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Kei Kamakura - Onigokko

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Natsu

Amasuro wrote:

Natsu wrote:

Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc. Wait what, I have this:
Aimod can't find 1 ms stuff, you can check them manually to confirm them
Topic Starter
Amasuro

Natsu wrote:

Aimod can't find 1 ms stuff, you can check them manually to confirm them
Wait actually? There's no indication that the notes are unsnapped? Seems like unnessesary difficulty.

Well I have to resnap em anyway when I change the timing
Little
From my queue.

[Easy]
  1. 00:00:121 (1) - Whistle on end instead of finish.
  2. 00:02:148 (3) - Whistle on head and end.
  3. 00:03:364 (1) - Whistle on end.
  4. 00:09:850 (1) - Add whistle on end.
  5. 00:10:661 (2) - Whistle on repeat.
  6. 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
  7. 00:15:931 (4) - Whistle.
  8. 00:16:337 (1) - Finish.
  9. Whistle on head and end.
  10. 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code
  11. 00:42:283 (1) - Finish on head.
  12. 00:44:715 (3,1) - Increase distance to 1.3x.
  13. 00:45:526 (1) - Finish on head.
  14. 00:55:256 (1) - Finish on head and end.
  15. 01:01:742 (1,2) - Reduce distance to 1.3x
  16. 01:04:985 (1) - Finish.
  17. 01:05:796 (3,4) - Increase distance to 1.3x.
  18. 01:14:715 (1,2,3) - Fix the spacing.
  19. 01:16:337 (2) - Finish on head.
  20. 01:24:445 (3) - Finish.
  21. 00:29:715 (4) - Add new combo.
[Normal]
  1. Try to keep your distance spacing consistent. In some parts, you used 1.0x, while you used 0.9 in others.
  2. 00:00:121 (1) - Finish fits much better on the head. Maybe also add whistle on end?
  3. 00:02:148 (5) - Try a whistle here.
  4. 00:06:607 (1) - Finish on head.
  5. 00:06:607 (1,2,3,4) - Add some whistles in this part for variety in hitsound?
  6. 00:09:648 (5) - Why did distance spacing suddenly become 0.9x here? I think you should keep it as 1.0x.
  7. 00:16:337 (1) - Finish on head.
  8. 00:19:580 (1) - Finish on head.
  9. 00:19:580 - For this section, I suggest using a whistle hitsound pattern of beats 2 and 4.
  10. 00:21:202 (4,1) - These are too close. Increase the spacing.
  11. 00:26:066 (1) - Why is it 1.1x distance spacing here? There's no reason to change DS. Keep it consistent throughout the diff.
  12. 00:26:472 (2,3,4,1,2) - Fix your spacing. I won't mention any of these after... just go through and find all the inconsistent spacings and fix them.
  13. 00:42:283 (1) - Finish on head.
  14. 00:45:526 (2) - Finish.
  15. 00:48:769 (1) - Finish.
  16. 00:52:012 (1,2) - Finishes on heads.
  17. 00:55:256 (1) - Finish.
  18. 00:56:877 (1) - Finish on head.
  19. 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal.
  20. 01:00:526 (1) - I think this should have a clap too.
  21. 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother.
  22. 01:15:323 (5) - Clap.
  23. 01:16:742 (1) - Clap.
  24. 01:22:418 (4) - Clap on head.
  25. 00:34:377 (1) - Remove new combo for consistency?
[Hard]
  1. 00:00:121 (1) - Finish on head, clap on end.
  2. 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg
  3. 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm.
  4. 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm.
  5. 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1).
  6. 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less.
  7. 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider.
[Insane]
  1. 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg
  2. 00:06:506 (9) - Clap.
  3. 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg
    Nice diff.
Good luck.
Kayano
It seems hitsounds are still a problem. Reply to CS16's mod, I'll mod after your update
Topic Starter
Amasuro

OniJAM wrote:

It seems hitsounds are still a problem. Reply to CS16's mod, I'll mod after your update
I'll PM you when everyone is finished

CloudSplash16 wrote:

From my queue.
[Hard]
  1. 00:00:121 (1) - Finish on head, clap on end. Forgot to replace hitsounds when I remade that slider. Whoops.
  2. 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg Changed
  3. 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm. I'm going to remain stubborn here and refuse to change this pattern until I have to
  4. 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm. ^
  5. 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1). Spacing increased
  6. 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less. Done
  7. 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider. Changed
[Insane]
  1. 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg Sure, changed
  2. 00:06:506 (9) - Clap. Added
  3. 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg Done
    Nice diff. Thanks!
Good luck.
Thanks for the mod :)
Everything

CloudSplash16 wrote:

From my queue.

[Easy]
  1. 00:00:121 (1) - Whistle on end instead of finish.
  2. 00:02:148 (3) - Whistle on head and end.
  3. 00:03:364 (1) - Whistle on end.
  4. 00:09:850 (1) - Add whistle on end.
  5. 00:10:661 (2) - Whistle on repeat.
  6. 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
  7. 00:15:931 (4) - Whistle.
  8. 00:16:337 (1) - Finish.
  9. Whistle on head and end.
  10. 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code Thanks
  11. 00:42:283 (1) - Finish on head.
  12. 00:44:715 (3,1) - Increase distance to 1.3x.
  13. 00:45:526 (1) - Finish on head.
  14. 00:55:256 (1) - Finish on head and end.
  15. 01:01:742 (1,2) - Reduce distance to 1.3x
  16. 01:04:985 (1) - Finish.
  17. 01:05:796 (3,4) - Increase distance to 1.3x.
  18. 01:14:715 (1,2,3) - Fix the spacing.
  19. 01:16:337 (2) - Finish on head.
  20. 01:24:445 (3) - Finish.
  21. 00:29:715 (4) - Add new combo.
All were fixed! Thanks for the mod :)
Minao

CloudSplash16 wrote:

[Normal]

  • Changed all except:
  1. 00:56:877 (1) - Finish on head. No because it's too many finnish
  2. 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal. I have to do this, else the gap between normal and hard is too big...
  3. 01:00:526 (1) - I think this should have a clap too.
  4. 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother. I don't think it is awkward, and anyway I don't see where to move it without changing all the next patterns.
Thanks for your mod

Kayano
As promised

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
Rhythm
  1. 00:18:769 (5) - I'd prefer to use 1/2 slider here, that's enough for music and also easy to touch
Hitsounds
  1. 00:05:796 - remove whistle here
  2. 00:14:715 (3) - move whistle from head to repeat
  3. 00:23:229 (2,3) - remove claps
  4. 00:33:364 (2) - remove clap or add clap on end of 00:35:796 (1) -
  5. I highly suggest you to use 2-4 clap like Hard and Insane or follow vocal like Normal in kiai, if you want to choose one from them, ignore following hitsound mod, i just point out which you missed to add now below
  6. 00:58:499 (1) - clap on end
  7. 01:03:769 (2) - clap on end
  8. 01:05:796 (3) - clap on head
  9. 01:06:607 (4) - clap on head and end
  10. 01:14:715 (1) - remove finish on end
  11. 01:16:337 (2) - clap on end
  12. 01:17:958 (1) - remove finish on end
Placement
  1. 00:47:148 (3) - move to 256:328 for distance snap and make a straight
  2. 00:54:850 (4) - stack under 00:52:418 (2) - , distance won't hurt
  3. 00:57:283 (2,3) - same as above, but you should move these two to keep distance
[ Normal]
Rhythm
  1. Fine
Hitsounds
  1. 00:31:742 (6) - clap
  2. 00:39:039 (1) - remove finish on end, that's quite loud
  3. 00:44:715 (5) - clap
  4. 00:47:958 (5) - clap on end
  5. 00:50:999 (7) - clap for consistency
  6. 00:51:202 (8) - clap on end, same reason
  7. 00:56:877 (1,2,3) - in fact, 00:56:877 - and 00:57:688 - has cymbal sounds in music, so maybe you need to add finish on these places, well, soft-finish don't sound really load and annoying for me
  8. 01:09:850 (6) - clap on repeat, that sounds really better. end can be the same too, but whatever
  9. 01:17:958 (5) - clap on end, for vocal
  10. 01:18:769 (7) - clap on end, for constant hitsounding
  11. 01:20:188 (3) - same as above
Placement
  1. 01:14:715 (4) - NC
[ Hard]
Rhythm
  1. Fine
Hitsounds
  1. 00:34:985 (7) - change to whistle
Placement
  1. 00:12:485 (8) - maybe NC this
  2. 00:44:715 (8) - NC here to avoid long combo number.
    Also this part is really hard, I personally think 00:12:485 (8,9,10) - is fine, since players with advanced basic skill can read this as 1/2 taps, or at least use both hand to pass, that is not difficult, but in 00:44:715 (1,2,3,4,5,6) - you add a triplet, so you forced ppl who didn't control read 1/4 slider as 1/2 note to click like "x z x zxz" he can't use his main finger to start the triplet, that is awful. so i suggest you to replace those 1/4 sliders with 1/2 note or change the triplet to something else, I'd be glad to see that.
  3. 00:48:769 (10,1) - swap NC
[ Insane]
  1. Although i feel flow is not that comfortable, but this diff is generally fine, maybe try to make your flow more smooth next time
Ok that's all from me, good luck! :)
Topic Starter
Amasuro

OniJAM wrote:

[ Hard]
Rhythm
  1. Fine
Hitsounds
  1. 00:34:985 (7) - change to whistle Done
Placement
  1. 00:12:485 (8) - maybe NC this Nah
  2. 00:44:715 (8) - NC here to avoid long combo number.
    Also this part is really hard, I personally think 00:12:485 (8,9,10) - is fine, since players with advanced basic skill can read this as 1/2 taps, or at least use both hand to pass, that is not difficult, but in 00:44:715 (1,2,3,4,5,6) - you add a triplet, so you forced ppl who didn't control read 1/4 slider as 1/2 note to click like "x z x zxz" he can't use his main finger to start the triplet, that is awful. so i suggest you to replace those 1/4 sliders with 1/2 note or change the triplet to something else, I'd be glad to see that.
    Changed this part. I did not add the NC, though.
  3. 00:48:769 (10,1) - swap NC Done
[ Insane]
  1. Although i feel flow is not that comfortable, but this diff is generally fine, maybe try to make your flow more smooth next time Ok
Ok that's all from me, good luck! :)
Thanks for the mod :)
Everything

OniJAM wrote:

[ Easy]
Rhythm
  1. 00:18:769 (5) - I'd prefer to use 1/2 slider here, that's enough for music and also easy to touch I'll look into that

Hitsounds
  1. 00:05:796 - remove whistle here
  2. 00:14:715 (3) - move whistle from head to repeat
  3. 00:23:229 (2,3) - remove claps
  4. 00:33:364 (2) - remove clap or add clap on end of 00:35:796 (1) -
  5. I highly suggest you to use 2-4 clap like Hard and Insane or follow vocal like Normal in kiai, if you want to choose one from them, ignore following hitsound mod, i just point out which you missed to add now below alright, I will keep that in mind
  6. 00:58:499 (1) - clap on end
  7. 01:03:769 (2) - clap on end
  8. 01:05:796 (3) - clap on head
  9. 01:06:607 (4) - clap on head and end
  10. 01:14:715 (1) - remove finish on end
  11. 01:16:337 (2) - clap on end
  12. 01:17:958 (1) - remove finish on end everything from hitsound section has been adjusted ^^

Placement
  1. 00:47:148 (3) - move to 256:328 for distance snap and make a straight done
  2. 00:54:850 (4) - stack under 00:52:418 (2) - , distance won't hurt adjusted
  3. 00:57:283 (2,3) - same as above, but you should move these two to keep distance fixed
Thank you for the mod!! :D
-Mo-
Hey, slightly late Mod4Mod from my queue.

trammiexo's Easy
- 00:09:850 (1) - Is there a reason why this isn't a proper blanket? I think it would look better if it was.
- 00:17:148 (3) - This isn't quite inline with 00:16:742 (2,4). It is currently on y=92 rather than y=88.
- 00:21:202 (2) - As before; a blanket would look better than a sharp curve, and will flow better with the notes after.
- 00:23:634 (3,4) - As above.
- 00:27:688 (3) - You have this nice hybrid slider which at the moment is a wasted opportunity for a nice looking blanket. Try move it so it is like the this: - 00:32:148 (4) - This isn't perfectly stacked with 00:30:120 (2). Reverse the slider (Ctrl+G) to view it's position from the tail.
- 00:33:364 (2) - This could be a better blanket [00:33:566]. If you look from that timestamp, you can see how the approach circle compares with the slider.
- 00:42:283 (1) - The latter curve of this slider could have a better blanket [00:43:245].
- 00:52:418 (2,4) - These aren't quite stacked perfectly.

Minao's Normal
- 00:09:850 (1,2) - I think these would look better if they were rotated by a degree of 90 or flipped vertically. - 00:21:202 (4,1) - I don't think the visual flow here is very appealing, I would move it so 1 starts below 4 rather than above.
- 00:30:931 (5) - Similar to Easy, this hybrid slider feels like a wasted opportunity for a nice blanket.- 00:33:972 (3,4) - This feels like awkward polarity since you keep the red tick polarity through the downbeat. Since it is a downbeat, one would expect a note to be placed there since it is a strong note in the rhythm, but since it is blank, players may end up hitting the next note early due to the polarity.
- 00:47:958 (5) - This slider would look better if the slider point was centred rather than skewed.
- 01:18:769 (7) - I would add a clap at the start of this slider. It doesn't feel right when it's not present compared to the rest of the combo.

Hard
- 00:02:756 (7,1) - These aren't perfectly stacked.
- 00:19:580 (1,4) - Ideally, you should try to avoid having 1 overlap the tail of 4, but they might be far enough away for this to be acceptable. It's not so important whether you change this or not.
- 00:28:093 (5,6) - The music doesn't really suggest a change in the spacing, so having one here shouldn't be necessary.
- 00:45:526 (1) - I would put the new combo here and remove the one on the next slider. This is because this note is on the downbeat, and so that is consistent with the rest of the vocals upcoming.
- 00:57:992 (5) - For some reason, I instinctively let this slider go too early whilst playtesting. It might just be me though, since I'm not sure how to improve it. You can probably ignore this mod, but I'll just mention this anyway just so you know.

Insane
- 00:09:039 (3,4,5,6) - I'm not sure if his is intended or not, but this is not a perfect equilateral triangle.
- 00:23:431 (3) - I think this slider would look better if the latter curve was a bit less shallow.- 00:26:472 (3,4,5) - 3 is not quite perfectly stacked with 4 and 5.
- 00:44:715 (3,4,5,6,7,8,9,10,1) - I don't think this stream looks very nice. Either try a curve or a curved chevron like this:- 01:10:864 (5,6,7,8,9) - I think this would be better if it was a regular, flowing stream rather than a stacked stream.
- 01:20:188 (3,1) - I would avoid having 3 overlap the tail of 1 if possible.

Pretty nice map. Good luck :)
Topic Starter
Amasuro

-Mo- wrote:

Hard
- 00:02:756 (7,1) - These aren't perfectly stacked. Fixed
- 00:19:580 (1,4) - Ideally, you should try to avoid having 1 overlap the tail of 4, but they might be far enough away for this to be acceptable. It's not so important whether you change this or not. Should be far enough
- 00:28:093 (5,6) - The music doesn't really suggest a change in the spacing, so having one here shouldn't be necessary. I think it matches the vocals
- 00:45:526 (1) - I would put the new combo here and remove the one on the next slider. This is because this note is on the downbeat, and so that is consistent with the rest of the vocals upcoming. Fixed
- 00:57:992 (5) - For some reason, I instinctively let this slider go too early whilst playtesting. It might just be me though, since I'm not sure how to improve it. You can probably ignore this mod, but I'll just mention this anyway just so you know. Hm, the repeat slider matches the drums so I can't really change that one

Insane
- 00:09:039 (3,4,5,6) - I'm not sure if his is intended or not, but this is not a perfect equilateral triangle. lol, not intended. Fixed
- 00:23:431 (3) - I think this slider would look better if the latter curve was a bit less shallow. Changed
- 00:26:472 (3,4,5) - 3 is not quite perfectly stacked with 4 and 5. Fixed
- 00:44:715 (3,4,5,6,7,8,9,10,1) - I don't think this stream looks very nice. Either try a curve or a curved chevron like this: I like your stream design. But, since (1) and (2) were straight sliders, I wanted to keep this stream parallel with them.
- 01:10:864 (5,6,7,8,9) - I think this would be better if it was a regular, flowing stream rather than a stacked stream. There isn't a lot of places to put a flowing stream, and I don't want to touch the next pattern
- 01:20:188 (3,1) - I would avoid having 3 overlap the tail of 1 if possible. Should be fine since (1) goes through the center of (3)

Pretty nice map. Good luck :)
Thanks for the mod :)
Everything

-Mo- wrote:

trammiexo's Easy
- 00:09:850 (1) - Is there a reason why this isn't a proper blanket? I think it would look better if it was. fixed ^^
- 00:17:148 (3) - This isn't quite inline with 00:16:742 (2,4). It is currently on y=92 rather than y=88. adjusted
- 00:21:202 (2) - As before; a blanket would look better than a sharp curve, and will flow better with the notes after. fixed
- 00:23:634 (3,4) - As above. fixed
- 00:27:688 (3) - You have this nice hybrid slider which at the moment is a wasted opportunity for a nice looking blanket. Try move it so it is like the this: fixed - 00:32:148 (4) - This isn't perfectly stacked with 00:30:120 (2). Reverse the slider (Ctrl+G) to view it's position from the tail. fixed
- 00:33:364 (2) - This could be a better blanket [00:33:566]. If you look from that timestamp, you can see how the approach circle compares with the slider. fixed
- 00:42:283 (1) - The latter curve of this slider could have a better blanket [00:43:245]. fixed
- 00:52:418 (2,4) - These aren't quite stacked perfectly. has been fixed now
Thank you so much for the mod ~
Minao

OniJAM wrote:

[ Normal]
Changed all except:
[*]00:56:877 (1,2,3) - in fact, 00:56:877 - and 00:57:688 - has cymbal sounds in music, so maybe you need to add finish on these places, well, soft-finish don't sound really load and annoying for me I think it's too much...

Thank you for your mod!

-Mo- wrote:

Minao's Normal
- 00:09:850 (1,2) - I think these would look better if they were rotated by a degree of 90 or flipped vertically. Changed
- 00:21:202 (4,1) - I don't think the visual flow here is very appealing, I would move it so 1 starts below 4 rather than above. I agree but I prefer not to change because the next objects depends too much on this slider placement
- 00:30:931 (5) - Similar to Easy, this hybrid slider feels like a wasted opportunity for a nice blanket. As previously I quite agree with you, but I can't do this change unless changing all the next objects, which would be tough
- 00:33:972 (3,4) - This feels like awkward polarity since you keep the red tick polarity through the downbeat. Since it is a downbeat, one would expect a note to be placed there since it is a strong note in the rhythm, but since it is blank, players may end up hitting the next note early due to the polarity. I'm not sure to understant but... added something...
- 00:47:958 (5) - This slider would look better if the slider point was centred rather than skewed. Changed
- 01:18:769 (7) - I would add a clap at the start of this slider. It doesn't feel right when it's not present compared to the rest of the combo. added
Thank you for your mod!

Diff update
[url]Changed[/url]
Topic Starter
Amasuro

Minao wrote:

Diff update
[url]Changed[/url]
Dat ain't the update, lol
Minao
Sakura
From my queue:
[Insane]
00:00:729 (2,3,4,5,6) - These notes look as if they were placed randomly and is confusing to follow, you could try something like this perhaps.
00:02:553 (3,4) - Why stack here.
00:04:175 (5,7) - Ctrl+G these for a better flow.
00:19:580 (1,2,3,4) - 3 here feels awkward, did you decide to follow the lyrics in the middle of the combo?
00:36:810 (4,5) - The distance here is really awkward, since it's shorter from the rest of the combo and nothing in the music feels slower or less impactful.
00:45:526 (1) - Here you go from a slow stream to high a high jump, to regular spacing, why?
00:47:350 (2,3) - Now here's a better placement for the stack.
00:55:458 (1,2,3,4,5,6,7) - I actually like this pattern a lot... but it would be more fun if the jumps were a little bigger.
01:03:769 (4,6) - This overlaps the the hit meter at the bottom, move them a bit further up.
01:08:837 (5,6,7,8,9) - After a square pattern you go to... another square pattern, maybe at least rotate it a bit?
01:12:080 (4) - Same as 01:03:769 (4,6)
01:24:039 (6,7) - There's literally no reason for this space increase here, keep it the same as the previous note or make something out of: 01:23:837 (5,6,7) - that looks like a pattern.
01:24:445 (1) - You could try isntead of going directly to 20% volume start from 50% and use a decrescendo instead (lower volume gradually), also it should end at 5%.

[Hard]
00:06:404 (9,10,1) - You know you have an issue when you place streams on hard that are LARGER spaced than on Insane. I suggest you switch to a stack instead of a stream here, in addition you could make a stream instead of a stack on Insane (since you only have like 1 stream?)
00:24:242 (5,1) - This doesn't need a jump.
00:28:093 (5,6) - Reduce distance.
00:34:580 (5,6,7,8) - Rotate it a bit to the left, to make it symmetrical.
00:48:364 (9,10,1,2) -This pattern plays awkward with the song, i suggest making (1) and (2) form a different pattern.
01:24:445 (1) - Same suggestion as Insane.

[Minao's Normal]
00:40:661 (4,5) - Try this instead?:

Another suggestion if you don't like blue tick sliders:

00:56:877 (1,2,3) - Why did you change the spacing distance here?
01:24:445 (1) - This spinner too loud, start at 50% and end at 5% with a decrescendo.

[tramminexo's Easy]
00:47:148 (3,4,5) - You have an interesting build up with claps here but then end up in just a normal hitsound? A finish wouldn't fit so instead increase the build up by putting claps on 3 and 5 instead of 3 and 4.
01:14:715 (1,2) - (1) Should be the same length as 01:01:742 (1) since it's the same part of the music.
01:16:337 (2) - This slider isn't following the music, but if you follow the previous fix, then you should be able to make something like this:

Your hitsound pattern is awkward on the chorus, you have for instance: 00:58:499 (1) - with Finish, Clap, Clap, then 01:00:120 (3) - here you switch to claps on beats 1 and 3, i'd suggest switching to the common clap on 2,4 and rework this slider: 01:01:742 (1) - so you can still use claps on 2,4. Then assuming you want to keep your current pattern: 01:05:391 (2) this would be missing a clap, then you switch to whistles here: 01:08:229 (1,2,3) - for no reason.

This mapset still needs a lot of work, specially on the Insane and the Hard, get more mods and then call me back.
Topic Starter
Amasuro

Sakura wrote:

From my queue:
[Insane]
00:00:729 (2,3,4,5,6) - These notes look as if they were placed randomly and is confusing to follow, you could try something like this perhaps. I changed around the pattern from 00:02:553 (3,4) - up to here, so I could fix the stack
00:02:553 (3,4) - Why stack here. ^
00:04:175 (5,7) - Ctrl+G these for a better flow. Done
00:19:580 (1,2,3,4) - 3 here feels awkward, did you decide to follow the lyrics in the middle of the combo? I don't think there's anything wrong with (3). Sliders (1) and (2) follow the lyrics, thus I want this slider to follow the lyrics too. 00:23:431 (3) - Follows the lyrics in the same way as this slider too.
00:36:810 (4,5) - The distance here is really awkward, since it's shorter from the rest of the combo and nothing in the music feels slower or less impactful. I ctrl-G'ed 00:36:810 (4) - to increase the distance
00:45:526 (1) - Here you go from a slow stream to high a high jump, to regular spacing, why? I changed the regular spacing to jumps
00:47:350 (2,3) - Now here's a better placement for the stack. This part used to be stacked a long time ago, but a few modders convinced me to change it. I'll stack this part again for now and see how it goes.
00:55:458 (1,2,3,4,5,6,7) - I actually like this pattern a lot... but it would be more fun if the jumps were a little bigger. Done
01:03:769 (4,6) - This overlaps the the hit meter at the bottom, move them a bit further up. Fixed
01:08:837 (5,6,7,8,9) - After a square pattern you go to... another square pattern, maybe at least rotate it a bit? Decided to change the pattern of the second square, so that I could turn the stack afterwards into a stream
01:12:080 (4) - Same as 01:03:769 (4,6) Fixed
01:24:039 (6,7) - There's literally no reason for this space increase here, keep it the same as the previous note or make something out of: 01:23:837 (5,6,7) - that looks like a pattern. Changed spacing
01:24:445 (1) - You could try isntead of going directly to 20% volume start from 50% and use a decrescendo instead (lower volume gradually), also it should end at 5%. Done (though it ended up ending at 10%)

[Hard]
00:06:404 (9,10,1) - You know you have an issue when you place streams on hard that are LARGER spaced than on Insane. I suggest you switch to a stack instead of a stream here, in addition you could make a stream instead of a stack on Insane (since you only have like 1 stream?) Stacked it. I changed the similar triplet near the end of the song too.
00:24:242 (5,1) - This doesn't need a jump. Removed
00:28:093 (5,6) - Reduce distance. Reduced
00:34:580 (5,6,7,8) - Rotate it a bit to the left, to make it symmetrical. Fixed
00:48:364 (9,10,1,2) -This pattern plays awkward with the song, i suggest making (1) and (2) form a different pattern. Pattern changed
01:24:445 (1) - Same suggestion as Insane. Done

This mapset still needs a lot of work, specially on the Insane and the Hard, get more mods and then call me back. Will do
Thanks for the mod :)
Pho
Will put this in as a placeholder. Mod will come in a few hours.~

From my modding queue ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. Not sure why your Hard diff used C2-hitsounds while your Insane diff does not.
[Easy]
  1. I feel this diff could would be much better if you'd map the object tighter together. Currently, 1.3x makes everything look pretty dispersed and makes this easy unnecessarily more difficult.
    I really recommend to push things closer together by using 1.1x or 1.0xDS, the map will look much more structured this way imo. This is a short song, so it shouldn't take too much time either.
  2. 00:06:607 (1) - Whistle on reverse arrow. Same at 00:13:499 (2) -
  3. 00:09:850 (1,2,3) - Ugh, these clap hitsounds feel really misplaced with the surrounding combos, I'm not sure why you had to put emphasis on this combo here. Make it whistles again?
  4. 00:18:769 (5) - Preference: Would set a simple circlebeat here instead for a better distinction between the intro and the upcoming part.
  5. 00:19:580 (1) - Shorten and set a beat at 00:20:796 - , this one's really strong: http://puu.sh/dyEKF/5c64a70602.jpg
  6. 00:48:364 - Don't miss this beat. Here a suggestion: http://puu.sh/dyES8/49a024ab5a.jpg
  7. 00:53:634 (3,4) - Ctrl+g , circle emphasises strong beats much better than sliderstarts
  8. 01:09:445 (2) - Switch with Circle+1/1 slider isntead to follow the vocal better.
  9. This one still needs improvement. Rhythm is nearly fine, but it could still have better structure and especially hitsound improvements.
[Normal]
  1. 00:02:148 (5,6) - This is pretty much unnecessary forced flow. It feels unnatural to play and unlike e.g. 00:04:985 (4,1) - , I can't see a clear musical indicator for this to happen. Something like this would be more intuitive: http://puu.sh/dyFHu/9cc682520e.jpg
  2. Just saying that you left out a lot of beats non-hitsounded which are strongly emphasized in the music by the percussions: 00:19:985 - 00:20:796 - 00:22:418 - 00:24:039 - and so on. Please set at least whistles here, it's way too hitsound-empty around this section.
  3. 00:37:215 (3,4,5) - Don't change spacing here.
  4. 00:45:931 (2,3) - So...why did you decrease DS to 0.9x here? It'd be better if you stick to the 1.0x
  5. 00:51:202 (8,1,2) - Spacing between 8-1 is way too small, please increase.
  6. 00:56:877 (1,2,3) - No such spacing increasements in Normal please.
  7. 00:57:688 (3,1) - Would be nice if this is 1.0xDS too
  8. 01:02:350 (5,6) - 1.0xDS here please.
  9. Please check the spacing in your diff again, you were pretty inconsistent with it at times. Also about that SV increase in kiai time... I feel it's way too fast for a normaland could have been nerfed. Also fix the hitsound-empty parts and this diff will be okay.
[Hard]
  1. 00:01:539 (4) - Switch out with a backslider for the percussions. The rhythm pattern in this combo is a bit odd too since it doesn't represent the music really well. Suggestion: http://puu.sh/dyHoI/77abe9aed8.jpg
  2. 00:16:945 (2,3,4) - The finish HS on these sliderstarts are pretty much over the top, I'd delete them. It's better to focus on the strong percussion here imo, meaning: 00:17:148 - 00:18:364 -
  3. 00:39:850 - Don't miss this beat, set a circle here.
  4. 01:09:850 (5,6,7,8) - Ugh, note density is pretty low here. As a hard diff you shouldn't miss out too much of the percussions here. So maybe do something like: http://puu.sh/dyIcG/e10e2039c0.jpg
  5. 01:12:080 (2,4) - The transition to the next pattern at 4 is pretty awkward as they don't complement each other well/ flow is broken between the patterns. Just to give an example how it could be made better: osu.ppy.sh/ss/2355574 (copypaste slider 4 and rotate)
  6. 01:21:202 (1) - Missed out too many beats of the percussion by extending this slider. How about: http://puu.sh/dyJ7m/e2e1e384d4.jpg
  7. I think you set your focus too much on the vocal lead and left out some noteworthy beats that are followed by the percussions. Work on your patterns and overall structure.
[Insane]
  1. 00:27:891 (2,3) - Unstack these (or stack 3 on 4), there's clearly a note difference here.
  2. 00:47:553 - Don't miss this beat, set a circle here.
  3. 00:53:431 (3,1,2) - Space these more and set a jump between 1-2 for the vocal.
  4. 00:55:053 (4) - Would switch with 2 circles as 00:55:256 - is a very strong beat with a finisher on it and should be clickable naturally.
  5. 01:00:019 - Crop the slider and set a circle beat here to follow the percussions better.
  6. ^These are pretty much optional. Still recommend, as Insane should cover most percussion beats: 01:04:377 - 01:09:850 (1) - 01:12:080 (4) -
  7. 01:19:985 (2,3) - Looks neat, but the blanket/flow is really forced in this pattern and doesn't play that well tbh. Try to figure out another pattern here maybe.
  8. 01:23:837 (5,6,7) - This flow too linear, at least put a more sharp-angled jump between these circles.
  9. Better than the hard, but you still have to improve the structure in this one and the flow in general.
Needs work on all diffs! I feel after some rework and more mods, this mapset can become pretty decent. Good luck for this mapset! /o/
Topic Starter
Amasuro

Pho wrote:

[General]
  1. Not sure why your Hard diff used C2-hitsounds while your Insane diff does not. Fixed hitsounds in these areas
[Hard]
  1. 00:01:539 (4) - Switch out with a backslider for the percussions. The rhythm pattern in this combo is a bit odd too since it doesn't represent the music really well. Suggestion: http://puu.sh/dyHoI/77abe9aed8.jpg Changed
  2. 00:16:945 (2,3,4) - The finish HS on these sliderstarts are pretty much over the top, I'd delete them. It's better to focus on the strong percussion here imo, meaning: 00:17:148 - 00:18:364 - Fixed above
  3. 00:39:850 - Don't miss this beat, set a circle here. I prefer not to
  4. 01:09:850 (5,6,7,8) - Ugh, note density is pretty low here. As a hard diff you shouldn't miss out too much of the percussions here. So maybe do something like: http://puu.sh/dyIcG/e10e2039c0.jpg Changed this area
  5. 01:12:080 (2,4) - The transition to the next pattern at 4 is pretty awkward as they don't complement each other well/ flow is broken between the patterns. Just to give an example how it could be made better: osu.ppy.sh/ss/2355574 (copypaste slider 4 and rotate) Was able to move this pattern around after changing the last one, so I tried a different way to fix the flow without breaking (4)'s pattern. I think its a bit better now.
  6. 01:21:202 (1) - Missed out too many beats of the percussion by extending this slider. How about: http://puu.sh/dyJ7m/e2e1e384d4.jpg Changed the slider. I didn't map the full beat stream like your example, though.
  7. I think you set your focus too much on the vocal lead and left out some noteworthy beats that are followed by the percussions. Work on your patterns and overall structure. I'll keep a focus on this when applying changes in the future.
[Insane]
  1. 00:27:891 (2,3) - Unstack these (or stack 3 on 4), there's clearly a note difference here. Done
  2. 00:47:553 - Don't miss this beat, set a circle here. Done
  3. 00:53:431 (3,1,2) - Space these more and set a jump between 1-2 for the vocal. Makes sense, since there was a jump on the hard. Added. I think I went a liiiittle overboard with the jump, but we'll see.
  4. 00:55:053 (4) - Would switch with 2 circles as 00:55:256 - is a very strong beat with a finisher on it and should be clickable naturally. Done
  5. 01:00:019 - Crop the slider and set a circle beat here to follow the percussions better. Done
  6. ^These are pretty much optional. Still recommend, as Insane should cover most percussion beats: 01:04:377 - 01:09:850 (1) - 01:12:080 (4) - I added the beat at 01:09:850 (1) -. The other two...I don't think I'll add them for now.
  7. 01:19:985 (2,3) - Looks neat, but the blanket/flow is really forced in this pattern and doesn't play that well tbh. Try to figure out another pattern here maybe. Yeah, I did force the flow for the pattern a bit here. Still prefer to keep the pattern though, so no change for now.
  8. 01:23:837 (5,6,7) - This flow too linear, at least put a more sharp-angled jump between these circles. I don't think there's anything wrong with the linear flow
  9. Better than the hard, but you still have to improve the structure in this one and the flow in general.
Needs work on all diffs! I feel after some rework and more mods, this mapset can become pretty decent. Good luck for this mapset! /o/
Thanks for the mod :)
Minao

Sakura wrote:

[Minao's Normal]
00:40:661 (4,5) - Try this instead?:

Another suggestion if you don't like blue tick sliders:
I changed for this one
00:56:877 (1,2,3) - Why did you change the spacing distance here? The spacing here is different to fit with the previous circles. Then it can be considered as a transition before a more important change in the spacing distance. If you consider it's still a bad idea and it really can't be ranked despite these arguments, I will change it :)
01:24:445 (1) - This spinner too loud, start at 50% and end at 5% with a decrescendo. Changed
Thank you for your mod!!! Merry Christmas! :D

Pho wrote:

[Normal]
  1. 00:02:148 (5,6) - This is pretty much unnecessary forced flow. It feels unnatural to play and unlike e.g. 00:04:985 (4,1) - , I can't see a clear musical indicator for this to happen. Something like this would be more intuitive: http://puu.sh/dyFHu/9cc682520e.jpg I understand your argument and I agree with it, but I don't understand your pic... So I changed for something else than what you suggested :)
  2. Just saying that you left out a lot of beats non-hitsounded which are strongly emphasized in the music by the percussions: 00:19:985 - 00:20:796 - 00:22:418 - 00:24:039 - and so on. Please set at least whistles here, it's way too hitsound-empty around this section. I'm really bad with hitsounding but i'll try to improve it
  3. 00:37:215 (3,4,5) - Don't change spacing here. Fixed
  4. 00:45:931 (2,3) - So...why did you decrease DS to 0.9x here? It'd be better if you stick to the 1.0x I changed the DS many times to try things, that's why it's a mess. Fixed
  5. 00:51:202 (8,1,2) - Spacing between 8-1 is way too small, please increase.I would like but I don't have any better idea for this part...
  6. 00:56:877 (1,2,3) - No such spacing increasements in Normal please. As I explained for the previous mod: "The spacing here is different to fit with the previous circles. Then it can be considered as a transition before a more important change in the spacing distance." So I don't change it for now, except if a BAT decide it just can't be ranked at all.
  7. 00:57:688 (3,1) - Would be nice if this is 1.0xDS too It's at 1.0xDS yet for me '-'
  8. 01:02:350 (5,6) - 1.0xDS here please. Fixed
  9. Please check the spacing in your diff again, you were pretty inconsistent with it at times. Also about that SV increase in kiai time... I feel it's way too fast for a normaland could have been nerfed. Sorry but I'll copy-past the same thing I try to explain every time because I have no more different way to explain it :? : "I have to do this because the Hard is at 3.42 stars, and even with this SV change this Normal is only at 2.12... Then I don't think it is too difficult for a Normal diff (even if it does make a harder normal than usually), and it adds more fun to the map."Also fix the hitsound-empty parts and this diff will be okay.
Thank you for your mod!! Merry Christmas!!!

Amasuro : I'll try to look for other DS things and add hitsounds as Pho suggested. I'll post the update later. Merry Christmas to you too!! :)
Topic Starter
Amasuro

Minao wrote:

Merry Christmas to you too!! :)
Same to you. Merry Christmas :)
Everything

Pho wrote:

[Easy]
  1. I feel this diff could would be much better if you'd map the object tighter together. Currently, 1.3x makes everything look pretty dispersed and makes this easy unnecessarily more difficult.
    I really recommend to push things closer together by using 1.1x or 1.0xDS, the map will look much more structured this way imo. This is a short song, so it shouldn't take too much time either. I agree with the DS suggestion, I realized a while after I had mapped it ;~; But I will probably remap, thanks for considering
  2. 00:06:607 (1) - Whistle on reverse arrow. Same at 00:13:499 (2) -
  3. 00:09:850 (1,2,3) - Ugh, these clap hitsounds feel really misplaced with the surrounding combos, I'm not sure why you had to put emphasis on this combo here. Make it whistles again? Changed to whistles
  4. 00:18:769 (5) - Preference: Would set a simple circlebeat here instead for a better distinction between the intro and the upcoming part. I will change this
  5. 00:19:580 (1) - Shorten and set a beat at 00:20:796 - , this one's really strong: http://puu.sh/dyEKF/5c64a70602.jpg changed
  6. 00:48:364 - Don't miss this beat. Here a suggestion: http://puu.sh/dyES8/49a024ab5a.jpg this will be fixed
  7. 00:53:634 (3,4) - Ctrl+g , circle emphasises strong beats much better than sliderstarts changed
  8. 01:09:445 (2) - Switch with Circle+1/1 slider isntead to follow the vocal better.
  9. This one still needs improvement. Rhythm is nearly fine, but it could still have better structure and especially hitsound improvements.
Thanks for this mod! Happy Holidays ~
Amasuro: For some reason, I couldn't puush, so I'll leave it here
Code
osu file format v13

[General]
AudioFilename: Kei Kamakura - Onigokko.mp3
AudioLeadIn: 2000
PreviewTime: 58499
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17773
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Onigokko
TitleUnicode:鬼ごっこ
Artist:Kei Kamakura
ArtistUnicode:鎌倉圭
Creator:Amasuro
Version:trammiexo's Easy
Source:アガレスト戦記
Tags:Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
BeatmapID:487287
BeatmapSetID:198447

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-476,"Record of Agarest War - Opening [HD].avi"
0,0,"AgarestGen1Better.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
121,405.405405405405,4,2,0,50,1,0
18972,-100,4,2,0,15,0,0
19580,-100,4,2,0,50,0,0
37114,-100,4,2,0,50,0,0
38330,-100,4,2,0,50,0,0
58499,-100,4,1,0,50,0,1
71066,-100,4,1,0,50,0,0
71472,-100,4,1,0,50,0,1
82823,-100,4,1,0,35,0,1
83735,-100,4,1,0,30,0,1
84445,-100,4,2,0,30,0,0


[Colours]
Combo1 : 214,78,78
Combo2 : 69,220,88
Combo3 : 239,165,10
Combo4 : 117,95,245

[HitObjects]
160,124,121,6,0,P|228:88|296:132,2,150,4|0|2,0:0|0:0|0:0,0:0:0:0:
56,200,1742,1,0,0:0:0:0:
140,300,2148,2,0,B|171:353|226:332|226:332|279:366|328:312,1,200,2|2,0:0|0:0,0:0:0:0:
340,196,3364,6,0,P|404:160|480:176,2,150,0|0|2,0:0|0:0|0:0,0:0:0:0:
256,296,4985,1,0,0:0:0:0:
128,280,5391,2,0,P|92:316|40:332,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
116,152,6607,6,0,P|72:116|64:56,2,100,4|2|0,0:0|0:0|0:0,0:0:0:0:
240,188,7823,2,0,P|240:236|200:288,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
300,72,9039,1,2,0:0:0:0:
416,132,9445,1,2,0:0:0:0:
392,260,9850,6,0,P|400:312|364:352,1,100,2|2,0:0|0:0,0:0:0:0:
268,272,10661,2,0,L|160:244,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
396,260,11877,2,0,L|500:204,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,148,13093,5,4,0:0:0:0:
188,147,13499,2,0,L|112:64,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
188,280,14715,2,0,L|96:352,2,100,2|2|0,0:0|0:0|0:0,0:0:0:0:
320,288,15931,1,2,0:0:0:0:
404,188,16337,5,4,0:0:0:0:
320,88,16742,1,2,0:0:0:0:
188,88,17148,2,0,L|72:88,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
320,88,18364,1,2,0:0:0:0:
444,128,18769,2,0,P|484:152|476:212,1,100,2|0,0:0|0:0,0:0:0:0:
376,272,19580,6,4,B|272:360|188:348|188:348|184:344,1,200,6|0,0:0|0:0,0:0:0:0:
92,272,20796,1,0,0:0:0:0:
276,148,21202,2,0,P|216:120|144:168,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
396,96,22823,5,8,0:0:0:0:
484,192,23229,1,0,0:0:0:0:
356,220,23634,2,0,P|332:268|276:280,1,100,0|0,0:0|0:0,0:0:0:0:
244,160,24445,2,0,P|204:128|144:156,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
348,236,25661,1,2,0:0:0:0:
460,168,26066,5,4,0:0:0:0:
356,84,26472,2,0,L|455:19,2,100,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,168,27688,2,0,B|203:154|173:104|173:104|135:95|74:73,2,200,0|2|0,0:0|0:0|0:0,0:0:0:0:
288,44,29715,5,2,0:0:0:0:
408,92,30120,2,0,P|420:148|408:196,1,100,0|2,0:0|0:0,0:0:0:0:
292,236,30931,2,0,P|240:244|200:288,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
412,188,32148,1,2,0:0:0:0:
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64,148,34175,1,2,0:0:0:0:
0,260,34580,2,0,B|-20:320|-20:320|44:316|44:316|76:352|132:336,1,200,0|2,0:0|0:0,0:0:0:0:
224,280,35796,6,0,L|332:332,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
184,156,37012,1,0,0:0:0:0:
300,96,37418,2,0,B|348:80|348:80|416:100,1,100,0|2,0:0|0:0,0:0:0:0:
476,196,38229,2,0,B|432:216|432:216|380:198,1,100,0|2,0:0|0:0,0:0:0:0:
284,284,39039,6,0,P|248:324|196:336,1,100,4|0,0:0|0:0,0:0:0:0:
80,292,39850,2,0,P|64:244|20:200,1,100,2|0,0:0|0:0,0:0:0:0:
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12-25-14 Notes For Further Modders- There are some DS and placement issues on my GD but these will be fixed asap. Thank you
Everything
*Bump*
Oh gosh D; , it has been entirely a long time since a last post. Anyways, I finally had time to get on osu and made major adjustments to my GD.
Changes
-DS of 1 (it's about time)
-Hitsound improvement
-Blanket improvision

Whut. It's been half a year since I've done this GD?? ;O
Code!
osu file format v14

[General]
AudioFilename: Kei Kamakura - Onigokko.mp3
AudioLeadIn: 2000
PreviewTime: 58499
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 17773
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Onigokko
TitleUnicode:鬼ごっこ
Artist:Kei Kamakura
ArtistUnicode:鎌倉圭
Creator:Amasuro
Version:trammiexo's Easy
Source:アガレスト戦記
Tags:Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-476,"Record of Agarest War - Opening [HD].avi"
0,0,"AgarestGen1Better.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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18972,-100,4,2,0,15,0,0
19580,-100,4,2,0,50,0,0
37114,-100,4,2,0,50,0,0
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58499,-100,4,1,0,50,0,1
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71472,-100,4,1,0,50,0,1
82823,-100,4,1,0,35,0,1
83735,-100,4,1,0,30,0,1
84445,-100,4,2,0,30,0,0


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Hopefully you all are doing fine. ^^
@Amasuro when you get the chance, please update and I hope you are doing well!
Topic Starter
Amasuro

trammiexo wrote:

@Amasuro when you get the chance, please update and I hope you are doing well!
Hey! I'll be sure to update the map as soon as I can, thanks :)

Sorry for not keeping up with the map, I got burned out of osu! and lost the motivation to continue to rank a map. That and I didn't have enough time to keep up with mapping anymore. Thanks for the update! I don't really want to waste all the effort so I'll try to return to osu! in the future, but not for now.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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