Hi, mod here~ any questions about my mod post then pm me ingame.
[Easy]
00:11:655 (1) - I recommend removing the clap you put here to stay consistent with the head of 00:08:099 (1) - and 00:15:211 (1) -
00:20:988 (3,4,5) - Rearrange these into an equilateral; triangle so that it will look nicer and less scruffy. Make sure to keep (5) blanketted though.
00:43:655 (3) - Move this to x:264 y:205 to it blankets the head of 00:41:877 (2) - in a nicer fashion.
00:50:767 (4,5,6) - I don't like this pattern for 2 reasons; first I find that (5,6) are too curved for it to look nice, and the repeat arrow of (6) is partially overlapped, making it hard to read. I'd consider changing the position of the notes a bit so that they can easily be read.
00:52:544 (6) - Add a NC here? I think it'll be better so it would be more consistent with the main NC pattern you've been doing for most of the map.
01:13:433 (5) - Add a clap here to keep this a more consistent clap pattern, making it sound more pleasing to the ears.
01:16:544 (5,1,3) - Add claps on the sliderends and the circle I mentioned to keep the clap pattern going. I think it makes more sense, I don't know why it suddenly stops :/
[Normal]
I feel that you need to add a larger variety of hitsounds. Right now a can't really hear them that much. There are also combo inconsistencies, so be sure to sort that out.
00:13:433 (3) - I suggest adding a finish here so it is more consistent, since the end of 00:09:433 (2) - has a finish as well.
00:28:544 (5,2) - I suggest moving these two a bit so that they are on the same x:y as each other. I think this'll look neater this way.
00:37:433 (2) - This could be blanketted better, try moving this circle to x:322 y:178 to improve this.
00:47:211 (4) - This slider is a little too curved, try curving it less so it is identical to 00:45:433 (1) - , helping keep consistency with sliders.
01:01:433 (6,1,2,3) - To be honest, this doesn't play or look well since (2,3) is hidden beneath (6). The best advice I could give you is to redo the pattern.
01:09:433 (2,2) - Not fond of how these two sliderends are overlapping eachother in a way that they are only partially visible. Fix this by either making it a perfect stack or by not overlapping them at all.
[Gex's Hard]
00:20:544 (1) - There's no need for the NC here, it will be more consistent if you removed it.
00:36:544 (1) - Add a soft finish here? It'll make the other two finishes on the starts of 00:35:655 (5,7) - sound stronger since 3 is more memorable than 2.
00:40:099 (1) -Might want to add a soft finish here as well to keep consistency if you accepted my suggestion above.
00:56:988 (3) - Curve this a bit more so that the blanket over 00:57:877 (4) - becomes a lot clearer and noticeable. It'll look better imo.
01:00:544 (3) - Like my above suggestion, this will look better curved.
01:10:322 (1) - Add a clap here for similar reasons as my first two suggestions for this diff, 3 is more memorable than 2.
[Kenterz's Insane]
00:11:655 (7) - You should add an NC here to split up the 2 measure long combo since it would be more consistent. Feels odd that most of the combos in this peaceful part of the map are 1 measure long and this one is 2.
00:56:099 (1,2) - These two sliders are touching eachother. I know this is very minor but could you fix this? I think it'll look nicer.
01:17:433 (1,2,3,4,1,2,3) - This pattern feels a little out of place, since it's the only one of it's kind throughout the entire mapset. You should replace it with something else.
Well that's it from me! Good luck on rank!