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TK from Ling tosite sigure - unravel (TV edit)

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Pho
Placeholder.

(mod will come within 2 days)


I'm in the mood to mod now lol.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[Easy]
  1. 00:08:889 (1,1) - I recommend you set whistles instead of claps at the end of these sliders, as claps sound considerably loud when you compare it to the music which is still weak and calm at this point.
  2. 00:23:111 (1,2,3,1) - Not sure why note density is increasing here, but the actual problem is also the 00:24:444 (2) - offbeat slider here that ends on a strong beat - that should be clickable. Try the following:
    http://puu.sh/ezqEd/837e42d984.jpg
  3. 00:49:777 - Unnecessary green line
  4. 00:26:666 (1) - The whistle on the whole sliderbody feels really strange, it doesn't seem to follow anything in the track properly. Delete it.
  5. 00:28:444 - You should play a bit over this section, as the gap feels really awkward considering the instruments still have a strong presence at this point. Consider doing the following rhythm to fill it out:
    http://puu.sh/ezrIH/8bb7a1d690.jpg . This also ensures consistency throughout all the diffs in the set.
  6. 00:42:666 (1) - Delete finish on reverse, there's no cymbal here. Switch with a soft-whistle instead. If you do so, you could add whistle on the sliderend of 00:44:444 (2) - and the reverse-arrow of 00:46:222 (1) - as well.
  7. 00:48:000 - Putting in a finisher to emphasize the piano is not a good decision, try soft-whistle instead. (like above)
  8. 00:48:888 - There should be a beat here.
  9. 00:52:444 (5) - Clap on sliderstart as well for consistent clap pattern in the combo.
  10. 00:53:333 (1) - Delete the finish on this sliderend, there's no cymbal at this point.
  11. 01:02:222 (2) - Might be preference, but i found the flow transition between the previous and this slider awkward for the fact that it's too straight sliders. Curving the second one a bit to the left feels better while playing: http://puu.sh/ezt2T/ecd05e9ab1.jpg
  12. 01:07:555 (1) - I'd rather prefer it if you switch this out with two 1/1 beat sliders or Mao's suggestion, this spinner really doesn't reflect anything in the music too well.
  13. 01:12:888 (3,4,5) - Would be really neat if you would switch this out with this instead: http://puu.sh/eztWb/02c2f2d315.jpg for consistency with 01:14:666 (1,2,3,4) - .
  14. 01:16:444 (4,1) - Blanket?
  15. 01:20:000 (4) - Delete the reverse and set a beat on 01:21:777 - instead. This one has a strong presence in the music and should be played, not just followed.
  16. Needs improvement on rhythm and structure.
[Normal]
  1. 00:08:889 (1) - Mind Ctrl+J and repositioning this slider? it's pretty close to 00:11:111 (3) - and doesn't look too great.
  2. Might be just me, but the normal-hitwhistle at the beginning sound really annoying for this part of the song, e.g. at 00:11:111 (3,4) - 00:14:222 (2) -
  3. 00:15:333 (3,4,1) - Could be aligned better: http://puu.sh/ezwe5/06cab4aada.jpg
  4. 00:18:444 (4,1) - Not parallel?
  5. 00:20:222 (2,3) - Whistle should be on 3's sliderstart, not 2
  6. 00:23:111 (1) - Curve this down as well for a neater-looking pattern and smoother transition: http://puu.sh/ezwzH/c521ddbb89.jpg
  7. 00:25:777 (7) - Put soft-clap instead of normal-clap, just as 00:24:888 (5) -
  8. 00:32:888 (6) - Delete whistle on sliderend, it doesn't fit in to the eguitar.
  9. 00:33:777 (1) - Delete whistle on sliderstart, you use it only once at the start of this section which is kinda strange decision, so please delete it.
  10. 00:34:666 (2,3,4) - Transition could be better: http://puu.sh/ezxZv/42e77db984.jpg
  11. 00:39:111 (4) - Curve this a bit? It just feels more consistent because these longer 1/1 beat sliders follow the e-guitar http://puu.sh/ezy8p/0ec6ee7afe.jpg
  12. 00:40:888 (1,3) - At least delete the whistles on 1's sliderend and 3, there's way too many here.
  13. 00:43:333 (2,1,2,1) - Feels a bit empty, you could build this out a bit more: http://puu.sh/ezzs9/c3d779c0f1.jpg
    Delete the NC 00:44:444 (1) - here if you do so.
    Also, I don't see reason why this section is filled with finish HS on every beat. There's nothing you need to emphasise in the music here to have such a strong hitsound at the beats.
  14. 00:50:666 (2) - 00:52:444 (6) - 00:54:222 (2) - 00:56:444 (2) - Delete finish.
    Just speaking in general: Don't spam the finish hitsound, it's only there to emphasise beats that have a very strong presence in the music and using it for every single beat makes it become really dull.
    This problem is especially notable on the whole kiai section as well where you set it like on every 2nd beat. Remember, you have whistles and claps to support the strong beats of the music already, this shouldn't be the way you use finish HS.
    1. Another problem in the kiai section are these repetitive slider/circle/circle patterns at the first half of the kiai. Here's some suggestion you might want to consider to solve this issue:
    2. 00:58:666 (4,5) - Merge to a Backslider.
    3. 01:00:444 (1,2,3) - Try this rhythm out instead: http://puu.sh/ezBtD/91f2677da7.jpg
    4. 01:03:111 (5,6) - Merge into a slider.
    5. 01:04:000 (1,2,3) - ^
  15. 01:10:222 (5,1) - You could blanket this properly :/
  16. 01:14:222 (7,8,1) - This is pretty evil for a normal diff, space all out equally with 0.80 and don't stack
  17. 01:18:222 (1,2) - Don't stack, make a triangle instead: http://puu.sh/ezBKT/63fe252084.jpg It's easier to read and way more confortable to play at this point.
  18. Good approaches, but I want to see improvements on hitsounds and structure.
[Hard]
  1. 00:10:666 (4,5,6) - Whistle on sliderends of the first two and whistle on reverse-arrow of 6.
  2. 00:20:444 (3) - 00:26:222 (7) - Whistle on start.
  3. 00:24:666 (4) - Delete whistle. It'd make more sense to put the whistle on sliderend of 00:23:777 (2) -
  4. 00:24:888 (5) - Whistle on end.
  5. 00:32:888 (4,5,6) - Decreasing the spacing to 1.0xDS here would be more confortable to play and you did it for the rest of the map as well.
  6. 00:36:444 (4,5,6) - Transition to the next combo is not so good, make it smoother. Also check out the spacing between here:
  7. 00:38:111 (5) - Delete. Needed for consistency with 00:35:333 (6) -
  8. 00:39:555 (3) - Curve this less.
  9. 00:46:222 (1) - End this on the next white tick. It might fit to the vocal, but considering that you did the same for 00:42:666 (1) - , this is the better decision.
  10. 00:48:000 (5) - Delete finish here, there's nothing that needs such a strong emphasis here (not even the piano)
  11. 00:54:666 (1) - You could add two red anchors to the slider to 'simulate' the drums: http://puu.sh/ezFex/8cda40d509.jpg
  12. 01:05:777 (4) - Make this end on the next white tick to follow the vocal.
  13. 01:11:777 (3) - Would switch this off with a circle and slider.
  14. 01:13:555 (8) - Switch with two circles, this slider ends on a relatively strong beat that should be clickable imo.
  15. 01:18:222 (1,2,3,4,5,6,7) - Why is this spammed with finish HS? ._. I don't wanna repeat myself concerning finish HS like in kristi's diffs, so i'll just point out:
    1. 01:18:222 (1) - Delete on sliderend.
    2. 01:19:111 (3) - Delete on sliderstart and sliderend.
  16. Needs better hitsounds and some rhythm improvements, it should be fine then. I'm also not sure about some sliderpatterns, namely 00:35:555 (1,2,3) - 00:39:111 (1,2,3) - , these doesn't look and play very neat.
[Kenterz' Insane]

Been a while since the marathon i modded for ya. Hi :)/
What are these random number SV changes lol.

  1. I don't think you need the 's for Kenterz in diff name, but w/e.
  2. 00:09:555 (2) - Switch drum and auto-sampleset on both sides, i'm pretty sure 00:09:778 - should be the silent note.
  3. 00:11:333 (4,5) - Soft-sampleset on sliderend of 4 and auto-sampleset on 5 instead?
  4. 00:13:111 (2) - Normal-sampleset on sliderstart?
  5. 00:14:888 (4) - Soft-sampleset on sliderend.
  6. 00:16:888 (3) - ^
  7. 00:18:444 (4) - ^, on reverse-arrow.
  8. 00:28:333 (4,1,2) - Musically, it'd make more sense to put the 'jump' between 4-1 than 1-2: http://puu.sh/ezHu5/145a169b87.jpg
  9. 00:32:888 (1,1) - Trifle: This is not parallel.
  10. 00:37:111 (4) - Switch with a 1/4 slider and circle instead? http://puu.sh/ezHMb/663a1cb1ca.jpg
  11. 00:43:111 (3) - Would switch with two circles, there's a relatively strong beat at where this slider ends.
  12. 00:48:000 (1) - Circle instead of slider? Idk, that slider doesn't seem to follow piano thaat well, but this is up to you.
  13. 00:52:777 (2) - Should be 1/2 actually, but i guess you put it in to lift up pressure, so feel free to decline.
  14. 00:57:222 (2) - Delete clap on sliderend, there's nothing to emphasise in the track.
  15. 01:13:777 (4) - NC here.
  16. 01:21:111 (4,5) - It feels more comfortable if you'd merge this into one slider for the vocal.
  17. Weiird Cool.
[Fatfan Kolek's Insane]
  1. 00:27:555 (8) - 00:28:000 (5) - NC hier dransetzen, die Combo wirkt sonst zu groß und auch, weil du hier die SV's für den Stream vergrößerst..
    Ab hier sollte außerdem schon ein signifikanter Volumenunterschied zu hören sein, die Musik wird intensiver ab hier. Setz eine Greenline mit 50% Volume hier und erhöhe sie um 10% für die nächste Combo (ist sowieso viel zu gering für diese)
  2. 00:28:444 (1) - Und dann plötzlich stack :D Idk, wäre glaub ich gut wenn du es mit 0.9x oder 1.0xDS spaced.
  3. 00:29:000 (2) - Ctrl+g?
  4. 00:30:222 (1,2,3) - Zu viele Whistles hier. Wenn du genauer hinhörst, brauchst du whistles eigentlich nur an 00:30:222 - 00:30:555 - 00:30:888 -
    Mal zum Ausprobieren: Setz mal alle restlichen Beats hier auf Soft-Sampleset und schau, wie es dir passt. Normal-HS sind meiner Meinung nach zu laut für diesen Part, da dieser nur vom Piano untermalt wird und mit soft-sampleset hast du viel weichere Beats, die auch besser passen.
    Das selbe Prinzip auf 00:31:111 (1,2,3) - anwenden. ;)
  5. 00:33:333 (6) - NC setzen für SV change!
  6. 00:33:777 - Reduzier vielleicht mal bitte die Whistles so, dass nur auf 1/2 Beats Whistles zu hören sind, sie alle auf 1/4 zu spammen, nur um der E-Gitarre besser zu folgen ist nicht so toll anzuhören. x(
  7. 00:45:888 - Beat hier setzen?
  8. 01:02:000 (1,3) - NC auf 3 erst?
  9. Deine Streamspacings wirken etwas willkürlich für mich in der Kiai. Manchmal spaced du sie 0.70, 0.65, 0.60, 0.40 oder manchmal gar nicht. Ich weiß nicht, ich seh kein wirkliches System dahinter.
  10. 01:08:888 (1,5) - NC auf 5 erst. Selbes bei 01:10:666 (1,5) - 01:12:666 (1,3) - 01:14:222 (1,5) -
  11. 01:20:000 (1,2,3,4) - Hmm... ich weiß nicht recht. Als schwerste Diff würde ich nicht nur den Vocals hier folgen, sondern auch die starken Beats bei 01:20:888 - 01:21:777 - beachten. http://puu.sh/ezNux/f39089ad97.jpg
  12. Hmm, schwer zu sagen, ist eigentlich ein ziemlich interessanter Stil. Sollte in Ordnung sein.
Hope this helps in some way. This set still needs refinement in my eyes.
Call me up again when you think it's ready (1-2 mods more).
Ibuki Mioda
Good song! plays well from a CTB Stand point. Hope it gets ranked!! :)
Topic Starter
kristi71111

Pho wrote:

Placeholder.

(mod will come within 2 days)


I'm in the mood to mod now lol.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[Easy]
  1. 00:08:889 (1,1) - I recommend you set whistles instead of claps at the end of these sliders, as claps sound considerably loud when you compare it to the music which is still weak and calm at this point. Yep changed
  2. 00:23:111 (1,2,3,1) - Not sure why note density is increasing here, but the actual problem is also the 00:24:444 (2) - offbeat slider here that ends on a strong beat - that should be clickable. Try the following:Yep changed
    http://puu.sh/ezqEd/837e42d984.jpg
  3. 00:49:777 - Unnecessary green line Removed
  4. 00:26:666 (1) - The whistle on the whole sliderbody feels really strange, it doesn't seem to follow anything in the track properly. Delete it. Yep your right removed
  5. 00:28:444 - You should play a bit over this section, as the gap feels really awkward considering the instruments still have a strong presence at this point. Consider doing the following rhythm to fill it out:
    http://puu.sh/ezrIH/8bb7a1d690.jpg . This also ensures consistency throughout all the diffs in the set.
    Agreed changed :)
  6. 00:42:666 (1) - Delete finish on reverse, there's no cymbal here. Switch with a soft-whistle instead. If you do so, you could add whistle on the sliderend of 00:44:444 (2) - and the reverse-arrow of 00:46:222 (1) - as well. Yep agreed and changed
  7. 00:48:000 - Putting in a finisher to emphasize the piano is not a good decision, try soft-whistle instead. (like above) Yep your right
  8. 00:48:888 - There should be a beat here. Sure
  9. 00:52:444 (5) - Clap on sliderstart as well for consistent clap pattern in the combo. Agreed and added
  10. 00:53:333 (1) - Delete the finish on this sliderend, there's no cymbal at this point.Removed
  11. 01:02:222 (2) - Might be preference, but i found the flow transition between the previous and this slider awkward for the fact that it's too straight sliders. Curving the second one a bit to the left feels better while playing: http://puu.sh/ezt2T/ecd05e9ab1.jpg
    Not realy a preferance also I like your idea so changed
  12. 01:07:555 (1) - I'd rather prefer it if you switch this out with two 1/1 beat sliders or Mao's suggestion, this spinner really doesn't reflect anything in the music too well. mmk changed
  13. 01:12:888 (3,4,5)- Would be really neat if you would switch this out with this instead: http://puu.sh/eztWb/02c2f2d315.jpg for consistency with 01:14:666 (1,2,3,4) - . changed thanks.
  14. 01:16:444 (4,1) - Blanket?Yes :3
  15. 01:20:000 (4) - Delete the reverse and set a beat on 01:21:777 - instead. This one has a strong presence in the music and should be played, not just followed. Agreed changed :)
  16. Needs improvement on rhythm and structure.
[Normal]
  1. 00:08:889 (1) - Mind Ctrl+J and repositioning this slider? it's pretty close to 00:11:111 (3) - and doesn't look too great. Sure and your right it doesent look good :3
  2. Might be just me, but the normal-hitwhistle at the beginning sound really annoying for this part of the song, e.g. at 00:11:111 (3,4) - 00:14:222 (2) -
    Changed to soft Sampleset
  3. 00:15:333 (3,4,1) - Could be aligned better: http://puu.sh/ezwe5/06cab4aada.jpg Changed
  4. 00:18:444 (4,1) - Not parallel? Should be now
  5. 00:20:222 (2,3) - Whistle should be on 3's sliderstart, not 2 Changed
  6. 00:23:111 (1) - Curve this down as well for a neater-looking pattern and smoother transition: http://puu.sh/ezwzH/c521ddbb89.jpg
    Yep you are right changed
  7. 00:25:777 (7) - Put soft-clap instead of normal-clap, just as 00:24:888 (5) - Added
  8. 00:32:888 (6) - Delete whistle on sliderend, it doesn't fit in to the eguitar. Removed
  9. 00:33:777 (1) - Delete whistle on sliderstart, you use it only once at the start of this section which is kinda strange decision, so please delete it. Yep deleted.
  10. 00:34:666 (2,3,4) - Transition could be better: http://puu.sh/ezxZv/42e77db984.jpg Should be now
  11. 00:39:111 (4) - Curve this a bit? It just feels more consistent because these longer 1/1 beat sliders follow the e-guitar http://puu.sh/ezy8p/0ec6ee7afe.jpg Curved
  12. 00:40:888 (1,3) - At least delete the whistles on 1's sliderend and 3, there's way too many here.
  13. 00:43:333 (2,1,2,1) - Feels a bit empty, you could build this out a bit more: http://puu.sh/ezzs9/c3d779c0f1.jpg
    Delete the NC 00:44:444 (1) - here if you do so. Agreed and filled.
    Also, I don't see reason why this section is filled with finish HS on every beat. There's nothing you need to emphasise in the music here to have such a strong hitsound at the beats.
  14. 00:50:666 (2) - 00:52:444 (6) - 00:54:222 (2) - 00:56:444 (2) - Delete finish. Deleted
    Just speaking in general: Don't spam the finish hitsound, it's only there to emphasise beats that have a very strong presence in the music and using it for every single beat makes it become really dull.
    This problem is especially notable on the whole kiai section as well where you set it like on every 2nd beat. Remember, you have whistles and claps to support the strong beats of the music already, this shouldn't be the way you use finish HS.
    1. Another problem in the kiai section are these repetitive slider/circle/circle patterns at the first half of the kiai. Here's some suggestion you might want to consider to solve this issue:
    2. 00:58:666 (4,5) - Merge to a Backslider Done
    3. 01:00:444 (1,2,3) - Try this rhythm out instead: http://puu.sh/ezBtD/91f2677da7.jpg Done
    4. 01:03:111 (5,6) - Merge into a slider. Done
    5. 01:04:000 (1,2,3) - ^ Keeping this as it is sorry :/
  15. 01:10:222 (5,1) - You could blanket this properly :/ Done
  16. 01:14:222 (7,8,1) - This is pretty evil for a normal diff, space all out equally with 0.80 and don't stack Mybe I am evil anyway changed
  17. 01:18:222 (1,2) - Don't stack, make a triangle instead: http://puu.sh/ezBKT/63fe252084.jpg It's easier to read and way more confortable to play at this point. Iluminati confirmed.... Anyway changed
  18. Good approaches, but I want to see improvements on hitsounds and structure.
Thanks for the mod!
Hope this helps in some way. This set still needs refinement in my eyes.
Call me up again when you think it's ready (1-2 mods more).
Fatfan Kolek

Pho wrote:

Placeholder.

(mod will come within 2 days)


I'm in the mood to mod now lol.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[Fatfan Kolek's Insane]
  1. 00:27:555 (8) - 00:28:000 (5) - NC hier dransetzen, die Combo wirkt sonst zu groß und auch, weil du hier die SV's für den Stream vergrößerst..
    Ab hier sollte außerdem schon ein signifikanter Volumenunterschied zu hören sein, die Musik wird intensiver ab hier. Setz eine Greenline mit 50% Volume hier und erhöhe sie um 10% für die nächste Combo (ist sowieso viel zu gering für diese)
    Ok, alles fixed! :D
  2. 00:28:444 (1) - Und dann plötzlich stack :D Idk, wäre glaub ich gut wenn du es mit 0.9x oder 1.0xDS spaced. Bevor es jemals gemoddet wurde, hatte das sogar mehr spacing, aber wie schon bei Maos mod Antwort, finde ich, dass es sich für mich so besser spielt, sorry. No change. :c
  3. 00:29:000 (2) - Ctrl+g? Warum bin ich nicht direkt darauf gekommen? xD Nice, changed. :D
  4. 00:30:222 (1,2,3) - Zu viele Whistles hier. Wenn du genauer hinhörst, brauchst du whistles eigentlich nur an 00:30:222 - 00:30:555 - 00:30:888 -
    Mal zum Ausprobieren: Setz mal alle restlichen Beats hier auf Soft-Sampleset und schau, wie es dir passt. Normal-HS sind meiner Meinung nach zu laut für diesen Part, da dieser nur vom Piano untermalt wird und mit soft-sampleset hast du viel weichere Beats, die auch besser passen. Ok, habe es jetzt mit dem Soft-Sampleset benutzt und das Volumen noch mehr verringert bei den leiseren Whistles.
    Das selbe Prinzip auf 00:31:111 (1,2,3) - anwenden. ;) ^
  5. 00:33:333 (6) - NC setzen für SV change! Fixed. :O
  6. 00:33:777 - Reduzier vielleicht mal bitte die Whistles so, dass nur auf 1/2 Beats Whistles zu hören sind, sie alle auf 1/4 zu spammen, nur um der E-Gitarre besser zu folgen ist nicht so toll anzuhören. x( Ok, changed. :D
  7. 00:45:888 - Beat hier setzen? Ne, wieso? Für mich ist dort kein nennenswerter Beat. D:
  8. 01:02:000 (1,3) - NC auf 3 erst? Fixed.
  9. Deine Streamspacings wirken etwas willkürlich für mich in der Kiai. Manchmal spaced du sie 0.70, 0.65, 0.60, 0.40 oder manchmal gar nicht. Ich weiß nicht, ich seh kein wirkliches System dahinter. Höre ich öfters. ;w; Für mich bringt das halt mehr Variation rein. D:
  10. 01:08:888 (1,5) - NC auf 5 erst. Selbes bei 01:10:666 (1,5) - 01:12:666 (1,3) - 01:14:222 (1,5) - Fixed.
  11. 01:20:000 (1,2,3,4) - Hmm... ich weiß nicht recht. Als schwerste Diff würde ich nicht nur den Vocals hier folgen, sondern auch die starken Beats bei 01:20:888 - 01:21:777 - beachten. http://puu.sh/ezNux/f39089ad97.jpg Ok, einverstanden, fixed! :3
  12. Hmm, schwer zu sagen, ist eigentlich ein ziemlich interessanter Stil. Sollte in Ordnung sein. Danke für den mod! :O
Hope this helps in some way. This set still needs refinement in my eyes.
Call me up again when you think it's ready (1-2 mods more).
Code
osu file format v13

[General]
AudioFilename: Tokyo Ghoul op.mp3
AudioLeadIn: 0
PreviewTime: 55777
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:unravel (TV edit)
TitleUnicode:unravel (TV edit)
Artist:TK from Ling tosite sigure
ArtistUnicode:TK from 凛として時雨
Creator:kristi71111
Version:Fatfan Kolek's Insane
Source:Tokyo Ghoul
Tags:opening 東京喰種 トーキョーグール supernatural Gexigamma Kenterz Fatfan Kolek
BeatmapID:558049
BeatmapSetID:201141

[Difficulty]
HPDrainRate:7.3
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"touka-kirishima.jpg",0,0
Video,790,"tokyghouldopening.avi"
//Break Periods
2,41088,41844
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26666,-76.9230769230769,4,1,0,40,0,0
27555,-76.9230769230769,4,1,0,50,0,0
28000,-76.9230769230769,4,1,0,60,0,0
28444,-100,4,1,0,70,0,0
29000,-76.9230769230769,4,1,0,70,0,0
29333,-100,4,1,0,70,0,0
30222,-100,4,1,0,60,0,0
30444,-100,4,1,0,30,0,0
30555,-100,4,1,0,60,0,0
30666,-100,4,1,0,30,0,0
30777,-100,4,1,0,60,0,0
31333,-100,4,1,0,30,0,0
31444,-100,4,1,0,60,0,0
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42444,-100,4,2,0,40,0,0
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54666,-100,4,1,0,40,0,0
55111,-100,4,1,0,60,0,0
55777,-100,4,1,1,60,0,0
56444,-100,4,1,1,75,0,0
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32,244,76222,1,10,0:0:0:0:
224,60,76444,6,2,P|160:100|36:60,2,214.49999018097,8|2|2,0:0|0:0|0:0,0:0:0:0:
432,144,77333,1,8,0:0:0:0:
450,189,77444,1,8,0:0:0:0:
450,239,77555,1,8,0:0:0:0:
430,285,77666,1,8,0:0:0:0:
393,319,77777,1,4,3:0:0:0:
346,335,77888,1,4,3:0:0:0:
297,333,78000,1,6,3:0:0:0:
252,310,78111,1,4,3:0:0:0:
220,273,78222,6,2,B|149:273|149:273|88:236,1,142.99999345398,6|8,0:0|0:0,0:0:0:0:
22,80,78666,2,2,P|87:55|153:79,1,142.99999345398,10|10,0:0|0:0,0:0:0:0:
297,334,79111,1,10,0:0:0:0:
297,76,79333,1,8,0:0:0:0:
512,199,79555,1,8,0:0:0:0:
297,334,79777,1,10,0:0:0:0:
402,109,80000,6,2,P|298:189|190:109,1,285.99998690796,14|2,0:0|0:0,0:0:0:0:
48,44,80666,1,2,0:0:0:0:
48,200,80888,1,8,0:0:0:0:
181,284,81111,2,0,B|253:284|253:284|321:260|321:260|389:284|389:284|461:284,1,285.99998690796,2|2,0:0|0:0,0:0:0:0:
321,350,81777,1,4,0:0:0:0:
256,192,81888,12,2,85222,0:0:0:0:
Gexigamma

Pho wrote:

[Hard]
  1. 00:10:666 (4,5,6) - Whistle on sliderends of the first two and whistle on reverse-arrow of 6. I always need a lot of help with hitsounds orz. Added!
  2. 00:20:444 (3) - 00:26:222 (7) - Whistle on start. Okay. Added!
  3. 00:24:666 (4) - Delete whistle. It'd make more sense to put the whistle on sliderend of 00:23:777 (2) - I don't fully understand why.. no changes.
  4. 00:24:888 (5) - Whistle on end. Added.
  5. 00:32:888 (4,5,6) - Decreasing the spacing to 1.0xDS here would be more confortable to play and you did it for the rest of the map as well. You are right. Changed
  6. 00:36:444 (4,5,6) - Transition to the next combo is not so good, make it smoother. Also check out the spacing between here: I'm not sure what do you mean with smoother transition :S
  7. 00:38:111 (5) - Delete. Needed for consistency with 00:35:333 (6) - The consistency is with 00:35:333 (6) - 00:38:888 (7) -
  8. 00:39:555 (3) - Curve this less. Hmm... k
  9. 00:46:222 (1) - End this on the next white tick. It might fit to the vocal, but considering that you did the same for 00:42:666 (1) - , this is the better decision. Sounds much better, changed!
  10. 00:48:000 (5) - Delete finish here, there's nothing that needs such a strong emphasis here (not even the piano) Right. Fixed.
  11. 00:54:666 (1) - You could add two red anchors to the slider to 'simulate' the drums: http://puu.sh/ezFex/8cda40d509.jpg I like the idea. Changed.
  12. 01:05:777 (4) - Make this end on the next white tick to follow the vocal. Doesn't sound good to follow vocalse here
  13. 01:11:777 (3) - Would switch this off with a circle and slider. Yep. Fixed.
  14. 01:13:555 (8) - Switch with two circles, this slider ends on a relatively strong beat that should be clickable imo. Okay. Fixed.
  15. 01:18:222 (1,2,3,4,5,6,7) - Why is this spammed with finish HS? ._. I don't wanna repeat myself concerning finish HS like in kristi's diffs, so i'll just point out: I use a lot of finish HS here coz i want to highlight the climax of the song, but looking again it sounds spammed, so I changed some stuff.
    1. 01:18:222 (1) - Delete on sliderend.
    2. 01:19:111 (3) - Delete on sliderstart and sliderend.
  16. Needs better hitsounds and some rhythm improvements, it should be fine then. I'm also not sure about some sliderpatterns, namely 00:35:555 (1,2,3) - 00:39:111 (1,2,3) - , these doesn't look and play very neat.
Le update: http://puu.sh/eBuVP/972ec59f23.rar
Arlecchino
Mod as Request in-game!!

dunno if i can help map which get dq, just pointed some

SPOILER

Easy


  • General
    AR -0.3

    New Combo
  1. 00:19:555 (4) - NC here ? consistent to keep follow the stanza
  2. 00:30:222 (5) - ^
  3. 00:56:000 (1) - remove NC ? and add NC at 00:56:888 (5) - instead

    Is this what someone called mod >.<

  4. 01:18:222 (1) - stack properly, and improve the blanket by move the tail of 01:16:444 (4) - one grid in to up
  5. 01:20:000 (4,5) - this make 01:21:333 - feels empty, how about makes (4) to be slider reverse ?
  6. 00:23:111 (1,2) - better to remove (2) and extend the slider by 1/2 imo, since the nice beat at 00:23:777 *timeline
  7. 00:44:444 (2) - add reverse ? although looks follow nothing but its work well and sounds good imo
  8. 01:02:222 (2) - distance between (3) and (2) is not same with (3) and (1), suggest to move (2) into (194,260) for better triangle repair next note if you apply this

    Hitsound check

  9. 00:12:444 (1) - miss whistle on the reverse ?
  10. 00:16:000 (1) - im prefer use soft whistle sample set on the tail since the sound is kinda smooth
  11. 00:17:777 (2) - ^
  12. 00:19:555 (1) - add whistle (soft sample-set) on the reverse
  13. 00:23:111 (1,2) - why not try copy the hitsound from 00:16:000 (1,2) -
  14. 00:42:666 (1) - add finish on head
  15. 00:44:444 (2) - add clap ^
  16. 00:46:222 (1) - ^
  17. 00:51:555 (4,5) - im just thinking about remove the clap on the body
  18. 00:53:333 (1,2) - about the tail of slider and the circle, im prefer switch the hitsound i mean, 00:53:333 (1) - whistle on the tail (soft-sampleset) and 00:54:666 (2) - clap here as auto sampleset
  19. 00:56:000 (4) - clap on head
  20. 00:58:666 (2) - remove the clap, the sound isn't fits the song imo (but if you porpuse add clap here consider add clap too at 01:02:222 (2) -
  21. 01:08:444 (2) - add clap on head
  22. 01:09:333 (3) - add whistle on head (Soft-sampleset)
  23. 01:12:888 (3) - add finish on head looks better and add clap on the tail
  24. 01:16:444 (4) - ^
  25. 01:20:000 (4) - whistle on the head ? (soft-sampleset)

    just it what i can found
    Nice~ gud diff

to be continued

4:26 AM here!! gimme sleep please, also tommorow busy with irl stuff (i have school activity, i'll stay at school until sunday) so i'll continue this mod at least night sunday
kakifly
requested by kristi :p
no kudosu, already modded this before

fatfan

  1. i think HP 7.5 would be better
  2. 00:10:444 - the red tick here is stronger imo than the blue tick you end the slider 00:10:222 (4) - on, i would suggest ending it on 00:10:444 - instead to follow a stronger sound
  3. 00:12:444 (1,2) - ctrl + g this rhythm? i feel the beat on 00:12:555 - is much stronger than 00:12:777 - where there isnt a clear indication of any sound imo
  4. 00:16:000 (3) - 00:17:777 (1) - 00:19:555 (1) - 00:21:333 (1) - (and many more) drum finish would go well on head
  5. 00:22:000 - maybe make this clickable? because the sound is stronger here than the head of the slider, maybe something like this http://puu.sh/eCbf5/f78077815b.jpg
  6. 00:27:111 (4,5,6,7,1,2,3,4,1,2,3,4) - drum sampleset for this stream?
  7. 00:30:222 (1,2,3) - just a personal opinion but these curve in a bad way , try to lessen the curves a bit
  8. 00:38:888 (10) - unstack this, you have a stream going then this random stack, it gets confusing
  9. 00:40:555 (9,10) - ^
  10. 00:48:000 (1) - soft finish doesnt fit here, i would suggest drum finish
    those spaced out streams in the middle of the map will murder everyone lol
kenterz

  1. i suggest cs 4 because fatfan's diff is harder but has a smaller circle size
  2. 00:26:666 (1) - looks kinda weird imo how about this shape? http://puu.sh/eCcID/e7274ca33b.jpg
  3. 00:28:444 (1,2) - even these out please, the strong sound is on (1) so idk why theres such a distance between (2)
  4. 00:29:333 - strong beat, i would prefer it to be clickable ;w;
  5. 00:30:555 (2) - repeat is covered.. this may be unrankable but i think theres an exception to 1/4 and smaller sliders, but in this case it is another slider covering the repeat, not itself
  6. 00:37:333 - same as 00:29:333
  7. 01:16:444 (1) - remove clap from tail and add to head of 01:16:777 (2) -
gex

  1. 00:17:555 (4) - would not suggest to cover up 00:17:777 - mainly because its such a strong beat, playing this feels awkward
  2. 00:16:000 (3) - 00:17:777 (1) - 00:19:555 (1) - 00:21:333 (1) - same as fatfan's
  3. 00:26:666 (1,2,3,4) - it'd be great if you gradually increased the volume here and maybe make all these drum samplesets
  4. 00:31:111 (2) - repeat is covered by 00:30:000 (4) - , this is borderline unrankable i see u living on the edge LOL
  5. 00:54:666 (1) - why increase sv? nothing really calls for it
  6. 01:06:666 (6) - 01:07:555 (1) - try to avoid overlaps like this, you can easily avoid it by moving 01:07:555 (1) - down http://puu.sh/eCfad/b1a84ad16e.jpg
  7. 01:08:444 (2,3,4) - this flow here is pretty weird imo it keeps changing itself such as from 3 to 4 , maybe something like this would be better?? http://puu.sh/eCfqL/2d7b322f20.jpg
    hmm i feel this diff definitely needs to lessen the amount of 1/4's used. i feel the spread from normal (mostly 1/2) to hard (mostly 1/4 and 1/2) is a bit much
kristi is not normal


  • Hitsounds as u requested
  1. 00:08:889 (1) - 00:12:444 (1) - remove clap on head
  2. 00:14:222 (2) - soft whistle on repeat, normal whistle sounds gross here lol
  3. 00:16:888 (2) - remove normal whistle
  4. 00:19:555 (1) - finish
  5. 00:20:444 (3,4) - remove whistle and clap
  6. 00:21:333 (5,6) - same as 00:14:222 (2) -
  7. 00:23:111 (1) - remove whistle from tail
  8. 00:24:444 (4) - sTOP THESE NORMAL WHISTLES PLZZZZZ pls remove all of them except in kiai because in kiai is the only place in the music where i can actually hear normal whistles
  9. 00:24:888 (5) 00:25:777 (7) - - remove clap from tail
  10. 00:28:000 (4) - remove clap
  11. 00:39:111 (4) - finish
  12. 00:56:000 (1,2) - these should only have finish
  13. 00:57:777 (2,3) - 2 should have clap and 3 has finish LOL
  14. 01:04:000 (1) - not whistle here
  15. 01:07:555 (1) - ^
  16. 01:17:111 (5) - ^
  17. 01:20:000 (4,5,6) - NORMAL finishes pls
    mapset
  18. lower AR please, this is not a fast song u dont need 5.5 for normal, 5 or even 4 would work
  19. 00:17:777 - here u skip over a strong beat i would suggest making it clickable, try this? http://puu.sh/eCjz7/7b09924565.jpg
  20. 00:47:333 (3) - this slider shape gives me cancer
  21. 00:56:000 (1) - remove nc
  22. 01:02:222 (4) - covers health bar immensely, move it down
    fine, since this is your first map i went easy on u lol
easy

  1. ar 3 pls, especially if u changed ar to 4 for normal
  2. btw add NCs to these notes because nc in the beginner is inconsistent with rest of map 00:19:555 (4) - 00:30:222 (5) -
  3. 00:08:889 (1) - OH GOD THIS WHISTLE ON SLIDER
  4. if u struggle with hitsounds u can always download the hitsound copier and copy one of ur gd-ers hitsounds .. too lazy to mod hitsounds here orz
  5. 00:28:444 (3,4,5) - this mayb be hard for beginners to hit these circles, a 2/1 repeat slider would be better imo
  6. 00:49:777 (1,2,3,4,5,1,2,3) - clap is waaay too inconsistent here what are u doing
  7. 01:16:000 (3) - move this a grid right to stack on 01:18:222 (1) -
  8. mostly fine for ur first map but hitsounds need work LOL
gl
Gexigamma

kakifly wrote:

gex ~tsun

  1. 00:17:555 (4) - would not suggest to cover up 00:17:777 - mainly because its such a strong beat, playing this feels awkward You are right, changed.
  2. 00:16:000 (3) - 00:17:777 (1) - 00:19:555 (1) - 00:21:333 (1) - same as fatfan's Some added.
  3. 00:26:666 (1,2,3,4) - it'd be great if you gradually increased the volume here and maybe make all these drum samplesets hmmm k
  4. 00:31:111 (2) - repeat is covered by 00:30:000 (4) - , this is borderline unrankable i see u living on the edge LOL xD in test mod the repeat is clearly visible. I don't think this is a problem.
  5. 00:54:666 (1) - why increase sv? nothing really calls for it highlights drums
  6. 01:06:666 (6) - 01:07:555 (1) - try to avoid overlaps like this, you can easily avoid it by moving 01:07:555 (1) - down http://puu.sh/eCfad/b1a84ad16e.jpg
  7. 01:08:444 (2,3,4) - this flow here is pretty weird imo it keeps changing itself such as from 3 to 4 , maybe something like this would be better?? http://puu.sh/eCfqL/2d7b322f20.jpg I needed to change a lot of things because of these ;w;
    hmm i feel this diff definitely needs to lessen the amount of 1/4's used. i feel the spread from normal (mostly 1/2) to hard (mostly 1/4 and 1/2) is a bit much Hmmm so should i use 1/3 instead? :P
Le updeux: http://puu.sh/eD6kf/054695c768.rar
-Mo-
Hey, recheck upon request.

Easy
- 00:16:000 (1,2) - These don't appear to be perfect mirrors of eachother. If I copy 1 and flip it, it doesn't seem to match up with 2.
- 00:26:666 (1) - This combo is too long and goes over too many measures in my opinion. It's mostly up to you how you want to break this up, but personally I would put a new combo at:
---------- 00:28:444 (3) - Since there is a volume change
---------- 00:32:444 (7) - Since this is where the rhythm picks up speed.
- 00:42:666 (1,2) - The blanket 1 over the head of 2 appears to be off. View it from [00:44:111].
- 01:16:444 (4) - This blanket is slightly off. [01:15:777]
- 01:18:222 (1) - I don't like this slider very much; it's not stacked on 01:16:000 (3), and the sharp curve makes it stick out and ruins the visual flow for the rest of the combo. I would shallow the slider curve a bit.

Normal
- 00:11:777 (4) - This seems to be positioned so that the blanket is off [00:12:111]. Note that 00:14:222 (2) seems to be fine.
- 00:16:000 (1,2,3) - I think the flow could be improved here. Perhaps lower 2 a bit and change it's angle? You may have to shallow/rotate 1 a bit. Example.
- 00:32:000 (5) - I would personally put a new combo here because of how the music changes, but it's up to you.
- 00:56:888 (1,2) - Blanket perhaps?
- 01:02:222 (4) - This touches the health bar on my end, so I would lower it.
- 01:03:111 (5) - I think starting the slider on 01:02:888 would more accurately represent the vocals better, rather than keeping the 1/1 beat pattern. Since you used a red tick pattern earlier in the combo, you should keep it consistent for at least the rest of the combo.
- 01:06:666 (5) - You can do the same thing here too, but this is less important since you don't have a red tick pattern in this combo, although in my opinion the consistency plays nicer.

Gex's Hard
- 00:58:666 (4,6) - The tails of these aren't perfectly stacked.
- 01:04:000 (1) - This isn't perfectly stacked on the tail of 01:03:111 (5).
- 01:11:111 (1) - I feel that from this point onwards that new combos would be more appropriate after each measure rather than every 2 measures. It's up to you though. Note that it's currently inconsistent since you have a new combo at 01:16:444 (1).

Kenterz's Insane
- 00:21:777 (2,3,4) - The spacing is inconsistent. It shouldn't need to be for only three objects.
- 00:25:333 (2,3,4) - Make a regular equilateral triangle out of these? I think it would look better.
- 00:45:888 (5) - I don't like the polarity of this. I've played this difficulty multiple times and I always felt that this was awkward to play.
- 00:58:666 (1,3) - 3 isn't stacked on the tail of 1 perfectly (or if they're supposed to be a manual offset, not offset enough).

Fatfan Kolek's Insane
- 00:27:111 (4,5) - I'm not sure about how much these are obscured by the slider. In my opinion it's a bit too much, but that might just be me.
- 00:32:333 (3,4) - These aren't perfectly stacked.
Not much I can say about this difficulty.

Best of luck :)
Topic Starter
kristi71111

-[ Asuna ]- wrote:

Mod as Request in-game!!

dunno if i can help map which get dq, just pointed some
SPOILER

Easy


  • General
    AR -0.3 Changed is now 3,2

    New Combo
  1. 00:19:555 (4) - NC here ? consistent to keep follow the stanza Allready applied in kakifly's mod 3,2
  2. 00:30:222 (5) - ^ ^^
  3. 00:56:000 (1) - remove NC ? and add NC at 00:56:888 (5) - instead Its fine as it is no change

    Is this what someone called mod >.<

  4. 01:18:222 (1) - stack properly, and improve the blanket by move the tail of 01:16:444 (4) - one grid in to up Should be fine now
  5. 01:20:000 (4,5) - this make 01:21:333 - feels empty, how about makes (4) to be slider reverse ? Keeping it as it is.
  6. 00:23:111 (1,2) - better to remove (2) and extend the slider by 1/2 imo, since the nice beat at 00:23:777 *timelineKeeping it as it is sorry
  7. 00:44:444 (2) - add reverse ? although looks follow nothing but its work well and sounds good imoSorry but the way it is right now is fine owo
  8. 01:02:222 (2) - distance between (3) and (2) is not same with (3) and (1), suggest to move (2) into (194,260) for better triangle repair next note if you apply this Keeping it as it is

    Hitsound check

  9. 00:12:444 (1) - miss whistle on the reverse ? Yep
  10. 00:16:000 (1) - im prefer use soft whistle sample set on the tail since the sound is kinda smooth Changed
  11. 00:17:777 (2) - ^ Yep
  12. 00:19:555 (1) - add whistle (soft sample-set) on the reverse Added
  13. 00:23:111 (1,2) - why not try copy the hitsound from 00:16:000 (1,2) - Keeping it
  14. 00:42:666 (1) - add finish on head Changed
  15. 00:44:444 (2) - add clap ^Changed
  16. 00:46:222 (1) - ^Changed
  17. 00:51:555 (4,5) - im just thinking about remove the clap on the bodyChanged
  18. 00:53:333 (1,2) - about the tail of slider and the circle, im prefer switch the hitsound i mean, 00:53:333 (1) - whistle on the tail (soft-sampleset) and 00:54:666 (2) - clap here as auto samplesetKeeping it[/color]
  19. 00:56:000 (4) -
  20. 00:58:666 (2) - remove the clap, the sound isn't fits the song imo (but if you porpuse add clap here consider add clap too at 01:02:222 (2) -
  21. 01:08:444 (2) - add clap on head
  22. 01:09:333 (3) - add whistle on head (Soft-sampleset)
  23. 01:12:888 (3) - add finish on head looks better and add clap on the tail
  24. 01:16:444 (4) - ^
  25. 01:20:000 (4) - whistle on the head ? (soft-sampleset)
    Fixed everything above
    just it what i can found
    Nice~ gud diff
Thanks for the mod!

kakifly wrote:

requested by kristi :p
no kudosu, already modded this before

kristi is not normal ok then I gues I'm not :/


  • Hitsounds as u requested
  1. 00:08:889 (1) - 00:12:444 (1) - remove clap on head Done
  2. 00:14:222 (2) - soft whistle on repeat, normal whistle sounds gross here lol Yep
  3. 00:16:888 (2) - remove normal whistle Removed thanks
  4. 00:19:555 (1) - finish Added
  5. 00:20:444 (3,4) - remove whistle and clap Removed
  6. 00:21:333 (5,6) - same as 00:14:222 (2) - Changed
  7. 00:23:111 (1) - remove whistle from tail Removed
  8. 00:24:444 (4) - sTOP THESE NORMAL WHISTLES PLZZZZZ pls remove all of them except in kiai because in kiai is the only place in the music where i can actually hear normal whistles XD Removed
  9. 00:24:888 (5) 00:25:777 (7) - - remove clap from tail Removed
  10. 00:28:000 (4) - remove clap Removed
  11. 00:39:111 (4) - finish Added
  12. 00:56:000 (1,2) - these should only have finish Your right
  13. 00:57:777 (2,3) - 2 should have clap and 3 has finish LOL Switched
  14. 01:04:000 (1) - not whistle here Removed
  15. 01:07:555 (1) - ^ Removed
  16. 01:17:111 (5) - ^Removed
  17. 01:20:000 (4,5,6) - NORMAL finishes pls mmk
    mapset
  18. lower AR please, this is not a fast song u dont need 5.5 for normal, 5 or even 4 would work¸Was thinking of chaning awhile ago :P changed to 5
  19. 00:17:777 - here u skip over a strong beat i would suggest making it clickable, try this? http://puu.sh/eCjz7/7b09924565.jpg Sorry no change
  20. 00:47:333 (3) - this slider shape gives me cancer I think this is fine owo no change
  21. 00:56:000 (1) - remove nc I think this is fine owo no change
  22. 01:02:222 (4) - covers health bar immensely, move it down Yep corrected
    fine, since this is your first map i went easy on u lol
easy

  1. ar 3 pls, especially if u changed ar to 4 for normal Changed to 3,2
  2. btw add NCs to these notes because nc in the beginner is inconsistent with rest of map 00:19:555 (4) - 00:30:222 (5) - You are right changed
  3. 00:08:889 (1) - OH GOD THIS WHISTLE ON SLIDER Removed :/
  4. if u struggle with hitsounds u can always download the hitsound copier and copy one of ur gd-ers hitsounds .. too lazy to mod hitsounds here orz
  5. 00:28:444 (3,4,5) - this mayb be hard for beginners to hit these circles, a 2/1 repeat slider would be better imo No change
  6. 00:49:777 (1,2,3,4,5,1,2,3) - clap is waaay too inconsistent here what are u doing Changed
  7. 01:16:000 (3) - move this a grid right to stack on 01:18:222 (1) - much better
  8. mostly fine for ur first map but hitsounds need work LOL
Thanks for the recheck kaki baki XD

-Mo- wrote:

Hey, recheck upon request.

Easy
- 00:16:000 (1,2) - These don't appear to be perfect mirrors of eachother. If I copy 1 and flip it, it doesn't seem to match up with 2. much better
- 00:26:666 (1) - This combo is too long and goes over too many measures in my opinion. It's mostly up to you how you want to break this up, but personally I would put a new combo at:
---------- 00:28:444 (3) - Since there is a volume change Was sorta changed
---------- 00:32:444 (7) - Since this is where the rhythm picks up speed. Keeping it as it is
- 00:42:666 (1,2) - The blanket 1 over the head of 2 appears to be off. View it from [00:44:111]. Fixed
- 01:16:444 (4) - This blanket is slightly off. [01:15:777] No change is fine for me o.o
- 01:18:222 (1) - I don't like this slider very much; it's not stacked on 01:16:000 (3), and the sharp curve makes it stick out and ruins the visual flow for the rest of the combo. I would shallow the slider curve a bit. its stacked now :3

Normal
- 00:11:777 (4) - This seems to be positioned so that the blanket is off [00:12:111]. Note that 00:14:222 (2) seems to be fine. Its abit off but is fine if u ask me no change
- 00:16:000 (1,2,3) - I think the flow could be improved here. Perhaps lower 2 a bit and change it's angle? You may have to shallow/rotate 1 a bit. Example. Sorry but no change
- 00:32:000 (5) - I would personally put a new combo here because of how the music changes, but it's up to you.Fine as it is owo
- 00:56:888 (1,2) - Blanket perhaps? Nope o.o
- 01:02:222 (4) - This touches the health bar on my end, so I would lower it. Already applied in kakifly's mod
- 01:03:111 (5) - I think starting the slider on 01:02:888 would more accurately represent the vocals better, rather than keeping the 1/1 beat pattern. Since you used a red tick pattern earlier in the combo, you should keep it consistent for at least the rest of the combo.No change
- 01:06:666 (5) - You can do the same thing here too, but this is less important since you don't have a red tick pattern in this combo, although in my opinion the consistency plays nicer.^^
Thanks for the mod :)
Gexigamma

-Mo- wrote:

Gex's Hard
- 00:58:666 (4,6) - The tails of these aren't perfectly stacked.
- 01:04:000 (1) - This isn't perfectly stacked on the tail of 01:03:111 (5).
- 01:11:111 (1) - I feel that from this point onwards that new combos would be more appropriate after each measure rather than every 2 measures. It's up to you though. Note that it's currently inconsistent since you have a new combo at 01:16:444 (1). Sry, no changes here.
Update: http://puu.sh/eEGZd/6355a3ebdc.rar
AruOtta

Pho wrote:

Placeholder.

(mod will come within 2 days)


I'm in the mood to mod now lol.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[Kenterz' Insane]

Been a while since the marathon i modded for ya. Hi :)/
What are these random number SV changes lol.

  1. I don't think you need the 's for Kenterz in diff name, but w/e.
  2. 00:09:555 (2) - Switch drum and auto-sampleset on both sides, i'm pretty sure 00:09:778 - should be the silent note. I remade the hitsound patterns and add a whistle in addition to the drum.
  3. 00:11:333 (4,5) - Soft-sampleset on sliderend of 4 and auto-sampleset on 5 instead?
  4. 00:13:111 (2) - Normal-sampleset on sliderstart?
  5. 00:14:888 (4) - Soft-sampleset on sliderend.
  6. 00:16:888 (3) - ^
  7. 00:18:444 (4) - ^, on reverse-arrow.
  8. 00:28:333 (4,1,2) - Musically, it'd make more sense to put the 'jump' between 4-1 than 1-2: http://puu.sh/ezHu5/145a169b87.jpg
  9. 00:32:888 (1,1) - Trifle: This is not parallel.
  10. 00:37:111 (4) - Switch with a 1/4 slider and circle instead? http://puu.sh/ezHMb/663a1cb1ca.jpg
  11. 00:43:111 (3) - Would switch with two circles, there's a relatively strong beat at where this slider ends.
  12. 00:48:000 (1) - Circle instead of slider? Idk, that slider doesn't seem to follow piano thaat well, but this is up to you. I like how it feels, so I'm going to keep it
  13. 00:52:777 (2) - Should be 1/2 actually, but i guess you put it in to lift up pressure, so feel free to decline. I'll keep it
  14. 00:57:222 (2) - Delete clap on sliderend, there's nothing to emphasise in the track. All the claps in this part doesn't follow anything, and it makes a good hitsounding imo.
  15. 01:13:777 (4) - NC here.
  16. 01:21:111 (4,5) - It feels more comfortable if you'd merge this into one slider for the vocal. I won't be able to click 01:21:555 then =/
  17. Weiird Cool.
Hope this helps in some way. This set still needs refinement in my eyes.
Call me up again when you think it's ready (1-2 mods more).

kakifly wrote:

requested by kristi :p
no kudosu, already modded this before

kenterz

  1. i suggest cs 4 because fatfan's diff is harder but has a smaller circle size
  2. 00:26:666 (1) - looks kinda weird imo how about this shape? http://puu.sh/eCcID/e7274ca33b.jpg I prefer my slider
  3. 00:28:444 (1,2) - even these out please, the strong sound is on (1) so idk why theres such a distance between (2)
  4. 00:29:333 - strong beat, i would prefer it to be clickable ;w;
  5. 00:30:555 (2) - repeat is covered.. this may be unrankable but i think theres an exception to 1/4 and smaller sliders, but in this case it is another slider covering the repeat, not itself
  6. 00:37:333 - same as 00:29:333
  7. 01:16:444 (1) - remove clap from tail and add to head of 01:16:777 (2) - I prefer the way I made
gl

-Mo- wrote:

Hey, recheck upon request.

Kenterz's Insane
- 00:21:777 (2,3,4) - The spacing is inconsistent. It shouldn't need to be for only three objects.
- 00:25:333 (2,3,4) - Make a regular equilateral triangle out of these? I think it would look better.
- 00:45:888 (5) - I don't like the polarity of this. I've played this difficulty multiple times and I always felt that this was awkward to play.
- 00:58:666 (1,3) - 3 isn't stacked on the tail of 1 perfectly (or if they're supposed to be a manual offset, not offset enough).

Best of luck :)
Thanks for the mods <3
Update : http://puu.sh/eEKGt.rar
Fatfan Kolek

kakifly wrote:

fatfan

  1. i think HP 7.5 would be better Current one should be fine, because of the middle part! :D
  2. 00:10:444 - the red tick here is stronger imo than the blue tick you end the slider 00:10:222 (4) - on, i would suggest ending it on 00:10:444 - instead to follow a stronger sound I'd like to keep following the voice here.
  3. 00:12:444 (1,2) - ctrl + g this rhythm? i feel the beat on 00:12:555 - is much stronger than 00:12:777 - where there isnt a clear indication of any sound imo I see your point, but I'd like to keep it, because of the voice here aswell.
  4. 00:16:000 (3) - 00:17:777 (1) - 00:19:555 (1) - 00:21:333 (1) - (and many more) drum finish would go well on head Added all. :3
  5. 00:22:000 - maybe make this clickable? because the sound is stronger here than the head of the slider, maybe something like this http://puu.sh/eCbf5/f78077815b.jpg Mmh, no. I think it's ok like I did. :D
  6. 00:27:111 (4,5,6,7,1,2,3,4,1,2,3,4) - drum sampleset for this stream? Current one is ok. :o
  7. 00:30:222 (1,2,3) - just a personal opinion but these curve in a bad way , try to lessen the curves a bit Yeah, fixed them! :D
  8. 00:38:888 (10) - unstack this, you have a stream going then this random stack, it gets confusing I think it's ok, I don't know to be honest why I mapped it this way, but I still like it and I don't find it confusing in any way to play.
  9. 00:40:555 (9,10) - ^ ^
  10. 00:48:000 (1) - soft finish doesnt fit here, i would suggest drum finish Why? It sounds good in my opinion! :o
    those spaced out streams in the middle of the map will murder everyone lol :D

-Mo- wrote:

Fatfan Kolek's Insane
- 00:27:111 (4,5) - I'm not sure about how much these are obscured by the slider. In my opinion it's a bit too much, but that might just be me. I think it's fine! :D
- 00:32:333 (3,4) - These aren't perfectly stacked. Fixed. :o
Not much I can say about this difficulty.

Best of luck :)
Satellite
Repair Bubbled.

Metadata source : http://tkofficial.jp/disco/unravel/


log
10:04 Satellite: Easy
10:04 Satellite: 00:30:222 (5,1) - remove note
10:04 Satellite: I think spinner too short
10:04 Satellite: spinner start 00:30:222 - here
10:04 Satellite: 00:32:000 - end.
10:04 Satellite: What do you think ?
10:05 kristi71111: discussed with pho like a hour ago he told me to do it like this :/
10:05 Satellite: kk
10:08 Satellite: I have some suggestion. is it okay =w=?
10:08 kristi71111: go ahead
10:09 Satellite: k
10:09 Satellite: 01:04:000 (1,2) -
10:10 Satellite: Try [http://puu.sh/eFl8X/a65f683706.txt this] code. for blanket and more better spacing.
10:10 kristi71111: question how do I put it in XD
10:11 Satellite: 01:04:000 (1,2) - remove note and add new code please :D
10:11 kristi71111: if I knew how that would be great
10:11 kristi71111: XD
10:12 kristi71111: could you explain how to do it or
10:13 Satellite: ah okay www
10:13 Satellite: 01:04:000 (1,2) - remove
10:13 Satellite: File. Open .osu in Notepad
10:14 kristi71111: and ?
10:14 Satellite: http://puu.sh/eFlNn/db928cf28b.png
10:14 Satellite: add new code
10:14 Satellite: save
10:14 Satellite: Re-open on easy diff
10:14 Satellite: sorry little afk
10:17 kristi71111: mmk I see
10:17 kristi71111: done and uploaded
10:17 Satellite: kk
10:18 Satellite: Easy diff That's all :
10:18 Satellite: nice diff other difficult and some unrankable issue check , Metadata check
10:18 Satellite: please wait :3
10:18 kristi71111: mmk
10:26 Satellite: Normal
10:27 Satellite: 00:28:888 (5) - remove note ? I'm not sure this note following rhythm.
10:27 Satellite: What's rhythm ? = =
10:28 kristi71111: idk its playable
10:28 kristi71111: and I kinda want to keep the shape of this
10:28 kristi71111: 00:28:888 (5,6,7) -
10:28 kristi71111: but if its a problem then ofc I'l remove it
10:28 Satellite: It's overmapped imo
10:29 kristi71111: mmk removing it :P
10:29 Satellite: 00:45:111 (5) - nazi sorry. move x252 y56
10:29 Satellite: for blanket and flow
10:30 Satellite: 00:48:000 (4) - you should be used. "distance snap *0.8"
10:30 kristi71111: orz changed
10:31 Satellite: 00:53:333 (1) - add finish on slider head. on you are pattern
10:31 kristi71111: mmk
10:33 Satellite: 01:16:222 - add note
10:34 kristi71111: brb sec
10:34 kristi71111: keep going btw
10:34 kristi71111: brb
10:34 Satellite: 01:14:444 (8) - and 01:16:222 - I think same rhythm
10:37 kristi71111: ^^what do you mean
10:37 kristi71111: also added note
10:38 kristi71111: nvm I see
10:39 kristi71111: updated also
10:43 Satellite: normal 01:16:444 (5) - move x408 y76
10:43 Satellite: for spacing
10:43 kristi71111: k
10:45 kristi71111: all for normal or ?
10:49 Satellite: easy
10:49 Satellite: 00:30:222 (5,1) -
10:49 *Satellite and KSHR says spinner start 00:30:222 -
10:49 Satellite: better.
10:50 kristi71111: as you wish
10:50 kristi71111: changed
10:52 kristi71111: want me to update ?
10:54 Satellite: k
10:55 kristi71111: done
10:57 Satellite: normal
10:57 Satellite: 01:04:000 (1,2,3) -
10:57 Satellite: please use rhythm 01:00:444 (1,2,3) - here.
10:59 kristi71111: http://prntscr.com/5ttnp5
10:59 kristi71111: would this be fine ?
10:59 Satellite: kk
11:02 Satellite: and normal
11:02 Satellite: some sussgestion okay?
11:03 kristi71111: go ahead
11:03 Satellite: 01:18:222 (1,2,3,4,5,6) -
11:03 Satellite: http://puu.sh/eFsOL/4fb27e93a3.txt
11:04 Satellite: try this code w
11:04 Satellite: hope you like w
11:05 kristi71111: sec
11:07 Satellite: that's all maybe w
11:07 kristi71111: yor code is fine
11:07 kristi71111: owo
11:07 Satellite: hue
11:08 kristi71111: updating :P
11:11 kristi71111: done
11:11 Satellite: k
Gexigamma
Small update after irc mod with Pereira-san :3

http://puu.sh/eFKfj/4b292a40ec.rar
Pereira006
[General]

  1. In Fatfan Kolek's Insane, that end kiai time, dunno why in 01:21:888... should be in 01:21:777 to be consistency other diff's ? or is intentional?
[Easy]

hitsound:

  1. 00:10:666 (2) - this souldn't add whistle and sampleset is soft ? like in 00:14:222 (2), dunno why different but rhythm is same
  2. 00:14:222 (2) - missing add whistle
  3. 01:05:777 (3) - in repeat, missing clap ? look other pattern like this have clap
gameplay look good

[Normal]

hitsounds

  1. 00:12:444 (1) - in repeat, sampleset change auto to soft and auditions should be normal
  2. 00:53:333 (1) - missing add clap in end
Gameplay:

  1. 00:12:444 (1) - (suggestion) in begin, should stack in 00:10:666 (2)
  2. 01:00:444 (1,2) - (suggestion) why don't do same shape like this http://puu.sh/eFGxh/0c1086ae7a.jpg
  3. 01:11:111 (1) - (suggestion) in end point do grid 1 down, to stack with 01:09:333 (3)

[Hard]

Did irc with him in game

  1. fix pattern flow
  2. fix 1 pattern inconsistency spacing
  3. fix combo color
[]
other diff's look good gameplay and hitsounds.
this mapset look good, spread, level, etc...
Call me when you done this
Topic Starter
kristi71111

Pereira006 wrote:

[Easy]

hitsound:

  1. 00:10:666 (2) - this souldn't add whistle and sampleset is soft ? like in 00:14:222 (2), dunno why different but rhythm is same Fixed
  2. 00:14:222 (2) - missing add whistle Fixed
  3. 01:05:777 (3) - in repeat, missing clap ? look other pattern like this have clap Fixed
gameplay look good

[Normal]

hitsounds

  1. 00:12:444 (1) - in repeat, sampleset change auto to soft and auditions should be normaFixed
  2. 00:53:333 (1) - missing add clap in end Fixed
Gameplay:

  1. 00:12:444 (1) - (suggestion) in begin, should stack in 00:10:666 (2) Fixed
  2. 01:00:444 (1,2) - (suggestion) why don't do same shape like this http://puu.sh/eFGxh/0c1086ae7a.jpg Imo its fine as it is.
  3. 01:11:111 (1) - (suggestion) in end point do grid 1 down, to stack with 01:09:333 (3)Fixed

Updated
Call me when you done this
Fatfan Kolek

Pereira006 wrote:

[General]

  1. In Fatfan Kolek's Insane, that end kiai time, dunno why in 01:21:888... should be in 01:21:777 to be consistency other diff's ? or is intentional? My bad, fixed!
Pereira006
  1. fix nc in easy
  2. fix hitsound wrong place in normal
the mapset, everthing, look good and pretty funny to play

re-qualify

congratz
meii18
Yay ! \:D/ Exactly after my map was ranked permantely ! Regratz kristi71111 !
Cerulean Veyron
...ouch... ;_;

Gratz anyway, lol :3/
DefaultState
i don't know much about beats/rhythme etc but it feels like everything is shifted 2? 4? beats in the future? or are the vocals completely ignored in the mapping?
i tried an edited version and it felt better for me. but maybe that is just me?
AruOtta
Congratz again <3
Fatfan Kolek

DefaultState wrote:

i don't know much about beats/rhythme etc but it feels like everything is shifted 2? 4? beats in the future? or are the vocals completely ignored in the mapping?
i tried an edited version and it felt better for me. but maybe that is just me?
Sigh, as always:

Step 1: Delete the Mapset
Step 2: Redownoad
Step 3: ???
Step 4: Enjoy
KSHR
regratz ;)
Pho
Good to see this rolling again~
Gexigamma
yay! qualified again :3
-BlueSun-
Yes it's qualified! congrats kristi!
Topic Starter
kristi71111
Well I gues its ranked now.
I would like to personaly thank everyone who modded this mapset and everyone who supported it.
And a special thanks to Gexigamma, Kenterz and Fatfan Kolek.

Thank you all for making it possible for my country to get its 1st ranked mapset.
That is all.
One Eyed Owl
Yes FINALLY someone made a map out of this song, so excited to play it.
Please if its possible, can you do the ending song from the 2nd season?

ArbiterX5
Congrats!
Syl
:/ The insane should not be AR9.
Topic Starter
kristi71111

Forgd wrote:

:/ The insane should not be AR9.
AR9 is fine :?
vG_supremexmlg
why was this one ranked its timeing is so off its sad :cry:
Fatfan Kolek

vG_supremexmlg wrote:

why was this one ranked its timeing is so off its sad :cry:
Do you even try to fix the problem?
Why are you people writing this everywhere...

So, you have the old mp3 and updated the map. That causes the offset to be different. If you wanna fix it, then just delete the whole mapset and redownload it. Stop saying that it's not timed properly whenever this is not the case, just because you guys don't listen to us.

Please understand! :c
Topic Starter
kristi71111

Fatfan Kolek wrote:

vG_supremexmlg wrote:

why was this one ranked its timeing is so off its sad :cry:
Do you even try to fix the problem?
Why are you people writing this everywhere...

So, you have the old mp3 and updated the map. That causes the offset to be different. If you wanna fix it, then just delete the whole mapset and redownload it. Stop saying that it's not timed properly whenever this is not the case, just because you guys don't listen to us.

Please understand! :c
They never listen fatfan :o :? :(
gazslayer
[color=#804 :o :o :o :o :o :o :o :o
itsroberotogd
8-)
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