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Kei Kamakura - Onigokko

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Fauxfyre
From my own queue, I came to mod your Easy as you asked :D

00:17:549 (2) - Move this in between the end of #1 and beginning of #3

00:26:873 (1) - Rotate this and move it over like this

00:32:549 (1) - Same as above

01:06:603 (2) - Try making these separate beats to go with the change in music (but maybe with a better layout than I did

01:23:630 (5) - Not feeling too hot about the ending. Might be largely because the mp3 fades out too quickly. If you have a version of the song that you could make where the ending is drawn out longer, you could end with a spinner easily and make it stand out more.

Thanks for modding my map too, and good luck! :)
JudgeTheDude
[General]
To trammiexo :
Please shape your sliders properly. The points defining them are not right places. I'll give you an example so you see what I want to tell you.
I corrected the first in your diff, so you'll have a proper example. But telling you how to place all of them would be too long, so please check them.

[trammiexo's Easy]
  1. 00:00:117 (1) - That shape, man. Please do a 3 points shape to blanket 00:01:738 (2) -
    1. x:148 y:148
    2. x:246 y:120
    3. x:284 y:148
  2. 00:03:360 (1) - Same 5 points shape, a 3 points shape should be better
  3. 00:09:846 (3) - Please adjust the points
  4. 00:13:495 (3) - Here too
  5. 00:14:306 (4) - ^
  6. 00:16:738 (1) - ^
  7. 00:17:954 (3) - ^
  8. 00:21:198 (2) - ^
  9. 00:23:225 (1) - ^
  10. 00:34:171 (3) - ^ (The shape is good, but it was luck, seeing the points)
  11. 00:45:927 (2) - ^
  12. 00:55:252 (4) - That is a well shaped slider !
  13. 01:03:765 (2) - Please adjust the points
  14. 01:11:873 (1) - ^
  15. 01:07:819 (3) - Not too hot about this anti-jump. Should be spaced with 1.30x too

[Hard]
  1. Well mapped, found nothing to correct/suggest ^^'

[Conclusion]
Couldn't really mod something :/ Easy had a lot of bad-shaped sliders (tol you all of them) that prevented me from correct modding. Normal was WIP (as I read in your description), Hard was really good and I don't have the skills to mod Insane ^^'. Good luck for ranking !
Minao

Squirrel wrote:

Minao's Normal
this diff looks okay, but I personally -
  1. really dislike the stacks on sliderends in Normal diff.
    I'd prefer if you unstack all of them, not only because of personal taste, but cause it's hard to read and many Normal players don't have the skill yet to read these pattern.
  2. 00:00:117 (1,2,3) - you could alternate this a little to emphasize 00:01:738 better. (might be just me, but I think it works out best if you don't ingore downbeats that often. and especially in the beginning, cause it introduces the overall rhythm of the song and this sentence gets too complicated, I'm sorry. x-x) example - Changed this part
    (this is Normal, it's fine to map red ticks in the beginning, too. ~)
  3. 00:04:576 (2) - I'd prefer a short slider here instead of a circle, it plays better with the following object, imo, and sounds less staccato Changed this part
  4. 00:20:387 (2,3) - pattern looks great, but is hard to play atm. if you move 3 a little it get's a lot easier I think Pattern changed with previous mods
    00:24:441 (4) - shouldn't this be snapped to the white tick? I can hear the voice end at 00:24:745 , so I keep it like this for now
  5. 00:26:062 - this feels so empty. why don't you add a cirlce or short slider here? :c Added with the previous mods
  6. 00:29:306 (2,5) - avoid overlaps like this. it's confusing on Normal skill level. Changed
  7. 01:03:360 - I miss a circle here. that would also make it easier to read 01:03:765 (1) - , cause you avoid the tick change then.
    if you don't change up the rhythm, don't forget to fix DS! 1 is far too close to 01:02:346 (5) - . jumps and anti-jumps shouldn't be part of N diffs. Changed with previous mods
  8. 01:06:603 (1) - this should end on the white tick as well But i can clealy hear the voice stopping at the blue one, so I keep it like this.
    same here - 01:19:576 (2) - Same ^
  9. 01:16:333 - add circle?
I noticed you're trying to map to vocals, but imo you have to pay a bit more attention to the beat as well. sometimes mapping vocals works out well, but here the beat is way more dominant and some mapped blue ticks mess up the rhythm. ofc it's up to you if you change them, but I highly recommend doing so. I'll try to keep this in mind
Thank you for the mod!!

Sorry Amasuro for my late answer!
Everything

Shotoku64 wrote:

From my own queue, I came to mod your Easy as you asked :D

00:17:549 (2) - Move this in between the end of #1 and beginning of #3 Done

00:26:873 (1) - Rotate this and move it over like this Done

00:32:549 (1) - Same as above Done

01:06:603 (2) - Try making these separate beats to go with the change in music (but maybe with a better layout than I did Eh, I didn't make a change there

01:23:630 (5) - Not feeling too hot about the ending. Might be largely because the mp3 fades out too quickly. If you have a version of the song that you could make where the ending is drawn out longer, you could end with a spinner easily and make it stand out more. Okay
Thanks for modding my map too, and good luck! :)
Thank you kindly for the mod!
Everything

JudgeTheDude wrote:

[General]
To trammiexo :
Please shape your sliders properly. The points defining them are not right places. I'll give you an example so you see what I want to tell you.
I corrected the first in your diff, so you'll have a proper example. But telling you how to place all of them would be too long, so please check them. Alright, thanks for the tip

[trammiexo's Easy]
  1. 00:00:117 (1) - That shape, man. Please do a 3 points shape to blanket 00:01:738 (2) - I fixed the points but did not end up doing a blanket for the 3 objects. (DS conflicts)
    1. x:148 y:148
    2. x:246 y:120
    3. x:284 y:148
  2. 00:03:360 (1) - Same 5 points shape, a 3 points shape should be better okay
  3. 00:09:846 (3) - Please adjust the points done
  4. 00:13:495 (3) - Here too Done
  5. 00:14:306 (4) - ^ Done
  6. 00:16:738 (1) - ^ Done
  7. 00:17:954 (3) - ^ Done
  8. 00:21:198 (2) - ^ Done
  9. 00:23:225 (1) - ^ Done
  10. 00:34:171 (3) - ^ (The shape is good, but it was luck, seeing the points) okay
  11. 00:45:927 (2) - ^ Done
  12. 00:55:252 (4) - That is a well shaped slider ! Thanks! ;3
  13. 01:03:765 (2) - Please adjust the points Okay
  14. 01:11:873 (1) - ^ Okay
  15. 01:07:819 (3) - Not too hot about this anti-jump. Should be spaced with 1.30x tooYeah, some stuff were not 1.3 distance snap since I changed some but they are now. Thanks for pointing it out

Thank you for modding! I really appreciate it :D
jyu
Hi! from queue :3

[General]

  1. Did you cut the mp3 by yourself? I assume so. If there's no official release of the short ver, then you should delete the '(Short ver.)' from Title
  2. Why are there two 'Agarest' in Tags? Delete one, it's kinda unnecessary
  3. It would be better if all diffs end in the same way like in Hard and Insane (with spinner)

[trammiexo's Easy]

  1. 00:02:144 (3) - lol snap this to 00:02:954 - . currently in my place it's snapped at 00:03:056 -
  2. 00:05:387 (3,1) - bad flow and it doesn't look good. i'd suggest these patterns 1->2 it requires minimum changes
  3. 00:09:846 (3,1) - switch nc
  4. 00:11:873 (1,2,3) - idk tbh i don't really like how it looks. and it doesn't play well. i have a suggestion but it will change some patterns. keep in mind that i switched nc like the above suggestion 1 2 3
  5. 00:18:765 (4,1) - also the flow and position isn't really good for me. i suggest change slider (4) into a single circle at 00:18:765 - , and then adjust the ds afterward. personally i liked that better, since it accented the song better
  6. 00:22:819 (3,1) - switch nc. nc should start at big white tick,like 00:19:576 (1) -
  7. 00:23:225 (1,2) - idk whether you're making a blanket here or not. i'd suggest a better blanket http://puu.sh/cyBuW/ae5af2b35f.jpg
  8. 00:26:062 (4,1) - switch nc
  9. 00:34:171 (3,4) - uh weird position. i'd lower the circle a bit http://puu.sh/cyBz9/6f2767997d.jpg
  10. 00:37:819 (4,1) - also weird position but i kinda liked it and the flow is okay, so meh. i'm just a bit disturbed that these 00:37:819 (4,2) - touch each other a bit. i suggest to re-adjust the position so they won't touch each other http://puu.sh/cyBFT/d9434f448a.jpg
  11. 00:43:900 (3) - it's kinda common that repeated reverse slider like this is kinda hard for beginners because they're slow to notice the second reverse arrow. so yeah. modders will probably point this out too, so i'd suggest to change the rhythm into two consecutive slider. Pattern Suggestion. this is the best i can made with minimum changes toward pattern afterwards
  12. 00:51:198 (3,1) - flow isn't really good, and i'm out of suggestions for this
  13. 00:55:252 (4) - nc
  14. 01:03:765 (2) - not really fond of this rhythm because you missed the important beat here 01:04:981 - . i'd suggest these patterns 1->2->3 it only requires minimum changes to pattern afterwards
  15. 01:14:711 (4,1) - switch nc. if you follow, also switch nc 01:17:954 (3) -

    some hitsound suggestions because i'm a bit of ocd about it
    00:00:117 (1) - adding finish at slider's head seems nice
    00:06:603 (1) - ^
    00:12:684 (2) - ^, at slider's tail
    00:15:522 (5) - ^
    00:19:576 (1) - ^, at sider's head
    00:26:062 (4) - ^
    00:32:549 (1) - ^
    00:39:035 (1) - ^
    00:48:765 (1) - ^ , same like 00:45:522 (1) -
    00:48:360 (4) - clap? since you added some claps before at 00:45:927 (2,3) -
    00:53:630 (2) - finish at slider's head
    00:55:252 (4) - ^ , also add one at slider's tail
    00:58:495 (1) - finish at slider's head. to accent the beginning of chorus
    01:01:738 (1) - clap at reverse arrow, because you added one at 01:00:927 -
    01:10:657 (3) - finish at slider's tail. there's a legit loud cymbal in the music
    01:14:711 (4) - ^, at slider's head
    01:17:954 (3) - ^
    01:23:630 (5) - ^, at slider's tail

[Minao's Normal]

  1. 00:26:062 (7,1) - switch nc. nc should start at big white tick
  2. 00:30:927 (5,7) - lol idk this overlap should be fine if it's in harder diff, but i doubt it's okay in normal. i'd rather place 00:32:144 (7) - elsewhere as long as it's not covered by 00:30:927 (5) - 's slider body. just to be safe
  3. 00:39:035 (1) - ds is a bit off (too close with previous note)
  4. 00:55:252 (3) - i'd rather nc this, since it's in a completely different rhythm with 00:52:008 (1,2) -
    00:00:117 (1) - finish at slider's head, to accent the beginning of the song (and there's also cymbal noise)

    some hitsound suggestion because i'm a huge dick with finish hitsound
    00:06:603 (1) - ^, there's a legit cymbal sound in the music
    00:16:333 (1) - ^
    00:19:576 (1) - ^
    00:26:062 (7) - finish
    00:32:549 (1) - finish at slider's head
    00:39:035 (1) - ^
    00:42:279 (1) - ^
    00:52:008 (1) - ^
    00:53:630 (2) - ^
    00:55:252 (3) - finish
    00:56:873 (1) - finish at slider's head
    00:58:495 (1) - ^
    01:04:981 (4) - ^
    01:11:468 (1) - ^
    01:16:333 (7) - finish
    01:17:954 (5) - finish at slider's head
    if some of those suggestions overlap with clap, i suggest to remove the clap and add finish. idk it's up to you tho. but it doesn't sound bad when you combine finish and clap

    well, overall it's quite neat. blankets and flow are good, but you follow the vocal a lot. not really a big problem since your rhythm is consistent thus making it enjoyable to play, but i feel disturbed at this part 00:45:725 (1,2,3,4,5,1,2,3,4,5,6) - because you missed two important beats here 00:45:522 - 00:48:765 - it might not be a big problem for some people, but idk those two beats are followed by loud cymbal noises that makes me want to click something. and when there's nothing to click, it feels a bit weird, but i immediately realized that you were following the vocal lol. well, just pointing it out. it's not a really big deal tho. nice diff btw

[Hard]

  1. 00:16:333 (1) - how about spinner starts at 00:16:434 - ends at 00:18:360 - and then add a circle at 00:16:333 - ? i think it's good if you'd accented 00:16:333 - by adding something to click
  2. 00:28:089 (6,7) - i think it's better if you use the usual ds but it's up to you
  3. 00:47:853 (7) - the vocal actually start at 00:47:954 - , so rhythm suggestion http://puu.sh/cyEiI/3d9f597225.jpg
  4. 01:13:089 - add a note here? there's a loud cymbal noise there, you can make a good accent of it, plus the rhythm will flow better

    there are some stacks that are a bit off but meh doesn't really affect the gameplay when i tested it
    also some hitsound suggestion
    00:00:117 (1) - finish at slider's head
    00:06:603 (1) - ^
    01:16:333 (4) - finish
    01:17:549 (1) - finish at reverse arrow

    i like how you use the drum hitsounds btw

[Insane]

  • tbh can't find anything major here
  1. 00:05:792 (6,7) - how about making the distance a bit farther? makes it more interesting to play
  2. 00:26:468 (3,4,5) - would be better if you fix these stacks
  3. 00:44:711 (3,4,5,6,7,8,9,10) - this is kinda hard for me lol ignore this
  4. 00:48:360 (6) - soft-hitfinish at slider's tail
  5. 01:20:995 - add a note? well idk since this is insane. would be better if you make the overall rhythm a bit dense like the previous pattern
  6. 01:24:441 (1) - finish?
that's all, i guess. overall a solid mapset. but idk there might be some modders who doesn't like it when you follow the vocal too much. well i hope you don't encounter them. Easy needs to be polished more btw
goodluck~
Everything
[trammiexo's Easy]

  1. 00:02:144 (3) - lol snap this to 00:02:954 - . currently in my place it's snapped at 00:03:056 - Done
  2. 00:05:387 (3,1) - bad flow and it doesn't look good. i'd suggest these patterns 1->2 it requires minimum changes Done
  3. 00:09:846 (3,1) - switch nc Done
  4. 00:11:873 (1,2,3) - idk tbh i don't really like how it looks. and it doesn't play well. i have a suggestion but it will change some patterns. keep in mind that i switched nc like the above suggestion 1 2 3 Thanks, this is a nice pattern
  5. 00:18:765 (4,1) - also the flow and position isn't really good for me. i suggest change slider (4) into a single circle at 00:18:765 - , and then adjust the ds afterward. personally i liked that better, since it accented the song better No change here for now. But I adjusted the volume here so that it may flow with the song
  6. 00:22:819 (3,1) - switch nc. nc should start at big white tick,like 00:19:576 (1) - Done and thanks for the tip
  7. 00:23:225 (1,2) - idk whether you're making a blanket here or not. i'd suggest a better blanket http://puu.sh/cyBuW/ae5af2b35f.jpg Mmm. Did not mean for a blanket but fixed
  8. 00:26:062 (4,1) - switch nc Done
  9. 00:34:171 (3,4) - uh weird position. i'd lower the circle a bit http://puu.sh/cyBz9/6f2767997d.jpg Done
  10. 00:37:819 (4,1) - also weird position but i kinda liked it and the flow is okay, so meh. i'm just a bit disturbed that these 00:37:819 (4,2) - touch each other a bit. i suggest to re-adjust the position so they won't touch each other http://puu.sh/cyBFT/d9434f448a.jpg Fixed
  11. 00:43:900 (3) - it's kinda common that repeated reverse slider like this is kinda hard for beginners because they're slow to notice the second reverse arrow. so yeah. modders will probably point this out too, so i'd suggest to change the rhythm into two consecutive slider. Pattern Suggestion. this is the best i can made with minimum changes toward pattern afterwards Fixed
  12. 00:51:198 (3,1) - flow isn't really good, and i'm out of suggestions for this I'll think of something
  13. 00:55:252 (4) - nc Done
  14. 01:03:765 (2) - not really fond of this rhythm because you missed the important beat here 01:04:981 - . i'd suggest these patterns 1->2->3 it only requires minimum changes to pattern afterwardsFixed
  15. 01:14:711 (4,1) - switch nc. if you follow, also switch nc 01:17:954 (3) - Yeah, I got it

    some hitsound suggestions because i'm a bit of ocd about it
    00:00:117 (1) - adding finish at slider's head seems nice Done
    00:06:603 (1) - ^ Done
    00:12:684 (2) - ^, at slider's tail I may have changed this part but there is no slider here
    00:15:522 (5) - ^ Done
    00:19:576 (1) - ^, at sider's head Done
    00:26:062 (4) - ^ Done
    00:32:549 (1) - ^ Done
    00:39:035 (1) - ^ Done
    00:48:765 (1) - ^ , same like 00:45:522 (1) - Done
    00:48:360 (4) - clap? since you added some claps before at 00:45:927 (2,3) - Done
    00:53:630 (2) - finish at slider's head Done
    00:55:252 (4) - ^ , also add one at slider's tail Done
    00:58:495 (1) - finish at slider's head. to accent the beginning of chorus Done
    01:01:738 (1) - clap at reverse arrow, because you added one at 01:00:927 - Done
    01:10:657 (3) - finish at slider's tail. there's a legit loud cymbal in the music Done
    01:14:711 (4) - ^, at slider's head Done
    01:17:954 (3) - ^ Done
    01:23:630 (5) - ^, at slider's tail Done
Thank you so much for this mod, including the hitsound feedback! :D
Topic Starter
Amasuro

AlpacaCokelat wrote:

Hi! from queue :3

[General]

  1. Did you cut the mp3 by yourself? I assume so. If there's no official release of the short ver, then you should delete the '(Short ver.)' from Title Yeah, your right. The song title is even in the video and doesn't have (Short Ver.) in it, lol. I'll update once everyone has done their changes.
  2. Why are there two 'Agarest' in Tags? Delete one, it's kinda unnecessary Done
  3. It would be better if all diffs end in the same way like in Hard and Insane (with spinner)
[Hard]

  1. 00:16:333 (1) - how about spinner starts at 00:16:434 - ends at 00:18:360 - and then add a circle at 00:16:333 - ? i think it's good if you'd accented 00:16:333 - by adding something to click Done
  2. 00:28:089 (6,7) - i think it's better if you use the usual ds but it's up to you Mmm, nah. I still like a jump being here.
  3. 00:47:853 (7) - the vocal actually start at 00:47:954 - , so rhythm suggestion http://puu.sh/cyEiI/3d9f597225.jpg Changed
  4. 01:13:089 - add a note here? there's a loud cymbal noise there, you can make a good accent of it, plus the rhythm will flow better Done

    there are some stacks that are a bit off but meh doesn't really affect the gameplay when i tested it I think I know which stacks they are. I'll fix em as I see em.
    also some hitsound suggestion
    00:00:117 (1) - finish at slider's head
    00:06:603 (1) - ^
    01:16:333 (4) - finish
    01:17:549 (1) - finish at reverse arrow
    All added

    i like how you use the drum hitsounds btw Thanks! (Wasn't my idea, lol)

[Insane]

  • tbh can't find anything major here
  1. 00:05:792 (6,7) - how about making the distance a bit farther? makes it more interesting to play Hmm, don't really want to move (6) because the head is stacked on other notes
  2. 00:26:468 (3,4,5) - would be better if you fix these stacks I agree
  3. 00:44:711 (3,4,5,6,7,8,9,10) - this is kinda hard for me lol ignore this lol I die a lot at this part too
  4. 00:48:360 (6) - soft-hitfinish at slider's tail Done
  5. 01:20:995 - add a note? well idk since this is insane. would be better if you make the overall rhythm a bit dense like the previous pattern Nah, I think the break is fine there
  6. 01:24:441 (1) - finish? I prefer the quiet spinner end
that's all, i guess. overall a solid mapset. but idk there might be some modders who doesn't like it when you follow the vocal too much. well i hope you don't encounter them. Easy needs to be polished more btw
goodluck~
Thank you for the mod. AND the star! Really appreciate it :)
-Nya-
Hey! From my M4M queue.
Well, here's my mod:

trammiexo's Easy:
There is some DS issues. Check AiMod and fix them.
00:06:603 (1,2) – Maybe make a blanket here instead. Like this:
00:14:306 (3,4) – Improve the blanket. Use the approach circle of 00:15:116 (4) – 00:16:738 (1,2) – Make the blanket better. Use the approach circle of 00:17:549 (2) – 00:23:225 (2,3,4) – Make this double blanket look better. It has to look something like this:
00:30:927 (5,6) – A blanket here will look better.
00:34:171 (3,4) – Try to improve the blanket00:41:468 (4,1) – Blanket.
00:42:685 (2) – This slider looks ugly. Make the curve look better by blanketing 00:42:279 (1) – 00:47:144 (3,4) – This blanket can be improved00:48:765 (1) – Place this slider here: X:168 Y:10000:48:765 (1,2) – The distance between these two notes isn’t correct. Make sure your distance snap stays the same throughout the entire diff01:04:981 (1) – Place this circle somewhere here: X:288 Y:20401:16:333 (2) – Curve this slider less. It looks ugly if you curve it too much.


Minao's Normal:
00:30:927 (5) – Rather place this slider here: X:400 Y:256. I think the flow will be better then.00:33:968 (3) –Place this one here: X:64 Y:120. Also better flow00:35:589 (1,2) – Place the red anchor in the middle of the slider?00:45:725 (1) – Since there’s a finish sound here: 00:45:522 – maybe do something like this instead:
00:48:968 (1) – Do the same thing here.00:51:603 (6,1) – Improve the blanket01:03:360 (6,2) – I don’t really like this overlap. Try to avoid it01:16:333 (7,3) - ^

Hard:
00:00:117 (1,3) – This stack can be improved a tiny bit. Place 00:01:333 (3) – here: X:447 Y:12300:06:400 (5,2) – This stack doesn’t look good. Rather place 00:07:211 (2) - here: X:138 Y:26900:08:022 (4,5) – Tiny adjustment needed to improve the stack. Place 00:08:833 (5) – here: X:172 Y:18600:09:035 (6,7,1) – Make sure these three sliders are placed right on top of each other perfectly. Like this.
00:18:765 (1,4) – This can be a potential blanket.
It looks neater00:23:224 (2,3) – Maybe a blanket here will fit better?00:26:062 (1) – Remove NC and rather NC here: 00:26:468 (2) – 00:45:522 (1,2) - ^00:48:765 (1,2) - ^01:15:319 (2) – Just straighten this slider so it goes through 01:14:711 (1) – nicely

Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets.
Good Luck! :D
Everything
trammiexo's Easy:
There is some DS issues. Check AiMod and fix them. Okay
00:06:603 (1,2) – Maybe make a blanket here instead. Like this: Doing so will cause even more DS issues so I will leave it as is for now
00:14:306 (3,4) – Improve the blanket. Use the approach circle of 00:15:116 (4) – Done00:16:738 (1,2) – Make the blanket better. Use the approach circle of 00:17:549 (2) – Done00:23:225 (2,3,4) – Make this double blanket look better. It has to look something like this: Ah, that does look better
00:30:927 (5,6) – A blanket here will look better. Considered
00:34:171 (3,4) – Try to improve the blanket Okay Fixed00:41:468 (4,1) – Blanket. Fixed
00:42:685 (2) – This slider looks ugly. Make the curve look better by blanketing 00:42:279 (1) – Okay00:47:144 (3,4) – This blanket can be improved Fixed00:48:765 (1) – Place this slider here: X:168 Y:100 Done00:48:765 (1,2) – The distance between these two notes isn’t correct. Make sure your distance snap stays the same throughout the entire diff Okay01:04:981 (1) – Place this circle somewhere here: X:288 Y:204 Okay01:16:333 (2) – Curve this slider less. It looks ugly if you curve it too much. Alright
Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets. Yes, it will be improvised ^^
Good Luck! :D
Thanks for the mod~
Topic Starter
Amasuro

-Nya- wrote:

Hey! From my M4M queue.
Well, here's my mod:

Hard:
00:00:117 (1,3) – This stack can be improved a tiny bit. Place 00:01:333 (3) – here: X:447 Y:123 Fixed00:06:400 (5,2) – This stack doesn’t look good. Rather place 00:07:211 (2) - here: X:138 Y:269 Fixed00:08:022 (4,5) – Tiny adjustment needed to improve the stack. Place 00:08:833 (5) – here: X:172 Y:186 Fixed00:09:035 (6,7,1) – Make sure these three sliders are placed right on top of each other perfectly. Like this. Nah, seems boring to me.
00:18:765 (1,4) – This can be a potential blanket. (4) currently goes through the center of (1), and I think I prefer keeping it like that instead of blanketing it
It looks neater00:23:224 (2,3) – Maybe a blanket here will fit better? Nah, I prefer (3) to remain straight alongside (1)00:26:062 (1) – Remove NC and rather NC here: 00:26:468 (2) – Done00:45:522 (1,2) - ^ Done00:48:765 (1,2) - ^ Done01:15:319 (2) – Just straighten this slider so it goes through 01:14:711 (1) – nicely Hmm, I think I might keep this one as is for now

Overall, great mapset. I’d say the Easy would have to be improved though. Especially the blankets.
Good Luck! :D
Thanks for the mod! :)
Minao

AlpacaCokelat wrote:

[Minao's Normal]
Spinner added at the end
  1. 00:26:062 (7,1) - switch nc. nc should start at big white tick Switched
  2. 00:30:927 (5,7) - lol idk this overlap should be fine if it's in harder diff, but i doubt it's okay in normal. i'd rather place 00:32:144 (7) - elsewhere as long as it's not covered by 00:30:927 (5) - 's slider body. just to be safe Changed this part
  3. 00:39:035 (1) - ds is a bit off (too close with previous note) Well seen! Changed this
  4. 00:55:252 (3) - i'd rather nc this, since it's in a completely different rhythm with 00:52:008 (1,2) - You're right, I changed this
    00:00:117 (1) - finish at slider's head, to accent the beginning of the song (and there's also cymbal noise) I have to say that I'm not a huge fan of adding a lot of finish hitsounds, particularly on NC and even if there is a cymbal sound, because I consider that it is supposed to be used, well... as a finisher, so to emphasis the last note of a musical phrase. Then the hitsounds can be changed with the Osu skins, so it's not always a cymbal-like sound. So I don't change this, sorry!

    some hitsound suggestion because i'm a huge dick with finish hitsound It will be hard to convert me to it :p
    I only comment those I added. For the others, the explanation of why I didn't is just above.

    00:06:603 (1) - ^, there's a legit cymbal sound in the music
    00:16:333 (1) - ^
    00:19:576 (1) - ^
    00:26:062 (7) - finish
    00:32:549 (1) - finish at slider's head
    00:39:035 (1) - ^
    00:42:279 (1) - ^
    00:52:008 (1) - ^
    00:53:630 (2) - ^
    00:55:252 (3) - finish
    00:56:873 (1) - finish at slider's head
    00:58:495 (1) - ^
    01:04:981 (4) - ^ Added!
    01:11:468 (1) - ^
    01:16:333 (7) - finish Added!
    01:17:954 (5) - finish at slider's head
    if some of those suggestions overlap with clap, i suggest to remove the clap and add finish. idk it's up to you tho. but it doesn't sound bad when you combine finish and clap

    well, overall it's quite neat. blankets and flow are good, but you follow the vocal a lot. not really a big problem since your rhythm is consistent thus making it enjoyable to play, but i feel disturbed at this part 00:45:725 (1,2,3,4,5,1,2,3,4,5,6) - because you missed two important beats here 00:45:522 - 00:48:765 - it might not be a big problem for some people, but idk those two beats are followed by loud cymbal noises that makes me want to click something. and when there's nothing to click, it feels a bit weird, but i immediately realized that you were following the vocal lol. well, just pointing it out. it's not a really big deal tho. nice diff btw I changed the part you indicated a little
Thank you for your mod!!!

-Nya- wrote:

Minao's Normal:
00:30:927 (5) – Rather place this slider here: X:400 Y:256. I think the flow will be better then. Changed this00:33:968 (3) –Place this one here: X:64 Y:120. Also better flow Changed00:35:589 (1,2) – Place the red anchor in the middle of the slider? Changed00:45:725 (1) – Since there’s a finish sound here: 00:45:522 – maybe do something like this instead: I added a circle when there is the finisher in the previous mod00:48:968 (1) – Do the same thing here. Same thing ^00:51:603 (6,1) – Improve the blanket I don't want to make this slider related with the previous objects, because it's a very different part of the song imo01:03:360 (6,2) – I don’t really like this overlap. Try to avoid it01:16:333 (7,3) - ^ For the last two points: I'll keep it because I think that even if there are those two overlaps, these patterns are good imo, and I prefer not to change them.
Thank you for your mod!!!

Topic Starter
Amasuro
Now that everythings updated, I changed the title :)
Celizavia
NM

trammiexo's Easy
  1. 00:23:225(2,3,4) fix blanket http://puu.sh/cGAHl/aa8ee85223.jpg
  2. 00:30:927, the angle seems a bit off, try this?http://puu.sh/cGALE/3cfd57a0d8.jpg
  3. 00:34:981(4,2) would be better if u move the overlap
  4. 00:37:411(3,1) ^
  5. 00:41:468(3,2) slight overlap
  6. 00:55:252 add whitsle
Minao's Normal
  1. 00:07:819 add a note? a drum beat is at there
sorry short mod, have a star instead
Everything

Celizavia wrote:

trammiexo's Easy
  1. 00:23:225(2,3,4) fix blanket http://puu.sh/cGAHl/aa8ee85223.jpg Okay
  2. 00:30:927, the angle seems a bit off, try this?http://puu.sh/cGALE/3cfd57a0d8.jpg fixed
  3. 00:34:981(4,2) would be better if u move the overlap I rearranged notes so there would be no overlap
  4. 00:37:411(3,1) ^ Same here
  5. 00:41:468(3,2) slight overlap Fixed
  6. 00:55:252 add whitsle
Okay
Thank you for the mod!! :D
Kazuya
Hello, from my M4M queue.

[Insane]



AR change to: 8 because ths song is not a big BPM.
OD change to: 7

00:06:299 (8) - Delete this circle. There is no audible beat.
00:07:211 (2,3) - I think put 1/2 slider here: 00:07:211 - , and put circles here: 00:07:616 - 00:07:819 - This two circle is fit the drum, and this slider is fits the guitar. Timeline example: http://puu.sh/cJp6c/9e30511419.jpg
00:09:542 (11) - Remove this circle. Totally unnecessary, and there is no strong sound.
00:11:873 (2) - Move slider here: x: 416 y: 128 (Stack fixing.)
00:25:556 - Missing circle. Put it here. There is beat.
00:25:961 (6) - Same as 00:09:542 (11) -
00:26:468 (3,4,5) - Stack fixing. Here is code:
196,291,26468,2,0,P|225:258|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
317,207,26873,2,0,P|273:199|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
195,137,27279,2,0,P|224:171|232:215,1,90,8|0,0:0|0:0,0:0:0:0:
00:27:988 (2) - Same as 00:09:542 (11) -
00:29:103 (5,6,1,2,3,4) - Please, map vocal. This part is not fit here.
00:31:738 (5,6,7,8) - Bad part, not fit. Please, map drums. Use this: Timeline example: http://puu.sh/cJq9E/f85246a750.jpg. It's right.
00:37:414 (1,2,3,4,5,6,7,8) - ._. Please, map the drums, and please, don't use very hight distance snap. (00:38:427 (4,5) - ) It's very hard to play. Example: http://puu.sh/cJqMI/c5a8bd6f0a.jpg
00:41:366 (4) - Same as 00:09:542 (11) -
00:42:988 - Missing circle Put it here. There is beat.
00:48:157 - 00:48:258 - Put circles here. There is beat.
00:50:083 - Same as above
00:51:704 - 00:51:806 - ^
00:55:049 (5) - Delete slider, and add once repeat here 00:54:238 (4) - (This long repeat slider finishes the vocal.). Put circle here 00:55:252 -, and add NC. remove NC: 00:55:454 (1) - Timeline: http://puu.sh/cJr42/5c9d08e372.jpg
00:56:062 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - What is fit? .___. This is right example: http://puu.sh/cJrwT/e597ce7fdc.jpg Use this similar.
00:59:610 (6) - same as 00:09:542 (11) -
01:00:927 (3) - 01:01:333 (4) - I think, two circle is better.
01:03:258 - Same as 00:25:556 -
01:03:866 (4) - Same as 00:09:542 (11) -
01:04:880 - Missing circle
01:07:312 (3) - Same as 00:09:542 (11) -
01:08:833 (5,6,7) - Emphasizing the drums? Timeline example: http://puu.sh/cJrLM/0b2ea5dd8f.jpg What do you think?
01:10:556 - Missing circle
01:10:961 - ^
01:11:164 (5,7) - Delete circles. There is no emphasized sound.
01:12:988 - Missing circle.
01:15:319 (3,4,5) - Don't use triplets. It's not fit here, there is no drum roll. Use this 1/2 slider.
01:16:231 - Circle here
01:16:738 (2,3) - 1/4 sliders is not fit here. Really. ._. Use this 1/2 slider here: 01:16:738 -
01:17:954 (1,2,3,4,5) - ... Same as 00:29:103 (5,6,1,2,3,4) - There is no drum roll.
01:23:529 - Missing circle.
01:23:934 - 01:24:339 - 01:24:137 - Missing circle.

Huhhhhhh... Totally overmapped and unrankable. Please, fix it all!

[Hard]

00:01:333 (3) - Perfect stack: Move circle here: x: 446, y: 124
00:13:495 (2) - ^ x: 427 y: 244
00:14:103 (4) - ^ x: 337 y: 184
00:14:711 (6) - ^ x: 255 y: 132
00:16:434 (1) - I think map the parts, spinner is not fit here.
00:24:441 (1) - Stack: x: 174 y: 226
00:25:049 (2) - I think use this 1/1 slider. This repeat slider is not fit the vocal.
00:25:961 (5) - Unnecessary circle. There is no emphasized sound.
00:30:927 (5) - This long slider is not fit here. Use this: http://puu.sh/cJt2I/8ac5768a2a.jpg What do you think?
00:41:062 (5) - Perfect stack: x: 301 y: 102
00:42:279 (1) - ^
00:42:684 - Put circle here. 00:42:887 (2) - Remove slider, and put circles here: 00:42:887 - , 00:42:988 - . Remove 00:43:495 (3) - circle, and put 1/1 slider here: 00:43:089 - It's better to play.
00:44:306 (5) - Stack: x: 365 y: 283
00:44:711 (6,7,8,9,10,11) - Drum roll! Use repeat sliders, and circle: http://puu.sh/cJtjB/7ff5319257.jpg
00:59:711 (4) - Perfect stack: x: 156 y: 301
01:15:927 (3) - Stack: x: 113 y: 259

It's okey.

[Normal]
00:13:089 (1) - Same as Hard.

Some part is very hard:

00:44:711 (1,2,3,1,2) -
00:46:738 (3,4,5,6,1,2) -
01:16:738 (1,2,3,4,5,6,7,1,2) -
Make it easier! This is normal diff, not hard! Too many 1/2 is hard.
----------------------------------------
00:56:873 (1,2,3) - 1,40x Distance? Use this 1.0x distance. Jumps/little jumps, and variable distance is unrankable!
00:58:495 - Please, don't use variable SV! It's simple normal diff! 1,625 Slider velocity is too fast for normal.

[Easy]

00:02:144 (3) - Slider shape fixing:
132,308,2144,2,0,B|163:361|218:340|218:340|271:374|320:320,1,200,0|0,0:0|0:0,0:0:0:0:
00:24:846 (4) - Blanket fix: Center (2nd) tick: x: 217, y: 264, last white tick (3rd): x: 258 y: 352. Distance fix: 00:26:062 (1) - x: 379 y: 351 | 00:26:873 (2) - x: 426 y: 231
00:31:738 (6) - Better blanket. Move slider here: x: 204 y: 343
00:40:657 (4) - Don't use multi repeat slider! It's very confused/hard for beginners!

Okay... The most repeating slider is not fit! Please, follow the vocal, and use 1/1 sliders, circles.

Example: 01:08:225 (1,2,3) - It's not fit here. Good example: http://puu.sh/cJuLp/ff3dfd0789.jpg This is follow the vocal.

-----------------------------------------------

Good Luck.
Topic Starter
Amasuro

Kazuya wrote:

Hello, from my M4M queue.

[Insane]



AR change to: 8 because ths song is not a big BPM. I used AR: 8 before, and I didn't think it fit the song imo.
OD change to: 7 Will consider

00:06:299 (8) - Delete this circle. There is no audible beat. Oh wow, your right. Removed
00:07:211 (2,3) - I think put 1/2 slider here: 00:07:211 - , and put circles here: 00:07:616 - 00:07:819 - This two circle is fit the drum, and this slider is fits the guitar. Timeline example: http://puu.sh/cJp6c/9e30511419.jpg Changed
00:09:542 (11) - Remove this circle. Totally unnecessary, and there is no strong sound. Removed
00:11:873 (2) - Move slider here: x: 416 y: 128 (Stack fixing.) Fixed
00:25:556 - Missing circle. Put it here. There is beat. Added
00:25:961 (6) - Same as 00:09:542 (11) - Fixed
00:26:468 (3,4,5) - Stack fixing. Here is code: Fixed
196,291,26468,2,0,P|225:258|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
317,207,26873,2,0,P|273:199|232:214,1,90,8|0,0:0|0:0,0:0:0:0:
195,137,27279,2,0,P|224:171|232:215,1,90,8|0,0:0|0:0,0:0:0:0:
00:27:988 (2) - Same as 00:09:542 (11) - Removed
00:29:103 (5,6,1,2,3,4) - Please, map vocal. This part is not fit here. Changed
00:31:738 (5,6,7,8) - Bad part, not fit. Please, map drums. Use this: Timeline example: http://puu.sh/cJq9E/f85246a750.jpg. It's right. Changed
00:37:414 (1,2,3,4,5,6,7,8) - ._. Please, map the drums, and please, don't use very hight distance snap. (00:38:427 (4,5) - ) It's very hard to play. Example: http://puu.sh/cJqMI/c5a8bd6f0a.jpg Changed
00:41:366 (4) - Same as 00:09:542 (11) - Removed
00:42:988 - Missing circle Put it here. There is beat. Added
00:48:157 - 00:48:258 - Put circles here. There is beat. Added
00:50:083 - Same as above I prefer to follow the vocals here
00:51:704 - 00:51:806 - ^ I think I will ignore this beat for now
00:55:049 (5) - Delete slider, and add once repeat here 00:54:238 (4) - (This long repeat slider finishes the vocal.). Put circle here 00:55:252 -, and add NC. remove NC: 00:55:454 (1) - Timeline: http://puu.sh/cJr42/5c9d08e372.jpg Changed
00:56:062 (5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - What is fit? .___. This is right example: http://puu.sh/cJrwT/e597ce7fdc.jpg Use this similar. I will change it
00:59:610 (6) - same as 00:09:542 (11) - No change here for now
01:00:927 (3) - 01:01:333 (4) - I think, two circle is better. Maybe, but I don't want to touch this pattern
01:03:258 - Same as 00:25:556 - Added
01:03:866 (4) - Same as 00:09:542 (11) - Removed
01:04:880 - Missing circle Added
01:07:312 (3) - Same as 00:09:542 (11) - Removed
01:08:833 (5,6,7) - Emphasizing the drums? Timeline example: http://puu.sh/cJrLM/0b2ea5dd8f.jpg What do you think? I like it, changed it to your suggestion
01:10:556 - Missing circle Added
01:10:961 - ^ Added
01:11:164 (5,7) - Delete circles. There is no emphasized sound. Removed only (7)
01:12:988 - Missing circle. Added
01:15:319 (3,4,5) - Don't use triplets. It's not fit here, there is no drum roll. Use this 1/2 slider. I think the triplet is fine
01:16:231 - Circle here Added
01:16:738 (2,3) - 1/4 sliders is not fit here. Really. ._. Use this 1/2 slider here: 01:16:738 - Changed
01:17:954 (1,2,3,4,5) - ... Same as 00:29:103 (5,6,1,2,3,4) - There is no drum roll. Changed
01:23:529 - Missing circle. Added
01:23:934 - 01:24:339 - 01:24:137 - Missing circle. Added

Huhhhhhh... Totally overmapped and unrankable. Please, fix it all! Hopefully its better now

[Hard]

00:01:333 (3) - Perfect stack: Move circle here: x: 446, y: 124 lol I'm bad at stacking
00:13:495 (2) - ^ x: 427 y: 244 Fixed
00:14:103 (4) - ^ x: 337 y: 184 Fixed
00:14:711 (6) - ^ x: 255 y: 132 Fixed
00:16:434 (1) - I think map the parts, spinner is not fit here. Ok, mapped it
00:24:441 (1) - Stack: x: 174 y: 226 Fixed
00:25:049 (2) - I think use this 1/1 slider. This repeat slider is not fit the vocal. I wanted to get the drum sound with the repeat
00:25:961 (5) - Unnecessary circle. There is no emphasized sound. Removed
00:30:927 (5) - This long slider is not fit here. Use this: http://puu.sh/cJt2I/8ac5768a2a.jpg What do you think? I like it, changed
00:41:062 (5) - Perfect stack: x: 301 y: 102 Fixed
00:42:279 (1) - ^ Fixed
00:42:684 - Put circle here. 00:42:887 (2) - Remove slider, and put circles here: 00:42:887 - , 00:42:988 - . Remove 00:43:495 (3) - circle, and put 1/1 slider here: 00:43:089 - It's better to play. Ok, I changed this part
00:44:306 (5) - Stack: x: 365 y: 283 Fixed
00:44:711 (6,7,8,9,10,11) - Drum roll! Use repeat sliders, and circle: http://puu.sh/cJtjB/7ff5319257.jpg Changed, but didn't use your suggestion
00:59:711 (4) - Perfect stack: x: 156 y: 301 Fixed
01:15:927 (3) - Stack: x: 113 y: 259 Fixed

It's okey.

-----------------------------------------------

Good Luck.
Thanks for the mod :D
Ultima Fox
Hello, Im from the M4M Queue

EASY

SPOILER
01:10:657 (3) - Change this to a slider going up and a circle, and start a new combo on the circle
01:23:630 (5) - Why not put a finish hitsound on the last note
00:50:792 (1) - You dont need a new combo here
00:53:630 (1) - or here

MINAO'S NORMAL

SPOILER
00:17:549 (1) - you dont need a combo here
00:34:981 - This part feels empty, try putting something here
00:35:589 (1) - This note feels off, i think its because of the empty part before
00:45:522 (3) - I dont think this note is necessary
01:04:981 (4) - New combo?

HARD

SPOILER
00:01:535 (1) - no new combo
00:11:468 (1) - ^
01:00:522 (5) - this doesnt have to so far away
01:23:224 (5) - New combo?
01:24:035 (3,1) - Finish note on one of these

INSANE

SPOILER
00:18:765 (5) - New Combo?
New Combo Here 00:44:711 (3) or here 00:45:116 (7)
00:57:684 (9) - New Combo
01:01:231 Maybe put a circle here
01:24:035 (5) - Finish Hitsound

Overall Very good map, hope it gets ranked!
Everything

Kazuya wrote:

[Easy]

00:02:144 (3) - Slider shape fixing:
132,308,2144,2,0,B|163:361|218:340|218:340|271:374|320:320,1,200,0|0,0:0|0:0,0:0:0:0:
Fixed
00:24:846 (4) - Blanket fix: Center (2nd) tick: x: 217, y: 264, last white tick (3rd): x: 258 y: 352. Distance fix: 00:26:062 (1) - x: 379 y: 351 | 00:26:873 (2) - x: 426 y: 231 Fixed
00:31:738 (6) - Better blanket. Move slider here: x: 204 y: 343 Done
00:40:657 (4) - Don't use multi repeat slider! It's very confused/hard for beginners! Okay

Okay... The most repeating slider is not fit! Please, follow the vocal, and use 1/1 sliders, circles.

Example: 01:08:225 (1,2,3) - It's not fit here. Good example: http://puu.sh/cJuLp/ff3dfd0789.jpg This is follow the vocal
Thanks for the mod!

@GyroX20
01:10:657 (3) - Change this to a slider going up and a circle, and start a new combo on the circle
01:23:630 (5) - Why not put a finish hitsound on the last note
00:50:792 (1) - You dont need a new combo here
00:53:630 (1) - or here
All fixed! Thanks for the mod~
Minao

Celizavia wrote:

Minao's Normal
  1. 00:07:819 add a note? a drum beat is at there Sorry I prefer not, because I want to keep the same rhythm than 00:00:117 (1,2,3,4)
Thank you for your mod!

Kazuya wrote:

[Normal]
00:13:089 (1) - Same as Hard. I don't see anything about this spinner in Hard '-'
Some part is very hard:
00:44:711 (1,2,3,1,2) - I don't think it's too hard for a Normal, there is "a lot" of clicks to but the distance between the objects is quite low.
00:46:738 (3,4,5,6,1,2) - I remove the stack and change this part
01:16:738 (1,2,3,4,5,6,7,1,2) - I think the pattern is good and well readable so I keep it
Make it easier! This is normal diff, not hard! Too many 1/2 is hard. It was initially easier but the mods suggested to follow the instrumental part better, so I added many objects. I think it's better to have a little more difficult part than to make people feel weird because a note is missing.
----------------------------------------
00:56:873 (1,2,3) - 1,40x Distance? Use this 1.0x distance. Jumps/little jumps, and variable distance is unrankable! I think it's okay to have these 3 sliders with a higher DS for this Normal, because it's an easily readable pattern, and it leads to the part with a higher SV so it's like a little transition.
00:58:495 - Please, don't use variable SV! It's simple normal diff! 1,625 Slider velocity is too fast for normal. I have to do this because the Hard is at 3.42 stars, and even with this SV change this Normal is only at 2.12... Then I don't think it is too difficult for a Normal diff, and it adds more fun to the map.
Thank you for your mod!

GyroX20 wrote:

MINAO'S NORMAL
00:17:549 (1) - you dont need a combo here I prefer to keep it as it's the same thing than we just heard
00:34:981 - This part feels empty, try putting something here Sorry but I can't find anything to add
00:35:589 (1) - This note feels off, i think its because of the empty part before
00:45:522 (3) - I dont think this note is necessary It is because there is a cymbal sound, and some people would think something is missing if there is nothing
01:04:981 (4) - New combo? Added
Thank you for your mod!

Topic Starter
Amasuro

GyroX20 wrote:

Hello, Im from the M4M Queue

HARD

SPOILER
00:01:535 (1) - no new combo Cleaned up NC's
00:11:468 (1) - ^ ^
01:00:522 (5) - this doesnt have to so far away I think thats the best spot it can be at without breaking flow
01:23:224 (5) - New combo? Nah
01:24:035 (3,1) - Finish note on one of these No change

INSANE

SPOILER
00:18:765 (5) - New Combo? Ok
New Combo Here 00:44:711 (3) or here 00:45:116 (7) Nope
00:57:684 (9) - New Combo Nope
01:01:231 Maybe put a circle here I don't hear any beat here, so I probably won't
01:24:035 (5) - Finish Hitsound It has a finish already?

Overall Very good map, hope it gets ranked!
Thanks for the mod!

EDIT: Oh wow the ninja. Anyway, everythings updated.
neonat
General

Easy: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
Normal: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart Trammiexo Minao
Hard: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao
Insane: Agarest Generations War Senki Record Leonhardt Playstation PC XBOX Idea Factory Compile Heart trammiexo Minao

small t for trammiexo

trammiexo's Easy

00:08:225 (1) - I see no reason why there should be another new combo here, it doesn't match up with the rest either
00:09:846 (1) - this is really borderline at the edge of the gaming screen already
00:15:522 (5) - place the finish at the end of the slider, not at the repeating middle end
00:32:549 (1) - the finish at the end of the slider doesn't fit the song, seems out of place there
00:39:035 (1) - finish
00:40:657 (4) - I really suggest you don't have any multiple repeat sliders in Easy, for the sake of newer players
00:52:008 (1) - finish
00:55:252 (1) - there should not be a finish at the middle part of the slider, they should be at the start and end instead
00:58:495 (1) - the finish at the end of the slider sticks out, remove it
01:11:468 (4) - NC here instead of 01:11:873 (1)

The difficulty looks quite weird, the placement doesn't seem very good, positions like 00:34:171 (3,1,2) don't present well, and isn't the best movement/flow. It needs to look more structured, and less random, so that the objects don't look like they were placed there randomly and without thought.

Minao's Normal

00:11:468 (4) - overlaps with the score at the top right, please shift
00:24:441 (4,5) - this rhythm is not suited for this difficulty, it has to be changed to something simpler or you have to change 00:24:441 (4) to a repeat slider to make the 3/4 beat hittable
00:26:062 (1) - finish?
00:32:549 (1) - finish at the start of slider
00:39:035 (1) - ^
00:42:279 (1,2,3,4,1,2,3,1,2) - this is quite a long pattern, I really think you should cut something from 00:45:116 (2,3,1,2)
00:48:562 (6,1,2,3) - ^
00:51:198 (8,1) - transition between these sliders is weird, they should flow better with each other

Hard

00:25:049 (2) - the clap on the middle part of the slider sounds odd
00:39:643 (2,3,4,5,6) - the stacking that occurs 2 times, they feel really weird here, I think spacing them would suit better
00:59:103 (2,4) - not stacked perfectly
01:09:035 (3,4) - make it identical to 01:08:224 (1,2)
01:17:549 (1) - remove the finish at the start of the slider

Insane

00:14:306 (1) - don't NC here, do it at 00:15:522 (5) - it phrases better this way
00:51:704 and 00:51:806 and 00:51:907 - they have the hi-hat hits here in the song, they lead up to the beat at 00:52:008 - I think they should be mapped to as a stream
00:52:008 (1,2) - stack perfectly
00:55:049 (5) - space this further away, it doesn't feel right being to so close to 00:54:238 (4)
00:57:583 (8,9,10) - having the curve face upwards makes the stream look imperfect, keep it curving the same way as before this:
01:00:522 (2,3) - blanket better
01:05:995 (8,3) - having them moving the same direction doesn't really suit this, there should be a sharp difference here to highlight the peak in the vocals at 01:06:603
01:08:225 (2) - NC here instead to coincide with the new phrase in the vocals
01:15:319 (3,4,5,6) - same thing about having a change in direction for the highlight of the part of the song like 01:05:995 (8,3) - have something like a 180 degree change in direction, an anti-flow or something of that sort

Good Luck
luxoDeh
Hi! finally M4M from my queue >.< I'm really sorry for the delay :(

TRAMMIEXO'S EASY

00:40:657 (4) - for easy diff is better to delete a reverse and add a note at 00:41:873 -
00:42:685 (2) - you can make this slider curve smoother. maybe try also to blancket with 00:42:279 (1) -
00:47:144 (3,4) - same here.
01:09:441 (2,3) - these 2 sliders are not well placed. you did things like that in all you diff, but this is the most evident. The flow is very bad in this way. try to fix it moving these in this way: (I copyed 01:08:833 (1) - 's shape and flipped it vertically to replace 01:09:441 (2) - . on this way the flow is better)

MINAO'S NORMAL

00:02:144 (5) - move it 1 grid down. it will be better blancketed and linear with the next slider
from 00:20:387 - to 00:42:279 - more or less, there are lots of missing hitsounds. try to check it and place all the claps you didn't place.
00:35:387 - I feel emty here. maybe add a note? (also be more carefull when you follow vocals and then beat. here you were following the vocals but before you also mapped some parts where there was only the beat)
00:38:630 - add a note here too.
for example here 00:44:711 (1,2) - if you wanted to follow the vocals should have deleted these sliders. now you don't have to do it because they're ok, especially if you add the notes I told you before.
good kiai time :)

HARD

00:08:022 (4) - maybe make this slider finish at 00:08:427 - and add a note at 00:08:630 - ?
00:44:711 (8,9,10,11,12,13) - personally I like this part. but maibe you should try to make it a bit easyer. I mean, this is more for an insane than for a hard diff. Maybe try to replace it with some reverse slider.. just try. or maybe wait and see if a BAT complain about this part, because maybe it can influence the diffs spread.

INSANE

00:57:076 (3,4,5,6,7,8,9,10) - maybe you can try to make the curve of this stream a bit better imo.
the rest seems ok.

Sorry for the poor mod. The hard and insane diffs are good :)
Good luck!
Everything
trammiexo's Easy

00:08:225 (1) - I see no reason why there should be another new combo here, it doesn't match up with the rest either Fixed
00:09:846 (1) - this is really borderline at the edge of the gaming screen already Will fix
00:15:522 (5) - place the finish at the end of the slider, not at the repeating middle end Done
00:32:549 (1) - the finish at the end of the slider doesn't fit the song, seems out of place there Removed
00:39:035 (1) - finish
00:40:657 (4) - I really suggest you don't have any multiple repeat sliders in Easy, for the sake of newer players Will be fixed ^^'
00:52:008 (1) - finish
00:55:252 (1) - there should not be a finish at the middle part of the slider, they should be at the start and end instead Removed from middle
00:58:495 (1) - the finish at the end of the slider sticks out, remove it Okay
01:11:468 (4) - NC here instead of 01:11:873 (1) Fixed

The difficulty looks quite weird, the placement doesn't seem very good, positions like 00:34:171 (3,1,2) don't present well, and isn't the best movement/flow. It needs to look more structured, and less random, so that the objects don't look like they were placed there randomly and without thought I understand ^^' I will adjust the objects and make it flow better.
Thanks for the mod!
Everything
:lol:

luxoDeh wrote:

TRAMMIEXO'S EASY

00:40:657 (4) - for easy diff is better to delete a reverse and add a note at 00:41:873 - Will fix ^^
00:42:685 (2) - you can make this slider curve smoother. maybe try also to blancket with 00:42:279 (1) - okay
00:47:144 (3,4) - same here. fixed
01:09:441 (2,3) - these 2 sliders are not well placed. you did things like that in all you diff, but this is the most evident. The flow is very bad in this way. try to fix it moving these in this way: (I copyed 01:08:833 (1) - 's shape and flipped it vertically to replace 01:09:441 (2) - . on this way the flow is better)
Thanks for the mod, I will fix these!
Topic Starter
Amasuro

neonat wrote:

Hard

00:25:049 (2) - the clap on the middle part of the slider sounds odd Removed
00:39:643 (2,3,4,5,6) - the stacking that occurs 2 times, they feel really weird here, I think spacing them would suit better Funny, my friend said the same thing. Changed it.
00:59:103 (2,4) - not stacked perfectly Fixed
01:09:035 (3,4) - make it identical to 01:08:224 (1,2) They look identical to me
01:17:549 (1) - remove the finish at the start of the slider I think its fine there

Insane

00:14:306 (1) - don't NC here, do it at 00:15:522 (5) - it phrases better this way Ok
00:51:704 and 00:51:806 and 00:51:907 - they have the hi-hat hits here in the song, they lead up to the beat at 00:52:008 - I think they should be mapped to as a stream Made a stream there
00:52:008 (1,2) - stack perfectly Fixed
00:55:049 (5) - space this further away, it doesn't feel right being to so close to 00:54:238 (4) I think it should be fine since the spacing of the notes before this is pretty small too
00:57:583 (8,9,10) - having the curve face upwards makes the stream look imperfect, keep it curving the same way as before this: Oops, unintended. Fixed.
01:00:522 (2,3) - blanket better Hopefully its fixed
01:05:995 (8,3) - having them moving the same direction doesn't really suit this, there should be a sharp difference here to highlight the peak in the vocals at 01:06:603 I don't think I want to shift the direction of (3) and if I shift (8), its going to put the end too close to (1) and have a weird flow. That and I sorta like this pattern. No change.
01:08:225 (2) - NC here instead to coincide with the new phrase in the vocals Imo I think its better as is because of the pattern and the vocal could be argued that it starts where the NC currently is right now. No change.
01:15:319 (3,4,5,6) - same thing about having a change in direction for the highlight of the part of the song like 01:05:995 (8,3) - have something like a 180 degree change in direction, an anti-flow or something of that sort Ok, I tried moving (3, 4, 5) for this one.

Good Luck
Thanks for the recheck. Your the best, Neonat :)

luxoDeh wrote:

HARD

00:08:022 (4) - maybe make this slider finish at 00:08:427 - and add a note at 00:08:630 - ? Hmm, don't really like how that plays. No change.
00:44:711 (8,9,10,11,12,13) - personally I like this part. but maibe you should try to make it a bit easyer. I mean, this is more for an insane than for a hard diff. Maybe try to replace it with some reverse slider.. just try. or maybe wait and see if a BAT complain about this part, because maybe it can influence the diffs spread. Yeah, we're already forcing some difficulty on the normal but the diff spread might be a problem. I don't want to change this part to make it easier, but we'll see what a BAT says about it.

INSANE

00:57:076 (3,4,5,6,7,8,9,10) - maybe you can try to make the curve of this stream a bit better imo. Fixed above
the rest seems ok.

Sorry for the poor mod. The hard and insane diffs are good :)
Good luck!
Better late than never. Thanks for the mod :)
Minao

neonat wrote:

Minao's Normal

00:11:468 (4) - overlaps with the score at the top right, please shift Fixed
00:24:441 (4,5) - this rhythm is not suited for this difficulty, it has to be changed to something simpler or you have to change 00:24:441 (4) to a repeat slider to make the 3/4 beat hittable Changed
00:26:062 (1) - finish? I don't really like adding finish hitsounds on new combos, but as you're not the first to suggest it, I add it.
00:32:549 (1) - finish at the start of slider ^
00:39:035 (1) - ^ ^
00:42:279 (1,2,3,4,1,2,3,1,2) - this is quite a long pattern, I really think you should cut something from 00:45:116 (2,3,1,2) I deleted one circle
00:48:562 (6,1,2,3) - ^ Deleted something too
00:51:198 (8,1) - transition between these sliders is weird, they should flow better with each other Changed it
Thank you for your mod!!!

luxoDeh wrote:

MINAO'S NORMAL

00:02:144 (5) - move it 1 grid down. it will be better blancketed and linear with the next slider Fixed
from 00:20:387 - to 00:42:279 - more or less, there are lots of missing hitsounds. try to check it and place all the claps you didn't place.
00:35:387 - I feel emty here. maybe add a note? (also be more carefull when you follow vocals and then beat. here you were following the vocals but before you also mapped some parts where there was only the beat) I changed this part
00:38:630 - add a note here too. Added
for example here 00:44:711 (1,2) - if you wanted to follow the vocals should have deleted these sliders. now you don't have to do it because they're ok, especially if you add the notes I told you before. It's difficult for me to conciliate both the vocal and the beat; my first version only followed the vocal, but it felt empty in some parts for a lot of modders, so I had to follow the beat too... so now it's quite a mess! :o I tried to improve the previous parts you indicated.
good kiai time :)
Thanks! I know the "worst" part of the map is the non-kiai part @_@ because it's hard for me to map the mix between vocal + beat I guess...
Thank you for your mod!!!

Topic Starter
Amasuro
Everything has been updated :D
Natsu
Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc.
  2. offset 121 is more accurate to me
Insane:

  1. 00:01:738 - remove clap and add whistle, also add NC?
  2. 00:02:549 same as above
  3. 00:03:157 remove NC, following your combo pattern this one is supposed to be in 00:03:360 -
  4. 00:03:258 (2) - remove this circle, since there is nothing in the music that support this
  5. 00:03:360 (3) - missing finish? since there is a cymbal in the music
  6. 00:04:981 (3) - this clap sound really outplace, I guess a whistle fit better the music at this point.
  7. 00:05:792 (6) - remove clap and add whistle, idk I feel is better if you keep your clap pattern just in 2º and 4º downbeat, otherwise sound really annoying IMO.
  8. 00:07:211 (2) - according to the music, whistle fit better in the head than in the tail
  9. 00:08:225 (6) - missing NC
  10. 00:09:745 (12) - there is nothing in the music here, I suggest you to remove this circle
  11. 00:12:684 not a fan of the drums finish in the middle of the stream, my suggestion is to remove that line and just add clap in 00:12:684 (6) - and remove this finish 00:12:887 (8) - as well
  12. 00:13:089 (1,2,3,4,5,6,7,8) - maybe just me, but yes I prefer your soft custom hitsouns instead of the drum ones
  13. 00:15:522 (1,2,3,4) - this 1/4 jumps are actually really big and unexpected.. maybe consider reducing the spacing, also the rhythm is a bit questionable, I think is better if you try this:
  14. 00:16:333 (1) - remove finish from the tail and add clap
  15. 00:16:941 (2) - remove finish from the repeat and add whistle
  16. 00:17:549 (3) - remove finish from the tail and add whistle
  17. 00:18:968 (2) - remove finish and add clap, like you did with 00:18:765 (1) -
  18. 00:19:981 (2,3,4) - flow here is broken, this part play really weird mainly cuz the slider are placed in wrong directions, idk if you get what I mean here, anyways maybe placing 3 like this can help:
  19. 00:23:427 (3) - add whistle in the head
  20. 00:25:049 (3) - ^
  21. 00:27:279 (5) - this is wrongly placed I think, since is not following the the previous 00:26:468 (3,4) - , I think this is better:
  22. 00:27:684 (6,1) - swap NC
  23. 00:36:400 (3) - whistle fit better in the head
  24. 00:38:934 (6) - there is nothing in the music at this point, is better if you remove this circle
  25. 00:39:644 (2) - add whistle in the head
  26. 00:40:860 (1) - I can't hear nothing in the music here, remove the circle?
  27. 00:41:265 (3) - add finish in the head
  28. 00:43:900 (1) - remove whistle and add finish in the head
  29. 00:44:610 mmm the stream should start here, following to the music, anyways not a big deal
  30. 00:45:116 (7) - missing clap
  31. 00:46:333 (5) - add whistle in the head and clap in the tail
  32. 00:47:144 (1) - add whistle
  33. 00:47:752 (3) - ^
  34. 00:49:171 (2) - remove whistle and add clap
  35. 00:49:576 (4) - add whistle
  36. 00:49:981 (6) - remove whistle and add clap
  37. 00:50:387 (1) - add whistle in the head and clap in the tail
  38. 00:51:198 (3) - add whistle in the head
  39. 00:51:603 (4) - remove whistle and add clap
  40. 00:51:704 (5,7) - remove those beats, since they are not following nothing in the music
  41. 00:52:008 (1) - just as my personal opinion, but 2 circles will fit better the music than the slider, since I think both places need click actions
  42. 00:53:427 (1) - this is still part of the vocal verse in 00:52:008 (1,2) - so remove nc from 00:53:427 (1) - and add it in 00:53:630 (2) - , also 00:53:630 (2,3) - should be jumps instead of antijumps >:
  43. 00:55:049 (5,1) - ctrl G the rhythm, make more sense with the music at this point
  44. 00:55:454 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is really overmaped, the correct rhyhm here should be something like this:
  45. 00:59:306 (4) - add whistle
  46. 00:59:610 (6) - there is nothing in the music here, so yeah remove this circle
  47. 01:00:927 (3) - add whistle in the head
  48. 01:01:738 (1) - add whistle? i just notice that you are rarely using whistles in this section :( , I guess your custom hitsounds fit better this part, also keeping your whistle pattern is nice, I hope you can consider this
I'll stop my mod here, since there are a lot of hitsounds issues and some overmapped beats, well work with my mod (hitsounds may apply in every diff) get more mods and call me to mod again when you feel confident
Topic Starter
Amasuro

Natsu wrote:

Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc. Wait what, I have this:
  2. offset 121 is more accurate to me
Insane:

  1. 00:01:738 - remove clap and add whistle, also add NC?
  2. 00:02:549 same as above
  3. 00:03:157 remove NC, following your combo pattern this one is supposed to be in 00:03:360 -
  4. 00:03:258 (2) - remove this circle, since there is nothing in the music that support this
  5. 00:03:360 (3) - missing finish? since there is a cymbal in the music
  6. 00:04:981 (3) - this clap sound really outplace, I guess a whistle fit better the music at this point.
  7. 00:05:792 (6) - remove clap and add whistle, idk I feel is better if you keep your clap pattern just in 2º and 4º downbeat, otherwise sound really annoying IMO.
  8. 00:07:211 (2) - according to the music, whistle fit better in the head than in the tail idk this whistle sounds really weird when I move it. No change.
  9. 00:08:225 (6) - missing NC
  10. 00:09:745 (12) - there is nothing in the music here, I suggest you to remove this circle
  11. 00:12:684 not a fan of the drums finish in the middle of the stream, my suggestion is to remove that line and just add clap in 00:12:684 (6) - and remove this finish 00:12:887 (8) - as well
  12. 00:13:089 (1,2,3,4,5,6,7,8) - maybe just me, but yes I prefer your soft custom hitsouns instead of the drum ones I moved the line above to after the stream but I prefer the drum hitsounds, so I think I will be keeping them here.
  13. 00:15:522 (1,2,3,4) - this 1/4 jumps are actually really big and unexpected.. maybe consider reducing the spacing, also the rhythm is a bit questionable, I think is better if you try this: Aww man, my last 1/4 slider jumps. I guess they were never meant to be in this song
  14. 00:16:333 (1) - remove finish from the tail and add clap
  15. 00:16:941 (2) - remove finish from the repeat and add whistle
  16. 00:17:549 (3) - remove finish from the tail and add whistle
  17. 00:18:968 (2) - remove finish and add clap, like you did with 00:18:765 (1) -
  18. 00:19:981 (2,3,4) - flow here is broken, this part play really weird mainly cuz the slider are placed in wrong directions, idk if you get what I mean here, anyways maybe placing 3 like this can help:
  19. 00:23:427 (3) - add whistle in the head
  20. 00:25:049 (3) - ^
  21. 00:27:279 (5) - this is wrongly placed I think, since is not following the the previous 00:26:468 (3,4) - , I think this is better:
  22. 00:27:684 (6,1) - swap NC
  23. 00:36:400 (3) - whistle fit better in the head
  24. 00:38:934 (6) - there is nothing in the music at this point, is better if you remove this circle
  25. 00:39:644 (2) - add whistle in the head
  26. 00:40:860 (1) - I can't hear nothing in the music here, remove the circle? Changed the rhythm and placement of this area a bit, so that the flow didn't feel weird after I removed the circle. Also got the beat at 00:39:846 - that I skipped before
  27. 00:41:265 (3) - add finish in the head Wait, what? I don't know if you got the right slider or not, because this sounds way off.
  28. 00:43:900 (1) - remove whistle and add finish in the head
  29. 00:44:610 mmm the stream should start here, following to the music, anyways not a big deal Yeah...your right. I guess it should be fine, I'm lazy to move (2) to somewhere better for the stream lol.
  30. 00:45:116 (7) - missing clap
  31. 00:46:333 (5) - add whistle in the head and clap in the tail
  32. 00:47:144 (1) - add whistle
  33. 00:47:752 (3) - ^
  34. 00:49:171 (2) - remove whistle and add clap
  35. 00:49:576 (4) - add whistle
  36. 00:49:981 (6) - remove whistle and add clap
  37. 00:50:387 (1) - add whistle in the head and clap in the tail
  38. 00:51:198 (3) - add whistle in the head
  39. 00:51:603 (4) - remove whistle and add clap
  40. 00:51:704 (5,7) - remove those beats, since they are not following nothing in the music I disagree, I can hear an instrument on these two notes ((7) is a bit quiet, but (5) is a bit easier to hear)
  41. 00:52:008 (1) - just as my personal opinion, but 2 circles will fit better the music than the slider, since I think both places need click actions I think the slider fits the vocals. Also, I like that pattern.
  42. 00:53:427 (1) - this is still part of the vocal verse in 00:52:008 (1,2) - so remove nc from 00:53:427 (1) - and add it in 00:53:630 (2) - , also 00:53:630 (2,3) - should be jumps instead of antijumps >: Yeah, the jump - antijump thing got mentioned twice already. I guess I should really change that
  43. 00:55:049 (5,1) - ctrl G the rhythm, make more sense with the music at this point
  44. 00:55:454 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is really overmaped, the correct rhyhm here should be something like this: Remapped along with above suggestion. I knew this part was overmapped (got called out on it a few times already) but I just liked my deathstream. Just me being stubborn, lol.
  45. 00:59:306 (4) - add whistle
  46. 00:59:610 (6) - there is nothing in the music here, so yeah remove this circle
  47. 01:00:927 (3) - add whistle in the head
  48. 01:01:738 (1) - add whistle? i just notice that you are rarely using whistles in this section :( , I guess your custom hitsounds fit better this part, also keeping your whistle pattern is nice, I hope you can consider this lol, I dislike the normal hitsound whistle with a passion. I'll maybe consider finding a custom to replace the whistle or just change it to my previous hitsound pattern.
I'll stop my mod here, since there are a lot of hitsounds issues and some overmapped beats, well work with my mod (hitsounds may apply in every diff) get more mods and call me to mod again when you feel confident Will do!
Thanks for the mod! :)

Got lazy to say "fixed" on all the hitsound stuff, so no reply = fixed
Natsu

Amasuro wrote:

Natsu wrote:

Hello

General:

  1. There are a lot of unsnapped objects by 1 ms in the hard diff, for example: 00:13:698 -, 00:23:224 -, 00:36:197 -, etc. Wait what, I have this:
Aimod can't find 1 ms stuff, you can check them manually to confirm them
Topic Starter
Amasuro

Natsu wrote:

Aimod can't find 1 ms stuff, you can check them manually to confirm them
Wait actually? There's no indication that the notes are unsnapped? Seems like unnessesary difficulty.

Well I have to resnap em anyway when I change the timing
Little
From my queue.

[Easy]
  1. 00:00:121 (1) - Whistle on end instead of finish.
  2. 00:02:148 (3) - Whistle on head and end.
  3. 00:03:364 (1) - Whistle on end.
  4. 00:09:850 (1) - Add whistle on end.
  5. 00:10:661 (2) - Whistle on repeat.
  6. 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
  7. 00:15:931 (4) - Whistle.
  8. 00:16:337 (1) - Finish.
  9. Whistle on head and end.
  10. 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code
  11. 00:42:283 (1) - Finish on head.
  12. 00:44:715 (3,1) - Increase distance to 1.3x.
  13. 00:45:526 (1) - Finish on head.
  14. 00:55:256 (1) - Finish on head and end.
  15. 01:01:742 (1,2) - Reduce distance to 1.3x
  16. 01:04:985 (1) - Finish.
  17. 01:05:796 (3,4) - Increase distance to 1.3x.
  18. 01:14:715 (1,2,3) - Fix the spacing.
  19. 01:16:337 (2) - Finish on head.
  20. 01:24:445 (3) - Finish.
  21. 00:29:715 (4) - Add new combo.
[Normal]
  1. Try to keep your distance spacing consistent. In some parts, you used 1.0x, while you used 0.9 in others.
  2. 00:00:121 (1) - Finish fits much better on the head. Maybe also add whistle on end?
  3. 00:02:148 (5) - Try a whistle here.
  4. 00:06:607 (1) - Finish on head.
  5. 00:06:607 (1,2,3,4) - Add some whistles in this part for variety in hitsound?
  6. 00:09:648 (5) - Why did distance spacing suddenly become 0.9x here? I think you should keep it as 1.0x.
  7. 00:16:337 (1) - Finish on head.
  8. 00:19:580 (1) - Finish on head.
  9. 00:19:580 - For this section, I suggest using a whistle hitsound pattern of beats 2 and 4.
  10. 00:21:202 (4,1) - These are too close. Increase the spacing.
  11. 00:26:066 (1) - Why is it 1.1x distance spacing here? There's no reason to change DS. Keep it consistent throughout the diff.
  12. 00:26:472 (2,3,4,1,2) - Fix your spacing. I won't mention any of these after... just go through and find all the inconsistent spacings and fix them.
  13. 00:42:283 (1) - Finish on head.
  14. 00:45:526 (2) - Finish.
  15. 00:48:769 (1) - Finish.
  16. 00:52:012 (1,2) - Finishes on heads.
  17. 00:55:256 (1) - Finish.
  18. 00:56:877 (1) - Finish on head.
  19. 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal.
  20. 01:00:526 (1) - I think this should have a clap too.
  21. 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother.
  22. 01:15:323 (5) - Clap.
  23. 01:16:742 (1) - Clap.
  24. 01:22:418 (4) - Clap on head.
  25. 00:34:377 (1) - Remove new combo for consistency?
[Hard]
  1. 00:00:121 (1) - Finish on head, clap on end.
  2. 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg
  3. 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm.
  4. 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm.
  5. 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1).
  6. 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less.
  7. 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider.
[Insane]
  1. 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg
  2. 00:06:506 (9) - Clap.
  3. 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg
    Nice diff.
Good luck.
Kayano
It seems hitsounds are still a problem. Reply to CS16's mod, I'll mod after your update
Topic Starter
Amasuro

OniJAM wrote:

It seems hitsounds are still a problem. Reply to CS16's mod, I'll mod after your update
I'll PM you when everyone is finished

CloudSplash16 wrote:

From my queue.
[Hard]
  1. 00:00:121 (1) - Finish on head, clap on end. Forgot to replace hitsounds when I remade that slider. Whoops.
  2. 00:08:026 (4,5) - It will flow better if you change it like this: http://puu.sh/d02vX/5d37f0c3b5.jpg Changed
  3. 00:12:485 (8,9,10) - These kind of slider stream patterns are not appropriate for Hard difficulty. Please combine them into a single kick slider or simplify the rhythm. I'm going to remain stubborn here and refuse to change this pattern until I have to
  4. 00:44:715 (8,9,10,11,12,13) - Again, this is much too hard. Please reduce the rhythm. ^
  5. 00:52:012 (1,2) - These are really close, and since you used low AR, it is likely that the player may hit (2) early. Consider increasing the distance, or stacking the head of (2) under the end of (1). Spacing increased
  6. 00:55:256 (1,2,3,4,5,6,7,8,1) - I think the spacing increases too much, and the jumps get too big for Hard diff. I suggest making the spacing increase less. Done
  7. 00:57:992 (7,8,9,10,11) - I recommend not using such large stacks in Hard. It's difficult for players at this level to play it steadily and click the right number of times. In this case, I suggest using a kick slider. Changed
[Insane]
  1. 00:00:931 (3,4) - I think reversing these will make the jump pattern more fun: http://puu.sh/d03w5/0b3e7ac92f.jpg Sure, changed
  2. 00:06:506 (9) - Clap. Added
  3. 00:21:404 (1,2) - I think the reverse flows better: http://puu.sh/d03AK/74c81fc5ca.jpg Done
    Nice diff. Thanks!
Good luck.
Thanks for the mod :)
Everything

CloudSplash16 wrote:

From my queue.

[Easy]
  1. 00:00:121 (1) - Whistle on end instead of finish.
  2. 00:02:148 (3) - Whistle on head and end.
  3. 00:03:364 (1) - Whistle on end.
  4. 00:09:850 (1) - Add whistle on end.
  5. 00:10:661 (2) - Whistle on repeat.
  6. 00:11:877 (3,1) - Distance here should be reduced to 1.3x.
  7. 00:15:931 (4) - Whistle.
  8. 00:16:337 (1) - Finish.
  9. Whistle on head and end.
  10. 00:42:283 (1) - You don't need so many slider points to make this shape. Just simplify it to this: Image|Code Thanks
  11. 00:42:283 (1) - Finish on head.
  12. 00:44:715 (3,1) - Increase distance to 1.3x.
  13. 00:45:526 (1) - Finish on head.
  14. 00:55:256 (1) - Finish on head and end.
  15. 01:01:742 (1,2) - Reduce distance to 1.3x
  16. 01:04:985 (1) - Finish.
  17. 01:05:796 (3,4) - Increase distance to 1.3x.
  18. 01:14:715 (1,2,3) - Fix the spacing.
  19. 01:16:337 (2) - Finish on head.
  20. 01:24:445 (3) - Finish.
  21. 00:29:715 (4) - Add new combo.
All were fixed! Thanks for the mod :)
Minao

CloudSplash16 wrote:

[Normal]

  • Changed all except:
  1. 00:56:877 (1) - Finish on head. No because it's too many finnish
  2. 00:58:499 (1) - I would recommend against using such significant slider speed-ups in Normal. It's too hard. The whole kiai section feels more like a Hard rather than Normal. I have to do this, else the gap between normal and hard is too big...
  3. 01:00:526 (1) - I think this should have a clap too.
  4. 01:02:350 (5,6,1) - Flow is incredibly awkward. Consider moving (6) somewhere else to make the flow smoother. I don't think it is awkward, and anyway I don't see where to move it without changing all the next patterns.
Thanks for your mod

Kayano
As promised

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
Rhythm
  1. 00:18:769 (5) - I'd prefer to use 1/2 slider here, that's enough for music and also easy to touch
Hitsounds
  1. 00:05:796 - remove whistle here
  2. 00:14:715 (3) - move whistle from head to repeat
  3. 00:23:229 (2,3) - remove claps
  4. 00:33:364 (2) - remove clap or add clap on end of 00:35:796 (1) -
  5. I highly suggest you to use 2-4 clap like Hard and Insane or follow vocal like Normal in kiai, if you want to choose one from them, ignore following hitsound mod, i just point out which you missed to add now below
  6. 00:58:499 (1) - clap on end
  7. 01:03:769 (2) - clap on end
  8. 01:05:796 (3) - clap on head
  9. 01:06:607 (4) - clap on head and end
  10. 01:14:715 (1) - remove finish on end
  11. 01:16:337 (2) - clap on end
  12. 01:17:958 (1) - remove finish on end
Placement
  1. 00:47:148 (3) - move to 256:328 for distance snap and make a straight
  2. 00:54:850 (4) - stack under 00:52:418 (2) - , distance won't hurt
  3. 00:57:283 (2,3) - same as above, but you should move these two to keep distance
[ Normal]
Rhythm
  1. Fine
Hitsounds
  1. 00:31:742 (6) - clap
  2. 00:39:039 (1) - remove finish on end, that's quite loud
  3. 00:44:715 (5) - clap
  4. 00:47:958 (5) - clap on end
  5. 00:50:999 (7) - clap for consistency
  6. 00:51:202 (8) - clap on end, same reason
  7. 00:56:877 (1,2,3) - in fact, 00:56:877 - and 00:57:688 - has cymbal sounds in music, so maybe you need to add finish on these places, well, soft-finish don't sound really load and annoying for me
  8. 01:09:850 (6) - clap on repeat, that sounds really better. end can be the same too, but whatever
  9. 01:17:958 (5) - clap on end, for vocal
  10. 01:18:769 (7) - clap on end, for constant hitsounding
  11. 01:20:188 (3) - same as above
Placement
  1. 01:14:715 (4) - NC
[ Hard]
Rhythm
  1. Fine
Hitsounds
  1. 00:34:985 (7) - change to whistle
Placement
  1. 00:12:485 (8) - maybe NC this
  2. 00:44:715 (8) - NC here to avoid long combo number.
    Also this part is really hard, I personally think 00:12:485 (8,9,10) - is fine, since players with advanced basic skill can read this as 1/2 taps, or at least use both hand to pass, that is not difficult, but in 00:44:715 (1,2,3,4,5,6) - you add a triplet, so you forced ppl who didn't control read 1/4 slider as 1/2 note to click like "x z x zxz" he can't use his main finger to start the triplet, that is awful. so i suggest you to replace those 1/4 sliders with 1/2 note or change the triplet to something else, I'd be glad to see that.
  3. 00:48:769 (10,1) - swap NC
[ Insane]
  1. Although i feel flow is not that comfortable, but this diff is generally fine, maybe try to make your flow more smooth next time
Ok that's all from me, good luck! :)
Topic Starter
Amasuro

OniJAM wrote:

[ Hard]
Rhythm
  1. Fine
Hitsounds
  1. 00:34:985 (7) - change to whistle Done
Placement
  1. 00:12:485 (8) - maybe NC this Nah
  2. 00:44:715 (8) - NC here to avoid long combo number.
    Also this part is really hard, I personally think 00:12:485 (8,9,10) - is fine, since players with advanced basic skill can read this as 1/2 taps, or at least use both hand to pass, that is not difficult, but in 00:44:715 (1,2,3,4,5,6) - you add a triplet, so you forced ppl who didn't control read 1/4 slider as 1/2 note to click like "x z x zxz" he can't use his main finger to start the triplet, that is awful. so i suggest you to replace those 1/4 sliders with 1/2 note or change the triplet to something else, I'd be glad to see that.
    Changed this part. I did not add the NC, though.
  3. 00:48:769 (10,1) - swap NC Done
[ Insane]
  1. Although i feel flow is not that comfortable, but this diff is generally fine, maybe try to make your flow more smooth next time Ok
Ok that's all from me, good luck! :)
Thanks for the mod :)
Everything

OniJAM wrote:

[ Easy]
Rhythm
  1. 00:18:769 (5) - I'd prefer to use 1/2 slider here, that's enough for music and also easy to touch I'll look into that

Hitsounds
  1. 00:05:796 - remove whistle here
  2. 00:14:715 (3) - move whistle from head to repeat
  3. 00:23:229 (2,3) - remove claps
  4. 00:33:364 (2) - remove clap or add clap on end of 00:35:796 (1) -
  5. I highly suggest you to use 2-4 clap like Hard and Insane or follow vocal like Normal in kiai, if you want to choose one from them, ignore following hitsound mod, i just point out which you missed to add now below alright, I will keep that in mind
  6. 00:58:499 (1) - clap on end
  7. 01:03:769 (2) - clap on end
  8. 01:05:796 (3) - clap on head
  9. 01:06:607 (4) - clap on head and end
  10. 01:14:715 (1) - remove finish on end
  11. 01:16:337 (2) - clap on end
  12. 01:17:958 (1) - remove finish on end everything from hitsound section has been adjusted ^^

Placement
  1. 00:47:148 (3) - move to 256:328 for distance snap and make a straight done
  2. 00:54:850 (4) - stack under 00:52:418 (2) - , distance won't hurt adjusted
  3. 00:57:283 (2,3) - same as above, but you should move these two to keep distance fixed
Thank you for the mod!! :D
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