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Faylan - HAPPY END

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Sakura
Hi, i saw your map on #modreqs
[Hard]
00:14:723 (1,2) - This stack interrupts the flow due to the large gap in the timeline in comparison to the previous notes, could this go differently?
00:16:708 (5,1) - The new vocal line starts at the end of the slider making the comboing awkward you could try spliting the slider and add a new combo at 00:17:149 while removing it from (1), or you could try moving the new combo to the slider.
00:22:663 (1,2,3,1,2,3) - I like this pattern ^_^
00:23:986 (1) - I think this new combo is unnecessary.
00:34:959 (1) - This slider's way too short and is snapped to a 1/8 while the rest of your map is 1/4, i suggest just placing a note on the white tick instead.
00:53:761 (7,8,9) - Use a Crescendo here? (A crescendo is an increase in volume over time)
00:58:834 (1) - What's the point of this slider if you're gonna transition into a stream anyway, you could change this into a slider stream or into a normal note stream.

[Railgun's Normal]
00:03:705 (1) - Sliders like this trip new players, unless an Easy is planned, i suggest you change these into a normal slider. (Repeat for all other sliders like this)
01:25:311 (3,4) - This is very trippy for new players i suggest remove the stack or the repeat (this short repeat should be fine since it's kiai)
01:32:810 (3,1) - Eh it's better if you dont stack these as there's quite a bunch of difference in the timeline.
Looks okayish for a Normal, but unless an easier difficulty is planned is better to take those suggestions.

Nice map and sweet song overall, I like it, have a star to help you out ^_^
Eni
Sakura

Sakura wrote:

[Railgun's Normal]
00:03:705 (1) - Sliders like this trip new players, unless an Easy is planned, i suggest you change these into a normal slider. (Repeat for all other sliders like this) no change
01:25:311 (3,4) - This is very trippy for new players i suggest remove the stack or the repeat (this short repeat should be fine since it's kiai) done
01:32:810 (3,1) - Eh it's better if you dont stack these as there's quite a bunch of difference in the timeline. no change
Looks okayish for a Normal, but unless an easier difficulty is planned is better to take those suggestions.

Nice map and sweet song overall, I like it, have a star to help you out ^_^ thanks for mod

Update: http://0paste.com/6730
Topic Starter
Pappy
Sakura

Sakura wrote:

Hi, i saw your map on #modreqs
[Hard]
00:14:723 (1,2) - This stack interrupts the flow due to the large gap in the timeline in comparison to the previous notes, could this go differently? Done
00:16:708 (5,1) - The new vocal line starts at the end of the slider making the comboing awkward you could try spliting the slider and add a new combo at 00:17:149 while removing it from (1), or you could try moving the new combo to the slider. Done
00:22:663 (1,2,3,1,2,3) - I like this pattern ^_^ :)
00:23:986 (1) - I think this new combo is unnecessary. NC because of pattern, i think it is okay - no change.
00:34:959 (1) - This slider's way too short and is snapped to a 1/8 while the rest of your map is 1/4, i suggest just placing a note on the white tick instead.
00:53:761 (7,8,9) - Use a Crescendo here? (A crescendo is an increase in volume over time) Done
00:58:834 (1) - What's the point of this slider if you're gonna transition into a stream anyway, you could change this into a slider stream or into a normal note stream. Done

Nice map and sweet song overall, I like it, have a star to help you out ^_^ Thank you! <3~
Mint
Hello Pappy! from my queue

:idea: General


* Small delay in your clap hitsound. Shouldn't really be noticeable, but you can download the .wav file without delay here if you're interested.
* You might want to use the blank 0-byte .wav file. You can download it here.

Hitsounds


* Hard diff only.
* 00:16:723 (5) - No whistle here like 00:19:590 (8) - ?
* 00:35:911 (3) - This note is quite strong because of the deep bass sound, and it doesn't have any hitsound ;_; - maybe add something from the drum sampleset? A drum finish would work really well here.
* 00:38:558 (1) - ^ (so with this one a whistle from S:C1 and the drum sampleset would sound ok)
* 00:40:322 (5) - A whistle is more appropriate, a finish is too strong here.
* 00:43:851 (1) - ^
* 00:50:468 (6) - I think you missed the extra clap here.
* 00:51:791 (1) - ^^
* 00:55:100 (2,3,4,1,2,3) - - Why didn't you add the increasing volume thing that you did at 00:53:776 (7,8,9) - ?
* 01:01:055 (4) - Add an extra whistle for the vocals maybe?
* 01:05:025 (1) - ^
* 01:07:671 (1,2,3,4,5) - I don't get your finish usage here. The song doesn't contain a cymbal sound in this part like 01:10:318 (1) - .
Suggestions for hitsounds in this part
A whistle on 01:07:671 (1) (head)- and maybe 01:08:112 (2) - (head)
A clap on 01:08:112 (2) - (end)
A clap on 01:08:995 (5) - (head) and maybe an extra whistle.

Railgun's Normal


* 00:17:385 (2) - Same NC thing I mentioned in the Hard diff.
* 00:36:352 (1) - This is really hard to time for beginners, and since it's the easiest diff of the mapset I don't recommend this. I can hear that 'n' starts earlier than the white tick, but the actual 'na' just starts on the white tick. I highly recommend just changing into a 1/1 slider.
* 00:38:889 (1) - ^
* 00:51:791 (1) - No perfect diamond shape here?
* 01:31:491 (2) - NC should be here, piano sound is stronger on this slider.
* 01:34:138 (2) - ^

Hard


* 00:04:151 (1,2) - I like these kind of patterns, however it just doesn't fit well here imo. Almost your whole map has a flow like shown on the picture, but here it just feels a little off. Also the flow broke a little with (3)
* 00:13:415 (4,5,6,7,1) - The pitch is higher at (5), so (5) should be up imo.
* 00:17:385 (2) - NC this one instead? The vocals are much stronger here and the piano also starts here.
* 00:35:029 (1,2,3) - I think the NC should be on (3), because that's the strongest part. For (1,2), you could add these to the previous combo, but I'm not sure about that >_>
* 00:39:220 (2) - The previous slider pointed down, so I kinda expected that you'd stack it on (4).
* 00:55:761 (1) - I'd remove this NC and add one on 00:57:085 (4) - to keep your NCs consistent (every 2 long white ticks)

Really nice map! Sorry if I went too picky, just couldn't find a major problem >w<

Nice mapset! Should be good to go after a few more mods :roll:

Also have one of these
Topic Starter
Pappy
appleeaterx

appleeaterx wrote:

Hello Pappy! from my queue

:idea: General


* Small delay in your clap hitsound. Shouldn't really be noticeable, but you can download the .wav file without delay here if you're interested.

* You might want to use the blank 0-byte .wav file. You can download it here.

Hitsounds


* Hard diff only.
* 00:16:723 (5) - No whistle here like 00:19:590 (8) - ? fix'd
* 00:35:911 (3) - This note is quite strong because of the deep bass sound, and it doesn't have any hitsound ;_; - maybe add something from the drum sampleset? A drum finish would work really well here. fix'd
* 00:38:558 (1) - ^ (so with this one a whistle from S:C1 and the drum sampleset would sound ok) I don't understand it, no change.
* 00:40:322 (5) - A whistle is more appropriate, a finish is too strong here.fix'd
* 00:43:851 (1) - ^ ? There is arleady whistle, no change.
* 00:50:468 (6) - I think you missed the extra clap here. fix'd
* 00:51:791 (1) - ^^ fix'd
* 00:55:100 (2,3,4,1,2,3) - - Why didn't you add the increasing volume thing that you did at 00:53:776 (7,8,9) - ? Cuz on (7,8,9) there is needed more points, now only one fits, no change.
* 01:01:055 (4) - Add an extra whistle for the vocals maybe? fix'd
* 01:05:025 (1) - ^ fix'd
* 01:07:671 (1,2,3,4,5) - I don't get your finish usage here. The song doesn't contain a cymbal sound in this part like 01:10:318 (1) - . fix'd
A whistle on 01:07:671 (1) (head)- and maybe 01:08:112 (2) - (head) fix'd
A clap on 01:08:112 (2) - (end) fix'd
A clap on 01:08:995 (5) - (head) and maybe an extra whistle. fix'd

Hard


* 00:04:151 (1,2) - I like these kind of patterns, however it just doesn't fit well here imo. Almost your whole map has a flow like shown on the picture, but here it just feels a little off. Also the flow broke a little with (3) fix'd

* 00:13:415 (4,5,6,7,1) - The pitch is higher at (5), so (5) should be up imo. fix'd
* 00:17:385 (2) - NC this one instead? The vocals are much stronger here and the piano also starts here. Sakura said it fits more to previous note, but okay, I think you're right.
* 00:35:029 (1,2,3) - I think the NC should be on (3), because that's the strongest part. For (1,2), you could add these to the previous combo, but I'm not sure about that >_> fix'd
* 00:39:220 (2) - The previous slider pointed down, so I kinda expected that you'd stack it on (4). I don't understand it, sorry.
* 00:55:761 (1) - I'd remove this NC and add one on 00:57:085 (4) - to keep your NCs consistent (every 2 long white ticks) fix'd

Really nice map! Sorry if I went too picky, just couldn't find a major problem >w<

Nice mapset! Should be good to go after a few more mods :roll:

Also have one of these
Thank you for modding and star! I very like this mod, thank you! :)
Mao


As requested by Forum PM!


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Does Widescreen Support make any difference here? Doesn't look like it does and therefore I'd disable it.
  2. Please add an Audio-LeadIn of about 1400 (1378) to make your map not start too early!

Railgun's Normal
  1. 00:31:280 (2) - What are you following here? The piano as well as the vocals both hit the white tick (with a fairly strong note imo). I'd rather go for this to cover them all.
  2. 00:35:911 (3,1) - Is this intentional? I wasn't able to read this and I don't really see why this is here. That's not really appropriate to use in a Normal and epsecially not in the easiest difficulty of the set. Also the blue ticks aren't even mapped in the Hard. Therefore please do this for both of them.
  3. 00:51:791 (1) - How about stacking this with 00:49:145 (1) - 's tail to let the diamond pattern look better? :V (You might need to adjust the diamon'ds shape a bit -> Example)
  4. 00:59:731 (1) - Just of personal preference of mine I guess but to adjust the density better in relation with the hard it may be better to shorten these by 1/2 and add a Circle on the downbeat (that would also make the rather strong downbeat clickable) like this. (Same applies to 01:10:318 (1) - )
  5. 01:18:258 (1) - if you listen closely, you can hear a rather strong clap-ish sound on the red tick before the white one this ends on. I'd personally go for something like this to get the overall feeling of the instruments much more natural. But that's up to you (: (Something similiar happens to 01:26:198 (1,2) - )

Hard
  1. 00:02:607 (2,3,4,1,2,3,4,5) - The object density here is kinda high which makes this feel overdone in my opinion. I'd rather tone this down and instead map 00:06:357 (6,1,2) - like this to balance it. Example
  2. 00:14:738 (1) - /Minor/ - This could be visually improved by letting it follow the curve of the previous circles. Just move it to 325|50.
  3. 00:20:913 (3,4) - Are you sure you want to have red anchor Sliders in such a calm section? Having smooth curved ones instead would fit the atmosphere much better if you ask me! (Same applies for 00:25:325 (1) - )
  4. 00:38:558 (1) - Just like you've emphasized 00:35:911 (1) - with a Drum Finish, it would be pretty cool to have it here (and for the following ones with this strong drum sound on it) as well!
  5. 00:45:175 (6) - I personally feel like the flow into this from the previous objects would be much better if they were placed in a line with the square like this to give the player a smoother way to get into the Slider.
  6. 00:55:761 (5,6,7) - Perhaps it's just me but it would flow and look pretty nice if it's arranged like this. Like this it looks like the curves of 5 and 6 are "melting" and form an oval-ish shape. That would also make the movement from 5 into 6 smoother imo.
  7. 01:01:716 (5,6) - I don't really see the reason for the Slider staring on the red tick here as the vocals are pretty strong on the white tick. Also you've mapped it vice-versa at 01:12:303 (6,7) - . Therefore I suggest you to CTRL+G it rhythm-wise and if you don't want to break the symmetry try this.
  8. 01:15:611 (1) - If you listen closely you can hear a cymbal in the music here. It would be pretty nice to emphasize it with a finish!

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Pappy
Mao

Mao wrote:



As requested by Forum PM!


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Does Widescreen Support make any difference here? Doesn't look like it does and therefore I'd disable it. :arrow: okeey
  2. Please add an Audio-LeadIn of about 1400 (1378) to make your map not start too early! :arrow: Changed to 1378 :x

Hard
  1. 00:02:607 (2,3,4,1,2,3,4,5) - The object density here is kinda high which makes this feel overdone in my opinion. I'd rather tone this down and instead map 00:06:357 (6,1,2) - like this to balance it. Example :arrow: I didn't understand it, but now I understand and changed to mostly 1/1. But I still think nothing is wrong with overdone part. :)
  2. 00:14:738 (1) - /Minor/ - This could be visually improved by letting it follow the curve of the previous circles. Just move it to 325|50. :arrow: Moved!
  3. 00:20:913 (3,4) - Are you sure you want to have red anchor Sliders in such a calm section? Having smooth curved ones instead would fit the atmosphere much better if you ask me! (Same applies for 00:25:325 (1) - ) :arrow: It doesn't make any difference, players see 1/2 sliders for some seconds, but you're right, now they're smoother.
  4. 00:38:558 (1) - Just like you've emphasized 00:35:911 (1) - with a Drum Finish, it would be pretty cool to have it here (and for the following ones with this strong drum sound on it) as well! :arrow: Fix'd deleted whistle, added drum finish.
  5. 00:45:175 (6) - I personally feel like the flow into this from the previous objects would be much better if they were placed in a line with the square like this to give the player a smoother way to get into the Slider. :arrow: moved them too.
  6. 00:55:761 (5,6,7) - Perhaps it's just me but it would flow and look pretty nice if it's arranged like this. Like this it looks like the curves of 5 and 6 are "melting" and form an oval-ish shape. That would also make the movement from 5 into 6 smoother imo. :arrow: okey
  7. 01:01:716 (5,6) - I don't really see the reason for the Slider staring on the red tick here as the vocals are pretty strong on the white tick. Also you've mapped it vice-versa at 01:12:303 (6,7) - . Therefore I suggest you to CTRL+G it rhythm-wise and if you don't want to break the symmetry try [url]this[/url]. :arrow: You're right, fixed.
  8. 01:15:611 (1) - If you listen closely you can hear a cymbal in the music here. It would be petty nice to emphasize it with a finish! :arrow: okey

Please reply! I hope it was helpful and good luck! :3

Thank you very much for this mod, helped me alot. <3
Eni
appleeaterx

appleeaterx wrote:

Railgun's Normal


* 00:17:385 (2) - Same NC thing I mentioned in the Hard diff. I don't understand
* 00:36:352 (1) - This is really hard to time for beginners, and since it's the easiest diff of the mapset I don't recommend this. I can hear that 'n' starts earlier than the white tick, but the actual 'na' just starts on the white tick. I highly recommend just changing into a 1/1 slider. It sounds rather bad without.
* 00:38:889 (1) - ^
* 00:51:791 (1) - No perfect diamond shape here? Using flow here, so no diamond shape (the previous is a diamond shape, though)
* 01:31:491 (2) - NC should be here, piano sound is stronger on this slider. I prefer the current Combo positioning
* 01:34:138 (2) - ^

Mao

Mao wrote:

Railgun's Normal
  1. 00:31:280 (2) - What are you following here? The piano as well as the vocals both hit the white tick (with a fairly strong note imo). I'd rather go for this to cover them all. Done
  2. 00:35:911 (3,1) - Is this intentional? I wasn't able to read this and I don't really see why this is here. That's not really appropriate to use in a Normal and epsecially not in the easiest difficulty of the set. Also the blue ticks aren't even mapped in the Hard. Therefore please do this for both of them. OK, although I personally do not prefer it.
  3. 00:51:791 (1) - How about stacking this with 00:49:145 (1) - 's tail to let the diamond pattern look better? :V (You might need to adjust the diamon'ds shape a bit -> Example) No diamond intended
  4. 00:59:731 (1) - Just of personal preference of mine I guess but to adjust the density better in relation with the hard it may be better to shorten these by 1/2 and add a Circle on the downbeat (that would also make the rather strong downbeat clickable) like this. (Same applies to 01:10:318 (1) - ) Keep
  5. 01:18:258 (1) - if you listen closely, you can hear a rather strong clap-ish sound on the red tick before the white one this ends on. I'd personally go for something like this to get the overall feeling of the instruments much more natural. But that's up to you (: (Something similiar happens to 01:26:198 (1,2) - ) No change, I prefer the current

Update: http://0paste.com/6777

@Pappy why not add video for TV Size? :(
Topic Starter
Pappy

Project Railgun wrote:

appleeaterx

appleeaterx wrote:

Railgun's Normal


* 00:17:385 (2) - Same NC thing I mentioned in the Hard diff. I don't understand
* 00:36:352 (1) - This is really hard to time for beginners, and since it's the easiest diff of the mapset I don't recommend this. I can hear that 'n' starts earlier than the white tick, but the actual 'na' just starts on the white tick. I highly recommend just changing into a 1/1 slider. It sounds rather bad without.
* 00:38:889 (1) - ^
* 00:51:791 (1) - No perfect diamond shape here? Using flow here, so no diamond shape (the previous is a diamond shape, though)
* 01:31:491 (2) - NC should be here, piano sound is stronger on this slider. I prefer the current Combo positioning
* 01:34:138 (2) - ^

Mao

Mao wrote:

Railgun's Normal
  1. 00:31:280 (2) - What are you following here? The piano as well as the vocals both hit the white tick (with a fairly strong note imo). I'd rather go for this to cover them all. Done
  2. 00:35:911 (3,1) - Is this intentional? I wasn't able to read this and I don't really see why this is here. That's not really appropriate to use in a Normal and epsecially not in the easiest difficulty of the set. Also the blue ticks aren't even mapped in the Hard. Therefore please do this for both of them. OK, although I personally do not prefer it.
  3. 00:51:791 (1) - How about stacking this with 00:49:145 (1) - 's tail to let the diamond pattern look better? :V (You might need to adjust the diamon'ds shape a bit -> Example) No diamond intended
  4. 00:59:731 (1) - Just of personal preference of mine I guess but to adjust the density better in relation with the hard it may be better to shorten these by 1/2 and add a Circle on the downbeat (that would also make the rather strong downbeat clickable) like this. (Same applies to 01:10:318 (1) - ) Keep
  5. 01:18:258 (1) - if you listen closely, you can hear a rather strong clap-ish sound on the red tick before the white one this ends on. I'd personally go for something like this to get the overall feeling of the instruments much more natural. But that's up to you (: (Something similiar happens to 01:26:198 (1,2) - ) No change, I prefer the current

Update: http://0paste.com/6777

@Pappy why not add video for TV Size? :(
Will uptade today, thank you! :D I forgot to say you about mods, sorry. ;;

This map have video for both diffs, try re-dl it. :P
Momochikun
hi ~

Personally i dislike the kiai reset here 01:28:845 - since the music didn't really appropriate. Feel more like overusing it for me.

[Hard]
Is it just me or this diff is missing BG ? it doesn't appear on my screen not like the Normal diff o.o
00:00:622 (1) - Add whistle ? On the slider's head seems pretty nice
00:06:136 (5,6) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm
00:06:798 (1) - This really should be a finish since you can hear a cymbal clash on the music, try lower the volume into 20% so it would fit perfectly
00:10:768 (3) - Whistle seems more appropriate for the piano emphasize if you replace it to (2) instead :c
00:21:796 (5,6,7,1) - As you can hear the vocal became quite complicated here, that make them was off-beat, try more following the vocal i guess ? It's still up to you if you want it become more simple though
00:31:500 (3) - Try the arranging below ?
00:32:382 (5,6,7) - The angle of (6) break the flow from (5) that make it less sense, also those 2 sliders look cramped due to slow SV imo, how about something like this :
00:36:352 (2,3,5) - Too much whistles here that make it sounds noisy, i'd delete some of them o.o
00:41:205 (1) - 00:43:851 (1) - Missing drum finish ?
00:53:776 (7,8,9) - Maybe you can make the volume transition became more softer, now it's too loud compared to the drum that playing on the music
01:00:613 (3) - This slider make the flow become weird imo, i'd go for 2 note instead for smoother transition between them
01:14:729 (4) - Change this into 1/2 slider instead ? as you can hear a drum hit on the red tick
01:26:198 (1) - Remove the whistle ? it doesn't sounds really good along with the finish
01:28:845 (1) - Finish ?
01:31:491 (1,2,3,4,5) - It's confusing since they do like on the same rhythm due to the spacing. Pls space (2) more farther >_>
01:35:902 (3,1) - I'd delete them and start a repeat slider from 01:35:902 - and 01:36:454 - for more understandable pattern to follow ~

[Normal]
Maybe you can add some whistles on the slow part of the song like you did at 00:22:678 (1) - ? it sounds pretty plain without them
00:00:622 (1) - Replace the whistle to the head instead? the piano is louder at there
00:01:505 (2) - ^ to Head
00:06:136 (4) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm
00:09:445 (1) - Whistle on slider body was intentional ? it sound really bad orz
00:22:016 (3) - same as Hard
00:24:883 (4) - There're no appropriate sound at the end of the slider, i'd simplify this into a single note for an easier pattern to follow
00:36:242 (1) - I don't understand what are you trying to follow here, the vocal is definetely not at this beat ~_~
00:38:889 (1) - ^
00:59:731 (1) - Try make this slider a bit more curvy so it would look better ?
01:15:611 (1) - A finish would be better here instead of whistle

Fine map, good luck ~
Eni

Momochikun wrote:

[Normal]
Maybe you can add some whistles on the slow part of the song like you did at 00:22:678 (1) - ? it sounds pretty plain without them
00:00:622 (1) - Replace the whistle to the head instead? the piano is louder at there ok
00:01:505 (2) - ^ to Head no
00:06:136 (4) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm Keep 1/2 for simplicity of easiest diff
00:09:445 (1) - Whistle on slider body was intentional ? it sound really bad orz i think it is ok
00:22:016 (3) - same as Hard keep
00:24:883 (4) - There're no appropriate sound at the end of the slider, i'd simplify this into a single note for an easier pattern to follow circles may work here but i prefer the slider to follow the vocal
00:36:242 (1) - I don't understand what are you trying to follow here, the vocal is definetely not at this beat ~_~ this was fixed in the previous mod, unfortunately my changes did not update?
00:38:889 (1) - ^ same as above
00:59:731 (1) - Try make this slider a bit more curvy so it would look better ? done
01:15:611 (1) - A finish would be better here instead of whistle no finish
thanks for mod

update: http://0paste.com/6823
Topic Starter
Pappy
Mochi

Momochikun wrote:

hi ~

Personally i dislike the kiai reset here 01:28:845 - since the music didn't really appropriate. Feel more like overusing it for me.

[Hard]
00:06:136 (5,6) - This slider is offbeat, if you clearly hear the violin is on 1/6 rhythm Since change for 1/6 is a bit weird I prefer to keep it because it plays fine.
00:06:798 (1) - This really should be a finish since you can hear a cymbal clash on the music, try lower the volume into 20% so it would fit perfectly Sounds strange, no change
01:00:613 (3) - This slider make the flow become weird imo, i'd go for 2 note instead for smoother transition between them I like this
01:31:491 (1,2,3,4,5) - It's confusing since they do like on the same rhythm due to the spacing. Pls space (2) more farther >_> The same is on first section

Fine map, good luck ~

Thank you for mod Momochikun!! :D

Project Railgun wrote:

this was fixed in the previous mod, unfortunately my changes did not update?

update: http://0paste.com/6823
whoops... :o
Sorry for this, uptaded with previous and newest uptade of your diff.
Eni
Cool, thanks :)
Myxo
So sorry for late ;w;

[General]

  1. Your mp3's Audio Bitrate is higher than 192kbps (it's 320kbps to be exact) which is unrankable. You need to lower it. If you don't know how to do that, feel free to ask me ingame or by PM.
  2. soft-hitfinish3 and soft-sliderslide3 are unused, please remove those hitsounds.
  3. Better ask a Timing Expert for help with the slowdowns at the end of the song. Adding additional Timing sections would make it perfect (since the 1/4 is most likely off by some ms atleast) and you'd avoid messing up the sliderticks.
[Railgun's Normal]

  1. AR 4 fits much better with the pace of the diff imo.
  2. 00:01:505 - Add Whistle
  3. 00:05:475 (3) - Replace this slider with a single circle? For consistency with other rhythms you used, for example 01:32:815 (3,1) -
  4. 00:14:738 to 00:35:911 - I'd add whistles on all big white ticks that have no clap, because there seem to be cute piano / vocal sounds
  5. 00:17:164 (1,2) - Please avoid 1/2-stacks since you are already using 1/1-stacks (and even more kinds of stacks) in this difficulty - It will be really difficult for newbies to tell the difference so I'd recommend you to space this one out.
  6. 00:22:016 (3) - Imo flow and aesthetics would improve if this was a straight slider: http://puu.sh/dsS0U/40d918e099.jpg
  7. 00:30:618 (1,2,3) - What about this rhythm: http://puu.sh/dsTyX/978809f865.jpg You'd have better emphasis on the big white tick and generally it would sound better with the music imo.
  8. 00:37:235 and 00:39:881 - Missing claps
  9. 00:38:999 (1,2) - Spacing >w<
  10. 00:49:145 (1,2,3,4,1) - Turn them into a diamond shape, to make the pattern more clean? http://puu.sh/dsSqs/0e532ae4a3.jpg
  11. 00:54:548 (1) - Start this spinner at 00:54:879 - Having it 1/4 after the circle is too close for the easiest difficulty, since newbies need some reaction time even before spinners. Also, your current method will cause playability problems on other gamemods, which are to be considered since the mapset doesn't have any mode-specific difficulties.
  12. 00:59:731 (1) - Nice!
  13. 01:03:481 (2) - Replace with two circles please. 01:03:701 - is more emphasized than 01:03:481 - so there shouldn't be a slidertail :) Also, the current rhythm might be difficult to understand for newbies since they have to click on the red tick only.
  14. 01:07:671 (3) - What about http://puu.sh/dsUl1/9e787b4765.jpg and then also add a clap at 01:08:333 - ? Same could be done at 01:18:258
  15. 01:10:318 (1) - Imo this slidershape could be improved by curving the first section a bit more and tidying up the last section, like this: http://puu.sh/dsSLX/0dcf2829a9.jpg (Code in case you like it)
  16. 01:14:067 (2) - Same as 1:03
  17. 01:18:258 (1) - (In case you didn't take my previous suggestions and didn't replace this slider) You can make neat wavesliders by placing the anchors symmetrically like this: http://puu.sh/dsSZ0/6ca0738166.jpg It makes the map feel much more clean when playing it.
  18. 01:22:007 (2) - Same as 1:03
  19. 01:24:654 (2) - ^
  20. 01:26:198 (1,2) - What about http://puu.sh/dsUrC/8f57a7fb7e.jpg ? And clap at 01:26:860
  21. 01:28:734 - Maybe you can add Pappy's kiai fountain here too, it seems quite nice :3
  22. 01:30:168 - Finish fits better than Clap here imo
  23. 01:32:815 (3,1) - Please don't use a 3/2-stack. Same reason as previously, stacks are difficult to read for newbies, so they'll expect this to be 1/1 or 2/1.
  24. Most of it were suggestions, only few was highly recommended (like the stacks) so feel free to deny much :b
[Hard]

  1. You are missing Audio Lead In in this diff, which is absolutely necessary! Use Railgun's 1378 too, so it is consistent.
  2. 01:31:491 - I'd end the kiai here since the chorus ends at this point (with the start of the new section)
  3. AR 6.5 or 7 feel much better with the pace of this map.
  4. OD 6 please, very low OD is boring for most players (and 6 is already quite low)
  5. 00:00:622 to 00:06:798 - The sliders feel to fast here. The section is soooo damn calm and your low spacing fits perfectly, but the fast sliders play really weird since they don't fit in... It would be much more sensible if you use 0.75x SV-multiplier for this section. (Note: You cannot place an inherited section before the offset. That means, you would have to replace 00:00:622 (1) with circles if you apply this recommendation)
  6. 00:02:828 (4,5,1) - It makes sense to use high spacing for 1/2 here compard to the low 1/1 spacing, but please don't make the gaps look exactly the same. It's a (rather simple) Hard diff after all, so it should be enjoyable for rather bad players, who will most likely not be able to read these patterns. I'd recommend you to lower the spacing for 1/2 a bit, for example using 1.0x
  7. 00:05:475 (4,5,6,1) - Same for this pattern then.
  8. 00:06:136 (5,6,1) - Placing the NC at (5) instead of (1) would make more sense here imo, since these objects belong together somehow
  9. 00:10:768 (3,1) - Better space this like 00:14:738 (1,2) to avoid confusion.
  10. 00:16:723 (5,6) - Ctrl+G this rhythm-wise. The offbeat-slider doesn't seem to fit here imo.
  11. 00:31:500 (3) - Changing the direction of this slider would improve the flow a lot in my opinion, for example: http://puu.sh/dsWz6/923575e438.jpg
  12. 00:32:603 (6,7) - Try this rhythm: http://puu.sh/dsVRC/63e1700b71.jpg It would fit the vocals much better!
  13. 00:35:911 (1,2) - Consider to switch NCs, because 00:35:911 belongs to the previous combo music-wise.
  14. 00:42:087 (3) - Please, don't ignore the stanza (big white tick) in this way - There is a strong sound so there shouldn't be a slidertail, since it causes weird emphasis. What about this rhythm here? http://puu.sh/dsW0H/d799c13bff.jpg
  15. 00:49:145 (1,2,3,4,5,6) - This sounds weird since the guitar you are following is off the music. It's clearly hearable if you listen at 25% speed. If you remind me ingame I can help you find a Timing Expert who might have an idea what to do here.
  16. 01:01:055 - Here you used Normal Sampleset and the Clap together, which sounds awesome :3 It would be nice if you can use this hitsounding for the rest of the kiai as well
  17. 01:01:937 (1,2) - Switch NCs, since you usually NC on the big white tick
  18. 01:31:491 to 01:37:005 - This section is similar to the first one, so the 0.75x-SV-suggestion applies here as well.
  19. 01:32:815 (3,4,5,1) - Same as I said at the beginning about 1/2- and 1/1-spacing in these sections.
  20. 01:34:138 (1,2,3) - Hmmm. Since 01:35:461 is pretty strong compared to the other piano sounds here, this rhythm would fit better here imo: http://puu.sh/dsWse/2533fe0635.jpg
  21. Except the offbeat sliders and SV / spacing in the beginning and end sections, everything is quite minor / optional, so feel free to deny most of it :b
Overall, you could use an Easy diff, since the Normal includes some techniques that are worrysome for the easiest difficulty, being the usage of stacks and polarity gaps (3/2-gaps etc).
Good luck :3
Topic Starter
Pappy
Desperate-kun
Sorry for late reply :P

Desperate-kun wrote:

[Hard]
  1. 01:34:138 (1,2,3) - Hmmm. Since 01:35:461 is pretty strong compared to the other piano sounds here, this rhythm would fit better here imo: http://puu.sh/dsWse/2533fe0635.jpg This is harder to do because of timing changes :< I prefer to keep mine.
  2. Except the offbeat sliders and SV / spacing in the beginning and end sections, everything is quite minor / optional, so feel free to deny most of it :b
Overall, you could use an Easy diff, since the Normal includes some techniques that are worrysome for the easiest difficulty, being the usage of stacks and polarity gaps (3/2-gaps etc). I think it's okay, tried to make easy diff to this and results are always stupid. o.o
Good luck :3
Thank you for mod, was very useful! <3
-Nya-
Hello! M4M from PM.
Well, here's my mod:

Railgun's Normal:
00:04:592 (2,3) – Why not make a blanket here as well?
I just moved the slider upwards a bit.00:22:016 (3,4) – These two sliders’ shapes looks a bit ugly. Don’t curve them so much. I’d say rather just make them straight sliders. (Just my own opinion though)
00:26:648 (2,1) – Improve this blanket.
00:38:999 (1,2) – Make a blanket here. Like this:
I just moved 00:39:881 (2) – a bit to the right.00:51:791 (1) – Move this slider downwards till it’s somewhere here: X:300 Y:192. To make a nice square shape with the previous notes.
01:28:845 (1) – Same here. Move this slider till it’s here: X:328 Y:160 also for a nice square shape.
Really nice Normal.


Hard:
00:00:622 (1,2,1,2,3,4) – Try to make a nice pattern shape with these notes. Something like this:
I formed a flower shape.00:03:931 (5,1,2,3,4) - Maybe form a sort of half-circle with these notes. Like this:
00:09:445 (1,3) – Try to make a blanket here. It will look neater.
00:43:851 (1,5) – This stack can be improved. Move this hitcircle: 00:44:954 (5) – till it’s here: X:370 Y:16100:45:175 (6,7,8) – Try to make this double blanket look better.
I actually just curved the two sliders a bit more.00:50:688 (7) – I think the halfcircle shape will look neater if you maybe place this slider somewhere here: X:392 Y:24400:51:791 (1,4) – This stack can also be improved. Place the hitcircle: 00:52:894 (4) – here: X:131 Y:10400:54:217 (9) – Move this circle one grid down for a better stack with 00:53:556 (6) - . Here: X:148 Y:25601:06:348 (5,6) – Blanket?
Also a really nice diff.

Overall, lovely mapset.
Here’s a star for you!
Good Luck! :D
Topic Starter
Pappy
-Nya-

-Nya- wrote:

Hello! M4M from PM. Will do my part soon™
Hard:
00:00:622 (1,2,1,2,3,4) – Try to make a nice pattern shape with these notes. Something like this: [b]sorry, I like mine. :<
Thanks for star and mod!

Remember: No quoted=changed without comment.
Eni

Desperate-kun wrote:

[Railgun's Normal]

  1. AR 4 fits much better with the pace of the diff imo. I think AR4.5 is ok (and +2.5 AR transition from Normal -> Hard)
  2. 00:01:505 - Add Whistle Done
  3. 00:05:475 (3) - Replace this slider with a single circle? For consistency with other rhythms you used, for example 01:32:815 (3,1) - Done, thanks~ Did for 00:20:031 (1,2) - too
  4. 00:14:738 to 00:35:911 - I'd add whistles on all big white ticks that have no clap, because there seem to be cute piano / vocal sounds Done, thanks!
  5. 00:17:164 (1,2) - Please avoid 1/2-stacks since you are already using 1/1-stacks (and even more kinds of stacks) in this difficulty - It will be really difficult for newbies to tell the difference so I'd recommend you to space this one out. No change, I think it is more confusing when spaced out.
  6. 00:22:016 (3) - Imo flow and aesthetics would improve if this was a straight slider: http://puu.sh/dsS0U/40d918e099.jpg Changed to circle to avoid overlap / increase playability.
  7. 00:30:618 (1,2,3) - What about this rhythm: http://puu.sh/dsTyX/978809f865.jpg You'd have better emphasis on the big white tick and generally it would sound better with the music imo. Done, thanks
  8. 00:37:235 and 00:39:881 - Missing claps Done
  9. 00:38:999 (1,2) - Spacing >w< Lowered to 1.18x
  10. 00:49:145 (1,2,3,4,1) - Turn them into a diamond shape, to make the pattern more clean? http://puu.sh/dsSqs/0e532ae4a3.jpg Diamond not intended, changed pattern.
  11. 00:54:548 (1) - Start this spinner at 00:54:879 - Having it 1/4 after the circle is too close for the easiest difficulty, since newbies need some reaction time even before spinners. Also, your current method will cause playability problems on other gamemods, which are to be considered since the mapset doesn't have any mode-specific difficulties. Done
  12. 00:59:731 (1) - Nice!
  13. 01:03:481 (2) - Replace with two circles please. 01:03:701 - is more emphasized than 01:03:481 - so there shouldn't be a slidertail :) Also, the current rhythm might be difficult to understand for newbies since they have to click on the red tick only. I don't want to use double 1/2 circles, I think the 1/2 slider fits it better. I changed some curves, placement, etc. to make it more playable so it should be better now.
  14. 01:07:671 (3) - What about http://puu.sh/dsUl1/9e787b4765.jpg and then also add a clap at 01:08:333 - ? Same could be done at 01:18:258 Used a different pattern
  15. 01:10:318 (1) - Imo this slidershape could be improved by curving the first section a bit more and tidying up the last section, like this: http://puu.sh/dsSLX/0dcf2829a9.jpg (Code in case you like it) Done
  16. 01:14:067 (2) - Same as 1:03 Improved playability
  17. 01:18:258 (1) - (In case you didn't take my previous suggestions and didn't replace this slider) You can make neat wavesliders by placing the anchors symmetrically like this: http://puu.sh/dsSZ0/6ca0738166.jpg It makes the map feel much more clean when playing it. Done
  18. 01:22:007 (2) - Same as 1:03 Some change
  19. 01:24:654 (2) - ^ ^
  20. 01:26:198 (1,2) - What about http://puu.sh/dsUrC/8f57a7fb7e.jpg ? And clap at 01:26:860 Shortened Slider instead
  21. 01:28:734 - Maybe you can add Pappy's kiai fountain here too, it seems quite nice :3 I prefer 3, it seems like the magic number~
  22. 01:30:168 - Finish fits better than Clap here imo Tried a finish and didn't like it
  23. 01:32:815 (3,1) - Please don't use a 3/2-stack. Same reason as previously, stacks are difficult to read for newbies, so they'll expect this to be 1/1 or 2/1. I personally find this part easier to read than spacing it out, especially with added game mods.
  24. Most of it were suggestions, only few was highly recommended (like the stacks) so feel free to deny much :b
Thanks for helpful mod~
Eni

-Nya- wrote:

Hello! M4M from PM.
Well, here's my mod:

Railgun's Normal:
00:04:592 (2,3) – Why not make a blanket here as well? Changed in previous mod, although the blanket here would not fit when played IMO. I personally prefer flow over blankets.
I just moved the slider upwards a bit.00:22:016 (3,4) – These two sliders’ shapes looks a bit ugly. Don’t curve them so much. I’d say rather just make them straight sliders. (Just my own opinion though) Also fixed in the previous mod, thanks for catching this though~
00:26:648 (2,1) – Improve this blanket. I think it's fine as-is, blanket was not intended here.
00:38:999 (1,2) – Make a blanket here. Like this: Some change, although I don't want to use a perfect blanket here.
I just moved 00:39:881 (2) – a bit to the right.00:51:791 (1) – Move this slider downwards till it’s somewhere here: X:300 Y:192. To make a nice square shape with the previous notes. This pattern isn't very nice to play IMO. I changed it to something else, I hope you like it~
01:28:845 (1) – Same here. Move this slider till it’s here: X:328 Y:160 also for a nice square shape. This is cool but I don't want to use this pattern here. I may use it in future maps, though.
Really nice Normal.
Thanks for mod~
Update: http://0paste.com/7014.txt
Topic Starter
Pappy

Project Railgun wrote:

Thanks for mod~
Update: http://0paste.com/7014.txt
Updated.
Shohei Ohtani
HAPPY ENDING YES!!!!!

Metadata:
Unless you can find a source that says "(TV Size)" in the title, then remove it

mp3:
it's over 192 kbps. Compress pls

Timing:
BPM: 136.000 (Unless there's a reason to have the .020)
Offset: 1473 (Or something like that. tl;dr, it needs to be moved further back.)

Note that the above timing might be adjusted slightly by the mp3 compression

Other than the timing being kind of really off, the rest of the map is fine. I'd like you to get a timing check, then come back and I can bubble this.
BeatofIke
CDFA, you forgot to mention that the video file (Hepi Endo.avi) is unused and contains an audio file XD
Anyways, heres a new audio + video file (you may or may not have to change the offset/video offset): http://puu.sh/ekuY5/ae2072220e.zip
I'll double-check the wav files for delay soon

EDIT: Both soft-sliderslide.wav and soft-slidersilde.wav files are not completely muted/silenced (both files contains 1.31 KB). You must use a 0 byte (well...44 bytes) file. Use these files instead: http://puu.sh/ekzQf/dceb9f7305.zip
Topic Starter
Pappy
CDFA

CDFA wrote:

HAPPY ENDING YES!!!!! oh yeah

Offset: 1473 (Or something like that. tl;dr, it needs to be moved further back.) are you sure to move it by -30? o.o It feels okay for me. Especially with new mp3. (Thanks Ike o3o)

Other than the timing being kind of really off, the rest of the map is fine. I'd like you to get a timing check, then come back and I can bubble this.
yay o3o


Ike, thanks, all added! o3o
Shohei Ohtani
Yay!!

@BeatofIke: im gonna be real, i didnt see a video file while modding this, lol
Topic Starter
Pappy
yay!!
Tari
<3

I am not too sure about the timing in this map, in a few places as in some parts are a little too early. For example 00:06:137 (1,2,3) -
Topic Starter
Pappy

Tari wrote:

<3

I am not too sure about the timing in this map, in a few places as in some parts are a little too early. For example 00:06:137 (1,2,3) -
This song is overall weak made, some instruments (ex. violin) are just off, the rest is fine so current timing fits. :3

<3
BeatofIke
Sorry about this Pappy, but I have to pop this bubble due to some unrankable issues.
This map could still use some more improvements.

[General]
  1. These hitsound wav files are unused. Please remove them if you are not using them (it's unrankable):
    soft-sliderslide3.wav
    soft-hitfinish3.wav
  2. The current BG files you are using are not 16:9 or 3:4 ratio dimension size. Not unrankable, but I do recommend it for quality purposes. Try these files below (both are in 16:9 ratio):
  3. Remove OSB file. You don't need it since it's used for Storyboard scripting.
  4. Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes.
[Project Railgun's Normal]
  1. That's some strange hitsound volumes you got there (maybe use only 5% increments):
  2. 00:01:505 (2) - I don't think a volume decrease at the reverse is necessary since the piano sound doesn't soften at this part. I would consider removing the timing sections at 00:01:891 and 00:02:001. If you decided to keep it, you might as well decrease volume at 00:04:593 (2) and add green timing sections at 00:04:979 and 00:05:089.
  3. 00:04:593 (2) - In addition to above, I would consider adding a soft-whistle at the head of this slider since you added a soft-whistle to a similar with the reverse of 00:01:505 (2).
  4. 00:06:799 (1,3,1) - In my opinion, the soft-claps at the head of these sliders doesn't fit well with the music here since there's really no prominent musical sound that a soft-clap would emphasize. The piano is playing at these areas so personally I would replace the soft-claps with soft-whistles (and add a soft-finish at the start of 00:06:799 (1)-) Also remove the soft-clap and the soft-whistle sliderslides (not slider head) at 00:09:446 (1).
  5. 00:22:019 (3) - The end of this slider is off-grid (notice the y-coordinate is a negative number) and will touch the HP bar (on 2x lentgth setting) and/or even be off-screen on a 4:3 computer screen. Consider moving the slider end lower.
  6. 00:24:887 (4) - There's no sound/instrument playing at the end of this slider. Please replace this 1/2 slider with a circle.
  7. 00:59:740 (1) - The soft-clap at the head of this slider doesn't sound too good here imo. Same with the head of 01:02:387 (1) - head of 01:10:328 (1) - head of 01:12:975 (1). Also, this slider shape could be polished/blanketed better. Here is one example:
    Image (w/ script)

    436,64,59740,6,0,B|396:44|344:60|320:100|320:100|284:64|236:64|208:84,1,255,12|8,0:0|0:0,0:0:0:0:
  8. 01:15:622 (1) - I can hear a cymbal sound here. Try add an additional soft-finish at the head of this slider to emphasize it. Same with the head of 01:18:269 (1).
[Hard]
  1. You have unsnapped green timing sections at 00:12:091 - 00:14:738 - 00:46:498 - 00:53:776 - 00:53:997 - 00:54:217 - 00:54:438 - 00:55:761 - 01:08:553 - 01:08:774 - 01:08:995. Please re-snap these timing sections.
  2. 00:16:946 (6) - Just an observation, but is this slider using the old slider algorithm? I noticed the middle anchor point is not red color, but it behaves like one.
  3. 00:25:990 (2) - I prefer if you stack this note with the start of 00:26:210 (3) so it reads better.
  4. 00:30:622 (1,2,3,4,5,6) - The current pattern you used here doesn't follow the vocals too well. Try following the rhythm like this:
    In addition, here's an example on how to apply it in your map (code included)

    256,248,30622,6,0,P|200:264|128:224,1,140,2|0,0:0|0:0,0:0:0:0:
    56,192,31284,1,2,0:0:0:0:
    56,192,31505,2,0,P|48:220|56:260,1,70,2|2,0:0|0:0,0:0:0:0:
    130,227,31946,2,0,P|132:156|80:112,1,140,10|0,0:0|0:0,0:0:0:0:
    28,52,32607,1,2,0:0:0:0:
    28,52,32828,2,0,P|60:32|92:28,1,70,2|0,0:0|0:0,0:0:0:0:
  5. 00:45:181 (6,7,8,9) - This current patten is pretty bland and doesn't emphasize the vocals too much. How about just use three 1/2 sliders an make a trianglar pattern like this (or something similar)?
    Image and Code

    291,136,45181,6,0,P|251:133|223:149,1,70,10|0,0:0|0:0,0:0:0:0:
    145,170,45622,2,0,P|162:205|190:222,1,70,2|0,0:0|0:0,0:0:0:0:
    248,280,46063,2,0,P|269:246|270:214,1,70,2|0,0:0|0:0,0:0:0:0:
  6. 00:58:857 (5,6) - These 1/4 kick sliders doesn't follow anything in the music. Consider replacing them a a 1/2 slider and circle:
  7. 01:09:887 (7) - In addition to above, this 1/4 kick slider also doesn't follow anything the music. Same deal with 01:20:475 (8).
  8. 01:31:063 (2) - Remove drum-additions? I'm assuming that it was not intentionally used (if this is not the case, feel free to keep it).
That's it for now. Try to get some more mods if you can and I will recheck this map later.
Okoratu
Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes.
I agree with that being optional but these things can happen due to osu! rounding a bit differently so if you choose to do this, Pappy, the folliwing can happen randomly:
- random objects unsnapping by 1ms
- sudden kiai unsnaps by 1 ms

at least that's what I experienced
Sieg

BeatofIke wrote:

Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes.
Do not shift anything, first downbeat must be on 1505 and 00:00:622 (1,2) beats is just pick-up notes. For more info http://en.wikipedia.org/wiki/Anacrusis
BeatofIke
I stand corrected @Okoratu. If that's the case then, the mapper don't have to change. :D
@Sieg: Good reference, but I don't really agree with that :P

In the end, it's not unrankable so that's a plus. =w=
Topic Starter
Pappy
BeatofIke

BeatofIke wrote:

Sorry about this Pappy, but I have to pop this bubble due to some unrankable issues.
This map could still use some more improvements.

[General]
  1. Optional suggestion, but I would shift the offset to 181 (1 measure back) so the notes starts after the red timing section. This should not require re-snapping notes. On nightcore, the finisher must be hearable on 00:59:740 but after shifting offset it is on 00:58:416
[Hard]
  1. 01:09:887 (7) - In addition to above, this 1/4 kick slider also doesn't follow anything the music. Same deal with 01:20:475 (8). Just saing that I think there are clearly sounds (violin or something ;w;) but removed all 1/4.
That's it for now. Try to get some more mods if you can and I will recheck this map later.

ehh, sorry CDFA rip BAT ranking score ;_;
Kibbleru
timing does indeeed need checking, i recommend TicClick or Pishifat

00:49:703 (2,3,4,5) - here too btw
pishifat
i recommend kibbleru
Topic Starter
Pappy
Uhh
HelloSCV
from my queue

[General]
  1. i think there needs to be additional timing points on the last part of the song.
    01:35:939 - around 120bpm
    01:37:050 - i have no idea about bpm orz

    i know i kind of suck at checking multiple bpm changes but i'm pretty sure that the last part of this song should have some BPM points. so you'd better find some awesome timing helpers like Garven,Charles445,TicClick or someone else
[Railgun's Normal]
  1. 00:09:446 (1) - the whistle sound on slider's body sounds quite annoying. how about removing it?
  2. 00:12:093 - this should be snapped
  3. 00:35:916 (3,1) - swap NC for consistency (pls fix 00:38:563 (3,1) - this and 00:41:210 (3,1) - this too)
  4. 00:54:446 (5) - consider adding NC for consistency as well
  5. 01:02:387 (1) - i'm not sure if the clap on slider's head is necessary, what about removing it?
  6. 01:07:681 (3) - add NC for consistency
  7. 01:12:975 (1) - same opinion as 01:02:387 (1) -
  8. 01:30:622 (1,2) - swap NC for consistency
[Hard]
  1. 00:03:931 (5) - since you added most of whistles when they have quite high piano sound on the first part, try removing this whistle
  2. 00:42:534 (1) - consider removing this NC because of consistency issue. it seems that you added NC to indicate the jump pattern but i prefer keeping consistency rather than using NC like this. it doesn't mean that current NC is really unnecessary, just saying, or you would better add NC on 00:39:887 (4) - this according to your NC pattern.
  3. 00:55:769 (5,6,7) - i actually expected a kind of jump distance among these. it derserves to have it
  4. 01:09:005 (5) - this slider's head should have normal sampleset and soft additions due to consistency. and this feels a bit better. i also recommend you to do the same on 01:08:122 (2) - this slider's tail too
  5. 01:25:769 (6,7) - it seems that you added jump distance because of aesthetic issue. but it would be better if you place jump between 01:25:990 (7,1) - these rather than current one. probably stacking it with 4th note would be great
  6. 01:27:534 (1) - hmmmm try using auto sampleset on slider's head
  7. 01:32:828 (3,4) - it would be better if the objects have whsitle like the first part of the song
good luck~
Topic Starter
Pappy
lol
I experimented with timing.
Hope it's better now.
Applied everything for hard SCV, thank you very much! :3
~~~~
Waiting for Railgun.
BeatofIke

Pappy wrote:

Waiting for Railgun.
Looks like Project Railgun was taking his/her sweet time hue
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