Yo, as requested via #modreqs.
[General]
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Best of luck!
[General]
- Your colours are too bright/agressive. They do not work well with the BG/Video and seem to be quite painful for players' eyes. Try to fade them a bit or find a better set of colours? Example
[Colours]
[img]http://puu.sh/buDBX.png[/img]
Combo1 : 152,169,146
Combo2 : 112,104,125
Combo3 : 237,183,249
Combo4 : 182,33,33
- Try to drop HP Drain a bit, as there are some gaps that may stress beginners.
- 00:15:211 (1,2,3,1,2,3,4) - minor - your spacing looks quite irregular at this part. It is visible even while testing the map, so I'd recommend you to work a bit more on it.
- 00:20:988 (3) - try to remove the circle, please. It may sound better with the music and will help you to emphasize the beat at 00:21:433.
Note: agree? You can use some similar rhythm 00:23:655 (2,3) - here. Just give it a try. - 00:47:211 (2,1) - as a beginner, I'd surely hit (1)'s tail just because it is closer. To prevent this misunderstanding, please, try to re-arrange the pattern in an intuitvely-understandable way. Something like this would prevent any misunderstanding.
Note: 01:18:766 (3,5) - a very similar thing happens here, (5) is just too close and it looks a bit tricky/untidy. Mind moving it somewhere else? - 00:55:211 - I'd place an 1/1 slider here to emphasize the drums. Give it a try, please.
- 01:00:988 (2,3) - minor - practically the only stack in the whole diff. That is why it looks a bit random and maybe out of place. Try to do something to avoid the stack, maybe?
Not bad, but could use a couple more mods. You can make the diff even better, even though it's already a nice one.
- Circle Size 3,5 would make the diff spread better balanced and look prettier. Give it a try.
- 00:11:655 (1,2) - minor - I won't complain about quality of the blankets, but keep in mind that you can improve them.
- 00:16:988 (2,3,4) - in terms of flow and visually the placement does not look good. As (4) is too close and creates an awkward feeling while playing. try to move them around like this to improve the pattern.
Note: 00:28:544 (5,1) - same applies here and for a few more patterns. - 00:46:766 (3) - the circle represents nothing. Try to replace it with an 1/1 slider started at 00:46:544. (example)
Note: the rhythm gets quite tricky, but sliders are quite easy to hit, so it shouldn't be a problem for anyone.
Generally, the diff is fine. I feel like it can get a bit better visually and some more mods for the rhythm won't hurt either.
- AR feels a bit low. How about AR 7,5 to make this diff look a bit prettier?
- 00:14:766 (7,1) - a jump here would work just fine. x1.2 DS is not a jump and it looks more like a spacing mistake, if you want a jump, increase the DS here to x1.5 or higher, please.
Note: 00:16:544 (5,6) - and one more jump here. - 00:22:988 (2,3) - a spacing mistake. It is very noticeable even while playing, so I would highly suggest you to fix it.
Note: unfortunately, you have a few more mistakes. Care to check the diff and fix them, please. - 00:25:877 (1,2,3,4) - the velocity change represents nothing and hardly fits with the song. Besides, this is not the hardest diff, so using a pattern like this does not seem like a good idea to me. Try to keep the same Slider Velocity here, please.
- 00:40:099 - you could set the the distance snap a bit higher to avoid 1/2 overlaps at this part. I am not forcing you to change this part now, but you can kee it in mind for your future maps.
- 00:55:211 (1) - please, place its tail somewhere else as it gets covered and looks quite tricky. An example
- 01:00:544 (3) - minor - as the sudden red nod represents nothing and looks quite messy, i would not use this kind of slidershape here. Consider changing it, unless it's a part of your style that you would REALLY like to keep.
The diff needs more work, I think. You can make it better, besides, the diff gap between Normal and Hard is kinda too big, in my opinion. Try to simplify the diff a bit and clean it up a bit, some patterns are untidy and need more attention. Not a bad diff, but it can get better.
- 00:22:988 (2,3) - how about a jump between these two to stress the vocals? Itworks well with the structure of your diff, I think.
- 00:32:544 (2) - a slider that changhes polarity from 1/6 to 1/4 should have a new combo. It will be a warning for players and it will make the jump more obvious.
- 00:45:766 (2) - you can mute the tail since there is pretty much nothing on it. Vocals also fade here, so, the muted tail will fit nicely.
- 00:51:988 (2,3) - sudden low-DS triplet breaks the patterns and the excitement that those 1/4s gave. An 1/4 slider with x1,6 DS here is a better idea, try it. Test it in action and see if you like my idea or not. Example
- 01:09:877 (4,5) - I don't feel like the spacing change here represents anything in the song. Try to keep the DS consisstent? Or at least place a new combo to warn people about the spacing change.
Not that much to say. Some patterns were a bit exaggerated, if you ask me, but in general, that was a fine diff.
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Best of luck!