TK from Ling tosite sigure - unravel (TV edit)

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Gexigamma

kakifly wrote:

gex ~tsun

  1. 00:17:555 (4) - would not suggest to cover up 00:17:777 - mainly because its such a strong beat, playing this feels awkward You are right, changed.
  2. 00:16:000 (3) - 00:17:777 (1) - 00:19:555 (1) - 00:21:333 (1) - same as fatfan's Some added.
  3. 00:26:666 (1,2,3,4) - it'd be great if you gradually increased the volume here and maybe make all these drum samplesets hmmm k
  4. 00:31:111 (2) - repeat is covered by 00:30:000 (4) - , this is borderline unrankable i see u living on the edge LOL xD in test mod the repeat is clearly visible. I don't think this is a problem.
  5. 00:54:666 (1) - why increase sv? nothing really calls for it highlights drums
  6. 01:06:666 (6) - 01:07:555 (1) - try to avoid overlaps like this, you can easily avoid it by moving 01:07:555 (1) - down http://puu.sh/eCfad/b1a84ad16e.jpg
  7. 01:08:444 (2,3,4) - this flow here is pretty weird imo it keeps changing itself such as from 3 to 4 , maybe something like this would be better?? http://puu.sh/eCfqL/2d7b322f20.jpg I needed to change a lot of things because of these ;w;
    hmm i feel this diff definitely needs to lessen the amount of 1/4's used. i feel the spread from normal (mostly 1/2) to hard (mostly 1/4 and 1/2) is a bit much Hmmm so should i use 1/3 instead? :P
Le updeux: http://puu.sh/eD6kf/054695c768.rar
-Mo-
Hey, recheck upon request.

Easy
- 00:16:000 (1,2) - These don't appear to be perfect mirrors of eachother. If I copy 1 and flip it, it doesn't seem to match up with 2.
- 00:26:666 (1) - This combo is too long and goes over too many measures in my opinion. It's mostly up to you how you want to break this up, but personally I would put a new combo at:
---------- 00:28:444 (3) - Since there is a volume change
---------- 00:32:444 (7) - Since this is where the rhythm picks up speed.
- 00:42:666 (1,2) - The blanket 1 over the head of 2 appears to be off. View it from [00:44:111].
- 01:16:444 (4) - This blanket is slightly off. [01:15:777]
- 01:18:222 (1) - I don't like this slider very much; it's not stacked on 01:16:000 (3), and the sharp curve makes it stick out and ruins the visual flow for the rest of the combo. I would shallow the slider curve a bit.

Normal
- 00:11:777 (4) - This seems to be positioned so that the blanket is off [00:12:111]. Note that 00:14:222 (2) seems to be fine.
- 00:16:000 (1,2,3) - I think the flow could be improved here. Perhaps lower 2 a bit and change it's angle? You may have to shallow/rotate 1 a bit. Example.
- 00:32:000 (5) - I would personally put a new combo here because of how the music changes, but it's up to you.
- 00:56:888 (1,2) - Blanket perhaps?
- 01:02:222 (4) - This touches the health bar on my end, so I would lower it.
- 01:03:111 (5) - I think starting the slider on 01:02:888 would more accurately represent the vocals better, rather than keeping the 1/1 beat pattern. Since you used a red tick pattern earlier in the combo, you should keep it consistent for at least the rest of the combo.
- 01:06:666 (5) - You can do the same thing here too, but this is less important since you don't have a red tick pattern in this combo, although in my opinion the consistency plays nicer.

Gex's Hard
- 00:58:666 (4,6) - The tails of these aren't perfectly stacked.
- 01:04:000 (1) - This isn't perfectly stacked on the tail of 01:03:111 (5).
- 01:11:111 (1) - I feel that from this point onwards that new combos would be more appropriate after each measure rather than every 2 measures. It's up to you though. Note that it's currently inconsistent since you have a new combo at 01:16:444 (1).

Kenterz's Insane
- 00:21:777 (2,3,4) - The spacing is inconsistent. It shouldn't need to be for only three objects.
- 00:25:333 (2,3,4) - Make a regular equilateral triangle out of these? I think it would look better.
- 00:45:888 (5) - I don't like the polarity of this. I've played this difficulty multiple times and I always felt that this was awkward to play.
- 00:58:666 (1,3) - 3 isn't stacked on the tail of 1 perfectly (or if they're supposed to be a manual offset, not offset enough).

Fatfan Kolek's Insane
- 00:27:111 (4,5) - I'm not sure about how much these are obscured by the slider. In my opinion it's a bit too much, but that might just be me.
- 00:32:333 (3,4) - These aren't perfectly stacked.
Not much I can say about this difficulty.

Best of luck :)
Topic Starter
kristi71111

-[ Asuna ]- wrote:

Mod as Request in-game!!

dunno if i can help map which get dq, just pointed some

Easy


  • General
    AR -0.3 Changed is now 3,2

    New Combo


  1. 00:19:555 (4) - NC here ? consistent to keep follow the stanza Allready applied in kakifly's mod 3,2
  2. 00:30:222 (5) - ^ ^^
  3. 00:56:000 (1) - remove NC ? and add NC at 00:56:888 (5) - instead Its fine as it is no change

    Is this what someone called mod >.<

  4. 01:18:222 (1) - stack properly, and improve the blanket by move the tail of 01:16:444 (4) - one grid in to up Should be fine now
  5. 01:20:000 (4,5) - this make 01:21:333 - feels empty, how about makes (4) to be slider reverse ? Keeping it as it is.
  6. 00:23:111 (1,2) - better to remove (2) and extend the slider by 1/2 imo, since the nice beat at 00:23:777 *timelineKeeping it as it is sorry
  7. 00:44:444 (2) - add reverse ? although looks follow nothing but its work well and sounds good imoSorry but the way it is right now is fine owo
  8. 01:02:222 (2) - distance between (3) and (2) is not same with (3) and (1), suggest to move (2) into (194,260) for better triangle repair next note if you apply this Keeping it as it is

    Hitsound check

  9. 00:12:444 (1) - miss whistle on the reverse ? Yep
  10. 00:16:000 (1) - im prefer use soft whistle sample set on the tail since the sound is kinda smooth Changed
  11. 00:17:777 (2) - ^ Yep
  12. 00:19:555 (1) - add whistle (soft sample-set) on the reverse Added
  13. 00:23:111 (1,2) - why not try copy the hitsound from 00:16:000 (1,2) - Keeping it
  14. 00:42:666 (1) - add finish on head Changed
  15. 00:44:444 (2) - add clap ^Changed
  16. 00:46:222 (1) - ^Changed
  17. 00:51:555 (4,5) - im just thinking about remove the clap on the bodyChanged
  18. 00:53:333 (1,2) - about the tail of slider and the circle, im prefer switch the hitsound i mean, 00:53:333 (1) - whistle on the tail (soft-sampleset) and 00:54:666 (2) - clap here as auto samplesetKeeping it[/color]
  19. 00:56:000 (4) -
  20. 00:58:666 (2) - remove the clap, the sound isn't fits the song imo (but if you porpuse add clap here consider add clap too at 01:02:222 (2) -
  21. 01:08:444 (2) - add clap on head
  22. 01:09:333 (3) - add whistle on head (Soft-sampleset)
  23. 01:12:888 (3) - add finish on head looks better and add clap on the tail
  24. 01:16:444 (4) - ^
  25. 01:20:000 (4) - whistle on the head ? (soft-sampleset)
    Fixed everything above
    just it what i can found
    Nice~ gud diff
Thanks for the mod!

kakifly wrote:

requested by kristi :p
no kudosu, already modded this before

kristi is not normal ok then I gues I'm not :/


  • Hitsounds as u requested
  1. 00:08:889 (1) - 00:12:444 (1) - remove clap on head Done
  2. 00:14:222 (2) - soft whistle on repeat, normal whistle sounds gross here lol Yep
  3. 00:16:888 (2) - remove normal whistle Removed thanks
  4. 00:19:555 (1) - finish Added
  5. 00:20:444 (3,4) - remove whistle and clap Removed
  6. 00:21:333 (5,6) - same as 00:14:222 (2) - Changed
  7. 00:23:111 (1) - remove whistle from tail Removed
  8. 00:24:444 (4) - sTOP THESE NORMAL WHISTLES PLZZZZZ pls remove all of them except in kiai because in kiai is the only place in the music where i can actually hear normal whistles XD Removed
  9. 00:24:888 (5) 00:25:777 (7) - - remove clap from tail Removed
  10. 00:28:000 (4) - remove clap Removed
  11. 00:39:111 (4) - finish Added
  12. 00:56:000 (1,2) - these should only have finish Your right
  13. 00:57:777 (2,3) - 2 should have clap and 3 has finish LOL Switched
  14. 01:04:000 (1) - not whistle here Removed
  15. 01:07:555 (1) - ^ Removed
  16. 01:17:111 (5) - ^Removed
  17. 01:20:000 (4,5,6) - NORMAL finishes pls mmk
    mapset
  18. lower AR please, this is not a fast song u dont need 5.5 for normal, 5 or even 4 would work¸Was thinking of chaning awhile ago :P changed to 5
  19. 00:17:777 - here u skip over a strong beat i would suggest making it clickable, try this? http://puu.sh/eCjz7/7b09924565.jpg Sorry no change
  20. 00:47:333 (3) - this slider shape gives me cancer I think this is fine owo no change
  21. 00:56:000 (1) - remove nc I think this is fine owo no change
  22. 01:02:222 (4) - covers health bar immensely, move it down Yep corrected
    fine, since this is your first map i went easy on u lol


easy

  1. ar 3 pls, especially if u changed ar to 4 for normal Changed to 3,2
  2. btw add NCs to these notes because nc in the beginner is inconsistent with rest of map 00:19:555 (4) - 00:30:222 (5) - You are right changed
  3. 00:08:889 (1) - OH GOD THIS WHISTLE ON SLIDER Removed :/
  4. if u struggle with hitsounds u can always download the hitsound copier and copy one of ur gd-ers hitsounds .. too lazy to mod hitsounds here orz
  5. 00:28:444 (3,4,5) - this mayb be hard for beginners to hit these circles, a 2/1 repeat slider would be better imo No change
  6. 00:49:777 (1,2,3,4,5,1,2,3) - clap is waaay too inconsistent here what are u doing Changed
  7. 01:16:000 (3) - move this a grid right to stack on 01:18:222 (1) - much better
  8. mostly fine for ur first map but hitsounds need work LOL

Thanks for the recheck kaki baki XD

-Mo- wrote:

Hey, recheck upon request.

Easy
- 00:16:000 (1,2) - These don't appear to be perfect mirrors of eachother. If I copy 1 and flip it, it doesn't seem to match up with 2. much better
- 00:26:666 (1) - This combo is too long and goes over too many measures in my opinion. It's mostly up to you how you want to break this up, but personally I would put a new combo at:
---------- 00:28:444 (3) - Since there is a volume change Was sorta changed
---------- 00:32:444 (7) - Since this is where the rhythm picks up speed. Keeping it as it is
- 00:42:666 (1,2) - The blanket 1 over the head of 2 appears to be off. View it from [00:44:111]. Fixed
- 01:16:444 (4) - This blanket is slightly off. [01:15:777] No change is fine for me o.o
- 01:18:222 (1) - I don't like this slider very much; it's not stacked on 01:16:000 (3), and the sharp curve makes it stick out and ruins the visual flow for the rest of the combo. I would shallow the slider curve a bit. its stacked now :3

Normal
- 00:11:777 (4) - This seems to be positioned so that the blanket is off [00:12:111]. Note that 00:14:222 (2) seems to be fine. Its abit off but is fine if u ask me no change
- 00:16:000 (1,2,3) - I think the flow could be improved here. Perhaps lower 2 a bit and change it's angle? You may have to shallow/rotate 1 a bit. Example. Sorry but no change
- 00:32:000 (5) - I would personally put a new combo here because of how the music changes, but it's up to you.Fine as it is owo
- 00:56:888 (1,2) - Blanket perhaps? Nope o.o
- 01:02:222 (4) - This touches the health bar on my end, so I would lower it. Already applied in kakifly's mod
- 01:03:111 (5) - I think starting the slider on 01:02:888 would more accurately represent the vocals better, rather than keeping the 1/1 beat pattern. Since you used a red tick pattern earlier in the combo, you should keep it consistent for at least the rest of the combo.No change
- 01:06:666 (5) - You can do the same thing here too, but this is less important since you don't have a red tick pattern in this combo, although in my opinion the consistency plays nicer.^^
Thanks for the mod :)
Gexigamma

-Mo- wrote:

Gex's Hard
- 00:58:666 (4,6) - The tails of these aren't perfectly stacked.
- 01:04:000 (1) - This isn't perfectly stacked on the tail of 01:03:111 (5).
- 01:11:111 (1) - I feel that from this point onwards that new combos would be more appropriate after each measure rather than every 2 measures. It's up to you though. Note that it's currently inconsistent since you have a new combo at 01:16:444 (1). Sry, no changes here.
Update: http://puu.sh/eEGZd/6355a3ebdc.rar
Arugakente

Pho wrote:

Placeholder.

(mod will come within 2 days)


I'm in the mood to mod now lol.

Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[Kenterz' Insane]

Been a while since the marathon i modded for ya. Hi :)/
What are these random number SV changes lol.

  1. I don't think you need the 's for Kenterz in diff name, but w/e.
  2. 00:09:555 (2) - Switch drum and auto-sampleset on both sides, i'm pretty sure 00:09:778 - should be the silent note. I remade the hitsound patterns and add a whistle in addition to the drum.
  3. 00:11:333 (4,5) - Soft-sampleset on sliderend of 4 and auto-sampleset on 5 instead?
  4. 00:13:111 (2) - Normal-sampleset on sliderstart?
  5. 00:14:888 (4) - Soft-sampleset on sliderend.
  6. 00:16:888 (3) - ^
  7. 00:18:444 (4) - ^, on reverse-arrow.
  8. 00:28:333 (4,1,2) - Musically, it'd make more sense to put the 'jump' between 4-1 than 1-2: http://puu.sh/ezHu5/145a169b87.jpg
  9. 00:32:888 (1,1) - Trifle: This is not parallel.
  10. 00:37:111 (4) - Switch with a 1/4 slider and circle instead? http://puu.sh/ezHMb/663a1cb1ca.jpg
  11. 00:43:111 (3) - Would switch with two circles, there's a relatively strong beat at where this slider ends.
  12. 00:48:000 (1) - Circle instead of slider? Idk, that slider doesn't seem to follow piano thaat well, but this is up to you. I like how it feels, so I'm going to keep it
  13. 00:52:777 (2) - Should be 1/2 actually, but i guess you put it in to lift up pressure, so feel free to decline. I'll keep it
  14. 00:57:222 (2) - Delete clap on sliderend, there's nothing to emphasise in the track. All the claps in this part doesn't follow anything, and it makes a good hitsounding imo.
  15. 01:13:777 (4) - NC here.
  16. 01:21:111 (4,5) - It feels more comfortable if you'd merge this into one slider for the vocal. I won't be able to click 01:21:555 then =/
  17. Weiird Cool.


Hope this helps in some way. This set still needs refinement in my eyes.
Call me up again when you think it's ready (1-2 mods more).

kakifly wrote:

requested by kristi :p
no kudosu, already modded this before

kenterz

  1. i suggest cs 4 because fatfan's diff is harder but has a smaller circle size
  2. 00:26:666 (1) - looks kinda weird imo how about this shape? http://puu.sh/eCcID/e7274ca33b.jpg I prefer my slider
  3. 00:28:444 (1,2) - even these out please, the strong sound is on (1) so idk why theres such a distance between (2)
  4. 00:29:333 - strong beat, i would prefer it to be clickable ;w;
  5. 00:30:555 (2) - repeat is covered.. this may be unrankable but i think theres an exception to 1/4 and smaller sliders, but in this case it is another slider covering the repeat, not itself
  6. 00:37:333 - same as 00:29:333
  7. 01:16:444 (1) - remove clap from tail and add to head of 01:16:777 (2) - I prefer the way I made


gl

-Mo- wrote:

Hey, recheck upon request.

Kenterz's Insane
- 00:21:777 (2,3,4) - The spacing is inconsistent. It shouldn't need to be for only three objects.
- 00:25:333 (2,3,4) - Make a regular equilateral triangle out of these? I think it would look better.
- 00:45:888 (5) - I don't like the polarity of this. I've played this difficulty multiple times and I always felt that this was awkward to play.
- 00:58:666 (1,3) - 3 isn't stacked on the tail of 1 perfectly (or if they're supposed to be a manual offset, not offset enough).

Best of luck :)
Thanks for the mods <3
Update : http://puu.sh/eEKGt.rar
Fatfan Kolek

kakifly wrote:

fatfan

  1. i think HP 7.5 would be better Current one should be fine, because of the middle part! :D
  2. 00:10:444 - the red tick here is stronger imo than the blue tick you end the slider 00:10:222 (4) - on, i would suggest ending it on 00:10:444 - instead to follow a stronger sound I'd like to keep following the voice here.
  3. 00:12:444 (1,2) - ctrl + g this rhythm? i feel the beat on 00:12:555 - is much stronger than 00:12:777 - where there isnt a clear indication of any sound imo I see your point, but I'd like to keep it, because of the voice here aswell.
  4. 00:16:000 (3) - 00:17:777 (1) - 00:19:555 (1) - 00:21:333 (1) - (and many more) drum finish would go well on head Added all. :3
  5. 00:22:000 - maybe make this clickable? because the sound is stronger here than the head of the slider, maybe something like this http://puu.sh/eCbf5/f78077815b.jpg Mmh, no. I think it's ok like I did. :D
  6. 00:27:111 (4,5,6,7,1,2,3,4,1,2,3,4) - drum sampleset for this stream? Current one is ok. :o
  7. 00:30:222 (1,2,3) - just a personal opinion but these curve in a bad way , try to lessen the curves a bit Yeah, fixed them! :D
  8. 00:38:888 (10) - unstack this, you have a stream going then this random stack, it gets confusing I think it's ok, I don't know to be honest why I mapped it this way, but I still like it and I don't find it confusing in any way to play.
  9. 00:40:555 (9,10) - ^ ^
  10. 00:48:000 (1) - soft finish doesnt fit here, i would suggest drum finish Why? It sounds good in my opinion! :o
    those spaced out streams in the middle of the map will murder everyone lol :D

-Mo- wrote:

Fatfan Kolek's Insane
- 00:27:111 (4,5) - I'm not sure about how much these are obscured by the slider. In my opinion it's a bit too much, but that might just be me. I think it's fine! :D
- 00:32:333 (3,4) - These aren't perfectly stacked. Fixed. :o
Not much I can say about this difficulty.

Best of luck :)
Satellite
Repair Bubbled.

Metadata source : http://tkofficial.jp/disco/unravel/


10:04 Satellite: Easy
10:04 Satellite: 00:30:222 (5,1) - remove note
10:04 Satellite: I think spinner too short
10:04 Satellite: spinner start 00:30:222 - here
10:04 Satellite: 00:32:000 - end.
10:04 Satellite: What do you think ?
10:05 kristi71111: discussed with pho like a hour ago he told me to do it like this :/
10:05 Satellite: kk
10:08 Satellite: I have some suggestion. is it okay =w=?
10:08 kristi71111: go ahead
10:09 Satellite: k
10:09 Satellite: 01:04:000 (1,2) -
10:10 Satellite: Try [http://puu.sh/eFl8X/a65f683706.txt this] code. for blanket and more better spacing.
10:10 kristi71111: question how do I put it in XD
10:11 Satellite: 01:04:000 (1,2) - remove note and add new code please :D
10:11 kristi71111: if I knew how that would be great
10:11 kristi71111: XD
10:12 kristi71111: could you explain how to do it or
10:13 Satellite: ah okay www
10:13 Satellite: 01:04:000 (1,2) - remove
10:13 Satellite: File. Open .osu in Notepad
10:14 kristi71111: and ?
10:14 Satellite: http://puu.sh/eFlNn/db928cf28b.png
10:14 Satellite: add new code
10:14 Satellite: save
10:14 Satellite: Re-open on easy diff
10:14 Satellite: sorry little afk
10:17 kristi71111: mmk I see
10:17 kristi71111: done and uploaded
10:17 Satellite: kk
10:18 Satellite: Easy diff That's all :
10:18 Satellite: nice diff other difficult and some unrankable issue check , Metadata check
10:18 Satellite: please wait :3
10:18 kristi71111: mmk
10:26 Satellite: Normal
10:27 Satellite: 00:28:888 (5) - remove note ? I'm not sure this note following rhythm.
10:27 Satellite: What's rhythm ? = =
10:28 kristi71111: idk its playable
10:28 kristi71111: and I kinda want to keep the shape of this
10:28 kristi71111: 00:28:888 (5,6,7) -
10:28 kristi71111: but if its a problem then ofc I'l remove it
10:28 Satellite: It's overmapped imo
10:29 kristi71111: mmk removing it :P
10:29 Satellite: 00:45:111 (5) - nazi sorry. move x252 y56
10:29 Satellite: for blanket and flow
10:30 Satellite: 00:48:000 (4) - you should be used. "distance snap *0.8"
10:30 kristi71111: orz changed
10:31 Satellite: 00:53:333 (1) - add finish on slider head. on you are pattern
10:31 kristi71111: mmk
10:33 Satellite: 01:16:222 - add note
10:34 kristi71111: brb sec
10:34 kristi71111: keep going btw
10:34 kristi71111: brb
10:34 Satellite: 01:14:444 (8) - and 01:16:222 - I think same rhythm
10:37 kristi71111: ^^what do you mean
10:37 kristi71111: also added note
10:38 kristi71111: nvm I see
10:39 kristi71111: updated also
10:43 Satellite: normal 01:16:444 (5) - move x408 y76
10:43 Satellite: for spacing
10:43 kristi71111: k
10:45 kristi71111: all for normal or ?
10:49 Satellite: easy
10:49 Satellite: 00:30:222 (5,1) -
10:49 *Satellite and KSHR says spinner start 00:30:222 -
10:49 Satellite: better.
10:50 kristi71111: as you wish
10:50 kristi71111: changed
10:52 kristi71111: want me to update ?
10:54 Satellite: k
10:55 kristi71111: done
10:57 Satellite: normal
10:57 Satellite: 01:04:000 (1,2,3) -
10:57 Satellite: please use rhythm 01:00:444 (1,2,3) - here.
10:59 kristi71111: http://prntscr.com/5ttnp5
10:59 kristi71111: would this be fine ?
10:59 Satellite: kk
11:02 Satellite: and normal
11:02 Satellite: some sussgestion okay?
11:03 kristi71111: go ahead
11:03 Satellite: 01:18:222 (1,2,3,4,5,6) -
11:03 Satellite: http://puu.sh/eFsOL/4fb27e93a3.txt
11:04 Satellite: try this code w
11:04 Satellite: hope you like w
11:05 kristi71111: sec
11:07 Satellite: that's all maybe w
11:07 kristi71111: yor code is fine
11:07 kristi71111: owo
11:07 Satellite: hue
11:08 kristi71111: updating :P
11:11 kristi71111: done
11:11 Satellite: k
Gexigamma
Small update after irc mod with Pereira-san :3

http://puu.sh/eFKfj/4b292a40ec.rar
Pereira006
[General]

  1. In Fatfan Kolek's Insane, that end kiai time, dunno why in 01:21:888... should be in 01:21:777 to be consistency other diff's ? or is intentional?


[Easy]

hitsound:

  1. 00:10:666 (2) - this souldn't add whistle and sampleset is soft ? like in 00:14:222 (2), dunno why different but rhythm is same
  2. 00:14:222 (2) - missing add whistle
  3. 01:05:777 (3) - in repeat, missing clap ? look other pattern like this have clap


gameplay look good

[Normal]

hitsounds

  1. 00:12:444 (1) - in repeat, sampleset change auto to soft and auditions should be normal
  2. 00:53:333 (1) - missing add clap in end


Gameplay:

  1. 00:12:444 (1) - (suggestion) in begin, should stack in 00:10:666 (2)
  2. 01:00:444 (1,2) - (suggestion) why don't do same shape like this http://puu.sh/eFGxh/0c1086ae7a.jpg
  3. 01:11:111 (1) - (suggestion) in end point do grid 1 down, to stack with 01:09:333 (3)



[Hard]

Did irc with him in game

  1. fix pattern flow
  2. fix 1 pattern inconsistency spacing
  3. fix combo color

[]
other diff's look good gameplay and hitsounds.
this mapset look good, spread, level, etc...
Call me when you done this
Topic Starter
kristi71111

Pereira006 wrote:

[Easy]

hitsound:

  1. 00:10:666 (2) - this souldn't add whistle and sampleset is soft ? like in 00:14:222 (2), dunno why different but rhythm is same Fixed
  2. 00:14:222 (2) - missing add whistle Fixed
  3. 01:05:777 (3) - in repeat, missing clap ? look other pattern like this have clap Fixed

gameplay look good

[Normal]

hitsounds

  1. 00:12:444 (1) - in repeat, sampleset change auto to soft and auditions should be normaFixed
  2. 00:53:333 (1) - missing add clap in end Fixed


Gameplay:

  1. 00:12:444 (1) - (suggestion) in begin, should stack in 00:10:666 (2) Fixed
  2. 01:00:444 (1,2) - (suggestion) why don't do same shape like this http://puu.sh/eFGxh/0c1086ae7a.jpg Imo its fine as it is.
  3. 01:11:111 (1) - (suggestion) in end point do grid 1 down, to stack with 01:09:333 (3)Fixed

Updated
Call me when you done this
Fatfan Kolek

Pereira006 wrote:

[General]

  1. In Fatfan Kolek's Insane, that end kiai time, dunno why in 01:21:888... should be in 01:21:777 to be consistency other diff's ? or is intentional? My bad, fixed!
Pereira006
  1. fix nc in easy
  2. fix hitsound wrong place in normal


the mapset, everthing, look good and pretty funny to play

re-qualify

congratz
meii18
Yay ! \:D/ Exactly after my map was ranked permantely ! Regratz kristi71111 !
Cerulean Veyron
...ouch... ;_;

Gratz anyway, lol :3/
DefaultState
i don't know much about beats/rhythme etc but it feels like everything is shifted 2? 4? beats in the future? or are the vocals completely ignored in the mapping?
i tried an edited version and it felt better for me. but maybe that is just me?
Arugakente
Congratz again <3
Fatfan Kolek

DefaultState wrote:

i don't know much about beats/rhythme etc but it feels like everything is shifted 2? 4? beats in the future? or are the vocals completely ignored in the mapping?
i tried an edited version and it felt better for me. but maybe that is just me?
Sigh, as always:

Step 1: Delete the Mapset
Step 2: Redownoad
Step 3: ???
Step 4: Enjoy
KSHR
regratz ;)
Pho
Good to see this rolling again~
Gexigamma
yay! qualified again :3
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