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Kobo - Trim

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Topic Starter
Malikil
This beatmap was submitted using in-game submission on December-16-14 at 8:49:26 PM

Artist: Kobo
Title: Trim
Source: Dance Dance Revolution SuperNOVA 2
Tags: DDR
BPM: 170
Filesize: 3079kb
Play Time: 01:43
Difficulties Available:
  1. Hard (2.94 stars, 267 notes)
  2. Insane (4.35 stars, 401 notes)
  3. Normal (1.83 stars, 121 notes)
Download: Kobo - Trim
Information: Scores/Beatmap Listing
---------------
Re-download 21-Nov-14; updated BG.

Normal is done, Insane is something.

Normal - Complete
Hard - May or may not be worth playing
Insane - Complete
Solunatic
This Map On the Insane Difficulty is the best. Other than the insane diff. I think this map should work on some positioning spots :D
Pho
From my modding queue ~
This'll be short (no hitsound/NC check), but should help a lot already.

[General]
  1. Your BG image is very low quality... i mean really low. You could ask for a better quality BG at Ringatings queue: t/191777&start=165
  2. I'm sure you don't need letterboxes during breaks, so you can disable it.
  3. All your diffs have the same SV, that's not really recommended and makes your harder maps look very cluttered as note density is getting higher as well. Gradually increase it with every diff, for example:
    1.00 for Normal - 1.20 for hard - 1.40 SV for Insane.
  4. Have a check on your offset, it should be around 1396
[Normal]
  1. I'd prefer if you go with 0.8xDS here to not make overlaps like 00:07:028 (1,2,1) - . It makes the map feel more clean. SPecifically for said example, it'll look like: http://puu.sh/cZgVv/bfeeced764.jpg
    Also for the beginning, try to stick with the 0.8xDS and don't make too many DS changes. It's hard for newer mappers to be consistent with spacing already.
  2. 00:26:085 (2,4) - Space these apart so they won't overlap. http://puu.sh/cZh5b/58b0047d14.jpg
  3. 00:29:968 (4,5,1) - Space with the same 0.8xDS here.
  4. 00:33:850 (1,2) - This could be more parallel.
    Other points where you could make it parallel: 00:40:909 (3,1) -
  5. Other points where you should avoid overlap: 00:35:615 (4,2) - 01:10:027 (2,1) -
  6. 00:46:556 (3,4,1) - Spacing error.
  7. 00:56:438 (1,2) - Blanket.
  8. 01:04:909 (1,1) - Spinner leniency might be too low yeah, increase the time gap between the objects.
  9. 01:10:203 (3,1) - I don't recommend such a huge SV change in normals (if ever). Make it the usual 1.0x instead of 1.2xDS should be fine - or even delete the SV change for 01:09:497 (1,2,3) - at all.
  10. 01:40:909 (2) - You miss an important beat at 01:41:615 - imo, try the following rhythm: http://puu.sh/cZhV7/b15a016389.jpg
  11. This one has nice flow and structure already, but still needs some adjustments. Should be good to go soon.
[Hard]
  1. The real problem starts here. I recommend a complete remapping of this diff, due to the following reasons:
    1. Inconsistent spacing that makes the map feel overall unpolished. I usually recommend newer mappers to not go below Grid level 4 and use Distance snap to make these spacing issues not happen. Please make more usage of these functions.
    2. You're cluttering to the point where it's hardly readable. For example, 01:10:909 (1,2,3,4,5,6,7,8) - has complex rhythm with combined 1/4 and 1/2 beats, but you can't clearly see the difference between both since you map them the same way so that they overlap - players will usually not know if it's a 1/2 or 1/4 beat if you map 01:11:085 (2,3,4) - this way: http://puu.sh/cZzRk/6758ac60b2.jpg
      Having a higher slider velocity and/or higher DS multiplier makes it much more readable: http://puu.sh/cZzWm/0691ff2ef1.jpg
      Just another few examples were it's very critical: 01:19:027 (1,2,3,4,5) - 01:22:203 (2,3,4,5,6,7) -
    Just some general stuff now:
  2. 00:11:262 (5) - That SV drop at this part makes no sense to me, just go with the usual SV.
  3. 00:44:791 (3,2) - Same goes here: Try to avoid needless overlaps that also hinder readability at tiems like this one.
  4. 00:58:732 (4) - This slider ends on a beat that is not related to the music. Try the following rhythm: http://puu.sh/cZAKO/5ed220148c.jpg
  5. 01:33:144 (1,2) - This looks really bad, please don't do these kind of overlaps.
[Insane]
  1. Similar issues to the Hard diff that I won't repeat for this diff. Make more usage of the tools and see how much better your maps become. Just two cents i want to mention:
  2. 01:03:850 (4,1,1,1) - Don't make useless NC spams.
  3. The gap between this difficulty and your hard map is incredibly high at the moment. Try to make a compromise by lowering this diff's note density (less 1/8 and 1/4 beats). In worst case, you'd have to add another diff between hard and insane.
That's all, not much I want to say to this set at the moment. It needs a lot of work still, but I can see big potential behind this. Good luck! /o/
Ringating
from my queue:

using this image, I made a new bg that is extended to 1366x768 via reflection and some motion blurring.no kudosu
Topic Starter
Malikil
Thank you for the mod! :)
Pho Mod Reply

Pho wrote:

From my modding queue ~
This'll be short (no hitsound/NC check), but should help a lot already.

[General]
  1. Your BG image is very low quality... i mean really low. You could ask for a better quality BG at Ringatings queue: t/191777&start=165
    Thanks, I didn't realize there was a thread like this out there, though it doesn't surprise me.
  2. I'm sure you don't need letterboxes during breaks, so you can disable it. Done
  3. All your diffs have the same SV, that's not really recommended and makes your harder maps look very cluttered as note density is getting higher as well. Gradually increase it with every diff, for example:
    1.00 for Normal - 1.20 for hard - 1.40 SV for Insane. Okay
  4. Have a check on your offset, it should be around 1396 Changed
[Normal]
  1. I'd prefer if you go with 0.8xDS here to not make overlaps like 00:07:028 (1,2,1) - . It makes the map feel more clean. SPecifically for said example, it'll look like: http://puu.sh/cZgVv/bfeeced764.jpg
    Also for the beginning, try to stick with the 0.8xDS and don't make too many DS changes. It's hard for newer mappers to be consistent with spacing already.
    Fixed to 0.8xDS throughout the song, and 0.9x in kiai. Except for the fourth note, where I wanted to keep it on the center line, and it wouldn't fit if I moved it to 0.8. And on the last note, so as to prevent the slider from overlapping.
  2. 00:26:085 (2,4) - Space these apart so they won't overlap. http://puu.sh/cZh5b/58b0047d14.jpg Already fixed with 0.8xDS changes.
  3. 00:29:968 (4,5,1) - Space with the same 0.8xDS here.
  4. 00:33:850 (1,2) - This could be more parallel. I did my best.
    Other points where you could make it parallel: 00:40:909 (3,1) - I don't remember if these were originally supposed to be parallel, but they are now.
  5. Other points where you should avoid overlap: 00:35:615 (4,2) - 01:10:027 (2,1) - Done and done.
  6. 00:46:556 (3,4,1) - Spacing error. It's 0.8xDS (I don't remember what it was like beforehand, I forgot to take notes as I was working through the mod.)
  7. 00:56:438 (1,2) - Blanket. Oops, fixed.
  8. 01:04:909 (1,1) - Spinner leniency might be too low yeah, increase the time gap between the objects. Removed (1,2)
  9. 01:10:203 (3,1) - I don't recommend such a huge SV change in normals (if ever). Make it the usual 1.0x instead of 1.2xDS should be fine - or even delete the SV change for 01:09:497 (1,2,3) - at all. Removed the 0.5x and 0.75x SV sections, and reduced 1:10:572 to 1.1x
  10. 01:40:909 (2) - You miss an important beat at 01:41:615 - imo, try the following rhythm: http://puu.sh/cZhV7/b15a016389.jpg Done
  11. This one has nice flow and structure already, but still needs some adjustments. Should be good to go soon. Thanks :)
[Hard]
  1. The real problem starts here. I recommend a complete remapping of this diff, due to the following reasons:
    1. Inconsistent spacing that makes the map feel overall unpolished. I usually recommend newer mappers to not go below Grid level 4 and use Distance snap to make these spacing issues not happen. Please make more usage of these functions.
    2. You're cluttering to the point where it's hardly readable. For example, 01:10:909 (1,2,3,4,5,6,7,8) - has complex rhythm with combined 1/4 and 1/2 beats, but you can't clearly see the difference between both since you map them the same way so that they overlap - players will usually not know if it's a 1/2 or 1/4 beat if you map 01:11:085 (2,3,4) - this way: http://puu.sh/cZzRk/6758ac60b2.jpg
      Having a higher slider velocity and/or higher DS multiplier makes it much more readable: http://puu.sh/cZzWm/0691ff2ef1.jpg
      Just another few examples were it's very critical: 01:19:027 (1,2,3,4,5) - 01:22:203 (2,3,4,5,6,7) -
    Just some general stuff now:
  2. 00:11:262 (5) - That SV drop at this part makes no sense to me, just go with the usual SV.
  3. 00:44:791 (3,2) - Same goes here: Try to avoid needless overlaps that also hinder readability at tiems like this one.
  4. 00:58:732 (4) - This slider ends on a beat that is not related to the music. Try the following rhythm: http://puu.sh/cZAKO/5ed220148c.jpg
  5. 01:33:144 (1,2) - This looks really bad, please don't do these kind of overlaps.
    I didn't like this anyways, a remap was *this* close to being started already. I made the four directly suggested changes and will leave this difficulty here until the next upload when I will hopefully have finished something a bit more playable.
[Insane]
  1. Similar issues to the Hard diff that I won't repeat for this diff. Make more usage of the tools and see how much better your maps become. Just two cents i want to mention:
    I'll make the distance snap more consistent when I update SV to 1.4, but as that will require working my way through the entire map I'll upload that at the same time as the remapped hard and leave this for the time being.
  2. 01:03:850 (4,1,1,1) - Don't make useless NC spams. Changed
  3. The gap between this difficulty and your hard map is incredibly high at the moment. Try to make a compromise by lowering this diff's note density (less 1/8 and 1/4 beats). In worst case, you'd have to add another diff between hard and insane.
    I was considering adding a fourth difficulty already, the only reason I hadn't was because I map at snail's pace and wanted to just be done with it.
That's all, not much I want to say to this set at the moment. It needs a lot of work still, but I can see big potential behind this. Good luck! /o/ Thanks!

Ringating wrote:

from my queue:

using this image, I made a new bg that is extended to 1366x768 via reflection and some motion blurring.no kudosu
Wow, thanks.
neonat
Some pretty general stuff

General

use some combo colours? I don't feel that the yellow or red complements the BG
Don't use the same slider velocity for all difficulties, vary it, use faster ones for the harder difficulties (under Timing Tab)

Normal

The Normal does not follow Distance Spacing throughout the song, please ensure that the spacing between all objects is the constant for the whole song, use distance snap to ensure this
Because distance spacing wasn't adhered to, I won't go any deeper in regards to spacing and positioning
01:16:219 (1) - have soft hitsound finish here
01:21:160 (4) - I encourage you to split this into 2 sliders, instead of using a repeat slider, it helps people read it better
01:32:454 (4) - ^

Hard

00:03:337 (2,3) - this shape looks weird, I also feel an anti-jump isn't the best fit here, you should at least rotate the sliders such that they match each other, something like symmetry
00:04:925 (3,4) - also don't see why they have to be so close to each other, I feel the spacing used at the start of the song is quite poor, it's not very defined
00:14:454 (1,2) - make it look better, allow the direction to be fluid and matching
00:22:925 (1) - you can make it blanket 00:21:866 (4) better
00:29:278 (3,1) - unstacking would be better
00:44:807 (3,1,2) - placing them like this makes it look quite cramped and messy, you should reposition them or space them out more
00:46:219 (3,1) - unstack them
00:47:984 (1) - finish on start of slider
00:51:866 (3,4) - unstack them, and also for previous similar patterns, why didn't you add a new combo for 00:52:219 (4) like before
00:53:101 (7,8) - looks odd as it's the only one with a different distance spacing
01:11:101 (2,3) - this is a really weird rhythm you're using here in Hard, I think you should change it here, it's quite spammy
01:11:631 (4,5,8) - space these much more, they are too close, it makes things harder to read and comprehend
01:14:101 (2,3,4,5,6) - why did you lower the spacing here, especially in the kiai time, it just doesn't seem to fit
01:16:748 (2,3) - you should change this rhythm as well, it's too dense
01:17:631 (6,7,8,9,1) - increase the spacing, this is too cramped and messy
01:19:572 (2,3) - same as 01:16:748 (2,3) and 01:11:101 (2,3)
01:22:395 (3,4) - ^
01:23:807 (6,7) - going back to where you were just beforehand, this gets blocked and looks untidy and could affect the player, and could cause difficulty in playing
01:25:219 (3,4,5,6) - you should not use such rhythms here
01:28:043 (3,4) - ^
01:30:866 (4,5) - ^
01:33:160 (1) - finish on start of slider
01:41:984 (4,1,2) - reposition them, they look messy with the unnecessary overlaps and 01:41:984 (4,1) don't match well, with them touching

The rhythm needs to be improved, the objects used should not be such sliders, especially the 5 1/4 beats pattern. Spacing used is not fitting and can confuse players, placement can be improved

Insane

This difficulty looks quite raw as well, I will give some pointers for it:

Use better shapes for the streams like 00:25:925 (2,3,4,5,6) and 00:27:337 (2,3,4,5,6) - they look untidy and random, smoother shapes here would be better
Spacing is too random and changes all the time. I know it's not the easier difficulties but spacing has to be respected and used properly and wisely to be good, it's what helps players read the map well and right now the spacing you use is quite incoherent. Spacings like 00:29:101 (7,8,9) and 00:31:043 (1,2) and 00:37:395 (5,6,7,8,9,1)
Spacing is really too small here, it's very cramped and it makes the map look bad in presentation. This is honestly also due to the low slider velocity used, since you did not change the slider velocity at all for any of the difficulties
01:17:631 (11,1) - this rhythm doesn't even fit the music honestly, 01:17:984 (1) sounds especially off
01:21:690 (2) - ^
No hitsounds used please add them



A very long way to go, but I wish you good luck
Topic Starter
Malikil
Thanks for the mod!
neonat Mod Reply

neonat wrote:

Some pretty general stuff

General

use some combo colours? I don't feel that the yellow or red complements the BG Used custom colors, still subject to change though
Don't use the same slider velocity for all difficulties, vary it, use faster ones for the harder difficulties (under Timing Tab) I did change slider velocity in hard and insane recently, I guess I just forgot to upload after I did... Oops, my bad.

Normal

The Normal does not follow Distance Spacing throughout the song, please ensure that the spacing between all objects is the constant for the whole song, use distance snap to ensure this changed from 0.8xDS normally and 0.9xDS during kiai to 0.8xDS throughout
Because distance spacing wasn't adhered to, I won't go any deeper in regards to spacing and positioning
01:16:219 (1) - have soft hitsound finish here Done
01:21:160 (4) - I encourage you to split this into 2 sliders, instead of using a repeat slider, it helps people read it better Done
01:32:454 (4) - ^ Done

Hard

I respaced the whole difficulty to 1.2 SV, and in doing so have changed quite a few of the spacing related points you mentioned. If I don't respond to a point below, it's because it was changed enough in this process that I don't remember how it was before.

00:03:337 (2,3) - this shape looks weird, I also feel an anti-jump isn't the best fit here, you should at least rotate the sliders such that they match each other, something like symmetry
00:04:925 (3,4) - also don't see why they have to be so close to each other, I feel the spacing used at the start of the song is quite poor, it's not very defined
00:14:454 (1,2) - make it look better, allow the direction to be fluid and matching Done
00:22:925 (1) - you can make it blanket 00:21:866 (4) better Hopefully better
00:29:278 (3,1) - unstacking would be better Done
00:44:807 (3,1,2) - placing them like this makes it look quite cramped and messy, you should reposition them or space them out more
00:46:219 (3,1) - unstack them Done
00:47:984 (1) - finish on start of slider Done
00:51:866 (3,4) - unstack them, and also for previous similar patterns, why didn't you add a new combo for 00:52:219 (4) like before Done. The lack of new combo was probably because of the lack of beep sound
00:53:101 (7,8) - looks odd as it's the only one with a different distance spacing
01:11:101 (2,3) - this is a really weird rhythm you're using here in Hard, I think you should change it here, it's quite spammy
01:11:631 (4,5,8) - space these much more, they are too close, it makes things harder to read and comprehend
01:14:101 (2,3,4,5,6) - why did you lower the spacing here, especially in the kiai time, it just doesn't seem to fit
01:16:748 (2,3) - you should change this rhythm as well, it's too dense
01:17:631 (6,7,8,9,1) - increase the spacing, this is too cramped and messy
01:19:572 (2,3) - same as 01:16:748 (2,3) and 01:11:101 (2,3)
01:22:395 (3,4) - ^
01:23:807 (6,7) - going back to where you were just beforehand, this gets blocked and looks untidy and could affect the player, and could cause difficulty in playing
01:25:219 (3,4,5,6) - you should not use such rhythms here
01:28:043 (3,4) - ^
01:30:866 (4,5) - ^
01:33:160 (1) - finish on start of slider Done
01:41:984 (4,1,2) - reposition them, they look messy with the unnecessary overlaps and 01:41:984 (4,1) don't match well, with them touching

The rhythm needs to be improved, the objects used should not be such sliders, especially the 5 1/4 beats pattern. Spacing used is not fitting and can confuse players, placement can be improved
Replaced all the 5-repeat sliders. I'm not completely sure how I feel about the result, but I'll keep the changes

Insane

This difficulty looks quite raw as well, I will give some pointers for it:

Use better shapes for the streams like 00:25:925 (2,3,4,5,6) and 00:27:337 (2,3,4,5,6) - they look untidy and random, smoother shapes here would be better I checked all the streams, and smoothed them all out so there aren't any angle changes between circles.
Spacing is too random and changes all the time. I know it's not the easier difficulties but spacing has to be respected and used properly and wisely to be good, it's what helps players read the map well and right now the spacing you use is quite incoherent. Spacings like 00:29:101 (7,8,9) and 00:31:043 (1,2) and 00:37:395 (5,6,7,8,9,1) When I increased slider velocity to 1.4, I made the spacing much more consistent throughout the song
Spacing is really too small here, it's very cramped and it makes the map look bad in presentation. This is honestly also due to the low slider velocity used, since you did not change the slider velocity at all for any of the difficulties
01:17:631 (11,1) - this rhythm doesn't even fit the music honestly, 01:17:984 (1) sounds especially off
01:21:690 (2) - ^ Changed how these two play
No hitsounds used please add them Normal and Insane both have hitsounds. They may not be completely complete, but they are there.



A very long way to go, but I wish you good luck
Thanks!
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