hello (。・ω・。)
btw i asked garven about the mp3 quality i was wondering about, and he said its fine :3general stuff・your eay and normal diffs have the same slider velocity. atm the gap between normal and hard difficulties is a bit big. would be great if you could fix this by increasing the slider velocity of normal up to 1,30 (and using the 0.8x distance spacing would fit this sv imo).
easy・00:08:099 (1,2) - , 00:11:655 (1,2) - if i were you i'd stick to the vocal rhythm there. there is a a sound 1/2 before your 1/1 sliders there 00:09:211 - and there 00:12:766 - . this sound may lead newbie players to click on the slider earlier. to avoid this i'd recommend to replace these patterns to the one slider. up to you though
・00:22:322 (4) - there should be NC cause the you can hear a differnt intonation in music and the downbeat.
・00:21:433 (3) - this slider will be hard to catch cause you have a 1/1 break after this slider 00:19:655 (2) - where a complete silence is. if the player doesnt know the song and doesnt really hear the low guitar sound you are following, it will be confusing for them like 'when should i click this?'. to fix this part i'd like you to put a NC here 00:22:322 (4) - , as i mentioned above; delete this slider 00:21:433 (3) - ; replace these sliders 00:18:766 (1,2) - to one
・00:48:988 (1) - can you change the placement of this? you just ended the pattern 2secs ago and again the object appeared here. you have the whole gridfield and a bit of time.
00:55:211 (1) - same happens there.
・01:10:322 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - isnt it interesting and fun to play different patterns and move your mouse/pen all over the playing field? man, you just used the same right down corner for 10 seconds, a half of kiai time. this part is just boring, no offence. there is just one round movement in the one place for a long time and since the song is not really long it would be reeeeally cool to see some different patterns. if you cant invent any then look on already ranked Easy diffs. fox example there
https://osu.ppy.sh/b/331215 - the same bpm as your song has and a good example of the pattern variety
normal・00:15:211 (1) - like i mentioned such stuff in the easy diff, would be great if you could find another place for this the pattern. also more than 1 reverses for slider is not really recommended but.. well, since you doesnt follow the vocals here that should be fine but if i were you i'd follow the vocals in the beginning part in both easy and normal
・00:28:544 (5) - fix the spacing here, make it 1.0x manually
・00:35:655 (5,6,7) - 00:39:211 (5,6,7) - 00:49:877 (2,3,4) - 00:39:211 (5,6,7) - im not really a fan of such kind of things in normal diffs but still, there are mapsets where this thing is in-use, ugh.. well, i'd suggest you to change these to 1/2 reverse sliders but its up to you.
・00:46:544 (3) - this is not really in music, better to remake the slider like this, also there is a sound in music which fits the slider tick greatly
the difficulty gap between normal and hard is huge, as i mentioned in the
general thing. in you case that means that the normal difficulty is too easy and hard is too hard. the solution now is to make normal a bit harder and simplify some patterns in hard. 00:28:544 (2) - the jump, the stream 00:28:544 (2,3,4,5,1) - , 00:32:544 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - the whole this part, 00:48:988 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - , 01:16:544 (4,5,6,7) - such sliders like these, this is NOT acceptable for the spread like you guys have now. this is the only hard difficulty in the mapset and please, make it look like hard, but not a kind of light insane.
also the standard hitsounds, especially that normal clap doesnt fit the song and just hurts ears ;_; would be great if you could find some custom hitsounds to fit the song or ask someone to help.
overall the mapset really needs more work in a rhythm aspect and yeah, the spread should be fixed. or by adding additional difficulties (harder normal and easier hard) or remaking the current difficulties. try to search for some experienced modders, this will help faster and better than just some random mods from queues of random people. we also have like 80 BATs now, 80 experienced modders so dont hesitate to ask them for help. good luck