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Lindsey Stirling - Beyond The Veil

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Topic Starter
kazumikos

Sognux wrote:

Hello! From my modding queue!

Name it Autumn's Easy I gotta ask Autumn about this

Normal
00:16:720 (1,2) - Maybe have a new NC on the circle instead? k
01:22:902 (4) - What's up with the ''form'' of this slider? o.o it looks fun? o.o

Zejky told me to fix the mod
Zejky's diff, maybe name if like Zejky's Hard or something?
02:50:902 (1,2) - Have the NC on the 2nd hit circle instead. k
02:56:720 (1,2) - ^ k
03:43:265 (1,2,3) - Change the position of the 1st or the 3rd slider so it dosent overlap. snapped perfectly
04:09:447 (1) - Why a new combo there? idk, fixed

Hard
Why not start at the same place as on the other diffs? it does start at the same place with other diffs o_o
00:15:447 (2,3,4,5) - Maybe move the 4th and 5th note so it dosent confuse people? i don't think that is confusing
00:22:538 (1,2,3) - Maybe move these so they are not so much outside the playfield?k
00:48:720 (1) - Maybe a spinner here instead? i think the song suggest a slider, not a spinner
04:09:083 (7) - This confused me. I will consider this
There is something with you and placing notes on top off each other, saw alot of these. Try and make them less, since it's kinda annoying.
thx for modding :3
Sieg
Hello

[General]
  1. I've got offset +20
  2. mp3 bitrate is 128bps I wonder if you able to find better one version because difference between 128 and 192 is quite noticeable.
  3. It's recommended not to use pure white combo color
  4. Check time of your preview line it's inconsistent through diffs
  5. Uncheck widescreen support.
  6. Why this awesomeness on graveyard? I'm even not able to shot stars here :c
[Autumn's EZ]
  1. AR+1 OD+1 for more balanced spread
  2. 00:07:265 (3,4) - Check DS here.
  3. ^ Also applies to:
    00:10:174 (1,2,1) // 00:15:993 (3,4) // 00:22:538 (1,2) // 00:25:447 (3,1) // 00:39:265 (3,4) // 01:49:811 (1,2) -
  4. 01:19:265 (1) - Move this a bit up to make pattern more appealing. http://puu.sh/da8kZ/d1a253c861.jpg
  5. ^ Also applies to:
    03:21:447 (5) - http://puu.sh/da8FC/a3aec1be65.jpg
  6. 01:38:174 (1) - There is should be 1 full measure of recovery time or 1.5s for Easy diff level.
  7. ^ Also applies to:
    03:11:265 (1) -
  8. 01:41:083 (1) - Path of this slider is not clearly visible which is important for easy diffs.
  9. ^ Also applies to:
    01:44:720 (1) // 02:42:174 (1) // 04:03:629 (1) -
  10. 02:50:902 (1) - This will overlap with accuracy meter, move up a bit if you care.
[Normal]
  1. 00:24:720 (6,1) - Space this out a bit. In general you should try to keep DS constant for normal level difficulty. There is big pauses on 00:12:720 (1,2) - so I don't mention this but make sure you are not able\don't want to fix DS on all this objects. Because in future you can have some issues with this.
  2. Well I guess I'll not focus on DS here.
  3. 00:39:993 (1,2) - This will overlap with accuracy meter, move up a bit if you care.
  4. 01:25:083 (3) - Maybe split this into slider + circle to allow player actually play 01:26:538 () - beat, because it's quite strong and also this will give some nice rest gap. http://puu.sh/da9bW/b0aa5c6599.jpg
  5. ^ Also applies to
    01:59:993 (3) -
  6. 01:31:993 (1) - Following music, slider start should be on 01:32:356 () So I recommend something like http://puu.sh/da9g2/17790a4f10.jpg
  7. 01:41:083 (3,4) - Do not stack under slider end. This is not visible clear which is important for normal level players.
  8. 01:50:538 (1) - Avoid using 2-repeat short sliders for normal level players, players usually not fast to react for this so this will hurt playability. As variant you can replace this just with long slider.
  9. ^ Also applies to
    03:29:447 (4) // 03:35:265 (2) // 03:52:720 (1) -
[Zejky's Hard]
  1. 00:22:538 (4) - You can try to make something like http://puu.sh/daaN8/9e508e32fd.jpg to interact with 00:23:993 (5) more.
  2. 00:31:993 (3,4) - This SV increase seems a bit random considering that you rolled it back on 00:32:720 (5) where music become even more intense.
  3. 00:36:720 (6) - According to music there should be slider starts on 00:37:083 (6) not just repeat because this spot is quite important to music and player should be able to actually play it. As example: http://puu.sh/dab3R/761f625542.jpg
  4. 00:38:720 (3,4) - If you want to keep this gap better to remove 00:38:720 (3)
  5. 00:48:720 (1) - There is should be 1 beat of recovery time or 375 ms for Hard diff level.
  6. 01:18:356 (3,4) - This stack is mess up with similar 01:17:811 (1,2) So this will lead to mistimed hit, better unstack one of them.
  7. ^ Also applies to
    01:24:356 (5,6) // 02:07:993 (3,4,5)
  8. 01:19:265 (6) - Slider shape have questionable quality.
  9. ^ Also applies to
    01:19:993 (7) -
  10. 01:33:811 (5,6) - Remove this overlap by moving 6 as example: http://puu.sh/dabJ9/b281112a98.jpg
  11. 01:49:811 (1,2) - While previous speed-up\slow-down makes sense this one feels out of the music. Can't describe in details :(
  12. 02:12:356 (8) - This is hard to determinate that this is 2-repeat slider not 1-repeat because you put 02:11:811 (6) just now and it's too short to react. So consider to replace this one with something.
  13. 02:18:902 (1) -Make this somewhat proper curve. Just a sketch: http://puu.sh/dacco/4014232bda.jpg
  14. 03:24:356 (3) - This is not 2x speed-up in music definitely. All this following SV jumps (from this point to the end) is out of range that makes sense to music.
[Hard]
  1. 00:39:629 (6) - There should be circle on 00:39:993 () - because beat is strong and emphasized with finish hs, so it would be great to allow player to play it.
  2. ^ Also applies to
    00:48:720 (1) // 02:09:811 (5) // 02:47:265 (3) // 02:56:356 (4) // 03:54:174 (3) -
  3. 00:40:174 (1,2,3,4,5) - This pattern is hard for reading, stacking this as doubles 1 with 2 and 3 with 4 would solve the problem http://puu.sh/dacQe/e0b650d2a1.jpg
  4. 00:41:811 (1,2,3,4) - For this jumps perfect triangle can help with reading,
    01:21:447 (3,4,5,6,1,2,3,4,1,2) - Same goes for this pattern, you should make this more friendly to player considering that this is hard difficulty not insane.
  5. 03:11:265 () - Add circle here. Strong beat, should be playable.
Cool. Good Luck!
Topic Starter
kazumikos

Sieg wrote:

Hello

[General]
  1. I've got offset +20 the current offset is better IMO, but ofc if i change mp3 i'll have to change offset anyway
  2. mp3 bitrate is 128bps I wonder if you able to find better one version because difference between 128 and 192 is quite noticeable.
  3. It's recommended not to use pure white combo color how about a little grey?
  4. Check time of your preview line it's inconsistent through diffs fixed
  5. Uncheck widescreen support. i'm using size 1366x768, so...
  6. Why this awesomeness on graveyard? I'm even not able to shot stars here :c forgot updating >_>
[Normal]
  1. 00:24:720 (6,1) - Space this out a bit. In general you should try to keep DS constant for normal level difficulty. There is big pauses on 00:12:720 (1,2) - so I don't mention this but make sure you are not able\don't want to fix DS on all this objects. Because in future you can have some issues with this. fixed
  2. Well I guess I'll not focus on DS here. lol just say it xD
  3. 00:39:993 (1,2) - This will overlap with accuracy meter, move up a bit if you care. k
  4. 01:25:083 (3) - Maybe split this into slider + circle to allow player actually play 01:26:538 () - beat, because it's quite strong and also this will give some nice rest gap. http://puu.sh/da9bW/b0aa5c6599.jpg hm .. you do know it requires lots of change right? xD plus with your suggestion, i think a note must be added at 01:26:174 -
  5. ^ Also applies to
    01:59:993 (3) - well i disagree, the music suggests a long slider there, and i didn't wanna make long slider that's why i used reverse. In other word, there shouldn't be any split there
  6. 01:31:993 (1) - Following music, slider start should be on 01:32:356 () So I recommend something like http://puu.sh/da9g2/17790a4f10.jpg fixed it
  7. 01:41:083 (3,4) - Do not stack under slider end. This is not visible clear which is important for normal level players. k
  8. 01:50:538 (1) - Avoid using 2-repeat short sliders for normal level players, players usually not fast to react for this so this will hurt playability. As variant you can replace this just with long slider. so I'm supposed to split 1/3 notes here? >_>
  9. ^ Also applies to
    03:29:447 (4) // 03:35:265 (2) // 03:52:720 (1) -
[Hard]
  1. 00:39:629 (6) - There should be circle on 00:39:993 () - because beat is strong and emphasized with finish hs, so it would be great to allow player to play it. hmm.. but imo a slider between 00:39:629 - and 00:39:993 - is inevitable and it's more important than a note at white tick
  2. ^ Also applies to
    00:48:720 (1) yea.. i don't get this one, what do you mean?
    // 02:09:811 (5) // 02:47:265 (3) // 02:56:356 (4) // 03:54:174 (3) -
  3. 00:40:174 (1,2,3,4,5) - This pattern is hard for reading, stacking this as doubles 1 with 2 and 3 with 4 would solve the problem http://puu.sh/dacQe/e0b650d2a1.jpg I agree this is not the best pattern, but stacking 1 with 2, 3 with 4 is not the solution for me. Ima try to come up with smth more suitable
  4. 00:41:811 (1,2,3,4) - For this jumps perfect triangle can help with reading, done
    01:21:447 (3,4,5,6,1,2,3,4,1,2) - Same goes for this pattern, you should make this more friendly to player considering that this is hard difficulty not insane.this is not that hard, come on... >_>
  5. 03:11:265 () - Add circle here. Strong beat, should be playable. k
Cool. Good Luck!
thx a lot for modding =)
Autumn

Sieg wrote:

Hello

[Autumn's EZ]
  1. AR+1 OD+1 for more balanced spread OK
  2. 00:07:265 (3,4) - Check DS here. Use NC to highlignt this note
  3. ^ Also applies to:
    00:10:174 (1,2,1) // 00:15:993 (3,4) // 00:22:538 (1,2) // 00:25:447 (3,1) // 00:39:265 (3,4) // 01:49:811 (1,2) - Fixed some of them, others are little too far for an Easy so I'd like to keep them
  4. 01:19:265 (1) - Move this a bit up to make pattern more appealing. http://puu.sh/da8kZ/d1a253c861.jpg OK
  5. ^ Also applies to:
    03:21:447 (5) - http://puu.sh/da8FC/a3aec1be65.jpg OK
  6. 01:38:174 (1) - There is should be 1 full measure of recovery time or 1.5s for Easy diff level. Changed into a slider
  7. ^ Also applies to:
    03:11:265 (1) - Fixed
  8. 01:41:083 (1) - Path of this slider is not clearly visible which is important for easy diffs.
  9. ^ Also applies to:
    01:44:720 (1) // 02:42:174 (1) // 04:03:629 (1) - Fixed
  10. 02:50:902 (1) - This will overlap with accuracy meter, move up a bit if you care. Fixed

Cool. Good Luck!
Thx for mod!
Btw, I prefer Autumn's EZ rather than Autumn's Easy, that's too long! :D

Autumn's EZ
osu file format v13

[General]
AudioFilename: Beyond The Veil.mp3
AudioLeadIn: 0
PreviewTime: 73265
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1629,167629
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999999

[Metadata]
Title:Beyond The Veil
TitleUnicode:Beyond The Veil
Artist:Lindsey Stirling
ArtistUnicode:Lindsey Stirling
Creator:kazumikos
Version:Autumn's EZ
Source:
Tags:Zejky Autumn Shatter Me
BeatmapID:514722
BeatmapSetID:198563

[Difficulty]
HPDrainRate:1
CircleSize:2
OverallDifficulty:2
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG4.jpg",0,0
//Break Periods
2,51829,73582
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5084,727.272727272727,4,2,1,60,1,0
28356,-100,4,2,1,60,0,0
51629,-100,4,2,1,10,0,0
74174,-100,4,2,1,60,0,0
98174,-100,4,2,1,60,0,1
121447,-100,4,2,1,60,0,0
141447,-100,4,2,1,60,0,0
144356,-100,4,2,1,20,0,0
167265,-100,4,2,1,60,0,0
179629,-100,4,1,1,60,0,0
201447,-100,4,2,1,60,0,0
202902,-100,4,2,1,60,0,1
226174,-100,4,2,1,60,0,0
229083,-100,4,2,1,60,0,1
237811,-100,4,2,1,60,0,0
240720,-100,4,2,1,60,0,1
246538,-100,4,2,1,60,0,0


[Colours]
Combo1 : 109,218,207
Combo2 : 209,209,209
Combo3 : 84,149,188
Combo4 : 37,101,112

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248,232,133811,2,0,B|296:216|352:256|396:232,1,150,8|0,1:2|0:0,0:0:0:0:
420,136,135265,2,0,P|396:132|356:140,1,50,8|0,1:2|0:0,0:0:0:0:
272,128,135993,6,0,P|196:140|124:124,1,150,4|0,3:0|0:0,0:0:0:0:
56,52,137447,2,0,P|28:108|48:196,1,150
144,196,138902,2,0,P|220:200|248:276,1,150,4|0,3:0|0:0,0:0:0:0:
204,348,140356,2,0,P|128:344|100:268,1,150
256,192,141811,12,0,144720,0:0:0:0:
304,120,147629,6,0,P|256:112|204:120,1,100,0|2,0:0|0:0,0:0:0:0:
208,320,149083,2,0,P|257:328|306:320,1,100,0|2,0:0|0:0,0:0:0:0:
392,140,150538,6,0,B|304:152|256:96|256:96|208:152|116:140,1,300,0|2,0:0|0:0,0:0:0:0:
193,326,153447,2,0,P|256:291|319:328,1,150,0|2,0:0|0:0,0:0:0:0:
416,296,154902,1,0,0:0:0:0:
420,196,155265,2,0,B|420:150|420:150|388:106,1,100,0|2,0:0|0:0,0:0:0:0:
304,160,156356,6,0,P|256:250|212:152,1,250,0|2,0:0|0:0,0:0:0:0:
256,72,158538,1,0,0:0:0:0:
56,72,159265,6,0,B|56:124|56:124|84:164|84:164|84:220,1,150,0|2,0:0|0:0,0:0:0:0:
136,300,160720,2,0,L|192:300,2,50,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,162174,12,0,167265,0:0:0:0:
216,216,167993,6,0,B|237:213|237:213|265:217,2,50,4|0|8,0:0|0:0|1:2,0:0:0:0:
124,260,169083,1,0,0:0:0:0:
40,204,169447,2,0,L|40:154,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
40,304,170538,1,0,0:0:0:0:
132,348,170902,6,0,B|180:340|180:340|236:352,1,100,0|8,1:2|1:2,0:0:0:0:
292,272,171993,1,0,0:0:0:0:
380,320,172356,2,0,P|388:292|388:252,1,50,0|0,1:2|0:0,0:0:0:0:
344,180,173083,6,0,P|388:172|444:188,2,100,8|0|8,1:2|1:2|1:2,0:0:0:0:
256,232,174902,1,0,0:0:0:0:
168,180,175265,2,0,P|124:172|68:188,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
256,232,177083,5,0,0:0:0:0:
256,132,177447,1,8,1:2:0:0:
256,32,177811,1,0,0:0:0:0:
340,84,178174,2,0,P|352:144|332:192,1,100,0|8,1:2|1:2,0:0:0:0:
256,232,179265,1,0,0:0:0:0:
156,216,179629,6,0,P|132:212|104:216,1,50,0|0,0:0|0:0,0:0:0:0:
136,312,180356,2,0,P|160:316|188:312,1,50,0|0,0:0|0:0,0:0:0:0:
256,240,181083,2,0,P|252:216|256:188,1,50,0|0,0:0|0:0,0:0:0:0:
352,216,181810,2,0,P|356:240|352:268,1,50,0|0,0:0|0:0,0:0:0:0:
452,288,182538,6,0,L|452:356,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
452,188,183629,2,0,L|452:120,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,236,184720,2,0,L|296:236,1,50
228,184,185447,6,0,P|216:236|228:284,1,100
120,280,186538,2,0,P|130:231|118:183,1,100
152,88,187629,2,0,P|180:92|208:88,1,50
296,56,188356,6,0,P|332:88|304:180,1,150
212,208,189811,2,0,P|181:272|224:329,1,150
256,192,191265,12,0,195629,2:0:0:0:
352,88,197083,5,0,0:0:0:0:
156,84,197811,1,0,0:0:0:0:
156,284,198538,1,0,0:0:0:0:
356,288,199265,1,0,0:0:0:0:
352,88,199993,5,0,0:0:0:0:
252,88,200357,1,0,0:0:0:0:
252,188,200720,1,0,0:0:0:0:
352,188,201084,1,0,0:0:0:0:
452,192,201447,2,0,B|440:252|408:284|408:284|340:284,1,150
256,280,202902,6,0,P|200:280|156:260,2,100,4|8|0,3:0|1:2|0:0,0:0:0:0:
260,80,205083,1,8,1:2:0:0:
256,280,205811,6,0,P|312:280|356:260,2,100,4|8|0,3:0|1:2|0:0,0:0:0:0:
172,220,207629,1,0,0:0:0:0:
108,144,207993,2,0,L|108:84,1,50,8|0,1:2|0:0,0:0:0:0:
204,68,208720,6,0,B|232:64|256:48|256:48|284:80|284:80|320:64|356:64|396:92|408:128|404:168|388:192,1,300,4|8,3:0|1:2,0:0:0:0:
308,244,211265,1,0,0:0:0:0:
208,244,211629,6,0,P|192:276|196:328,1,75,4|0,3:0|0:0,0:0:0:0:
232,344,212356,2,0,P|264:344|320:364,1,75,4|0,3:0|0:0,0:0:0:0:
352,364,213083,2,0,P|408:340|444:296,2,100,4|8|4,3:0|1:2|3:0,0:0:0:0:
256,188,215265,5,8,1:2:0:0:
116,332,215993,2,0,L|66:332,1,50,4|0,3:0|0:0,0:0:0:0:
96,236,216720,2,0,L|146:236,1,50,8|0,1:2|0:0,0:0:0:0:
216,308,217447,1,4,3:0:0:0:
288,236,217811,6,0,P|300:208|300:172,1,50,0|8,0:0|1:2,0:0:0:0:
404,188,218538,2,0,P|407:212|417:235,1,50,0|4,0:0|3:0,0:0:0:0:
376,328,219265,2,0,P|352:332|320:324,1,50,0|8,0:0|1:2,0:0:0:0:
288,236,219993,1,0,0:0:0:0:
220,164,220356,6,0,B|196:184|160:192|125:186|125:186|152:220|152:252|132:284,1,200,4|0,3:0|0:0,0:0:0:0:
156,80,222538,1,8,1:2:0:0:
332,176,223265,2,0,P|384:184|432:176,2,100,4|0|0,3:0|0:0|0:0,0:0:0:0:
156,80,225447,1,8,1:2:0:0:
332,176,226174,6,0,B|331:276|331:276|308:324|328:376,1,200,4|0,3:0|0:0,0:0:0:0:
420,332,227993,1,0,0:0:0:0:
420,232,228356,2,0,L|420:124,1,100,0|4,0:0|3:0,0:0:0:0:
240,224,229811,6,0,P|192:232|136:224,1,100,8|4,1:2|3:0,0:0:0:0:
112,132,230902,1,0,0:0:0:0:
204,100,231265,2,0,P|256:92|312:108,1,100,8|4,1:2|3:0,0:0:0:0:
372,172,232356,1,0,0:0:0:0:
420,260,232720,6,0,P|416:288|312:280,1,150,8|0,1:2|0:0,0:0:0:0:
232,240,234174,2,0,P|208:232|164:232,1,50,8|0,1:2|0:0,0:0:0:0:
84,248,234902,6,0,P|64:272|52:300,2,50,4|0|4,3:0|0:0|3:0,0:0:0:0:
88,148,235993,2,0,P|68:124|56:96,2,50,0|4|0,0:0|3:0|0:0,0:0:0:0:
156,76,237083,2,0,L|268:76,1,100,8|4,1:2|3:0,0:0:0:0:
256,276,238538,1,8,1:2:0:0:
440,200,239265,6,0,P|392:208|336:200,1,100
256,148,240356,1,0,0:0:0:0:
160,116,240720,2,0,P|112:148|96:192,2,100,4|8|4,3:0|1:2|3:0,0:0:0:0:
256,292,242902,1,8,1:2:0:0:
352,116,243629,6,0,B|404:140|412:192|412:192|368:228|316:220,1,200,4|4,3:0|3:0,0:0:0:0:
128,284,245811,2,0,B|100:256|160:208|116:172,1,100,8|4,1:2|3:0,0:0:0:0:
224,156,246902,2,0,B|196:128|256:80|212:44,1,100
324,60,247993,6,0,B|293:79|353:127|325:155,1,100,4|8,3:0|1:2,0:0:0:0:
276,240,249083,1,8,1:2:0:0:
276,340,249447,1,2,0:0:0:0:
Zejky

Sieg wrote:

Hello
[Zejky's Hard]
  1. 00:22:538 (4) - You can try to make something like http://puu.sh/daaN8/9e508e32fd.jpg to interact with 00:23:993 (5) more. | yeah. i like your style
  2. 00:31:993 (3,4) - This SV increase seems a bit random considering that you rolled it back on 00:32:720 (5) where music become even more intense. | no i feel thí as C C up F F
  3. 00:36:720 (6) - According to music there should be slider starts on 00:37:083 (6) not just repeat because this spot is quite important to music and player should be able to actually play it. As example: http://puu.sh/dab3R/761f625542.jpg | if you listen slowly, you can listen it is 1/2
  4. 00:38:720 (3,4) - If you want to keep this gap better to remove 00:38:720 (3) | as you see me use 1/4, so map will always 1/1 or 1/2. as so will easy recognize more is 1/3
  5. 00:48:720 (1) - There is should be 1 beat of recovery time or 375 ms for Hard diff level. | i will fix it is slider, as it will more easy
  6. 01:18:356 (3,4) - This stack is mess up with similar 01:17:811 (1,2) So this will lead to mistimed hit, better unstack one of them. | it's the sudden stop deliberate
  7. ^ Also applies to
    01:24:356 (5,6) // 02:07:993 (3,4,5) | this is like the previous interaction ^
  8. 01:19:265 (6) - Slider shape have questionable quality. | i think it fit rhythm, and no ideas here :D
  9. ^ Also applies to
    01:19:993 (7) -
  10. 01:33:811 (5,6) - Remove this overlap by moving 6 as example: http://puu.sh/dabJ9/b281112a98.jpg | That's not wrong, i was want it as so
  11. 01:49:811 (1,2) - While previous speed-up\slow-down makes sense this one feels out of the music. Can't describe in details :( | overview, I do not know how to describe :D
  12. 02:12:356 (8) - This is hard to determinate that this is 2-repeat slider not 1-repeat because you put 02:11:811 (6) just now and it's too short to react. So consider to replace this one with something. | ok, i fix it mỏe easy
  13. 02:18:902 (1) -Make this somewhat proper curve. Just a sketch: http://puu.sh/dacco/4014232bda.jpg | i do not want it perfect
  14. 03:24:356 (3) - This is not 2x speed-up in music definitely. All this following SV jumps (from this point to the end) is out of range that makes sense to music. | i make you feel surfing, That is an idea
Cool. Good Luck!
thank you for mod :D
this update
FIX
No FIX
Topic Starter
kazumikos
ok, updated
Axarious

[General]
Autumn's EZ -> Autumn's Easy, keep it consistent with the naming.
[Autumn's EZ]
  1. 01:16:083 (2,3) - Fix blanket?
  2. 01:19:355 (1) - Have the red point overlap the slider tick.
  3. 01:22:264 (4) - Rotate -1 degree around selection center.
  4. 01:36:810 (4,1) - Check blanket.
  5. 01:52:810 (1,2,3) - Link Maybe this to show parallelism with the crazy violin bend?
  6. 01:59:355 (2) - Move to y:246 to match the y-coordinate of the previous slider's tail.
  7. 02:05:901 (3) - Rotate 1 degree around selection center for a better blanket.
  8. 02:36:446 (1) - Move to x:305 so that the slider is centered.
  9. 02:52:446 (3,1) - Check blanket.
  10. 03:21:537 (5) - Make the red bend point overlap the slider tick.
  11. 03:25:173 (2) - Move to x:256.
  12. 03:46:264 (1,2) - Check blanket.
[Normal]
  1. 00:31:719 (4,5) - Weird, maybe line up the x coordinates?
  2. 00:37:173 (1,2,3) - Lessen the space between these objects.
  3. 00:40:083 (1,2,3,4,5) - Lessen the space. You can have overlap here.
  4. 00:42:992 (1,2,3,4,5) - Here, too.
  5. 01:23:719 (1,2,3) - Check blanket.
  6. 01:33:537 (2,3) - ^
  7. 01:36:810 (2) - Move to x:410 y:26 for a better blanket.
  8. 01:46:992 (4,5,6) - (6) isn't parallel with (4,5). Copy paste, don't freehand these sliders.
  9. 01:50:628 (1) - Ctrl G so the end of the slider faces where to go next rather than away from its destination.
  10. 02:08:810 (3,4) - Check blanket.
  11. 03:32:446 (4,5) - ^
[Zejky's Hard]
  1. Interesting CS5.
  2. 00:42:628 (8,1) - Gap is a little large, but definitely playable.
  3. 01:28:810 (4,5) - Check blanket.
  4. 01:38:264 (1,2) - ^
  5. 03:21:537 (1,2,3,4,5,6,7) - Change back to 1/3. I assume this is a result of 1/4 "Resnap all objects" by the uploader. Resnap on 1/12!
  6. 03:38:628 (1) - Maybe a short slider here instead of a circle?
  7. 04:02:628 (7,8) - Ctrl HJ?
[Hard]
  1. I'm speechless. I love all of it.
Topic Starter
kazumikos

Axarious wrote:


[General]
Autumn's EZ -> Autumn's Easy, keep it consistent with the naming.

[Normal]
  1. 00:31:719 (4,5) - Weird, maybe line up the x coordinates? I don't see the problem here o_o can you explain a bit?
  2. 00:37:173 (1,2,3) - Lessen the space between these objects. k
  3. 00:40:083 (1,2,3,4,5) - Lessen the space. You can have overlap here. k
  4. 00:42:992 (1,2,3,4,5) - Here, too. ^
  5. 01:23:719 (1,2,3) - Check blanket. it's good?
  6. 01:33:537 (2,3) - ^
  7. 01:36:810 (2) - Move to x:410 y:26 for a better blanket. k
  8. 01:46:992 (4,5,6) - (6) isn't parallel with (4,5). Copy paste, don't freehand these sliders. I did copy paste D: weird...
  9. 01:50:628 (1) - Ctrl G so the end of the slider faces where to go next rather than away from its destination. hm... then I'll have to fix the spacing, neh >_>
  10. 02:08:810 (3,4) - Check blanket. k
  11. 03:32:446 (4,5) - ^
[Hard]
  1. I'm speechless. I love all of it.
thx for modding ^^


Edit: I changed audio file from the last update, as some ppl may not know
plz redownload =)
Zejky

Axarious wrote:


[Zejky's Hard]
  1. Interesting CS5.
  2. 00:42:628 (8,1) - Gap is a little large, but definitely playable.| it's no probrem
  3. 01:28:810 (4,5) - Check blanket. | ok i fix this
  4. 01:38:264 (1,2) - ^ | this other ^
  5. 03:21:537 (1,2,3,4,5,6,7) - Change back to 1/3. I assume this is a result of 1/4 "Resnap all objects" by the uploader. Resnap on 1/12! | current is good with music
  6. 03:38:628 (1) - Maybe a short slider here instead of a circle? | i don't think will fix this @@!
  7. 04:02:628 (7,8) - Ctrl HJ? | np ?
thank you Axarious very much
FIX
No FIX

This Update
Autumn

Axarious wrote:


[General]
Autumn's EZ -> Autumn's Easy, keep it consistent with the naming. Well, if u guys insist
[Autumn's EZ]
  1. 01:16:083 (2,3) - Fix blanket? OK
  2. 01:19:355 (1) - Have the red point overlap the slider tick. OK
  3. 01:22:264 (4) - Rotate -1 degree around selection center. OK
  4. 01:36:810 (4,1) - Check blanket. OK
  5. 01:52:810 (1,2,3) - Link Maybe this to show parallelism with the crazy violin bend? I used the red point to enhance the violin part
  6. 01:59:355 (2) - Move to y:246 to match the y-coordinate of the previous slider's tail.OK
  7. 02:05:901 (3) - Rotate 1 degree around selection center for a better blanket.OK
  8. 02:36:446 (1) - Move to x:305 so that the slider is centered.OK
  9. 02:52:446 (3,1) - Check blanket.Fixed
  10. 03:21:537 (5) - Make the red bend point overlap the slider tick. It's a little hard for me to do this since the following notes should be placed right in the middle so... :(
  11. 03:25:173 (2) - Move to x:256.OK
  12. 03:46:264 (1,2) - Check blanket. OK
Thx for modding!
Topic Starter
kazumikos

kazumikos wrote:

ok, updated
Cerulean Veyron
Hi, from my queue! Sorry if i was late :<

[> General <]
  1. - The song is pretty much like.... "Dubstep" <3 So mind you add it to tags?
  2. - Very good! ^u^b
[> Autumn's Easy <]
  1. - Some spacings in this diff is quite unbalanced. So to avoid making a big mod, I'll just mention a few of them.
  2. 00:10:264 (2,3) - Distance spacing looks strange. I wonder what DS you've used here...
  3. 00:25:537 (3) - The rhythm is a bit boring imo, so i recommend this rhythm > http://puu.sh/dyhB3/06d90a3e21.png
  4. 00:34:264 (1) - Same reason as above > http://puu.sh/dyhGk/410b68255a.png
  5. 00:47:355 (3,1) - This likely be hard to beginners without preparing for the spinner, so try to shorten the slider to 00:48:083 - ?
  6. 01:28:810 (4,1,2,3,4) - I might think this is pretty straight, which would bore some players(and not me). Try to curve this flow a little bit more.
  7. 01:55:719 (1,2) - Are you trying to make a blanket here? Or not optional to make one?
  8. 02:20:446 (4,1) - Same as 00:47:355 (3,1) -
  9. 02:49:173 (2,3,4,1) - Try to make a perfect diamond formation by recorrecting some note placement.
  10. 03:05:537 (1,2) - You're trying to make a nice formation like this one, but the spacing is somewhat bigger tham 2.0x spacing...
  11. - It's pretty nice with your patterns, but try to focus on the spacings once yo're mapping an easy with a very slow song.
[> Normal <]
  1. - Some NC inconsistencies in this diff, i'll just spot the major ones that's needed to be fixed, not minor.
  2. 00:12:810 (1,3) - Swap NC.
  3. 00:18:628 (1,3) - ^
  4. 00:38:264 (3) - I think the rhythm is wrong imo, the white ticks on the song track is intense enough for a click.
  5. 01:22:992 (4) - I prefer this slider should be curved, not sharped.
  6. 01:26:992 (4) - Since there's a downbeat, Add NC here.
  7. 01:29:173 (1,2) - Swap NC, Same reason as above.
  8. 02:07:355 (5,1,2) - This pattern might look like a hard, not normal. Just my opinion. There are more, so yeah, still just my opinion. Also, Swap NC slider (5) with slider (1).
  9. 02:44:446 (4) - Same issue as the previous diff, or just reduce one arrow and add a circle next to it.
  10. 02:53:173 (1,2) - Swap NC, new track.
  11. 03:07:355 (6,1) - Is this overlap on purpose? Because it looks a little ugly (but beautiful) and different than the other overlap you did on 03:49:173 (4,1,2) - . Mind to split them?
  12. 03:40:083 (1,2) - Swap NC, Same reason.
  13. 03:49:173 (4,1) - ^
  14. - There are more with the new combo inconsistency, try to find them. I also wanted to say that this diff is really great!
[> Zejky's Hard <]
  1. - Same suggestion as the previous diff, but less often.
  2. 00:13:901 (5,1) - Swap NC?
  3. 00:35:537 (3,4,5) - How about you make a triangle formation here?
  4. 00:42:628 (8,1) - This jump look too big for a Hard diff, perhaps you should reduce the spacing here.
  5. 01:02:992 (5,3,4) - Stack, or on purpose?
  6. 01:17:901 (1,2,3,4) - The flow you've did here is weird, players might think circle (4) is 1/2 beated slider like circle (2). Try to move it on 1/2 or add a circle next to it.
  7. 02:16:083 (1,2,3) - The pattern is okay, but spacing is quite unbalanced.
  8. 03:21:537 (1,2,3,4,5,6,7) - The rhythm is different, the spacing is different as well. I might this it's unbalanced because players might think it's 1/4 beats and get 100s or 50s because of the rhythm. Mind you change it?
  9. 03:38:628 (1,1) - Remove NCs, still in the same track.
  10. 03:49:537 (1,2,3) - Same as 03:21:537 (1,2,3,4,5,6,7) -
  11. 04:03:719 (1,2,3,4,5,6,1) - ^, I would if you can add additional 1/4 circles to avoid this.
  12. - Fine as it is. But so many sharp sliders, commonly in the kiai times. But that's just my opinion if you would curve them or not >_>
[> Hard <]
  1. - Shouldn't this be called "Insane"? just asking...
  2. - Looks perfect to me, most mods below are opinions.
  3. 00:40:628 (3) - Instead of stacking, why not move this to x:236|y:152?
  4. 01:12:083 - Unused inherited point, remove this.
  5. 01:33:537 (1,2,3) - Copy-paste, why?
  6. 01:45:537 (4) - This is unrankable, because the second point of slider is out of grid. Also the slider head touched up the healthbar while playing.
  7. 02:00:810 (6) - Curve like the previous slider for symmetry?
  8. 02:21:901 (1) - Same as 01:45:537 (4) -, slider head not included.
  9. 04:03:537 (1,2,3,4,5,6,7,8) - I don't think this makes sense while streaming 1/8 with the rhythm, either the violin on the song track.
  10. - Some great patterns that's looks a bit ruining the rhythm. But this diff is perfect anyway!

Looks like i'm finished modding this. I like the song 8D/
Good Luck!
Autumn

Gray Veyron wrote:

Hi, from my queue! Sorry if i was late :<

[> Autumn's Easy <]
  1. - Some spacings in this diff is quite unbalanced. So to avoid making a big mod, I'll just mention a few of them.
  2. 00:10:264 (2,3) - Distance spacing looks strange. I wonder what DS you've used here... Some of the DS issues have been frequently mentioned by a lot of modders... take this one as an example, I think the time between this two notes is long enough for a newbie player to notice the change of the rhythm, I believe they can handle this even through watching the approaching circle. Sometimes I would break the DS rule when there's enough time between 2 notes (to me, it's a 4/4 rhythm), imo using DS here would make the map even harder since it's not a small jump for a newbie, so I'll keep this, thanks!
  3. 00:25:537 (3) - The rhythm is a bit boring imo, so i recommend this rhythm > http://puu.sh/dyhB3/06d90a3e21.png Let the player take a rest here :D
  4. 00:34:264 (1) - Same reason as above > http://puu.sh/dyhGk/410b68255a.png ^^
  5. 00:47:355 (3,1) - This likely be hard to beginners without preparing for the spinner, so try to shorten the slider to 00:48:083 - ?Shortened the slider
  6. 01:28:810 (4,1,2,3,4) - I might think this is pretty straight, which would bore some players(and not me). Try to curve this flow a little bit more.You're right, but there's a little hard to read if I use curve flow since there's a lot of stacking here :?
  7. 01:55:719 (1,2) - Are you trying to make a blanket here? Or not optional to make one? Fixed a little to get a better blanket
  8. 02:20:446 (4,1) - Same as 00:47:355 (3,1) - Shortened the slider
  9. 02:49:173 (2,3,4,1) - Try to make a perfect diamond formation by recorrecting some note placement. Fixed a little
  10. 03:05:537 (1,2) - You're trying to make a nice formation like this one, but the spacing is somewhat bigger tham 2.0x spacing...Yep, but just a little... :P
  11. - It's pretty nice with your patterns, but try to focus on the spacings once yo're mapping an easy with a very slow song.Thx for reminding me this :)

Looks like i'm finished modding this. I like the song 8D/
Good Luck!
Thx for mod!
Zejky

Gray Veyron wrote:

Hi, from my queue! Sorry if i was late :<

[> Zejky's Hard <]
  1. - Same suggestion as the previous diff, but less often.
  2. 00:13:901 (5,1) - Swap NC? | this np @@!
  3. 00:35:537 (3,4,5) - How about you make a triangle formation here? | you should not be too hard rule
  4. 00:42:628 (8,1) - This jump look too big for a Hard diff, perhaps you should reduce the spacing here. | this is jump slider. this be ok
  5. 01:02:992 (5,3,4) - Stack, or on purpose? | as you will not make a difference
  6. 01:17:901 (1,2,3,4) - The flow you've did here is weird, players might think circle (4) is 1/2 beated slider like circle (2). Try to move it on 1/2 or add a circle next to it. | before is 1/2 and later 1/4. this is i want :D
  7. 02:16:083 (1,2,3) - The pattern is okay, but spacing is quite unbalanced. | it is increasing and normal later
  8. 03:21:537 (1,2,3,4,5,6,7) - The rhythm is different, the spacing is different as well. I might this it's unbalanced because players might think it's 1/4 beats and get 100s or 50s because of the rhythm. Mind you change it? | thank you. this is wrong
  9. 03:38:628 (1,1) - Remove NCs, still in the same track. | this changer about stream
  10. 03:49:537 (1,2,3) - Same as 03:21:537 (1,2,3,4,5,6,7) - | this is np :D
  11. 04:03:719 (1,2,3,4,5,6,1) - ^, I would if you can add additional 1/4 circles to avoid this. | thank you. fix it :D
  12. - Fine as it is. But so many sharp sliders, commonly in the kiai times. But that's just my opinion if you would curve them or not >_>
Good Luck!
thank you Gray Veyron
Fix
No Fix
and
Update
Topic Starter
kazumikos

Gray Veyron wrote:

Hi, from my queue! Sorry if i was late :<

[> General <]
  1. - The song is pretty much like.... "Dubstep" <3 So mind you add it to tags? is it really dubstep? o_o
  2. - Very good! ^u^b
[> Normal <]
  1. - Some NC inconsistencies in this diff, i'll just spot the major ones that's needed to be fixed, not minor.
  2. 00:12:810 (1,3) - Swap NC. k
  3. 00:18:628 (1,3) - ^ k
  4. 00:38:264 (3) - I think the rhythm is wrong imo, the white ticks on the song track is intense enough for a click. actually that should be the blue tick 00:38:446 - but I can't place a note on that in this diff o_o
  5. 01:22:992 (4) - I prefer this slider should be curved, not sharped. k
  6. 01:26:992 (4) - Since there's a downbeat, Add NC here. k
  7. 01:29:173 (1,2) - Swap NC, Same reason as above. k
  8. 02:07:355 (5,1,2) - This pattern might look like a hard, not normal. Just my opinion. There are more, so yeah, still just my opinion. Also, Swap NC slider (5) with slider (1). yea.. it may be 1/4, but the bpm is 82.5 o_o
  9. 02:44:446 (4) - Same issue as the previous diff, or just reduce one arrow and add a circle next to it. ok
  10. 02:53:173 (1,2) - Swap NC, new track.
  11. 03:07:355 (6,1) - Is this overlap on purpose? Because it looks a little ugly (but beautiful) and different than the other overlap you did on 03:49:173 (4,1,2) - . Mind to split them? yea i did it on purpose, it's ugly... but beautiful... wot? xD and it's totally different than the overlap at 03:49:173
  12. 03:40:083 (1,2) - Swap NC, Same reason. k
  13. 03:49:173 (4,1) - ^ k
  14. - There are more with the new combo inconsistency, try to find them. I also wanted to say that this diff is really great!
[> Hard <]
  1. - Shouldn't this be called "Insane"? just asking... i wanted to, but it's not that hard to be called insane
  2. - Looks perfect to me, most mods below are opinions.
  3. 00:40:628 (3) - Instead of stacking, why not move this to x:236|y:152? fixed this pattern, since many ppl complained abt it o_o
  4. 01:12:083 - Unused inherited point, remove this. done
  5. 01:33:537 (1,2,3) - Copy-paste, why? cuz the music suggested it?
  6. 01:45:537 (4) - This is unrankable, because the second point of slider is out of grid. Also the slider head touched up the healthbar while playing. k
  7. 02:00:810 (6) - Curve like the previous slider for symmetry? I don't want symmetry
  8. 02:21:901 (1) - Same as 01:45:537 (4) -, slider head not included. I don't really see the problem here... but ok
  9. 04:03:537 (1,2,3,4,5,6,7,8) - I don't think this makes sense while streaming 1/8 with the rhythm, either the violin on the song track. the stream is supposed to be 1/6 but 1/8 is more playable to me so i left it that way. Ima wait for more opinions on this one
  10. - Some great patterns that's looks a bit ruining the rhythm. But this diff is perfect anyway!

Looks like i'm finished modding this. I like the song 8D/
Good Luck!
sorry for late update and thx for modding :3
Pehinata
Hi! Nhớ tôi không? Mà thôi chuyện đó không quan trọng...
Vào vấn đề chính nhé (đây là lần đầu tiên tôi mod cho người khác, có gì sai sót thông cảm nhé)

Trước hết tôi muốn khuyên cậu một điều: ĐỔI TÊN MAP HARD THÀNH INSANE NGAY!!! So với các map Hard tôi từng chơi thì map này khó hơn rất nhiều (trong chế độ CTB), dường như nó không có sự cân đối giữa các chế độ, nếu cậu muốn giữ nguyên là Hard thì nên xem xét rút ngắn khoảng cách chiều ngang lại để chơi CTB dễ dàng hơn, hoặc đơn giản hơn là giảm Approach Rate xuống còn 7 hoặc 7.5, nhưng như vậy thì các chế độ khác đồng thời cũng dễ hơn nên không khuyến khích cách này.

Điều thứ hai muốn góp ý là Kiai nên bắt đầu vào 01:14:992 và kết thúc vào 01:37:901, tương tự hãy bắt đầu lại vào 02:48:083 và kết thúc vào 03:11:355. Đơn giản là vì đoạn nhạc này đang sôi nổi, hào hứng nên cho Kiai vào sẽ hợp lý hơn.

Cuối cùng, tôi nghĩ nên thêm Spinner vào map Zejky's Hard trong khoảng thời gian 01:35:355 đến 01:38:264 cho đỡ trống, độ dài thì tùy ý cậu, theo ý kiến riêng của tôi thì nên thêm từ 01:35:537 đến 01:37:537, nhưng vì tôi không chơi chế độ Standard nên không rõ làm vậy có gây khó khăn gì không, thôi thì cậu tự quyết định nhé ;)

Nhìn chung thì map của cậu khá ổn rồi đó, không còn gì để sửa, tôi rất thích bài hát này, mong rằng nó sẽ được rank ;)
Zejky

Pehinata wrote:

Hi! Nhớ tôi không? Mà thôi chuyện đó không quan trọng...

Cuối cùng, tôi nghĩ nên thêm Spinner vào map Zejky's Hard trong khoảng thời gian 01:35:355 đến 01:38:264 cho đỡ trống, độ dài thì tùy ý cậu, theo ý kiến riêng của tôi thì nên thêm từ 01:35:537 đến 01:37:537, nhưng vì tôi không chơi chế độ Standard nên không rõ làm vậy có gây khó khăn gì không, thôi thì cậu tự quyết định nhé ;)

Nhìn chung thì map của cậu khá ổn rồi đó, không còn gì để sửa, tôi rất thích bài hát này, mong rằng nó sẽ được rank ;)
tôi nghĩ là spiner là không cần thiết
Topic Starter
kazumikos

Pehinata wrote:

Hi! Nhớ tôi không? Mà thôi chuyện đó không quan trọng...
Vào vấn đề chính nhé (đây là lần đầu tiên tôi mod cho người khác, có gì sai sót thông cảm nhé)

Trước hết tôi muốn khuyên cậu một điều: ĐỔI TÊN MAP HARD THÀNH INSANE NGAY!!! So với các map Hard tôi từng chơi thì map này khó hơn rất nhiều (trong chế độ CTB), dường như nó không có sự cân đối giữa các chế độ, nếu cậu muốn giữ nguyên là Hard thì nên xem xét rút ngắn khoảng cách chiều ngang lại để chơi CTB dễ dàng hơn, hoặc đơn giản hơn là giảm Approach Rate xuống còn 7 hoặc 7.5, nhưng như vậy thì các chế độ khác đồng thời cũng dễ hơn nên không khuyến khích cách này. tớ không đồng ý. Map này vốn là dành cho standard mode, việc chơi CTB khó như thế nào chẳng quan trọng o_O Hard của tớ cũng không khó đến mức độ Insane (xét theo standard mode, tất nhiên)

Điều thứ hai muốn góp ý là Kiai nên bắt đầu vào 01:14:992 và kết thúc vào 01:37:901, tương tự hãy bắt đầu lại vào 02:48:083 và kết thúc vào 03:11:355. Đơn giản là vì đoạn nhạc này đang sôi nổi, hào hứng nên cho Kiai vào sẽ hợp lý hơn. Nếu thêm cái KIAI này nữa thì map thành ra nhiều KIAI quá, ai lại để hơn nửa map là KIAI thế làm sao được :|

Nhìn chung thì map của cậu khá ổn rồi đó, không còn gì để sửa, tôi rất thích bài hát này, mong rằng nó sẽ được rank ;)
chắc là tớ không thay đổi gì hết ^^ nhưng dù sao cũng cảm ơn mod của cậu
Pehinata

kazumikos wrote:

Pehinata wrote:

Hi! Nhớ tôi không? Mà thôi chuyện đó không quan trọng...
Vào vấn đề chính nhé (đây là lần đầu tiên tôi mod cho người khác, có gì sai sót thông cảm nhé)

Trước hết tôi muốn khuyên cậu một điều: ĐỔI TÊN MAP HARD THÀNH INSANE NGAY!!! So với các map Hard tôi từng chơi thì map này khó hơn rất nhiều (trong chế độ CTB), dường như nó không có sự cân đối giữa các chế độ, nếu cậu muốn giữ nguyên là Hard thì nên xem xét rút ngắn khoảng cách chiều ngang lại để chơi CTB dễ dàng hơn, hoặc đơn giản hơn là giảm Approach Rate xuống còn 7 hoặc 7.5, nhưng như vậy thì các chế độ khác đồng thời cũng dễ hơn nên không khuyến khích cách này. tớ không đồng ý. Map này vốn là dành cho standard mode, việc chơi CTB khó như thế nào chẳng quan trọng o_O Hard của tớ cũng không khó đến mức độ Insane (xét theo standard mode, tất nhiên)Haizz... kiểu này thì tôi khỏi chơi được rồi

Điều thứ hai muốn góp ý là Kiai nên bắt đầu vào 01:14:992 và kết thúc vào 01:37:901, tương tự hãy bắt đầu lại vào 02:48:083 và kết thúc vào 03:11:355. Đơn giản là vì đoạn nhạc này đang sôi nổi, hào hứng nên cho Kiai vào sẽ hợp lý hơn. Nếu thêm cái KIAI này nữa thì map thành ra nhiều KIAI quá, ai lại để hơn nửa map là KIAI thế làm sao được :| Ý tôi là bỏ Kiai cũ đi và làm lại như tôi đã nói chứ không phải thêm vào nữa, mà thôi sao cũng đc

Nhìn chung thì map của cậu khá ổn rồi đó, không còn gì để sửa, tôi rất thích bài hát này, mong rằng nó sẽ được rank ;)
chắc là tớ không thay đổi gì hết ^^ nhưng dù sao cũng cảm ơn mod của cậu
Iceskulls
[General]
[*]Uncheck widescreen support

[Easy]
  • looks fine
[Normal]
  1. 01:50:628 (1,2) - looks a bit too complex for normal since you choose to use 2 repeat slider and you adding a note after that slider too , try delete 01:51:719 (2) - ?
  2. 02:41:537 (2,3) - Blanket ?
  3. 03:35:355 (2,3) - Similiar to 01:50:628 (1,2) -
  4. 03:52:810 (1,2) - ^
[Zejky]
  • The CS between this and Normal and Hard is a bit weird this one use CS 5 while Hard use CS 4 , so I suggest use CS 4 for this ?
  1. 00:38:992 - Why not map this?
  2. 00:44:810 - ^
  3. 01:04:446 (3,4) - Why not stack these just like what you did here 01:03:355 (1,2) - ?
  4. 01:54:628 - Add a note here to maintain the polarity ?
  5. 03:47:355 (3) - NC for change in spacing?
  6. 03:49:537 (1,2,3) - Should make the spacing consistent here , imo I don't see any reason to make spacing like that
  7. 03:58:810 (2) - NC for change in spacing?
[Hard]
  1. 00:44:810 (2,3) - Stack properly at tail
  2. 01:34:628 (4,5,3,5) - Stack properly
Good luck :)
Topic Starter
kazumikos

CelsiusLK wrote:

[General]
[*]Uncheck widescreen support

[Normal]
  1. 01:50:628 (1,2) - looks a bit too complex for normal since you choose to use 2 repeat slider and you adding a note after that slider too , try delete 01:51:719 (2) - ? ok, i guess it's kinda complicated
  2. 02:41:537 (2,3) - Blanket ? i wasn't making a blanket there
  3. 03:35:355 (2,3) - Similiar to 01:50:628 (1,2) - disagree, players should get used to the rhythm already when reaching this point
  4. 03:52:810 (1,2) - ^
[Hard]
  1. 00:44:810 (2,3) - Stack properly at tail k
  2. 01:34:628 (4,5,3,5) - Stack properly k
Good luck :)
thx for modding :3
Zejky

CelsiusLK wrote:

[General]
[*]Uncheck widescreen support

[Zejky]
  • The CS between this and Normal and Hard is a bit weird this one use CS 5 while Hard use CS 4 , so I suggest use CS 4 for this ?
  1. 00:38:992 - Why not map this? | intended to highlight
  2. 00:44:810 - ^
  3. 01:04:446 (3,4) - Why not stack these just like what you did here 01:03:355 (1,2) - ? | i like the difculty
  4. 01:54:628 - Add a note here to maintain the polarity ? | here make follow bass
  5. 03:47:355 (3) - NC for change in spacing? | Here is a sequence
  6. 03:49:537 (1,2,3) - Should make the spacing consistent here , imo I don't see any reason to make spacing like that | before it is short, so after long
  7. 03:58:810 (2) - NC for change in spacing? | Here is a sequence
Good luck :)
thank you for mod :D
i want my map to novelty
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