider path.
4. 01:30:800 (13) - the last finish sounds strange. i think a whistle is better.

All done! Please give me some feedback (especially for the hitsound settings!) Thanks!.
Topic Starter
TaikuGx

jinhang_ang wrote:

From my queue :D

Legend: Orange for general stuff, red for timing stuff (you can ignore them if you want to, nothing to do with BPM, just volume settings), and black for note placements.

[Easy]
1. Recommend HP 2, OD 2, AR 3 (because AR 2 is too slow compared to your SV). done
2. 00:05:221 (1,2) - I think they are not identical right? Try to make them identical and fit them like this. done
3. Move first timing point from 00:02:695 to 00:00:168 (offset 168, that's it) and change volume to 20% (will ramp up later).
4. 00:05:220 add new timing point (inherited one) with volume 35%.
5. 00:10:273 add new timing point (inherited one) with volume 40% and another at 00:12:799 with volume 60%.
6. 00:17:852 add new timing point (inherited one) with volume 55%.
7. 00:43:115 add new timing point (inherited one) with volume 70%.
8. 01:08:378 add new timing point (inherited one) with volume 30%.
9. 01:13:431 add new timing point (inherited one) with volume 50%.[/color] I added a few of the inherited point to adjust the hitsound volume. Still I didn´t lower it quite to the amount you suggested because I like getting proper feedback while playing the song through hitsounds (hope that´s understandable haha) Lowering the volume is okay for me but not to that extend :D
10. 01:23:537 (3) - new combo. done
11. 01:23:536 new timing point (inherited one) with volume 45%.
12. 01:31:746 new timing point (inherited one) with volume 70%.
13. 01:48:483 timing point 100% volume (no changes here i think)

14. 01:51:326 (3) - don't repeat so much. Just a long slider will do. Or just reverse once. done
15. 01:56:378 (3) - same.

Done for easy diff. Use the volume settings for the rest of the diffs if you want to.

[Normal]
1. 00:27:326 (3,1,2,3) - DS change detected. Try to use the same DS for the whole diff if possible. P/s: I've detected more DS changes over your map ;;I found 3 parts where the DS was changed. 01:13:431 (1,2) - and 01:58:905 (4,5,6,7) - and 02:01:431 (1,2,3,4) -
2. 00:33:010 (3,1) - fix this blanket please. done

[Advanced]
1. 00:12:800 (5) - separate into more sliders please. Too many reverses for this slider. done
2. 00:14:063 (1) - Separate into two spinners (for two parts of the music) or use slider for the first part.
I used 4 circles for the first part. I think the first of the 2 spinners would have been too short.
3. 00:57:326 (1,2,3,4) - fix this square. That wasn´t supposed to be a square. Won´t change it.
4. 01:15:958 (5) - Try not to reverse that much. Use two sliders and one circles is the best choice (i think)yeah that´s better. done

[Hard]
1. 00:35:537 (3,4,5) - Try not to overlap. done
2. 01:28:589 (1,2,3,4) - The fourth slider looks a little...? Try to continue the pattern instead of changing it, which is not really nice in playing. done

[Insane]
1. 00:21:642 (4) - Separate this into multiple sliders. done
2. 00:36:800 (3) - Same. done
3. 00:49:748 (1,2,3) - I don't recommend this. Even it's rankable (i'm still not sure about that) it's going to be confusing. So just move it away from the slider path. pretty sure it´s rankable. And I think it´s really easy to read. 00:48:169 (3,4,5,6,7,1,2,3) - is supposed to create kind of a Pokeball pattern. Won´t remove it unless other modders mention it as well.
4. 01:30:800 (13) - the last finish sounds strange. i think a whistle is better. Feels like I´m missing something if I leave out the finish. So I changed it to finish AND whistle. Sounds pretty good IMO

All done! Please give me some feedback (especially for the hitsound settings!) Thanks!.
Big Thanks for your mod! I really appretiate it. I think it helped a lot to improve the map. I guess I won´t use these bigger repetitive sliders anymore :)
Also thank you for the volume suggestions as I mentioned above :)
Hollow Wings
from Scorpiour's Modding Queue

no kd

Insane

  1. lol, like an old style map, thou idk why u map things like this
  2. generally fine with those rhythms and composing, i just don't know how to mod map like this www but tbh, this is some kind of fun map to me, take a star
  3. tiny mod:
  4. 00:25:274 (4,5) - maybe avoid this overlap
  5. 00:30:327 (4,5) - ^
  6. 00:34:748 (3,4,5,6,7) - why miss so much beats here?
  7. 01:21:642 (5,6) - avoid overlap here as well
thou this maps' not that mapped in main style and it's not my type, u still can try to rank it, and i wish u success

good luck
Kloyd
So.. What should we do

why don't u add combocolours?
it seems u changed sv there so u should snap your notes
and i couldn't understand your sense of NCs...


[Insane]

00:14:063 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i would use short kicksliderstream here
00:24:800 (1,2,3,4,5) - same spacing needed
00:29:853 (1,2,3,4,5) - ^
00:31:274 (1) - stack with 00:29:695 (5) -
01:21:642 (5,6) - awkward overlapping
01:37:905 (6,7) - basket more

[Hard]

00:10:588 (3,6) - how about making these same shape?
00:55:116 (5,6) - ^


well, i think i should sleep.... remind me later if you need mods for other difficulties
Topic Starter
TaikuGx

Kloyd wrote:

So.. What should we do

why don't u add combocolours? I feel like everyone is playing with custom skins anyway. Gonna change it though
it seems u changed sv there so u should snap your notes I used DS in 95% of the song and I didn´t change SV so I dunno what you mean.
and i couldn't understand your sense of NCs... I used NC when I thought a new part begins. Maybe you have some suggestions on how to improve it?


[Insane]

00:14:063 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i would use short kicksliderstream here Nah, I wanna keep this stream
00:24:800 (1,2,3,4,5) - same spacing neededdone
00:29:853 (1,2,3,4,5) - ^ done
00:31:274 (1) - stack with 00:29:695 (5) - done
01:21:642 (5,6) - awkward overlappingdone
01:37:905 (6,7) - basket moredone

[Hard]

00:10:588 (3,6) - how about making these same shape?done
00:55:116 (5,6) - ^done


well, i think i should sleep.... remind me later if you need mods for other difficulties
Thanks for tha mod so far! I´m gonna remind you for the other diffs :)

Hollow Wings wrote:

from Scorpiour's Modding Queue

no kd

Insane

  1. lol, like an old style map, thou idk why u map things like this Personally I don´t like maps where you need a good amount of aim (on higher diffs). I just enjoy playing maps like this one so I mapped accordingly.
  2. generally fine with those rhythms and composing, i just don't know how to mod map like this www but tbh, this is some kind of fun map to me, take a starthanks :D
  3. tiny mod:
  4. 00:25:274 (4,5) - maybe avoid this overlapdone
  5. 00:30:327 (4,5) - ^done
  6. 00:34:748 (3,4,5,6,7) - why miss so much beats here?I felt like adding at least one section which is a little jumpy. IMO it fits there well.
  7. 01:21:642 (5,6) - avoid overlap here as welldone
thou this maps' not that mapped in main style and it's not my type, u still can try to rank it, and i wish u success

good luck
Thanks for the tiny mod and the star! Really appretiate it.
SoGa
Hi From SoGa's Modding Queue

Sinice im newb , this mod will be helpless . i hope u can reply this mod then i can learn something from it ,Thank you !

[Gneral]
  1. Set AudioLeadin to 2000Ms .


[Easy]

  1. 00:38:063 (1,2,3,4,1,2,3,4) - Avoid it
  2. 01:58:905 (1,2,3,4,1,2,3,4) - ^ too hard for ez
  3. 00:12:799 (3,4,5,6) - ^ idk this one , but if u want to keep it there,keep it
  4. 00:45:641 (1,2) - Whistle


[Normal]

  1. 00:10:273 (1,2,3,4) - Use clap or whistle but no finish , or just remove finish
  2. 00:12:800 (1,2,3,4,5,6) - Clap
  3. 00:43:115 (1) - if 1-2-3-4 r just DS,why this one is jumped


[Hard]
  1. 01:26:695 (3) - Ctrl+G?

Nothing else i can mod ..
sry for this poor mod ._.
Gl and good map ~
Topic Starter
TaikuGx

SoGa wrote:

Hi From SoGa's Modding Queue

Sinice im newb , this mod will be helpless . i hope u can reply this mod then i can learn something from it ,Thank you !

[Gneral]
  1. Set AudioLeadin to 2000Ms . This option was removed --> https://www.dropbox.com/s/t6u60qgciozbv ... 175654.jpg Nvm, I'm stupid. Fixed it.


[Easy]

  1. 00:38:063 (1,2,3,4,1,2,3,4) - Avoid it Pretty sure it´s not too hard for easy. Even if the player is new to the game, he has plenty of time to aim for the circles.
  2. 01:58:905 (1,2,3,4,1,2,3,4) - ^ too hard for ez ^
  3. 00:12:799 (3,4,5,6) - ^ idk this one , but if u want to keep it there,keep it dunno what´s wrong about it
  4. 00:45:641 (1,2) - Whistle fits pretty well there. done.


[Normal]

  1. 00:10:273 (1,2,3,4) - Use clap or whistle but no finish , or just remove finish that´s a hitsound pattern that i´ve used throughout all the difficulties.
  2. 00:12:800 (1,2,3,4,5,6) - Clap see ^
  3. 00:43:115 (1) - if 1-2-3-4 r just DS,why this one is jumped done


[Hard]
  1. 01:26:695 (3) - Ctrl+G? done

Nothing else i can mod ..
sry for this poor mod ._.
Gl and good map ~
Although I will only follow a few of your suggestions, they helped to improve my map. Thanks for the mod :)
-Faded-
Hi, mod here~ any questions about my mod then feel free to PM me ingame.

[General]

You need to add a preview point on all diffs in order for it to be rankable. A preview point is the point in the music that plays while your in the song selection screen. Add one by going to the gray "Timing" tab at the top of the screen and select "Set Current Position as Preview Point"

I've noticed that outside the occasional finish heavy part, there's almost no other hitsounds used. Try adding more claps or whistles

02:06:483 (1) - You really should map more of the song, it clearly isn't finished yet, so it doesn't make any sense to have it end here.

[Easy]

00:12:800 (3,4,5,6) - Considering that this is an easy diff, newer players will have a confusing time trying to hit these due to all the repeats and the odd size of the sliders. I also find that there are way too many finishes here, so consider toning it down a bit.

00:52:115 (2,5) - I recommend adding circles in these places, since you can clearly hear a note play in the music.

01:40:273 (4,2) - Would sound a lot better if you move these two 1/2 back and extend them a bit, so that it looks like this on the timeline:


01:48:799 (1,2) - You should make these look the same so it looks nicer and more presentable.

01:58:905 (1,2,3,4,1,2,3,4) - Way too many finishes here, so tone it down a bit. How about only adding finishes on the downbeats? (The big white tick)

[Normal]

00:50:695 (1,2,3,4) - This diamond shape looks a little sloppy. I suggest rearranging the notes a bit so it looks more like this:


01:33:642 (1,2) - Just a personal opinion but I don't like the looks of these sliders. I feel that they don't look nice and that they don't really resemble anything.

01:41:221 (1) - Curve this a bit more so it is consistent with 01:41:852 (2,3,4) -

[Advanced]

00:09:010 (4,5) - Curve (5) a bit more so it looks identical to (4). I think it would look nicer that way.

00:13:431 (7) - Add a finish on the slider head, I feel that it will sound a lot more consistent and nicer.

00:57:326 (1,2,3,4) - This square pattern seems slightly asymmetrical tbh. To fix this, you cold try moving (3) to x:165 y:303 and (4) to x:133 y:175.

01:45:326 (4,5) - These sound really out of place since a huge chunk of the notes before it had finishes as well, so I suggest you add finishes on these.

01:52:589 (2) - Move this to x:376 y:128 to fix the bad blanket over 01:52:273 (1) -

[Hard]

00:09:326 (2,4) - These two notes should be in line with eachother for consistency and so that the entire pattern looks nicer.

00:35:537 (3,4,5) - The borders of these slider edges seem a bit too close imo, try moving them further apart.

00:41:852 (1) - This spinner seems a little unnecessary. You should stick to mapping the dominant instrument in the music like you have with 00:40:589 (1,2,3,4,5,6) - so that it's more consistent.

00:55:431 (6) - I think it would flow and play a lot better if you ctrl+g this.

[Insane]

This difficulty has lots of unsnapped objects. To fix this, go to the gray "Timing" tab and select "Resnap All Notes". This may not resnap all the notes however, and you may have to snap the rest manually.

00:24:169 (4) - I think it would look a lot nicer if you made this a symmetrical slider, at the moment it doesn't look very good. Try this:


00:40:590 (1,2,3,4) - I mentioned this in hard as well, I suggest mapping out the spinner.

00:53:536 (6,7,8) - I don't see why you've only given (6) a whistle. Either replace the whistles with finishes or replace the finishes on (7,8) with whistles.

Well, that's it from me. Good luck with rank!
Topic Starter
TaikuGx

Fluttershy03 wrote:

Hi, mod here~ any questions about my mod then feel free to PM me ingame.

[General]

You need to add a preview point on all diffs in order for it to be rankable. A preview point is the point in the music that plays while your in the song selection screen. Add one by going to the gray "Timing" tab at the top of the screen and select "Set Current Position as Preview Point" Didn´t even know that there is something like that haha. Thanks!

I've noticed that outside the occasional finish heavy part, there's almost no other hitsounds used. Try adding more claps or whistles I´ve used hitsounds where I thought they would fit the most. I´d appretiate suggestions :D

02:06:483 (1) - You really should map more of the song, it clearly isn't finished yet, so it doesn't make any sense to have it end here. That´s the part where the song starts from the beginning again. I left in the 30 secs so you still hear the song while in the result screen

[Easy]

00:12:800 (3,4,5,6) - Considering that this is an easy diff, newer players will have a confusing time trying to hit these due to all the repeats and the odd size of the sliders. I also find that there are way too many finishes here, so consider toning it down a bit. done

00:52:115 (2,5) - I recommend adding circles in these places, since you can clearly hear a note play in the music. I left them out cuz I thought it would be pretty hard for beginners to hit circles on a red tick. Fixed it though.

01:40:273 (4,2) - Would sound a lot better if you move these two 1/2 back and extend them a bit, so that it looks like this on the timeline: Definitely better like this! Fixed.


01:48:799 (1,2) - You should make these look the same so it looks nicer and more presentable. done

01:58:905 (1,2,3,4,1,2,3,4) - Way too many finishes here, so tone it down a bit. How about only adding finishes on the downbeats? (The big white tick) done

[Normal]

00:50:695 (1,2,3,4) - This diamond shape looks a little sloppy. I suggest rearranging the notes a bit so it looks more like this: done


01:33:642 (1,2) - Just a personal opinion but I don't like the looks of these sliders. I feel that they don't look nice and that they don't really resemble anything. done

01:41:221 (1) - Curve this a bit more so it is consistent with 01:41:852 (2,3,4) - done

[Advanced]

00:09:010 (4,5) - Curve (5) a bit more so it looks identical to (4). I think it would look nicer that way. done

00:13:431 (7) - Add a finish on the slider head, I feel that it will sound a lot more consistent and nicer. done

00:57:326 (1,2,3,4) - This square pattern seems slightly asymmetrical tbh. To fix this, you cold try moving (3) to x:165 y:303 and (4) to x:133 y:175. done

01:45:326 (4,5) - These sound really out of place since a huge chunk of the notes before it had finishes as well, so I suggest you add finishes on these. done

01:52:589 (2) - Move this to x:376 y:128 to fix the bad blanket over 01:52:273 (1) - done

[Hard]

00:09:326 (2,4) - These two notes should be in line with eachother for consistency and so that the entire pattern looks nicer. done

00:35:537 (3,4,5) - The borders of these slider edges seem a bit too close imo, try moving them further apart. Did this on purpose. I actually don´t know what´s wrong with that

00:41:852 (1) - This spinner seems a little unnecessary. You should stick to mapping the dominant instrument in the music like you have with 00:40:589 (1,2,3,4,5,6) - so that it's more consistent. done

00:55:431 (6) - I think it would flow and play a lot better if you ctrl+g this. done

[Insane]

This difficulty has lots of unsnapped objects. To fix this, go to the gray "Timing" tab and select "Resnap All Notes". This may not resnap all the notes however, and you may have to snap the rest manually.

00:24:169 (4) - I think it would look a lot nicer if you made this a symmetrical slider, at the moment it doesn't look very good. Try this: done


00:40:590 (1,2,3,4) - I mentioned this in hard as well, I suggest mapping out the spinner. done

00:53:536 (6,7,8) - I don't see why you've only given (6) a whistle. Either replace the whistles with finishes or replace the finishes on (7,8) with whistles. Oops. I actually gave all of them a finish and tried out whistles a few hours ago. I just forgot to change it back for the first slider

Well, that's it from me. Good luck with rank!
Thanks A LOT for this mod!! I really feel like this improved the map immensely! Take your Kudosu :)
MirinH
hi, from paper modding team
[Easy]
In the easy and normal diffs we need follow the distance snap rules
u must map the hole map with ds=1
u need check ai mod a fix those prob
[Advanced]
Y 2 hard diffs lol
[Hard]
00:43:115 - maybe add a note?
00:49:115 (1,3) - 1 dont hit 3
[Insane]
i think ar 8.5 is better cause u dont have many crazy jumps and 8.5 is better for people who can dt this map
00:15:325 (1) - add a note at start and put the spiner right next to the note
00:43:115 - same as hard
02:07:510 - u need done the song anyways
gl!
sry for poor mod
Topic Starter
TaikuGx

Alex Li wrote:

hi, from paper modding team
[Easy]
In the easy and normal diffs we need follow the distance snap rules
u must map the hole map with ds=1
u need check ai mod a fix those prob fixed the whole diff.
[Advanced]
Y 2 hard diffs lol why not? dunno what's wrong with that
[Hard]
00:43:115 - maybe add a note? done
00:49:115 (1,3) - 1 dont hit 3 fixed the overlap
[Insane]
i think ar 8.5 is better cause u dont have many crazy jumps and 8.5 is better for people who can dt this map I already tested 8,5 and I prefer 9. If people can't dt this map, they should HDHR it :)
00:15:325 (1) - add a note at start and put the spiner right next to the note nope
00:43:115 - same as hard done
02:07:510 - u need done the song anyways I left ~25 secs outro in so you can still hear the song while in the result screen. I mapped >80% of the song so I fulfill the ranking criteria
gl!
sry for poor mod
Thanks for the mod! It definitely helped to fix some issues :)
The Girls
Mod queue~

[General]
Metadata: None of the tags you have at the moment are necessary as they are just repeats of Title and Artist. Try others like "Video Game, 3rd Generation" idk...whatever you do, the ones you have right now aren't really necessary.
I don't think you need that many levels when they are fairly similar. You just increase the distance slightly. Idk. I'd probably get rid of one and focus on the rest.


[Easy]
  1. 00:50:694 (1) - Blanket.
  2. 00:55:746 (3, 4) - Better if you fill up like this:
  3. 01:08:378 (1) - Straighten this up so that its parallel to (2).
  4. 01:43:746 (4) - Reverse the slider one more time.
  5. 01:58:904 - You should be a little more creative with this section. It's dull as it is now.


[Normal]
  1. 00:00:168 (1) - Blanket.
  2. 00:21:641 (1) - Stack . Your AR is too slow for it. Makes it look sloppy.
  3. 00:24:483 (3) - ^
  4. 00:27:957 (1) - Blanket (1) around both sliders. Make sure its in the center. If you blanket to two different times of the AR, it looks ugly.
  5. 00:30:483 (5) - Blanket around next slider.
  6. 00:38:062 (2, 3, 4, 5) - Make sure the diamond is symmetrical. Don't free hand this, you can achieve by simply Copying and pasting 4 hitnotes on the Y- Axis, then Ctrl + R it 90 degrees. Drag all 4 notes into place. Adjust distance between them by using Ctrl + S.
  7. 00:40:589 (1, 2, 3, 4) - ^
  8. 01:33:010 (5) - Blanket.
  9. 01:38:694 & 01:43:746 - End the spinners on the next beat. Its fine, it won't be too fast for the combo.
  10. 01:47:220 (4) - This should be a slider.


[Advanced]

  1. 00:02:062 (3) - Blanket. I think you should be mindful of how you position your sliders around your hit circles in general. I don't see you putting any effort into blanketing at times.
  2. 00:06:483 (4) - Blanket.
  3. 00:40:589 - Combo hexagon or pentagon. Right now its messy.
  4. 00:44:062 (2) - Blanket.
  5. 01:18:957 (2, 3) - The music isn't consistent with the combo. Just make it one slider with the start and end points the note changes.


[Hard]
  1. 00:50:694 (1, 2, 3, 4) - Center the combo.
  2. Your AR should be lower for Hard level.


GL with your map
Topic Starter
TaikuGx

The Girls wrote:

Mod queue~

[General]
Metadata: None of the tags you have at the moment are necessary as they are just repeats of Title and Artist. Try others like "Video Game, 3rd Generation" idk...whatever you do, the ones you have right now aren't really necessary. Wow, I didn't even realize that my tags make no sense lol.
I don't think you need that many levels when they are fairly similar. You just increase the distance slightly. Idk. I'd probably get rid of one and focus on the rest. Dunno what's wrong about having a good difficulty spread. Pretty sure that it is a difference for newer players whether they play a 1,4 or a 1,85 star map.


[Easy]
  1. 00:50:694 (1) - Blanket. I just put the circle to where it creates a better flow. No need for blanket IMO
  2. 00:55:746 (3, 4) - Better if you fill up like this: I think that sliders that reverse more than 1 time rather confuse new players. Not going to change it
  3. 01:08:378 (1) - Straighten this up so that its parallel to (2). done
  4. 01:43:746 (4) - Reverse the slider one more time. see ^ . I changed it to 4 separate sliders though.
  5. 01:58:904 - You should be a little more creative with this section. It's dull as it is now. changed a little there


[Normal]
  1. 00:00:168 (1) - Blanket. done
  2. 00:21:641 (1) - Stack . Your AR is too slow for it. Makes it look sloppy. Doesn't make much sense for me tbh.
  3. 00:24:483 (3) - ^ same ^
  4. 00:27:957 (1) - Blanket (1) around both sliders. Make sure its in the center. If you blanket to two different times of the AR, it looks ugly. fixed the blanket. Don't know what you mean with the AR.
  5. 00:30:483 (5) - Blanket around next slider. done
  6. 00:38:062 (2, 3, 4, 5) - Make sure the diamond is symmetrical. Don't free hand this, you can achieve by simply Copying and pasting 4 hitnotes on the Y- Axis, then Ctrl + R it 90 degrees. Drag all 4 notes into place. Adjust distance between them by using Ctrl + S. done
  7. 00:40:589 (1, 2, 3, 4) - ^
  8. 01:33:010 (5) - Blanket.
  9. 01:38:694 & 01:43:746 - End the spinners on the next beat. Its fine, it won't be too fast for the combo. I thought beginners would need more time to recover after a spinner. Changed it though.
  10. 01:47:220 (4) - This should be a slider. I disagree.


[Advanced]

  1. 00:02:062 (3) - Blanket. I think you should be mindful of how you position your sliders around your hit circles in general. I don't see you putting any effort into blanketing at times. Well, it's my first mapset. I'm just inexperienced. :)
  2. 00:06:483 (4) - Blanket. done
  3. 00:40:589 - Combo hexagon or pentagon. Right now its messy. done
  4. 00:44:062 (2) - Blanket. done
  5. 01:18:957 (2, 3) - The music isn't consistent with the combo. Just make it one slider with the start and end points the note changes. done


[Hard]
  1. 00:50:694 (1, 2, 3, 4) - Center the combo. done
  2. Your AR should be lower for Hard level. I prefer AR 8 for hard diffs.


GL with your map
Thanks for the mod! I definitely have to work on using blankets more consistently.
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [AllMode] Modding Queue ♪


[General]
  1. How about add 'Rayquaza' on tags? since Rayquaza is the mascot of Pokemon Emerald
  2. Diff spread here is not suitable, Easy - Normal - Advanced - Hard - Insane, how about remove Advanced?
  3. Please read t/208596 by inverness to learn how to make a neat sliders
[Easy]
  1. AR too fast, change to 2
  2. I highly suggest you to use Distance Snap here, maybe 1.0x or 0.8x
    -----------
  3. 00:00:168 (1,2) - How about to make this as a blanket?
  4. 00:02:695 (3) - This slider is not fit with the song, the beat here is stopped at 00:03:483 -
  5. 00:03:958 (4) - This circle is too close to make it as blanket, maybe
  6. 00:52:115 (2) - Not recommended in easy
  7. 00:54:641 (1) - Same as above
  8. 01:08:379 (1) - Move this to 01:08:694 - and change the end point of the slider to 01:09:010 -
    ----------
  9. 01:09:326 (2) - Decrease the end point to the last white tick and add a circle to 01:09:957 -
  10. 01:10:905 (4) - Same problem as above and add a circle to 01:11:536 -
  11. 01:11:852 (5) - Same problem as above and add a circle to 01:12:483 -
    ----------
  12. 01:17:221 (3) - You can remove this, it's broke your pattern because there's no sound like 01:15:958 (2) -
  13. 01:18:484 (1) - Decrease the end point to 01:19:746 - and add circle at 01:20:378

Just that, sorry because i'm only mod the easy, so you can (not) kudos me~

Good luck~ ;)
Topic Starter
TaikuGx

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [AllMode] Modding Queue ♪


[General]
  1. How about add 'Rayquaza' on tags? since Rayquaza is the mascot of Pokemon Emerald yeah gonna do that
  2. Diff spread here is not suitable, Easy - Normal - Advanced - Hard - Insane, how about remove Advanced? Why would I remove a diff? I've seen many mapsets with more than one hard diff.
  3. Please read t/208596 by inverness to learn how to make a neat sliders
[Easy]
  1. AR too fast, change to 2 Most easy diffs use AR3. When I started off with this map I chose AR2 for easy but I was told by another modder to change it to AR3
  2. I highly suggest you to use Distance Snap here, maybe 1.0x or 0.8x I've used distance snap 1.0x throughout the whole song.
    -----------
  3. 00:00:168 (1,2) - How about to make this as a blanket? already looks like blanket to me tbh.
  4. 00:02:695 (3) - This slider is not fit with the song, the beat here is stopped at 00:03:483 - done
  5. 00:03:958 (4) - This circle is too close to make it as blanket, maybe Not sure about that
  6. 00:52:115 (2) - Not recommended in easy I tried to avoid placing circles on red ticks but in this case it just needs to be there IMO
  7. 00:54:641 (1) - Same as above ^
  8. 01:08:379 (1) - Move this to 01:08:694 - and change the end point of the slider to 01:09:010 - Why should I do that? As it is now, the slider head and tail are exactly on the beats.
    ----------
  9. 01:09:326 (2) - Decrease the end point to the last white tick and add a circle to 01:09:957 -
  10. 01:10:905 (4) - Same problem as above and add a circle to 01:11:536 -
  11. 01:11:852 (5) - Same problem as above and add a circle to 01:12:483 - Won't change this part. Nothing wrong with it
    ----------
  12. 01:17:221 (3) - You can remove this, it's broke your pattern because there's no sound like 01:15:958 (2) - done
  13. 01:18:484 (1) - Decrease the end point to 01:19:746 - and add circle at 01:20:378 I disagree

Just that, sorry because i'm only mod the easy, so you can (not) kudos me~

Good luck~ ;)
Thanks for the mod! I'll use some of your suggestions.
Cerulean Veyron
Hey! From my mod form.

RAYQUAZA BEEGEE!! HYPOR BEEM!! >8V
[> General <]
  1. - Do backgrounds should be 1024x768 or the current one? I might think you should resize it a bit.
  2. - IMO, The "Advanced" diff sounds like an Insane diff, not Hard.
  3. - I think the kiai should start on 01:48:799 - due i can hear a stronger beat than the current one.
  4. - Nazi, on the source, How about "Pokémon Emerald"?
  5. - Add more information on tags, Like "Game freak", "Nintendo", "Hoenn"... or any other related.
  6. - Check AiMod on every diffs in the mapset, It's just some nazi stuffs like unsnapped notes and so on.


[> Easy <]
  1. 00:01:431 (2,3) - Nice, but I recommend a little blanket here, Keep your spacing.
  2. 00:06:484 (2,3) - The pattern looks broken, flow is broken too, How about a blanket here? or a parallel?
  3. 00:07:747 (3,4) - Can this pattern look fitting here for you? > http://puu.sh/bjGWY/1d0bcbbb3b.png
  4. 00:12:800 (3,4,5,6) - Too straightic, make a Square or a Diamond formation here.
  5. 00:17:852 (1,2) - Same as 00:01:431 (2,3) -
  6. 00:20:379 (3) - Move the last point of slider to x:104|y:376, Flow will still be the same, But it would be the same pattern on 00:07:747 (3,4) -.
  7. 00:26:695 (4,1,2) - I don't understand the flow here, Well, this is just a thought, Make a blanket or a Curve formation here.
  8. 00:30:484 (3) - A bit of symmetry when rotating this clockwise by 10 with the previous slider, and a little blanket too.
  9. 00:35:537 (4,5) - Blanket each other's slider tail? it would fit better here.
  10. 00:38:063 (1,2,3,4) - Try to rotate these circles like the next notes you did, but in the opposite way.
  11. 00:43:115 (1,2) - Make a blanket here to form a full blanket on the circle. The slider doesn't do something special, just a reversed slider following the song track with no good flow.
  12. 00:55:747 (3,4) - Make a symmetry here, just curve the slider (4) like the slider (3), and you'll make one.
  13. 01:15:958 (2,1) - Looks quite an overlap, spacing is short here too.
  14. 01:17:220 - Add a circle or a slider here, strong beats somehow shouldn't be ignored. Also, add on the next beats.
  15. 01:22:273 - ^
  16. 01:23:536 (1,2) - How about a blanket to form a Claw formation?
  17. 01:38:063 (2,3) - Correct the blanket here.
  18. 01:40:114 (4) - A little more curve on this slider.
  19. 01:43:746 (4) - Add Finish on slider head? You've add a few on the previous tracks on the fittable beat, How about here?
  20. 01:50:062 (2) - Move this slider to x:212|y:316. Players would think it's a nice Half Circled formation.
  21. 01:48:799 (1) - Same as 01:43:746 (4) -, and since it's the starting of chorus, it should be a very strong beat and a strong hitsound is needed here.
  22. 01:53:852 (1,2) - Blanket here, keep your spacing.
  23. - I think this diff looks great and it's spaced well, but when i played this diff, i don't feel right without hitsounds, like a clap, or not a lot of whistles and finishes. I suggest that you need to add as much as it fits the song track's rhythm. It might leave players a fresh playing with it, so try adding those.


[> Normal <]
  1. 00:00:168 (1,3) - Stack by move the slider (3) downgrid to slider (1).
  2. 00:02:695 (3,1,2,3) - You should've made a triangle formation here, althought stacking slider (3) on circle (3) would be much better. Also, swap NC 00:03:958 (1) - on 00:05:221 (3) - since there's a stronger new track for a better combo consistency.
  3. 00:05:852 (5,1,2) - Likely need a blanket here, or make a triangle formation.
  4. 00:07:431 (2,5) - Same as 00:00:168 (1,3) - , but leftgrid.
  5. 00:14:695 (6) - Ctrl + G? better flow.
  6. 00:18:483 (2,3,4) - Almost a triangle form, just move slider (4) on x:140|y:140. The spacing is close anyway.
  7. 00:22:273 (3,3) - Try your best stacking this, it'd break the spacing, but remake the previous notes to let these two circles stack.
  8. 00:23:852 (2,1) - ^
  9. 00:28:273 (2,3,4) - Same reason as 00:18:483 (2,3,4) -, just move a bit leftgrid with slider (4).
  10. 00:32:379 (8) - Same as 00:14:695 (6) -, and watch the spacing.
  11. 00:34:589 (4,5,6) - Correct the blanket here.
  12. 00:43:116 (1) - Add finish? same reason, strong beat.
  13. 00:49:431 (4,2) - Really close to be an overlap, split them or stack.
  14. 00:56:379 (2,5) - ^, I know you're making a blanket here, but i prefer stacking or splitting.
  15. 01:09:642 (3,4) - Same as 00:34:589 (4,5,6) -
  16. 01:10:273 (4,5,3) - Totally an overlap, try a Claw formation here.
  17. 01:12:800 (4,5,1) - A triangle form needed here, watch the spacing.
  18. 01:20:379 (4,5,3) - Same as 01:10:273 (4,5,3) -
  19. 01:22:273 (3,3) - Same as 00:07:431 (2,5) -
  20. 01:29:852 (4,2) - Overlap, a new mini game, Split or Stack.
  21. 01:37:431 (4,5) - Correct the blanket here.
  22. 01:38:695 (1) - I don't feel the song track needs a spinner here, to avoid inconsistencies of notes and spinners, remove and add circles or sliders.
  23. 01:47:221 (4,1) - Spacing looks REALLY close, which breaks the spacing consistency, Short spacing is okay for Hard and Insanes, but not on Easy and Normals.
  24. 01:55:116 (3,4,5) - Make a full blanket on circle (4) with slider (5).
  25. 01:58:273 (3,6) - Stack? keep the triangle formation flow well.
  26. - Same reason as the previous diff, add more hitsounds.


[> Hard <]
  1. 00:01:431 (4,5,6,7) - Make a square or a diamond formation here.
  2. 00:06:483 (5,6,7,1) - Flow is good, but i recommended this ^
  3. 00:08:379 (4,5) - Make a little jump here > http://puu.sh/bjLya/506e28464d.png
  4. 00:09:010 (1,2,3,4) - Same reason, too straightic, You should remake as how you did on 00:36:800 (1,2,3,4) - , There are also more examples on other parts too.
  5. 00:10:273 (1,2,3) - Instead of stacking, Try this at least, players gets bored when click on 1/2 beat circles on the same place. Just move the stacked second circle to x:28|y:264 > http://puu.sh/bjLFC/0a5b1c3feb.png
  6. 00:10:905 (4,5,6) - ^, Circle (5) on x:144|y:16
  7. 00:11:537 (1,2,3) - ^, Circle (2) on x:132|y:184, which almost forms a triangle.
  8. 00:12:168 (4,5,6) - ^, Circle (5) on x:424|y:64
  9. 00:14:063 (1,2,3,4,5,6) - Almost the same reason as the patterns above, But in addition curving the flow would be much better for a Hard diff.
  10. 00:18:168 (2) - Ctrl + G, It'd perform a good flow with a little jump to the next slider.
  11. 00:19:116 (5) - ^
  12. 00:20:379 (5,2) - A little overlap just for a blanket? Sometimes, following the flow is much improtant than blanket.
  13. 00:22:905 (1,3) - Stack together? It'll show good performance on the flow.
  14. 00:23:537 (4,6) - ^
  15. 00:24:168 (1,3) - ^
  16. 00:24:484 (3,4) - Correct the blanket here.
  17. 00:28:273 (2) - Same as 00:18:168 (2) -
  18. 00:30:484 (3,5,1,4) - Same reason as the previous diff, "Try your best stacking them".
  19. 00:34:273 (5,1) - Making a Parallel with slider (4) and overlapped, try changing the position.
  20. 00:38:695 (1) - Remove NC, Still the same track.
  21. 00:39:958 (1) - ^
  22. 00:40:589 (1,2,3,4,5,6) - Straightic, It looked overmapped to me, but i think curving a few patterns here would make sense for the track's rhythm.
  23. 00:43:273 (2,3) - Blanket each other, same reason as before, slider (2) doesn't do anything special but following tracks.
  24. 00:46:431 (2) - How about stacking this circle on the slider 00:45:958 (4) -'s head? it would be a good flow here.
  25. 00:47:694 (7) - ^
  26. 00:55:747 (1,2,3) - Make a Claw formation here, I'll give an example a bit > http://puu.sh/bjMKQ/f27902d301.png
  27. 00:57:010 (6) - What does this 1/4 reversed slider follows? i don't here any beat on the reversing beat, Reposition the slider.
  28. 01:09:642 (5,6) - Same as 00:24:484 (3,4) -
  29. 01:12:168 (5,1) - Overlap, try stacking or make a diamond formation.
  30. 01:18:484 (1) - Curve a bit more, so it blankets better on the circle.
  31. 01:25:116 (6,3) - Stack slider tail.
  32. 01:31:273 (1,2,3) - Same as 00:24:484 (3,4) -, Although you can make a better Cycle formation here > http://puu.sh/bjN8T/33d4f5b0f4.png
  33. 01:33:326 (8) - Same as 00:18:168 (2) -
  34. 01:37:747 (6,7) - I prefer replacing these two circles as a slider and make a Cycle formation with previous two sliders as 01:31:273 (1,2,3) -.
  35. 01:43:747 (1) - Same reason from the previous diffs, Add finish.
  36. 01:48:800 (1,4,1) - A bit overlap, play Split or Stack, or make a triangle formation here.
  37. 01:51:326 (3,4,5,6,1,2,3,4) - The Hexagon formation you did here is good, but remake it nicer since it's too neat for the track's rhythm.
  38. 01:53:852 (1,2,3) - Same as 00:10:273 (1,2,3) -, but just try moving the second circle front of the slider's head position for that kind of flowing.
  39. 01:54:484 (4,5,6) - ^
  40. 01:58:273 (7) - Same as 00:18:168 (2) -
  41. 02:00:168 (6) - You should shorten this slider as a 1/2 beat slider, I can hear a good beat there, Add a circle next to it too.
  42. - Like other diffs, Add more hitsounds for better hearing ability for a player to have fun with this diff, But i actaully see awesome patterns and flows on the parts i don't mention here, Nice! d(^3^d)


[> Insane <]
  1. - I'd likely want to say for this diff that the issues I've found on the previous diffs are the same, so try to find them and check here. So now, I'll just focus on flows, patterns, and a few of NCs.
  2. 00:05:536 (1,2) - Swap placement? just change their rhythm place on the timeline, don't change any on the grid.
  3. 00:09:168 (3) - Curve to keep the flow smoother.
  4. 00:11:220 (3,4) - I prefer this kind of jump, It'd be smoother for Insane players to read it's note. > http://puu.sh/bjOGM/3e2d6bab17.png
  5. 00:11:852 (5,6) - ^
  6. 00:12:799 (1,2,3,4,5,6) - This pattern needs bigger spacing like how you did on the previouse notes than 0.8x spacing. Since the rhythm is a bit tough here, spacing should be tough here as well.
  7. 00:21:641 (4,5,6) - Likely the same reason as the previous diff, Move the circle (5) on the slider 00:22:273 (7) - , This'll be on other parts as well.
  8. 00:22:273 (7) - Make a bit of jump here? Also, Ctrl + G, same reason.
  9. 00:24:957 (2,4) - Ctrl + G these two sliders, better flow.
  10. 00:30:010 (2,4) - ^
  11. 00:36:799 (3,4,5) - Same as 00:21:641 (4,5,6) -
  12. 00:40:904 (2,4) - Same as 00:24:957 (2,4) -, inb4 It'll form a great spacing.
  13. 00:46:273 (1,3) - Swap NC, new track. Also, Ctrl + G with slider (2) on 00:46:589 (2) - .
  14. 00:49:746 (1,2,3) - Is this overlap on purpose? It looks like an old mapping style since 2009, Try curving the slider for blanket, or replace as 1/2 beat sliders. Also, Swap NC with circle (4) on 00:50:694 (4) - , New track.
  15. 00:52:115 (7,1) - Swap NC, same reason.
  16. 00:54:957 (9,1) - ^
  17. 00:57:010 (3,4,5,6,7,8,9,10,11) - I don't feel the song that needs a stream here...Or you're following your own track?
  18. 01:15:957 (6) - Ctrl + G, better flow on the parallel.
  19. 01:22:904 (1,2,3,4,1) - Straightic flow again, Make a Claw formation.
  20. 01:23:694 (2,6) - Stack
  21. 01:29:852 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Make a style on this stream here instead of stacking, like how you did on 00:14:062 (1,2,3,4,5,6,7,8,9,10,11,12,13) - or make a Wavy stream formation.
  22. 01:33:957 (2,4) - Just my thoughts, Ctrl + G?
  23. 01:37:115 (3,4) - Make a bit more spacing here for symmetry grid. Also, move slider (4) upgrid a little.
  24. 01:37:746 (5,6,7) - Correct the blanket here, And move circle (6) on slider (7)'s head.
  25. 01:45:641 (11,12) - Blanket each other. Also, Ctrl + G on slider (12) for better flow.
  26. 01:55:115 (5) - Same as 01:33:957 (2,4) -
  27. 01:59:536 (1,4) - Stack.
  28. - All suggestions i've said on previous diffs are the same reasons... Add more hitsounds and find more pattern issues, Especially this diff, It needs work with hitsounds. Since an Insane has a lot of note speards, It should a lot of hitsounds, but still... GJ with the great jumps! d(^3^d)

A big mod?? hmhmmmm... Yep... BIG MOD!!! Which i hate making one. I hope you have your time to handle it o.o
I'm sure this has a great potential to be ranked, Good Luck with your map!! \8D/
Topic Starter
TaikuGx

Gray Veyron wrote:

Hey! From my mod form.
Wooo super long mod!
RAYQUAZA BEEGEE!! HYPOR BEEM!! >8V
[> General <]
  1. - Do backgrounds should be 1024x768 or the current one? I might think you should resize it a bit. done
  2. - IMO, The "Advanced" diff sounds like an Insane diff, not Hard. Any idea for the name?
  3. - I think the kiai should start on 01:48:799 - due i can hear a stronger beat than the current one.
  4. - Nazi, on the source, How about "Pokémon Emerald"? No Pokemon map uses the é so I didn't use it :)
  5. - Add more information on tags, Like "Game freak", "Nintendo", "Hoenn"... or any other related. gonna add them
  6. - Check AiMod on every diffs in the mapset, It's just some nazi stuffs like unsnapped notes and so on. Actually I already checked it for every diff


[> Easy <]
  1. 00:01:431 (2,3) - Nice, but I recommend a little blanket here, Keep your spacing. done
  2. 00:06:484 (2,3) - The pattern looks broken, flow is broken too, How about a blanket here? or a parallel? Changed it to blanket
  3. 00:07:747 (3,4) - Can this pattern look fitting here for you? > http://puu.sh/bjGWY/1d0bcbbb3b.png ^
  4. 00:12:800 (3,4,5,6) - Too straightic, make a Square or a Diamond formation here. done
  5. 00:17:852 (1,2) - Same as 00:01:431 (2,3) - done
  6. 00:20:379 (3) - Move the last point of slider to x:104|y:376, Flow will still be the same, But it would be the same pattern on 00:07:747 (3,4) -. done
  7. 00:26:695 (4,1,2) - I don't understand the flow here, Well, this is just a thought, Make a blanket or a Curve formation here. Changed the pattern
  8. 00:30:484 (3) - A bit of symmetry when rotating this clockwise by 10 with the previous slider, and a little blanket too. ^
  9. 00:35:537 (4,5) - Blanket each other's slider tail? it would fit better here. Gonna keep it.
  10. 00:38:063 (1,2,3,4) - Try to rotate these circles like the next notes you did, but in the opposite way. done
  11. 00:43:115 (1,2) - Make a blanket here to form a full blanket on the circle. The slider doesn't do something special, just a reversed slider following the song track with no good flow. done
  12. 00:55:747 (3,4) - Make a symmetry here, just curve the slider (4) like the slider (3), and you'll make one. done
  13. 01:15:958 (2,1) - Looks quite an overlap, spacing is short here too. done
  14. 01:17:220 - Add a circle or a slider here, strong beats somehow shouldn't be ignored. Also, add on the next beats. I actually had a slider there but the previous modder told me to remove it... I guess I'll add something again.
  15. 01:22:273 - ^ ^
  16. 01:23:536 (1,2) - How about a blanket to form a Claw formation? done
  17. 01:38:063 (2,3) - Correct the blanket here. done
  18. 01:40:114 (4) - A little more curve on this slider. done
  19. 01:43:746 (4) - Add Finish on slider head? You've add a few on the previous tracks on the fittable beat, How about here? fits pretty well. done.
  20. 01:50:062 (2) - Move this slider to x:212|y:316. Players would think it's a nice Half Circled formation. done
  21. 01:48:799 (1) - Same as 01:43:746 (4) -, and since it's the starting of chorus, it should be a very strong beat and a strong hitsound is needed here. done
  22. 01:53:852 (1,2) - Blanket here, keep your spacing.
  23. - I think this diff looks great and it's spaced well, but when i played this diff, i don't feel right without hitsounds, like a clap, or not a lot of whistles and finishes. I suggest that you need to add as much as it fits the song track's rhythm. It might leave players a fresh playing with it, so try adding those. done


[> Normal <]
  1. 00:00:168 (1,3) - Stack by move the slider (3) downgrid to slider (1).
  2. 00:02:695 (3,1,2,3) - You should've made a triangle formation here, althought stacking slider (3) on circle (3) would be much better. Also, swap NC 00:03:958 (1) - on 00:05:221 (3) - since there's a stronger new track for a better combo consistency. done
  3. 00:05:852 (5,1,2) - Likely need a blanket here, or make a triangle formation. fixed the blanket
  4. 00:07:431 (2,5) - Same as 00:00:168 (1,3) - , but leftgrid. done
  5. 00:14:695 (6) - Ctrl + G? better flow. done
  6. 00:18:483 (2,3,4) - Almost a triangle form, just move slider (4) on x:140|y:140. The spacing is close anyway. done
  7. 00:22:273 (3,3) - Try your best stacking this, it'd break the spacing, but remake the previous notes to let these two circles stack. I'd prefer not to stack them
  8. 00:23:852 (2,1) - ^ done
  9. 00:28:273 (2,3,4) - Same reason as 00:18:483 (2,3,4) -, just move a bit leftgrid with slider (4). done
  10. 00:32:379 (8) - Same as 00:14:695 (6) -, and watch the spacing. done
  11. 00:34:589 (4,5,6) - Correct the blanket here. done
  12. 00:43:116 (1) - Add finish? same reason, strong beat. done
  13. 00:49:431 (4,2) - Really close to be an overlap, split them or stack. I changed 00:51:168 (2,3) - their positions
  14. 00:56:379 (2,5) - ^, I know you're making a blanket here, but i prefer stacking or splitting. I stacked 00:56:379 (2,3) - so there is no overlap anymore
  15. 01:09:642 (3,4) - Same as 00:34:589 (4,5,6) - done
  16. 01:10:273 (4,5,3) - Totally an overlap, try a Claw formation here. done
  17. 01:12:800 (4,5,1) - A triangle form needed here, watch the spacing. done
  18. 01:20:379 (4,5,3) - Same as 01:10:273 (4,5,3) - done
  19. 01:22:273 (3,3) - Same as 00:07:431 (2,5) - done
  20. 01:29:852 (4,2) - Overlap, a new mini game, Split or Stack. done
  21. 01:37:431 (4,5) - Correct the blanket here. done
  22. 01:38:695 (1) - I don't feel the song track needs a spinner here, to avoid inconsistencies of notes and spinners, remove and add circles or sliders. done
  23. 01:47:221 (4,1) - Spacing looks REALLY close, which breaks the spacing consistency, Short spacing is okay for Hard and Insanes, but not on Easy and Normals. done
  24. 01:55:116 (3,4,5) - Make a full blanket on circle (4) with slider (5). done
  25. 01:58:273 (3,6) - Stack? keep the triangle formation flow well. done
  26. - Same reason as the previous diff, add more hitsounds. done


[> Hard <]
  1. 00:01:431 (4,5,6,7) - Make a square or a diamond formation here. done
  2. 00:06:483 (5,6,7,1) - Flow is good, but i recommended this ^ gonna leave it as it is
  3. 00:08:379 (4,5) - Make a little jump here > http://puu.sh/bjLya/506e28464d.png done
  4. 00:09:010 (1,2,3,4) - Same reason, too straightic, You should remake as how you did on 00:36:800 (1,2,3,4) - , There are also more examples on other parts too. done
  5. 00:10:273 (1,2,3) - Instead of stacking, Try this at least, players gets bored when click on 1/2 beat circles on the same place. Just move the stacked second circle to x:28|y:264 > http://puu.sh/bjLFC/0a5b1c3feb.png honestly I like the stacked circles there way more.
  6. 00:10:905 (4,5,6) - ^, Circle (5) on x:144|y:16
  7. 00:11:537 (1,2,3) - ^, Circle (2) on x:132|y:184, which almost forms a triangle.
  8. 00:12:168 (4,5,6) - ^, Circle (5) on x:424|y:64 ^
  9. 00:14:063 (1,2,3,4,5,6) - Almost the same reason as the patterns above, But in addition curving the flow would be much better for a Hard diff. done
  10. 00:18:168 (2) - Ctrl + G, It'd perform a good flow with a little jump to the next slider. done
  11. 00:19:116 (5) - ^ done
  12. 00:20:379 (5,2) - A little overlap just for a blanket? Sometimes, following the flow is much improtant than blanket. done
  13. 00:22:905 (1,3) - Stack together? It'll show good performance on the flow. done
  14. 00:23:537 (4,6) - ^ done
  15. 00:24:168 (1,3) - ^ done
  16. 00:24:484 (3,4) - Correct the blanket here. done
  17. 00:28:273 (2) - Same as 00:18:168 (2) - I think Ctrl+G would break the flow here
  18. 00:30:484 (3,5,1,4) - Same reason as the previous diff, "Try your best stacking them". done
  19. 00:34:273 (5,1) - Making a Parallel with slider (4) and overlapped, try changing the position. done
  20. 00:38:695 (1) - Remove NC, Still the same track. done
  21. 00:39:958 (1) - ^ done
  22. 00:40:589 (1,2,3,4,5,6) - Straightic, It looked overmapped to me, but i think curving a few patterns here would make sense for the track's rhythm. created a new pattern here
  23. 00:43:273 (2,3) - Blanket each other, same reason as before, slider (2) doesn't do anything special but following tracks. done
  24. 00:46:431 (2) - How about stacking this circle on the slider 00:45:958 (4) -'s head? it would be a good flow here. I don't like playing maps myself where circles are hidden behind previous sliders. Won't change it
  25. 00:47:694 (7) - ^ ^
  26. 00:55:747 (1,2,3) - Make a Claw formation here, I'll give an example a bit > http://puu.sh/bjMKQ/f27902d301.png done
  27. 00:57:010 (6) - What does this 1/4 reversed slider follows? i don't here any beat on the reversing beat, Reposition the slider. changed it to circle + reversed 1/4 slider
  28. 01:09:642 (5,6) - Same as 00:24:484 (3,4) - done
  29. 01:12:168 (5,1) - Overlap, try stacking or make a diamond formation. done
  30. 01:18:484 (1) - Curve a bit more, so it blankets better on the circle. done
  31. 01:25:116 (6,3) - Stack slider tail. done
  32. 01:31:273 (1,2,3) - Same as 00:24:484 (3,4) -, Although you can make a better Cycle formation here > http://puu.sh/bjN8T/33d4f5b0f4.png done
  33. 01:33:326 (8) - Same as 00:18:168 (2) - done
  34. 01:37:747 (6,7) - I prefer replacing these two circles as a slider and make a Cycle formation with previous two sliders as 01:31:273 (1,2,3) -. done
  35. 01:43:747 (1) - Same reason from the previous diffs, Add finish. done
  36. 01:48:800 (1,4,1) - A bit overlap, play Split or Stack, or make a triangle formation here. done
  37. 01:51:326 (3,4,5,6,1,2,3,4) - The Hexagon formation you did here is good, but remake it nicer since it's too neat for the track's rhythm. Not sure about that
  38. 01:53:852 (1,2,3) - Same as 00:10:273 (1,2,3) -, but just try moving the second circle front of the slider's head position for that kind of flowing. see above
  39. 01:54:484 (4,5,6) - ^ ^
  40. 01:58:273 (7) - Same as 00:18:168 (2) - done
  41. 02:00:168 (6) - You should shorten this slider as a 1/2 beat slider, I can hear a good beat there, Add a circle next to it too. done
  42. - Like other diffs, Add more hitsounds for better hearing ability for a player to have fun with this diff, But i actaully see awesome patterns and flows on the parts i don't mention here, Nice! d(^3^d) Thanks! Added many hitsounds


[> Insane <]
  1. - I'd likely want to say for this diff that the issues I've found on the previous diffs are the same, so try to find them and check here. So now, I'll just focus on flows, patterns, and a few of NCs.
  2. 00:05:536 (1,2) - Swap placement? just change their rhythm place on the timeline, don't change any on the grid. This would break the flow IMO
  3. 00:09:168 (3) - Curve to keep the flow smoother. done
  4. 00:11:220 (3,4) - I prefer this kind of jump, It'd be smoother for Insane players to read it's note. > http://puu.sh/bjOGM/3e2d6bab17.png done
  5. 00:11:852 (5,6) - ^ done
  6. 00:12:799 (1,2,3,4,5,6) - This pattern needs bigger spacing like how you did on the previouse notes than 0.8x spacing. Since the rhythm is a bit tough here, spacing should be tough here as well. done
  7. 00:21:641 (4,5,6) - Likely the same reason as the previous diff, Move the circle (5) on the slider 00:22:273 (7) - , This'll be on other parts as well. done
  8. 00:22:273 (7) - Make a bit of jump here? Also, Ctrl + G, same reason. done
  9. 00:24:957 (2,4) - Ctrl + G these two sliders, better flow. done
  10. 00:30:010 (2,4) - ^ done
  11. 00:36:799 (3,4,5) - Same as 00:21:641 (4,5,6) - done
  12. 00:40:904 (2,4) - Same as 00:24:957 (2,4) -, inb4 It'll form a great spacing. done
  13. 00:46:273 (1,3) - Swap NC, new track. Also, Ctrl + G with slider (2) on 00:46:589 (2) - . NC done. I disagree with Ctrl+G
  14. 00:49:746 (1,2,3) - Is this overlap on purpose? It looks like an old mapping style since 2009, Try curving the slider for blanket, or replace as 1/2 beat sliders. Also, Swap NC with circle (4) on 00:50:694 (4) - , New track. yeah I did that on purpose. It's supposed to form a Pokeball pattern 00:48:325 (1,2,3,4,5,6,7) -
  15. 00:52:115 (7,1) - Swap NC, same reason. done
  16. 00:54:957 (9,1) - ^ done
  17. 00:57:010 (3,4,5,6,7,8,9,10,11) - I don't feel the song that needs a stream here...Or you're following your own track? Fits pretty welle there IMO
  18. 01:15:957 (6) - Ctrl + G, better flow on the parallel. done
  19. 01:22:904 (1,2,3,4,1) - Straightic flow again, Make a Claw formation. I actually like it like it is
  20. 01:23:694 (2,6) - Stack done
  21. 01:29:852 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Make a style on this stream here instead of stacking, like how you did on 00:14:062 done (1,2,3,4,5,6,7,8,9,10,11,12,13) - or make a Wavy stream formation.
  22. 01:33:957 (2,4) - Just my thoughts, Ctrl + G? done
  23. 01:37:115 (3,4) - Make a bit more spacing here for symmetry grid. Also, move slider (4) upgrid a little. done
  24. 01:37:746 (5,6,7) - Correct the blanket here, And move circle (6) on slider (7)'s head. done
  25. 01:45:641 (11,12) - Blanket each other. Also, Ctrl + G on slider (12) for better flow. done
  26. 01:55:115 (5) - Same as 01:33:957 (2,4) - done
  27. 01:59:536 (1,4) - Stack. done
  28. - All suggestions i've said on previous diffs are the same reasons... Add more hitsounds and find more pattern issues, Especially this diff, It needs work with hitsounds. Since an Insane has a lot of note speards, It should a lot of hitsounds, but still... GJ with the great jumps! d(^3^d) done!

A big mod?? hmhmmmm... Yep... BIG MOD!!! Which i hate making one. I hope you have your time to handle it o.o
I'm sure this has a great potential to be ranked, Good Luck with your map!! \8D/
Wheew, incredible mod! Thanks so much for all the tips! They improved this map by A LOT! Your mod deserves more than just one kudosu haha :)
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