forum

Junichi Masuda - Okido Laboratory

posted
Total Posts
55
show more
Akiyama Mizuki
swag BG
Topic Starter
P o M u T a
My favorite BG
ego_17
is this extra for ants ?)
Phos-
Hi, mod here~

[General]

Add a few claps? I think it would be better since there will be a larger variety of hitsounds.

[Normal]

00:14:237 (5) - I think you should add a finish here, this way it'll be more consistent considering the heads of 00:12:479 (1,3) - have finishes as well.

00:33:578 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point.

[Hard]

00:02:809 (4) - I think you should add a finish at the start of this slider for consistency. It also fits the music.

00:27:204 (2,3,4) - I don't like how you did this pattern because although it looks good in editor, it looks bad in play due to stack leniency. Some people also might find it confusing to read,, assuming this is a hard diff.

00:33:688 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point.

[Kyshiro's Insane]

00:02:809 (5) - Add a finish on the head of this slider? I think it'll be more consistent with 00:01:930 (1) - and fit the music better, since it is a pretty powerful beat.

00:06:325 (5) - Same kind of thing as above ^. Add a finish on this note.

00:07:204 (2) - ^

[Irre's Extra]

00:25:556 (5) - You should add a note here to fit with the music. Doing this would make it more consistent (areas where the music sounds the same are triplets) and like I said, fit the music in a better way.


Overall, I found this to be an amazing mapset, it flows well, it looks great, and these are seriously the only things I could spot. Good luck!
Spayyce
Effort by me and Fluttershy03

Take heed, some of our suggestions may be the same.

mainly a sound check

[Normal]

00:14:237 (5) - Add finish here for consistency from previous notes.

00:15:116 (7) - ^

00:16:875 (3) - ^ but on the end of the slider

00:21:270 (5) - Whilst this one is more iffy due to there being a finish after it, I find the music has a pause in it allowing for two to be placed here.

00:26:545 (1,2,3) - Make these notes go in a downward position, I think it'll be cool and match the songs change in music
SPOILER
https://osu.ppy.sh/ss/1905991

00:29:182 (5) - ^^ again consistency

00:30:940 (3) - Right at the end of the slider add finish to retain consistency

Overall: Nice map, love the variation and flow.

[Hard]

00:02:809 (4) - Add a finish here perhaps, if not try and add one near this area since the consistency breaks from the beginning.

00:03:468 (1) - ^ At the end of the slider

00:06:984 (1) - ^

00:15:116 (5,6) - Finishes on both sliders on the head for a good buildup to the new part of the song.

00:16:875 (4) - Retain consistency from previous parts in the song with a finish on the head of the slider.

00:17:754 (1) - ^

00:21:050 (3) - ^ at the end of this slider.

00:29:182 (4,6) - Add finished here, it sounds bland being all whistle.

00:30:940 (4) - Add finish on the end of the slider to have a nice consistent flow into this part of the song.

Overall: Nice map, again a nice flow and pattern throughout.

[Irre's Extra]

fun circle size, not many around :D

00:01:490 (5,6) - Consider a blanket between these notes, make the head of slider 6 blanketed in the slider 5.

00:02:809 (5) - Add a finish sound on the head of this slider.

00:04:127 (3) - ^ add a finish here for consistency.

00:06:325 (4) - Add a finish here so that consistency is flowing and so that it fits music nicely.

00:07:204 (1,2) - Make the heads of these sliders parallel , I think it looks better this way.
SPOILER
http://gyazo.com/4be30806772e35e0cdd642c8452e3da6

00:07:644 (2) - ^ add a finish sound on the head of this slider too.

00:15:995 (1,2,3,4) - Create a blanket with these notes, so that 2,3 and 4 and blankets with the end curve of slider 1.

00:16:875 (4) - Finish note for same reasons as before.

00:18:193 (3) - ^

00:20:391 (1) - Finish note to denote change in the song and emphasis on NC.

00:21:710 (2) - ^^

00:29:182 (5,7) - Finishes for a nice buildup to a new part of the song.

00:33:688 (1) - Finish on the end of this to make the difficulties before consistent with this.

Overall: Very fun map and challenging for me with my mouse XD

[Kyshiro's Insane]

00:01:930 (1,2) - Revise this blanket, move the 2nd note slightly lower.

00:03:688 (2) - Add a finish here to have a consistent flow with the first finish.

00:05:006 (6) - Finish on the head of the slider to have a nice consistency.

00:07:204 (2) - ^^ Add a finish here, same reasons apply.

00:08:523 (6) - ^^

00:15:116 (1,3) - Finishes here for other difficulties reason, a nice flow back in the main part of the song.

00:17:754 (2) - ^^

00:21:270 (1) - ^

00:29:622 (5) - Finish here for a flow back like (^^^)

00:33:688 (1) - Add a finish here, for the same reason as Irre's Extra, and make it so the spinner is less sudden and a bit shorter, I feel it's unnecessary.

Overall: Looks like a nice map with overall nice positioning.


Good luck on rank! :D
Topic Starter
P o M u T a

Fluttershy03 wrote:

Hi, mod here~

[General]

Add a few claps? I think it would be better since there will be a larger variety of hitsounds. i don't need clap this song imo.

[Normal]

00:14:237 (5) - I think you should add a finish here, this way it'll be more consistent considering the heads of 00:12:479 (1,3) - have finishes as well. done

00:33:578 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point. done.

[Hard]

00:02:809 (4) - I think you should add a finish at the start of this slider for consistency. It also fits the music. sorry.

00:27:204 (2,3,4) - I don't like how you did this pattern because although it looks good in editor, it looks bad in play due to stack leniency. Some people also might find it confusing to read,, assuming this is a hard diff. i asked testplayer (#30000~#100000 rank) It's really no problem issue.

00:33:688 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point. done.

Overall, I found this to be an amazing mapset, it flows well, it looks great, and these are seriously the only things I could spot. Good luck!
thnaks for mod and many stars!

KyleDinny wrote:

Effort by me and Fluttershy03

Take heed, some of our suggestions may be the same.

mainly a sound check

[Normal]

00:14:237 (5) - Add finish here for consistency from previous notes. done.

00:15:116 (7) - ^ keep

00:16:875 (3) - ^ but on the end of the slider keep

00:21:270 (5) - Whilst this one is more iffy due to there being a finish after it, I find the music has a pause in it allowing for two to be placed here. i fixed other style.

00:26:545 (1,2,3) - Make these notes go in a downward position, I think it'll be cool and match the songs change in music reallydown is bit bad for me.
SPOILER
https://osu.ppy.sh/ss/1905991

00:29:182 (5) - ^^ again consistency not changed this.

00:30:940 (3) - Right at the end of the slider add finish to retain consistency keep this.

Overall: Nice map, love the variation and flow.

[Hard]

00:02:809 (4) - Add a finish here perhaps, if not try and add one near this area since the consistency breaks from the beginning.

00:03:468 (1) - ^ At the end of the slider

00:06:984 (1) - ^

00:15:116 (5,6) - Finishes on both sliders on the head for a good buildup to the new part of the song.

00:16:875 (4) - Retain consistency from previous parts in the song with a finish on the head of the slider.

00:17:754 (1) - ^

00:21:050 (3) - ^ at the end of this slider.

00:29:182 (4,6) - Add finished here, it sounds bland being all whistle.

00:30:940 (4) - Add finish on the end of the slider to have a nice consistent flow into this part of the song.
i not changed finisher. because i have pettern in my head. but, some changed.
Overall: Nice map, again a nice flow and pattern throughout.



Good luck on rank! :D
thx for mods!
ts8zs
an easy check was asked by pm
offset 187 bpm 136.5 oneline?
[Easy]
00:03:688 (3) - reverse? same rhythm with 00:07:644 (2) -
00:27:864 (4,5) - https://osu.ppy.sh/ss/1907156

extra!

[Irre's Extra]
00:21:050 (4,5,1) - stack by hand
[Kyshiro's Insane]
00:28:083 (4) - 220,120

pika:3
Topic Starter
P o M u T a

ts8zs wrote:

an easy check was asked by pm
offset 187 bpm 136.5 oneline? done all diff
[Easy]
00:03:688 (3) - reverse? same rhythm with 00:07:644 (2) - sound is dead xD. so keep now.
00:27:864 (4,5) - https://osu.ppy.sh/ss/1907156 done!

extra!

[Irre's Extra]
00:21:050 (4,5,1) - stack by hand
[Kyshiro's Insane]
00:28:083 (4) - 220,120

pika:3
thanks for mods!
Low
IRC
23:59 Low: source: Pokemon ---> Pokémon
00:00 P o M u T a: Oh, okay
00:00 Low: tags: Pokémon ----> Pokemon
00:00 Low: xD
00:00 P o M u T a: i see :D
00:00 P o M u T a: BG is rankable :D?
00:01 Low: sure
00:01 P o M u T a: yea
00:01 P o M u T a: It's new Okido lol
00:01 Low: oak :3
00:01 P o M u T a: :D
00:02 Low: BGM to taaaggsss
00:02 P o M u T a: O:
00:02 P o M u T a: ok
00:02 Low: pocket monsters to taggsss
00:02 Low: nvm
00:03 Low: it's already there
00:03 P o M u T a: http://puu.sh/aYzpQ/e54bbac8eb.png :p
00:03 Low: ya
00:03 P o M u T a: but, need 's'?
00:03 Low: no, it's fine
00:03 P o M u T a: :D
00:05 Low: metadata and folder = OK
00:05 P o M u T a: :D
00:08 Low: 00:26:545 (3) - NC for consistency
00:09 P o M u T a: Sorry.
00:09 P o M u T a: fixed
00:10 Low: easy = clear
00:10 P o M u T a: :D
00:14 Low: normal clear
00:14 P o M u T a: :D
00:15 P o M u T a: btw,Kyshiro and Irre never mod check ;w;... i was poke forum-pm ._.
00:15 P o M u T a: lazy or dislike me ._.
00:15 Low: yell at them
00:15 P o M u T a: so, many mods came ._.
00:16 Low: hard = HP +1? it's really low... plus it's a short song
00:16 P o M u T a: done :D
00:17 Low: 00:27:204 (2,3) -
00:18 Low: http://prntscr.com/4e8m7e
00:18 Low: v_v
00:18 Low: lower stack leniency to fix maybe
00:18 P o M u T a: 0.2?
00:18 P o M u T a: i try 2
00:20 Low: fine

[Kyshiro's Insane]
00:22:589 (4) - would play better as a jump, like this

[Irre's Extra]
clear
Kyshiro
I didn't really fix anything except for Low's jump suggestion, as for the hitsounds, there's an obvious pattern to it which I'm sticking to
Irreversible
Thanks for the mods guys. I added Fluttershy's Suggestion and added two finishes, because the rest was slightly overused imo. Thanks!
Topic Starter
P o M u T a
Updated all diff.
Where is BAT O.O?
Aka
hi, summoned by irre



general

・50% for the 1st spinner section sounds kind of loud still. 40% for this one works best for me
disable widescreensupport


easy

・00:23:028 (1,2) - nazi blanket perfectly unless it was made on purpose


normal

・00:01:067 (1,2,1,2,3) - ermm since its just a beginning it feels a bit weird for a pretty long 1/2 patter being there.. i'd start with 1/1 slider instead or 3/2 one. the diff is pretty hard itself already, filled mostly with 1/2
・00:24:347 (3) - same as above but + i think its definitely better to divide this pattern to 2 parts. place a circle there instead of a slider to make the red tick be free as well as you did there 00:26:325 - .


hard
・00:13:138 (2,3) - lol nazi tiny blanket fix pls
・00:27:204 (2,3,4) - im 82,8.7% sure this will be confusing for hard players.. why not to unstack this slider and make an advanced reading skill not necessary here


kyshiro's

・00:31:820 (1) - honestly i've been stucked on this part like for 2minutes thinking about this finisher ._. some seconds before you had a pattern with a big amount of finishers and this slider 00:30:940 (4) - felt like it need a finisher, too. well, im still unsure about this and will leave it up to you


irrererere's

・00:20:281 - its like the only one sound you ignored and didnt place a note. and i noticed it with the first testplay. i dont like write a word "consider" but consider adding a note there, man!


eehh so what should i do now
Irreversible
pomuta pls, i organize you a bat and you just.. nothing? orz
Fatfan Kolek
rank pl0000x
Topic Starter
P o M u T a

Aka wrote:

hi, summoned by irre



general

・50% for the 1st spinner section sounds kind of loud still. 40% for this one works best for me done
disable widescreensupport


easy

・00:23:028 (1,2) - nazi blanket perfectly unless it was made on purpose done(maybe lol)


normal

・00:01:067 (1,2,1,2,3) - ermm since its just a beginning it feels a bit weird for a pretty long 1/2 patter being there.. i'd start with 1/1 slider instead or 3/2 one. the diff is pretty hard itself already, filled mostly with 1/2 I think fine now. not hard for me.
・00:24:347 (3) - same as above but + i think its definitely better to divide this pattern to 2 parts. place a circle there instead of a slider to make the red tick be free as well as you did there 00:26:325 - . instead delete 00:25:446 (4) - . so, more easy.


hard
・00:13:138 (2,3) - lol nazi tiny blanket fix pls done(maybe lol)
・00:27:204 (2,3,4) - im 82,8.7% sure this will be confusing for hard players.. why not to unstack this slider and make an advanced reading skill not necessary here done more easy play

eehh so what should i do now
thanks for mods :D
p.s. sorry long for late and other diff updated orz
Aka
bubbleeeeedo
Topic Starter
P o M u T a
\;D/
DakeDekaane
[General]
Are you a boy or a girl?
Consider using a silenced sliderslide?
Edit:Isn't the correct tag "game freak" instead just "freak"? o_O

[ Easy]
00:07:644 (2) - Consider using a circle like to have a 2/1 pause, like you did in 00:04:127 -

[ Normal]
00:08:962 (1,2,3,4,5,6) - This part may be a bit confusing as you're following this sound in the background instead of the main melody ;w; You could try a rhythm like this or another similar rhythm.


[ Hard]
<3

[ Insane]
00:01:067 (1,2,3,4,5,6) - I usually don't recommend starting a map with 1/4 sliderjumps and even a 1/4 jump with a stream after that when the speed hasn't been established, consider reducing the sliderjump? Alternatively, I think it'd be better to begin with circles and then sliders, due the increasing intensity in the song.
I'd feel like going picky with some jumps, but they don't play really bad, so I leave the next ones up to you.
00:03:688 (2,3,4) - Why is (2,3) a jump? It'd be better in (3,4) imo, that'll make it consistent with the other jumps [00:07:204 (2,3,4) - ]
00:26:545 (1,2,3) - ^Something similar
00:15:556 (3,4) - Maybe Ctrl+G this? It'd be nice to keep your jumps here, as you did later.

[ Extra]
CS8 pls CS7 and OD8, do you have fun making people rage/cry? ;_; Irre pls
Also any reason you're using Stack Leniency 2? lol
00:28:523 (2,3,4,5,6,7,8) - This is just a commentary. I'm wondering myself why you didn't put some kind of jumpy pattern here to match the song going up, like you did in 00:14:237 (1,2,1,2,3,4) -
Topic Starter
P o M u T a
[quote="DakeDekaane"][General]
Are you a boy or a girl? SUPER MAN
Consider using a silenced sliderslide? it's keep of my opinion.
Edit:Isn't the correct tag "game freak" instead just "freak"? o_O Done http://puu.sh/fstPV/bbc0d4a0f2.png

[ Easy]
00:07:644 (2) - Consider using a circle like to have a 2/1 pause, like you did in 00:04:127 - nice catch!

[ Normal]
00:08:962 (1,2,3,4,5,6) - This part may be a bit confusing as you're following this sound in the background instead of the main melody ;w; You could try a rhythm like this or another similar rhythm. i used other part same rhythm. 00:04:127 - . this normal diff is bass-sound (base).As you say red→red→red is bit hard. but not infelicity imo. All unity rhythm and same spacing.



[ Hard]
<3 :)

thanks for mod! Please call me when my opinion is really wrong.
And please wait other guest.
EDIT1:Kyshiro's Insane updated.
Kyshiro
Fixed it all except for the finish sound, the song kind of restarts here which is why i made it sound more intense with finishes

diff
osu file format v14

[General]
AudioFilename: 104-oak_research_lab.mp3
AudioLeadIn: 1000
PreviewTime: 1067
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Okido Laboratory
TitleUnicode:オーキド研究所
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:P o M u T a
Version:Kyshiro's Insane
Source:Pokémon
Tags:Pokemon red blue green yellow edition nintendo freak gameboy pomuta kyshiro Irreversible pocket monster Professor Samuel Oak yukinari 오용호 오박사 Carvalho 大木博士 ポケモン ポケットモンスター bgm
BeatmapID:471412
BeatmapSetID:198655

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"f5a0e00b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1067,439.56043956044,4,2,0,60,1,0
1930,439.56043956044,4,2,0,60,1,0
33578,-100,4,2,0,50,0,0
34457,-100,4,2,0,40,0,0
35336,-100,4,2,0,30,0,0
36215,-100,4,2,0,20,0,0
37094,-100,4,2,0,10,0,0


[Colours]
Combo1 : 4,251,165
Combo2 : 172,240,15
Combo3 : 251,224,174
Combo4 : 192,192,192

[HitObjects]
82,149,1067,6,0,L|68:105,1,45,2|0,0:0|0:0,0:0:0:0:
175,72,1286,2,0,L|161:114,1,45,2|0,0:0|0:0,0:0:0:0:
196,189,1506,1,2,0:0:0:0:
233,213,1616,1,0,0:0:0:0:
276,224,1726,1,2,0:0:0:0:
320,217,1836,1,2,0:0:0:0:
357,192,1930,6,0,P|382:149|386:107,1,90,4|0,0:0|0:0,0:0:0:0:
280,116,2369,1,0,0:0:0:0:
111,237,2589,1,2,0:0:0:0:
111,237,2699,1,0,0:0:0:0:
111,237,2809,2,0,L|101:333,1,90,2|0,0:0|0:0,0:0:0:0:
157,129,3248,2,0,P|106:102|64:97,1,90
39,97,3578,5,0,0:0:0:0:
39,97,3688,1,2,0:0:0:0:
129,287,3908,1,0,0:0:0:0:
311,160,4127,2,0,B|345:162|368:175|368:175|420:150|420:150|448:156|485:150,1,180,2|0,0:0|0:0,0:0:0:0:
441,250,4787,1,0,0:0:0:0:
362,90,5006,2,0,P|343:44|349:1,1,90,2|0,0:0|0:0,0:0:0:0:
441,250,5446,6,0,P|444:294|426:335,1,90,6|0,0:0|0:0,0:0:0:0:
225,344,5886,1,0,0:0:0:0:
321,295,6105,1,2,0:0:0:0:
321,295,6215,1,0,0:0:0:0:
321,295,6325,1,2,0:0:0:0:
225,344,6545,1,0,0:0:0:0:
134,285,6765,2,0,P|120:239|134:189,1,90
150,172,7094,5,0,0:0:0:0:
150,172,7204,1,2,0:0:0:0:
6,196,7424,1,0,0:0:0:0:
211,239,7644,2,0,L|392:218,1,180,2|0,0:0|0:0,0:0:0:0:
492,89,8303,1,0,0:0:0:0:
395,39,8523,2,0,L|304:28,1,90,2|0,0:0|0:0,0:0:0:0:
179,159,8962,6,0,L|269:148,1,90,6|0,0:0|0:0,0:0:0:0:
90,88,9402,1,0,0:0:0:0:
19,170,9622,1,2,0:0:0:0:
19,170,9732,1,0,0:0:0:0:
19,170,9842,2,0,P|13:238|30:274,1,90,2|0,0:0|0:0,0:0:0:0:
214,272,10281,1,2,0:0:0:0:
113,312,10501,1,0,0:0:0:0:
214,272,10721,6,0,L|306:283,1,90,6|0,0:0|0:0,0:0:0:0:
467,143,11160,1,0,0:0:0:0:
394,62,11380,1,2,0:0:0:0:
394,62,11490,1,0,0:0:0:0:
394,62,11600,2,0,P|315:48|239:106,1,180,2|0,0:0|0:0,0:0:0:0:
337,156,12259,1,0,0:0:0:0:
171,59,12479,6,0,P|124:71|78:73,1,90,6|0,0:0|0:0,0:0:0:0:
337,156,12919,2,0,P|381:158|425:170,1,90,2|0,0:0|0:0,0:0:0:0:
334,336,13358,1,6,0:0:0:0:
200,240,13578,1,0,0:0:0:0:
178,336,13798,1,2,0:0:0:0:
312,240,14018,1,0,0:0:0:0:
255,148,14237,5,6,0:0:0:0:
134,109,14457,1,0,0:0:0:0:
312,240,14677,1,2,0:0:0:0:
433,201,14897,1,0,0:0:0:0:
207,87,15116,5,2,0:0:0:0:
221,290,15336,1,0,0:0:0:0:
338,243,15556,1,2,0:0:0:0:
140,193,15776,1,0,0:0:0:0:
329,117,15995,6,0,P|380:102|433:111,1,90,4|0,0:0|0:0,0:0:0:0:
140,193,16435,2,0,P|95:195|52:181,1,90,2|0,0:0|0:0,0:0:0:0:
21,157,16765,1,0,0:0:0:0:
21,157,16875,1,2,0:0:0:0:
109,87,17094,1,0,0:0:0:0:
206,245,17314,2,0,L|239:337,1,90,2|0,0:0|0:0,0:0:0:0:
260,348,17644,5,0,0:0:0:0:
260,348,17754,2,0,P|311:362|351:354,1,90,2|0,0:0|0:0,0:0:0:0:
131,222,18193,2,0,P|86:216|44:229,1,90,2|0,0:0|0:0,0:0:0:0:
277,221,18633,2,0,L|323:134,1,90,2|0,0:0|0:0,0:0:0:0:
307,107,18962,1,0,0:0:0:0:
307,107,19072,1,2,0:0:0:0:
373,227,19292,1,0,0:0:0:0:
211,138,19512,6,0,P|133:120|45:184,1,180,6|0,0:0|0:0,0:0:0:0:
3,26,20171,1,2,0:0:0:0:
3,26,20281,1,0,0:0:0:0:
3,26,20391,2,0,P|50:47|102:46,1,90,2|0,0:0|0:0,0:0:0:0:
148,220,20831,1,2,0:0:0:0:
264,63,21050,1,0,0:0:0:0:
264,63,21160,1,0,0:0:0:0:
264,63,21270,6,0,P|315:48|358:51,1,90,2|0,0:0|0:0,0:0:0:0:
504,151,21710,2,0,B|468:156|447:177|447:177|384:152|384:152|352:162|321:154,1,180,2|0,0:0|0:0,0:0:0:0:
248,272,22369,1,0,0:0:0:0:
170,117,22589,2,0,P|144:76|107:47,1,90,2|0,0:0|0:0,0:0:0:0:
23,183,23028,6,0,P|35:269|113:308,1,180,6|0,0:0|0:0,0:0:0:0:
205,221,23688,1,2,0:0:0:0:
205,221,23798,1,0,0:0:0:0:
205,221,23908,2,0,L|111:211,1,90,2|0,0:0|0:0,0:0:0:0:
255,313,24347,2,0,L|349:303,1,90,2|0,0:0|0:0,0:0:0:0:
495,127,24787,6,0,P|413:95|326:148,1,180,6|0,0:0|0:0,0:0:0:0:
146,115,25446,1,2,0:0:0:0:
146,115,25556,1,0,0:0:0:0:
146,115,25666,2,0,P|128:62|134:19,1,90,2|0,0:0|0:0,0:0:0:0:
265,158,26105,2,0,P|266:202|250:244,1,90,2|0,0:0|0:0,0:0:0:0:
146,276,26545,6,0,P|236:255|308:314,1,180,6|2,0:0|0:0,0:0:0:0:
213,358,27204,1,0,0:0:0:0:
511,263,27424,2,0,P|421:284|349:225,1,180,6|2,0:0|0:0,0:0:0:0:
444,183,28083,1,0,0:0:0:0:
343,159,28303,6,0,P|364:116|399:88,1,90,6|0,0:0|0:0,0:0:0:0:
284,268,28743,2,0,P|236:271|194:255,1,90,2|0,0:0|0:0,0:0:0:0:
53,80,29182,1,2,0:0:0:0:
156,49,29402,1,0,0:0:0:0:
311,189,29622,1,2,0:0:0:0:
208,158,29842,1,2,0:0:0:0:
353,58,30061,6,0,P|412:44|503:118,1,180,6|0,0:0|0:0,0:0:0:0:
411,228,30721,1,2,0:0:0:0:
411,228,30831,1,0,0:0:0:0:
411,228,30940,2,0,P|399:175|409:135,1,90,2|0,0:0|0:0,0:0:0:0:
505,291,31380,1,0,0:0:0:0:
405,332,31600,1,2,0:0:0:0:
405,332,31710,1,0,0:0:0:0:
405,332,31820,6,0,L|311:318,1,90,6|0,0:0|0:0,0:0:0:0:
115,207,32259,2,0,P|196:191|269:248,1,180,2|0,0:0|0:0,0:0:0:0:
174,296,32919,1,0,0:0:0:0:
129,122,33138,1,2,0:0:0:0:
303,167,33358,1,0,0:0:0:0:
202,196,33578,1,6,0:0:0:0:
256,192,33633,12,0,37094,0:0:0:0:
Sonnyc
LOL There are Korean tags fitting this song lol
Topic Starter
P o M u T a

Sonnyc wrote:

LOL There are Korean tags fitting this song lol
:-D
Akiyama Mizuki
why not 포켓몬, 포켓몬스터 in the tags then lol
Topic Starter
P o M u T a

bbj0920 wrote:

why not 포켓몬, 포켓몬스터 in the tags then lol
Okido love
Irreversible
hey dake, I used two different patterns because I liked both but couldn't choose which one i want haha xD

adjusted OD and HP

http://puu.sh/fyiOz/0343633050.txt
Topic Starter
P o M u T a
all diff updated!! (also, add some tags.)
Irreversible
hey pomuta, pls change stack linency in my diff, i forgot to do this (just increase i think)
Topic Starter
P o M u T a
Irre'diff StackLeniency: 0.7
DakeDekaane
uh, Hard has Stack Leniency 2 (probably confused difficulties), unless you have a reason to have 2, keep it, otherwise, make it 7 like the other difficulties.
Topic Starter
P o M u T a
sorry. fixed. 2→7 hard diff.
DakeDekaane
Qualified!

(ノ・ω・)ノ
Topic Starter
P o M u T a
:) :D ;) :o >:( :( :? 8-) :lol: :x :P
Satellite
(ノ・ω・)ノ grats!
iyasine
omedeto!
Secretpipe

iyasine wrote:

omedeto!
Topic Starter
P o M u T a
thanks everyone!
Bladesu
Very nice map :D
(that extra though)
scanter
omedetou \o/ wwwwwwwwwwwww
rosy12
:o
show more
Please sign in to reply.

New reply