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Gavin G - Reach Out

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quiz-chan_DELETED
Couldn't let this get away unmodded by me. \o/

[General]
Nothing really.

[Easy]
Has kinda many whistles, don't you think?

Nothing to be remarked, nice work!

[Normal]
00:22:435 - Lovely!
00:33:729 (1) - What is this? This shape is really ugly, can't tell if wave or <generic>.
00:39:376 (1) - Same. Maybe try something with red nodes.

But all in all, not really objective issues to be found. Cool!

[Hard]
00:22:435 (1,2,3,4,5,6) - Too much 1/2. You should do something similar to Normal here imo.
00:30:552 (1) - Justify or erase NC.
00:42:552 (1,2) - Why didn't you just copy one slider, paste it and then turn it by 180°? looks much better imo. Do the said with (2) and replace the copy with current (1).
00:43:964 (4,5) - Space them further away; from each other and (3). You might also wanna NC (4), you might know what I mean.
00:47:494 (3) - Misplaced clap on purpose?
00:49:788 (5) - ^
01:07:964 (1) - Drum sampleset on repeat; do the same where possible, on that tick.

A bit too easy for a Hard imo. Next time, try more SV and a bit more AR, accordingly.

[Insane]
00:45:023 (7,8,9,10) - They *are* and *sound* totally out of place. IF you're going to keep them, which is pointless imo, at least silence them (Soft sampleset). Do it like in Hard imo, with two 1/2+repeat sliders.
00:43:964 - But up to here, you hit the rhythms perfectly, which I like really much about the diff! nicely done
01:08:494 (2,3,4,5,6) - This stream actually feels kinda odd; somehow it just doesn't fit in here. Try triples like before.

You sorta started using pentuples all over the place for no recognizable reason, but I'm not going into detail because saying "it just feels weird/doesn't fit" doesn't explain what I feel with them. But otherwise, plays nicely, gj.

Good luck!

(no need for kd btw)
Cherry Blossom
Hello.

Lizzy wrote:

[Insane]
00:45:023 (7,8,9,10) - They *are* and *sound* totally out of place. IF you're going to keep them, which is pointless imo, at least silence them (Soft sampleset). Do it like in Hard imo, with two 1/2+repeat sliders. used soft hitsounds.
00:43:964 - But up to here, you hit the rhythms perfectly, which I like really much about the diff! nicely done
01:08:494 (2,3,4,5,6) - This stream actually feels kinda odd; somehow it just doesn't fit in here. Try triples like before. It is intentional here, i just want to vary different rhythms i used, this kiai is long, so i should use different patterns.

You sorta started using pentuples all over the place for no recognizable reason, but I'm not going into detail because saying "it just feels weird/doesn't fit" doesn't explain what I feel with them. But otherwise, plays nicely, gj.
Thanks for modding o/
Update :


SPOILER
osu file format v13

[General]
AudioFilename: Gavin G - Reach Out.mp3
AudioLeadIn: 0
PreviewTime: 43964
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 22788
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Reach Out
TitleUnicode:Reach Out
Artist:Gavin G
ArtistUnicode:Gavin G
Creator:Secretpipe
Version:Cherry Blossom's Insane
Source:
Tags:liquid dnb drum and bass Harris ProfessionalBox Cherry Blossom TrigonometrY
BeatmapID:474549
BeatmapSetID:199335

[Difficulty]
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CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

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204,272,79788,1,2,0:0:0:0:
204,272,79876,1,0,0:0:0:0:
204,272,79964,2,0,L|100:268,1,100
308,176,80317,2,0,L|412:172,1,100,10|0,0:0|0:0,0:0:0:0:
204,76,80670,6,0,L|100:72,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
312,32,81199,1,0,0:0:0:0:
312,32,81288,1,0,0:0:0:0:
312,32,81376,1,2,0:0:0:0:
308,176,81552,1,0,0:0:0:0:
416,128,81729,2,0,P|428:180|416:228,1,100,10|0,0:0|0:0,0:0:0:0:
256,272,82082,6,0,L|132:268,1,100,2|0,0:0|0:0,0:0:0:0:
48,216,82435,1,8,0:0:0:0:
148,48,82611,1,2,0:0:0:0:
148,48,82699,1,0,0:0:0:0:
148,48,82788,2,0,P|160:96|148:144,1,100
48,312,83141,2,0,P|36:264|48:216,1,100,10|0,0:0|0:0,0:0:0:0:
256,192,83494,6,0,L|372:188,1,100,0|2,0:0|0:0,0:0:0:0:
456,120,83847,1,10,0:0:0:0:
352,72,84023,1,0,0:0:0:0:
356,188,84199,1,2,0:0:0:0:
444,12,84376,1,0,0:0:0:0:
256,128,84552,2,0,L|264:232,1,100,10|0,0:0|0:0,0:0:0:0:
456,336,84905,6,0,L|463:236,1,100,2|0,0:0|0:0,0:0:0:0:
356,188,85258,1,8,0:0:0:0:
456,120,85435,1,2,0:0:0:0:
456,120,85523,1,0,0:0:0:0:
456,120,85611,1,0,0:0:0:0:
364,296,85788,1,0,0:0:0:0:
256,128,85964,2,0,L|368:124,1,100,10|0,0:0|0:0,0:0:0:0:
160,172,86317,6,0,P|148:124|160:76,2,100,0|2|10,0:0|0:0|0:0,0:0:0:0:
256,348,86847,1,0,0:0:0:0:
256,348,86935,1,0,0:0:0:0:
256,348,87023,1,2,0:0:0:0:
256,228,87199,1,0,0:0:0:0:
364,280,87376,2,0,P|376:232|364:184,1,100,10|0,0:0|0:0,0:0:0:0:
148,183,87729,6,0,P|136:231|148:280,1,100,2|0,0:0|0:0,0:0:0:0:
256,228,88082,1,8,0:0:0:0:
256,228,88258,1,0,0:0:0:0:
363,280,88435,2,0,P|376:231|363:183,1,100,0|0,0:0|0:0,0:0:0:0:
256,52,88788,1,8,0:0:0:0:
256,228,88964,1,0,0:0:0:0:
256,228,89052,1,0,0:0:0:0:
256,228,89141,5,2,0:0:0:0:
360,92,89317,1,2,0:0:0:0:
152,144,89494,1,8,0:0:0:0:
296,300,89670,1,2,0:0:0:0:
256,52,89847,1,2,0:0:0:0:
64,212,90023,1,8,0:0:0:0:
212,180,90199,1,0,0:0:0:0:
212,180,90288,1,0,0:0:0:0:
212,180,90376,1,0,0:0:0:0:
212,180,90464,1,0,0:0:0:0:
212,180,90552,5,4,0:0:0:0:
ProfessionalBox
Updated the hitsounds ~
Topic Starter
Secretpipe
Basically remapped the map due to Yuzu-'s mod ! Thanks a lot! I used all of your advices :D

Also , thanks a lot to Lizzy , I basically all fixed !
Irreversible
IRC hard diff :3 good luck!

21:32 *Secretpipe is listening to [http://osu.ppy.sh/b/474549 Gavin G - Reach Out]
21:32 Secretpipe: 1min drain though
21:32 Secretpipe: lol
21:33 Irreversible: 00:23:317 (3) - unrankable because too silent, not audible enough
21:33 *Irreversible is editing [http://osu.ppy.sh/b/490260 Gavin G - Reach Out [Hard]]
21:33 Secretpipe: thanks *make love hard*
21:33 Irreversible: 00:28:964 (3) -
21:33 Irreversible: same
21:33 Secretpipe: oh nvm XD
21:33 Secretpipe: let's see
21:33 Secretpipe: 10% ? Should I put 30% ?
21:34 Irreversible: ya seems better
21:34 Irreversible: 00:36:199 (2) -
21:34 Secretpipe: lemme just delete the greenline
21:34 Secretpipe: lol
21:34 Irreversible: how about: http://puu.sh/bOVgu.png ? it also makes a better flow to the next one :P
21:35 Irreversible: 00:40:964 (1) - move a bit up, to follow the sliders flow-line
21:35 Secretpipe: nice idea
21:35 Irreversible: 00:43:611 - i'm a bit sad that this beat got skipped.. maybe you should add something?
21:36 Irreversible: 00:50:141 (6) - the spacing isn't so good here, because well, the 1/2 spacing was consistent all the time but here it's so low, you should stick to the normal used one
21:37 Secretpipe: 00:43:611 - I should add something ? where for example ? :3
21:37 Irreversible: a circle
21:37 Irreversible: xD
21:37 Secretpipe: yeah but where xD
21:37 Irreversible: 01:04:788 (3,1) - i think this flow is amazing :D http://puu.sh/bOVtz.png
21:37 Secretpipe: inb4 in your bumhole
21:38 Irreversible: try this:
21:38 Irreversible: http://puu.sh/bOVxz.png
21:38 Irreversible: the timeline: http://puu.sh/bOVyo.png
21:39 Secretpipe: sure , this is amazing
21:39 Secretpipe: sec!
21:43 Secretpipe: fixed
21:43 Irreversible: hmm
21:43 Irreversible: what happened
21:43 Secretpipe: 00:50:141 (6) - what about this ? :D
21:43 Irreversible: all of a sudden i'm in titlescreen XD
21:43 Secretpipe: wtf XD
21:43 Irreversible: i think too much time passed
21:43 Irreversible: xDD
21:43 Secretpipe: LOL XD
21:44 Irreversible: 00:50:141 (6) - 232 128
21:44 Irreversible: and then adjust the rest
21:44 Irreversible: 01:18:905 (3,1) - http://puu.sh/bOVZL.png
21:45 Secretpipe: 00:50:670 (7) - this slider go to heaven
21:45 Secretpipe: lol
21:45 Irreversible: yeah >_<
21:45 Irreversible: maybe rotate 6 a bit idk
21:45 Irreversible: 01:21:376 (3,4,5,1) - i think you should apply this, for flow and aesthetics again .. i mean overall your map is pretty fine, but sometimes the placement is a bit odd
21:45 Irreversible: http://puu.sh/bOW3Z.png
21:50 Irreversible: that's basically it :D
21:50 Irreversible: you should work a bit more on the placement, like the places i've mentioned
21:50 Irreversible: and then it should be good to go
Xinely


Red : must be fixed
Blue : highly suggested


  • General
  1. tell me why add "TrigonometrY" in tags? o.o
  2. Swap the combo4 with combo5.. combo3 and combo4 are almost similar so a little different to see the combo changing here


  • Easy
  1. 00:25:611 (2) - inconsistency spacing (1,08x) here, make sure place the slider around 1,0x >_<
  2. 00:36:905 (4) - nazi, but try move the tail to 224,248? it has better flow than previous imo :3
  3. 00:43:964 (4) - if would be nice if you change the slider into 1/1 slider repeat here. it following the music better ><
  4. 00:48:199 (4) - the whistle on slider's body is really weird and loud here. please remove it :C
  5. 00:53:847 (4) - ^
  6. 00:59:494 (4) - ^
  7. 01:05:141 (3) - ^ well i don't like to mention all but i would say all sliders which have whistle on body here are totally weird Q_Q
  8. 01:05:141 (3) - make symmetrical between this slider and previous slider example move the tail to 84,312
  9. 01:22:082 (3) - move to 116,56 for better flow here. it could improve the design as well


  • Normal
  1. 00:51:376 (2) - try avoid the stack since sometimes newbie could confuse with that. move to 300,176 instead
  2. 00:55:258 (2) - inconsistency spacing (0,92x) here
  3. 00:59:141 (7) - try avoid the stack same as i explained before. move to 300,300
  4. 01:06:552 (2) - nazi but flow can improved if you flip the slider http://puu.sh/bQzSD/e9c1ccacfa.jpg
  5. 01:10:082 (5) - nazi again but this slider and previous slider seem a little bit closer. move to 364,112 for make them a little bit far lol
  6. 01:13:611 (1) - the design 50% looks messy for me, if i were you i would try to make something like http://puu.sh/bQA7R/49623c1d77.jpg


  • Hard
  1. 00:25:964 - also 00:31:611 - i would say to map something even easy rhythms are fine here. it looks inconsistency because you mapped the whole of that breaks on Normal
  2. 00:23:317 (3) - the anti jump and flow look so bad for me, i would say move to 440,88
  3. 00:28:964 (3) - same reason as above, move to 64,180. also 00:28:082 (1) - the flow of this circle a little bad too. i would move this circle to 380,128
  4. 00:34:082 (2) - finish on slider's head. you give the finish on Normal diff so don't be inconsistency here
  5. 00:38:494 (5) - just my taste but imo the flow feels better when you move this circle to 456,272
  6. 00:40:258 (3) - maybe just for me but i don't really like a small jump here because the musics are weak here
  7. 00:44:317 (2) - aw the flow.. the circle should be on leftward because the curve of previous slider. i would say move to 200,152 here
  8. 00:46:082 (3,1) - blanket please ;-;
  9. 00:49:258 (3) - another flow issue, try make the curve on slider to rightward instead so you can keep the natural of flow, move the 2nd node to 216,344
  10. 00:50:317 - are you sure to skip this music? O.o , this music is part of important music of this song so yeah, really weird to skip this one actually
  11. 00:53:141 - ^
  12. 00:55:258 (1) - actually when i testplay it, i feel the jump not really good here. i prefer to use normal spacing here but i guess it just my taste here
  13. 00:58:258 - the music is loud too, try map it? it really feel empty here
  14. 00:58:788 - ^
  15. 00:59:317 (4,5) - very nazi but stack please. the anti jump looks messy here, also NC 00:59:494 (5) - for consistency
  16. 01:01:964 (3) - i would say to avoid the jump here, since in theory, it should be jump on stanza rather than in 4th whitetick here
  17. 01:04:435 - same as 00:58:258 -
  18. 01:15:199 - and 01:15:729 - are same as above
  19. 01:29:494 (2,3) - i'm sure this jump would be trap for this diff.. at least please reduce it ;-;


  • Insane
  1. 00:29:670 (4) - maybe you can remove this circle. since the part is really calm, i would say to give a little bit rest 1/1 here ><
  2. 00:50:670 (5) - i know the music of this slider's head but it same for 00:51:023 - too so i would say to keep consistent spacing by move 00:50:670 (5) - to 296,224 here
  3. Nice Insane

imo the hitsound in Easy can improved a lot here, im a little bit worrying from Hard to Insane but i guess that's fine

Good Luck~
Topic Starter
Secretpipe

Xinely wrote:



Red : must be fixed
Blue : highly suggested


  • General
  1. tell me why add "TrigonometrY" in tags? o.o he did SB
  2. Swap the combo4 with combo5.. combo3 and combo4 are almost similar so a little different to see the combo changing here It's totally fine imo.



  • Normal
  1. 00:51:376 (2) - try avoid the stack since sometimes newbie could confuse with that. move to 300,176 instead It wont be confusing cause it plays nicely and this isn't the easiest diff in the mapset ! :P Don't forget that newbies begin to play by playing Easy :P
  2. 00:55:258 (2) - inconsistency spacing (0,92x) here Nice catch! I also fixed a stack !
  3. 00:59:141 (7) - try avoid the stack same as i explained before. move to 300,300 It's fine actually
  4. 01:06:552 (2) - nazi but flow can improved if you flip the slider http://puu.sh/bQzSD/e9c1ccacfa.jpg No , the flow is actually good here ,it's ciurved like a loop!
  5. 01:10:082 (5) - nazi again but this slider and previous slider seem a little bit closer. move to 364,112 for make them a little bit far lol This is not close! Also , the note is stacked with 01:09:023 (3) - so I prefer keep that placement
  6. 01:13:611 (1) - the design 50% looks messy for me, if i were you i would try to make something like http://puu.sh/bQA7R/49623c1d77.jpg
Nah , it'll be too straight and flow will be kinda broken



  • Hard
  1. 00:25:964 - also 00:31:611 - i would say to map something even easy rhythms are fine here. it looks inconsistency because you mapped the whole of that breaks on Normal I mapped the breaks a few days ago but I remapped the diff so I think I'll keep it at it is actually!
  2. 00:23:317 (3) - the anti jump and flow look so bad for me, i would say move to 440,88It plays fine!
  3. 00:28:964 (3) - same reason as above, move to 64,180. also 00:28:082 (1) - the flow of this circle a little bad too. i would move this circle to 380,128 Same as above, it's really neat when playing imo.
  4. 00:34:082 (2) - finish on slider's head. you give the finish on Normal diff so don't be inconsistency here Done
  5. 00:38:494 (5) - just my taste but imo the flow feels better when you move this circle to 456,272 nah , I wanted to keep a triangle shaped pattern.
  6. 00:40:258 (3) - maybe just for me but i don't really like a small jump here because the musics are weak here I wanted to emphasize the vocals here so I'd prefer keep it !
  7. 00:44:317 (2) - aw the flow.. the circle should be on leftward because the curve of previous slider. i would say move to 200,152 here Fixed but in another way!
  8. 00:46:082 (3,1) - blanket please ;-; This is already blanket ;w;
  9. 00:49:258 (3) - another flow issue, try make the curve on slider to rightward instead so you can keep the natural of flow, move the 2nd node to 216,344 Fixed
  10. 00:50:317 - are you sure to skip this music? O.o , this music is part of important music of this song so yeah, really weird to skip this one actually Nice catch , fixed!
  11. 00:53:141 - ^ Nah ,I'll keep my slider here for emphasize the drum o.o
  12. 00:55:258 (1) - actually when i testplay it, i feel the jump not really good here. i prefer to use normal spacing here but i guess it just my taste here the cursor movement here is completly feeling natural here so I'll keep my spacing here!
  13. 00:58:258 - the music is loud too, try map it? it really feel empty here This is not a really important beat
  14. 00:58:788 - ^ Basically the same thing
  15. 00:59:317 (4,5) - very nazi but stack please. the anti jump looks messy here, also NC 00:59:494 (5) - for consistency Both fixed!
  16. 01:01:964 (3) - i would say to avoid the jump here, since in theory, it should be jump on stanza rather than in 4th whitetick here Your idea is neat but the placement is actually fine , it's just the low AR in the editor :p
  17. 01:04:435 - same as 00:58:258 - Same thing as 00:58:258
  18. 01:15:199 - and 01:15:729 - are same as above ^
  19. 01:29:494 (2,3) - i'm sure this jump would be trap for this diff.. at least please reduce it ;-; This is the end of the diff. Also , I use special hitsounds here so I want emphasize them by adding some difficulty here!


imo the hitsound in Easy can improved a lot here, im a little bit worrying from Hard to Insane but i guess that's fine The gap between Hard and Insane is totally fine actually!

Good Luck~ Thanks for modding!
Maruyu
hai, rechecking on your hard difficulty, since it was remapped~

Hard Gay v2


  1. 00:33:729 (1,2,3,4,5,1,2,3) - This is a repeating issue of what you did previously, it's a bit less dense than the rest of the rhythms at start and it misses a few beats. Try using something like this, it'll sound great:
  2. You might want to add a circle at 00:39:199 and replace 00:39:376 (1) - with a 1/2 slider. It feels much better in the sense that the new circle helps get into the rhythm since previous note ends on red tick and the vocals start where the 1/2 slider would be. Please, do fix this~
  3. 01:12:729 (2,3) - Do something like this with the rhythm, it creates an interesting effect with the vocals:
Maybe there are a few more rhythmic stuff I missed, but I focused the section above on it and most of it looked solid this time. You might want to go over it again and make sure it's good. Good work with the remap~, I'll focus more on the map itself now:

  1. 00:22:435 (1,2,3) & 00:28:082 (1,2,3) - I'd point the spacing you use on these as a bit counter intuitive. Not in the meaning that it's not readable or not playable or whatever, but I personally would have expected to see 00:22:788 (2) a bit closer to 00:22:435 (1) and then a jump to 00:23:317 (3). To something even more neat like adding a lower sv like 0.75x or 0.8x on the sliders would be very interesting imo. Now don't get me wrong, this is a suggestion; it looks okay just as is so you don't have to change~
  2. 00:43:964 (1,2,3,4) - The following placement seems more neat: 00:43:964 (1) on (319|145), 00:44:317 (2) on (216|105), 00:44:494 (3) on (292|242) and
    00:44:847 (4) on (360|375).
  3. 00:46:788 (1,2,3,4) - I personally dislike the way how this flows, you might want to try something like this:
  4. 00:50:670 (7) - Fix the blanket, should make things a bit better~
  5. 00:54:376 (2,1) - You should probably stack these, it looks a bit unclean otherwise.
  6. 01:05:670 (2,5) - ^
  7. 01:07:964 - you should totally divide the kiai here so that it has a kiai fountain. Matches the SB pretty well~

Not much else comes to mind when looking at this, but since I might have missed something I'd recommend you'd keep getting a few more mods first. It has potential, you just have to use it c:
Cherry Blossom
Hello.

Xinely wrote:


  • Insane
  1. 00:29:670 (4) - maybe you can remove this circle. since the part is really calm, i would say to give a little bit rest 1/1 here >< Not really, this follows something which is audible enough, and it will be weird if there is a 1/1 here imo.
  2. 00:50:670 (5) - i know the music of this slider's head but it same for 00:51:023 - too so i would say to keep consistent spacing by move 00:50:670 (5) - to 296,224 here i don't really like the placement here, i prefer the current one which is airy and comfortable to play.
  3. Nice Insane

imo the hitsound in Easy can improved a lot here, im a little bit worrying from Hard to Insane but i guess that's fine

Good Luck~

Thanks anyway o/
Topic Starter
Secretpipe
Basically , fixed all for ProBox except 00:43:964 (4). I also made a better hitsounding!

Also thanks to Yuzu- , I basically fixed all of his mod except sth about the rhythm for 01:12:729 (2,3) -

Thanks for modding!
Everything is updated! Waiting for recheck now
riffy
Did a little IRC mod.

Changes:
  1. Suggested changing a few 3/2 sliders on the Normal
  2. General settings changed a bit
  3. A couple of minor improvements
IRC log
20:20 -Bakari-: [General]
20:20 -Bakari-: disable letterboxes (edit .osu file)
20:21 -Bakari-: and probably an epilepsy warning because no one wants people to get epilepsy attacks while playing the map
20:21 Secretpipe: okay
20:23 Secretpipe: what about letterbox ?
20:23 -Bakari-: why do you keep it enabled?
20:23 Secretpipe: idk
20:23 Secretpipe: eeh
20:23 Secretpipe: problem
20:24 -Bakari-: you have no breaks
20:24 Secretpipe: http://puu.sh/bReTN.jpg
20:24 Secretpipe: when I disable widescreen
20:24 Secretpipe: breaks on hard only
20:24 -Bakari-: http://puu.sh/bReVv.jpg
20:24 Secretpipe: oh
20:24 Secretpipe: my bad
20:24 -Bakari-: WHY DID YOU EVEN DISABLE THE WIDESCREEN STUFF
20:24 Secretpipe: xDD
20:24 Secretpipe: I DONT KNOW
20:24 Secretpipe: I'M SICK
20:24 Secretpipe: xD
20:26 Secretpipe: where can I add epilepsy warning ?
20:26 -Bakari-: http://puu.sh/bRf3j.png
20:28 Secretpipe: done and update!d
20:28 -Bakari-: okaay, Easy looks fine
20:28 Secretpipe: nice
20:29 -Bakari-: I'd nazi the patterns like 01:05:141 (3,4,1) - to be perfect trieangles
20:29 -Bakari-: but I guess probox did not want them to be triangles, anyway
20:29 Secretpipe: yus
20:30 *-Bakari- is editing [http://osu.ppy.sh/b/472822 Gavin G - Reach Out [Normal]]
20:31 -Bakari-: 00:29:141 - the strong beat is ignored and the rhythm gets a bit broken for that reason
20:31 -Bakari-: an example of what you could do [http://puu.sh/bRfnz.jpg ~]
20:33 -Bakari-: 00:33:729 (1) - I could nazi this diff a lot, but I guess it hardly makes any sense in our situation
20:34 Secretpipe: I like your idea but I have to remake all the spacing
20:34 Secretpipe: weird
20:34 -Bakari-: 00:34:611 (2) - phew
20:34 -Bakari-: 00:40:258 (2) - whew
20:35 -Bakari-: basically, this is sorta explained in the music theory
20:35 -Bakari-: you know, that wiki article that nobody really reads
20:35 Secretpipe: yeah
20:36 -Bakari-: 00:51:376 (2,3) - a sudden stack in the iddle of the kiai would bother me as a player
20:36 -Bakari-: you play, it all flows cool and stuff
20:36 -Bakari-: and then you break the flow with the stack
20:36 Secretpipe: I really want to keep my sliders sometimes
20:36 Secretpipe: this is ugly http://puu.sh/bRfIO.jpg
20:37 -Bakari-: http://osu.ppy.sh/ss/2080968
20:38 Secretpipe: looks better
20:38 Secretpipe: let's try
20:39 -Bakari-: it's just those sliders, yeah
20:39 Secretpipe: I have to do this for all slider like that ?
20:40 -Bakari-: I think so
20:42 Secretpipe: hmm
20:42 Secretpipe: 00:34:611 (2) - for this ?
20:43 -Bakari-: http://puu.sh/bRg8O.jpg
20:47 *-Bakari- is editing [http://osu.ppy.sh/b/490260 Gavin G - Reach Out [Hard]]
20:47 Secretpipe: I'm fixing sliders
20:47 -Bakari-: I feel kinda unsure about the rhythm here. those breaks kinda confuse me @.@
20:49 Secretpipe: can't fix your sliders in normal , it's breaking the stacks with the squares xd
20:50 -Bakari-: rhythm > squares ;_;
20:50 -Bakari-: come on, you'll have a lot of time after the mod
20:50 -Bakari-: let's leave it for later o/
20:50 Secretpipe: So I should focus on Hard now ?
20:51 -Bakari-: we'll see later.
20:51 -Bakari-: for now just remember to pay some attention to the Normal
20:51 -Bakari-: aaand let's move on.
20:52 Secretpipe: wtf is happening
20:52 Secretpipe: xD
20:52 Secretpipe: Desperate is checking
20:52 Secretpipe: http://puu.sh/bRgJp.jpg whaaat
20:55 -Bakari-: 00:37:435 (2,3) - can't feel any reason for a jump here @Hurd
20:56 -Bakari-: 00:41:494 (3,4) - ^
20:56 -Bakari-: I also feel kinda unsure about the beats on white ticks
20:58 -Bakari-: 01:18:376 (2,3,1) - I won't complain about blankets and stuff
20:59 Secretpipe: yuo want me to reduce the jump ?
20:59 -Bakari-: yup
21:00 *-Bakari- is editing [http://osu.ppy.sh/b/474549 Gavin G - Reach Out [Cherry Blossom's Insane]]
21:00 -Bakari-: 00:27:552 (2,3) - requesting opinions on (possibly) exaggerated jumps
21:00 Secretpipe: http://puu.sh/bRhhy.jpg
21:02 -Bakari-: CB's diff is generally okay
21:03 -Bakari-: oh wait
21:03 Secretpipe: yeah
21:03 -Bakari-: just 01:30:199 (7,8,9,10,1) - this looks weird when you test it
21:04 -Bakari-: osu! automatically unstacks stuff
21:04 Secretpipe: the jump is fine on CB's diff
21:06 Secretpipe: updating ;~;
21:06 -Bakari-: aaand that's it
21:07 -Bakari-: I did nothing but listed a couple of minor things and rhythm in the Normal
21:07 -Bakari-: however, I really disagree with the 3/2s as they trouble me A LOT
21:07 Secretpipe: owo
21:07 Secretpipe: go recheck diffs and tell me if I should again fix sth
21:09 -Bakari-: 00:36:199 (6,1,2) - super-minor - we both know that you can make the patterns look neater.
21:10 Secretpipe: huh ?
21:10 Secretpipe: triangle ?
21:10 -Bakari-: yeah
21:10 Secretpipe: 00:39:376 (1,2) - are stacked
21:10 Secretpipe: it'll make bullshit
21:10 Secretpipe: xD
21:12 *-Bakari- is editing [http://osu.ppy.sh/b/474549 Gavin G - Reach Out [Cherry Blossom's Insane]]
21:12 -Bakari-: 01:30:199 (7,8,9,10) - test this part, please
21:12 Secretpipe: idk if I'm allow to change things though
21:13 -Bakari-: smthng like
21:13 -Bakari-: http://puu.sh/bRi9n.jpg
21:13 -Bakari-: feel free to leave it up to CB

Generally, it should be nearly ready to go, though I would get someone to doublecheck the Normal and improve its flow.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Myxo
@Bakari
I doublechecked the Normal, though I think it's flow is fine! If you have any particular patterns that still bother you, feel free to point them out, I'm sure Secretpipe will fix them and I will rebubble! owo

For now, this should be ready to go!

Bubbled (ノ 'ω')ノ


NOT YET. Please reply to all mods that you haven't reply yet.
Maruyu
gratz! o3o

EDIT: Or not. XD
Topic Starter
Secretpipe

AlexaBM wrote:

hi~
[General]
  1. Add some tags? (gd mappers' names, album maybe?)
  2. Check the previous points

[Normal]
  1. About these 2 breaks. You have them only in this diff. Highly suggest to fill 'em out!
  2. 00:36:905 (1) - I'd suggest to move it at x:220 y:184 for better flow.
  3. 00:41:141 (3,4) - Blanket ps
  4. 00:46:788 (4) - Move it at x:368 y:308 for better flow
  5. 00:53:847 (1,2) - Make them symmetrically by the OY axis?
[Hard]
  1. Why not to start the spinner from here 00:29:141 - like you did with the previous slider? (I mean start it coser to the previous object)
  2. 00:51:023 (1,2,3) - The spacing here is really not the same.
  3. 00:53:847 (1,2,3) - ^
  4. 01:09:905 (2,3) - ^
  5. 01:11:317 (2,3,1) - ^
  6. 01:20:670 (1,3) - They are too close to each other, IMO
  7. 01:21:376 (3,4,5) - Make a perfect triangle?
So, that's all! Good luck~~

Didn't replied but I fixed ALL

Thanks Alexa for modding! /17dayslatemate
Myxo
Okay, have it back.
Topic Starter
Secretpipe
Thanks C:
Maruyu
gz again? xD
Topic Starter
Secretpipe
It's not ranked yet :p
Xinely
Okay then you dont need me again to bubble this one :p

Good luck on ranking
owait why the bubble is pop
Asphyxia
Made couple of fixes in Hard, mostly just fixing awkward distance snap issues, made few patterns more clean there and in Normal too. Fixed 2 DS errors in Easy.


Qualified! ~


(∩`-´)⊃━☆゚.*・。゚
Kirin
Congrats m8
Maruyu
that was fast as expected lol

gratz
Cherry Blossom
Voilà o/
Mao
Gratz \:D/
AruOtta
Yaaaay \:D/

おめでとう ございます :3

(Bravo quoi)
Angelo
Gratz Secret' :) I love the mapset ♥♥♥
Nozhomi
Gratz la pipe :D
Fatfan Kolek
graaaaaaaatz you speedranker :D
TrigonometrY
Congrats, nice to see it's ranked!
Topic Starter
Secretpipe
Thanks a lot everyone :D
Rakuen
Huehue grats
Akasha-
Grats Secret \(owo)/
Xinely
grats pipe <3
Exw
Gavin G yaaaayyyy!
VINXIS
Insane HDHR so fun :D
Topic Starter
Secretpipe
Thanks a lot everyone :D
ErunamoJAZZ
Congrats n.n
Topic Starter
Secretpipe
Finally ranked \o/
Rumia53
Gratz, this beatmap is ranked already :)
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