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Demetori - The Youkai Mountain ~ Mysterious Mountain

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Topic Starter
_WinRAWR
This beatmap was submitted using in-game submission on Monday, September 22, 2014 at 9:32:18 PM

Artist: Demetori
Title: The Youkai Mountain ~ Mysterious Mountain
Source: Touhou
Tags: guitar metal
BPM: 185
Filesize: 6118kb
Play Time: 05:12
Difficulties Available:
  1. Extra Stage (5.76 stars, 1289 notes)
Download: Demetori - The Youkai Mountain ~ Mysterious Mountain
Information: Scores/Beatmap Listing
---------------
NEED DECENT HITSOUNDING, DESPERATE KUN IS DESPERATE
First beatmap! Special thanks to daniel3k for helping me with all of the technical problems I had, and pooptartsonas for testing!
Inspired by the map Demetori - The Youkai Mountain ~ Mysterious Mountain by lukewarmholiday
This video got me into osu!
AJT
y u no give daniel3k any credit!
Topic Starter
_WinRAWR

akinator127 wrote:

y u no give daniel3k any credit!
Almost forgot! I'll do it once I get back on my computer. Thanks for reminding me~~
daniel3k
Maybe diff name = extra stage?

01:30:490 (11) - new combo?
03:42:409 (7) - maybe make it a bit farther from 03:41:760 (6) ? http://i.imgur.com/P16Pp3z.jpg lol..
04:05:274 (1) - closer from the stream maybe? (like the rest of the stream)
Topic Starter
_WinRAWR

daniel3k wrote:

Maybe diff name = extra stage?

01:30:490 (11) - new combo?
03:42:409 (7) - maybe make it a bit farther from 03:41:760 (6) ? http://i.imgur.com/P16Pp3z.jpg lol..
04:05:274 (1) - closer from the stream maybe? (like the rest of the stream)
Fixed. Thanks for the advice
Phos-
Hi, from #modreqs.

Any questions about my mod then feel free to pm me ingame.

[Extra Stage]

ok, first of all I'm going to mention that the hitsounds are very inconsistent, and that they aren't a common sight in this map. I suggest adding claps at every 2nd and 4th beat in a measure and adding a more frequent variety of whistles and finishes that are both consistent, and fit the music.

The NC's are very inconsistent as well, you only want them on the downbeat (the big white tick) and nowhere else (unless a slider ends on a downbeat or there is no note there. If this is the case then put an NC on the beat after)

For these two reasons I'm not going to mention hitsounds or NC's in this mod, because there's too many inconsistency's :/



00:05:760 (12,13,14) - Inconsistent spacing between (13,14) and the end of (12). This creates an odd looking triplet that doesn't look nice.

00:09:328 (1,2,3,4,5) - This star pattern looks a bit wonky due to how high up (4) is, I suggest moving it down a bit.

00:31:868 (5,6,7,8,1) - This pattern will likely fool players into thinking it's 1/2 a beat away, causing them to miss. To fix this, either move it further with the distance snap, or make it an NC so players will read it more effectively.

00:45:652 (10) - This plays and flows bad due to how close it is compared to the previous notes of the combo.

00:56:598 (2,3,5,6) - Not a fan of how (2,3) is spaced differently from (5,6). You could increase the spacing on (5,6) to make it more consistent.

00:58:463 (1) - This slider shape is ugly imo, the borders of the sidetrack is unclear and the ends are overlapping eachother.

01:00:247 (8,9,10) - Like my first suggestion, the three notes are inconsistently spaced, making it look bad.

01:04:544 (4,5) - Sound and plays awkward to me, how about adding a note at 01:04:463 (4) - ? This way it'll sound better because the stack doesn't start on a blue tick.

01:05:922 (10) - This is confusing because it has the same spacing 01:05:436 (8,9) - , which were 1/4 of a beat apart, whereas this note is a whole beat apart.

01:17:598 (3,4) - I had trouble reading this due to how close they were, how about you try to ctrl+G 01:17:922 (4,5) -

02:07:544 (7,1) - Improve/turn this into a proper blanket? at the moment it looks kinda sloppy.

02:56:517 (6) - whoa, I found this sv change to be very sudden and unfitting. Because many players will likely break or taildrop here, I suggest not putting in an sv change or making it less intense. I, personally find that it doesn't fit the music.

03:31:301 (12) - This slider sounds bad and unfitting imo, I suggest getting rid of it and adding a circle at 03:31:381 (13) -

04:32:030 (4,5,6) - This triangle looks uneven, since 04:32:030 (4,6) - are on different y: coordinates. I suggest evening them out so it looks nice and symmetrical.

04:36:409 (1) - Another unfitting sv change, see 02:56:517 (6) -

Well, that's it from me, good luck on rank!
Topic Starter
_WinRAWR

Fluttershy03 wrote:

Hi, from #modreqs.

Any questions about my mod then feel free to pm me ingame.

[Extra Stage]

ok, first of all I'm going to mention that the hitsounds are very inconsistent, and that they aren't a common sight in this map. I suggest adding claps at every 2nd and 4th beat in a measure and adding a more frequent variety of whistles and finishes that are both consistent, and fit the music.

The NC's are very inconsistent as well, you only want them on the downbeat (the big white tick) and nowhere else (unless a slider ends on a downbeat or there is no note there. If this is the case then put an NC on the beat after)

For these two reasons I'm not going to mention hitsounds or NC's in this mod, because there's too many inconsistency's :/



00:05:760 (12,13,14) - Inconsistent spacing between (13,14) and the end of (12). This creates an odd looking triplet that doesn't look nice.

00:09:328 (1,2,3,4,5) - This star pattern looks a bit wonky due to how high up (4) is, I suggest moving it down a bit.

00:31:868 (5,6,7,8,1) - This pattern will likely fool players into thinking it's 1/2 a beat away, causing them to miss. To fix this, either move it further with the distance snap, or make it an NC so players will read it more effectively.

00:45:652 (10) - This plays and flows bad due to how close it is compared to the previous notes of the combo.

00:56:598 (2,3,5,6) - Not a fan of how (2,3) is spaced differently from (5,6). You could increase the spacing on (5,6) to make it more consistent.

00:58:463 (1) - This slider shape is ugly imo, the borders of the sidetrack is unclear and the ends are overlapping eachother.

01:00:247 (8,9,10) - Like my first suggestion, the three notes are inconsistently spaced, making it look bad.

01:04:544 (4,5) - Sound and plays awkward to me, how about adding a note at 01:04:463 (4) - ? This way it'll sound better because the stack doesn't start on a blue tick.

01:05:922 (10) - This is confusing because it has the same spacing 01:05:436 (8,9) - , which were 1/4 of a beat apart, whereas this note is a whole beat apart.

01:17:598 (3,4) - I had trouble reading this due to how close they were, how about you try to ctrl+G 01:17:922 (4,5) -

02:07:544 (7,1) - Improve/turn this into a proper blanket? at the moment it looks kinda sloppy.

02:56:517 (6) - whoa, I found this sv change to be very sudden and unfitting. Because many players will likely break or taildrop here, I suggest not putting in an sv change or making it less intense. I, personally find that it doesn't fit the music.

03:31:301 (12) - This slider sounds bad and unfitting imo, I suggest getting rid of it and adding a circle at 03:31:381 (13) -

04:32:030 (4,5,6) - This triangle looks uneven, since 04:32:030 (4,6) - are on different y: coordinates. I suggest evening them out so it looks nice and symmetrical.

04:36:409 (1) - Another unfitting sv change, see 02:56:517 (6) -

Well, that's it from me, good luck on rank!
Thanks, this is really helpful since I have felt really uncomfortable on how the hitsounds and other things currently are. I'll be sure to fix these things once I get on my computer again!
sharinganeye_old
SPOILER
Mod

try to pull down a bit this 00:01:219 (4) - to make : 00:00:733 (1,2) - and : 00:01:057 (3,4) - parallel

it would be better to separate between this 00:04:301 (1,2,3) - and this 00:04:787 (4) - a bit further to fit more the hits ( increase distance snap a bit ) :arrow: same here : 00:05:517 (2,3,4,5) - :arrow: same here : 00:47:598 (5,6) - :arrow: same here : 01:27:003 (1,2) - :arrow: same here : 02:05:922 (1,2) - and every close consecutive sliders of the rest ... :D

it fits better to replace it with a slider : 00:06:247 (5,6) - :arrow: same here : 00:47:598 (5,6) - :arrow: same here : 00:47:598 (5,6) - :arrow: same here : 01:16:463 (8,1) -

try to give a better design to this notes here : 00:06:895 (1,2,3,1) - i think it doesn't look symmetrical :arrow: same here : 00:08:517 (3,4,5,6) -

try to fix this slider 00:20:192 (2) - to make it symmetrical with 00:19:868 (1) -

2 circles looks better than a slider here : 01:09:652 (3) -

what about a circle here 01:18:571 - followed by a slider from here 01:18:733 - till here 01:19:057 - then keeping this : 01:19:219 (1) -

move this 01:20:355 (5) - a bit to the left using a distance snap of ( 1,7x ) and try to make it linear to the following notes : 01:20:517 (1,2) - same here : 03:58:301 (5,6) - no linear here xD :arrow: 04:11:760 (1,2) -

putting this notes 02:01:057 (1,2) - in the same spot which create a jump to here : 02:01:382 (3) - gives better flow to that part of song

i think its better to make this 02:02:841 (4,5,6) - a movable stream

separate a bit here between this slider/circle here : 02:09:003 (2,3) - ( there is a blue thick empty )

end this slider here : 02:15:165 - and a circle after, here : 02:15:327 -

more distance between this stream : 02:15:490 (1,2,3,4,5) -

instead of circles add circles in this part : 02:17:274 (3,4) - and here : 02:17:598 (1,2) - and try to add a slider in this timing points : 02:17:922 - till : 02:18:246 - then 2 circles here : 02:18:409 - / 02:18:571

instead of this reverse slider 02:18:084 (3) - ( it doesn't really correlate that part )

make the distance between this notes 02:28:219 (2,3) - same as here : 02:28:868 (5,6) -

a slider instead of this circles : 02:43:382 (5,6) - fits better

its better to start this stream 02:46:787 (4) - from a lower positioning ( it looks too high and a bit out of grid size )

the start of this slider : 03:00:003 (6) - its not following any sound there

try to give better design to some circles ( i meant to decrease random positioning ) :?

not really needed to keep this slider 03:18:247 (1) - after the stream let it start here 03:18:571 (2) -

some distance between this notes : 03:27:409 (4,1) -

wrong start of this slider : 03:48:976 (6) - :?

better to make jumps between this circles : 03:48:976 (6) -

add an inheriting section at the end of spinner 05:02:436 (1) - and decrease audio volume because no audible sound exist ( a dead end )

the map need to be Dsnapped in some parts ... ( Gluck ) and welldone mapping this long map xD
Topic Starter
_WinRAWR

sharinganeye wrote:

SPOILER
Mod

try to pull down a bit this 00:01:219 (4) - to make : 00:00:733 (1,2) - and : 00:01:057 (3,4) - parallel

it would be better to separate between this 00:04:301 (1,2,3) - and this 00:04:787 (4) - a bit further to fit more the hits ( increase distance snap a bit ) :arrow: same here : 00:05:517 (2,3,4,5) - :arrow: same here : 00:47:598 (5,6) - :arrow: same here : 01:27:003 (1,2) - :arrow: same here : 02:05:922 (1,2) - and every close consecutive sliders of the rest ... :D

it fits better to replace it with a slider : 00:06:247 (5,6) - :arrow: same here : 00:47:598 (5,6) - :arrow: same here : 00:47:598 (5,6) - :arrow: same here : 01:16:463 (8,1) -

try to give a better design to this notes here : 00:06:895 (1,2,3,1) - i think it doesn't look symmetrical :arrow: same here : 00:08:517 (3,4,5,6) -

try to fix this slider 00:20:192 (2) - to make it symmetrical with 00:19:868 (1) -

2 circles looks better than a slider here : 01:09:652 (3) -

what about a circle here 01:18:571 - followed by a slider from here 01:18:733 - till here 01:19:057 - then keeping this : 01:19:219 (1) -

move this 01:20:355 (5) - a bit to the left using a distance snap of ( 1,7x ) and try to make it linear to the following notes : 01:20:517 (1,2) - same here : 03:58:301 (5,6) - no linear here xD :arrow: 04:11:760 (1,2) -

putting this notes 02:01:057 (1,2) - in the same spot which create a jump to here : 02:01:382 (3) - gives better flow to that part of song

i think its better to make this 02:02:841 (4,5,6) - a movable stream

separate a bit here between this slider/circle here : 02:09:003 (2,3) - ( there is a blue thick empty )

end this slider here : 02:15:165 - and a circle after, here : 02:15:327 -

more distance between this stream : 02:15:490 (1,2,3,4,5) -

instead of circles add circles in this part : 02:17:274 (3,4) - and here : 02:17:598 (1,2) - and try to add a slider in this timing points : 02:17:922 - till : 02:18:246 - then 2 circles here : 02:18:409 - / 02:18:571

instead of this reverse slider 02:18:084 (3) - ( it doesn't really correlate that part )

make the distance between this notes 02:28:219 (2,3) - same as here : 02:28:868 (5,6) -

a slider instead of this circles : 02:43:382 (5,6) - fits better

its better to start this stream 02:46:787 (4) - from a lower positioning ( it looks too high and a bit out of grid size )

the start of this slider : 03:00:003 (6) - its not following any sound there

try to give better design to some circles ( i meant to decrease random positioning ) :?

not really needed to keep this slider 03:18:247 (1) - after the stream let it start here 03:18:571 (2) -

some distance between this notes : 03:27:409 (4,1) -

wrong start of this slider : 03:48:976 (6) - :?

better to make jumps between this circles : 03:48:976 (6) -

add an inheriting section at the end of spinner 05:02:436 (1) - and decrease audio volume because no audible sound exist ( a dead end )

the map need to be Dsnapped in some parts ... ( Gluck ) and welldone mapping this long map xD


First off, I appreciate your suggestions and I thank you for taking the time to mod my map. That being said, I disagree with most of your opinions on what should be changed. I found almost all of the things that needed "fixing" pointless, and were only your personal opinions on what you would put if it were your map. Although I did not entirely agree with the modding, there were some things that I found helpful, and needed fixing. Since you took the time to mod my beatmap (and you found many things that you thought needed fixing), I will give you kudosu, thank you very much for partaking in the modding ^^
sharinganeye_old

_WinRAWR wrote:

First off, I appreciate your suggestions and I thank you for taking the time to mod my map. That being said, I disagree with most of your opinions on what should be changed. I found almost all of the things that needed "fixing" pointless, and were only your personal opinions on what you would put if it were your map. Although I did not entirely agree with the modding, there were some things that I found helpful, and needed fixing. Since you took the time to mod my beatmap (and you found many things that you thought needed fixing), I will give you kudosu, thank you very much for partaking in the modding ^^
hmmm i dunno ... but i feel like my mod get insulted :( and since its called a mod then its ok to see what others thoughts is. :?: ( i didn't insist about changing what i thought it looks better but it was just my suggestions ( let's call the mod is to found what is technically wrong and what's your free suggestions that could improve the map for you to decide what is good in it or not suitable )

what i meant u hadn't to say this : pointless, and were only your personal opinions Although I did not entirely agree with the modding or this : I will give you kudosu . ( if i was the map owner i would reply on each suggestion or replied ( thank you for the mod i tried to fix some of what u ve suggested ) ... :D
Topic Starter
_WinRAWR

sharinganeye wrote:

_WinRAWR wrote:

First off, I appreciate your suggestions and I thank you for taking the time to mod my map. That being said, I disagree with most of your opinions on what should be changed. I found almost all of the things that needed "fixing" pointless, and were only your personal opinions on what you would put if it were your map. Although I did not entirely agree with the modding, there were some things that I found helpful, and needed fixing. Since you took the time to mod my beatmap (and you found many things that you thought needed fixing), I will give you kudosu, thank you very much for partaking in the modding ^^
hmmm i dunno ... but i feel like my mod get insulted :( and since its called a mod then its ok to see what others thoughts is. :?: ( i didn't insist about changing what i thought it looks better but it was just my suggestions ( let's call the mod is to found what is technically wrong and what's your free suggestions that could improve the map for you to decide what is good in it or not suitable )

what i meant u hadn't to say this : pointless, and were only your personal opinions Although I did not entirely agree with the modding or this : I will give you kudosu . ( if i was the map owner i would reply on each suggestion or replied ( thank you for the mod i tried to fix some of what u ve suggested ) ... :D
What I am meaning to say is that even though, yes, it IS driven by your personal ideas, there were a lot of things that didn't need fixing at all. (You wanted me to change a slider into two circles, when it was perfectly fine how it is) I'm not insulting your mapping D:, these are only some problems I had with it.
sharinganeye_old

_WinRAWR wrote:

yes, it IS driven by your personal ideas, there were a lot of things that didn't need fixing at all. (You wanted me to change a slider into two circles, when it was perfectly fine how it is)
of course since its other's mod so it should be their own personal ideas xD ( i didn't told to fix something, and i havn't wanted you to change anything )

it was just neutral suggestions that may help somehow ... 8-)
Topic Starter
_WinRAWR

sharinganeye wrote:

_WinRAWR wrote:

yes, it IS driven by your personal ideas, there were a lot of things that didn't need fixing at all. (You wanted me to change a slider into two circles, when it was perfectly fine how it is)
of course since its other's mod so it should be their own personal ideas xD ( i didn't told to fix something, and i havn't wanted you to change anything )

it was just neutral suggestions that may help somehow ... 8-)
\:D/
jesse1412
01:01:544 to 01:03:652 - lots of empty time here, maybe find some way to use sliders to fill this in.
01:30:490 (3,4) - Make these a slider, of all the slower parts in the map this is one of the few that are kinda ambiguous imo.
01:43:868 (1,2,3) - Curve these sliders so that the ends are closer to the starts. They're long enough to make the player want to follow them which makes the player kinda confused because it has weird timing and they have to follow the sliders in time.
02:04:625 (1,2,3,4,5,6) - New combo all of these, it's the easiest way to show that a stream is 1/3 to the player. Not sure how other people feel about this technique though.
02:05:922 (1,2) - These should certainly not be 1/4 apart, makes no sense, confuses the player and it sounds awful.
02:06:409 (2,3) - ^
02:07:706 (4,5) - ^
02:46:787 (4,5) - I don't like how these are stacked, it's harder to read because they're in a corner (players don't pay as much attention to these areas of the map because not much normally happens near them + they're uncomfortable to hit for a lot of people).
03:18:247 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I would use more obvious spacing here (larger spacing woohoo spaced streams).
03:56:841 (1,2,3,1) - These aren't 4 1/3 notes, they're 5 1/2 notes.
03:58:301 (5,6) - Doesn't sound right with a 1/4 timing between these.
04:10:463 - wtfff slider velocity here, don't use 2x please it's too much for this section.

I personally dislike the hitsounding on this map, I think it needs a lot of assistance. Sadly I'm a complete retard at hitsounding so I can't help much. At the very least drop the volume on all the sections from 100% to like 70% or something.
Topic Starter
_WinRAWR

jesus1412 wrote:

01:01:544 to 01:03:652 - lots of empty time here, maybe find some way to use sliders to fill this in. fixed
01:30:490 (3,4) - Make these a slider, of all the slower parts in the map this is one of the few that are kinda ambiguous imo. fixed
01:43:868 (1,2,3) - Curve these sliders so that the ends are closer to the starts. They're long enough to make the player want to follow them which makes the player kinda confused because it has weird timing and they have to follow the sliders in time. fixed
02:04:625 (1,2,3,4,5,6) - New combo all of these, it's the easiest way to show that a stream is 1/3 to the player. Not sure how other people feel about this technique though. fixed temporarily, might change it back eventually if needed
02:05:922 (1,2) - These should certainly not be 1/4 apart, makes no sense, confuses the player and it sounds awful. fixed ^^
02:06:409 (2,3) - ^
02:07:706 (4,5) - ^
02:46:787 (4,5) - I don't like how these are stacked, it's harder to read because they're in a corner (players don't pay as much attention to these areas of the map because not much normally happens near them + they're uncomfortable to hit for a lot of people). fixed
03:18:247 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I would use more obvious spacing here (larger spacing woohoo spaced streams). fixed
03:56:841 (1,2,3,1) - These aren't 4 1/3 notes, they're 5 1/2 notes. A bit confused on how I could fix it, tried anyways
03:58:301 (5,6) - Doesn't sound right with a 1/4 timing between these. fixed
04:10:463 - wtfff slider velocity here, don't use 2x please it's too much for this section. fixed

I personally dislike the hitsounding on this map, I think it needs a lot of assistance. Sadly I'm a complete retard at hitsounding so I can't help much. At the very least drop the volume on all the sections from 100% to like 70% or something. I know that I am not a good hitsounder, and I have re-hitsounded the entire map three times now, I can't find anyone who knows how. It would be a big help if you knew anyone that was good at hitsounding and did it for new mappers, thanks!
Thank you for taking the time to mod my beatmap, since I'm a new mapper and I'm trying to make it as well as possible you're a big help.
Owntrolf
  1. 02:04:625 (1,1,1,1,1,1) - Whats with all these new combos
  2. 02:34:138 (3) - This slider is barely off the screen
  3. 02:49:219 (2,3,4,5,6,7) - Could probably look a little bit neater
  4. 03:13:219 (1) - Could replace this slider with mapped notes
  5. 03:18:571 (2) - Theslideroverlap
  6. 03:20:841 (6) - Slider feels a bit too fast because of the sudden change from slow to fast
Topic Starter
_WinRAWR

Owntrolf wrote:

  1. 02:04:625 (1,1,1,1,1,1) - Whats with all these new combos see last modder
  2. 02:34:138 (3) - This slider is barely off the screen fixed
  3. 02:49:219 (2,3,4,5,6,7) - Could probably look a little bit neater fixed
  4. 03:13:219 (1) - Could replace this slider with mapped notesKeeping it the way it is, one of the only break times during the map
  5. 03:18:571 (2) - Theslideroverlap wut
  6. 03:20:841 (6) - Slider feels a bit too fast because of the sudden change from slow to fast I think it's fine how it is~
Henri
Hi m4m pls ;_;

Offset 00:00:733

00:05:436
Can't really say this is incorrect but it isnt pretty or fun to play, heres how i would map it http://puu.sh/brqcf.jpg
00:10:300 (7)
Feels alot closer to the rhytm if you double the lenght of this slider (and remove the circle at 00:10:625)
00:21:165
The stream should start here. It feels a bit awkward to start with the end tick of the slider.
00:26:922
Either move the circle left or the following slider right? (suggestion)
00:47:273 (1,2,3,4,5)
Maybe distance snap on / grip snap off?
00:55:868
i honestly dont know about this part but it sounds like it should start with a slider ;_; thats all i can say soz
01:07:544 (1,2)
i feel like the distance between these two is too similar to the distance between these two -- 01:08:192 (1,2)
01:18:571
i think the kiai should start here making the new combo on 01:19:219 not needed
01:20:030 (4)
i would make this one tick shorter
01:23:111 (1)
maybe make this into some sort of a slider? feels kind of empty

~~~too sleepy ill finish tomorrow q_P
Topic Starter
_WinRAWR

Sotajumala wrote:

Hi m4m pls ;_;

Offset 00:00:733 fixed

00:05:436
Can't really say this is incorrect but it isnt pretty or fun to play, heres how i would map it http://puu.sh/brqcf.jpg I think its fine
00:10:300 (7)
Feels alot closer to the rhytm if you double the lenght of this slider (and remove the circle at 00:10:625) Fixed
00:21:165
The stream should start here. It feels a bit awkward to start with the end tick of the slider. Fixed
00:26:922
Either move the circle left or the following slider right? (suggestion) Fixed
00:47:273 (1,2,3,4,5)
Maybe distance snap on / grip snap off?fixed
00:55:868
i honestly dont know about this part but it sounds like it should start with a slider ;_; thats all i can say soz fixed
01:07:544 (1,2)
i feel like the distance between these two is too similar to the distance between these two -- 01:08:192 (1,2) wha
01:18:571
i think the kiai should start here making the new combo on 01:19:219 not neededI put it to (1) instead
01:20:030 (4)
i would make this one tick shorter fixed
01:23:111 (1)
maybe make this into some sort of a slider? feels kind of empty i think its fine

~~~too sleepy ill finish tomorrow q_P
pooptartsonas
00:04:301 (1,2,3,4) - imo the 1,2,3 part really needs to be moved down a bit; the timing is very unclear as is. Maybe something like x=72 y=184?
00:05:436 (1,2,3,4,5,6) - Same thing here with the spacing not flowing nicely from the combo before it, I'd slide this whole combo down quite a bit.
00:10:300 (7) - Sliding this slider to the right a bit makes the jump look much cleaner - it's nice when a slider like this continues the angle of the jump that leads into it. You'll have to move the red point a bit to the left so the slider is on the screen but I think it's a lot better that way.
00:50:679 (1,2) - These sliders seem unnecessarily close to me to the point that it could be confusing, I'd move the 2nd one to the left just a bit.
00:56:030 (2,3,4,5,6,7,8,9,10) - I don't hear this stream in the music at all and it didn't really make sense to me when I played it either. I don't know if I'm missing something but consider changing this part either way, because it's quite odd to read.
00:58:949 (2) - This note isn't even ambiguous, it just flat out looks like 1/4 spacing. Definitely increase it.
01:08:841 (1,2,3,1,2,3,4,5,6,7,8) - This section, until 01:16:138 (5,6,7) - here, could use some more stuff in between imo. Pauses like that tend to wreck the flow, and while there are situations where it works (like right after is perfect: 01:16:625 (1,2,3,1,2,3) and parts like that), the notes that you mapped aren't emphasized enough to leave so many pauses in the flow imo. Even if you just add 1/1 sliders at the end of parts of it, I think that would go a long way. Also, it has a similar "intensity" to the other parts which you mapped without pauses, so I think it just feels a little off.
01:19:219 (1) - Maybe make this into a 1/1 slider for the same reason?
01:27:490 (2) - Same as 00:58:949 (2)
01:40:949 (4,1) - Blanket this better, it's pretty noticeably off.
01:50:841 (4,5,6) - Not a big fan of this overlap.
01:53:111 (1,2,3) - Just a general note for this upcoming section: I think you could angle a lot of these sliders in a way that make it look and feel nicer; some of the curves look a little off and that makes them feel worse to play.
02:05:273 (2) - NC?
02:12:895 (2) - Blanket the end of the preceding slider with this one then move the next two notes to the right and up a bit, looks a whole lot nicer.
02:25:382 (1,2,3,4,5,6,7,8,9) - I'm fairly certain this stream should be 1/3.
02:27:165 (2) - Move down slightly?
03:20:841 (6,1,2,3,4,5,6) - What's the rationale for the constant spacing despite the changing in timing? If you really think it fits that way feel free to leave it like that but it seems weird to me.
03:25:057 (1,2,3,4,5,1,2,3,1,2,3,4,1,2) - This whole section is a bit hard to read imo.
04:18:247 (1) - Timing is hard to read again, move it down and left some.

Also, generally, I'd highly recommend changing the volume of the hitsounds for various sections of the map. For example, the ending (starting around 4:40) should not have the same volume as the kiai parts. And speaking of that, I think the kiai is toggled too much, I don't really understand the justification of turning it off and back on during the sections which are "chorus"-esque. I'm no expert on that matter though.
Topic Starter
_WinRAWR

pooptartsonas wrote:

00:04:301 (1,2,3,4) - imo the 1,2,3 part really needs to be moved down a bit; the timing is very unclear as is. Maybe something like x=72 y=184? Fixed
00:05:436 (1,2,3,4,5,6) - Same thing here with the spacing not flowing nicely from the combo before it, I'd slide this whole combo down quite a bit. Fixed
00:10:300 (7) - Sliding this slider to the right a bit makes the jump look much cleaner - it's nice when a slider like this continues the angle of the jump that leads into it. You'll have to move the red point a bit to the left so the slider is on the screen but I think it's a lot better that way. Fixed
00:50:679 (1,2) - These sliders seem unnecessarily close to me to the point that it could be confusing, I'd move the 2nd one to the left just a bit. fixed
00:56:030 (2,3,4,5,6,7,8,9,10) - I don't hear this stream in the music at all and it didn't really make sense to me when I played it either. I don't know if I'm missing something but consider changing this part either way, because it's quite odd to read. Fixed
00:58:949 (2) - This note isn't even ambiguous, it just flat out looks like 1/4 spacing. Definitely increase it. Fixed
01:08:841 (1,2,3,1,2,3,4,5,6,7,8) - This section, until 01:16:138 (5,6,7) - here, could use some more stuff in between imo. Pauses like that tend to wreck the flow, and while there are situations where it works (like right after is perfect: 01:16:625 (1,2,3,1,2,3) and parts like that), the notes that you mapped aren't emphasized enough to leave so many pauses in the flow imo. Even if you just add 1/1 sliders at the end of parts of it, I think that would go a long way. Also, it has a similar "intensity" to the other parts which you mapped without pauses, so I think it just feels a little off. fixed
01:19:219 (1) - Maybe make this into a 1/1 slider for the same reason? for some reason
01:27:490 (2) - Same as 00:58:949 (2) fixed
01:40:949 (4,1) - Blanket this better, it's pretty noticeably off. fixed
01:50:841 (4,5,6) - Not a big fan of this overlap. fixed
01:53:111 (1,2,3) - Just a general note for this upcoming section: I think you could angle a lot of these sliders in a way that make it look and feel nicer; some of the curves look a little off and that makes them feel worse to play. fixed
02:05:273 (2) - NC? fixed
02:12:895 (2) - Blanket the end of the preceding slider with this one then move the next two notes to the right and up a bit, looks a whole lot nicer. no idea what blanket is but i tried to fix it nevertheless
02:25:382 (1,2,3,4,5,6,7,8,9) - I'm fairly certain this stream should be 1/3. I am listening closesly, I think its fine
02:27:165 (2) - Move down slightly?
03:20:841 (6,1,2,3,4,5,6) - What's the rationale for the constant spacing despite the changing in timing? If you really think it fits that way feel free to leave it like that but it seems weird to me. Dont know what you mean
03:25:057 (1,2,3,4,5,1,2,3,1,2,3,4,1,2) - This whole section is a bit hard to read imo. Fixed to the best of my ability
04:18:247 (1) - Timing is hard to read again, move it down and left some. Fixed

Also, generally, I'd highly recommend changing the volume of the hitsounds for various sections of the map. For example, the ending (starting around 4:40) should not have the same volume as the kiai parts. And speaking of that, I think the kiai is toggled too much, I don't really understand the justification of turning it off and back on during the sections which are "chorus"-esque. I'm no expert on that matter though. Desperate for hitsounding,I will try to work on this when I have someone to help me
Raiku
raiku mod!

Here's the timing mod as requested!

I'm going to suggest a a different offset to make your combos easier to structure and also to make it easier to judge where your hitsounds will fit best.

Make your offset: 1388. After this, highlight all your notes and move them back so the first circle starts on the middle short white tick so that the circles that represent the lead in to the first downbeat are more accurate, thus making the large white tick represent the first beat of the 4/4 phrase of the song. Here's the screenshots (http://puu.sh/btHNW/1d12867cc8.jpg), (http://puu.sh/btHOi/bf25fd79a9.jpg).

Good luck!
Knotts
Yo, M4M here.

General
  1. Remove "youkai", "mountain", "touhou", and "demetori" from the tags since they're already listed somewhere else in the metadata.
  2. Disable Widescreen Support unless you're planning on making a SB.
  3. Your combo colors don't really compliment your background, should consider changing them to something else.
  4. Check AIMod, lots of unsnapped stuff

Extra Stage
  1. Should add a silent sliderwhistle. The rolling slider sound sounds nasty to me.
  2. Oh man, normal-hitwhistle makes me want to rip my ears off.
  3. 00:00:745 (1,2,3,4) - Use the same distant space for these or make sure they distinctly have different spacings if you're going for jumps.
  4. 00:01:388 - Lower the volume, I can hardly hear the music.
  5. 00:05:442 (1,3) - Drum claps could fit here
  6. 00:08:198 (2) - Remove finish
  7. 00:09:009 (6) - Add finish
  8. 00:11:604 (11) - NC here + finish, remove NC on 00:12:090 (1).
  9. 00:21:171 (5,1,2,3,4,5,6,7,8,9) - Stream looks really messy. Use consistent spacing and try to make a cleaner curve.
  10. 00:29:604 (5) - Try to make this look cleaner or just make a triplet instead.
  11. 00:51:658 (1) - Spinner feels out of place, I would replace with a slider with a low SV.
  12. 01:01:063 (8) - NC
  13. 01:08:847 (5) - Finish
  14. 01:14:036 (4) - ^
  15. 01:23:117 (1) - The pause after this feels really unnatural so I'd replace with a slider.
  16. 01:41:280 (1) - Drag the end of the slider down a little to make the blanket cleaner.
  17. 01:44:847 (4) - Finish on tail
  18. 01:54:901 (4,5,6) - Remove finishes, claps would fit better here when you find a better clap to use.
  19. 02:06:901 (3,3) - Remove finishes
  20. 02:09:658 (4) - ^
  21. 02:16:307 (1,2) - Finish on heads
  22. 02:18:901 (1,2) - ^
  23. 02:23:280 (2) - ^
  24. 04:00:090 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - Cool stream
That's it from me, needs a lot of work and the hitsounding is pretty bleh but for a first map this could've been a lot worse.
Good luck!
Topic Starter
_WinRAWR

Knotts wrote:

Yo, M4M here.

General
  1. Remove "youkai", "mountain", "touhou", and "demetori" from the tags since they're already listed somewhere else in the metadata. fixed
  2. Disable Widescreen Support unless you're planning on making a SB. fixed
  3. Your combo colors don't really compliment your background, should consider changing them to something else. better
  4. Check AIMod, lots of unsnapped stuff fixed

Extra Stage
  1. Should add a silent sliderwhistle. The rolling slider sound sounds nasty to me. once i find out how
  2. Oh man, normal-hitwhistle makes me want to rip my ears off. yes
  3. 00:00:745 (1,2,3,4) - Use the same distant space for these or make sure they distinctly have different spacings if you're going for jumps. fixed
  4. 00:01:388 - Lower the volume, I can hardly hear the music. ok
  5. 00:05:442 (1,3) - Drum claps could fit here fixed
  6. 00:08:198 (2) - Remove finish fixed
  7. 00:09:009 (6) - Add finish fixed
  8. 00:11:604 (11) - NC here + finish, remove NC on 00:12:090 (1). fixed
  9. 00:21:171 (5,1,2,3,4,5,6,7,8,9) - Stream looks really messy. Use consistent spacing and try to make a cleaner curve. fixed
  10. 00:29:604 (5) - Try to make this look cleaner or just make a triplet instead. fixed
  11. 00:51:658 (1) - Spinner feels out of place, I would replace with a slider with a low SV. fixed
  12. 01:01:063 (8) - NC fixed
  13. 01:08:847 (5) - Finish fixed
  14. 01:14:036 (4) - ^
  15. 01:23:117 (1) - The pause after this feels really unnatural so I'd replace with a slider. fixed
  16. 01:41:280 (1) - Drag the end of the slider down a little to make the blanket cleaner. fixed
  17. 01:44:847 (4) - Finish on tail fixed
  18. 01:54:901 (4,5,6) - Remove finishes, claps would fit better here when you find a better clap to use. fixed
  19. 02:06:901 (3,3) - Remove finishes fixed
  20. 02:09:658 (4) - ^
  21. 02:16:307 (1,2) - Finish on heads fixed
  22. 02:18:901 (1,2) - ^
  23. 02:23:280 (2) - ^
  24. 04:00:090 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - Cool stream yes
That's it from me, needs a lot of work and the hitsounding is pretty bleh but for a first map this could've been a lot worse.
Good luck!
Thanks for the mod! I wish I could give you extra kudosu for help fixing the hitsounds, instead of just saying "hitsounds are bad, make them better"
Sky Trias
Hi o/ from #modreqs

  • Extra Stage

    []
  1. 00:00:901 (2) - put in 00:00:739 (1) , 00:00:820 add note .. same with 00:00:901 (2)
  2. 00:05:523 (2,3) - so messy in here (00:05:766 (3) - short this slider , and put in here 00:05:928 and 00:05:523 (2) - make flow with 00:05:928 (3) and put in here 00:05:604)
  3. 00:06:901 (1) - change to slider , 00:07:225 (2) - remove
  4. 00:08:604 - add a note
  5. 00:10:144 (6) - put in 00:10:306 (7) , 00:10:225 add note .. same with 00:10:144 (6)
  6. 00:23:280 (5) - change to notes *i think*
  7. 00:23:766 (1,2,3,4,5) - Flow this jump , so messy here ..
  8. 00:27:334 (1) - remove ? 00:27:171 (9) - move this slider to 00:27:171 and 00:27:009 add a note
  9. 00:39:496 (2) - Ctrl G
  10. 00:42:577 (3,4) - Killer Jump :o *you sure about this ?
  11. 01:16:144 (1,2,3) - too far .. use (distance) and start that stream in 01:16:225 (2) place
  12. 01:49:955 - add a note , make stream
  13. 01:51:252 - ^
  14. 02:06:901 (3,4,1) - off-screen .. 02:06:901 (3) - change to slider , 02:07:063 (4) remove
  15. 02:17:928 - add note , put in 02:18:090 (3) place
  16. 04:18:090 and 04:18:171 add note , put 04:18:253 (1) place
  17. 04:30:901 (4) - Ctrl G
  18. 04:32:523 (1) - ^
  19. 04:39:171 and 04:39:252 - add a note , put 04:39:333 (5) place
oK, thats all my mod :) GL then !
Topic Starter
_WinRAWR

Sky Trias wrote:

Hi o/ from #modreqs

  • Extra Stage

    []
  1. 00:00:901 (2) - put in 00:00:739 (1) , 00:00:820 add note .. same with 00:00:901 (2)
  2. 00:05:523 (2,3) - so messy in here (00:05:766 (3) - short this slider , and put in here 00:05:928 and 00:05:523 (2) - make flow with 00:05:928 (3) and put in here 00:05:604)
  3. 00:06:901 (1) - change to slider , 00:07:225 (2) - remove
  4. 00:08:604 - add a note
  5. 00:10:144 (6) - put in 00:10:306 (7) , 00:10:225 add note .. same with 00:10:144 (6)
  6. 00:23:280 (5) - change to notes *i think*
  7. 00:23:766 (1,2,3,4,5) - Flow this jump , so messy here ..
  8. 00:27:334 (1) - remove ? 00:27:171 (9) - move this slider to 00:27:171 and 00:27:009 add a note
  9. 00:39:496 (2) - Ctrl G
  10. 00:42:577 (3,4) - Killer Jump :o *you sure about this ?
  11. 01:16:144 (1,2,3) - too far .. use (distance) and start that stream in 01:16:225 (2) place
  12. 01:49:955 - add a note , make stream
  13. 01:51:252 - ^
  14. 02:06:901 (3,4,1) - off-screen .. 02:06:901 (3) - change to slider , 02:07:063 (4) remove
  15. 02:17:928 - add note , put in 02:18:090 (3) place
  16. 04:18:090 and 04:18:171 add note , put 04:18:253 (1) place
  17. 04:30:901 (4) - Ctrl G
  18. 04:32:523 (1) - ^
  19. 04:39:171 and 04:39:252 - add a note , put 04:39:333 (5) place
oK, thats all my mod :) GL then !

Thanks for the mod!
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