Faylan - HAPPY END

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BeatofIke
CDFA, you forgot to mention that the video file (Hepi Endo.avi) is unused and contains an audio file XD
Anyways, heres a new audio + video file (you may or may not have to change the offset/video offset): http://puu.sh/ekuY5/ae2072220e.zip
I'll double-check the wav files for delay soon

EDIT: Both soft-sliderslide.wav and soft-slidersilde.wav files are not completely muted/silenced (both files contains 1.31 KB). You must use a 0 byte (well...44 bytes) file. Use these files instead: http://puu.sh/ekzQf/dceb9f7305.zip
Topic Starter
Pappy

CDFA wrote:

HAPPY ENDING YES!!!!! oh yeah

Offset: 1473 (Or something like that. tl;dr, it needs to be moved further back.) are you sure to move it by -30? o.o It feels okay for me. Especially with new mp3. (Thanks Ike o3o)

Other than the timing being kind of really off, the rest of the map is fine. I'd like you to get a timing check, then come back and I can bubble this.
yay o3o


Ike, thanks, all added! o3o
DNR
Yay!!

@BeatofIke: im gonna be real, i didnt see a video file while modding this, lol
Topic Starter
Pappy
yay!!
Tari
<3

I am not too sure about the timing in this map, in a few places as in some parts are a little too early. For example 00:06:137 (1,2,3) -
Topic Starter
Pappy

Tari wrote:

<3

I am not too sure about the timing in this map, in a few places as in some parts are a little too early. For example 00:06:137 (1,2,3) -
This song is overall weak made, some instruments (ex. violin) are just off, the rest is fine so current timing fits. :3

<3
BeatofIke
Sorry about this Pappy, but I have to pop this bubble due to some unrankable issues.
This map could still use some more improvements.

[General]
  1. These hitsound wav files are unused. Please remove them if you are not using them (it's unrankable):
    soft-sliderslide3.wav
    soft-hitfinish3.wav
  2. The current BG files you are using are not 16:9 or 3:4 ratio dimension size. Not unrankable, but I do recommend it for quality purposes. Try these files below (both are in 16:9 ratio):
  3. Remove OSB file. You don't need it since it's used for Storyboard scripting.
  4. Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes.


[Project Railgun's Normal]
  1. That's some strange hitsound volumes you got there (maybe use only 5% increments):
  2. 00:01:505 (2) - I don't think a volume decrease at the reverse is necessary since the piano sound doesn't soften at this part. I would consider removing the timing sections at 00:01:891 and 00:02:001. If you decided to keep it, you might as well decrease volume at 00:04:593 (2) and add green timing sections at 00:04:979 and 00:05:089.
  3. 00:04:593 (2) - In addition to above, I would consider adding a soft-whistle at the head of this slider since you added a soft-whistle to a similar with the reverse of 00:01:505 (2).
  4. 00:06:799 (1,3,1) - In my opinion, the soft-claps at the head of these sliders doesn't fit well with the music here since there's really no prominent musical sound that a soft-clap would emphasize. The piano is playing at these areas so personally I would replace the soft-claps with soft-whistles (and add a soft-finish at the start of 00:06:799 (1)-) Also remove the soft-clap and the soft-whistle sliderslides (not slider head) at 00:09:446 (1).
  5. 00:22:019 (3) - The end of this slider is off-grid (notice the y-coordinate is a negative number) and will touch the HP bar (on 2x lentgth setting) and/or even be off-screen on a 4:3 computer screen. Consider moving the slider end lower.
  6. 00:24:887 (4) - There's no sound/instrument playing at the end of this slider. Please replace this 1/2 slider with a circle.
  7. 00:59:740 (1) - The soft-clap at the head of this slider doesn't sound too good here imo. Same with the head of 01:02:387 (1) - head of 01:10:328 (1) - head of 01:12:975 (1). Also, this slider shape could be polished/blanketed better. Here is one example:

    436,64,59740,6,0,B|396:44|344:60|320:100|320:100|284:64|236:64|208:84,1,255,12|8,0:0|0:0,0:0:0:0:
  8. 01:15:622 (1) - I can hear a cymbal sound here. Try add an additional soft-finish at the head of this slider to emphasize it. Same with the head of 01:18:269 (1).


[Hard]
  1. You have unsnapped green timing sections at 00:12:091 - 00:14:738 - 00:46:498 - 00:53:776 - 00:53:997 - 00:54:217 - 00:54:438 - 00:55:761 - 01:08:553 - 01:08:774 - 01:08:995. Please re-snap these timing sections.
  2. 00:16:946 (6) - Just an observation, but is this slider using the old slider algorithm? I noticed the middle anchor point is not red color, but it behaves like one.
  3. 00:25:990 (2) - I prefer if you stack this note with the start of 00:26:210 (3) so it reads better.
  4. 00:30:622 (1,2,3,4,5,6) - The current pattern you used here doesn't follow the vocals too well. Try following the rhythm like this:

    256,248,30622,6,0,P|200:264|128:224,1,140,2|0,0:0|0:0,0:0:0:0:
    56,192,31284,1,2,0:0:0:0:
    56,192,31505,2,0,P|48:220|56:260,1,70,2|2,0:0|0:0,0:0:0:0:
    130,227,31946,2,0,P|132:156|80:112,1,140,10|0,0:0|0:0,0:0:0:0:
    28,52,32607,1,2,0:0:0:0:
    28,52,32828,2,0,P|60:32|92:28,1,70,2|0,0:0|0:0,0:0:0:0:
  5. 00:45:181 (6,7,8,9) - This current patten is pretty bland and doesn't emphasize the vocals too much. How about just use three 1/2 sliders an make a trianglar pattern like this (or something similar)?

    291,136,45181,6,0,P|251:133|223:149,1,70,10|0,0:0|0:0,0:0:0:0:
    145,170,45622,2,0,P|162:205|190:222,1,70,2|0,0:0|0:0,0:0:0:0:
    248,280,46063,2,0,P|269:246|270:214,1,70,2|0,0:0|0:0,0:0:0:0:
  6. 00:58:857 (5,6) - These 1/4 kick sliders doesn't follow anything in the music. Consider replacing them a a 1/2 slider and circle:
  7. 01:09:887 (7) - In addition to above, this 1/4 kick slider also doesn't follow anything the music. Same deal with 01:20:475 (8).
  8. 01:31:063 (2) - Remove drum-additions? I'm assuming that it was not intentionally used (if this is not the case, feel free to keep it).


That's it for now. Try to get some more mods if you can and I will recheck this map later.
Okoratu
Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes.
I agree with that being optional but these things can happen due to osu! rounding a bit differently so if you choose to do this, Pappy, the folliwing can happen randomly:
- random objects unsnapping by 1ms
- sudden kiai unsnaps by 1 ms

at least that's what I experienced
Sieg

BeatofIke wrote:

Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes.
Do not shift anything, first downbeat must be on 1505 and 00:00:622 (1,2) beats is just pick-up notes. For more info http://en.wikipedia.org/wiki/Anacrusis
BeatofIke
I stand corrected @Okoratu. If that's the case then, the mapper don't have to change. :D
@Sieg: Good reference, but I don't really agree with that :P

In the end, it's not unrankable so that's a plus. =w=
Topic Starter
Pappy

BeatofIke wrote:

Sorry about this Pappy, but I have to pop this bubble due to some unrankable issues.
This map could still use some more improvements.

[General]
  1. Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes. On nightcore, the finisher must be hearable on 00:59:740 but after shifting offset it is on 00:58:416


[Hard]
  1. 01:09:887 (7) - In addition to above, this 1/4 kick slider also doesn't follow anything the music. Same deal with 01:20:475 (8). Just saing that I think there are clearly sounds (violin or something ;w;) but removed all 1/4.


That's it for now. Try to get some more mods if you can and I will recheck this map later.

ehh, sorry CDFA rip BAT ranking score ;_;
Kibbleru
timing does indeeed need checking, i recommend TicClick or Pishifat

00:49:703 (2,3,4,5) - here too btw
pishifat
i recommend kibbleru
Topic Starter
Pappy
Uhh
HelloSCV
from my queue

[General]
  1. i think there needs to be additional timing points on the last part of the song.
    01:35:939 - around 120bpm
    01:37:050 - i have no idea about bpm orz

    i know i kind of suck at checking multiple bpm changes but i'm pretty sure that the last part of this song should have some BPM points. so you'd better find some awesome timing helpers like Garven,Charles445,TicClick or someone else


[Railgun's Normal]
  1. 00:09:446 (1) - the whistle sound on slider's body sounds quite annoying. how about removing it?
  2. 00:12:093 - this should be snapped
  3. 00:35:916 (3,1) - swap NC for consistency (pls fix 00:38:563 (3,1) - this and 00:41:210 (3,1) - this too)
  4. 00:54:446 (5) - consider adding NC for consistency as well
  5. 01:02:387 (1) - i'm not sure if the clap on slider's head is necessary, what about removing it?
  6. 01:07:681 (3) - add NC for consistency
  7. 01:12:975 (1) - same opinion as 01:02:387 (1) -
  8. 01:30:622 (1,2) - swap NC for consistency


[Hard]
  1. 00:03:931 (5) - since you added most of whistles when they have quite high piano sound on the first part, try removing this whistle
  2. 00:42:534 (1) - consider removing this NC because of consistency issue. it seems that you added NC to indicate the jump pattern but i prefer keeping consistency rather than using NC like this. it doesn't mean that current NC is really unnecessary, just saying, or you would better add NC on 00:39:887 (4) - this according to your NC pattern.
  3. 00:55:769 (5,6,7) - i actually expected a kind of jump distance among these. it derserves to have it
  4. 01:09:005 (5) - this slider's head should have normal sampleset and soft additions due to consistency. and this feels a bit better. i also recommend you to do the same on 01:08:122 (2) - this slider's tail too
  5. 01:25:769 (6,7) - it seems that you added jump distance because of aesthetic issue. but it would be better if you place jump between 01:25:990 (7,1) - these rather than current one. probably stacking it with 4th note would be great
  6. 01:27:534 (1) - hmmmm try using auto sampleset on slider's head
  7. 01:32:828 (3,4) - it would be better if the objects have whsitle like the first part of the song


good luck~
Topic Starter
Pappy
lol
I experimented with timing.
Hope it's better now.
Applied everything for hard SCV, thank you very much! :3
~~~~
Waiting for Railgun.
BeatofIke

Pappy wrote:

Waiting for Railgun.
Looks like Project Railgun was taking his/her sweet time hue
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