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Yonder Voice - Last Train

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Topic Starter
Hakurei Yoru

OniJAM wrote:

想了想 没ranked图做成这样已经很牛逼了好吧

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. AImod 最底下三项 fixed
  2. 把SB code放到standard那些diff的.osu里面 这个sb不是为太鼓难度设计的 所以太鼓难度需要禁用storyboard fixed
[ Lunatic]
  1. 00:28:074 (1,2) - 这种梗不推荐减速 减完之后和1/4的长度一样非常坑读图 fixed
  2. 00:34:214 (1) - 这个NC好像没啥用 fixed
  3. 00:39:536 (2,3) - 整首曲子的三分梗好像都特别坑读图 主要我打了两遍根本没感觉出来哪里是三分拍稍微改了一下间距 然后NC,这里确实想不到要怎么改;w;
  4. 00:51:758 (9) - 个人倾向于把这个note摆开一点(放在7左上方或者7和8的上方是不错的选择) fixed
  5. 00:58:425 (2,3) - 这里是4分拍的回转 你如果听到了两个音 一个是四分拍 一个是八分拍 fixed
  6. 01:38:249 - 这里音量降的太多了 fixed
  7. 02:10:003 (2,3) - 还是叠好 又读成四分拍了 fixed
  8. 02:54:916 (6,7) - 四分拍 fixed
再找几个mod吧 挺不错了
太鼓不错 就是大音符使用有点多 也需要一些mod
To jomnhnk: Taiko looks fine to me, just some finishers are considered little overused.
Muzukashii: 01:57:898 - to 02:07:723 - too many notes, considering the overall difficulty, I highly suggest you to remove some.

Good luck!
非常感谢!
Topic Starter
Hakurei Yoru

ctpsky wrote:

一看我好像只改了blanket thx
kouzuki_karen
Hi, mod queue request :3

General

add jomnhnk as tag to all diffs since he/she is guest mapper for your taiko diffs. without it, this makes searching for this map according to mapper impossible.

disable storyboard for taiko diffs

jom's Muzukashii

00:20:881 (47,48) - Ctrl + G?
00:42:811 (107,109) - change one or both of these to d? I think it fits the music in general better
00:47:021 - add a k here and change 00:47:372 (121) - to d instead, for better chorus lead-in
02:07:723 (126) - spinner?
02:42:811 (1) - move to 02:42:109 - instead, and at 02:43:512 - do the same as 00:47:021 - . (if you accepted that)

jom's Oni

00:39:477 - add k?
00:41:407 (162,163,164,165,166) - change to dkkdk? I think it matches vocal better
01:38:249 (38) - change to k?
01:50:705 (73,74) - Ctrl + G?

In addition, I think you can map the end piano part, like the standard mappers did. like this

Good luck :3
Topic Starter
Hakurei Yoru

mrdumpling64 wrote:

Hi, mod queue request :3

General

add jomnhnk as tag to all diffs
did thx
Manimani_old_1
just some advice>w<

[jom's Oni]
00:11:758 (20) - change to k?
00:12:372 (25) - change to d?
00:28:425 - add k?
00:47:021 (1,2) - change to d d k k?
01:00:881 (14,15,16,17,18) - change to kd dk?
02:07:196 (166,167,168,169,170,171,172) - change to ddkkddk?
02:09:828 (182) - change to d?
02:19:828 (22,23,24,25,26) - change to ddkkd?
02:44:039 - add d?
02:55:325 - maybe you can add 1/6 part here>.> not sure
[jom's Muzukashii]
00:39:565 - add d?
01:39:477 - add d?
01:46:670 - add D?
Hollow Wings
as your req

General

  1. normal-hitnormal.wav can hardly be heard when playing, players'll get confused for the tapping's feedback. larger the file's volume, this is a must fix.
  2. enable epilepsy warning in jom's Oni diff.
  3. soft-hitclap.wav has 10 ms delay, avoid that.
  4. soft-hitclap3.wav is not longer than 100 ms, change another hs file.

z1085684963's Extra

  1. 03:05:264 unsnapped green section.
  2. 00:34:740 (5,6,7,8,1) - not necessary this spaced stream is, reduce ds can be better. 00:37:196 (2,3,4,5,1) - as well.
  3. 01:09:828 (5,6,7,8) - personally recommend you do ctrl+g here, for consistent flow after 01:09:477 (3,4) - and follow the electric guitar track better.
  4. 02:00:003 (3,4,5,6,7) - ctrl+g here. well, you did a large jump at 01:57:898 (1,2) - but smaller one at 01:59:302 (1,2) - with same rhythm, so why didn't give another one to follow different emotion expressed in the lyric track's melody? 01:59:828 (2,3) - 's large jump fit the song's better. you may do same trick at 03:06:056 (3,4,5) - as well.
  5. 02:16:144 (5) - you really need to add nc to spread combo count here.
  6. 02:25:266 (9) - add nc here to spread patterns and help players read it, like you did at 02:22:811 (1) - .
  7. 02:54:740 (5) - add nc, like you did at 00:58:249 (1) - , giving consistent pattern's setting.
  8. 02:58:074 (1) - remove nc here, not necessary.
  9. generally good, thou organizations between patterns can be arranged better imo. star *1.

Lunatic

  1. 02:30:715 unsnapped green section.
  2. 00:28:074 (1) - this slider's end didn't snapped on any beats, consider to change to another rhythm style.
  3. 00:33:688 (1,2,3,4) - better to set larger jumps here.
  4. 00:58:074 (4,2) - arrow's overlapped, should be fixed. better to spread the overlap here: 02:11:407 (2,1) - , 02:32:811 (5,1) - as well (not that serious than the previous one.
  5. 02:25:618 (3) - maybe you need to add nc here to give consistent nc style for that long stream.
  6. 02:33:688 (2,3,1,1,1,1) - these objs are not snapped the melody's beats like the previous similar pattern anymore, especially part at 02:34:039 (1,1,1) - should obviously snapped at the 1/4 ticks.
  7. 03:05:618 (2) - ctrl+g here, 03:05:267 (1,2) - 's 1/4 jump is not good for the quiet part.
  8. still need to polish patterns, some of stuff's idea is good thou, keep on working to improve the quality please.

hhkkyy&Hikari's Hard

  1. 01:12:286 unsnapped green section.
  2. 00:18:600 (2,3) - avoid this ds shifting pattern in hard diff. 01:05:968 (1,2,1,2) - , 01:29:828 (1,2,3) - , 02:24:565 (1,2,1) - as well.
  3. 00:25:968 (3,4) - avoid overlap the arrow. 02:59:302 (5,1) - as well.
  4. 01:17:197 (1,1,1) - not necessary to give nc spam here.
  5. 01:46:670 start bread time here?
  6. 03:04:214 (1) - remove nc as well. also, swap nc setting at 03:12:986 (1,3) -
  7. need to improve a lot in arrangement of patterns, watch out composing next time in mapping.

Normal

  1. 03:32:436 maybe remove this section.
  2. 00:17:898 (3) - arrange ds here. 01:35:442 (1,2,3,1) - as well.
  3. 01:22:811 (1) - remove nc, not necessary. 01:28:425 (1) - , 02:32:986 (1) - , 02:38:600 (1) - , 03:32:270 (1) - as well.
  4. 02:23:863 (3,4,1) - avoid the overlap pattern for noobs reading the pattern.
  5. 03:17:547 (1) - change into 2 notes for consistent rhythm style from 03:16:495 (1,2) - and 03:17:021 (1,2) - ?
  6. ds is not snapped in this map, that's not recommended in normal diff, don't do that easily next time in mapping low diffs.
  7. lots of arrows are nearly overlapped, such as 00:07:723 (2,2) - , 00:17:547 (2,3) - and lot of others, that's not recommended in lower diffs as well. if the diff's bpm is higher or ar's lower, these stuffs are all unrankble patterns, mark this and take this tip really seriously.
  8. the whole diff's stack and blanket can be perfect, check all of objs' settings by yourself and fix some if you care. those unpolished detail part really confused me a lot to the quality of your map's composing.

Easy

  1. 00:17:898 (2,1) - 强迫症表示看到这种blanket没搞好简直就是丧尽天良。
  2. 00:22:986 (2) - don't give more than 1 arrow to repeating slider in lower diffs for noobs' rhythm catching skill's really weak. same issue at 01:20:530 (2) - , 03:17:021 (2) - , too.
  3. 00:33:688 (1) - remove nc, not necessary. 00:51:933 (1) - , 00:57:547 (1) - ,01:05:968 (1) - , 01:22:811 (1) - , 02:32:986 (1) - , 02:35:793 (1) - , 02:45:618 (1) - , 03:32:326 (1) - as well.
  4. 01:11:582 (1) - nc from here should be set at the main downbeat's tick, fix all of them by yourself. (and 02:38:600 (1,2) - , too.
  5. 01:38:249 (1,1) - for the later slider's appeared before the previous one's disappeared, ds here should follow the gap: larger the jump here. this is a must fix.
  6. 02:28:775 (1,1) - gap behind spinner in easy diff should be larger than 4/1. remove 02:30:705 (1,1) - or just change stuffs. this a must fix. same issue at 03:05:354 (1,1) - as well.
  7. 03:21:993 (1) - better to arrange ds here.
  8. to me, this diff need lots of further works to do.
main issues are in lower diffs, idk if you can fix all of them.

you have one chance to call me back to check your map, but i won't do that again if i still think the map's not ok to be iconed.

good luck.
sodarose
[z1085684963's Extra]
不计红点弯的滑条共计8个,统计完毕。

我的摸虽然少但是能给kd啊
jomnhnk

mrdumpling64 wrote:

Hi, mod queue request :3

General

add jomnhnk as tag to all diffs since he/she is guest mapper for your taiko diffs. without it, this makes searching for this map according to mapper impossible.

disable storyboard for taiko diffs

jom's Muzukashii

00:20:881 (47,48) - Ctrl + G? sorry..(drum)
00:42:811 (107,109) - change one or both of these to d? I think it fits the music in general better ok! Thank you!
00:47:021 - add a k here and change 00:47:372 (121) - to d instead, for better chorus lead-in Fixed!
02:07:723 (126) - spinner? yes good!
02:42:811 (1) - move to 02:42:109 - instead, and at 02:43:512 - do the same as 00:47:021 - . (if you accepted that) ok~

Thank you! goood!!

jom's Oni

00:39:477 - add k? sry
00:41:407 (162,163,164,165,166) - change to dkkdk? I think it matches vocal better its drum base (not vocal)
01:38:249 (38) - change to k? sry
01:50:705 (73,74) - Ctrl + G? sry

In addition, I think you can map the end piano part, like the standard mappers did. like this ?? bug?

Good luck :3
Thank you!
:idea: :idea: :idea: :idea:
jomnhnk

-H a y a- wrote:

just some advice>w<

[jom's Oni]
00:11:758 (20) - change to k? ok
00:12:372 (25) - change to d? ok
00:28:425 - add k? interesting xD
00:47:021 (1,2) - change to d d k k? Hummm... thinking
01:00:881 (14,15,16,17,18) - change to kd dk? ......Humm.. but it looks interesting
02:07:196 (166,167,168,169,170,171,172) - change to ddkkddk? ok
02:09:828 (182) - change to d? ok. fixed
02:19:828 (22,23,24,25,26) - change to ddkkd? ...ok
02:44:039 - add d? ok
02:55:325 - maybe you can add 1/6 part here>.> not sure !? 1/6??
[jom's Muzukashii]
00:39:565 - add d? no
01:39:477 - add d? no sry
01:46:670 - add D? ok fixed
Nice Mod! Thank you! :) :)
:idea: :idea: :idea: :idea: :idea: :idea: :idea:
jomnhnk
JJburstOwO
HI 歌很好听~ 随便写点
[Lunatic]
00:28:074 (1,2) - 1/3很奇怪,考虑都延长到1/2
00:39:653 (1,1,1,1) - 02:34:039 (1,1,1,1) - 这真是太难了...
01:12:109 (1,2) - 间距和上面01:11:758 (2,3,4) - 一样
01:17:723 (1,2) - ^
03:14:214 (1,2) - ^
01:21:407 (1) - (420,172)
02:03:337 (6,1) - 这里碰着很不好看..
02:05:618 (3) - 放到下面会好点
03:16:319 (4,1) - 分开

其实没有什么明显的问题,就觉得细节不够
比如02:55:442 (1,2) - 02:56:846 (1,2) - 间距微妙的不同
还有这样的02:40:705 (3,4,1) - 和前面的02:40:354 (2) - 并不平行,但是又偏差不大
整张图都这样就很影响美观了,虽然这根本不算什么问题,也不会有人提出来....

我觉得如果要flow就做到完美,不然就彻底打破它,不要留任何歪掉的痕迹

嘛,一个新人的碎碎念,一起加油吧 :)
Hollow Wings
补个中文版

z1085684963's Extra

  1. 03:05:264 绿线unsnapped。
  2. 00:34:740 (5,6,7,8,1) - 很安静的part没必要大间距连打,普通的放就行。 00:37:196 (2,3,4,5,1) - 同理。
  3. 01:09:828 (5,6,7,8) - 个人建议ctrl+g,跟电吉他而且在01:09:477 (3,4) - 之后可以顺手点。
  4. 02:00:003 (3,4,5,6,7) - ctrl+g。你在01:57:898 (1,2) - 放大跳,但01:59:302 (1,2) - 的节奏一样却放了小跳,还是统一比较好。 01:59:828 (2,3) - 大跳更合曲,在 03:06:056 (3,4,5) - 也可以这么做。
  5. 02:16:144 (5) - nc,这里显然应该断count了。
  6. 02:25:266 (9) - nc,辅助读图,而且你在02:22:811 (1) - 也放了。
  7. 02:54:740 (5) - nc,你在00:58:249 (1) - 也放了,统一一下。
  8. 02:58:074 (1) - 去掉nc,没必要。
  9. 总体来说还行, 梗和梗之间的衔接还可以再提高一下. star *1.
z1085684963

Hollow Wings wrote:

补个中文版

z1085684963's Extra

  1. 03:05:264 绿线unsnapped。
  2. 00:34:740 (5,6,7,8,1) - 很安静的part没必要大间距连打,普通的放就行。 00:37:196 (2,3,4,5,1) - 同理。换了个梗
  3. 01:09:828 (5,6,7,8) - 个人建议ctrl+g,跟电吉他而且在01:09:477 (3,4) - 之后可以顺手点。智商被碾压了
  4. 02:00:003 (3,4,5,6,7) - ctrl+g。你在01:57:898 (1,2) - 放大跳,但01:59:302 (1,2) - 的节奏一样却放了小跳,还是统一比较好。 01:59:828 (2,3) - 大跳更合曲,在 03:06:056 (3,4,5) - 也可以这么做。ctrl+g
  5. 02:16:144 (5) - nc,这里显然应该断count了。
  6. 02:25:266 (9) - nc,辅助读图,而且你在02:22:811 (1) - 也放了。
  7. 02:54:740 (5) - nc,你在00:58:249 (1) - 也放了,统一一下。
  8. 02:58:074 (1) - 去掉nc,没必要。
  9. 总体来说还行, 梗和梗之间的衔接还可以再提高一下. star *1.
谢谢hw,要不再送个泡 :)
Topic Starter
Hakurei Yoru

JJburstOwO wrote:

好 allfix 谢谢~
Mei
晚了好久不好意思,最近懒_(:3
[z1085684963's Extra]

  • aimod里面问题貌似挺多的
    00:23:512 (7) - 这里建议加上NC,另外我觉得这个串有点误导性
    00:39:419 (3) - 这里我感觉没音,而且后面我感觉没压准

[lunatic]


  • 00:12:635 - 00:25:267 还有后面有很多一样的绿线,检查一下把他们去掉
    00:25:267 (1) - 滑条漏音,而且这个漏的很突兀
    00:52:986 (5,6,1) - 十分难读,建议6叠在1的头上
    01:02:986 (9) - 往上边移点感觉会好些

[hhkkyy&Hikari's Hard]

  • 这难度也是无用绿线颇多,建议清理一下
    间奏太密但是ar太低,建议ar8或7.5
    00:11:232 (1) - 这个间距我目押感觉有点怪,建议往右边挪一点
    00:35:091 (1) - 去掉尾巴上的clap
    01:07:372 (1,2) - 间距太小了,和前面的间距结合起来有点对玩家读图误导
    01:17:197 (1) - 怎么clap加到滑条身上了
    01:45:968 这啥都没有怎么还来条绿线。。。


[normal]
  • 绿线
    00:34:039 (5,6) - 间距美丽
    01:34:039 (1,2,3) - ^
    03:13:512 (3) - 为啥是1.2
[ez]
  • 查查aimod
    01:10:179 (1) - 2个长白线1NC,这里开始乱了
Konge
简单写点,不给kd也行
[General]
这曲风...应该是dnb吧,如果是的话在tag里加上dnb和drum and bass
还有像原曲啊, vocal啊, 角色名啊, 专辑名啊统统放进去
[Lunatic]
感觉AR略低啊Orz
有的地方间距不统一,比如00:19:653 (1,2,3) - 00:20:530 (7,8,9) - 00:12:284 (1,2,3,4,1) - 尽量修一下(别告诉我你故意的233)
[z1's Extra]
OD+0.5
其他irc摸过了
美丽
罗马音什么的自己搞吧orz
◆05. Last Train
原曲1:(卯酉東海道) 53 ミニッツの青い海
原曲2:(卯酉東海道) ヒロシゲ36号 ~ Neo Super-Express
编曲:GhostFinal / 作词:蒼羅杏 / 演唱:瑶山百霊
我是沙皮吗还截图
z1085684963

Mei wrote:

[z1085684963's Extra]

[list] aimod里面问题貌似挺多的
00:23:512 (7) - 这里建议加上NC,另外我觉得这个串有点误导性好,故意的
00:39:419 (3) - 这里我感觉没音,而且后面我感觉没压准没事吧这样好读[/list]

23konG wrote:

[z1's Extra]
OD+0.5
Narcissu

General

  1. 使用了消音normal-sliderslide,建議soft也消音
  2. BG 和 BG-sb 文件 均建議1366*768,避免拉伸放大導致的圖片模糊

Easy

  1. 00:47:723 (1) - 錯誤的長度,需要縮1/4弄回2/1
  2. 00:22:460 (1,2) - 錯誤的節奏…… http://puu.sh/h0Hc9/65402eb48c.jpg
  3. 需要補上break time ,連續空兩個非常不合適而且我認為都是不應該空的地方
  4. 需要remap,因為在SV不變的情況下,主歌DS1.4,副歌1.0 ,另外你需要加入一定的音效……建議長白線更換為drum-hitnormal (覺得吵可以換默認的) or 三線 clap。

Normal

  1. 需要remap,因為在沒有分開1/2的情況下使用了大量1/2間隔的物件,這非常難讀,建議參考 https://osu.ppy.sh/b/425387 儘量避免使用 1/2 。或者參考 http://osu.ppy.sh/b/667402 減少1/2出現頻率並且採用堆疊處理 …… 這個BPM 下應該是沒辦法把1/2 分開做normal 的 ……

Hard

  1. 00:22:811 (2) - 建議去掉clap
  2. 00:28:425 - 不介意的話可以用ctrl+shift+I 補上 clap
  3. 00:47:723 - normal-hitfinish 是屬於非常矯揉造作的音效,只適合小清新的音樂。
  4. 00:56:495 (2,3,4,5,6,7,1,2,3,4) - 避免長單點……另外這是主歌不適合做的比副歌難
  5. 01:11:582 (1,2,3) - http://puu.sh/h0Ija/8eb1712c69.jpg 其他連續的1/4折返同理,不必過於在意完整的映射原曲

z1085684963's Extra

  1. 03:20:881 - 曖昧的說法是聽不到聲音的note是unrank ,普遍的說法是音量20以下的note是unrank

Others

  1. 少女你加油……
Kamio Misuzu
[General]
BG比例没问题,不过虽然屏幕会自动拉伸,还是换个1024*768的好点,免得被吐槽。http://puu.sh/h0Qqu/2d55ebf42e.jpg

Extra里的sc2和低难度的sc1没有对应的静音sliderslide音,建议还是加吧。soft-sliderslide 和 soft-sliderslide2

[z1085684963's Extra]
00:11:319 (1) - 换我的话这里肯定不会用spinner带过的,漏的节奏有点可惜。
  1. 大致听的话应该是有这么几个点,00:11:232 - 00:11:582 - 00:11:933 - 00:12:109 - 应该能听的出来。
  2. 00:11:232 - 00:11:582 - 这两个音可以考虑都用3/4slider,尾巴消音。为了表现后面开始变得明快的节奏,我会前一个slider用0.8x,后一个用1.2x体现这种略微蓄力的感觉,后面改回1.0x
  3. 00:11:933 - 00:12:109 - 这两个音非常适合做两个短的1/4slider。
00:12:284 (1) - 如果你改了上面那条的话,这条建议改成连打,短slider接stream,个人还是十分喜欢这种节奏的。当然,考虑到和后面对应的话,不改也完全可以。

00:19:653 (1,2) - 完全叠着有点不好读,错开点?2向右移动一下。

00:39:770 (5,6) - 和00:39:419 (3,4) - 00:40:179 (1) - 这两个的间距最好还是改一下,可以把 34 和 56 靠近点,毕竟拍子不一样

01:00:354 (1,2) - 有点不安全,再移出来一点

01:12:986 (1,2) - ^

[Lunatic]
00:49:565 (2) - 没音,删了。反而00:55:530 - 这个音你漏了

00:55:179 (2) - ^

01:03:600 (2) - ^

01:06:407 (2) - ^

01:59:740 (2) - ^

02:02:898 - 加note

01:41:582 (2) - 这段既然没有跟vocal,这里就拖长到01:42:109 - 吧。好打点。

01:57:898 - slider其实应该在这里才开始加速的,01:46:670 - 这里开始这段应该依旧用慢一点的slider,连打也加着,间距小点。不过既然你已经做成这样了。不改也还行。反正我第一次打的时候被坑了,和我的想法还是有点不一样。。

02:07:723 (1,2) - 其实是1/2。

02:09:126 - 开始到02:16:056 - ,这段snap错了,根本没有1/3,按1/4重做一下。不要折返。

02:19:653 (1,2,3,4) - 1/4

02:52:196 (3) - 删掉,多余

[Hard]
01:23:512 (1) - 去掉NC

02:27:898 (4,5,6,7) - 好像有点难

02:41:407 (1) - 有点难

02:41:758 (2) - NC?

normal easy不看了。。

hard感觉上有点小难。

这歌好啊,赞!
z1085684963

Kamio Misuzu wrote:

[z1085684963's Extra]
00:11:319 (1) - 换我的话这里肯定不会用spinner带过的,漏的节奏有点可惜。
  1. 大致听的话应该是有这么几个点,00:11:232 - 00:11:582 - 00:11:933 - 00:12:109 - 应该能听的出来。
  2. 00:11:232 - 00:11:582 - 这两个音可以考虑都用3/4slider,尾巴消音。为了表现后面开始变得明快的节奏,我会前一个slider用0.8x,后一个用1.2x体现这种略微蓄力的感觉,后面改回1.0x
  3. 00:11:933 - 00:12:109 - 这两个音非常适合做两个短的1/4slider。
不了

00:12:284 (1) - 如果你改了上面那条的话,这条建议改成连打,短slider接stream,个人还是十分喜欢这种节奏的。当然,考虑到和后面对应的话,不改也完全可以。

00:19:653 (1,2) - 完全叠着有点不好读,错开点?2向右移动一下。不了

00:39:770 (5,6) - 和00:39:419 (3,4) - 00:40:179 (1) - 这两个的间距最好还是改一下,可以把 34 和 56 靠近点,毕竟拍子不一样不了

01:00:354 (1,2) - 有点不安全,再移出来一点不了

01:12:986 (1,2) - ^

Narcissu wrote:

General


  • [notice]

    z1085684963's Extra

  1. 03:20:881 - 曖昧的說法是聽不到聲音的note是unrank ,普遍的說法是音量20以下的note是unrank10%
[CSGA]Ar3sgice
表现出很强的潜力
jomnhnk
:) :idea: :idea:
Topic Starter
Hakurei Yoru

jomnhnk wrote:

:) :idea: :idea:
wow jom is come back
KaedekaShizuru
from in game PM

[General]
slider建议静音
紫色的combo color在里面并不好看
有几句歌词的飞入效果个人感觉很多余
最后的KIAI应该从02:44:214开始到03:06:670结束
同一个人做的难度KIAI最好保持一致
[Extra]
灰白色和灰色的combo color没必要藏着掖着不用
节奏重复的太多了
比如这样的
00:15:442 (1,2,3,4,5,6,7,8)
多做几种变化的节奏然后组成一组重复也可以

01:05:968 (1) - 挨到HP bar了
01:39:653 (1) - 与01:40:004 (2,3,4) - 不在一条直线上并且挨到了HP bar
02:03:161 (7) - NC
03:06:319 (6) - NC

[Lunatic]
00:45:793 (4) - NC
01:41:582 (2) - 延长到01:42:109
02:05:267 (2) - 这个slider感觉蜷成这样很莫名
02:30:003 (4,1) - 建议保持跳跃的间距
02:31:582 (1) - 同02:05:267 (2)
02:37:021 (6) - 建议挪到02:37:196 (1)的右边某个合适的位置
02:40:003 (1) - 与02:40:354 (2) 保持一条直线上

[Hard]
02:40:003 (1,2,3,4) - 建议间距一致

[Normal]
还没上音效么?
00:15:442 (1) - 挨到HP bar了
00:44:565 (3) - ↑
02:33:688 (3,1) - 保持一条直线
02:34:389 (1,2) - 保持平行
03:16:495 (1,2,1,2,1,2) - 对于NM来说太难了
03:32:326 - 不要漏掉最后这个音

[Easy]
00:12:284 (1,1) - blanket
00:14:039 (1,2) - ↑
02:30:179 (1) - 建议删掉 从02:31:582 (1) - 开始即可

于是又机智地水了一摸
Topic Starter
Hakurei Yoru

KaedekaShizuru wrote:

from in game PM

[General]
slider建议静音 ??不是有静音吗
紫色的combo color在里面并不好看
有几句歌词的飞入效果个人感觉很多余
最后的KIAI应该从02:44:214开始到03:06:670结束
同一个人做的难度KIAI最好保持一致 ok
除了Lun的slider其他都改了下
Hollow Wings
recheck

General

  1. sb警告全diff统一。
  2. soft-hitclap3.wav短于100ms,换个文件。
  3. normal-hitwhistle2.wav没用上,删掉。

z1085684963's Extra

  1. 00:39:419 (3,4,5,6) - 这段不是1/6.

Hard

  1. 02:42:811 (1,2) - 跳太大了。
  2. 03:10:881 (1,2) - 分开。

Normal

  1. 00:06:319 (2,1) - 这略难。
  2. 00:17:547 (2,3) - 别挡。
  3. 00:57:547 (1,2) - ds怎么回事?统一。
  4. 01:08:775 (1,1) - ^
  5. 01:17:196 (1) - 碰血条。
  6. 01:24:214 (1,2) - 低难度这种antiflow少搞,还有01:39:302 (2,1) - 这种。
  7. 。。。。。。

Easy

  1. 02:08:074 这break也太长,估计要被点草。
  2. 03:10:881 (1) - 这种滑条也是。
  3. 03:16:495 (1) - ds统一。
嗯你找别人泡吧,好好改改要rank不难。

good luck.
Kencho
[General]
  1. 01:57:898 - 到02:09:126 - 應該是kiai time,各難度都加上吧
[Lunatic]
  1. 整個圖感覺像Extra
  2. 00:52:811 (4,5,6) - 三個一起移,把5移到00:53:337 (1) - 然後4再稍微移右一點02:14:039 (6) - 換成兩個1/4滑條會更好02:33:863 (6,7,8,9,1) - 間距統一
    02:39:126 (3,4,5,6,7,1,2,3) - 567看起來太容易誤認了,間距可以大點
[z1085684963's Extra]
  1. Extra用OD8?
  2. 最後那段在HR下HP9.8很容易掉光血,所以要多點NC
    03:21:381 (3) - NC
    03:21:993 (5) - ^
    03:27:724 (1) - ^
    03:29:087 (3) - ^
[Hard]
  1. OD6如何?
  2. 00:06:846 (6,1) - 其實這種在打圖的時候自己會stack的,所以個人覺得疊起來也沒問題,排版也比較整潔。後面也有類似的問題,不過不改也沒事
    00:32:284 (1,3) - 不要碰到
    nice diff
[Normal]

  • 00:23:512 (3) - 換成一個1/2滑條和1個單點會好點,因為滑條尾不建議是重音
    00:33:688 (4,5,6,7) - 這樣放太難看,試試4旋轉60度形成5,5再旋轉60度得形成6,如此類推,這樣放會好看點
[Easy]
  1. 00:54:740 (2) - 碰血條
    02:06:319 (1) - 試試這樣02:09:126 - 到02:20:354 - 這段normal有break為何easy不break
    03:12:284 (2) - 碰血條
加油,祝順利起飛;w;
Hyasalia
As in-game req
[Notice]
  1. Sth. just unimportant (you can always ignore it)
  2. My personal opinion and suggest
  3. Highly recommended (plz think over it)
[Normal]
  1. 00:22:109 (3) - 这种滑条不好看,要么换成弯点的,要么干脆直线
  2. 00:22:109 (3) - DS
  3. 00:23:863 (4) - ^
  4. 00:24:214 (1) - 这种超过一拍的原地stack不是很推荐用在低难度,后面还有很多就不说了
  5. 00:34:389 (6,7) - 挤在一起了,不要太多的重叠低ar下不好读
  6. 01:00:354 (3) - 改成和00:58:951 (1) - 一样的弧度
  7. 02:04:565 (2) - DS,1.24了,稍微调整下就行
  8. 02:23:161 (1,2,3,4) - 怎么突然从1.2到1了,DS固定比较好。你一些地方用1.2一些地方用的1不知道是手误还是故意的,请调整下整张图的DS
  9. 02:28:775 (1) - DS
  10. 02:47:723 (3,1) - DS
    另外作为Normal NC感觉用的太勤快的,最好改一下
    EZ摸不出啥,DS和NC和NM一样也有点问题,也是要改一下比较好
[Hard]
  1. 00:34:389 (2,3) - 太近了,会误读成1/2,拉远点或者干脆补全1/2
  2. 01:22:986 这里音挺重的,可以补个note
  3. 01:26:144 (1,2) - 这里后面也一样,可以多加点节奏
  4. 02:43:688 (4,5) - 感觉这里不应该大跳,缩短点距离吧
[Lunatic]
  1. 00:39:828这里应该有个重音
  2. 00:39:302 (1,2,3,1,2,1) - 这一段你这样放会让人读成,23和12是1/4或者1/6,另外2这里的音应该是连续的1/6,而且00:39:828还漏了个重音。
    这里我推荐舍弃1/6,试试下面这样
    SPOILER
    http://puu.sh/hOhW0/573f075e53.jpg
  3. 01:09:653 (4) - 网上放一点把5挡住了
  4. 02:31:232 (6,1) - 这里红线有音的吧,改成3连?
  5. 02:42:284 (1) - 去掉nc吧,没必要单独一个
  6. 02:54:916 (6) - 这里最后的蓝线好像没有音,换成3连?
    感觉排版节奏都不错啊
[z1085684963's Extra]
  1. 01:36:846 (1,2,3,4) - 这个是不是太靠近角落了啊,稍微放回来一点吧
  2. 02:13:337 (1,2) - 1往右边转一点,2好打一点
  3. 02:54:740 (1,2) - 中间蓝线有个音挺明显的,补成三连?
  4. 03:06:319 (6) - 这里换间距可以nc一下
    Z1这图摸不动,有点厉害,另外就用z1's Extra吧,感觉那么长一串好奇怪
挺不错的,Good Luck :)
tutuhaha
M4M
[Easy]
00:25:267 (2,1,2) - 间距统一
00:12:284 (1) - easy用1/2滑条就算是折返好像也会被艹
00:15:442 (1) - 就我听到的来说NC应该加在这里,然后后面依次推一个
00:39:302 (3,4) - 不确定这个会不会因为尾巴靠太近而导致所谓的读图不清而被艹
00:41:407 (5,1) - ...都要摆造型了就blanket好一点?
01:03:161 (2) - 往右移一格然后01:01:758 (1,2,1) - 之间的间隔就看起来不那么逼死强迫症了
01:18:600 (1,2,3) - 间距统一
01:38:249 (1,2) - easy现在强制性间距必须统一,too bad so sad, 所以这个梗不能用
01:46:670 (x) - 把break拉到这里开始
01:56:495 (1,2) - 同上上
02:06:319 (1,1) - 同上
02:28:775 (1,1) - 后一个1稍微搞得smooth一点可以和前一个1弯的轨迹一样
03:10:881 (1) - 结尾我还是建议和前面一样拉到白线,虽说红线的音强但是考虑到easy的难度,红线接白线的距离太有迷惑性
...才发现这里的间距怎么变成1.3x了.....easy并不建议用不同间距
先摸一个diff...我休息一下..

[Normal]
00:06:319 (2,1) - ...我看到了你的努力..但是它还是好丑...
00:07:723 (2,1) - 2的尾部别特意往1靠比较好
00:36:495 (1) - 无意义NC我觉得
00:36:495 (1,1,2) - 间距
00:44:565 (3,1) - 拉成一条直线
00:50:530 (1,2,3) - 节奏
https://osu.ppy.sh/ss/3133862
00:57:196 (4,1) - normal基本上和easy的要求一样,间距统一,毕竟是低难度diff
01:01:758 (1,2,3,4) - 节奏和00:50:530 (1,2,3) - 节奏的建议一样
后面还有相同的节奏类型我就先不说了
01:10:530 (2,3) - flow很奇怪,3应该要往左走
01:16:495 (2,1) - 间距
01:17:196 (1,2,1,2) - 间距
01:31:933 (2,1) - 靠太近了
我不确定这里....这段确实有很明显的强弱变化但是...果然normal还是不能用不同间距和SV变化的吧...所以还是用1.2x,我反正觉得是这样,你要是还想抢救一下可以去问问红名
01:41:758 (2,3) - blanket
01:46:670 (x) - 把break拉到这里开始
02:14:389 (3,1) - 碰到HP条了,拉下来
02:21:758 (1,2,3) - 搞平行
02:24:565 (1,1) - 遮着蛮丑的..
继续补完..........

[Hard]
00:01:407 (1,2,3) - 间距统一
00:07:723 (3) - 尾巴稍微往上拉一点
00:35:793 (2,3,4) - 间距统一
00:38:600 (3,4) - ...好挤...而且间距...这样你还不如把折返取消然后搞两个slider
00:41:933 (x) - 这边是有音的,所以你搞这么短间距会很奇怪,要不这里加音要不就间距拉大
00:42:109 (1,2) - 还是用普通间距比较好
00:43:512 (1,2,1) - 同样的节奏同样的类型结果用的间距差过大玩起来很奇怪
00:57:547 (1,2,3,4) - 要跳就四个一起跳,就在2,3中间跳很奇怪
01:04:565 (1,2,3) - 间距
01:05:968 (1,2,3) - 间距
02:20:354 (1,2) - 这个间距因为和后面的一样1/2拍一样所以其实蛮难读也蛮难打的
后面的相同的问题就不说了
02:58:951 (3,4) - 02:59:302 (5,6) - 间距统一
要是能把这个hard里的间距问题搞搞我觉得还是蛮好玩的
...凌晨2点起的床...让我再补一下觉orz...
继续补完..


[Lunatic]
00:02:284 (5) - 横着比较好
00:20:530 (7,8,9) - 间距统一
00:51:232 (6,7,8,9,1) - 这一块的间距很容易读错
01:00:793 (2) - delete
01:05:267 (3,4,1) - 间距统一
01:06:407 (2) - delete
01:09:126 (2) - ctrl+g
01:11:582 (1) - ...nc意义?
后面就不说了
01:59:740 (2) - delete
02:36:378 (1,2,3) - 就音乐部分来说听不出来符合这个间距的重音
然后这个难度和hard的难度差有点危险啊

[Extra]
00:06:846 (1,1) - 这个节奏就对了我觉得→Lunatic难度
00:26:144 (2) - 这个flow往下走比较好,现在有点太右边了
00:28:074 (1,2,3,4) - 不太想争论是不是1/6,所以我建议直接1/4跟人声
00:32:109 (8) - 和前面的那个2 overlap?
00:48:249 (2) - 这个遮盖程度对我来说忍受不了
01:00:881 (2) - 同上
01:13:512 (2) - again
01:18:600 (1) - 这个NC从2开始比较好
01:20:793 (4) - delete
01:57:898 (1,2) - 01:59:302 (1,2) - 同样的节奏还离得这么近,我觉得用同样的类型摆比较好
02:10:354 (1) - 这个NC实在没啥意义...都遮住了你再怎么加也是看不清的......后面的不说了
02:21:845 (2) - 02:22:021 (4) - 02:22:196 (6) - 02:22:372 (8) - 都删掉后的节奏比较好
02:24:652 (2) - 02:24:828 (4) - 02:25:003 (6) - 02:25:179 (8) - 同上
这样对后面的1/4的节奏的衔接也会比较流畅
03:12:811 (3,4,5,6,7) - 遮盖程度不能忍

唔,有很多细节上的问题啊.....我觉得z1085684963在间距的处理上好很多所以他的diff看起来比较干净,要不你们内部互助一下?
最近有点耐心的modder太少了,我觉得这张图找那些特别喜欢扣细节写论文的人过来摸提升会比较大
GL
Topic Starter
Hakurei Yoru

Hyasalia wrote:

hard没怎么改……
但lun和nm allfix
非常感谢!
salinqi
不会摸图;w;随便写了写,觉得摸得不好就无视我吧


[Easy]
02:28:775 (1) - 觉得这里用折返听着有点奇怪

[Normal]
00:32:284 (1,2,3) - = =感觉间距太小的时候放成这样不好看诶 不要包比较好 比如00:50:881 (2,3,4) - 这种就好看很多
00:40:003 (2) - 这里用note的话 00:40:179 - 这里就缺鼓点了所以是不是用1/2滑条
00:57:547 (1,2) - 这个空拍个人觉得有点怪。。 00:57:898 - 我会比较喜欢这里补一个
01:07:372 (1,2) - 不重叠的话2 3 4的节奏会容易读懂一点
03:15:091 (4) - NC?感觉这一段其他句子都是3~4个一组 这一句突然有点长

[Hard]
00:24:565 (3,4) - 可以放近一点,让3和4的头看起来和前面一样ds会美观一些
01:22:986 - 这里有鼓点,可以加note
01:28:600 - ^
02:27:372 (1,2,3,4,5,6) - 我感觉要么是1放个跳要么3放,放在6那里怪怪的,6并不是强音
02:33:688 (2,3) - blanket

[Lunatic]
00:28:775 (1,2,3,4) - 这是什么;w;会吓到玩家的 用1/4可能还没那么吓人
00:45:618 (3,1) - 这个距离拉大一点吧
01:09:653 (4) - 滑条变速用NC提醒一下?
02:08:600 (4) - ^
01:19:302 (4,5,6,7) - 首先感觉456这里音比较弱没必要增大ds,其次感觉7被挡住了不好看……
03:09:302 (5,1) - 把1放远一点?
03:14:126 (4) - 变dsNC提醒 然后03:14:389 (1) - 取消NC


这么正常的歌也放这么多读图梗太丧病了啦
Good luck!
Topic Starter
Hakurei Yoru

salinqi wrote:

lun的NC还有Hard的blanket改了,其他的确实不打算动……
tutuhaha
摸补完鸟~
Iolite
要重做吗?
快搞for rank~
真的不能让我做个gd吗~~
[ Erika ]
能帮你做些太鼓的模式吗?
Topic Starter
Hakurei Yoru

[ Erika ] wrote:

能帮你做些太鼓的模式吗?
抱歉啦 暂时不需要了
[ Erika ]
好的
Topic Starter
Hakurei Yoru

LunaSaika wrote:

要重做吗?
快搞for rank~
真的不能让我做个gd吗~~
必须要啊 如果你愿意做light in的话就更好了
X Light

LunaSaika wrote:

要重做吗?
快搞for rank~
TtmnZk
Tt's Normal

里面里面有两个音效,恩,没了,就这样
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