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TK from Ling tosite sigure - unravel (TV edit)

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Gexigamma

-Nya- wrote:

Gex's Hard:
  1. 00:16:988 (6,7) – Improve this blanket and curve 00:16:988 (6) – more Nope
  2. 00:20:544 (6) – Straighten it or curve it more Is okay as it is
  3. 00:22:322 (1,2) – This blanket can be improved Uhhmm right
  4. 00:43:655 (5) – Rather make it look something like this Made something similar
  5. 00:44:322 (6) – Straighten or curve more Nope
  6. 01:19:211 (5,6,7) – Try something like this: I don't want a blanket here
  7. 01:20:988 (1) – End it here: 01:24:544 - If you listen closely you'll see it's properly placed
[ Setsuna ]
Came from my modding queue

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

General
***Get a custom hitsound
*Change title to "Unravel"??? Capitol U.


Kanterz's Insane
**Change AR to 8
*00:13:766 (3) - Make this slider go STRAIGHT down
*00:14:099 (4) - Move this to the side a bit
**When you get a custom hitsound pack don't forget to "Finish" this.
**01:11:211 (1,2) - These two are wayyy to far for that timing.
**01:20:988 (1) - Extend this to the white tick.

Gex's Hard
**Change CS to 4
**Change AR to 7
**Change OD to 6
**Change HP to 7
**00:23:655 (3) - I recommend changing this as your missing a strong beat in the middle
*00:47:877 (1) - maybe change this to a SUPER SLOW slider, and make it a really interesting shape :)
**01:20:988 (1) - Extend this to the white tick.

Normal
**Change HP to 4
**00:39:211 (5,6,7) - Make this straight.

Easy
**Change CS to 3
**Change AR to 3
Topic Starter
kristi71111

-Nya- wrote:

Hello! From Nya's Standard Modding Queue
I can't mod the Insane; too hard for me.
Well, here's my mod:

Easy:
HP and AR~ Remove the decimals? Gona keep them for now00:18:322 (3,1) – Improve the blanket (Use the approach circle) Fixed00:21:877 (5,1) - ^ Fixed00:27:655 (3) – Rather place this hitcircle here: X:328 Y:216 Fixed00:41:877 (2,3) – Blanket this better. Fixed00:50:767 (4) – Place this slider here: X:164 Y:248, so that it’s in-line with: 00:48:988 (1) – Fixed00:52:544 (1) – Lessen the curve. If it’s too much curved, it tends to look ugly Fixed01:21:433 (1) – End this spinner here: 01:24:544 – Gona keep it like it is

Normal:
AR~ Remove decimal? Gona keep them for now00:10:322 (2,1) – Make the stack perfect. Place 00:11:655 (1) – here: X:176 Y:130 Fixed00:12:099 (2) – Rather do this? Fixed
I don’t think you should have two repeats there.00:15:211 (1) – Maybe remove one repeat and add a hitcircle here: 00:16:544 – Gona keep it like it is00:20:544 (4) – Curve more to blanket this hitcircle: 00:21:877 (5) – Fixed00:24:099 (3) – Same here; curve it more so that it’s blanketing the hitcircle and the slider Fixed00:24:988 (4,1) – You can improve the blanket Fixed00:27:655 (4) – Rather place this hitcircle here: X:48 Y:292 Fixed00:31:211 (4) – Move this slider to this point: X:396 Y:92 Fixed00:39:211 (5,6,7) – This looks a bit unneat; rather stack them on top of each other. Gona keep it like it is01:10:322 (1,2,3) - Curve these three a bit more Fixed01:12:988 (4) – Place the hitcircle here:X:220 Y:162, to improve the stack Fixed01:21:433 (1) – End the spinner here: 01:24:544 – Gona keep it like it is


Overall, good mapset. Thanks :)
Good Luck! :D
Thanks for moding
Topic Starter
kristi71111

[ Setsuna ] wrote:

Came from my modding queue

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

General
***Get a custom hitsound Mybe one day
*Change title to "Unravel"??? Capitol U the non capital u is correct.

Normal
**Change HP to 4 Keeping it as it is for now
**00:39:211 (5,6,7) - Make this straight. Fixed my own way

Easy
**Change CS to 3 Keeping it as it is for now
**Change AR to 3 Keeping it as it is for now
Thanks for your mod! :)
Gexigamma

[ Setsuna ] wrote:

[Gex's Hard]
**Change CS to 4 I don't want to have small circles :/
**Change AR to 7 ok
**Change OD to 6 meh ok
**Change HP to 7 lol is already 7. are you sure you are modding my diff? xD
**00:23:655 (3) - I recommend changing this as your missing a strong beat in the middle Nope, but maybe I'll change it in the future if I get any suggestion
*00:47:877 (1) - maybe change this to a SUPER SLOW slider, and make it a really interesting shape :) The shape is interesting enough imo
**01:20:988 (1) - Extend this to the white tick. already said in other mods, it ends in the blue tick
Oyatsu
From my queue
[General]
  1. Your tittle song isn't completely correct. You need to change "TV edit" into "TV Edit". Tap on "E".
    http://vgmdb.net/album/46104 YOu can see here.
  2. I really still hope you can add hitsound for your map: clap, whistle, sliderslide,.... So I won't mod hitsound of this map.
  3. Your plan is current combo color? I think using the combo color is sensible at BG, still better.
  4. You can remove []op[/b] in tags because it didn't support for searching and remove tokyo ghoul because it is supported in Source. You can add 東京喰種 トーキョーグール (it is Knaji and Kana of the name of this anime series.
[Kenterz's Insane]
  1. 00:11:655 (1) - I really still don't like this slider pattern. How about this:
    Example

    288,96,11655,6,0,B|280:128|280:128|288:148|288:148|272:184|272:184|284:208|268:240,1,142.500005435944
  2. 00:16:766 (1) - This slider isn't sensible for this rhythm. At the big white tick, there is a drum quite loud. I sugguest you changing into 2 circles and creat the jump.
    Example

    1. 00:16:766 (4) - is at 244/292
    2. 00:16:988 (1) - 200/156
  3. 00:28:544 - I sugguest putting circle here. Because drum is quite loud. So bad to ignore it.
  4. 00:30:766 (4) - I think more blanket wil be nicer with my way.
    Example

    256,16,30766,2,0,B|244:56|244:56|256:88|256:88|236:120|248:160,1,142.5,0|0,0:0|0:0,0:0:0:0:
  5. 00:34:544 (4) - Move to 264/308 to blanket with 00:33:877 (1,2,3). So if you fix them, move 00:35:877 (2) - to 196/276 not to stack with 00:34:544 (4) -
  6. 00:41:877 (2) - Move to 252/240 and 00:42:322 (3) - 125/197, so you can around 00:41:655 (1) - by 00:42:322 (3). Good pattern!
  7. 00:44:544 (4) - Remove because this is a ghost not. NOt have any sounds from song.
  8. 00:45:099 - I can hear a whistle - "Zig" here. I strongly sugguest for this rhythm. 00:45:211 (6) - Remove it. Put a slider from 00:45:099 - to 00:45:211. Excellent rhythm!
    Example

    372,108,45099,2,0,L|320:100,1,35.625001358986
  9. 00:47:877 (3) - This slider ignored the voice here: 00:48:099. My way for this is remove this slider. Put a circle and a slider from 00:48:099 - to 00:48:322 -
  10. 00:48:544 (5) - Move to 112/40. I really don't see any nice to stack with 00:49:322 (2) -
  11. 00:55:211 (2) - This is quite difficult to read. Because usually, you used 1/4 with almost this pattern. some players can understand wrongly for this is "1/4 rhythm". I sugguest moving to 236/268
  12. 01:02:322 (1) - Remove NC, it didn't support anything
  13. 01:18:988 (4,1) - Quite far with default space for 1/4 in this map. MOve (4) nearer pls, like: 32/264
  14. 01:19:211 (1,2) - Change into 1/1 slider and move to 140/208. NO have any breaks in his voice at 01:19:433.
    Example

    140,208,79211,6,0,B|188:184|228:208|228:208|264:196|264:196|296:208|336:184,1,190,4|0,0:0|0:0,0:0:0:0:
  15. 01:20:988 - Put here a circle, then put spin at blue tick afterward.
  16. 01:20:322 (4,5) - I prefer my idea for the placement and pattern. Current will be not sensible when you move ur mouse.
[Gex's Hard]
  1. CS 3.5? I still really don't like it. Insane is used 4.5. Hard should be 4; 3.5 is so small
  2. You didn't use DS snap, that is thing I was realize. Someplace is 1.2x, someplace 1.02x. I'm agree that I and many mappers "always" use multiple DS but it is a plan. Your current diff isn't. That is my idea. Example like: 00:22:322 (1,2,3) - 00:19:655 (3) -
  3. 00:36:099 (6) - Ugly slider. I want to more straight.
  4. 00:47:877 - Put here a circle. Then let the slider 00:47:877 (1) - start to run.
  5. 00:57:877 (4) - Stack
  6. 01:09:877 (8,1,3) - ^
  7. 01:11:655 (4,6) - ^
  8. 01:15:655 (7) - NC, remove NC of 01:16:544 (1) -
[Normal]
  1. 00:08:099 (1,2) - First slider must be follow the voice. Second circle didn't follow anything yet. Fix rhythm: Repeat of slider is at 00:08:766 - . Then put a circle at 00:09:877 -
  2. 00:11:655 (1,2,3) - The voice didn't spell each words. He sings and "move-long". Fix this rhythm with my way like above:
  3. 00:39:211 (5,6,7) - Change into 1/2 has repeat. It won't be bored when u used the same rhythm with 00:35:655 (5,6,7) -
  4. 00:57:877 (4,1) - JUmp in Normal? I hope it isn't. Fix DS pls. Also remove NC
  5. 00:59:655 (3) - NC
  6. 01:02:322 (1) - Remove NC
  7. 01:03:211 (3) - NC
  8. 01:01:433 (6,3) - They are stacked. Quite difficult and bad, ugly for normal diff. Move far, yea, move far pls
[Easy]
  1. 00:21:877 (5,1,2) - Let see your DS, this is Easy. Jump? HOpe it isn't
  2. 00:41:877 (2) - NC becuase strong drum
  3. 00:56:099 (1,2,3,4,1,2,3,4,1) - Oh so boring. I hope that you can map more insteresting. :)
  4. 01:20:099 (5,6) - My way is not stack. Easier for newbie. Your current is stack.
[]
With you are a newbie in mapping. I think it is enough but still not enough for rank. You need to improve more on yourself style. See other ranked maps by almost famous mappers. I hope i can see your first ranked map soon but not this :D
Topic Starter
kristi71111

Oyatsu wrote:

From my queue
[General]
  1. Your tittle song isn't completely correct. You need to change "TV edit" into "TV Edit". Tap on "E". ok
    http://vgmdb.net/album/46104 YOu can see here.
  2. I really still hope you can add hitsound for your map: clap, whistle, sliderslide,.... So I won't mod hitsound of this map.
  3. Your plan is current combo color? I think using the combo color is sensible at BG, still better.
  4. You can remove []op[/b] in tags because it didn't support for searching and remove tokyo ghoul because it is supported in Source. You can add 東京喰種 トーキョーグール (it is Knaji and Kana of the name of this anime series. Umm ok
[Normal]
  1. 00:08:099 (1,2) - First slider must be follow the voice. Second circle didn't follow anything yet. Fix rhythm: Repeat of slider is at 00:08:766 - . Then put a circle at 00:09:877 - Fixed
  2. 00:11:655 (1,2,3) - The voice didn't spell each words. He sings and "move-long". Fix this rhythm with my way like above: Fixed
  3. 00:39:211 (5,6,7) - Change into 1/2 has repeat. It won't be bored when u used the same rhythm with 00:35:655 (5,6,7) - Gona keep it as it is
  4. 00:57:877 (4,1) - JUmp in Normal? I hope it isn't. Fix DS pls. Also remove NC Fixed
  5. 00:59:655 (3) - NC Fixed
  6. 01:02:322 (1) - Remove NC Fixed
  7. 01:03:211 (3) - NC Fixed
  8. 01:01:433 (6,3) - They are stacked. Quite difficult and bad, ugly for normal diff. Move far, yea, move far pls They arent o.o
[Easy]
  1. 00:21:877 (5,1,2) - Let see your DS, this is Easy. Jump? HOpe it isn't Fixed
  2. 00:41:877 (2) - NC becuase strong drum Fixed
  3. 00:56:099 (1,2,3,4,1,2,3,4,1) - Oh so boring. I hope that you can map more insteresting. :) Fixed
  4. 01:20:099 (5,6) - My way is not stack. Easier for newbie. Your current is stack. Fixed
Thanks for moding!
Gexigamma

Oyatsu wrote:

[Gex's Hard]
  1. CS 3.5? I still really don't like it. Insane is used 4.5. Hard should be 4; 3.5 is so small hmmphm ok changed
  2. You didn't use DS snap, that is thing I was realize. Someplace is 1.2x, someplace 1.02x. I'm agree that I and many mappers "always" use multiple DS but it is a plan. Your current diff isn't. That is my idea. Example like: 00:22:322 (1,2,3) - 00:19:655 (3) - Actually I did use DS, there just were some little mistakes xD
  3. 00:36:099 (6) - Ugly slider. I want to more straight. Me too
  4. 00:47:877 - Put here a circle. Then let the slider 00:47:877 (1) - start to run. Wut? @.@
  5. 00:57:877 (4) - Stack Yes, stack
  6. 01:09:877 (8,1,3) - ^ Changed
  7. 01:11:655 (4,6) - ^ Changed
  8. 01:15:655 (7) - NC, remove NC of 01:16:544 (1) - OK
AruOtta

Oyatsu wrote:

From my queue

[Kenterz's Insane]
  1. 00:11:655 (1) - I really still don't like this slider pattern. How about this: Nope, I like it, sorry
    Example

    288,96,11655,6,0,B|280:128|280:128|288:148|288:148|272:184|272:184|284:208|268:240,1,142.500005435944
  2. 00:16:766 (1) - This slider isn't sensible for this rhythm. At the big white tick, there is a drum quite loud. I sugguest you changing into 2 circles and creat the jump.
    Example

    1. 00:16:766 (4) - is at 244/292
    2. 00:16:988 (1) - 200/156
  3. 00:28:544 - I sugguest putting circle here. Because drum is quite loud. So bad to ignore it. It'll break the break (lol) :c
  4. 00:30:766 (4) - I think more blanket wil be nicer with my way. More blanket ? You mean increase the curve ? (fixed btw)
    Example

    256,16,30766,2,0,B|244:56|244:56|256:88|256:88|236:120|248:160,1,142.5,0|0,0:0|0:0,0:0:0:0:
  5. 00:34:544 (4) - Move to 264/308 to blanket with 00:33:877 (1,2,3). So if you fix them, move 00:35:877 (2) - to 196/276 not to stack with 00:34:544 (4) - I think it's fine at the moment =/
  6. 00:41:877 (2) - Move to 252/240 and 00:42:322 (3) - 125/197, so you can around 00:41:655 (1) - by 00:42:322 (3). Good pattern!
  7. 00:44:544 (4) - Remove because this is a ghost not. NOt have any sounds from song.
  8. 00:45:099 - I can hear a whistle - "Zig" here. I strongly sugguest for this rhythm. 00:45:211 (6) - Remove it. Put a slider from 00:45:099 - to 00:45:211. Excellent rhythm!
    Example

    372,108,45099,2,0,L|320:100,1,35.625001358986
  9. 00:47:877 (3) - This slider ignored the voice here: 00:48:099. My way for this is remove this slider. Put a circle and a slider from 00:48:099 - to 00:48:322 -
  10. 00:48:544 (5) - Move to 112/40. I really don't see any nice to stack with 00:49:322 (2) -
  11. 00:55:211 (2) - This is quite difficult to read. Because usually, you used 1/4 with almost this pattern. some players can understand wrongly for this is "1/4 rhythm". I sugguest moving to 236/268
  12. 01:02:322 (1) - Remove NC, it didn't support anything It follow the NC pattern
  13. 01:18:988 (4,1) - Quite far with default space for 1/4 in this map. MOve (4) nearer pls, like: 32/264
  14. 01:19:211 (1,2) - Change into 1/1 slider and move to 140/208. NO have any breaks in his voice at 01:19:433.
    Example

    140,208,79211,6,0,B|188:184|228:208|228:208|264:196|264:196|296:208|336:184,1,190,4|0,0:0|0:0,0:0:0:0:
  15. 01:20:988 - Put here a circle, then put spin at blue tick afterward.
  16. 01:20:322 (4,5) - I prefer my idea for the placement and pattern. Current will be not sensible when you move ur mouse.
With you are a newbie in mapping. I think it is enough but still not enough for rank. You need to improve more on yourself style. See other ranked maps by almost famous mappers. I hope i can see your first ranked map soon but not this :D
Thank you for the mod :3

Update : http://puu.sh/bpHiG.rar
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Disable Widescreen Support in all difficulties as this mapset does not feature a storyboard.
  2. Uncheck the "letterbox during breaks" in all difficulties as the mapset features a video.
[Easy]
  1. 00:25:877 (1) - Move to x:57 y:81 to stack with the previous 00:23:655 (2) -.
  2. 00:51:211 - Here, the slider 4 and next slider 1 overlap. Please fix this by either A) Slightly increasing the AR (which I wouldn't recommend) or B) Slightly adjusting the slider 1 accordingly.
  3. 00:56:099 (1,2,3,4,1,2,3,4,1) - Try to map different sliders when doing symmetry here to make it more interesting. I see that the other mods have mentioned this pattern as well. Please try for different slider looks completely. Some given more curve and some no curve at all. Remember that you have the whole left/right sides of the grid at your fingertips.
[Normal]
  1. 00:16:988 (2,1) - The flow here is somewhat awkward. Please play test it and consider moving the next slider 1 to e.g: flow upwards instead.
  2. 00:28:544 (5,1) - The Circle 5 is overlapping the next Slider 1's end. Avoid doing this at all cost in the Normal difficulty.
  3. 00:35:655 (5,6,7) -, 00:39:211 (5,6,7) - I personally would not use repetitive 1/2 circles in a Normal, but this is up to you. It is rankable, but somewhat difficult to play, etc. I notice that you use this pattern many times throughout the map. Please consider using different patterns for some places to help diversify the map.
  4. 00:42:544 (5,1) - Fix this stack so that the objects stack properly on top of each other.
[Gex]
  1. 00:18:766 (1,4) - Please do not overlap circle 4 behind the end of Slider 1. Try moving circle 4 below that of Slider 1's end.
  2. 00:35:655 (4,5,6) - The slider 6 can look better in the pattern. Please try slightly adjusting it.
  3. 00:51:655 (4,1) - Here Slider 4 overlaps the next Slider 1. You must fix this as it currently stands unrankable. I advise that you check for other overlaps among the map, like e.g: 01:05:877 (7,1) - that need to be fixed.
  4. 01:09:433 (6,8) - The sharp curves on these sliders do not flow well from my perspective. Consider changing them.
[Kenterz]
  1. The diff is pretty nice; I FC'd the kiai time first try~
Good luck.
Topic Starter
kristi71111

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Disable Widescreen Support in all difficulties as this mapset does not feature a storyboard. Fixed
  2. Uncheck the "letterbox during breaks" in all difficulties as the mapset features a video. Fixed
[Easy]
  1. 00:25:877 (1) - Move to x:57 y:81 to stack with the previous 00:23:655 (2) -. Fixed
  2. 00:51:211 - Here, the slider 4 and next slider 1 overlap. Please fix this by either A) Slightly increasing the AR (which I wouldn't recommend) or B) Slightly adjusting the slider 1 accordingly. Fixed
  3. 00:56:099 (1,2,3,4,1,2,3,4,1) - Try to map different sliders when doing symmetry here to make it more interesting. I see that the other mods have mentioned this pattern as well. Please try for different slider looks completely. Some given more curve and some no curve at all. Remember that you have the whole left/right sides of the grid at your fingertips. Fixed
[Normal]
  1. 00:16:988 (2,1) - The flow here is somewhat awkward. Please play test it and consider moving the next slider 1 to e.g: flow upwards instead. Fixed
  2. 00:28:544 (5,1) - The Circle 5 is overlapping the next Slider 1's end. Avoid doing this at all cost in the Normal difficulty. Fixed
  3. 00:35:655 (5,6,7) -, 00:39:211 (5,6,7) - I personally would not use repetitive 1/2 circles in a Normal, but this is up to you. It is rankable, but somewhat difficult to play, etc. I notice that you use this pattern many times throughout the map. Please consider using different patterns for some places to help diversify the map. Gona keep it as it is ...
  4. 00:42:544 (5,1) - Fix this stack so that the objects stack properly on top of each other. Fixed
Good luck.
Thanks for your mod! :)
SkinnyJommy
Hi there! here's the mod you requested!

[Kenterz's Insane]

00:27:655 - 00:29:211 - Maybe you should just continue to map this part?

01:00:099 (2) - Try curving this slider like this https://osu.ppy.sh/ss/2015302

Really cool map

[Gex's Hard]

Hey Gex!! :D

00:47:877 (1) - Why is there a SV change here?

00:46:766 (3) - Move this to 68, 232

00:46:988 (4) - Move this to 80, 168

01:04:433 (3) - Maybe you could move this out a bit more to make it easier to read that it is 1/3

Well that's it for my mod! Sorry but I can't mod the easier difficulties. I can't really tell what is good or bad in those

GL <3
AruOtta
All fixed :3

Update : http://puu.sh/bqYLL.rar
Gexigamma

Project Railgun wrote:

[Gex]
  1. 00:18:766 (1,4) - Please do not overlap circle 4 behind the end of Slider 1. Try moving circle 4 below that of Slider 1's end. Uups my bad. Fixed
  2. 00:35:655 (4,5,6) - The slider 6 can look better in the pattern. Please try slightly adjusting it. I tried something different here
  3. 00:51:655 (4,1) - Here Slider 4 overlaps the next Slider 1. You must fix this as it currently stands unrankable. I advise that you check for other overlaps among the map, like e.g: 01:05:877 (7,1) - that need to be fixed. I changed some but I'd like to know when an overlap is unrankeable and when not, cuz there are some that look perfectly fine for me :S
  4. 01:09:433 (6,8) - The sharp curves on these sliders do not flow well from my perspective. Consider changing them. No change. My idea here is to highlight the rhythm/music change.

skinnyjimmy wrote:

[Gex's Hard]
Hey Gex!! :D Hi jimmy! Thx for modding <3

00:47:877 (1) - Why is there a SV change here? I twisted the SV a bit to get a better shape. Imo is not a big problem but I'll probably change it if more ppl complain about it :P

00:46:766 (3) - Move this to 68, 232 Yay! nice placement

00:46:988 (4) - Move this to 80, 168 Done (also rotated a bit >.<)

01:04:433 (3) - Maybe you could move this out a bit more to make it easier to read that it is 1/3 I think is pretty far away :S
riffy
Yo, as requested via #modreqs.

[General]
  1. Your colours are too bright/agressive. They do not work well with the BG/Video and seem to be quite painful for players' eyes. Try to fade them a bit or find a better set of colours?
    Example
    [Colours]
    [img]http://puu.sh/buDBX.png[/img]
    Combo1 : 152,169,146
    Combo2 : 112,104,125
    Combo3 : 237,183,249
    Combo4 : 182,33,33
[Easy]
  1. Try to drop HP Drain a bit, as there are some gaps that may stress beginners.
  2. 00:15:211 (1,2,3,1,2,3,4) - minor - your spacing looks quite irregular at this part. It is visible even while testing the map, so I'd recommend you to work a bit more on it. :)
  3. 00:20:988 (3) - try to remove the circle, please. It may sound better with the music and will help you to emphasize the beat at 00:21:433.
    Note: agree? You can use some similar rhythm 00:23:655 (2,3) - here. Just give it a try.
  4. 00:47:211 (2,1) - as a beginner, I'd surely hit (1)'s tail just because it is closer. To prevent this misunderstanding, please, try to re-arrange the pattern in an intuitvely-understandable way. Something like this would prevent any misunderstanding.
    Note: 01:18:766 (3,5) - a very similar thing happens here, (5) is just too close and it looks a bit tricky/untidy. Mind moving it somewhere else?
  5. 00:55:211 - I'd place an 1/1 slider here to emphasize the drums. Give it a try, please. :)
  6. 01:00:988 (2,3) - minor - practically the only stack in the whole diff. That is why it looks a bit random and maybe out of place. Try to do something to avoid the stack, maybe?

    Not bad, but could use a couple more mods. You can make the diff even better, even though it's already a nice one.
[Normal]
  1. Circle Size 3,5 would make the diff spread better balanced and look prettier. Give it a try.
  2. 00:11:655 (1,2) - minor - I won't complain about quality of the blankets, but keep in mind that you can improve them.
  3. 00:16:988 (2,3,4) - in terms of flow and visually the placement does not look good. As (4) is too close and creates an awkward feeling while playing. try to move them around like this to improve the pattern.
    Note: 00:28:544 (5,1) - same applies here and for a few more patterns.
  4. 00:46:766 (3) - the circle represents nothing. Try to replace it with an 1/1 slider started at 00:46:544. (example)
    Note: the rhythm gets quite tricky, but sliders are quite easy to hit, so it shouldn't be a problem for anyone.

    Generally, the diff is fine. I feel like it can get a bit better visually and some more mods for the rhythm won't hurt either.
[Gex's Hard]
  1. AR feels a bit low. How about AR 7,5 to make this diff look a bit prettier? :)
  2. 00:14:766 (7,1) - a jump here would work just fine. x1.2 DS is not a jump and it looks more like a spacing mistake, if you want a jump, increase the DS here to x1.5 or higher, please.
    Note: 00:16:544 (5,6) - and one more jump here.
  3. 00:22:988 (2,3) - a spacing mistake. It is very noticeable even while playing, so I would highly suggest you to fix it.
    Note: unfortunately, you have a few more mistakes. Care to check the diff and fix them, please.
  4. 00:25:877 (1,2,3,4) - the velocity change represents nothing and hardly fits with the song. Besides, this is not the hardest diff, so using a pattern like this does not seem like a good idea to me. Try to keep the same Slider Velocity here, please.
  5. 00:40:099 - you could set the the distance snap a bit higher to avoid 1/2 overlaps at this part. I am not forcing you to change this part now, but you can kee it in mind for your future maps.
  6. 00:55:211 (1) - please, place its tail somewhere else as it gets covered and looks quite tricky. An example
  7. 01:00:544 (3) - minor - as the sudden red nod represents nothing and looks quite messy, i would not use this kind of slidershape here. Consider changing it, unless it's a part of your style that you would REALLY like to keep.

    The diff needs more work, I think. You can make it better, besides, the diff gap between Normal and Hard is kinda too big, in my opinion. Try to simplify the diff a bit and clean it up a bit, some patterns are untidy and need more attention. Not a bad diff, but it can get better.
[Kenterz's Insane]
  1. 00:22:988 (2,3) - how about a jump between these two to stress the vocals? Itworks well with the structure of your diff, I think.
  2. 00:32:544 (2) - a slider that changhes polarity from 1/6 to 1/4 should have a new combo. It will be a warning for players and it will make the jump more obvious.
  3. 00:45:766 (2) - you can mute the tail since there is pretty much nothing on it. Vocals also fade here, so, the muted tail will fit nicely.
  4. 00:51:988 (2,3) - sudden low-DS triplet breaks the patterns and the excitement that those 1/4s gave. An 1/4 slider with x1,6 DS here is a better idea, try it. Test it in action and see if you like my idea or not. Example
  5. 01:09:877 (4,5) - I don't feel like the spacing change here represents anything in the song. Try to keep the DS consisstent? Or at least place a new combo to warn people about the spacing change.

    Not that much to say. Some patterns were a bit exaggerated, if you ask me, but in general, that was a fine diff.
Your mapset might need a few more mods, but it looks promising! Keep up the good work!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
kristi71111

-Bakari- wrote:

Yo, as requested via #modreqs.

[General]
  1. Your colours are too bright/agressive. They do not work well with the BG/Video and seem to be quite painful for players' eyes. Try to fade them a bit or find a better set of colours? Fixed thanks for the example
    Example
    [Colours]
    [img]http://puu.sh/buDBX.png[/img]
    Combo1 : 152,169,146
    Combo2 : 112,104,125
    Combo3 : 237,183,249
    Combo4 : 182,33,33
[Easy]
  1. Try to drop HP Drain a bit, as there are some gaps that may stress beginners. Changed to 1,5
  2. 00:15:211 (1,2,3,1,2,3,4) - minor - your spacing looks quite irregular at this part. It is visible even while testing the map, so I'd recommend you to work a bit more on it. :) Fixed
  3. 00:20:988 (3) - try to remove the circle, please. It may sound better with the music and will help you to emphasize the beat at 00:21:433.
    Note: agree? You can use some similar rhythm 00:23:655 (2,3) - here. Just give it a try. Yep thanks
  4. 00:47:211 (2,1) - as a beginner, I'd surely hit (1)'s tail just because it is closer. To prevent this misunderstanding, please, try to re-arrange the pattern in an intuitvely-understandable way. Something like this would prevent any misunderstanding.
    Note: 01:18:766 (3,5) - a very similar thing happens here, (5) is just too close and it looks a bit tricky/untidy. Mind moving it somewhere else? Fixed
  5. 00:55:211 - I'd place an 1/1 slider here to emphasize the drums. Give it a try, please. :) Fixed
  6. 01:00:988 (2,3) - minor - practically the only stack in the whole diff. That is why it looks a bit random and maybe out of place. Try to do something to avoid the stack, maybe? Gona keep it as it is for now

    Not bad, but could use a couple more mods. You can make the diff even better, even though it's already a nice one.
[Normal]
  1. Circle Size 3,5 would make the diff spread better balanced and look prettier. Give it a try. looks better thanks!
  2. 00:11:655 (1,2) - minor - I won't complain about quality of the blankets, but keep in mind that you can improve them. Fixed
  3. 00:16:988 (2,3,4) - in terms of flow and visually the placement does not look good. As (4) is too close and creates an awkward feeling while playing. try to move them around like this to improve the pattern. [
    Note: 00:28:544 (5,1) - same applies here and for a few more patterns. Fixed thanks for the example
  4. 00:46:766 (3) - the circle represents nothing. Try to replace it with an 1/1 slider started at 00:46:544. (example)
    Note: the rhythm gets quite tricky, but sliders are quite easy to hit, so it shouldn't be a problem for anyone. Fixed thanks for the example

    Generally, the diff is fine. I feel like it can get a bit better visually and some more mods for the rhythm won't hurt either.

Your mapset might need a few more mods, but it looks promising! Keep up the good work!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for moding :)
AruOtta

-Bakari- wrote:

Yo, as requested via #modreqs.

[Kenterz's Insane]
  1. 00:22:988 (2,3) - how about a jump between these two to stress the vocals? Itworks well with the structure of your diff, I think.
  2. 00:32:544 (2) - a slider that changhes polarity from 1/6 to 1/4 should have a new combo. It will be a warning for players and it will make the jump more obvious.
  3. 00:45:766 (2) - you can mute the tail since there is pretty much nothing on it. Vocals also fade here, so, the muted tail will fit nicely.
  4. 00:51:988 (2,3) - sudden low-DS triplet breaks the patterns and the excitement that those 1/4s gave. An 1/4 slider with x1,6 DS here is a better idea, try it. Test it in action and see if you like my idea or not. Example
  5. 01:09:877 (4,5) - I don't feel like the spacing change here represents anything in the song. Try to keep the DS consisstent? Or at least place a new combo to warn people about the spacing change.

    Not that much to say. Some patterns were a bit exaggerated, if you ask me, but in general, that was a fine diff.
Everything fixed. I tried to do original patterns, maybe that's why you think they are exaggerated, I'm sorry ._.

Your mapset might need a few more mods, but it looks promising! Keep up the good work!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Update : http://puu.sh/buSHv.rar
Gexigamma

-Bakari- wrote:

[Gex's Hard]
  1. AR feels a bit low. How about AR 7,5 to make this diff look a bit prettier? :) Sure! Changed
  2. 00:14:766 (7,1) - a jump here would work just fine. x1.2 DS is not a jump and it looks more like a spacing mistake, if you want a jump, increase the DS here to x1.5 or higher, please. Ohok I understand. Fixed
    Note: 00:16:544 (5,6) - and one more jump here. Fixed
  3. 00:22:988 (2,3) - a spacing mistake. It is very noticeable even while playing, so I would highly suggest you to fix it. Uggh idk how this ended up like this ;w; Fixed
    Note: unfortunately, you have a few more mistakes. Care to check the diff and fix them, please. I'll try ;w;
  4. 00:25:877 (1,2,3,4) - the velocity change represents nothing and hardly fits with the song. Besides, this is not the hardest diff, so using a pattern like this does not seem like a good idea to me. Try to keep the same Slider Velocity here, please. Yeah it was different at the beginning but meeh... Changed.
  5. 00:40:099 - you could set the the distance snap a bit higher to avoid 1/2 overlaps at this part. I am not forcing you to change this part now, but you can kee it in mind for your future maps. Ok, changed DS to x1.2
  6. 00:55:211 (1) - please, place its tail somewhere else as it gets covered and looks quite tricky. An example Ok changed
  7. 01:00:544 (3) - minor - as the sudden red nod represents nothing and looks quite messy, i would not use this kind of slidershape here. Consider changing it, unless it's a part of your style that you would REALLY like to keep. I'd like to keep this >.<

    The diff needs more work, I think. You can make it better, besides, the diff gap between Normal and Hard is kinda too big, in my opinion. Try to simplify the diff a bit and clean it up a bit, some patterns are untidy and need more attention. Not a bad diff, but it can get better.

    I tried my best to fix and polish everything. About the difficulty gap... idk what to do :S
    Anyways thx for modding :D
-Nanaka-
Thank you for request

QUICK Mod sorry skip easy Diff :(

[Normal]
  1. 00:37:433 (2) - Although you do this and I would
    SPOILER
    spoilerbox]
  2. 00:46:655 (3) - Rhythm from the blue line is difficult for beginners And this type of thing if you follow the rhythm
    [spoilerbox]
  3. 00:58:766 (5,6,1) - Bad flow
    01:06:766 (3) - How about this?
  4. 01:11:211 (2) - Ctrl+G
  5. 01:16:322 (5) - Let's change the rhythm a little


  6. 00:27:655 (4) - finish
  7. 00:27:655 (4) - ^
  8. 00:28:544 (5) - clap
  9. 00:40:099 (1) - finish a hed
  10. 00:48:988 (1) - ^
  11. 01:10:322 (1) - finish a hed
  12. 01:13:877 (1) - ^
  13. 01:16:322 (5) - finish a tall
  14. 01:18:322 (3) - finish a hed


    00:57:877 (4) -
    It will be better to place the slider to think it looks rather than just copying
    I think repeated use is bored also many players :?
    Please try to imitate the difficulty of other hitsound :)



    • [Gex's Hard]
    1. 00:19:655 (3) - Natural flow made me cry
    2. 01:20:099 (7) - Ctrl+G??


    3. 00:27:655 (1) - finish a hed
    4. 00:40:988 (3) - whistle a hed
    5. 00:56:099 (1) - finish a hed

      hitsound, please refer to the Mod of normal :)
      Nice map :!:
    [Kenterz's Insane]
    1. 00:32:174 (1) - Same space as here 00:53:877 (1) -


    2. 00:33:877 (1) - finish a hed
    3. 00:34:766 (1) - finish
    4. 00:35:655 (1) - finish a hed
    5. 00:36:099 (3) - finish a hed
    6. 00:37:433 (1) - finish a hed
    7. 00:38:322 (1) - finish
    8. 00:39:099 (4) - finish a tall
perfect Map never say :oops:

fight :)
AruOtta
@-Nanaka-
For the distance, I don't want to change because it'll breaks the pattern (with the parallelism)
And the finish hitsounds aren't needed because the"finish" hitsound in the song aren't noticeable that much, and it'll spam them =/

No update :3
Topic Starter
kristi71111
@-Nanaka-
For some reason it wont let me quote your post anyway
00:37:433 (2) - Although you do this and I would Gona keep is as it is
00:58:766 (5,6,1) - Bad flow Gona keep is as it is for now
Everything else fixed
Thanks for the mod!
Gexigamma
No changes, sry >,<
xxdeathx
Modding at your request.

[General]
  1. There are two spaces between these words in your tags: opening 東京喰種 トーキョーグール supernatural
[Easy]
  1. 00:41:877 (1,2) - Try to have both sliders blanket each other like http://puu.sh/bEU8i/58eba7ea7d.png
[Normal]
  1. 00:46:544 (3,4) - I wouldn't use 3/4 circles at all in easy or normal. It's too hard for them to read this no matter how it's presented. If you must use 3/4 rhythm, go with repeating sliders.
  2. 00:58:766 (5,2) - This barely doesn't stack but 00:59:211 (6,3) - does, seems ugly. Make sure both stack
[Hard]
This song uses a lot of 3/4, but especially for hard diff/below you should avoid putting 3/4 circles next to sliders and just go safe with a repeating 3/4 slider, because 3/4 rhythm is really hard to read, even with distance snap. Like this 01:01:433 (4,5) - and 00:56:988 (3,4,5,6,7) -
  1. HP7 is way too high for a 135 bpm hard diff. HP5 would be better.
  2. 00:22:322 (1,2) - these sliders can blanket each other
  3. 01:00:322 (2,3) - nowhere in the music indicates there should be a jump here, plus the spacing is very misleading. There is 3/4 beat from the previous object (also you should use less 3/4 circles next to sliders and more 3/4 sliders because the former messes up polarity) but that's spaced smaller than the 1/2 beat jump after the circle.
  4. 01:03:211 (1,2,3,4,5) - this distance snap works out, but as I said it's still hard to read because it's 3/4
Hmm aside from the rhythm I mentioned, the object placement design could be better. The frequent 1/4 sliders make it look like an insane.

[Insane]
  1. HP8 is way too high for a 135 bpm song because the object density is too low. Should use HP6-7.
  2. 00:26:988 (5) - the jump between this and the stream is too hard, please move it closer to the stream.
  3. 00:57:211 (2,3,4) - I don't like how vocals are on slider repeat or slider ends. You should map this part to have keypresses on the vocals. Plus, this part is overmapped anyways. There is no reason for a slider to begin here 00:57:211 (2) - because nothing in the music indicates it. This part should emphasize the vocals, maybe something like this with the keypresses on the right spots:
  4. 01:19:211 (1) - blanket is a bit off, drag end point to 284, 308
Good luck!
Topic Starter
kristi71111

xxdeathx wrote:

Modding at your request.

[General]
  1. There are two spaces between these words in your tags: opening 東京喰種 トーキョーグール supernatural Fixed
[Easy]
  1. 00:41:877 (1,2) - Try to have both sliders blanket each other like http://puu.sh/bEU8i/58eba7ea7d.png Fixed
[Normal]
  1. 00:46:544 (3,4) - I wouldn't use 3/4 circles at all in easy or normal. It's too hard for them to read this no matter how it's presented. If you must use 3/4 rhythm, go with repeating sliders. Fixed
  2. 00:58:766 (5,2) - This barely doesn't stack but 00:59:211 (6,3) - does, seems ugly. Make sure both stack Fixed

Good luck!
Thanks for the mod!
Tarrasky
HITSOUNDS MOD


Easy

SPOILER
00:12:544 - clap
00:16:099 - clap
00:17:877 - clap
00:20:544 - finish
00:23:211 - clap
00:24:988 - clap
00:26:766 - clap


Normal

SPOILER
00:09:433 - clap
00:24:988 - clap
00:25:433 - remove clap
01:03:211 - finish
01:05:877 - clap
01:07:655 - clap
01:17:433 - finish


Gex's Hard

SPOILER
00:10:766 - clap
00:12:322 - clap
00:12:988 remove clap
00:14:322 - clap
00:15:211 - finish
00:21:655 - https://osu.ppy.sh/ss/2050412 and clap in the (7), what do u think? 8-) 8-)
00:22:322 - finish
00:22:988 - clap
00:25:877 (1,2,3,4) - Audio increase sounds great https://osu.ppy.sh/ss/2050421 8-) 8-) 8-)


Kenterz's Insane

SPOILER
nice hitsounds, without errors :) :) :) :)

Good job, i love the map and the music, good work :) :) :) :) :)
Topic Starter
kristi71111

Tarrasky wrote:

HITSOUNDS MOD


Easy

SPOILER
00:12:544 - clap
00:16:099 - clap
00:17:877 - clap
00:20:544 - finish
00:23:211 - clap
00:24:988 - clap
00:26:766 - clap


Normal

SPOILER
00:09:433 - clap
00:24:988 - clap
00:25:433 - remove clap
01:03:211 - finish
01:05:877 - clap
01:07:655 - clap
01:17:433 - finish
All fixed
Good job, i love the map and the music, good work :) :) :) :) :)
Thanks for the mod!
Gexigamma

xxdeathx wrote:

[Hard]
This song uses a lot of 3/4, but especially for hard diff/below you should avoid putting 3/4 circles next to sliders and just go safe with a repeating 3/4 slider, because 3/4 rhythm is really hard to read, even with distance snap. Like this 01:01:433 (4,5) - and 00:56:988 (3,4,5,6,7) - I'm agree, but I think that using 3/4 sliders everywhere would make the diff boring :/ however I did some changes
  1. HP7 is way too high for a 135 bpm hard diff. HP5 would be better. hmhmhmm ok changed
  2. 00:22:322 (1,2) - these sliders can blanket each other upps... fixed!
  3. 01:00:322 (2,3) - nowhere in the music indicates there should be a jump here, plus the spacing is very misleading. There is 3/4 beat from the previous object (also you should use less 3/4 circles next to sliders and more 3/4 sliders because the former messes up polarity) but that's spaced smaller than the 1/2 beat jump after the circle. Yup, you're right. Changed
  4. 01:03:211 (1,2,3,4,5) - this distance snap works out, but as I said it's still hard to read because it's 3/4 No changes
Hmm aside from the rhythm I mentioned, the object placement design could be better. The frequent 1/4 sliders make it look like an insane. For me it looks like a hard diff :P
Thx for mod :D

Also applied some changes from Tarrasky's hitsound mod! Thx!

Update: http://puu.sh/bFWGQ/255202d93d.rar
Lally
#modreq

[Easy]
Snapping
Unsnapped inherited (green) sections at:
  1. 00:25:977 - snap to 00:25:988
  1. 00:09:433 (2) - move it like this to create a better flow
  2. 00:12:988 (2) - why not to move it like this for a better flow
  3. 00:18:322 (3) - i don't really agree with your flow i know you wanted a blanket here but why not have something like this wich is more confortable for playing
  4. 01:00:988 (2,3) - ;____; why why to stack in a easy diff please try to don't do it
  5. 01:20:099 (5) - a ctrl + g would help your flow
[Normal]
Snapping
Unsnapped inherited (green) sections at:
  1. 00:25:977 - snap to 00:25:988
  1. i think with this screen i will say everything i hope... you should use all the playground and not just the middle,try to improve this point with different patterns
  2. 00:36:544 (1,2,3) - this is a normal and is such confusing ;_; try to improve this pattern in something more simpler
  3. 01:15:211 (3,4) - u can create a blanket with (4) for having a better flow
[Insane]
Snapping
  1. 00:54:285 (1) - Unsnapped circle.

some suggestion good luck o3o/
Topic Starter
kristi71111

Lally wrote:

#modreq

  • [Easy]
    Snapping
    Unsnapped inherited (green) sections at:
  1. 00:25:977 - snap to 00:25:988 Fixed
  1. 00:09:433 (2) - move it like this to create a better flow Fixed
  2. 00:12:988 (2) - why not to move it like this for a better flow Fixed
  3. 00:18:322 (3) - i don't really agree with your flow i know you wanted a blanket here but why not have something like this wich is more confortable for playing Fixed
  4. 01:00:988 (2,3) - ;____; why why to stack in a easy diff please try to don't do it Fixed
  5. 01:20:099 (5) - a ctrl + g would help your flow Fixed
[Normal]
Snapping
Unsnapped inherited (green) sections at:
  1. 00:25:977 - snap to 00:25:988 Fixed
  1. i think with this screen i will say everything i hope... you should use all the playground and not just the middle,try to improve this point with different patterns I dont want to change anything atm
  2. 00:36:544 (1,2,3) - this is a normal and is such confusing ;_; try to improve this pattern in something more simpler Gona keep it as it is
  3. 01:15:211 (3,4) - u can create a blanket with (4) for having a better flow Fixed

some suggestion good luck o3o/
Thanks for moding !
Aka
hello (。・ω・。)
btw i asked garven about the mp3 quality i was wondering about, and he said its fine :3


general stuff

・your eay and normal diffs have the same slider velocity. atm the gap between normal and hard difficulties is a bit big. would be great if you could fix this by increasing the slider velocity of normal up to 1,30 (and using the 0.8x distance spacing would fit this sv imo).


easy

・00:08:099 (1,2) - , 00:11:655 (1,2) - if i were you i'd stick to the vocal rhythm there. there is a a sound 1/2 before your 1/1 sliders there 00:09:211 - and there 00:12:766 - . this sound may lead newbie players to click on the slider earlier. to avoid this i'd recommend to replace these patterns to the one slider. up to you though
・00:22:322 (4) - there should be NC cause the you can hear a differnt intonation in music and the downbeat.
・00:21:433 (3) - this slider will be hard to catch cause you have a 1/1 break after this slider 00:19:655 (2) - where a complete silence is. if the player doesnt know the song and doesnt really hear the low guitar sound you are following, it will be confusing for them like 'when should i click this?'. to fix this part i'd like you to put a NC here 00:22:322 (4) - , as i mentioned above; delete this slider 00:21:433 (3) - ; replace these sliders 00:18:766 (1,2) - to one
・00:48:988 (1) - can you change the placement of this? you just ended the pattern 2secs ago and again the object appeared here. you have the whole gridfield and a bit of time.
00:55:211 (1) - same happens there.
・01:10:322 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - isnt it interesting and fun to play different patterns and move your mouse/pen all over the playing field? man, you just used the same right down corner for 10 seconds, a half of kiai time. this part is just boring, no offence. there is just one round movement in the one place for a long time and since the song is not really long it would be reeeeally cool to see some different patterns. if you cant invent any then look on already ranked Easy diffs. fox example there https://osu.ppy.sh/b/331215 - the same bpm as your song has and a good example of the pattern variety


normal

・00:15:211 (1) - like i mentioned such stuff in the easy diff, would be great if you could find another place for this the pattern. also more than 1 reverses for slider is not really recommended but.. well, since you doesnt follow the vocals here that should be fine but if i were you i'd follow the vocals in the beginning part in both easy and normal
・00:28:544 (5) - fix the spacing here, make it 1.0x manually
・00:35:655 (5,6,7) - 00:39:211 (5,6,7) - 00:49:877 (2,3,4) - 00:39:211 (5,6,7) - im not really a fan of such kind of things in normal diffs but still, there are mapsets where this thing is in-use, ugh.. well, i'd suggest you to change these to 1/2 reverse sliders but its up to you.
・00:46:544 (3) - this is not really in music, better to remake the slider like this, also there is a sound in music which fits the slider tick greatly


the difficulty gap between normal and hard is huge, as i mentioned in the general thing. in you case that means that the normal difficulty is too easy and hard is too hard. the solution now is to make normal a bit harder and simplify some patterns in hard. 00:28:544 (2) - the jump, the stream 00:28:544 (2,3,4,5,1) - , 00:32:544 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - the whole this part, 00:48:988 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - , 01:16:544 (4,5,6,7) - such sliders like these, this is NOT acceptable for the spread like you guys have now. this is the only hard difficulty in the mapset and please, make it look like hard, but not a kind of light insane.
also the standard hitsounds, especially that normal clap doesnt fit the song and just hurts ears ;_; would be great if you could find some custom hitsounds to fit the song or ask someone to help.


overall the mapset really needs more work in a rhythm aspect and yeah, the spread should be fixed. or by adding additional difficulties (harder normal and easier hard) or remaking the current difficulties. try to search for some experienced modders, this will help faster and better than just some random mods from queues of random people. we also have like 80 BATs now, 80 experienced modders so dont hesitate to ask them for help. good luck :)
Topic Starter
kristi71111

Aka wrote:

hello (。・ω・。)
btw i asked garven about the mp3 quality i was wondering about, and he said its fine :3


general stuff

・your eay and normal diffs have the same slider velocity. atm the gap between normal and hard difficulties is a bit big. would be great if you could fix this by increasing the slider velocity of normal up to 1,30 (and using the 0.8x distance spacing would fit this sv imo). Changed


easy

・00:08:099 (1,2) - , 00:11:655 (1,2) - if i were you i'd stick to the vocal rhythm there. there is a a sound 1/2 before your 1/1 sliders there 00:09:211 - and there 00:12:766 - . this sound may lead newbie players to click on the slider earlier. to avoid this i'd recommend to replace these patterns to the one slider. up to you though No change
・00:22:322 (4) - there should be NC cause the you can hear a differnt intonation in music and the downbeat. Changed
・00:21:433 (3) - this slider will be hard to catch cause you have a 1/1 break after this slider 00:19:655 (2) - where a complete silence is. if the player doesnt know the song and doesnt really hear the low guitar sound you are following, it will be confusing for them like 'when should i click this?'. to fix this part i'd like you to put a NC here 00:22:322 (4) - , as i mentioned above; delete this slider 00:21:433 (3) - ; replace these sliders 00:18:766 (1,2) - to one
Changed
・00:48:988 (1) - can you change the placement of this? you just ended the pattern 2secs ago and again the object appeared here. you have the whole gridfield and a bit of time. Changed
00:55:211 (1) - same happens there. Changed
・01:10:322 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - isnt it interesting and fun to play different patterns and move your mouse/pen all over the playing field? man, you just used the same right down corner for 10 seconds, a half of kiai time. this part is just boring, no offence. there is just one round movement in the one place for a long time and since the song is not really long it would be reeeeally cool to see some different patterns. if you cant invent any then look on already ranked Easy diffs. fox example there https://osu.ppy.sh/b/331215 - the same bpm as your song has and a good example of the pattern variety
Changed

normal

・00:15:211 (1) - like i mentioned such stuff in the easy diff, would be great if you could find another place for this the pattern. also more than 1 reverses for slider is not really recommended but.. well, since you doesnt follow the vocals here that should be fine but if i were you i'd follow the vocals in the beginning part in both easy and normal No change
・00:28:544 (5) - fix the spacing here, make it 1.0x manually Changed
・00:35:655 (5,6,7) - 00:39:211 (5,6,7) - 00:49:877 (2,3,4) - 00:39:211 (5,6,7) - im not really a fan of such kind of things in normal diffs but still, there are mapsets where this thing is in-use, ugh.. well, i'd suggest you to change these to 1/2 reverse sliders but its up to you. No change
・00:46:544 (3) - this is not really in music, better to remake the slider like this, also there is a sound in music which fits the slider tick greatly
Changed


the difficulty gap between normal and hard is huge, as i mentioned in the general thing. in you case that means that the normal difficulty is too easy and hard is too hard. the solution now is to make normal a bit harder and simplify some patterns in hard. 00:28:544 (2) - the jump, the stream 00:28:544 (2,3,4,5,1) - , 00:32:544 (6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - the whole this part, 00:48:988 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - , 01:16:544 (4,5,6,7) - such sliders like these, this is NOT acceptable for the spread like you guys have now. this is the only hard difficulty in the mapset and please, make it look like hard, but not a kind of light insane.
also the standard hitsounds, especially that normal clap doesnt fit the song and just hurts ears ;_; would be great if you could find some custom hitsounds to fit the song or ask someone to help.


overall the mapset really needs more work in a rhythm aspect and yeah, the spread should be fixed. or by adding additional difficulties (harder normal and easier hard) or remaking the current difficulties. try to search for some experienced modders, this will help faster and better than just some random mods from queues of random people. we also have like 80 BATs now, 80 experienced modders so dont hesitate to ask them for help. good luck :)
Thanks for moding
Lumiere Noir
if you make it better, i think it can be a ranked beatmap q_q seems good 8-)
Aleks719
yo

Kenterz's Insane
00:07:877 (1) - note before red timing line is okaaaaay, but unwanted. If you don't mind, better to remove it
there are notes, which follow nothing. 00:24:877 (4) - , 00:44:988 (5) - and next. i do not accept this kind of overmap. Recheck and remove unnecessary notes please
00:54:322 - and here you missed note. also 00:53:877 (1,2) - have too many claps, sounds bad, remove couple
good hitsounding~

Gex's Hard
00:33:099 (1) - this part sounds so bad with standard 2/1 clap rhythm, do you hear it? try to use whistles to follow guitar solo maybe? these claps are... well, check out Kenterz's diff, it sounds much better.
01:04:433 (3) - not sure in this 3/4 note pattern, got your rhythm, but vocal follows 1/2, not 3/4.


Normal
00:15:211 (1) - sliders with 2 reverses are unwanted in Normal diffs, try to turn it into slider with one reverse + note?
00:20:099 (3) - spacing
00:24:988 (4) - misplaced clap, should be in the start, keep rhythm constant
00:26:766 (3) - drum solo, add clap to the start too?
01:05:877 (2) - remove clap from the end
not bad, can be polished more, but in general it's okay. if you need basic tips - pm me

Easy
00:08:099 (1) - no claps in the end please, soft whistle or nothing. claps are too loud for this part
00:25:877 (1) - clap to the end
^ part before this slider needs more hitsounds. i suggest soft whistles
01:15:655 (4) - missed clap in the end?
01:20:099 (5) - soft fininsh to the start, normal finish to the end.



I have no idea why noone used normal whistles (with rare exceptions) since they fit perfectly for this track, but oh well. up to you, guys
AruOtta

Aleks719 wrote:

yo hey :3

Kenterz's Insane
00:07:877 (1) - note before red timing line is okaaaaay, but unwanted. If you don't mind, better to remove it Yeah I agree with you, the first part of the song wasn't mapped because there's no background sound and only lyrics. This is the same for this note.
there are notes, which follow nothing. 00:24:877 (4) - , 00:44:988 (5) - and next. i do not accept this kind of overmap. Recheck and remove unnecessary notes please I tried to remove all of them, and change some pattern to make the clickable objects logical with the song.
00:54:322 - and here you missed note This note is very strange because it's not on the white tick, it's 1/12 tick before. I know it'll make some confusions for players, so I prefer to not make it clickable, so I made a pattern with sliders. also 00:53:877 (1,2) - have too many claps, sounds bad, remove couple Now there's only claps on the white tick and the red tick.
good hitsounding~ Thank you :3 Actually they don't really follow the song (especially the claps)
Thank you so much for the mod <3

Here is the update : http://puu.sh/cAeqF.rar
Topic Starter
kristi71111

Aleks719 wrote:

yo sup

Normal
00:15:211 (1) - sliders with 2 reverses are unwanted in Normal diffs, try to turn it into slider with one reverse + note? Fixed
00:20:099 (3) - spacing Fixed
00:24:988 (4) - misplaced clap, should be in the start, keep rhythm constant Fixed
00:26:766 (3) - drum solo, add clap to the start too? Added
01:05:877 (2) - remove clap from the end Removed
not bad, can be polished more, but in general it's okay. if you need basic tips - pm me

Easy
00:08:099 (1) - no claps in the end please, soft whistle or nothing. claps are too loud for this part Removed clap and added soft whistle
00:25:877 (1) - clap to the end Added
^ part before this slider needs more hitsounds. i suggest soft whistles Changed
01:15:655 (4) - missed clap in the end? Yep added
01:20:099 (5) - soft fininsh to the start, normal finish to the end. Added
Thanks for moding :)

I have no idea why noone used normal whistles (with rare exceptions) since they fit perfectly for this track, but oh well. up to you, guys
Aka
a quick ..recheck if you can call it this way


easy

・00:11:655 (1,2) - you should use the same distance spacing all over the Easy difficulty, also 1/2 transitions are not really recommended, you have Normal for such stuff. please make them spaced properly if you REALLY want to keep it or shorten first slider to 3/2 one
・00:48:988 (1) - finisher from soft additions would fit the head of this note, if you hear whats in music there, you would hear exactly this sound
・01:15:655 (4) - for the aesthetic sake i'd suggest you to make this curve less ..curved? you can keep the anchor points be horizontaly placed, just reduce the space between them and this slider will look more neat
・01:21:433 (1) - you could add a whistle on the end of you spinner as you did in normal and also consider my suggestion stated below in normal


normal

・00:59:211 (6,1) - these guys had a chance to be blanketed but there is already clamped spacing as you decided to place (2,3) on same place where you had 00:58:766 (5,6) - . blanket would fuck up the spacing there, so maybe it would look nicer if you copied the previous slider 00:57:877 (4) - and rotated it to fit the placement before like this?:
・01:21:433 (1) - the end of the spinner sounds very loud, by adding soft sampleset it would be less loud and less sharp for ears imo


i dont really know what to suggest in higher diffs since i STILL believe that the gap between normal and hard is too big, normal barely has 1/2 and hard is more than a half with 1/4s.. anyway, your easy and normal diffs got rly improved, gj uwu!
Topic Starter
kristi71111

Aka wrote:

a quick ..recheck if you can call it this way


easy

・00:11:655 (1,2) - you should use the same distance spacing all over the Easy difficulty, also 1/2 transitions are not really recommended, you have Normal for such stuff. please make them spaced properly if you REALLY want to keep it or shorten first slider to 3/2 one Shortened
・00:48:988 (1) - finisher from soft additions would fit the head of this note, if you hear whats in music there, you would hear exactly this sound Added
・01:15:655 (4) - for the aesthetic sake i'd suggest you to make this curve less ..curved? you can keep the anchor points be horizontaly placed, just reduce the space between them and this slider will look more neat Changed
・01:21:433 (1) - you could add a whistle on the end of you spinner as you did in normal and also consider my suggestion stated below in normal Added


normal

・00:59:211 (6,1) - these guys had a chance to be blanketed but there is already clamped spacing as you decided to place (2,3) on same place where you had 00:58:766 (5,6) - . blanket would fuck up the spacing there, so maybe it would look nicer if you copied the previous slider 00:57:877 (4) - and rotated it to fit the placement before like this?: Changed
・01:21:433 (1) - the end of the spinner sounds very loud, by adding soft sampleset it would be less loud and less sharp for ears imo Yep


i dont really know what to suggest in higher diffs since i STILL believe that the gap between normal and hard is too big, normal barely has 1/2 and hard is more than a half with 1/4s.. anyway, your easy and normal diffs got rly improved, gj uwu!
Thanks for the recheck :)
Kyouren
TV edit is correct tittle, not TV Edit.
Topic Starter
kristi71111

gokugohan12468 wrote:

TV edit is correct tittle, not TV Edit.
mmk changed thanks (have noticed this before but was not sure)
Gexigamma
Update!

http://puu.sh/cD2dO/5d69fa9f9a.rar

Decreased star diff from 2.78 to 2.72 wow
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